[HN Gopher] How Do You Like What You've Built?
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       How Do You Like What You've Built?
        
       Author : f1shy
       Score  : 50 points
       Date   : 2025-01-05 15:13 UTC (1 days ago)
        
 (HTM) web link (morrisbrodersen.de)
 (TXT) w3m dump (morrisbrodersen.de)
        
       | hluska wrote:
       | Maybe I'm misinterpreting the article. But I fail to see how the
       | question (or leaving a conversation in the middle) added anything
       | to the solution. Their colleague executed despite a problematic
       | conversation.
        
         | jpitz wrote:
         | My take from it was that the question prompted the change
         | author to introspect his feelings about the change and revisit
         | it, making it better.
        
         | mfro wrote:
         | Yeah, I think what they are getting at here is a bit holistic.
         | The question(unrelated to actual code quality) happened to
         | prompt the author to play around with the new build, which
         | happened to result in a bug discovery. I can see how it's a
         | good question to ask (gauges confidence in code and end
         | product) but this is really just another feel good anecdote
         | from middle management.
        
       | joshdavham wrote:
       | Nice little post!
        
       | apitman wrote:
       | Perhaps the largest cause of wasted programming time is building
       | things based on what sounds plausibly useful rather than what is
       | actually useful. It's not an easy question to answer, but it
       | needs to be asked constantly to avoid the trap.
       | 
       | Many of us have had the experience of spending an entire weekend
       | feverishly hacking on something that was going to change the
       | world, only to have someone point out a critical flaw in our
       | assumptions as soon as they try it.
       | 
       | This is why scratching your own itch is so effective. If you make
       | something that you actually use every day, you might be on to
       | something. Going from 0 to 1 users is the hardest step.
        
         | hnthrow90348765 wrote:
         | It's why you get user feedback before it goes into development.
         | Then the developers don't have to question/gamble whether
         | things are good for the users. If you can't answer that with
         | evidence, then you are guessing at what users might want, which
         | can definitely be a large gamble if you are a solo developer.
         | User opinions count as evidence in this case, and guessing is
         | sometimes correct in certain situations though.
         | 
         | For some of us, we will not deeply use the industry-specific
         | line-of-business things we've been asked to work on and won't
         | have a good, calibrated opinion. In these situations,
         | developers without the industry knowledge should get that
         | validation before making those kinds of decisions.
        
       | Joel_Mckay wrote:
       | Rule #17: "Only forward meaningful data at every layer of a
       | design, as it often naturally ensures a feasible convergent
       | behavior."
       | 
       | Most people only learn this after failing hard with a "big data"
       | project... =3
        
         | rbjorklin wrote:
         | Rule #17 from where? I'd like to take a peek at what the other
         | rules have to say!
        
           | Joel_Mckay wrote:
           | That is quite a long list, and already tends to elicit a lot
           | of negative karma.
           | 
           | Rule #6: "Perspective is earned, and cannot be given freely."
           | 
           | Besides, we all know truisms tend to be terrible wit... Best
           | of luck =3
        
       | rozap wrote:
       | I don't think this phrase has ever been uttered by a Facebook
       | programmer.
        
       | softfalcon wrote:
       | I've honestly come to find flaws in most of what I build over
       | time. This isn't to say that the products I build or the code I
       | write is inherently bad, it's that I keep learning new ways to be
       | better over time and deadlines always necessitate making trade-
       | offs.
       | 
       | The truly great moments though, are when you go back to a "tried
       | and trusted" solution to a problem. In the past I might have used
       | a more complex algorithm or framework, but my experience tells me
       | to keep it simple and build on something I know is more
       | applicable.
       | 
       | Those are the moments when mere knowledge is surpassed by
       | experience and that's when I truly feel proud of what I've built.
        
       | josephg wrote:
       | I have a friend who's a scholar of history at Oxford. They do a
       | lot of 1-on-1 tutoring with students, and he makes his students
       | stand and read out their essays to him.
       | 
       | He likes to stop them halfway through and ask ... "does that
       | sound right to you?". He does it so much that its become a
       | running joke amongst his students.
       | 
       | I love the question. It tugs ever so subtly at your sense of
       | pride in your work. I'm tempted to start using it myself.
        
         | ChrisMarshallNY wrote:
         | I write a lot of tutorials and explanations[0].
         | 
         | I don't think anyone other than me, reads them, or even give's
         | a rodent's backend about it, but I do it, to learn.
         | 
         | Just a little while ago, I wrote a short series on customizing
         | SwiftUI Charts[1].
         | 
         | What I learned, made such a difference, that I immediately
         | rewrote a dashboard app to use the new techniques. It's working
         | great.
         | 
         | [0] https://littlegreenviper.com/miscellany/
         | 
         | [1] https://littlegreenviper.com/series/swiftui-charts-
         | gestures/
        
       | ChrisMarshallNY wrote:
       | This happens to me, a lot. I now consider it part of my workflow.
       | 
       | I submit something for testing.
       | 
       | It gets ignored by everyone else.
       | 
       | I keep testing like mad, fixing even the smallest "niggles" that
       | I can find, re-releasing, and, each time, asking for input.
       | 
       | Which I seldom get.
       | 
       | In the end, I say "Fuck it. Let's ship." but I don't do that,
       | until I'm _really sure_ that there 's no more bugs to be found
       | _(spoiler: There 's always more bugs to be found, and they pop
       | up, immediately after I release)._
       | 
       | I'm _constantly_ testing my work. It never stops, and the
       | frequency of my testing, has virtually nothing to do with whether
       | or not anyone else tests, or even gives me any feedback.
       | 
       | I use Apple's TestFlight for my team testing. It registers
       | -roughly- how many times the app under test is run by individual
       | team members.
       | 
       | My own testing is always an order of magnitude greater than the
       | next person, and that is just a fraction of how many times I run
       | it in the simulator, before releasing the test build.
       | 
       | I'm not especially upset about that, but I don't spare a lot of
       | sympathy for folks that complain about something after shipping,
       | that they had every chance to catch, beforehand.
       | 
       | But, if they are right, I'll still fix it. I just won't feel very
       | sorry for them.
        
       | mattgreenrocks wrote:
       | These intangible factors are why I still love software dev over
       | 20 years in.
       | 
       | The sixth sense of, "this still can't be right" and really
       | getting into the intellectual muck to find out what the proper
       | abstraction should be while also balancing what is needed for
       | great UX.
       | 
       | It still keeps me up at night (or more specifically, from getting
       | deep sleep!) from time to time. And then when you crack it...such
       | a rush.
        
       | jmathai wrote:
       | This is something I call latent product development. Many times,
       | the best solution is not the first one you think of - even though
       | it may be one of many correct solutions.
       | 
       | I have found that the best products and product features have
       | come from latent thinking. Subconsciously pondering the problem
       | and letting the solution arise. An example of this is a solution
       | which comes to you in the shower - I don't know why the shower is
       | such a hotbed for latent ideas to emerge - someone should study
       | that!
       | 
       | What I found most displeasing at large companies is that there's
       | no room for latent product development. Everything is rushed.
       | Even brand new product ideas, once the machine gets a hold of it,
       | gets put on the conveyor belt for new ideas at a predictable and
       | imposed rate.
       | 
       | One such example is my last startup. We had wanted to make it
       | easy for users not on our platform to collaborate. It was a
       | product feature we talked about for a year but nothing ever felt
       | right. Until one morning at 2am while I was sleeping on a
       | recliner at my sister's house in Mali - it came to me. It also
       | turns out that this feature was the first feature we would
       | relaunch after being acquired by Western Digital.
        
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