[HN Gopher] Stimulation Clicker
       ___________________________________________________________________
        
       Stimulation Clicker
        
       Author : meetpateltech
       Score  : 2754 points
       Date   : 2025-01-06 15:48 UTC (1 days ago)
        
 (HTM) web link (neal.fun)
 (TXT) w3m dump (neal.fun)
        
       | mouse_ wrote:
       | fantastic
        
       | rallyforthesun wrote:
       | addictive
        
       | belladoreai wrote:
       | classic neal.fun
        
       | correlator wrote:
       | reminds me of cookie clicker!
        
       | dmazin wrote:
       | "Another great neal.fun joint. It made me miserable!"
        
       | higgins wrote:
       | banger
        
       | odirf wrote:
       | Can someone explain me the point?
        
         | kidfiji wrote:
         | It falls under the category of "incremental games" that are
         | generally simple but addicting due to the dopamine release from
         | watching those numbers go up
        
           | odirf wrote:
           | For me, it causes headaches after a while due to the huge
           | amount of animations running in parallel.
        
             | zanderwohl wrote:
             | Yeah, that's on purpose. It's meant to overstimulate you
             | quickly
        
         | 6SixTy wrote:
         | It's a form of digital art meant to highlight the absurdity of
         | the modern internet. Being overwhelmed by all of the forms of
         | multimedia stimulation to finally escape to the ocean and
         | appreciating simplicity is the point
        
         | phire wrote:
         | It's a parody.
         | 
         | The whole genre of clicker games is a parody to start with, but
         | this is more parody than most.
        
           | CobrastanJorji wrote:
           | The genre exists in a weird place. Progress Quest is maybe
           | the start, and then you get Cow Clicker, which was definitely
           | a parody but took off because everyone thought it was funny,
           | and then Wikipedia tells me AdVenture Capitalist started as a
           | parody but then became a popular and profitable game. And
           | that's kind of the problem with the genre: it's kind of
           | artistically meant as a parody or a joke, but people keep
           | liking them and wanting more, and now it's a real genre, and
           | a few of the games (like Paperclips) have a lot of artistic
           | value far beyond the initial "haha it's not much of a game"
           | joke.
        
       | MR4D wrote:
       | This is the stupidest thing - why am I so addicted to it?????
       | 
       | Neal.fun has clearly hacked my brain. it is too much fun and I
       | don't know why.
        
       | gabrielcsapo wrote:
       | I really enjoyed the animation for seeing how much each button
       | press was worth
       | 
       | setInterval(() => { document.querySelector('.main-btn-wrapper
       | button').click() }, 10)
       | 
       | helped have me save my trackpad
        
       | xnx wrote:
       | Fantastic encapsulation and commentary on the modern web and
       | attentionspace.
       | 
       | There's certainly better ways to do this, but here's one way to
       | automate 1000 clicks from the console:                 for (let i
       | = 0; i < 1000; i++) {
       | document.querySelector('button.main-btn-pretty').click();       }
       | 
       | Automating this art piece probably also says ... something.
        
         | jetbalsa wrote:
         | a fun way is to resize the window to be super tiny and the DVD
         | Bounce really gets going into the millions
        
           | xnx wrote:
           | Good one. Sounds like a geiger counter.
        
           | Imustaskforhelp wrote:
           | woah! great job
        
         | yu3zhou4 wrote:
         | Infinite version:
         | 
         | let button = document.getElementsByClassName('main-btn');
         | 
         | let clicker = setInterval(() => button[0].click(), 1);
         | 
         | To stop, use this:
         | 
         | window.clearInterval(clicker);
        
         | cainxinth wrote:
         | > Fantastic encapsulation and commentary on the modern web and
         | attentionspace.
         | 
         | This is why I quit Hearthstone even though I never spent a dime
         | on it. I realized I had been habituated into playing it every
         | day. I started feeling like a lab rat trained to push a button
         | for a reward.
        
           | malux85 wrote:
           | Hahaha yeah! Me too! Good thing I escaped that!
           | 
           | Now back to my coding job, I really have to focus and push
           | enough of these buttons or I'll get fired and won't get my
           | pay
        
             | praptak wrote:
             | ...now back to my hourly check of HN frontpage. Gotta be
             | diligent and keep up with the industry news.
        
               | wiseowise wrote:
               | Are you me?
        
             | 01HNNWZ0MV43FF wrote:
             | Least we're getting paid for those buttons
        
           | xnx wrote:
           | That's one of the things that makes Stimulation Clicker so
           | good, by being exposed to the most extreme version, it helps
           | you identify other engineered attention grabbers in everyday
           | life.
        
             | 3np wrote:
             | > most extreme version
             | 
             | Well...
             | 
             | http://ivark.github.io/
        
               | skyyler wrote:
               | I found this link on here like six months ago and my life
               | hasn't been the same since.
        
           | pests wrote:
           | > I realized I had been habituated into playing it every day
           | 
           | So like a hobby?
           | 
           | Did you have fun playing it?
        
             | latexr wrote:
             | A hobby is something you're supposed to do for fun, not out
             | of habit.
        
             | WD-42 wrote:
             | It's when you feel guilt or fomo for not playing every day
             | that it becomes a problem. Many games like this.
        
           | herghost wrote:
           | Cookie Clicker taught me this about Destiny and Destiny 2 as
           | well.
           | 
           | I got a lot of enjoyment out of those games - and they were
           | partly the backdrop to socialising online with IRL friends
           | who didn't live close to me - but at some point the absurdity
           | of them became too obvious and we stopped _.
           | 
           | _ "moved on" - to Call of Duty.
        
           | mtremsal wrote:
           | > This is why I quit Hearthstone even though I never spent a
           | dime on it.
           | 
           | Good news, you now have time to pick up The Bazaar instead!
           | (joke aside, it's quite fun, a lot more chill, and not nearly
           | as exploitative as Hearthstone)
        
         | ipsum2 wrote:
         | Running it async will prevent the main screen from lagging:
         | (async () => {         const delay = (ms) => new
         | Promise(resolve => setTimeout(resolve, ms));         for (let i
         | = 0; i < 10000; i++) {
         | document.getElementsByClassName('main-btn')[0].click();
         | await delay(5); // 5 ms sleep         }       })();
        
           | hombre_fatal wrote:
           | If you're already using setTimeout, why not just use it
           | directly?                   function clickLoop() {
           | document.querySelector('.main-btn').click();
           | setTimeout(clickLoop, 50)          }
        
             | jampekka wrote:
             | That's an infinite loop.
        
               | akx wrote:
               | Breakable by `clickLoop = null`.
        
             | eterm wrote:
             | What's all this overengineering and waste creating
             | timeouts?
             | 
             | Why not just use setInterval?                   let
             | interval = setInterval(() => document.querySelector('.main-
             | btn').click(), 50)
             | 
             | Then                   clearInterval(interval)
             | 
             | to stop
        
               | hombre_fatal wrote:
               | How could you be so wasteful traversing the DOM tree
               | every time to find .main-btn? Shame on you.
        
           | phelipetls wrote:
           | Or use requestAnimationFrame to run infinitely at ~60fps
           | window.requestAnimationFrame(function clickButton() {
           | document.querySelector(".main-btn").click()
           | window.requestAnimationFrame(clickButton)         })
        
             | 65 wrote:
             | This doesn't seem to logarithmically scale when you get the
             | click percent increase upgrade, while the other code does.
        
         | kmoser wrote:
         | You could shorten it by using $('.main-btn').click()
        
         | inglor wrote:
         | Automate that bitcoin!
         | 
         | ```
         | 
         | setInterval(() => { let max = 100; while(max-->0) { let price =
         | +document.querySelector(".last-price").textContent.trim().slice
         | (1).replace(",","").split("\n")[0]; if (price > 20000) {
         | document.querySelector(".stock-sell").click(); } else if (price
         | < 10000) { document.querySelector(".stock-buy").click(); } else
         | { break; } } })
         | 
         | ```
        
         | declan_roberts wrote:
         | Automating it is the most fun part of these silly games. Here's
         | a bash script to do it on mac (brew install clickclick first)
         | while true; do             cliclick c:.         done
        
         | zemo wrote:
         | > Automating this art piece probably also says ... something.
         | 
         | if you do that you're not really experiencing it
        
         | mkoryak wrote:
         | To everyone who is doing this:
         | 
         | The only person you are cheating is yourself!!!
        
           | taberiand wrote:
           | Short-circuiting a clicker game (and all other forms of
           | nullifying Skinner boxes) is self-care.
        
         | narrator wrote:
         | Just go into developer mode and just break on a line like so:
         | r.sps && r.purchased && this.addStimulation(r.sps \* n, r.id)
         | 
         | and run
         | this.addStimulation(10000000000,r.id)
         | 
         | and resume.
        
         | karpatic wrote:
         | I did the same exact thing and then wanted to post it into the
         | groupchat then see this.
         | 
         | 1000 iterations too!
         | 
         | Why are we like this XD
        
       | magicmicah85 wrote:
       | Nice! I've been playing Star Trek Fleet Command the past few days
       | and have been wanting to build a silly clicker game to mock/mimic
       | some of the game's aspects and this has given me inspiration.
        
       | Fraaaank wrote:
       | I do not like how enjoyable this was.
        
         | notJim wrote:
         | Pretty troubling!
        
       | edm0nd wrote:
       | the muckbang video, I wish I could get rid of. ended up just
       | muting the entire tab.
        
       | tills13 wrote:
       | well I cheated and was immediately overstimulated
        
       | irs wrote:
       | Wow. Too much fun. My eyes/head hurts. Finally went to the ocean
       | in the game.
        
         | rkagerer wrote:
         | My game froze up when I bought that upgrade. Not sure if that's
         | by design or it might have been an internet hiccup. What
         | happens when you go to the ocean?
        
           | irs wrote:
           | It's just the end credits with a soothing ocean video in the
           | background https://imgur.com/a/eNwfBO6
           | 
           | It was too addictive. My eyes still hurt !!!
        
       | phemartin wrote:
       | Beware - this is crack! I clicked it and 20-min has passed.
       | 
       | https://imgur.com/JJHXccN
        
       | tines wrote:
       | Very sad, well done.
        
       | erikerikson wrote:
       | For those of you loving this, a classic:
       | https://orteil.dashnet.org/cookieclicker/
        
         | coldfoundry wrote:
         | Cookie Clicker got me into programming back in the day! Super
         | simple structure (back then) and fun way to experiment with
         | coding in an interactive way with visual feedback.
        
         | MatthiasPortzel wrote:
         | Cookie Clicker has received updates almost continuously for the
         | last decade. I don't have the commitment to ascend but I
         | understand there's quite a bit of content to be unlocked there
         | even after you've maxed out your first "run."
        
           | albrewer wrote:
           | It still peters out eventually
        
       | mikewarot wrote:
       | I found the ultimate upgrade.
       | 
       | If you run it in portrait on a cellphone, there's not enough room
       | for any upgrade button! 8)
        
       | matt3210 wrote:
       | Thanks I hate it
        
       | matt3210 wrote:
       | Crashes on mobile chrome after about 10 minutes probably for the
       | best
        
         | GenerocUsername wrote:
         | Same
         | 
         | Lost progress.
         | 
         | It was fun and quirky, but Happy it ended though.
        
         | spacemanspiff01 wrote:
         | Same, I can't believe I spent that much time, the guided
         | meditation killed me.
        
         | perryizgr8 wrote:
         | Same on samsung internet. I was happy it crashed.
        
           | 01HNNWZ0MV43FF wrote:
           | Samsung has a browser?
        
             | perryizgr8 wrote:
             | https://play.google.com/store/apps/details?id=com.sec.andro
             | i...
             | 
             | It's pretty good too.
        
         | bonestamp2 wrote:
         | Crashed on desktop brave as well. I mean, it was still running
         | but I couldn't click on anything.
        
         | cruffle_duffle wrote:
         | Same. iPhone 14 Pro, both safari and chrome. Eventually the
         | sound stops and it gets super laggy.
         | 
         | Almost kind of fitting.
        
         | neuroelectron wrote:
         | Firefox on MacOS seems fine. I minimized the window size and
         | made some soup. The GUI was a little bit laggy though. When I
         | got back I had ~10million or so and bought all the upgrades
         | which ended the game.
        
         | NooneAtAll3 wrote:
         | got laggy for me, but I got frustrated by cacophony before that
        
       | ArlenBales wrote:
       | Unironically, if this was on Steam and monetized through their
       | item shop, it would probably make a fortune. See banana:
       | https://store.steampowered.com/app/2923300/Banana/
        
         | xnx wrote:
         | There is a buymeacoffee link. I'm pretty stingy with donations,
         | but thought this was worth 3 coffees.
        
         | lazzlazzlazz wrote:
         | Banana is used by bots to exploit specific in-Steam tradable
         | items and rewards. It's not a real game.
        
           | bberenberg wrote:
           | Can you explain this a bit more? I know there is a lot of
           | shady stuff happening with Steam tradable items, but always
           | fun to learn about new ones.
        
             | lxe wrote:
             | Looks like NFT nonsense but without the blockchain
        
             | chupasaurus wrote:
             | All this "game" does is generation of different marketable
             | banana items to "players" running it.
        
       | rahidz wrote:
       | Impressed with the effort. The fake crime podcast is gold.
        
         | KMnO4 wrote:
         | It's really well done. At one point the character says
         | something along the lines of "but they would rather do other
         | things, like play on neal.fun instead of going to the amusement
         | park"
        
       | sphars wrote:
       | Oh gosh, just what I needed, another clicker game. This is
       | excellent!
       | 
       | Tip: On Firefox at least, you can right-click the videos (slime,
       | mukbang, etc) and mute them.
        
         | teach wrote:
         | Unfortunately you can't mute the podcast in the same way --
         | that's what finally forced me to close the tab
        
           | mmastrac wrote:
           | I clicked the audio icon on the tab -- it muted the entire
           | thing :)
        
       | JTyQZSnP3cQGa8B wrote:
       | This game has the same old bug of "Left click + Enter key" to get
       | money faster.
        
       | artemonster wrote:
       | buy couple of dvds and resize your tab to be a single pixel wide
       | - infinite points glitch
        
       | seletskiy wrote:
       | Don't blame me.                 setInterval(() => {
       | [...document.querySelectorAll(".upgrade,.loot-box-
       | target,button")].map((e) => e.click()); }, 50)
        
         | rglover wrote:
         | I thought it was insane just hand-clicking but this
         | legitimately made it overwhelming to the point where I had to
         | close the tab.
        
       | davepeck wrote:
       | Cow Clicker 2025, Professional Edition. So good.
        
         | akoboldfrying wrote:
         | More people need to know the story of Cow Clicker.
        
       | FrustratedMonky wrote:
       | Release the HypnoDrones.
       | 
       | Carpel Tunnel here I come.
       | 
       | Nice.
        
       | BSVogler wrote:
       | Ran into a bug where a double tap zoomed the page and it broke
       | the game as I could not zoom out again. Unfortunately it does not
       | save the progress in a cookie.
        
         | sillysaurusx wrote:
         | Ditto. It was also running at about 3 fps on my iPhone 12 on
         | safari.
         | 
         | It was a nice shopping trip worth of fun though.
        
         | latexr wrote:
         | When that happened to me, a simple [?]0 reset the size.
        
           | NooneAtAll3 wrote:
           | what device has both zoom tapping and apple's ctrl button?
        
             | latexr wrote:
             | Literally every Mac with a trackpad, which includes every
             | laptop.
             | 
             | It's not "Apple ctrl button", it's the "command" key. Macs
             | have a "control" key too.
        
         | ehsankia wrote:
         | I also had an issue that restarted my computer and found the
         | hard way it doesn't save. Using localStorage to store the state
         | is simple enough, unfortunate that it doesn't.
        
       | blixt wrote:
       | Lovely ending, and I appreciate how short this one is. For me it
       | really does induce some mixed feelings for what we did to the web
       | while at the same time I really enjoyed the nostalgia.
       | 
       | Another game I sunk way too much time into to get to the end is
       | Idle Loops which ends up being kind of like programming once you
       | get deeper into it: https://dmchurch.github.io/omsi-loops/ (There
       | are three versions, all open source on GitHub - this one is the
       | third in the chain of forks, with the most updates)
        
       | andybp85 wrote:
       | whelp this is making this meeting go way faster
        
       | thebirk wrote:
       | Hold Enter, click the reward from the hydraulic press, profit!
        
       | hiroprot wrote:
       | Best way I've found to stimulate quickly, resize your window to
       | be as small as possible, and have lots of bouncing DVDs.
        
         | hiroprot wrote:
         | Level 42 was my limit
        
         | AbraKdabra wrote:
         | This is the way, two minutes and already at a million.
        
         | behnamoh wrote:
         | Also, zoom in the window!
        
         | chrisfosterelli wrote:
         | You can get a massive amount of money with the stock market
         | plugin once you get the cryptocurrency and leverage upgrades.
        
           | pplonski86 wrote:
           | Why do you think that stock and crypto plugins will be very
           | profitable? There are no tools to combine finance data in
           | easy way?
        
             | hx8 wrote:
             | During my 20 minutes I noticed stocks and crypto seem to
             | always fluctuate within a given range. So if you buy in the
             | low end of the range you're guaranteed to see an
             | opportunity to sell at the higher end of the range.
             | 
             | Crypto is just stocks with a wider range and more
             | volatility.
        
               | tacostakohashi wrote:
               | > seem to always fluctuate within a given range.
               | 
               | ... except for sometimes, when they don't.
        
             | Kiro wrote:
             | Something is broken with HN because I'm also seeing this
             | comment thread in the post about the Yahoo Pipes
             | replacement: https://news.ycombinator.com/item?id=42609819
             | 
             | However, when I reply it says Stimulation Clicker at the
             | top so no idea what's going on. @dang?
        
               | ablation wrote:
               | I'm seeing the same issue. In fact, the Pipes thread is
               | where I'm posting this.
        
           | msm_ wrote:
           | After you get to the cryptocurrency it's basically game over,
           | you can earn over a million during a few market cycles, and
           | the speed you can do it it raises (almost) exponentially.
           | Stocks are similar, but much slower.
        
         | whereismyacc wrote:
         | I figured like thirty seconds into using the site that resizing
         | it smaller would give me more DVD bounces per second. But then
         | during resizing i kinda cheated myself some points
         | accidentally, and discovered that trick where they're just
         | bouncing on every tick.
         | 
         | Normally I'm a sucker for clicker games, but cheating the
         | progress (even accidentally) always kills the point of it.
        
       | justlikereddit wrote:
       | Ah, a simulation of hell.
       | 
       | 2025 off for a good start in dystopian scinfi tech
        
       | aaroninsf wrote:
       | TIHI
       | 
       | Im lying ILI
        
       | lbrito wrote:
       | Genius
        
       | doawoo wrote:
       | Art
        
       | 01HNNWZ0MV43FF wrote:
       | I feel like a cat that's chasing a laser pointer and knows it's a
       | toy but doesn't mind
        
       | Galpa wrote:
       | I already did a speedrun on it
       | https://www.youtube.com/watch?v=CTIxBBKNz8g
        
         | anais9 wrote:
         | I love it! Here's my stab at an automated speedrun:
         | https://www.youtube.com/watch?v=4z8P1F-lyB8
        
       | cscheid wrote:
       | Since we're all sharing clicker games, this one by Frank Lantz is
       | a real classic: https://decisionproblem.com/paperclips/
        
         | tibbon wrote:
         | I wonder if we can get a superintelligent AI to play this one!
        
           | captaincrunch wrote:
           | don't need it - just click the "click" button and then hold
           | down enter.
        
             | riccardomc wrote:
             | That's exactly what a superintelligent AI would say...
        
             | Carrok wrote:
             | You haven't gotten very far if you think that's all the
             | game requires.
        
         | gms7777 wrote:
         | A Dark Room (https://adarkroom.doublespeakgames.com/) is
         | fantastic as well. It's not only a clicker/idle game, but it
         | incorporates the mechanics in an interesting way.
         | 
         | On the whole, I've had to adopt a policy of not even touching
         | clicker games. I find them incredibly addictive, and most of
         | the time I'm not even enjoying the experience or getting
         | anything out of it, I just feel hooked. I'd say Universal
         | Paperclips and A Dark Room were exceptions to that, in that
         | they actually had some depth, strategy, discovery, or story.
         | But even those two I've had to stop myself from replaycing.
        
           | drivers99 wrote:
           | I'll play Universal Paperclips once a year or so when I
           | remember it exists and have nothing I need to do for the next
           | 3-6 hours. So I'd add that as a warning to anyone who wants
           | to check it out: make sure your next 6 hours are ok to spend
           | on it, in case you get sucked in.
        
           | otteromkram wrote:
           | Not available on mobile (except by installing an app).
           | 
           | :(
        
             | metabagel wrote:
             | For a clicker, it's pretty slow. You have to do some pretty
             | significant grinding.
        
               | skeaker wrote:
               | Spoilers!
               | 
               | There's a whole combat and map system that's hidden away
               | initially. A lot of the progression really wants you to
               | do that but it's hidden away at first so it's not
               | obvious.
        
             | hugs wrote:
             | Toggle the "Desktop site" setting in your mobile browser.
             | (Worked in Chrome on Android.)
        
         | thispbowden wrote:
         | Don't forget Kittensgame! - https://kittensgame.com/web/#
        
           | mkoryak wrote:
           | I have not forgotten it. I have been playing it every since I
           | started at google (long build times, ya know?) 7 years ago...
           | 
           | All-Time Stats
           | 
           | Total Years Played 7.951M
           | 
           | Run Number 24
           | 
           | Total Paragon 23.614K
           | 
           | Buildings Constructed 143.148K
           | 
           | Total Clicks 2.411M
           | 
           | Transcendence Tier 25
           | 
           | Challenges Completed 11
           | 
           | I have never cheated in it, or used a script to click things.
        
             | thispbowden wrote:
             | Same to no cheating - Only been playing a couple of years,
             | lots of background.
             | 
             | All-Time Stats Total Kittens 84.84K Kittens Dead 5710 Total
             | Years Played 18.33M Run Number 98 Total Paragon 90.36K Rare
             | Events Observed 22.31M Unicorns Sacrificed 4.20P Buildings
             | Constructed 553.38K Total Clicks 712.37K Trades Completed
             | 2.32G Crafting Times 501.64M Avg. Kittens Born (Per
             | Century) 0.46 Transcendence Tier 27 Challenges Completed 8
        
               | mkoryak wrote:
               | what does Transcendence Tier 27 do for you? there is
               | nothing else after 25 right?
               | 
               | You seem to have done a lot better than me with less
               | clicks.
        
           | bosse wrote:
           | Or Swarmsim: https://www.swarmsim.com
        
         | 3np wrote:
         | Antimatter Dimensions is another conerstone in the genre.
         | 
         | http://ivark.github.io/
        
           | dta5003 wrote:
           | Don't click it, that's most of a year I'll never get back.
        
             | albrewer wrote:
             | No kidding - it really did take about a year for me to
             | finish it. That was _with_ a guide.
        
         | extraduder_ire wrote:
         | Both in the pretty rare category of clicker games that you can
         | complete and get an ending.
        
         | kristianp wrote:
         | Isn't cookie clicker one of the earliest?
         | 
         | https://orteil.dashnet.org/cookieclicker/
        
           | chupasaurus wrote:
           | Anti-Idle from 2009 says hi.
           | 
           | http://www.kongregate.com/games/tukkun/anti-idle-the-game
        
           | MarkSweep wrote:
           | I feel like Progress Quest from 2002 is the spiritual
           | predecessor of the clicker genre:
           | 
           | http://progressquest.com/
           | 
           | In that it distills the game mechanic of "make number go up"
           | into a simplistic form. It just lakes the clicking.
           | 
           | PS, whenever I relapse and play too much World of Warcraft, I
           | play some Cookie Clicker as a cleanse to remind myself of the
           | fundamental pointlessness of the whole endeavor. Great game.
        
             | jwrallie wrote:
             | Cookie Clicker is indeed eye opening.
             | 
             | I think it is one of the few games that "changed my life"
             | in the sense that by getting addicted to it for a few days,
             | it made me see Cookie Clicker in every platform that tries
             | to waste my time.
             | 
             | I remember when I first heard about it and I naively
             | thought that such a simple game was silly and in now way
             | could not be addictive, but I let myself play it for a
             | while and it really changed the way I see games.
        
         | TechDebtDevin wrote:
         | Well there went two hours of my day.
        
           | TechDebtDevin wrote:
           | 8 hrs
        
         | NooneAtAll3 wrote:
         | let me save everyone's time of writing each recommendation
         | individually - by linking https://www.incrementaldb.com/ where
         | all the games are listed together
        
         | ndriscoll wrote:
         | For this crowd, there is also bitburner, where you write
         | programs to automate making the numbers go up:
         | https://bitburner-official.github.io
         | 
         | Want to make the numbers go up a bit? Write some for loops.
         | Want them to really go up? Time to write a distributed job
         | scheduler.
        
         | Unai wrote:
         | I'm sadly into the incremental game genre. Universal Paperclips
         | is still my favourite, and I replay it often. A Dark Room is
         | another really good one with some storytelling and an ending,
         | which is not all that common in incremental games.
         | 
         | But if anyone wants to get deep into it, Dodecadragons is
         | probably the best implementation of the incremental mechanics,
         | but it's extremely addictive, so be careful with it.
        
       | 01HNNWZ0MV43FF wrote:
       | Needs a URL preview btw
        
       | daRealDodo wrote:
       | I accidentally refreshed the screen, fuuuuuck
        
       | Version467 wrote:
       | I spent an embarrassing amount of time playing this. Eventually
       | it became overwhelming, but for a while it was (un)surprisingly
       | engaging.
        
         | akaike wrote:
         | Same, the true crime podcast is hilarious :D
        
           | duskwuff wrote:
           | Yep. A+ for effort - the "podcast" is nearly 40 minutes long,
           | and gets progressively sillier as it goes.
           | 
           | In case you want to listen to it without the accompaniment of
           | mukbang, slime ASMR, lofi beats, and hydraulic press noises,
           | the source audio is at:
           | 
           | https://stimulation-clicker.neal.fun/sounds/true-crime.mp3
        
         | emidoots wrote:
         | It has an ending, so play till the end :)
        
       | vasilzhigilei wrote:
       | This is awesome. Subway surfers immediately made my attention
       | span increase for how long I could tap the button.
        
       | mrmuagi wrote:
       | For fans of clicker games I discovered this site [0] a while back
       | and come back to it every so often to find some great ones.
       | 
       | [0] https://www.incrementaldb.com
        
       | bogtog wrote:
       | This had a really nice length (~1 hour). I was able to wrap up
       | the game quite quickly once I unlocked crypto trading
        
       | captaincrunch wrote:
       | Best way - Click "Click Me" then hold down enter.
        
       | oytis wrote:
       | Why should it collect data for hundreds of partners?
        
       | hooo wrote:
       | Why ... does that feel so good
        
       | landtuna wrote:
       | I clicked once and closed the page because you can't tell me what
       | to do (more than once).
        
       | attentionmech wrote:
       | idk what i am doing but i am hooked on it. it's like as if it's
       | directly interacting with dopamine of my brain.
        
       | laurent_du wrote:
       | Worth every minute, and every cell brain.
        
       | wdfx wrote:
       | Twice I accidentally pull-refreshed on mobile and lost all my
       | progress :(
        
       | vasilzhigilei wrote:
       | I pulled down to reload my email for more dopamine out of habit
       | and it refreshed the page.
        
       | zdc1 wrote:
       | I finished the game without cheating. I felt like a frog being
       | slowly boiled (and it really does feel like you're boiling at the
       | end). It's quite the journey...
       | 
       | I love how everything here isn't even farfetched. It's just
       | standard YouTube and TikTok content. The red notification bubbles
       | were also a nice touch, I felt myself really drawn to those, and
       | if I think back, I guess that's the earliest example I can recall
       | of where these patterns all started: Facebook's little red
       | notification bubble
        
         | Petersipoi wrote:
         | As far as clickers go, finishing this game without cheating is
         | very easy. Only takes like 20-30 min. But nonetheless, it was
         | enjoyable. Really regretted clicking the subway surfer wormhole
         | button. Luckily that was right at the end.
        
           | p0w3n3d wrote:
           | How much does it require to finish? I mean how many
           | stimulation points?
           | 
           | I gave up when I bought auto hydraulic press.
        
             | SparkyMcUnicorn wrote:
             | Crypto investing is where the points really start to fly,
             | mass clicking buy below $10k selling above $20k. Game
             | finished pretty quick after that.
             | 
             | Edit: Just beat it in 19 minutes. Feel like you can't
             | finish it much quicker than that without cheating.
        
               | joseda-hg wrote:
               | Depending of your definition of cheating, resizing the
               | window is a good passive way, specially after the DVD
               | upgrade
        
               | muzani wrote:
               | I wonder if this was deliberate, to give more points to
               | mobile users.
        
               | rhines wrote:
               | My phone could not handle it at all, it started dropping
               | widgets after the slime (like subway surfers and
               | hydraulic press disappeared) and then it started to lag
               | before finally my whole phone became unresponsive for a
               | couple minutes even after the tab was closed. On an
               | iPhone 12 mini so not the newest but still a little
               | surprising that it stopped so early in the game.
        
               | CleanRoomClub wrote:
               | Same, though I'm on a iPhone 14 Pro Max.
        
               | LorenzoGood wrote:
               | Open browser console, drag over.
        
               | bobzimuta wrote:
               | excited to see speed runs of this game on tiktok, split
               | screen with an 'easy diy hacks' video playing
        
               | icedrift wrote:
               | Yeah the game was fairly slow but once bitcoin daytrading
               | was unlocked the rest took a few minutes
        
               | montag wrote:
               | It was hard to tell how many points I was getting from
               | crypto. But it went to the top of the list on Screen Time
        
               | boringg wrote:
               | So should we all be crypto investing is the lesson :)
        
             | tavavex wrote:
             | The last, and most expensive item requires 2M stimulation,
             | but I think you need to buy most of the preceding items to
             | get to it.
        
             | latexr wrote:
             | You need 2,000,000 stimulation points for the last item
             | which wins the game. It sounds like a lot, but by that
             | point you'll be generating an insane amount of points per
             | second and passive consumption is worth more than clicking.
             | It does get overwhelming, at one point I had to mute the
             | sound for a minute or two before resuming.
             | 
             | If you want to know what the last item is, rot13 the next
             | paragraph (https://rot13.com/ is an easy way to do it):
             | 
             | Gur ynfg vgrz vf "tbvat gb gur bprna". Gur tnzr jneaf lbh
             | gurer vf ab tbvat onpx nsgre gung. Vg fjvgpurf gb n pnyzvat
             | ivqrb bs jnirf ba gur ornpu, jvgu perqvgf.
        
               | p0w3n3d wrote:
               | Or                 tr 'A-Za-z' 'N-ZA-Mn-za-m'
               | 
               | If one is on computer or has access to shell from phone.
               | 
               | Gunaxf!
        
             | jakeydus wrote:
             | you can see the credits by paying 2m points so depending on
             | your definition of winning -\\_(tsu)_/-
        
               | p0w3n3d wrote:
               | It hung when I had 100k but I guess I will run it on PC
               | next time.
        
           | Applejinx wrote:
           | I had to restart because I unwittingly clicked the mukbang
           | guy too early: can't handle him unless he is drowned out by
           | everything else. By contrast I enjoyed the wormhole button.
           | Kind of the whole point of the experience, liked it way
           | better than certain noises :)
        
           | UltraSane wrote:
           | Is shrinking the window down to make the DVD logos hit the
           | edge more often considered cheating?
        
             | eleveriven wrote:
             | I think this is considered smart thinking (from my point of
             | view).
        
               | titusjohnson wrote:
               | Spam DVD logo upgrades as fast as you can. Open your
               | browser as big as it will go. When the DVD logo gets
               | close to the top, start shrinking the browser slowly. I
               | think the DVD positioning is calculated from the bottom
               | of the page, there's a bug where the logo(s) will get
               | stuck near the top as you shrink the page and will
               | constantly re-register a bounce multiple times per
               | second. Eventually all the logos you buy will get clumped
               | at the top, and you can get 1MM Stimulation per "bounce".
        
         | drivers99 wrote:
         | Jonathan Blow had a great (imho) rant about those type of
         | notifications that someone clipped from one of his live
         | streams. (Warning: strong language.)
         | https://www.youtube.com/watch?v=L9nmCIrs7HI
        
           | p1necone wrote:
           | Jonathan Blow has good points sometimes, but he comes off as
           | very "old man rants at cloud" most of the time. He's been
           | stewing in his own sauce for far too long.
        
           | 01HNNWZ0MV43FF wrote:
           | I saw that the Shadow of the Colossus remake has little
           | achievement notifications when you kill colossi and that
           | really burns my biscuit. You're watching this slow-motion
           | scene of a colossus dying, sad music plays, you wonder if
           | you're doing the right thing, and the PlayStation is like
           | "yayyy!~ You're such a good gamer!~"
        
         | echelon wrote:
         | > I felt like a frog being slowly boiled
         | 
         | This game is an excellent simulation of what ADHD feels like,
         | especially if you're putting off multiple critical tasks.
        
         | navane wrote:
         | if people ask me how my weekend was, i can unironically send
         | them this site; this is my weekend condensed in 30 minutes
        
         | vasco wrote:
         | MSN Messenger had addicting bubbles way before
        
         | eleveriven wrote:
         | I wanted to gouge my eyes out hahaha. The ending cutscene made
         | up for it all.
        
       | coldfoundry wrote:
       | If you are interested in seeing what the depth of the game is and
       | you are on desktop, unlock the hydraulic press by holding "enter"
       | after clicking on the "click" button for easy currency, then
       | after unlocking, do the same by clicking on the +1,000 simulation
       | redemption (holding enter afterward) once you go through one
       | hydraulic press animation. You will gain 100,000 simulation a
       | second!
       | 
       | Fun game, love incrementals.
        
       | eigenvalue wrote:
       | Wow, that was amazing. This is honestly a better piece of
       | contemporary art (in terms of making you think about modern life
       | and what is happening to our environment, the impact on
       | ourselves, our kids, etc.) than most of what you might see at a
       | fancy art gallery or a contemporary art museum in NYC.
        
         | echelon wrote:
         | Neal has continually outdone himself with every single release.
         | Everything he makes is a labor of love and is so special and
         | deserving of attention. From the factual stuff like "The Size
         | of Space" and "Deep Sea", to the more amusing "Absurd Trolly
         | Problems", "The Password Game", and so on. It's all so good and
         | feels like a gift to the internet.
         | 
         | Stimulation Clicker's social commentary has to the best thus
         | far. I know click games are a thing, but to combine that
         | mechanic with a parody of the state of the modern attention
         | economy is just pure art.
         | 
         | Neal, if you're reading HN, you rock. Please know how
         | appreciative we are.
        
           | engineer_22 wrote:
           | https://buymeacoffee.com/neal
        
         | diggan wrote:
         | > This is honestly a better piece of contemporary art (in terms
         | of making you think about modern life and what is happening to
         | our environment, the impact on ourselves, our kids, etc.)
         | 
         | Zooming out, I think games in general is in a much better
         | position to do this, as a medium, compared to the alternatives
         | TV, movies and music.
         | 
         | I guess mainly because it's interactive, but it also feels like
         | it can be broader than the other mediums, like on one hand you
         | have Idle/Clicker games like these, and on the other the huge
         | blockbuster AAA games.
        
         | marifjeren wrote:
         | You'll never see games at fancy art galleries or contemporary
         | art museums in NYC because games are too accessible
        
           | tomjakubowski wrote:
           | I've seen and played games at the Cooper Hewitt Museum in
           | NYC. Maybe I got lucky but it's one of like three museum
           | visits I've ever done as a tourist in the city.
        
           | raimondious wrote:
           | Except perhaps the most well known contemporary art museum in
           | the world: https://www.moma.org/magazine/articles/798
        
           | NoboruWataya wrote:
           | Rather, I think they are not accessible enough. A picture on
           | a wall, a movie or music can be experienced by hundreds or
           | thousands of people all at once. Games in an art gallery have
           | a much lower natural limit to the number of people who can
           | interact with them simultaneously (at least in the same
           | physical space). Sure, you can watch others do it, but that's
           | not really the same thing (it's more like watching
           | performance art than playing a game).
           | 
           | I have in fact been to art galleries which had interactive
           | game-like exhibits. I basically never got to interact with
           | them because, lo and behold, there was a long queue.
        
           | miltonlost wrote:
           | The Smithsonian has a traveling exhibition specifically about
           | Art in Video Games:
           | https://americanart.si.edu/exhibitions/games
           | 
           | Maybe actually go to an art gallery/museum sometime instead
           | of assuming you know what one is
        
             | lupire wrote:
             | It's "The Art _of_ Video Games "
        
           | aprilthird2021 wrote:
           | Don't most art museums have free days for city residents,
           | etc.?
           | 
           | Almost every game requires an expensive hardware purchase and
           | often a separate $60-$70 for the game itself
        
           | The-Bus wrote:
           | The Museum of the Moving Image has had video games in its
           | collection since the 1980s.
           | https://movingimage.org/collection/collection-
           | spotlight_vide...
           | 
           | Hauser & Wirth have had essays on video games in their
           | magazine: https://www.hauserwirth.com/ursula/too-late-for-
           | earth-too-so...
        
         | alanbernstein wrote:
         | For the live-action, logical conclusion of this concept, watch
         | HYPER-REALITY https://www.youtube.com/watch?v=YJg02ivYzSs
        
           | btown wrote:
           | > 8 years ago
           | 
           | Sci-Fi Author: In my book I invented the Torment Nexus as a
           | cautionary tale
           | 
           | Tech Company: At long last, we have created the Torment Nexus
           | from classic sci-fi novel Don't Create The Torment Nexus
           | 
           | (via https://x.com/AlexBlechman/status/1457842724128833538?la
           | ng=e... )
        
         | eleveriven wrote:
         | I haven't even had a chance to look at the game from that
         | perspective yet. I don't know why, but this game has me so
         | excited!
        
       | benbojangles wrote:
       | they should use this to create jobs
        
       | gordondavidf wrote:
       | 1) wow, what a great piece of art.
       | 
       | 2) Buy as many DVDs as possible and shrink the size of your
       | window. Instant win.
        
       | twohaibei wrote:
       | Emails are so funny... :)
        
       | emddudley wrote:
       | I'm embarrassed to admit it but I found out this game has an
       | ending.
        
       | TZubiri wrote:
       | I feel personally attacked by some of the upgrades.
        
       | raviisoccupied wrote:
       | I hated that I loved this - great concept.
        
       | yuvalr1 wrote:
       | I really don't know if I could survive nowadays internet without
       | uBlock. The picker functionality just changes the internet for
       | me. I can make most of the noise disappear.
        
       | buryat wrote:
       | If you want to speed run it                 let max = 1000000;
       | let btn = $('.main-btn');       function cl() {
       | btn.click();         max--;         if (max > 0) {
       | setTimeout(cl, 1)         }       }       cl()
        
         | buryat wrote:
         | I ended up stopping the execution using max=10 and then
         | removing annoying elements using the web inspector and keep
         | running. I really liked the subway surfers though
        
         | Terr_ wrote:
         | A small improvement would be to stop based on the balance,
         | rather than a number of clicks, to avoid going into ludicrous
         | Yes JS Numbers Are All Floats territory.                 let
         | max_amt = 2000000000*2; // Twice most expensive item       let
         | btn = $('.main-btn');       function cl() {
         | btn.click();         let curr = $(".main-stat-
         | num").innerText.replace(/\D/g, '');         if (curr  <
         | max_amt) {            setTimeout(cl, 1)         }       }
         | cl()
        
       | DearNarwhal wrote:
       | This site + Neal's other stuff is pretty cool. I wonder if he
       | makes it in vanilla JS.
        
       | Terr_ wrote:
       | The skywriter VPN ads are one of the few real links, apparently.
        
       | nsypteras wrote:
       | Reminds me of a modern version of The Entertainment from Infinite
       | Jest.
        
       | dachris wrote:
       | It feels like this quote from "Ready Player One" (2018 film)
       | 
       | "Once we can roll back some of Halliday's ad restrictions, we
       | estimate we can sell up to 80% of an individual's visual field
       | before inducing seizures"
        
         | 01HNNWZ0MV43FF wrote:
         | Ow, My Balls
        
         | otteromkram wrote:
         | > 2018 Film
         | 
         | It was also a great book!
        
           | floren wrote:
           | Well, you're half right -- it was a book.
        
             | stavros wrote:
             | You're downvoted, but I agree. I found it basically a
             | hodgepodge of 80s references over a basic story with one-
             | dimensional characters (the heroes are Very Good and the
             | bad guy is Very Bad). I would have assumed that it's aimed
             | at young children, if the references weren't forty years
             | before their time.
        
               | tempusr wrote:
               | It's not just that, but also the main protagonist is
               | written terribly and never given any real faults or
               | challenges to overcome. During the entire book there is
               | never a challenge that is not resolved by the next
               | paragraph.
               | 
               | The Japanese friends that he makes are grossly
               | stereotyped and are kept one dimensional during the
               | entire book as well.
               | 
               | The main character also strikes me as incredibly creepy,
               | and to a level where he could be classified as an para-
               | social stalker. Just comes off as being a terrible person
               | overall.
               | 
               | Spielberg's movie however is fantastic and one of those
               | rare instances where the movie truly does outrank the
               | book.
        
               | globular-toast wrote:
               | The film even has a proper ending which in itself is
               | hugely thought provoking and something we definitely
               | should consider. The book, if I remember correctly, just
               | sets up for another book.
        
               | stavros wrote:
               | Is the movie different enough? I didn't even watch it,
               | because I hated the book so much.
        
       | pseudomode wrote:
       | 1 upvote point from me!
        
       | simpsond wrote:
       | I needed the ocean at the end. It's a very good game. The
       | variable reward and quick repeatability captured me... It
       | showcases what we are exposed to in a condensed manner.
        
       | charlieyu1 wrote:
       | I have a lot of fun with incremental games recently
        
       | Eji1700 wrote:
       | Reminds me of a story I heard as a kid.
       | 
       | Short version, guy can't sleep. Someone tells him get a dog. Dog
       | barks, still can't sleep. Well you'll also need a blah... repeat
       | until the man has a small farm of loud animals going. Then
       | finally "get rid of them" and suddenly it's all so quiet again.
       | 
       | It's pretty fascinating how much more calm everything seems when
       | you finish/stop this game
        
         | furyofantares wrote:
         | "A Squash and a Squeeze" by Julia Donaldson must be a take on
         | that
         | 
         | https://judaism.stackexchange.com/questions/50346/is-julia-d...
         | says it's a take on an old Jewish Polish folk tale
        
         | snarf21 wrote:
         | There is a different version where a person takes drug A to
         | solve problem X. But that has a side effect so they take drug B
         | to solve that problem. And so on and so on and so on.
         | Eventually, they decide to stop taking all the medicines and
         | are finally "cured".
        
         | DoingSomeThings wrote:
         | I felt an immediate, physical relief when I hit the credits
         | screen.
        
       | simonsarris wrote:
       | possibly the first good website of this decade
        
       | adamtaylor_13 wrote:
       | The "Meditation" one made me chuckle. "Relax your mind"...
       | 
       | As you wage all-out war on your senses.
        
         | duskwuff wrote:
         | Not to mention the "faster meditation" upgrade, which plays the
         | calming audio at 2x speed. (You know, so that you can relax
         | twice as fast.)
        
           | adamtaylor_13 wrote:
           | It's all about the destination, not the journey!
        
           | furyofantares wrote:
           | lol - I actually have done guided meditations at 2x, when I
           | was starting out.
        
       | atorodius wrote:
       | Can't say anything but I FRIGGING LOVED THIS
        
       | danvoell wrote:
       | My finger hurts
        
       | hoseja wrote:
       | I really wanted the pillow.
        
       | bbno4 wrote:
       | I managed to cheat this by buying a bunch of DVDs and making my
       | window as small as possible, meaning they hit the edges much more
       | often and gained me infinity stimulation.
        
         | booleandilemma wrote:
         | But what did you win, really?
        
           | neuroelectron wrote:
           | infinity stimulation
        
           | rf15 wrote:
           | A bad taste in my mouth how I spend my time online in general
        
           | ludston wrote:
           | The ocean.
        
       | uludag wrote:
       | This game is truly a work of art. I literally got a migraine
       | playing this game though and couldn't finish it unfortunately.
       | This is the second piece of media to do this to me behind
       | Koyaanisqatsi... now that I think of it, this seems like a modern
       | interpretation of the film Koyaanisqatsi.
        
       | devin wrote:
       | I was doing okay until the wormhole, and then I actually started
       | to feel ill.
        
         | rsyring wrote:
         | This.
        
       | aaurelions wrote:
       | Behind such simplicity at first lies incredible work.
        
       | lxe wrote:
       | This slowly increases your blood pressure and heart rate.
        
       | dangoodmanUT wrote:
       | this is so meta i love it
        
       | Geste wrote:
       | Maybe I need a dumbphone, after all...
        
       | atum47 wrote:
       | On mobile I can just touch and drag my thumb around the button
       | and it trigger several clicks.
        
       | easterncalculus wrote:
       | For a 20-something guy this is basically what using the internet
       | is like now. Incredible.
        
         | samjanis wrote:
         | For a 40-something guy I only had ICQ/Yahoo!/MSN/AOL messager
         | popups during the internet of '99, which would of been a few
         | times per minute.
         | 
         | So yeah, I guess we're actually not that different after all.
        
       | zzzzrrrt wrote:
       | I was about to scoff at this and thought "Ugh, another cookie
       | clicker", but then I started playing it. I'm glad it is quick
       | because my head was going to explode. It is pretty damn brilliant
       | take on today's stimuli overload. I think it is more a piece of
       | art than a game. I was able to win quickly once I got crypto
       | because it was bouncing from $400 to $50,000, but I almost barfed
       | because there was SO much going on. Well done.
        
       | nixosbestos wrote:
       | oh my god the murder podcast mentions a hydraulic press death.
       | 
       | best thing in a while, bravo.
       | 
       | EDIT: I really wish the still-locked achievements gave a
       | hover/hint. I simply can't figure out what these missing
       | achievements are, and it looks like the count is wrong. Also, I
       | wish I could revive my chicken. :(
        
         | starshadowx2 wrote:
         | You can inspect element on the achievements to see what their
         | unlock text is.
        
       | say_it_as_it_is wrote:
       | Is this an adderall thing?
        
       | albus0x wrote:
       | "Impressive. Very nice" Finished without cheating. But halfway
       | disabled sounds. It is too much. You can easily finish the game
       | by buying stocks, especially bitcoin. No cheating needed, was
       | super simple. But great nonetheless.
        
       | whalesalad wrote:
       | I crashed it by giving the button an ID and running this:
       | for (let i = 0; i < 100000; i++) {
       | document.getElementById("foobar").click();         }
        
       | markusw wrote:
       | My pulse is still higher than usual. We just spent an hour on
       | this. This is an art game. :D Thank you!
        
       | allemagne wrote:
       | This is a fun clicker game whose point seems cynical and self-
       | defeating on multiple levels.
       | 
       | Despite the HN comments complaining about it being overwhelming
       | and a dark reflection of how awful and distracting the internet
       | is, clearly enough people enjoyed it to get to the front page.
       | The stimulation torture wasn't really torture, but another level
       | to the game.
       | 
       | All the content creators whose inclusion at first seems like an
       | indictment of the kinds of internet videos that lead to addiction
       | or overstimulation also all get a pleasant shout-out which seems
       | silly. Are these supposed to represent what's awful about the
       | internet?
       | 
       | EDIT: To hammer the dissonance home, at the end of the game we
       | are met with a calming ocean scene that I'm guessing the average
       | player appreciated for about thirty seconds before clicking away.
       | 
       | To me, this whole exercise doesn't reflect how distorted humanity
       | has become because of technology, but of how humans refuse to
       | look themselves in the mirror.
       | 
       | We want to be the kind of people who buck the mold and escape
       | systems of control, so that we can properly enjoy things like
       | waves of the ocean, but at any point during this game we could
       | just open a new tab and watch the ocean on a YouTube livestream.
       | Instead we spend an hour clicking and advancing this manic stream
       | of chaos.
       | 
       | What's more human, then: calmly watching the waves crash against
       | the beach, or clicking buttons trying to win and discover what's
       | at the end of a silly game?
        
         | ertgbnm wrote:
         | These trends wouldn't be trends if they didn't work. The game
         | can be awful and distracting, yet still succeed at garnering
         | engagement. Not just in spite of the stimulation but partially
         | due to the stimulation. It's not self defeating or
         | hypocritical, it's a bad thing, an indictment, and also
         | engaging all at the same time.
        
           | allemagne wrote:
           | It got me to think and engage, so already I think it succeeds
           | at being a great piece of art.
           | 
           | But is "overstimulation" ... "bad", according to the overall
           | message? Is this game, livestreamer Ludwig, and all the
           | achievements part of the problem being highlighted? (Not to
           | mention the mean-spirited Mindspace parody) If you get enough
           | stimulation here, it just seems like you get to cash it in so
           | that you can advance to a state of higher enlightenment
        
             | wiseowise wrote:
             | > But is "overstimulation" ... "bad", according to the
             | overall message?
             | 
             | Dozens of DVD signs jumping around, hydraulic press slowly
             | pressing macaroons, infinite subway surfers, lofi girl,
             | some guy eating burger, achievements popping left and
             | right, hands molding some crap. All of that fit on a mobile
             | screen with sounds of lofi, rain, thunder and constant
             | clocking of dvd sounds. And I didn't even reach bottom of
             | the pit.
             | 
             | > But is "overstimulation" ... "bad", according to the
             | overall message?
             | 
             | Smartest HN commenter.
        
         | rottencupcakes wrote:
         | It's not self-defeating, it's a commentary.
         | 
         | I've built up a reflex to leave any sort of overstimulatory
         | atmosphere. I don't watch short form videos and leave any page
         | that causes high levels of stimulation (Temu's spinner stops me
         | from shopping there, for example).
         | 
         | I quit this game after about 10 minutes when it hit a comical
         | level of stimulation and still upvoted this. I loved the
         | commentary because the game seemed to follow the natural
         | "evolution" of the web, straight to the point where every app
         | has attached mini games and multiple in-game currencies.
         | Listening to the man popping his beer can and pouring it at the
         | same time as a live police scanner was truly dystopian but also
         | feels like a daily occurrence in modern society.
        
           | allemagne wrote:
           | I think it's great that you didn't really have a stomach for
           | the absurd level of noise and flashing lights, but I just
           | don't think it's a moral victory that people should
           | necessarily strive for.
        
             | wiseowise wrote:
             | I do. Less people tolerate crap like this (not the
             | submission, but patterns it emulates), the less we will see
             | it implemented.
        
           | aszantu wrote:
           | I think I quit after the DVD sounds
        
             | rdiddly wrote:
             | I quit (the first time) after the first three totally
             | unlabeled icons appeared. Not having hovered on them, I had
             | no idea there was anything more. Lesson for designers of
             | scroll bars and other commonly-hidden but important UI
             | elements.
        
               | indrora wrote:
               | The mobile version places an explicit "upgrades" button
               | to indicate that they're clickable.
               | 
               | perhaps it's another commentary...
        
           | nineteen999 wrote:
           | You lasted 10 minutes? I lasted about 30 seconds. Life is too
           | short.
        
             | ENGNR wrote:
             | There's some pretty funny commentary in there mixed into
             | the absurd overstimulation
        
         | zemo wrote:
         | you're looking at it from a framework that there's a "right"
         | way to interpret a given piece of art, or that a given piece of
         | art has "a point" instead of "a set of ways in which people
         | interpret it". You're describing one way of interpreting it and
         | then leveling a charge against the piece when, in reality, that
         | charge should be leveled at that interpretation.
        
           | allemagne wrote:
           | I do believe there's an intended interpretation or "point",
           | and that's what I'm commenting on. Do you disagree with this?
        
             | zemo wrote:
             | are you asking about this specific piece or about art in
             | general? Either way yes I disagree.
             | 
             | I don't know the author of this work. I don't know what
             | they intended, so I can't comment on their intentions. I
             | don't know if there's an "intended interpretation" or not,
             | I don't know what that intended interpretation is, I don't
             | know if it lines up with the interpretation you described.
             | If the author intended for a specific, singular
             | interpretation, I would reject that; any interpretation is
             | just one of many. Some interpretations make more sense than
             | others, and how a piece is interpreted can easily change
             | from person to person, or even over time for a single
             | person. Whatever you get out of it: it's true that that's
             | what you got out of it.
        
             | klik99 wrote:
             | This is actually a 100+ year old divisive point in
             | literary/media criticism - the older traditional view is
             | authorial intent is the only thing that matters, the post-
             | modern view is authorial intent shouldn't be considered at
             | all and you should only look at the text in isolation. I
             | think the sensible and most common view is that authorial
             | intent should be taken into account, but should not be
             | considered the final word - because you can't truly know
             | what the author is intending, there may be subconscious
             | things even the author isn't aware of (for example the
             | complete sexlessness of HP Lovecraft is probably not
             | intentional but probably telling), and how the author gets
             | it wrong can be interesting and should be considered part
             | of the piece as well (for example, when you mention how
             | people won't watch the ocean, that's interesting, and
             | should be considered part of the piece because the game
             | leaves room for that kind of interpretation).
             | 
             | TLDR, there may be an intended point, but that's not the
             | only thing a piece can be judged on. The best art leaves
             | room for multiple interpretations, it has a life of it's
             | own beyond the creator when it's experienced by people.
        
         | Centigonal wrote:
         | I think work that contemplates a social phenomenon without
         | driving home any particular opinion or moral can still be
         | interesting.
        
         | TeMPOraL wrote:
         | > _at any point during this game we could just open a new tab
         | and watch the ocean on a YouTube livestream._
         | 
         | That's a great observation.
         | 
         | I'm not sure how to phrase this exactly, but there's something
         | going on for at least some people - definitely for me - that
         | the thing we're seeking refuge in are given meaning by the
         | things we're seeking refuge from. Like you said, at any point
         | during the game - or before, or after - I could open a new tab
         | and watch the ocean on YouTube, or even watch the same thing
         | that was the ending of the game. Except, _obviously_ , I
         | wouldn't, because _why would I_? It would be totally random and
         | arbitrary, a kind of plot _non sequitur_ you 'd complain about
         | if it was a piece of fiction. This ocean scene only makes sense
         | as an ending of this game, as a refuge, a contrast, a
         | punchline. It's the stimulation game preceding it, that gives
         | meaning to the ending.
         | 
         | I've noticed I often feel similarly about many hobbies,
         | interests, tasks, - heck, even people - they rapidly stop being
         | interesting once I don't have any stressing obligation I should
         | be working on instead.
         | 
         | (My HN comment history, too, is strongly and positively
         | correlated with amount of stuff I should be doing instead in my
         | life, but not necessarily want to.)
        
         | firebaze wrote:
         | This is so German
        
         | jal278 wrote:
         | > Despite the HN comments complaining about it being
         | overwhelming and a dark reflection of how awful and distracting
         | the internet is, clearly enough people enjoyed it to get to the
         | front page.
         | 
         | Is this like a massive HN wooosh -- how can this be the top-
         | voted comment?
         | 
         | From Neil Postman's 1985 "Amusing Ourselves to Death":
         | 
         | > "With television, we vault ourselves into a continuous,
         | incoherent present."
         | 
         | > "Spiritual devastation is more likely to come from an enemy
         | with a smiling face."
         | 
         | It's less about whether we "enjoy" the stimulation, more about
         | what kind of people we become when we lose ourselves in this
         | bizarre sea of superstimuli. We're like reinforcement agents
         | creating adversarial examples for each other, drawing ourselves
         | further out of any sort of meaningful life, into a fever dream
         | where the most desirable job for the next generation is to be
         | famous for being famous [1] rather than do anything for any
         | kind of deeper purpose.
         | 
         | [1] https://www.entrepreneur.com/business-news/what-is-gen-zs-
         | no...
        
           | afpx wrote:
           | I like your description. I sometimes wonder if the final
           | equilibrium state will be most people working on addictive
           | products and the rest working on addiction treatment.
        
             | throw83288 wrote:
             | I'd say with the current state of things it's more like two
             | singularities in which either:
             | 
             | - A landian-stephensian accelerationist timeline occurs
             | where the majority of the urban population becomes some
             | flavor of AGI-tuned VR junkie
             | 
             | - An extreme naturalistic counterculture movement occurs
             | that causes majority of the civilized world to willingly
             | roll themselves back 1 or 2 centuries technologically in
             | order to feel something again
        
               | taikahessu wrote:
               | Why not both?
               | 
               | - And there has to be the third, hyperminmaxers yearning
               | forever more control and power trying to be(at) the
               | machine. Thus becoming a reflection of the first.
               | 
               | - Fourth must be some sort of hybrid between denialist
               | and creationist, whom I don't even want to envision
               | through. Which would be a reflection of the second, but
               | instead of withdrawing, they would bubble themselves into
               | something terrifying version of the Amish.
        
               | adriand wrote:
               | I personally believe that at some point, many people will
               | realize that the majority of the people with economic
               | means are the people who are able to concentrate and
               | don't waste all their time. Note that I don't mean the
               | super wealthy, I'm referring to people who are solidly
               | middle class and have means. I know a lot of successful
               | people who aren't glued to their phones. I think there
               | will be enough good and bad examples out there for people
               | to start catching on.
        
               | Loughla wrote:
               | The most successful people I know absolutely are glued to
               | their phones. They're networking and messaging and
               | reading and planning on their phones.
               | 
               | But from the outside it looks very similar to candy
               | crush. . .
        
               | eru wrote:
               | Perhaps the current obsession will just go the way of
               | heavy drinking or smoking? Ie the population will
               | eventually develop some partial immunity to the allure,
               | but it won't even go away completely.
        
               | patcon wrote:
               | See: Walkaway by Cory Doctorow (2017)
        
               | ilikegreen wrote:
               | Been reading their latest on interoperability.
               | Interesting stuff, and a possible avenue for tech sanity
               | in the upcoming years.
        
               | bookofjoe wrote:
               | "Dune: Prophecy"
               | 
               | https://youtu.be/CzVHWNosS2o?si=NtT7P8SX3LebjIuf
        
               | _Algernon_ wrote:
               | Can't wait for the Butlerian Jihad
        
             | cluckindan wrote:
             | We are already there.
        
           | hn_throwaway_99 wrote:
           | >> Despite the HN comments complaining about it being
           | overwhelming and a dark reflection of how awful and
           | distracting the internet is, clearly enough people enjoyed it
           | to get to the front page.
           | 
           | > Is this like a massive HN wooosh -- how can this be the
           | top-voted comment?
           | 
           | 100% agree. I had to read that sentence and surrounding parts
           | like 5 times to check if I was missing a satirical nod
           | somewhere. It's like writing a review of Franz Kafka's books
           | and saying "Despite what we may say about bureaucracy,
           | clearly lots of people enjoy it because his books were best
           | sellers!"
           | 
           | Lots of art is there to make you think, not to "enjoy" it.
        
           | locallost wrote:
           | I think it's kind of necessary to be exposed to ideas and
           | views of people like Postman to even think of them when you
           | play a game like this. The top comment is disappointing, but
           | so it goes.
           | 
           | I enjoyed the game, for the attention to detail and making a
           | mockery out of so many things in our daily lives that are in
           | essence absurd, in such a brilliant yet simple way. The
           | frowning Duolingo owl. The pillow delivery tracking made me
           | chuckle. The only thing I missed was booking a an apartment
           | on booking.com with a billion reminders to hurry up as the
           | place might be gone any second, or doing an online check in.
           | Although maybe it happened, I refreshed the game accidentally
           | and never came back.
        
           | ThrowawayTestr wrote:
           | If HNer's were as enlightened as they think they are, this
           | would have been flagged and buried.
        
         | taneq wrote:
         | Spoiler warning OMG. :P
        
         | klik99 wrote:
         | Doesn't seem self-defeating if it aroused that level of
         | analysis, seems like good art! Art can bring up questions that
         | author didn't intend so it's often best not to bring the
         | authors viewpoint into the discussion, or at least not make
         | authorial intent the authority.
         | 
         | I've heard someone say good art isn't about saying new things,
         | but saying known truths in new ways and I found this very
         | effective. Your question about who really stays to watch the
         | ocean is interesting, and I don't think diminishes the game.
        
         | Glyptodon wrote:
         | lol, my browser crashed (low power limited memory living room
         | PC) well before any ending.
        
         | hug wrote:
         | We're taking part in boiling a frog. The game starts off blank
         | and peaceful with a single button inviting you to push it. It
         | adds the DVD bounce, which is a nice little charming and
         | nostalgic hit of dopamine. Then you get another DVD logo, which
         | is a nice touch, double the points! Then you get a hydraulic
         | press. Hydraulic press automation. Level ups. Audio. Oh no. Now
         | it's the kind of unending audiovisual nightmare that browsing
         | the modern web without adblock is, and it evolved in much the
         | same way.
         | 
         | If you keep playing it -- either to find out what the whole
         | _point_ of this game is or because you are trapped in the game
         | loop by your stimulation-seeking brain -- and you just keep
         | building and building in overstimulating nonsense versions of
         | real-world content until you are presented with the calmness of
         | _it doesn 't have to be this way_.
         | 
         | That first wave in the calm after the storm gave me literal
         | physical relaxation: I felt the tenseness of my back &
         | shoulders ease into a slump once the incessant babble of the
         | attention-seeking components of the game went away. I felt
         | _better_ than I had a moment ago. It was nice. And it was,
         | counter to your point, _exactly_ a look in the mirror. Why do I
         | put myself through the wringer on modern social media when I
         | don 't have to?
         | 
         | All of that to say I don't feel like the message is self-
         | defeating _at all_. The dissonance is the point. Condition
         | yourself as much as you like to the way things are by
         | continuing to play the game, the peaceful beach is almost
         | certainly nicer. Even just for 30 seconds.
         | 
         | Why not get out in nature? Touch grass, maybe, as the kids say
         | these days.
        
         | noduerme wrote:
         | I didn't find it enjoyable or soothing... I played it for about
         | 30 seconds, got the point, chuckled because it was a mildly
         | clever poke at the stupid engagement tactics used to addict
         | people to otherwise boring and pointless actions - sort of a
         | demo of how we're all dumber than lab mice, who at least get
         | food for pressing a button - and then came back here to see
         | that some people actually kept playing it to some sort of end.
         | Which is crazy.
        
         | 56756756756756 wrote:
         | Neither the most human thing you can do is not think that deep
         | on it.
        
         | anal_reactor wrote:
         | I never understood the appeal of being calm. It's fucking
         | boring. Since early childhood I needed extra stimulation: first
         | I'd listen to mom reading stories while I was playing with
         | toys, then at school I'd listen to the teacher while playing
         | games on my PSP. That allowed my brain to stay engaged. Now I
         | just finished an exhausting day - I lay on the sofa, put on
         | some music, have a slideshow on my computer screen, play this
         | game. After finishing it, I'm feeling relaxed and tired in a
         | way "now I'm ready to go to sleep". A friend of mine jokes that
         | I have a motor in my ass because I can't sit still, whenever we
         | meet I want to keep walking around, just for the sake of not
         | sitting in one place.
         | 
         | I honestly think that high-stimulation is a great thing, as
         | long as we use it to our advantage, instead of being hindered
         | by it. The essence of life is doing things against the natural
         | forces of inanimate physics, rather than sitting and doing
         | nothing. The more you do, the more you live. The absolutely
         | worst feeling in my life that I battle as an adult is being
         | tired, when my mind and body refuse to do high-stimulation
         | activities, and I end up just laying in bed the entire day.
        
         | atoav wrote:
         | Having a "aha" moment while _playing_ a game is enjoyable. That
         | does not mean it can 't be critical at the same time.
         | 
         | One of most popular misconceptions in art is that art that
         | deals with serious topics has to be hard to consume and no fun
         | is allowed to make it good art. Your reflection alone is a
         | testament to what thoughts the game produced by making you do a
         | thing. Of course the stimulation has to be somewhat enjoyable,
         | wouldn't be realistic otherwise - in reality this is how they
         | get you.
        
         | miltonlost wrote:
         | > Despite the HN comments complaining about it being
         | overwhelming and a dark reflection of how awful and distracting
         | the internet is, clearly enough people enjoyed it to get to the
         | front page. The stimulation torture wasn't really torture, but
         | another level to the game. All the content creators whose
         | inclusion at first seems like an indictment of the kinds of
         | internet videos that lead to addiction or overstimulation also
         | all get a pleasant shout-out which seems silly. Are these
         | supposed to represent what's awful about the internet?
         | 
         | There's a literary/artistic technique called "irony" where the
         | depiction isn't meant to be taken at face-value and instead is
         | actually being shown because the opposite is intended. The
         | whole game is an ironic application of Stimulation techniques,
         | and in order to show its negative impact, one must use them
         | ironically.
        
       | dachris wrote:
       | Windows 12 sneak preview
        
       | simpaticoder wrote:
       | Wonderful comment on our noisy world. Highly recommend some sort
       | of warning for users, particularly the subway surfer wormhole.
       | I'm not light sensitive but even I now have a headache.
        
       | ic4l wrote:
       | In case you are wondering this actually beats the game:
       | setInterval(() => Array.from(document.querySelectorAll('.main-
       | btn, .upgrade-icon, .press-collect, .press-btn,
       | .collect')).forEach(item => item.click()), 50);
       | 
       | After around level 40 things get very very slow.
        
       | kkarpkkarp wrote:
       | such sites isn't fun anymore since I've discovered after the
       | first click you have to just press enter key and do not release
       | it
        
       | navane wrote:
       | I'm going way too hard on this. Help.
        
       | itissid wrote:
       | more fun at https://ncase.me/
        
       | sprokolopolis wrote:
       | This is reminding me of an ascii art game called Candy Box. It
       | begins very minimal like this, but unfolds into a wonderfully
       | imaginative RPG game.
       | 
       | https://candybox2.github.io/candybox/
        
       | blueaquilae wrote:
       | This is a great piece of art, it has a message and it capture
       | you. When you get the final message you feel dumb. Thanks for
       | this original piece!
        
       | uptownfunk wrote:
       | This is insane. We are wired so strangely.
        
       | p0w3n3d wrote:
       | I have a serious question. If I know someone who plays such type
       | of games, should I worry about his health?
       | 
       | I mean games that do not require to make any decisions at all or
       | little as possible - similar to this one. Just numbers going up
        
         | tene wrote:
         | On its own it's not necessarily an issue, but I'd consider it a
         | warning sign. The times in my life that I've obsessively played
         | games like this have been times when my emotional health was
         | suffering. I felt overwhelmed by life and the world, and games
         | like this gave me a synthetic feeling of progress and
         | accomplishment, gave me something extremely simple to do that I
         | couldn't fail at. Games like this were a symptom of my problems
         | at the time, not the cause, and when my life got more stable, I
         | lost interest in playing them.
         | 
         | If they're playing in moderation, just to pass the time during
         | otherwise-boring events, probably not an issue. If they're
         | pretty much always playing, or if it's intruding on their life,
         | or if they're not otherwise engaging with the world, consider
         | worrying about their emotional health.
        
           | p0w3n3d wrote:
           | Thank you! I noticed too I played much more games when in low
           | mood seasons. Especially Minecraft (inb4: yes, I'm 40yo but
           | play Minecraft) has a lot of small quests I could achieve.
           | Also, the old Diablo I play on my phone (DevilutionX) allows
           | me to kill time (and beasts) but I find it repeatable, yet
           | still satisfying.
        
       | NoboruWataya wrote:
       | Why does this feel like the most productive thing I've done all
       | day?
        
       | 4b11b4 wrote:
       | This really drives home the point eh?
        
       | johnneville wrote:
       | i went into this expecting a quick, shallow, PoC game to make a
       | fast point. i was rewarded as the game continued to add
       | incredible depth, showing real care and thought. if there's one
       | thing i can recommend, it's to read all the emails. they are
       | hilarious and gave me the most joy. i burst out laughing while
       | reading some which took me over my stimulation threshold and
       | allowed me to fully embrace the absurdity of the entire thing
       | (which i was initially playing somewhat competitively).
        
       | OpFour wrote:
       | Ha! Level 32 bitches! Mmmm... I'm now sitting on the beach,
       | enjoying the quiet...
        
       | sharkweek wrote:
       | Neal.fun keeping weird internet alive, one micro game at a time.
       | 
       | Other favorites:
       | 
       | * Absurd Trolley Problem: https://neal.fun/absurd-trolley-
       | problems/
       | 
       | * Password game: https://neal.fun/password-game/
        
       | ewhanley wrote:
       | This is a Black Mirror level hellscape. It really does capture
       | the overstimulation of the modern world without filters. I found
       | myself simultaneously anxious and inclined to keep clicking so I
       | can unlock the next tier. It's over the top but not by much.
        
       | utopcell wrote:
       | Oh no. Last time [1] I wasted half a day clicking on buttons.
       | There were some aliens, some AI stuff, then something happened to
       | (this) universe. Never again!
       | 
       | Many years back, someone had made a clicker parody game
       | internally at Google (go/swe-simulator-game). You clicked to
       | write CLs, DDs, build a team, get into committees, get promoted.
       | I wish that was made available externally, it was hilarious and
       | painful at the same time.
       | 
       | [1] https://www.decisionproblem.com/paperclips/
        
       | ayaros wrote:
       | See also: Antimatter Dimensions, Universal Paperclips, and Candy
       | Box 1 & 2.
        
       | 31337Logic wrote:
       | Brilliant!!
       | 
       | Thank you!
        
       | CodeWriter23 wrote:
       | As a 5 Time World Universal Paperclip Champion, I think this game
       | is garbage.
        
       | wcfrobert wrote:
       | I had to stop my lofi Spotify playlist and my Pomodoro timer to
       | play this game... This is a work of art!
        
       | Nekorosu wrote:
       | It took some effort to escape this trap. :D Great!
        
       | nidnogg wrote:
       | I was having a pretty bad day at work and this brightened me up.
       | Thanks!
        
       | StefanBatory wrote:
       | It is very scary for me because I... actually enjoyed it.
       | 
       | I know the point the game was making. And that's why it scares me
       | even more.
        
       | anonyonoor wrote:
       | I accidentally got addicted to crypto trading and made 34 million
       | stimulation before I realized there was a "win game" button.
       | 
       | I guess this game is more representative than we'd like to think.
        
         | stavros wrote:
         | "I accidentally got addicted" is such a wonderful phrase.
        
         | windowshopping wrote:
         | What is the win game button? I also got up to a pretty high
         | stimulation and never saw any such button.
        
           | noonething wrote:
           | It's the icon of water waves.
        
             | spopejoy wrote:
             | Hahaha I thought my mobile browser finally crashed after I
             | clicked that
        
               | 4ggr0 wrote:
               | Yeah, mobile devices struggle with this game, mine
               | crashed as well after clicking on this button.
               | 
               | normally you would be shown a video of calming waves and
               | the credits of the game, with all the other noise and
               | distractions disappearing.
        
               | navane wrote:
               | Luckily the first time I finished it on PC and got the
               | ending right. My phone also crashed the browser upon
               | ending button.
        
       | pprunty wrote:
       | dopamineeeee come to meeeeee
        
       | timzaman wrote:
       | fantastic. very interactive and artistic. fun game almost.
        
       | snake42 wrote:
       | I finished the game and immediately went to pick up my phone to
       | check Instagram. Before I started I had just been thinking about
       | how my lack of capacity to focus has been causing me to get
       | nothing done. Not sure how to escape/re-train myself.
        
       | bijant wrote:
       | window.$nuxt.$children[1].$children[0].$children[0].stimulation =
       | 999999
        
       | codethief wrote:
       | Unfortunately, at some point (while I was getting 5-10k SPS),
       | there was this blue droplet(?) (for a lack of a better word)
       | passing down my screen. Tapping it crashed the game for me on
       | Firefox for Android in the sense that pretty much everything
       | turned non-responsive after that. :\
       | 
       | EDIT: Almost crashed Chromium on Android / Vanadium, too.
        
       | cess11 wrote:
       | That was fun, can't wait for more content!
       | 
       | Until then I'm returning to http://trimps.github.io/.
        
       | emidoots wrote:
       | This is so toxic, I love it! Great work, love that it has an
       | ending. Donated a bit to you as well.
        
       | EcommerceFlow wrote:
       | I think I'd get addicted to a fake crypto trading game
        
       | Aeolun wrote:
       | My 6 year old son was entertained for about 2 minutes. Not enough
       | stimulation in this one.
        
       | 4ggr0 wrote:
       | i finished the game in 20mins, got a headache now. very creative,
       | i like it.
       | 
       | what happens after you buy the trip to the ocean? the game hung
       | up at this point on my phone, seemed to use a lot of RAM. lots of
       | animations were lagging from quite early on.
        
       | StevenNunez wrote:
       | That was delightful.
        
       | mansilladev wrote:
       | Anyone get to Zombocom level?
        
       | sergiotapia wrote:
       | Thank for the stimulation!
        
       | rwesty wrote:
       | I was able to find a bug to get lots of clicks. Buy at least one
       | bouncing DVD, open dev tools into responsive mode and make the
       | screen width 52pixels (the lowest allowed). The DVDs will then
       | bounce with each frame, racking up a bunch of points.
        
       | joshchernoff wrote:
       | setInterval(()=>{$0.click()}, 1); and weeeeeee
        
       | kernelguardian wrote:
       | const button = document.querySelector(".main-btn");
       | 
       | if (button) { const clickButtonMultipleTimes = async () => {
       | while (true) { const userInput = prompt("Enter the number of
       | times to click the button (or type 'exit' to stop):");
       | if (userInput === null || userInput.toLowerCase() === 'exit') {
       | alert("Exiting the click process.");             break;
       | }                const clicks = parseInt(userInput, 10);
       | if (isNaN(clicks) || clicks < 0) {             alert("Please
       | enter a valid non-negative number.");             continue;
       | }                for (let i = 0; i < clicks; i++) {
       | button.click();           }                alert(`Clicked the
       | button ${clicks} time(s)!`);         }       };
       | clickButtonMultipleTimes();
       | 
       | } else { alert("The button with class 'main-btn' was not found on
       | this page."); }
        
       | t0wk wrote:
       | Well done Neal and team. I clicked around and chuckled at the
       | obvious stimulation "memes", but quickly felt a compulsion to
       | "win". Ended up scoring huge with the crypto mini game and
       | unlocked everything. I'd say the biggest surprise was clicking on
       | the ocean without thought (since I was mindlessly clicking at
       | everything), and was left a bit disappointed that it ended.
       | Lesson learned: Read everything carefully before clicking.
        
       | SebastianSosa wrote:
       | Neal.. screw you. Youve robbed me of 15 mins. So far....
        
         | rsyring wrote:
         | It was 50 mins to finish for me. But I had to look at my
         | browser history to tell. I would have guessed 20-30 mins.
        
       | nexoft wrote:
       | I was sucked in it for 1 hour
        
       | dandigangi wrote:
       | This was entertaining as all hell.
        
       | AirMax98 wrote:
       | I'm blown away. Literally laughed out loud when the lo-fi beat
       | kicked in. Neal has outdone himself here.
        
       | klik99 wrote:
       | Really wonderful, worth playing towards the end!
       | 
       | I remember cookie clicker taking days to finish when it first
       | released, I like this is a self-contained experience that ends,
       | and really generates the kind of anxiety it's trying to comment
       | on by the end, and then gracefully steps away at the right time.
        
       | fl1pper wrote:
       | that's very fun! good job!
        
       | dogman123 wrote:
       | Did anyone else get the seemingly _actual_ NordVPN that clicked
       | through to NordVPN? Wondering if they sponsored this.
        
         | itishappy wrote:
         | With the affiliate link!
        
       | crubier wrote:
       | What have we done! This is a great piece of art, reflecting on
       | current state of society
        
       | sigmonsays wrote:
       | xdotool click --repeat 1000 --delay 10 1
        
       | vardump wrote:
       | Fantastic. Such a relief to turn that thing off!
        
       | SaggyDoomSr wrote:
       | OMG. I wanted to get the end, but I was doing it on mobile. I
       | upswiped once, and leftswiped once, so it took THREE tries. The
       | first two tries were each more than 10 minutes in. When I was
       | finally, done, I realized I had skipped my planned workout.
       | 
       | Then it hit me: Point. made. dammit.
        
       | shaneprrlt wrote:
       | This was fun lol. There's something calming about being inundated
       | with stimulation.
        
       | aucisson_masque wrote:
       | I'm surprised it does actually work very well.
       | 
       | The whole earn coins to purchase faster ways to earn coins is
       | objectively stupid, I'm not going to do anything with them but I
       | still feel like I need to earn more and feel good when I unlocked
       | new stuff.
       | 
       | Is that Pavlov conditioning ? Used to buy new stuff and always
       | make more money.
        
         | randomcatuser wrote:
         | haha true, the ultimate meta. why do we feel the need to earn
         | more coins? the game prescriptively doesn't say how it _should_
         | be played - a player could well be content with rain sounds....
        
         | tonymet wrote:
         | s/coins/dollars
        
         | NooneAtAll3 wrote:
         | > I'm surprised it does actually work very well.
         | 
         | probably you got lucky with having correct browser or smth...
        
           | aucisson_masque wrote:
           | Firefox Android. Usually that's the first one to break
           | website, that and safari.
        
       | lilbonaparte wrote:
       | Yall, this was freaking great. I took a break from coding to play
       | it, really scratch the itch. Yes I have ADHD.
        
       | parpfish wrote:
       | what? that one egg was twenty eggs?
        
       | alex201 wrote:
       | I don't want to read comments, but I can't be the only one who
       | wrote a script to click forever and turned the page into a
       | chaotic, laggy nightmare. Pure art honestly
        
       | btown wrote:
       | The real hidden gem here is the hilarious 40 minute mermaid-
       | themed true crime podcast parody that you'll only hear a portion
       | of if you progress quickly. As far as I can tell, it's fully
       | custom-made for this game? Can't find any references to the
       | characters online.
       | 
       | https://stimulation-clicker.neal.fun/ sounds/true-crime.mp3 -
       | it's hosted on Cloudflare, but even so I don't want to cost OP
       | significant bandwidth, so join the two strings above for the
       | direct link.
       | 
       | "Aww, he was all cat 'n tonic when he first saw her." An absolute
       | classic. I would do anything to know more about how this came to
       | exist.
        
         | gradus_ad wrote:
         | Likely a ChatGPT masterpiece
        
           | btown wrote:
           | I say this as someone who's tried all the state-of-the-art
           | voice generation systems: so far, _nobody_ has trained an AI
           | to  "chew the scenery" nearly as effectively and effusively
           | as these voice actors having the time of their lives playing
           | southern belles and bean company owners who are blisteringly
           | envious that a dead mermaid is stealing their spotlight by
           | dying from a megalodon attack.
        
             | withinboredom wrote:
             | Haha, the problem is: we still haven't gotten AI to
             | generate voices! "State of the art" just uses regular TTS
             | engines and then adds extra inflection as "special sauce"
             | or stretches it out, etc. At least, that is how it works
             | for these AI generators that need to do it "at scale." When
             | you can spend more on classic speech models, you can go
             | well beyond that (see Siri, Google, Alexa, etc).
        
         | 383toast wrote:
         | for people that don't want to click a lot,
         | 
         | paste in "setInterval(() => document.querySelector('.main-
         | btn').click(), 20)" into the browser console, clicks 50x per
         | second for you :)
        
           | ccvannorman wrote:
           | Speed-ran the game using this (well, I injected jquery first
           | to select the element using $() because I'm an absolute
           | Baboon) in about 45 seconds, spam clicking all the upgrades,
           | and clicks stopped going up after hitting
           | "342,044,125,797,992,850,000,000,000,000 stimulation" with
           | 10k clicks per second.
           | 
           | What a ride. Love the implied commentary on our over-
           | stimulated lives!
        
             | anais9 wrote:
             | I envy your rig - mine glitched a lot to get it in <3min.
             | Might not be doing myself a service by actually answering
             | the Duolingo questions via LLM...
             | https://www.youtube.com/watch?v=I-J0ppP-H9s
        
               | rkagerer wrote:
               | Ah, a new yardstick for browser performance :-P
        
               | p0w3n3d wrote:
               | Sir that's true evil! That's evil you know?
        
             | stanmancan wrote:
             | I wonder what the limiting factor is here; I'm currently at
             | 
             | 332,446,225,163,762,970,000,000,000,000,000,000,000,000,000
             | ,000,000,000,000,000,000,000,000,000,000,000,000,000,000,00
             | 0,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0
             | 00,000,000,000,000,000,000,000,000,000,000,000,000,000,000,
             | 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
             | ,000,000,000,000,000,000,000,000,000,000,000,000,000,000,00
             | 0,000,000 stimulation
             | 
             | 131,903,042,042,866,960,000,000,000,000,000,000,000,000,000
             | ,000,000,000,000,000,000,000,000,000,000,000,000,000,000,00
             | 0,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0
             | 00,000,000,000,000,000,000,000,000,000,000,000,000,000,000,
             | 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
             | ,000,000,000,000,000,000,000,000,000,000,000,000,000,000,00
             | 0,000,000 stimulation per second
             | 
             | And there doesn't seem to be an end in sight.
        
               | lightedman wrote:
               | going to the ocean is the end, I got there with only a
               | couple dozen million stim
        
               | SamSkjord wrote:
               | My brain has never been happier to see a credits screen
        
             | bambax wrote:
             | > _I injected jquery first to select the element using $()_
             | 
             | In Chrome and Firefox, $ and $$ are available in the
             | console as replacements for document.querySelector and
             | document.querySelectorAll, respectively.
             | 
             | This doesn't work in scripts though; only in the console.
             | In a script you can use this:                  const $ =
             | document.querySelector.bind(document);
        
             | myfonj wrote:
             | Fun fact: browsers' devtools consoles have de-facto
             | standardized convenience aliases for querying the DOM,
             | similar to jQuery [0][1][2][3][4]. This means you could do
             | something as simple as:
             | setInterval(()=>$('.main-btn')?.click(), 0)
             | setInterval(()=>$$('.upgrade')?.forEach(_=>_.click()),
             | 1000)
             | 
             | to create the simplest dependency-free cheat speed runner.
             | (And, as mentioned earlier, shrinking -- or logically also
             | zooming in -- the page results in more DVD bounces.)
             | 
             | [0] https://devtoolstips.org/tips/en/query-dom-from-
             | console/ [1] https://firefox-source-
             | docs.mozilla.org/devtools-user/web_co... [2] https://develo
             | per.chrome.com/docs/devtools/console/utilities... [3]
             | https://learn.microsoft.com/en-us/microsoft-edge/devtools-
             | gu... [4] https://developer.apple.com/library/archive/docum
             | entation/Ap...
        
               | r14n wrote:
               | I get a reference error when I try this (chrome stable on
               | linux)
        
               | myfonj wrote:
               | Ah, thanks for the heads-up, apparently there is
               | something borked in Chromium wrt $ / $$ encapsulation, as
               | it seems they are nor reachable from the (global) context
               | setInterval so doing `window.$ = $; window.$$ = $$;`
               | fixes that in Chrome. Not sure why. (Yet again
               | embarrassed myself by trying a snippet that "simply must
               | work (r) according all documentations (tm)" in single a
               | browser only before posting. Sigh.)
        
           | d6e wrote:
           | The real answer to the web 2.0 appified social media hell
           | hole is automation :D
        
           | UltraSane wrote:
           | If you shrink the window down as small as possible the DVD
           | logos collide super fast and earn a ton of stimulation.
        
             | qiine wrote:
             | ah ! clever
        
           | kinderjaje wrote:
           | thanks, u saved me few clicks ^^
        
         | jml7c5 wrote:
         | Reminds me a bit of The Onion's "A Very Fatal Murder" podcast.
         | 
         | https://en.wikipedia.org/wiki/A_Very_Fatal_Murder
        
         | ehsankia wrote:
         | Was the mukbang also custom?
        
           | syncsynchalt wrote:
           | Yes, the actor has a credit at the end.
        
         | anon7000 wrote:
         | I noticed the podcast at one point mentions neal.fun, so
         | definitely custom made!
        
           | duskwuff wrote:
           | The podcast makes a couple of winking references to other
           | bits of the game, including a mention of "that time that poor
           | boy was pushed into that hydraulic press".
        
         | silisili wrote:
         | Absolutely. Reminded me of all the effort GTA spent on radio,
         | to much fanfare.
         | 
         | The entire production value is fantastic. Glad to see Neal
         | expanding. This is only a half step away from something less
         | jokey, and more marketable.
         | 
         | If that's the path he chooses, of course. But judging by his
         | smiling face in the center of it all wearing a poor fitting
         | crown, I think he's just in it for the lulz. And I may respect
         | that even more.
        
           | synctext wrote:
           | Less jokey?
           | 
           | This great packaging has a critical social media tone for me.
           | Absolutely amazing fun and addictive showing almost dark
           | patterns. For a deep dive: "Ethics of the attention economy:
           | The problem of social media addiction", [1]
           | 
           | [1] https://www.cambridge.org/core/services/aop-cambridge-
           | core/c...
        
         | joseda-hg wrote:
         | It's weird, it seems like it's the only custom made thing on
         | the game, why only that one?
        
           | londons_explore wrote:
           | Loads of other stuff is custom made... All those emails for
           | example.
           | 
           | Maybe someone made the podcast for some other reason and
           | never released it?
        
             | soneca wrote:
             | Reaction streamer seems custom made as well
        
               | Twisol wrote:
               | If I'm not mistaken, that's Ludwig! A friend of mine is a
               | big fan; I was surprised to see him in this game("").
        
               | rzzzt wrote:
               | It's him, the name also appears in the credit roll at the
               | end.
        
         | eleveriven wrote:
         | I started listening to the podcast at first, but then it just
         | became impossible. Really awesome!
        
         | kregasaurusrex wrote:
         | Thanks for the direct link- this makes understimulated
         | listening much easier & it was easy to miss within the
         | cacophony of everything else.
        
       | djhworld wrote:
       | This was so much fun and yet so awful at the same time, I was
       | laughing out loud at some of the escalations.
       | 
       | At the end I was losing track of my mouse cursor and fatigue was
       | setting in, the final ending scene was such a calming sense of
       | relief!
        
       | re wrote:
       | Can't seem to get a few of the achievements:
       | 
       | * Roaring Kitty (Definitely made over 100k on bitcoin trades)
       | 
       | * Polyglot (Duolingo no longer appears -- did I need to never
       | answer any incorrectly? It seemed like incorrectly answered
       | questions re-appeared later)
        
         | Sniffnoy wrote:
         | Yeah Polyglot requires not making any mistakes; mess up and
         | you'll have to restart to get it. I can't seem to get Roaring
         | Kitty either -- and I should note, you can check how much
         | you've made in the stock market with the "Screen Time" button,
         | so I can say I've made over 4 million... probably it's not
         | working...
        
       | dsego wrote:
       | I love the jab at duolingo sending you threatening e-mails.
        
       | tyfighter wrote:
       | I must not be the target audience for this kind of thing, but I
       | really don't get it. The few times I've opened HN today I've seen
       | this at the top, and the number of points has been higher. I've
       | opened it 3 times, and clicked the button, and some other icons
       | showed up below. The first time I didn't open even bother to
       | mouse over the icons, so I didn't know you'd be buying things. I
       | closed before I got to 50 stimulations. The second time, I did
       | hover over the icons showing up, and clicked a couple, and
       | nothing seemed to happen other than spending stimulation, so I
       | closed before 100. I just did this a third time as it's now over
       | 1200 points, and I really just don't understand what is going on.
       | What am I missing?
        
         | risenshinetech wrote:
         | I think this is a scenario where if you have to ask, you'll
         | never know. Perhaps, ironically, there just wasn't enough
         | immediate stimulation for you to continue...
        
           | tyfighter wrote:
           | I don't even know what a clicker game is or why one would be
           | stimulating.
        
       | 383toast wrote:
       | for people that don't want to click a lot,
       | 
       | paste in "setInterval(() => document.querySelector('.main-
       | btn').click(), 20)" into the browser console, clicks 50x per
       | second for you :)
        
         | tonymet wrote:
         | that's just early game strategy. mid game you need apple late
         | game you need crypto
        
       | youtubeuser wrote:
       | I WENT TO THE OCEAN
        
       | jcovik wrote:
       | The stimulation from this fewer experience was so intense that my
       | phone started to freeze up, lol.
        
       | tdfirth wrote:
       | The best strategy is to write a helper function in the console to
       | click for you. Then invest heavily in the DVDs, DVD bounce rate,
       | stimulation per bounce, and general SPS increases.
       | 
       | I reached several quintillion stimulation, at which point I was
       | offered to purchase "go to the beach" for 2 million. This ends
       | the game and plays a relaxing beach video.
       | 
       | You too can get to the beach in just 5 minutes.
        
       | oraphalous wrote:
       | Pro tip - shrink your window to a tiny box and the dvds really
       | bounce like crazy.
        
       | BigParm wrote:
       | How do I get out of "serene mode"? Booooooo
        
       | radioxoma wrote:
       | Well, this escalated quickly.
        
       | wizzwizz4 wrote:
       | 0 DVD speedrun in 5m42s (using the manual auto hydraulic press
       | glitch), but you can probably get better with good RNG.
        
       | nicetryguy wrote:
       | Major Cookie Clicker / Upgrade Complete vibes with this with a
       | touch of social critique, love the descent into absolute chaos.
       | Fun game and incredible artwork!
        
       | defart wrote:
       | Quit at lvl 30. It was actually very satisfying to enjoy the
       | quiet after the experience.
        
       | phkahler wrote:
       | I came here after checking in on my Cookie Clicker tab and this
       | was number 1 on HN. It couldn't be.... it is.
        
       | nomilk wrote:
       | Anyone else find the combination of rain sounds and lofi
       | strangely soothing. I feel less distracted with both playing.
        
       | glitchc wrote:
       | Magical!
        
       | super_normal wrote:
       | brah i beat this game in 4.5 seconds yall dont even know about
       | the epic skip i found el oh l
        
       | tempestn wrote:
       | Helpful for cold hands too
        
       | loeg wrote:
       | After a few minutes it's burning 25% of an M1 core in Chrome,
       | lol.
        
       | Drblessing wrote:
       | This is the greatest thing I've seen in a few years. Perfectly
       | encapsulates the simulacrum we find ourselves in the modern
       | world.
        
       | darepublic wrote:
       | If you manually decrease window.innerWidth and window.innerHeight
       | to low values (i.e. 50 and 50) then the bouncing dvd gets
       | triggered ceaselessly. I enjoyed this unironically :D
        
       | geuis wrote:
       | Only complaint is the sound implementation causes my background
       | audio (audiobook and music) to pause. Maybe Neal could add a mute
       | button?
        
       | Jeremy1026 wrote:
       | That was an enjoyable half-hour. Well done.
        
       | motohagiography wrote:
       | unbelievable. he's cracked the code in a few areas. what is the
       | one thing that all of these stochastic processes implement? e.g.
       | is there a rhythm or proportion of them to each other, or a
       | shape?
       | 
       | It's not a simple bifucation process or fractal, it's something
       | else. I use fractals in music and they are too unstable to
       | produce this ebb and flow of consonance and dissonance the game
       | uses in the evolution of each widget.
       | 
       | it's practically a hypnosis method. what is the underlying
       | pattern in these?
        
       | deeviant wrote:
       | Never felt so attacked yet catered too at the same time.
       | 
       | A masterpiece.
        
       | wkjagt wrote:
       | First thought: this is just silly. Then 5 minutes later: let me
       | just get the ASMR slime video for 4000 stimulations before
       | closing this. Now 10 minutes in I added the Listen to a Murder
       | True Crime podcast for 10,000 stimulations, upgraded my hydraulic
       | press, and now waiting for one of my 13 (technicolor upgraded)
       | DVD logos to hit a corner so I can multiply my points by 10.
        
       | uptownhr wrote:
       | thank you for having an end. i think i was going to play forever.
        
       | resonious wrote:
       | Resizing your browser window to be very small with the DVD
       | bouncer is a pretty good cheat.
        
       | danielvaughn wrote:
       | What a unique little site, I love all those little experiments. I
       | feel weirdly proud of my 95.5% perfect circle:
       | https://neal.fun/perfect-circle/
        
       | deadbabe wrote:
       | The next thing this thing needs is a leaderboard.
        
       | tangjurine wrote:
       | give me meaning not dopamine
        
       | IanCal wrote:
       | I know this is a take on the internet but it's a bit on the nose
       | to also have it request to send your data to over a hundred
       | different companies.
        
         | rf15 wrote:
         | I actually thought it very subtle, considering it's usually
         | thousands
        
       | ryan-allen wrote:
       | I enjoyed the humor and the ending, it reminds me of some DOS
       | games I grew up with. Nice work Neal :)
       | 
       | Clicker games can be considered banal, but when there is an
       | interesting unexpected story or comedy behind the progressions,
       | they are fun little pieces of art.
       | 
       | Two games I have played in the past of this ilk are Spaceplan [0]
       | and Nodebuster [1], both of which only take around an hour or so
       | to progress through. Fun and interesting like Neal's game.
       | 
       | [0] http://www.spaceplan.click/ [1]
       | https://store.steampowered.com/app/3107330/Nodebuster/
        
       | darod wrote:
       | that was wild, kudos to you.
        
       | _def wrote:
       | I got so drawn into it that only an accidental page refresh got
       | me out of it. Well done. Also the banner texts are really funny
       | :D
        
       | matt3210 wrote:
       | I went back to this on a desktop and discovered the bitcoin
       | stims... got to the ocean soon after
        
       | imperialdrive wrote:
       | Very fun, but also, it froze a couple times when I was doing well
       | :(
        
       | nayuki wrote:
       | By un-disabling the stock market buy and sell buttons, I was able
       | to buy even when I didn't have enough money (stimulation), and I
       | was also able to short-sell shares. So funny!
        
       | fastball wrote:
       | Finally, Universal Paperclips for the brainrot era.
        
       | BohdanPetryshyn wrote:
       | I not only enjoyed it as a satire on the overstimulation problem
       | but also learned that my compulsive-obsessive syndrome has a high
       | correlation with overstimulation.
        
       | jaykoronivo wrote:
       | Pretty good! Like it
        
       | verelo wrote:
       | I wish it didn't reset on refresh lol...
        
       | epigramx wrote:
       | I reached the end.
       | 
       | Not sure that will help me end by stock market addiction. nice
       | game.
        
       | mproud wrote:
       | The same person behind the Absurd Trolley Problems:
       | https://neal.fun/absurd-trolley-problems/
        
       | jliptzin wrote:
       | I found a cool cheat. Get a few DVDs going then resize the window
       | quickly in a bunch of directions. It'll group them all together
       | and you'll get a ton of stim all at once every time you resize
       | the window. It also makes the sound effect sound like a Geiger
       | counter.
        
       | NooneAtAll3 wrote:
       | DVD emblems don't appear for me... the don't appear in stats
       | either
        
       | pks016 wrote:
       | How do you not kill the Chicken? I was sad when it died :(
        
       | zoklet-enjoyer wrote:
       | I finished the game. Got to level 32 and bought the upgrade Go to
       | the Ocean for 2,000,000 stimulation. The audio chilled out and it
       | went to the credits.
        
       | HiPHInch wrote:
       | I find it frustrating that after purchasing an item, the email
       | notifications are endless. They include every minor update, like
       | the delivery person stopping for a bagel. It feels like my phone
       | is constantly bombarded with unnecessary information these days.
        
         | smj-edison wrote:
         | This. Just send me one email with a receipt and a link to the
         | tracker. I'll open it if I want to know.
        
       | beachandbytes wrote:
       | Game of the year so far!
        
       | xivzgrev wrote:
       | Oh man that is wild. As soon as I added subway surfer, it became
       | so much easier to keep clicking the simulation button. I was
       | watching that random video and don't even notice I keep clicking.
        
       | Tokkemon wrote:
       | Holy moly that was an incredible experience. Well done!
       | 
       | The increasingly-dark Duolingo bird has to be my favorite part.
       | Maybe I didn't get all the easter eggs there, but I almost wish
       | the whole game just turned into an elaborate plot for vengeance
       | for the owls.
        
       | m00dy wrote:
       | 'allow pasting' let boom = $ setInterval(() => { boom('#__layout
       | > div > div > div.main-area > div > div.main-btn-wrapper > div >
       | button').click() }, 100);
        
       | LincolnedList wrote:
       | Its such a contrast between this game and the Doom gallery
       | experience that reached the top earlier.
        
       | shahzaibmushtaq wrote:
       | This was my first time visiting the website, and Neal has truly
       | mastered the art of bringing fun to seemingly boring things.
        
       | crsv wrote:
       | This was an incredible piece of art, and I say this unironically.
       | Absolutely incredible.
        
       | fouronnes3 wrote:
       | You can cheese the start by making the window really small, which
       | makes the dvd logo bounces happen really fast!
        
       | awanderingmind wrote:
       | There is a lesson in here... I can recommend playing to the end.
       | The contrast to the frenetic pace of the game is like an
       | epiphany.
        
       | justinl33 wrote:
       | while(1) document.querySelector('.main-btn').click();
        
       | __mharrison__ wrote:
       | My takeaway from this is to get in the right side of interest.
       | 
       | Once you start making money with the crypto, it goes fast. One
       | could say this applies to real life (stock market or crypto). But
       | at the start, it is slow.
        
       | patrock wrote:
       | It's nice that you can speed up the game by just reducing the
       | viewport to an absolute minimum and have the DVD bouncers do all
       | the work.
        
       | Bulbasaur2015 wrote:
       | haha i love this
        
       | _kidlike wrote:
       | There should be a warning for people with ADHD... also for
       | epilepsy...
       | 
       | other than that, one of the most creative clickers.
        
       | mandalorianer wrote:
       | A wonderful mirror for todays society and a great tool for
       | education purposes!
        
       | lovegrenoble wrote:
       | fantastic, interactive and artistic
        
       | cantalopes wrote:
       | I accidentally refreshed it while checking simulation email and
       | the app doesn't store state in local storage:(
        
       | cantalopes wrote:
       | I have accidentally refeshed the page while checking simulation
       | email and the app doesn't store state in localstorage:(
        
       | samjanis wrote:
       | Just did 2+ hours of fascinated clicking as if I found a new part
       | of Wikipedia, mainly because I assumed the "one way trip" to the
       | ocean was a euphemism for what happened to the Titan submersible.
        
       | test21311111 wrote:
       | hvbuv
        
       | jamesy0ung wrote:
       | This is perfect!
       | 
       | Just one request, can we get dual or more subway surfers!
        
       | maltris wrote:
       | The sad but funny part of this is: If I sent this to my computer
       | science class of 12-13 year olds, 50% would not even get the joke
       | and just go and play it like their usual brainrot cookie clicker.
        
       | pikseladam wrote:
       | If you like this kind of games, please give
       | https://www.decisionproblem.com/paperclips/index2.html a try
        
       | kallistisoft wrote:
       | Found a weird bug... I've got a 3 monitor setup and the
       | background animations (rain + pinwheel) only appears on 2 of the
       | monitors... If the window straddles two of the monitors the
       | animations only play on one half of the window!
        
       | dschuetz wrote:
       | my new idle clicker
        
       | devonsolomon wrote:
       | My favorite part was my iPhone struggling to run this thing once
       | it got busy, and me desperate to not lose the game. Took me back
       | to the old days!
        
       | siraben wrote:
       | The crypto prices were so unrealistic. I was able to just keep
       | buying Bitcoin with 2x leverage when it was low and make millions
       | when it subsequently went up after. I barely paid attention to
       | any other ways to make stimulation. Please implement liquidation
       | mechanisms and more volatility.
        
       | panstromek wrote:
       | This is so in good in a way that is truly hard to describe
        
       | albert_e wrote:
       | Somewhat on same lines as this "challenge" and its responses ...
       | 
       | https://x.com/hobdaydesign/status/1634525287403728897
        
       | Adachi91 wrote:
       | This is also a good example of how horrible the web has become
       | and how inefficient JavaScript programmers are.
       | 
       | Even if you hit the "end" none of the elements are cleaned up so
       | will continue to use cycles in the background. If it's supposed
       | to be a permanent end, then you should remove all elements
       | besides the serenity media.
        
       | harywilke wrote:
       | This reminds me of the early days of Facebook. All silly click
       | games.
        
       | smusamashah wrote:
       | Resize vertically to break all limits.
        
       | milgrim wrote:
       | Is this Frog Fractions 3?
        
       | ngcazz wrote:
       | I have ADHD. This is absolutely a health and safety hazard.
        
       | eleveriven wrote:
       | I thought my head was going to explode by the end... At some
       | point during the game (right at the very end) I couldn't even
       | find my cursor on the screen anymore hahaha
        
       | febin wrote:
       | Enjoy
       | 
       | let button = document.querySelector('.main-btn');
       | document.querySelector('.main-btn'); if (button) { let clickCount
       | = 0; const interval = setInterval(() => { button.click();
       | clickCount++; if (clickCount >= 10000000) {
       | clearInterval(interval); console.log('Clicked 1000 times!'); } },
       | 10); // Adjust the interval (10ms) if necessary } else {
       | console.log('Button not found!'); }
        
       | agnishom wrote:
       | I could feel my blood pressure going up...
        
       | Aissen wrote:
       | At first, I thought it was just a clicker; then it reminded me of
       | the game "Don't Move"
       | https://store.steampowered.com/app/334350/Dont_Move/ which is a
       | very short experiment on what is a game. Finally, I realized it's
       | something else entirely, and even more annoying.
        
       | kaues wrote:
       | This worked for me to go all the way to the end of the game:
       | 
       | setInterval(function() { document.querySelectorAll('button,
       | .upgrade-icon').forEach((button) => button.click()) }, 1)
        
       | siraben wrote:
       | Replayed it to get a lower time, got 16m 35s.
        
       | Al-Khwarizmi wrote:
       | What browser are you using?
       | 
       | This is great but I can't make it work reliably. It crashed both
       | on Android Chrome (a while after buying on-screen banners) and on
       | Opera dekstop (earlier, before reaching crypto).
        
       | vinc wrote:
       | I feel drained, and sad that I forgot to feed the chicken.
        
       | aizk wrote:
       | Great website!
        
       | Artoooooor wrote:
       | My phone became overstimulated and hot :o It is actually
       | addictive even when I know it's totally stupid. Good to know I am
       | not resistant to these "games". Nice experiment, thanks for
       | sharing!
        
       | lupire wrote:
       | Warning: in Android Firefox, shop UI goes off screen and the game
       | breaks, have to reload to start over.
        
       | detectivestory wrote:
       | so cool
        
       | matheusmoreira wrote:
       | So much stimulation it nearly melted my phone down, it actually
       | froze after a while. What a work of art.
        
       | RandyOrion wrote:
       | Haha. Nice little idle game. Buy and sell Bitcoin for what win.
        
       | airstrike wrote:
       | My most efficient hack without JS: get the hydraulic press, start
       | it, and click once to collect 1,000 stimulation. Then spam the
       | space bar repeatedly to get another 1,000 for every key press
        
       | kinderjaje wrote:
       | Thanks for burning my phone
        
       | bheadmaster wrote:
       | I had a great run and accidentally reloaded my page :(
       | 
       | Feature request: save current state in local storage so I can
       | resume when I open it back again.
        
         | waltbosz wrote:
         | You have to obtain the Item Shop upgrade, then buy the "Sign in
         | with Google" item from shop, then sign in, then you can save
         | your state to your Google Drive by pressing Ctrl+/S.
        
       | boringg wrote:
       | Woah that was intense and totally unhinged. At the same time
       | fantastic.
        
       | devmor wrote:
       | Love the idea, but after a couple minutes this just gave me a
       | headache with all the different videos, sounds and animations
       | going on. I don't think I'm cut out for new age dopamine
       | generation.
        
       | yoyohello13 wrote:
       | I thought I recognized that name. Neal.Fun made the password
       | game.
        
       | GNOMES wrote:
       | the whispering/eating guy is so tilting lol
        
       | qwertox wrote:
       | Noooooooooooo!!!!!!!!!! I dragged it down and it refreshed the
       | page.
        
       | amingilani wrote:
       | This is like Universal Paperclips.
        
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       (page generated 2025-01-07 23:01 UTC)