[HN Gopher] Stimulation Clicker
       ___________________________________________________________________
        
       Stimulation Clicker
        
       Author : meetpateltech
       Score  : 1150 points
       Date   : 2025-01-06 15:48 UTC (7 hours ago)
        
 (HTM) web link (neal.fun)
 (TXT) w3m dump (neal.fun)
        
       | mouse_ wrote:
       | fantastic
        
       | rallyforthesun wrote:
       | addictive
        
       | belladoreai wrote:
       | classic neal.fun
        
       | correlator wrote:
       | reminds me of cookie clicker!
        
       | dmazin wrote:
       | "Another great neal.fun joint. It made me miserable!"
        
       | higgins wrote:
       | banger
        
       | odirf wrote:
       | Can someone explain me the point?
        
         | kidfiji wrote:
         | It falls under the category of "incremental games" that are
         | generally simple but addicting due to the dopamine release from
         | watching those numbers go up
        
           | odirf wrote:
           | For me, it causes headaches after a while due to the huge
           | amount of animations running in parallel.
        
             | zanderwohl wrote:
             | Yeah, that's on purpose. It's meant to overstimulate you
             | quickly
        
         | 6SixTy wrote:
         | It's a form of digital art meant to highlight the absurdity of
         | the modern internet. Being overwhelmed by all of the forms of
         | multimedia stimulation to finally escape to the ocean and
         | appreciating simplicity is the point
        
         | phire wrote:
         | It's a parody.
         | 
         | The whole genre of clicker games is a parody to start with, but
         | this is more parody than most.
        
           | CobrastanJorji wrote:
           | The genre exists in a weird place. Progress Quest is maybe
           | the start, and then you get Cow Clicker, which was definitely
           | a parody but took off because everyone thought it was funny,
           | and then Wikipedia tells me AdVenture Capitalist started as a
           | parody but then became a popular and profitable game. And
           | that's kind of the problem with the genre: it's kind of
           | artistically meant as a parody or a joke, but people keep
           | liking them and wanting more, and now it's a real genre, and
           | a few of the games (like Paperclips) have a lot of artistic
           | value far beyond the initial "haha it's not much of a game"
           | joke.
        
       | MR4D wrote:
       | This is the stupidest thing - why am I so addicted to it?????
       | 
       | Neal.fun has clearly hacked my brain. it is too much fun and I
       | don't know why.
        
       | gabrielcsapo wrote:
       | I really enjoyed the animation for seeing how much each button
       | press was worth
       | 
       | setInterval(() => { document.querySelector('.main-btn-wrapper
       | button').click() }, 10)
       | 
       | helped have me save my trackpad
        
       | xnx wrote:
       | Fantastic encapsulation and commentary on the modern web and
       | attentionspace.
       | 
       | There's certainly better ways to do this, but here's one way to
       | automate 1000 clicks from the console:                 for (let i
       | = 0; i < 1000; i++) {
       | document.querySelector('button.main-btn-pretty').click();       }
       | 
       | Automating this art piece probably also says ... something.
        
         | jetbalsa wrote:
         | a fun way is to resize the window to be super tiny and the DVD
         | Bounce really gets going into the millions
        
           | xnx wrote:
           | Good one. Sounds like a geiger counter.
        
           | Imustaskforhelp wrote:
           | woah! great job
        
         | yu3zhou4 wrote:
         | Infinite version:
         | 
         | let button = document.getElementsByClassName('main-btn');
         | 
         | let clicker = setInterval(() => button[0].click(), 1);
         | 
         | To stop, use this:
         | 
         | window.clearInterval(clicker);
        
         | cainxinth wrote:
         | > Fantastic encapsulation and commentary on the modern web and
         | attentionspace.
         | 
         | This is why I quit Hearthstone even though I never spent a dime
         | on it. I realized I had been habituated into playing it every
         | day. I started feeling like a lab rat trained to push a button
         | for a reward.
        
           | malux85 wrote:
           | Hahaha yeah! Me too! Good thing I escaped that!
           | 
           | Now back to my coding job, I really have to focus and push
           | enough of these buttons or I'll get fired and won't get my
           | pay
        
             | praptak wrote:
             | ...now back to my hourly check of HN frontpage. Gotta be
             | diligent and keep up with the industry news.
        
             | 01HNNWZ0MV43FF wrote:
             | Least we're getting paid for those buttons
        
           | xnx wrote:
           | That's one of the things that makes Stimulation Clicker so
           | good, by being exposed to the most extreme version, it helps
           | you identify other engineered attention grabbers in everyday
           | life.
        
             | 3np wrote:
             | > most extreme version
             | 
             | Well...
             | 
             | http://ivark.github.io/
        
           | pests wrote:
           | > I realized I had been habituated into playing it every day
           | 
           | So like a hobby?
           | 
           | Did you have fun playing it?
        
             | latexr wrote:
             | A hobby is something you're supposed to do for fun, not out
             | of habit.
        
             | WD-42 wrote:
             | It's when you feel guilt or fomo for not playing every day
             | that it becomes a problem. Many games like this.
        
           | herghost wrote:
           | Cookie Clicker taught me this about Destiny and Destiny 2 as
           | well.
           | 
           | I got a lot of enjoyment out of those games - and they were
           | partly the backdrop to socialising online with IRL friends
           | who didn't live close to me - but at some point the absurdity
           | of them became too obvious and we stopped _.
           | 
           | _ "moved on" - to Call of Duty.
        
         | ipsum2 wrote:
         | Running it async will prevent the main screen from lagging:
         | (async () => {         const delay = (ms) => new
         | Promise(resolve => setTimeout(resolve, ms));         for (let i
         | = 0; i < 10000; i++) {
         | document.getElementsByClassName('main-btn')[0].click();
         | await delay(5); // 5 ms sleep         }       })();
        
           | hombre_fatal wrote:
           | If you're already using setTimeout, why not just use it
           | directly?                   function clickLoop() {
           | document.querySelector('.main-btn').click();
           | setTimeout(clickLoop, 50)          }
        
             | jampekka wrote:
             | That's an infinite loop.
        
               | akx wrote:
               | Breakable by `clickLoop = null`.
        
             | eterm wrote:
             | What's all this overengineering and waste creating
             | timeouts?
             | 
             | Why not just use setInterval?                   let
             | interval = setInterval(() => document.querySelector('.main-
             | btn').click(), 50)
             | 
             | Then                   clearInterval(interval)
             | 
             | to stop
        
           | phelipetls wrote:
           | Or use requestAnimationFrame to run infinitely at ~60fps
           | window.requestAnimationFrame(function clickButton() {
           | document.querySelector(".main-btn").click()
           | window.requestAnimationFrame(clickButton)         })
        
         | kmoser wrote:
         | You could shorten it by using $('.main-btn').click()
        
         | inglor wrote:
         | Automate that bitcoin!
         | 
         | ```
         | 
         | setInterval(() => { let max = 100; while(max-->0) { let price =
         | +document.querySelector(".last-price").textContent.trim().slice
         | (1).replace(",","").split("\n")[0]; if (price > 20000) {
         | document.querySelector(".stock-sell").click(); } else if (price
         | < 10000) { document.querySelector(".stock-buy").click(); } else
         | { break; } } })
         | 
         | ```
        
         | declan_roberts wrote:
         | Automating it is the most fun part of these silly games. Here's
         | a bash script to do it on mac (brew install clickclick first)
         | while true; do             cliclick c:.         done
        
         | zemo wrote:
         | > Automating this art piece probably also says ... something.
         | 
         | if you do that you're not really experiencing it
        
         | mkoryak wrote:
         | To everyone who is doing this:
         | 
         | The only person you are cheating is yourself!!!
        
         | narrator wrote:
         | Just go into developer mode and just break on a line like so:
         | r.sps && r.purchased && this.addStimulation(r.sps \* n, r.id)
         | 
         | and run
         | this.addStimulation(10000000000,r.id)
         | 
         | and resume.
        
       | magicmicah85 wrote:
       | Nice! I've been playing Star Trek Fleet Command the past few days
       | and have been wanting to build a silly clicker game to mock/mimic
       | some of the game's aspects and this has given me inspiration.
        
       | Fraaaank wrote:
       | I do not like how enjoyable this was.
        
         | notJim wrote:
         | Pretty troubling!
        
       | edm0nd wrote:
       | the muckbang video, I wish I could get rid of. ended up just
       | muting the entire tab.
        
       | tills13 wrote:
       | well I cheated and was immediately overstimulated
        
       | irs wrote:
       | Wow. Too much fun. My eyes/head hurts. Finally went to the ocean
       | in the game.
        
         | rkagerer wrote:
         | My game froze up when I bought that upgrade. Not sure if that's
         | by design or it might have been an internet hiccup. What
         | happens when you go to the ocean?
        
           | irs wrote:
           | It's just the end credits with a soothing ocean video in the
           | background https://imgur.com/a/eNwfBO6
           | 
           | It was too addictive. My eyes still hurt !!!
        
       | phemartin wrote:
       | Beware - this is crack! I clicked it and 20-min has passed.
       | 
       | https://imgur.com/JJHXccN
        
       | tines wrote:
       | Very sad, well done.
        
       | erikerikson wrote:
       | For those of you loving this, a classic:
       | https://orteil.dashnet.org/cookieclicker/
        
         | coldfoundry wrote:
         | Cookie Clicker got me into programming back in the day! Super
         | simple structure (back then) and fun way to experiment with
         | coding in an interactive way with visual feedback.
        
         | MatthiasPortzel wrote:
         | Cookie Clicker has received updates almost continuously for the
         | last decade. I don't have the commitment to ascend but I
         | understand there's quite a bit of content to be unlocked there
         | even after you've maxed out your first "run."
        
       | mikewarot wrote:
       | I found the ultimate upgrade.
       | 
       | If you run it in portrait on a cellphone, there's not enough room
       | for any upgrade button! 8)
        
       | matt3210 wrote:
       | Thanks I hate it
        
       | matt3210 wrote:
       | Crashes on mobile chrome after about 10 minutes probably for the
       | best
        
         | GenerocUsername wrote:
         | Same
         | 
         | Lost progress.
         | 
         | It was fun and quirky, but Happy it ended though.
        
         | spacemanspiff01 wrote:
         | Same, I can't believe I spent that much time, the guided
         | meditation killed me.
        
         | perryizgr8 wrote:
         | Same on samsung internet. I was happy it crashed.
        
           | 01HNNWZ0MV43FF wrote:
           | Samsung has a browser?
        
         | bonestamp2 wrote:
         | Crashed on desktop brave as well. I mean, it was still running
         | but I couldn't click on anything.
        
         | cruffle_duffle wrote:
         | Same. iPhone 14 Pro, both safari and chrome. Eventually the
         | sound stops and it gets super laggy.
         | 
         | Almost kind of fitting.
        
       | ArlenBales wrote:
       | Unironically, if this was on Steam and monetized through their
       | item shop, it would probably make a fortune. See banana:
       | https://store.steampowered.com/app/2923300/Banana/
        
         | xnx wrote:
         | There is a buymeacoffee link. I'm pretty stingy with donations,
         | but thought this was worth 3 coffees.
        
         | lazzlazzlazz wrote:
         | Banana is used by bots to exploit specific in-Steam tradable
         | items and rewards. It's not a real game.
        
           | bberenberg wrote:
           | Can you explain this a bit more? I know there is a lot of
           | shady stuff happening with Steam tradable items, but always
           | fun to learn about new ones.
        
             | lxe wrote:
             | Looks like NFT nonsense but without the blockchain
        
       | rahidz wrote:
       | Impressed with the effort. The fake crime podcast is gold.
        
         | KMnO4 wrote:
         | It's really well done. At one point the character says
         | something along the lines of "but they would rather do other
         | things, like play on neal.fun instead of going to the amusement
         | park"
        
       | sphars wrote:
       | Oh gosh, just what I needed, another clicker game. This is
       | excellent!
       | 
       | Tip: On Firefox at least, you can right-click the videos (slime,
       | mukbang, etc) and mute them.
        
         | teach wrote:
         | Unfortunately you can't mute the podcast in the same way --
         | that's what finally forced me to close the tab
        
           | mmastrac wrote:
           | I clicked the audio icon on the tab -- it muted the entire
           | thing :)
        
       | JTyQZSnP3cQGa8B wrote:
       | This game has the same old bug of "Left click + Enter key" to get
       | money faster.
        
       | artemonster wrote:
       | buy couple of dvds and resize your tab to be a single pixel wide
       | - infinite points glitch
        
       | seletskiy wrote:
       | Don't blame me.                 setInterval(() => {
       | [...document.querySelectorAll(".upgrade,.loot-box-
       | target,button")].map((e) => e.click()); }, 50)
        
         | rglover wrote:
         | I thought it was insane just hand-clicking but this
         | legitimately made it overwhelming to the point where I had to
         | close the tab.
        
       | davepeck wrote:
       | Cow Clicker 2025, Professional Edition. So good.
        
       | FrustratedMonky wrote:
       | Release the HypnoDrones.
       | 
       | Carpel Tunnel here I come.
       | 
       | Nice.
        
       | BSVogler wrote:
       | Ran into a bug where a double tap zoomed the page and it broke
       | the game as I could not zoom out again. Unfortunately it does not
       | save the progress in a cookie.
        
         | sillysaurusx wrote:
         | Ditto. It was also running at about 3 fps on my iPhone 12 on
         | safari.
         | 
         | It was a nice shopping trip worth of fun though.
        
         | latexr wrote:
         | When that happened to me, a simple [?]0 reset the size.
        
       | blixt wrote:
       | Lovely ending, and I appreciate how short this one is. For me it
       | really does induce some mixed feelings for what we did to the web
       | while at the same time I really enjoyed the nostalgia.
       | 
       | Another game I sunk way too much time into to get to the end is
       | Idle Loops which ends up being kind of like programming once you
       | get deeper into it: https://dmchurch.github.io/omsi-loops/ (There
       | are three versions, all open source on GitHub - this one is the
       | third in the chain of forks, with the most updates)
        
       | andybp85 wrote:
       | whelp this is making this meeting go way faster
        
       | thebirk wrote:
       | Hold Enter, click the reward from the hydraulic press, profit!
        
       | hiroprot wrote:
       | Best way I've found to stimulate quickly, resize your window to
       | be as small as possible, and have lots of bouncing DVDs.
        
         | hiroprot wrote:
         | Level 42 was my limit
        
         | AbraKdabra wrote:
         | This is the way, two minutes and already at a million.
        
         | behnamoh wrote:
         | Also, zoom in the window!
        
         | chrisfosterelli wrote:
         | You can get a massive amount of money with the stock market
         | plugin once you get the cryptocurrency and leverage upgrades.
        
           | pplonski86 wrote:
           | Why do you think that stock and crypto plugins will be very
           | profitable? There are no tools to combine finance data in
           | easy way?
        
         | whereismyacc wrote:
         | I figured like thirty seconds into using the site that resizing
         | it smaller would give me more DVD bounces per second. But then
         | during resizing i kinda cheated myself some points
         | accidentally, and discovered that trick where they're just
         | bouncing on every tick.
         | 
         | Normally I'm a sucker for clicker games, but cheating the
         | progress (even accidentally) always kills the point of it.
        
       | justlikereddit wrote:
       | Ah, a simulation of hell.
       | 
       | 2025 off for a good start in dystopian scinfi tech
        
       | aaroninsf wrote:
       | TIHI
       | 
       | Im lying ILI
        
       | lbrito wrote:
       | Genius
        
       | doawoo wrote:
       | Art
        
       | 01HNNWZ0MV43FF wrote:
       | I feel like a cat that's chasing a laser pointer and knows it's a
       | toy but doesn't mind
        
       | Galpa wrote:
       | I already did a speedrun on it
       | https://www.youtube.com/watch?v=CTIxBBKNz8g
        
       | cscheid wrote:
       | Since we're all sharing clicker games, this one by Frank Lantz is
       | a real classic: https://decisionproblem.com/paperclips/
        
         | tibbon wrote:
         | I wonder if we can get a superintelligent AI to play this one!
        
           | captaincrunch wrote:
           | don't need it - just click the "click" button and then hold
           | down enter.
        
             | riccardomc wrote:
             | That's exactly what a superintelligent AI would say...
        
             | Carrok wrote:
             | You haven't gotten very far if you think that's all the
             | game requires.
        
         | gms7777 wrote:
         | A Dark Room (https://adarkroom.doublespeakgames.com/) is
         | fantastic as well. It's not only a clicker/idle game, but it
         | incorporates the mechanics in an interesting way.
         | 
         | On the whole, I've had to adopt a policy of not even touching
         | clicker games. I find them incredibly addictive, and most of
         | the time I'm not even enjoying the experience or getting
         | anything out of it, I just feel hooked. I'd say Universal
         | Paperclips and A Dark Room were exceptions to that, in that
         | they actually had some depth, strategy, discovery, or story.
         | But even those two I've had to stop myself from replaycing.
        
           | drivers99 wrote:
           | I'll play Universal Paperclips once a year or so when I
           | remember it exists and have nothing I need to do for the next
           | 3-6 hours. So I'd add that as a warning to anyone who wants
           | to check it out: make sure your next 6 hours are ok to spend
           | on it, in case you get sucked in.
        
           | otteromkram wrote:
           | Not available on mobile (except by installing an app).
           | 
           | :(
        
         | thispbowden wrote:
         | Don't forget Kittensgame! - https://kittensgame.com/web/#
        
           | mkoryak wrote:
           | I have not forgotten it. I have been playing it every since I
           | started at google (long build times, ya know?) 7 years ago...
           | 
           | All-Time Stats
           | 
           | Total Years Played 7.951M
           | 
           | Run Number 24
           | 
           | Total Paragon 23.614K
           | 
           | Buildings Constructed 143.148K
           | 
           | Total Clicks 2.411M
           | 
           | Transcendence Tier 25
           | 
           | Challenges Completed 11
           | 
           | I have never cheated in it, or used a script to click things.
        
             | thispbowden wrote:
             | Same to no cheating - Only been playing a couple of years,
             | lots of background.
             | 
             | All-Time Stats Total Kittens 84.84K Kittens Dead 5710 Total
             | Years Played 18.33M Run Number 98 Total Paragon 90.36K Rare
             | Events Observed 22.31M Unicorns Sacrificed 4.20P Buildings
             | Constructed 553.38K Total Clicks 712.37K Trades Completed
             | 2.32G Crafting Times 501.64M Avg. Kittens Born (Per
             | Century) 0.46 Transcendence Tier 27 Challenges Completed 8
        
               | mkoryak wrote:
               | what does Transcendence Tier 27 do for you? there is
               | nothing else after 25 right?
               | 
               | You seem to have done a lot better than me with less
               | clicks.
        
         | 3np wrote:
         | Antimatter Dimensions is another conerstone in the genre.
         | 
         | http://ivark.github.io/
        
           | dta5003 wrote:
           | Don't click it, that's most of a year I'll never get back.
        
         | extraduder_ire wrote:
         | Both in the pretty rare category of clicker games that you can
         | complete and get an ending.
        
         | kristianp wrote:
         | Isn't cookie clicker one of the earliest?
         | 
         | https://orteil.dashnet.org/cookieclicker/
        
       | 01HNNWZ0MV43FF wrote:
       | Needs a URL preview btw
        
       | daRealDodo wrote:
       | I accidentally refreshed the screen, fuuuuuck
        
       | Version467 wrote:
       | I spent an embarrassing amount of time playing this. Eventually
       | it became overwhelming, but for a while it was (un)surprisingly
       | engaging.
        
         | akaike wrote:
         | Same, the true crime podcast is hilarious :D
        
           | duskwuff wrote:
           | [delayed]
        
         | emidoots wrote:
         | It has an ending, so play till the end :)
        
       | vasilzhigilei wrote:
       | This is awesome. Subway surfers immediately made my attention
       | span increase for how long I could tap the button.
        
       | mrmuagi wrote:
       | For fans of clicker games I discovered this site [0] a while back
       | and come back to it every so often to find some great ones.
       | 
       | [0] https://www.incrementaldb.com
        
       | bogtog wrote:
       | This had a really nice length (~1 hour). I was able to wrap up
       | the game quite quickly once I unlocked crypto trading
        
       | captaincrunch wrote:
       | Best way - Click "Click Me" then hold down enter.
        
       | oytis wrote:
       | Why should it collect data for hundreds of partners?
        
       | hooo wrote:
       | Why ... does that feel so good
        
       | landtuna wrote:
       | I clicked once and closed the page because you can't tell me what
       | to do (more than once).
        
       | attentionmech wrote:
       | idk what i am doing but i am hooked on it. it's like as if it's
       | directly interacting with dopamine of my brain.
        
       | laurent_du wrote:
       | Worth every minute, and every cell brain.
        
       | wdfx wrote:
       | Twice I accidentally pull-refreshed on mobile and lost all my
       | progress :(
        
       | vasilzhigilei wrote:
       | I pulled down to reload my email for more dopamine out of habit
       | and it refreshed the page.
        
       | zdc1 wrote:
       | I finished the game without cheating. I felt like a frog being
       | slowly boiled (and it really does feel like you're boiling at the
       | end). It's quite the journey...
       | 
       | I love how everything here isn't even farfetched. It's just
       | standard YouTube and TikTok content. The red notification bubbles
       | were also a nice touch, I felt myself really drawn to those, and
       | if I think back, I guess that's the earliest example I can recall
       | of where these patterns all started: Facebook's little red
       | notification bubble
        
         | Petersipoi wrote:
         | As far as clickers go, finishing this game without cheating is
         | very easy. Only takes like 20-30 min. But nonetheless, it was
         | enjoyable. Really regretted clicking the subway surfer wormhole
         | button. Luckily that was right at the end.
        
           | p0w3n3d wrote:
           | How much does it require to finish? I mean how many
           | stimulation points?
           | 
           | I gave up when I bought auto hydraulic press.
        
             | SparkyMcUnicorn wrote:
             | Crypto investing is where the points really start to fly,
             | mass clicking buy below $10k selling above $20k. Game
             | finished pretty quick after that.
             | 
             | Edit: Just beat it in 19 minutes. Feel like you can't
             | finish it much quicker than that without cheating.
        
               | joseda-hg wrote:
               | Depending of your definition of cheating, resizing the
               | window is a good passive way, specially after the DVD
               | upgrade
        
             | tavavex wrote:
             | The last, and most expensive item requires 2M stimulation,
             | but I think you need to buy most of the preceding items to
             | get to it.
        
             | latexr wrote:
             | You need 2,000,000 stimulation points for the last item
             | which wins the game. It sounds like a lot, but by that
             | point you'll be generating an insane amount of points per
             | second and passive consumption is worth more than clicking.
             | It does get overwhelming, at one point I had to mute the
             | sound for a minute or two before resuming.
             | 
             | If you want to know what the last item is, rot13 the next
             | paragraph (https://rot13.com/ is an easy way to do it):
             | 
             | Gur ynfg vgrz vf "tbvat gb gur bprna". Gur tnzr jneaf lbh
             | gurer vf ab tbvat onpx nsgre gung. Vg fjvgpurf gb n pnyzvat
             | ivqrb bs jnirf ba gur ornpu, jvgu perqvgf.
        
               | p0w3n3d wrote:
               | Or                 tr 'A-Za-z' 'N-ZA-Mn-za-m'
               | 
               | If one is on computer or has access to shell from phone.
               | 
               | Gunaxf!
        
             | jakeydus wrote:
             | you can see the credits by paying 2m points so depending on
             | your definition of winning -\\_(tsu)_/-
        
           | Applejinx wrote:
           | I had to restart because I unwittingly clicked the mukbang
           | guy too early: can't handle him unless he is drowned out by
           | everything else. By contrast I enjoyed the wormhole button.
           | Kind of the whole point of the experience, liked it way
           | better than certain noises :)
        
         | drivers99 wrote:
         | Jonathan Blow had a great (imho) rant about those type of
         | notifications that someone clipped from one of his live
         | streams. (Warning: strong language.)
         | https://www.youtube.com/watch?v=L9nmCIrs7HI
        
         | echelon wrote:
         | > I felt like a frog being slowly boiled
         | 
         | This game is an excellent simulation of what ADHD feels like,
         | especially if you're putting off multiple critical tasks.
        
       | coldfoundry wrote:
       | If you are interested in seeing what the depth of the game is and
       | you are on desktop, unlock the hydraulic press by holding "enter"
       | after clicking on the "click" button for easy currency, then
       | after unlocking, do the same by clicking on the +1,000 simulation
       | redemption (holding enter afterward) once you go through one
       | hydraulic press animation. You will gain 100,000 simulation a
       | second!
       | 
       | Fun game, love incrementals.
        
       | eigenvalue wrote:
       | Wow, that was amazing. This is honestly a better piece of
       | contemporary art (in terms of making you think about modern life
       | and what is happening to our environment, the impact on
       | ourselves, our kids, etc.) than most of what you might see at a
       | fancy art gallery or a contemporary art museum in NYC.
        
         | echelon wrote:
         | Neal has continually outdone himself with every single release.
         | Everything he makes is a labor of love and is so special and
         | deserving of attention. From the factual stuff like "The Size
         | of Space" and "Deep Sea", to the more amusing "Absurd Trolly
         | Problems", "The Password Game", and so on. It's all so good and
         | feels like a gift to the internet.
         | 
         | Stimulation Clicker's social commentary has to the best thus
         | far. I know click games are a thing, but to combine that
         | mechanic with a parody of the state of the modern attention
         | economy is just pure art.
         | 
         | Neal, if you're reading HN, you rock. Please know how
         | appreciative we are.
        
           | engineer_22 wrote:
           | https://buymeacoffee.com/neal
        
         | diggan wrote:
         | > This is honestly a better piece of contemporary art (in terms
         | of making you think about modern life and what is happening to
         | our environment, the impact on ourselves, our kids, etc.)
         | 
         | Zooming out, I think games in general is in a much better
         | position to do this, as a medium, compared to the alternatives
         | TV, movies and music.
         | 
         | I guess mainly because it's interactive, but it also feels like
         | it can be broader than the other mediums, like on one hand you
         | have Idle/Clicker games like these, and on the other the huge
         | blockbuster AAA games.
        
         | marifjeren wrote:
         | You'll never see games at fancy art galleries or contemporary
         | art museums in NYC because games are too accessible
        
           | tomjakubowski wrote:
           | I've seen and played games at the Cooper Hewitt Museum in
           | NYC. Maybe I got lucky but it's one of like three museum
           | visits I've ever done as a tourist in the city.
        
           | raimondious wrote:
           | Except perhaps the most well known contemporary art museum in
           | the world: https://www.moma.org/magazine/articles/798
        
           | NoboruWataya wrote:
           | Rather, I think they are not accessible enough. A picture on
           | a wall, a movie or music can be experienced by hundreds or
           | thousands of people all at once. Games in an art gallery have
           | a much lower natural limit to the number of people who can
           | interact with them simultaneously (at least in the same
           | physical space). Sure, you can watch others do it, but that's
           | not really the same thing (it's more like watching
           | performance art than playing a game).
           | 
           | I have in fact been to art galleries which had interactive
           | game-like exhibits. I basically never got to interact with
           | them because, lo and behold, there was a long queue.
        
         | alanbernstein wrote:
         | For the live-action, logical conclusion of this concept, watch
         | HYPER-REALITY https://www.youtube.com/watch?v=YJg02ivYzSs
        
           | btown wrote:
           | > 8 years ago
           | 
           | Sci-Fi Author: In my book I invented the Torment Nexus as a
           | cautionary tale
           | 
           | Tech Company: At long last, we have created the Torment Nexus
           | from classic sci-fi novel Don't Create The Torment Nexus
           | 
           | (via https://x.com/AlexBlechman/status/1457842724128833538?la
           | ng=e... )
        
       | benbojangles wrote:
       | they should use this to create jobs
        
       | gordondavidf wrote:
       | 1) wow, what a great piece of art.
       | 
       | 2) Buy as many DVDs as possible and shrink the size of your
       | window. Instant win.
        
       | twohaibei wrote:
       | Emails are so funny... :)
        
       | emddudley wrote:
       | I'm embarrassed to admit it but I found out this game has an
       | ending.
        
       | TZubiri wrote:
       | I feel personally attacked by some of the upgrades.
        
       | raviisoccupied wrote:
       | I hated that I loved this - great concept.
        
       | yuvalr1 wrote:
       | I really don't know if I could survive nowadays internet without
       | uBlock. The picker functionality just changes the internet for
       | me. I can make most of the noise disappear.
        
       | buryat wrote:
       | If you want to speed run it                 let max = 1000000;
       | let btn = $('.main-btn');       function cl() {
       | btn.click();         max--;         if (max > 0) {
       | setTimeout(cl, 1)         }       }       cl()
        
         | buryat wrote:
         | I ended up stopping the execution using max=10 and then
         | removing annoying elements using the web inspector and keep
         | running. I really liked the subway surfers though
        
         | Terr_ wrote:
         | A small improvement would be to stop based on the balance,
         | rather than a number of clicks, to avoid going into ludicrous
         | Yes JS Numbers Are All Floats territory.                 let
         | max_amt = 2000000000*2; // Twice most expensive item       let
         | btn = $('.main-btn');       function cl() {
         | btn.click();         let curr = $(".main-stat-
         | num").innerText.replace(/\D/g, '');         if (curr  <
         | max_amt) {            setTimeout(cl, 1)         }       }
         | cl()
        
       | DearNarwhal wrote:
       | This site + Neal's other stuff is pretty cool. I wonder if he
       | makes it in vanilla JS.
        
       | Terr_ wrote:
       | The skywriter VPN ads are one of the few real links, apparently.
        
       | nsypteras wrote:
       | Reminds me of a modern version of The Entertainment from Infinite
       | Jest.
        
       | dachris wrote:
       | It feels like this quote from "Ready Player One" (2018 film)
       | 
       | "Once we can roll back some of Halliday's ad restrictions, we
       | estimate we can sell up to 80% of an individual's visual field
       | before inducing seizures"
        
         | 01HNNWZ0MV43FF wrote:
         | Ow, My Balls
        
         | otteromkram wrote:
         | > 2018 Film
         | 
         | It was also a great book!
        
           | floren wrote:
           | Well, you're half right -- it was a book.
        
       | pseudomode wrote:
       | 1 upvote point from me!
        
       | simpsond wrote:
       | I needed the ocean at the end. It's a very good game. The
       | variable reward and quick repeatability captured me... It
       | showcases what we are exposed to in a condensed manner.
        
       | charlieyu1 wrote:
       | I have a lot of fun with incremental games recently
        
       | Eji1700 wrote:
       | Reminds me of a story I heard as a kid.
       | 
       | Short version, guy can't sleep. Someone tells him get a dog. Dog
       | barks, still can't sleep. Well you'll also need a blah... repeat
       | until the man has a small farm of loud animals going. Then
       | finally "get rid of them" and suddenly it's all so quiet again.
       | 
       | It's pretty fascinating how much more calm everything seems when
       | you finish/stop this game
        
       | simonsarris wrote:
       | possibly the first good website of this decade
        
       | adamtaylor_13 wrote:
       | The "Meditation" one made me chuckle. "Relax your mind"...
       | 
       | As you wage all-out war on your senses.
        
         | duskwuff wrote:
         | Not to mention the "faster meditation" upgrade, which plays its
         | audio at 2x speed. (You know, so that you can relax faster.)
        
           | adamtaylor_13 wrote:
           | It's all about the destination, not the journey!
        
       | atorodius wrote:
       | Can't say anything but I FRIGGING LOVED THIS
        
       | danvoell wrote:
       | My finger hurts
        
       | hoseja wrote:
       | I really wanted the pillow.
        
       | bbno4 wrote:
       | I managed to cheat this by buying a bunch of DVDs and making my
       | window as small as possible, meaning they hit the edges much more
       | often and gained me infinity stimulation.
        
       | uludag wrote:
       | This game is truly a work of art. I literally got a migraine
       | playing this game though and couldn't finish it unfortunately.
       | This is the second piece of media to do this to me behind
       | Koyaanisqatsi... now that I think of it, this seems like a modern
       | interpretation of the film Koyaanisqatsi.
        
       | devin wrote:
       | I was doing okay until the wormhole, and then I actually started
       | to feel ill.
        
       | aaurelions wrote:
       | Behind such simplicity at first lies incredible work.
        
       | lxe wrote:
       | This slowly increases your blood pressure and heart rate.
        
       | dangoodmanUT wrote:
       | this is so meta i love it
        
       | Geste wrote:
       | Maybe I need a dumbphone, after all...
        
       | atum47 wrote:
       | On mobile I can just touch and drag my thumb around the button
       | and it trigger several clicks.
        
       | easterncalculus wrote:
       | For a 20-something guy this is basically what using the internet
       | is like now. Incredible.
        
       | zzzzrrrt wrote:
       | I was about to scoff at this and thought "Ugh, another cookie
       | clicker", but then I started playing it. I'm glad it is quick
       | because my head was going to explode. It is pretty damn brilliant
       | take on today's stimuli overload. I think it is more a piece of
       | art than a game. I was able to win quickly once I got crypto
       | because it was bouncing from $400 to $50,000, but I almost barfed
       | because there was SO much going on. Well done.
        
       | nixosbestos wrote:
       | oh my god the murder podcast mentions a hydraulic press death.
       | 
       | best thing in a while, bravo.
       | 
       | EDIT: I really wish the still-locked achievements gave a
       | hover/hint. I simply can't figure out what these missing
       | achievements are, and it looks like the count is wrong. Also, I
       | wish I could revive my chicken. :(
        
       | say_it_as_it_is wrote:
       | Is this an adderall thing?
        
       | albus0x wrote:
       | "Impressive. Very nice" Finished without cheating. But halfway
       | disabled sounds. It is too much. You can easily finish the game
       | by buying stocks, especially bitcoin. No cheating needed, was
       | super simple. But great nonetheless.
        
       | whalesalad wrote:
       | I crashed it by giving the button an ID and running this:
       | for (let i = 0; i < 100000; i++) {
       | document.getElementById("foobar").click();         }
        
       | markusw wrote:
       | My pulse is still higher than usual. We just spent an hour on
       | this. This is an art game. :D Thank you!
        
       | allemagne wrote:
       | This is a fun clicker game whose point seems cynical and self-
       | defeating on multiple levels.
       | 
       | Despite the HN comments complaining about it being overwhelming
       | and a dark reflection of how awful and distracting the internet
       | is, clearly enough people enjoyed it to get to the front page.
       | The stimulation torture wasn't really torture, but another level
       | to the game.
       | 
       | All the content creators whose inclusion at first seems like an
       | indictment of the kinds of internet videos that lead to addiction
       | or overstimulation also all get a pleasant shout-out which seems
       | silly. Are these supposed to represent what's awful about the
       | internet?
       | 
       | EDIT: To hammer the dissonance home, at the end of the game we
       | are met with a calming ocean scene that I'm guessing the average
       | player appreciated for about thirty seconds before clicking away.
       | 
       | To me, this whole exercise doesn't reflect how distorted humanity
       | has become because of technology, but of how humans refuse to
       | look themselves in the mirror.
       | 
       | We want to be the kind of people who buck the mold and escape
       | systems of control, so that we can properly enjoy things like
       | waves of the ocean, but at any point during this game we could
       | just open a new tab and watch the ocean on a YouTube livestream.
       | Instead we spend an hour clicking and advancing this manic stream
       | of chaos.
       | 
       | What's more human, then: calmly watching the waves crash against
       | the beach, or clicking buttons trying to win and discover what's
       | at the end of a silly game?
        
         | ertgbnm wrote:
         | These trends wouldn't be trends if they didn't work. The game
         | can be awful and distracting, yet still succeed at garnering
         | engagement. Not just in spite of the stimulation but partially
         | due to the stimulation. It's not self defeating or
         | hypocritical, it's a bad thing, an indictment, and also
         | engaging all at the same time.
        
           | allemagne wrote:
           | It got me to think and engage, so already I think it succeeds
           | at being a great piece of art.
           | 
           | But is "overstimulation" ... "bad", according to the overall
           | message? Is this game, livestreamer Ludwig, and all the
           | achievements part of the problem being highlighted? (Not to
           | mention the mean-spirited Mindspace parody) If you get enough
           | stimulation here, it just seems like you get to cash it in so
           | that you can advance to a state of higher enlightenment
        
         | rottencupcakes wrote:
         | It's not self-defeating, it's a commentary.
         | 
         | I've built up a reflex to leave any sort of overstimulatory
         | atmosphere. I don't watch short form videos and leave any page
         | that causes high levels of stimulation (Temu's spinner stops me
         | from shopping there, for example).
         | 
         | I quit this game after about 10 minutes when it hit a comical
         | level of stimulation and still upvoted this. I loved the
         | commentary because the game seemed to follow the natural
         | "evolution" of the web, straight to the point where every app
         | has attached mini games and multiple in-game currencies.
         | Listening to the man popping his beer can and pouring it at the
         | same time as a live police scanner was truly dystopian but also
         | feels like a daily occurrence in modern society.
        
           | allemagne wrote:
           | I think it's great that you didn't really have a stomach for
           | the absurd level of noise and flashing lights, but I just
           | don't think it's a moral victory that people should
           | necessarily strive for.
        
           | aszantu wrote:
           | I think I quit after the DVD sounds
        
           | nineteen999 wrote:
           | You lasted 10 minutes? I lasted about 30 seconds. Life is too
           | short.
        
         | zemo wrote:
         | you're looking at it from a framework that there's a "right"
         | way to interpret a given piece of art, or that a given piece of
         | art has "a point" instead of "a set of ways in which people
         | interpret it". You're describing one way of interpreting it and
         | then leveling a charge against the piece when, in reality, that
         | charge should be leveled at that interpretation.
        
           | allemagne wrote:
           | I do believe there's an intended interpretation or "point",
           | and that's what I'm commenting on. Do you disagree with this?
        
             | zemo wrote:
             | are you asking about this specific piece or about art in
             | general? Either way yes I disagree.
             | 
             | I don't know the author of this work. I don't know what
             | they intended, so I can't comment on their intentions. I
             | don't know if there's an "intended interpretation" or not,
             | I don't know what that intended interpretation is, I don't
             | know if it lines up with the interpretation you described.
             | If the author intended for a specific, singular
             | interpretation, I would reject that; any interpretation is
             | just one of many. Some interpretations make more sense than
             | others, and how a piece is interpreted can easily change
             | from person to person, or even over time for a single
             | person. Whatever you get out of it: it's true that that's
             | what you got out of it.
        
         | Centigonal wrote:
         | I think work that contemplates a social phenomenon without
         | driving home any particular opinion or moral can still be
         | interesting.
        
         | TeMPOraL wrote:
         | > _at any point during this game we could just open a new tab
         | and watch the ocean on a YouTube livestream._
         | 
         | That's a great observation.
         | 
         | I'm not sure how to phrase this exactly, but there's something
         | going on for at least some people - definitely for me - that
         | the thing we're seeking refuge in are given meaning by the
         | things we're seeking refuge from. Like you said, at any point
         | during the game - or before, or after - I could open a new tab
         | and watch the ocean on YouTube, or even watch the same thing
         | that was the ending of the game. Except, _obviously_ , I
         | wouldn't, because _why would I_? It would be totally random and
         | arbitrary, a kind of plot _non sequitur_ you 'd complain about
         | if it was a piece of fiction. This ocean scene only makes sense
         | as an ending of this game, as a refuge, a contrast, a
         | punchline. It's the stimulation game preceding it, that gives
         | meaning to the ending.
         | 
         | I've noticed I often feel similarly about many hobbies,
         | interests, tasks, - heck, even people - they rapidly stop being
         | interesting once I don't have any stressing obligation I should
         | be working on instead.
         | 
         | (My HN comment history, too, is strongly and positively
         | correlated with amount of stuff I should be doing instead in my
         | life, but not necessarily want to.)
        
         | firebaze wrote:
         | This is so German
        
         | jal278 wrote:
         | > Despite the HN comments complaining about it being
         | overwhelming and a dark reflection of how awful and distracting
         | the internet is, clearly enough people enjoyed it to get to the
         | front page.
         | 
         | Is this like a massive HN wooosh -- how can this be the top-
         | voted comment?
         | 
         | From Neil Postman's 1985 "Amusing Ourselves to Death":
         | 
         | > "With television, we vault ourselves into a continuous,
         | incoherent present."
         | 
         | > "Spiritual devastation is more likely to come from an enemy
         | with a smiling face."
         | 
         | It's less about whether we "enjoy" the stimulation, more about
         | what kind of people we become when we lose ourselves in this
         | bizarre sea of superstimuli. We're like reinforcement agents
         | creating adversarial examples for each other, drawing ourselves
         | further out of any sort of meaningful life, into a fever dream
         | where the most desirable job for the next generation is to be
         | famous for being famous [1] rather than do anything for any
         | kind of deeper purpose.
         | 
         | [1] https://www.entrepreneur.com/business-news/what-is-gen-zs-
         | no...
        
           | afpx wrote:
           | I like your description. I sometimes wonder if the final
           | equilibrium state will be most people working on addictive
           | products and the rest working on addiction treatment.
        
         | taneq wrote:
         | Spoiler warning OMG. :P
        
       | dachris wrote:
       | Windows 12 sneak preview
        
       | simpaticoder wrote:
       | Wonderful comment on our noisy world. Highly recommend some sort
       | of warning for users, particularly the subway surfer wormhole.
       | I'm not light sensitive but even I now have a headache.
        
       | ic4l wrote:
       | In case you are wondering this actually beats the game:
       | setInterval(() => Array.from(document.querySelectorAll('.main-
       | btn, .upgrade-icon, .press-collect, .press-btn,
       | .collect')).forEach(item => item.click()), 50);
       | 
       | After around level 40 things get very very slow.
        
       | kkarpkkarp wrote:
       | such sites isn't fun anymore since I've discovered after the
       | first click you have to just press enter key and do not release
       | it
        
       | navane wrote:
       | I'm going way too hard on this. Help.
        
       | itissid wrote:
       | more fun at https://ncase.me/
        
       | sprokolopolis wrote:
       | This is reminding me of an ascii art game called Candy Box. It
       | begins very minimal like this, but unfolds into a wonderfully
       | imaginative RPG game.
       | 
       | https://candybox2.github.io/candybox/
        
       | blueaquilae wrote:
       | This is a great piece of art, it has a message and it capture
       | you. When you get the final message you feel dumb. Thanks for
       | this original piece!
        
       | uptownfunk wrote:
       | This is insane. We are wired so strangely.
        
       | p0w3n3d wrote:
       | I have a serious question. If I know someone who plays such type
       | of games, should I worry about his health?
       | 
       | I mean games that do not require to make any decisions at all or
       | little as possible - similar to this one. Just numbers going up
        
       | NoboruWataya wrote:
       | Why does this feel like the most productive thing I've done all
       | day?
        
       | 4b11b4 wrote:
       | This really drives home the point eh?
        
       | johnneville wrote:
       | i went into this expecting a quick, shallow, PoC game to make a
       | fast point. i was rewarded as the game continued to add
       | incredible depth, showing real care and thought. if there's one
       | thing i can recommend, it's to read all the emails. they are
       | hilarious and gave me the most joy. i burst out laughing while
       | reading some which took me over my stimulation threshold and
       | allowed me to fully embrace the absurdity of the entire thing
       | (which i was initially playing somewhat competitively).
        
       | OpFour wrote:
       | Ha! Level 32 bitches! Mmmm... I'm now sitting on the beach,
       | enjoying the quiet...
        
       | sharkweek wrote:
       | Neal.fun keeping weird internet alive, one micro game at a time.
       | 
       | Other favorites:
       | 
       | * Absurd Trolley Problem: https://neal.fun/absurd-trolley-
       | problems/
       | 
       | * Password game: https://neal.fun/password-game/
        
       | ewhanley wrote:
       | This is a Black Mirror level hellscape. It really does capture
       | the overstimulation of the modern world without filters. I found
       | myself simultaneously anxious and inclined to keep clicking so I
       | can unlock the next tier. It's over the top but not by much.
        
       | utopcell wrote:
       | Oh no. Last time [1] I wasted half a day clicking on buttons.
       | There were some aliens, some AI stuff, then something happened to
       | (this) universe. Never again!
       | 
       | Many years back, someone had made a clicker parody game
       | internally at Google (go/swe-simulator-game). You clicked to
       | write CLs, DDs, build a team, get into committees, get promoted.
       | I wish that was made available externally, it was hilarious and
       | painful at the same time.
       | 
       | [1] https://www.decisionproblem.com/paperclips/
        
       | ayaros wrote:
       | See also: Antimatter Dimensions, Universal Paperclips, and Candy
       | Box 1 & 2.
        
       | 31337Logic wrote:
       | Brilliant!!
       | 
       | Thank you!
        
       | CodeWriter23 wrote:
       | As a 5 Time World Universal Paperclip Champion, I think this game
       | is garbage.
        
       | wcfrobert wrote:
       | I had to stop my lofi Spotify playlist and my Pomodoro timer to
       | play this game... This is a work of art!
        
       | Nekorosu wrote:
       | It took some effort to escape this trap. :D Great!
        
       | nidnogg wrote:
       | I was having a pretty bad day at work and this brightened me up.
       | Thanks!
        
       | StefanBatory wrote:
       | It is very scary for me because I... actually enjoyed it.
       | 
       | I know the point the game was making. And that's why it scares me
       | even more.
        
       | anonyonoor wrote:
       | I accidentally got addicted to crypto trading and made 34 million
       | stimulation before I realized there was a "win game" button.
       | 
       | I guess this game is more representative than we'd like to think.
        
       | pprunty wrote:
       | dopamineeeee come to meeeeee
        
       | timzaman wrote:
       | fantastic. very interactive and artistic. fun game almost.
        
       | snake42 wrote:
       | I finished the game and immediately went to pick up my phone to
       | check Instagram. Before I started I had just been thinking about
       | how my lack of capacity to focus has been causing me to get
       | nothing done. Not sure how to escape/re-train myself.
        
       | bijant wrote:
       | window.$nuxt.$children[1].$children[0].$children[0].stimulation =
       | 999999
        
       | codethief wrote:
       | Unfortunately, at some point (while I was getting 5-10k SPS),
       | there was this blue droplet(?) (for a lack of a better word)
       | passing down my screen. Tapping it crashed the game for me on
       | Firefox for Android in the sense that pretty much everything
       | turned non-responsive after that. :\
       | 
       | EDIT: Almost crashed Chromium on Android / Vanadium, too.
        
       | cess11 wrote:
       | That was fun, can't wait for more content!
       | 
       | Until then I'm returning to http://trimps.github.io/.
        
       | emidoots wrote:
       | This is so toxic, I love it! Great work, love that it has an
       | ending. Donated a bit to you as well.
        
       | EcommerceFlow wrote:
       | I think I'd get addicted to a fake crypto trading game
        
       | Aeolun wrote:
       | My 6 year old son was entertained for about 2 minutes. Not enough
       | stimulation in this one.
        
       | 4ggr0 wrote:
       | i finished the game in 20mins, got a headache now. very creative,
       | i like it.
       | 
       | what happens after you buy the trip to the ocean? the game hung
       | up at this point on my phone, seemed to use a lot of RAM. lots of
       | animations were lagging from quite early on.
        
       | StevenNunez wrote:
       | That was delightful.
        
       | mansilladev wrote:
       | Anyone get to Zombocom level?
        
       | sergiotapia wrote:
       | Thank for the stimulation!
        
       | rwesty wrote:
       | I was able to find a bug to get lots of clicks. Buy at least one
       | bouncing DVD, open dev tools into responsive mode and make the
       | screen width 52pixels (the lowest allowed). The DVDs will then
       | bounce with each frame, racking up a bunch of points.
        
       | joshchernoff wrote:
       | setInterval(()=>{$0.click()}, 1); and weeeeeee
        
       | kernelguardian wrote:
       | const button = document.querySelector(".main-btn");
       | 
       | if (button) { const clickButtonMultipleTimes = async () => {
       | while (true) { const userInput = prompt("Enter the number of
       | times to click the button (or type 'exit' to stop):");
       | if (userInput === null || userInput.toLowerCase() === 'exit') {
       | alert("Exiting the click process.");             break;
       | }                const clicks = parseInt(userInput, 10);
       | if (isNaN(clicks) || clicks < 0) {             alert("Please
       | enter a valid non-negative number.");             continue;
       | }                for (let i = 0; i < clicks; i++) {
       | button.click();           }                alert(`Clicked the
       | button ${clicks} time(s)!`);         }       };
       | clickButtonMultipleTimes();
       | 
       | } else { alert("The button with class 'main-btn' was not found on
       | this page."); }
        
       | t0wk wrote:
       | Well done Neal and team. I clicked around and chuckled at the
       | obvious stimulation "memes", but quickly felt a compulsion to
       | "win". Ended up scoring huge with the crypto mini game and
       | unlocked everything. I'd say the biggest surprise was clicking on
       | the ocean without thought (since I was mindlessly clicking at
       | everything), and was left a bit disappointed that it ended.
       | Lesson learned: Read everything carefully before clicking.
        
       | SebastianSosa wrote:
       | Neal.. screw you. Youve robbed me of 15 mins. So far....
        
       | nexoft wrote:
       | I was sucked in it for 1 hour
        
       | dandigangi wrote:
       | This was entertaining as all hell.
        
       | AirMax98 wrote:
       | I'm blown away. Literally laughed out loud when the lo-fi beat
       | kicked in. Neal has outdone himself here.
        
       | klik99 wrote:
       | Really wonderful, worth playing towards the end!
       | 
       | I remember cookie clicker taking days to finish when it first
       | released, I like this is a self-contained experience that ends,
       | and really generates the kind of anxiety it's trying to comment
       | on by the end, and then gracefully steps away at the right time.
        
       | fl1pper wrote:
       | that's very fun! good job!
        
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       (page generated 2025-01-06 23:00 UTC)