[HN Gopher] Doom, the Gallery Experience
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       Doom, the Gallery Experience
        
       Author : anigbrowl
       Score  : 504 points
       Date   : 2025-01-06 04:53 UTC (18 hours ago)
        
 (HTM) web link (bobatealee.itch.io)
 (TXT) w3m dump (bobatealee.itch.io)
        
       | waltbosz wrote:
       | Love the glass of wine.
        
         | anigbrowl wrote:
         | It's a rather cheeky little vintage.
        
           | pak9rabid wrote:
           | I'll be happy just as long as it doesn't taste like orange
           | drink fermented under a radiator.
        
         | Corrado wrote:
         | The beer is better. lol
        
       | smusamashah wrote:
       | There is some visibility issue on mobile. Things are only visible
       | at a certain angle or distance. Otherwise it's just white.
        
         | anonzzzies wrote:
         | On IPhone (ios 18) it works perfectly. What are you using?
        
           | smusamashah wrote:
           | Chrome on Android 14 (Pixel 4a).
        
             | vardump wrote:
             | Worked fine on an old Samsung S20+, running Android 13.
        
             | beej71 wrote:
             | Also doesn't work correctly for me on Chrome Android 13 on
             | a 4a. Missing terrain.
             | 
             | But it works on Firefox! :)
        
       | 01HNNWZ0MV43FF wrote:
       | Hilarious! On Firefox on Linux, it's constantly turning to the
       | right slightly... maybe cause I pregamed too hard?
        
         | okwhateverdude wrote:
         | If you go full screen the drift stops
        
       | seqizz wrote:
       | It gives an uneasy feeling. I guess my mind expect something to
       | pop up that I need to shoot.
        
         | LincolnedList wrote:
         | Or at least spill wine in their face
        
           | gadders wrote:
           | There is a Just Stop Oil version where you can throw a bucket
           | of orange paint over the paintings /s
        
             | excalibur wrote:
             | It would be awesome if you could play as The Joker and
             | "improve" all the paintings.
        
       | stevebmark wrote:
       | It was fun to get to 100% completion and find all the secrets!
        
       | j45 wrote:
       | Inspiring.
       | 
       | This might be the first "virtual meeting environment" I've wanted
       | to invite people to.
       | 
       | Who wouldn't attend this instead of a luma or something virtal
       | conferency.
       | 
       | Or collect all the food samples at a virtual costco.
       | 
       | The graphics leave enough to the imagination and for
       | conversation.
       | 
       | Need to get webrtc pushing into it.
        
       | block_dagger wrote:
       | A BFG easter egg that destroys the paintings would be a welcome
       | addition.
        
       | rcarmo wrote:
       | This is exactly the kind of silliness that I needed before going
       | back to work today.
        
       | stuaxo wrote:
       | Nice work, hopefully someone ports this to a .wad
        
       | marsantwo wrote:
       | Nice, awesome way to get some culture through to the Roblox
       | generation. and fun reminiscing for the parents on the countless
       | hours spent battling pixelated demons.
       | 
       | bug report -> Missing back button on the options screen, unable
       | to change any options or return back to the main menu
        
         | mattlohkamp wrote:
         | fyi it's not intuitive but you can right click to go back from
         | there
        
       | re wrote:
       | The eight medals (had to peek at the source to confirm a couple
       | of them):
       | 
       | rot13 for spoilers: Svaqvat nyy vafvtugf (cerfhznoyl vagrenpgvat
       | jvgu nyy negvsnpgf), cvpxvat hc nyy vgrzf, chepunfvat gur pbeerpg
       | vgrzf gb fcraq nyy zbarl (999 qbyynef), svaqvat nyy guerr
       | frpergf, trggvat gb gur rkvg dhvpxyl (<20 frpbaqf), qevaxvat 64
       | tynffrf bs jvar, trggvat gb gur rkvg fybjyl (>15 zvahgrf),
       | pbzcyrgvat gur tnzr jvgu "Qbbz Zhfvp" ghearq ba
        
       | sorennielsen wrote:
       | I absolutely love this!
        
       | AshleysBrain wrote:
       | Shameless plug, but I'd just like to point out this was actually
       | made in our game creation software Construct 3!
       | (https://www.construct.net)
       | 
       | It's mainly focused on 2D, but we have been adding some 3D
       | features over the years that can handle retro-style content like
       | this, although I'd speculate this is based on some kind of
       | raycasting technique rather than true 3D.
        
         | Sharlin wrote:
         | I mean, it wouldn't be DOOM if it weren't raycast :)
         | 
         | I'm actually surprised that this wasn't just running (a port
         | of) the original DOOM engine - or maybe it does, at least the
         | renderer? I don't know if that's possible with Construct.
        
           | kfuse wrote:
           | Doom doesn't use raycasting, it uses binary space
           | partitioning.
           | 
           | From the description it seems to be a DOOM clone. Physics
           | feels a bit off, but all the little details may trick you
           | into believing that it's the real thing.
        
             | bzzzt wrote:
             | Doom uses both: binary space partitioning to find the
             | visible surfaces then casting rays to draw the textures.
        
               | cyberax wrote:
               | It doesn't. Doom uses BSP to precisely determine which
               | columns of textures it needs to render.
               | 
               | It's faster than raycasting, so this was even used in
               | Wolf3D port to GBA.
        
         | hyperman1 wrote:
         | Cool. After all these years, we finally have an example that
         | answers 'But can it run Doom' with a clear No.
        
       | LightBug1 wrote:
       | Imagine the efficiencies gained over the years if, for all of
       | these kind of ideas (online galleries, games, real estate agent
       | online viewings, etc, etc), we had just open-sourced the Doom UI
       | ... the front page of all online 3D interaction ... I think we'd
       | be a step forward in our evolution!
       | 
       | The wine glass is chef's-kiss ...
       | 
       | * grabs a BFG9000 ahead of entering an online Open House *
        
         | rzzzt wrote:
         | 1997 would have been an ideal year for this to happen (except
         | for the sound engine): https://github.com/id-
         | Software/DOOM/blob/a77dfb96cb91780ca33...
        
       | codetrotter wrote:
       | Here's a recorded video of someone else playing it, for anyone
       | interested to see what it's about and how it looks:
       | 
       | https://youtu.be/WiqaloIBsvE
        
         | distances wrote:
         | And for those who missed the big blue button, you can sip the
         | wine in your browser, no download needed.
         | 
         | Worked very well with Firefox for Android.
        
         | tim333 wrote:
         | It's nice and that but I still feel there should be a way to
         | shoot people.
        
       | mothergreen wrote:
       | how did you create those 8bit style graphics of the exhibits?
        
         | Gormo wrote:
         | Looks like heavily pixellated 24-bit art to me.
        
       | wissio wrote:
       | Player character is constantly spinning clockwise if mouse input
       | is enabled
        
       | sebastianconcpt wrote:
       | I've found the random cash available in the gallery pretty
       | inviting but the mixing of beer and wine was offensive XD
       | 
       | Great job guys, that was awesome!
        
       | magic_smoke_ee wrote:
       | If only imps were transformed into tux- and monocle-wearing
       | patrons.
        
         | rzzzt wrote:
         | "Quite." _shoots fireball_
        
       | 5- wrote:
       | great work!
       | 
       | as others have mentioned, it's surprising this isn't an actual
       | doom wad.
       | 
       | the choice of objects is also surprising to me: these are
       | masterpieces from the met, rather than the 'contemporary art'
       | slop i would associate with the (per the readme) ' _wonderfully
       | pretentious world of gallery openings_ '.
        
       | RamboRogers wrote:
       | I didn't know this was missing in my life. I might need to go to
       | a real museum.
        
       | erickhill wrote:
       | After having just returned from Paris and visiting the Louvre,
       | seems I should be body surfing over hordes of museum attendees
       | all taking photos of art with their cellphones at some level.
       | 
       | Clicking on each piece in the museum for a close-up is brilliant.
        
       | thatjoeoverthr wrote:
       | Where's the museum with wine? This is missing from society. Where
       | do I find this?
        
         | nine_k wrote:
         | Not museums on public days but galleries, especially during
         | openings of new expositions, with admission by invitation.
         | 
         | Museums, galleries, or any other art-related places with wads
         | of cash lying around _are_ pure fantasy though. Alas.
        
           | pwdisswordfishz wrote:
           | > wads
           | 
           | This is not a WAD, though
        
             | nine_k wrote:
             | Heh, what's a Doom level if it's not a WAD?
        
               | Phrodo_00 wrote:
               | Yeah, that's what the post means. This is not a Doom
               | level.
        
       | bitwize wrote:
       | See also Bubsy 3D: Bubsy Visits the James Turrell Retrospective.
       | 
       | https://bubsy3d.com/
       | 
       | From the creators of Sonic Dreams Collection!
        
       | alejoar wrote:
       | Try using Shazam on the music, interesting result..
        
       | mr-ron wrote:
       | This type of experience was literally the main driver of me
       | getting a Quest 2 at the beginning of covid. Its remarkable how
       | FEW experience there are like this out there.
        
         | bityard wrote:
         | You bought a Quest 2 to enjoy satirical retro game mods?
        
           | mr-ron wrote:
           | To enjoy virtual museum experiences
        
       | underlipton wrote:
       | A couple of recommendations for those who've just found that they
       | enjoy virtual art galleries:
       | 
       | Occupy White Walls - https://www.oww.io/
       | 
       | Museum of Other Realities - https://www.museumor.com/
       | 
       | VRChat also hosts a number of worlds that function as galleries.
       | Strange Pear recently had a stall at VKet
       | (https://www.ozpearsall.art/strange-pear).
        
       | iugtmkbdfil834 wrote:
       | In case you didn't check it yet, comment section is a small
       | goldmine.
        
       | 6510 wrote:
       | it takes between 0 and 100 years for game tech to find its way
       | into serious software. Doom seems a great platform to build the
       | next generation of office software. Lets say the goal is to have
       | employees continue to work in their free time for free, say till
       | 1-2 am. Games accomplish this effortlessly. One more bug to fix
       | to banish the ceo to The Dungeon of Noobs for 38 hours and two to
       | win the employee of the month body armor.
        
       | kls0e wrote:
       | hot
        
       | Modified3019 wrote:
       | Some hilarious comments on the project page, but I'll repost my
       | favorite
       | 
       | >sip and stare
        
       | nailer wrote:
       | If you know what you are doing, you can get a PBR rather than
       | just wine
        
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       (page generated 2025-01-06 23:00 UTC)