[HN Gopher] The DIY Multideck
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       The DIY Multideck
        
       Author : vlugorilla
       Score  : 136 points
       Date   : 2025-01-03 09:13 UTC (2 days ago)
        
 (HTM) web link (diymultideck.mauri.app)
 (TXT) w3m dump (diymultideck.mauri.app)
        
       | pavel_lishin wrote:
       | This reminds me of one of those dice I saw that can roll anything
       | from a D4 through a D20, if not more. Technically usable, but ...
       | complicated.
        
         | rgovostes wrote:
         | It is much easier with dice, you can roll a D20 then take the
         | remainder dividing by D _n_ (plus one). But you must avoid
         | modulo bias (https://stackoverflow.com/questions/10984974) and
         | re-roll for high rolls, which may be dissatisfying to players
         | who roll a natural 20 on their D6 throw and need to roll again.
        
         | grimgrin wrote:
         | a lot of fun dice here https://www.mathartfun.com/dSpecial.html
         | 
         | I like the "go first" dice
        
       | flymasterv wrote:
       | This is a fantastic essay and project, but the chances of getting
       | anyone to play an actual game with it are basically zero.
        
         | qsort wrote:
         | I have read novels written by engineers. More often than not,
         | they are unreadable. They fail to understand why people read
         | (or write). They are an engineer's idea of what a novel should
         | look like.
         | 
         | In the most loving way possible and as a software engineer
         | myself, this is an engineer's idea of what a deck of cards
         | should look like.
        
           | qwertox wrote:
           | A _configurable_ deck of cards. It 's not like you see these
           | in every store.
           | 
           | That being said, I love the page. The layout, use of colors
           | and the content.
        
             | lukevp wrote:
             | Right, but a card game with specific cards already chosen
             | and designed for me that let the cognitive burden be on the
             | game strategy itself is much more useful for the majority
             | of people, and typically cost $5-10. This multi deck would
             | be a nightmare with children too.
        
               | qwertox wrote:
               | Parent referred to this as if it were a novel written by
               | an engineer, that it then, as usual, wouldn't be a good
               | one. The off-the-shelf card games are a standard novel.
               | These cards are not your average novel; you'd expect
               | people to be into this unusual or for some even
               | unpleasant genre and style.
        
             | mftrhu wrote:
             | They aren't that uncommon outside of physical stores, where
             | board game nerds gather - off the top of my head I can
             | think of at least three similar multi-game decks: Everdeck
             | [0], Badger Deck [1], and Singularity Deck [2], while a
             | cursory search nets me another dozen or so [3].
             | 
             | There's also the Decktet [4], of course, even if it takes a
             | very different approach than the rest (for one thing, it
             | does away with traditional suits - it is a very interesting
             | deck, and one I really like).
             | 
             | [0] https://www.drivethrucards.com/product/291492/The-
             | Everdeck [1]
             | https://www.drivethrucards.com/product/130446/The-Badger-
             | Dec... [2]
             | https://www.drivethrucards.com/product/189681/The-
             | Singularit... [3]
             | https://boardgamegeek.com/geeklist/252876/playing-card-
             | game-... [4] https://www.decktet.com/
        
               | 7thaccount wrote:
               | Just bought the decket and the book based on your
               | recommendation. It looks neat. I've recently gotten into
               | card games with my kid and it's a lot of fun. I'm hoping
               | these games are half decent as well. Have you played
               | many?
               | 
               | On another note, I've really enjoyed finding one-player
               | games that use a standard 52-card deck as well. There's a
               | ton of interesting games out there.
        
           | TeMPOraL wrote:
           | All it needs is some artsy marketingy touch to sneak it past
           | normies' defenses, and it'll shine :).
        
           | stavros wrote:
           | What, like _There Is No Antimemetics Division_?
           | 
           | I think you read novels by bad writers, who happened to be
           | engineers.
        
             | qsort wrote:
             | I have never heard of that book, but a quick Google search
             | reveals that the author is in the process of "releasing
             | version 2". Refer to the previous comment for my opinion on
             | that matter.
        
               | stavros wrote:
               | Well, it's a fantastic book.
        
               | ryan-c wrote:
               | It's being rewritten for content licensing reasons.
        
               | TJSomething wrote:
               | In addition to the content licensing, it was released as
               | serial web fiction presented in a wiki. Serial fiction
               | usually benefits from significant editing to fit the
               | structure of a novel.
        
             | TJSomething wrote:
             | Having followed qntm's work since _Fine Structure_ (2006),
             | he 's really improved since then. He got a lot better at
             | character writing with _Ra_ (2011).
             | 
             | I think it's largely a matter of intentional practice. I
             | think that some sci-fi writers don't prioritize honing that
             | skill, since they just want to build a cool world and the
             | story is a way to demonstrate that.
        
           | aleph_minus_one wrote:
           | > I have read novels written by engineers. More often than
           | not, they are unreadable. They fail to understand why people
           | read (or write). They are an engineer's idea of what a novel
           | should look like.
           | 
           | On the other hand: Greg Egan ([1], [2]) is a mathematician
           | and novelist. His novels are sometimes considered to be
           | barely readable (if you are not part of his audience). On the
           | other hand: he _does_ seem to understand why people read his
           | novels - he knows his audience. :-D Readers praise his novels
           | for the worldbuilding (though commonly the story is
           | considered to the weaker side of many of his novels).
           | 
           | So I do imagine that such engineers who write novels
           | perfectly know why people read - they just write for a
           | different audience. :-)
           | 
           | [1] https://www.gregegan.net/
           | 
           | [2] https://en.wikipedia.org/wiki/Greg_Egan
        
           | xp84 wrote:
           | It seems though like these are kind of a tool for a "game
           | engineer" to prototype a game though. Not just a deck to keep
           | around the house for general play.
        
         | pinusc wrote:
         | It baffles me that this isn't mentioned in the page, but a deck
         | like this is extremely useful for testing while designing a new
         | boardgame. They are very versatile and can likely emulate
         | whatever wacky system you come up with for your game, which
         | means you can iterate without having to print a new deck new
         | each time.
        
           | evv wrote:
           | > It baffles me that this isn't mentioned in the page,
           | 
           | The first paragraph says: "The DIY multideck is ideal for
           | traveling, _prototyping new games_ , and trying games before
           | buying." (emphasis mine)
        
           | egypturnash wrote:
           | I mean so's a bunch of index cards and some pens.
        
             | forthac wrote:
             | Can't beat zettelkasten!
        
         | dcre wrote:
         | It is clearly aimed at enthusiasts and game designers.
        
       | andrew-dc wrote:
       | I love these ideas, though feel I would prefer designs that (may)
       | sacrifice some utility for aesthetics. That isn't a knock on the
       | magnificent effort here, but just my own preference. It's likely
       | the emojis that I'm not thrilled about, but I can also appreciate
       | the reason for using them.
        
         | Onawa wrote:
         | You (and others in this thread) may be interested in my
         | favorite set of cards to gift people, the ZSA Cards.
         | https://zsa.fun/cards
        
       | pryelluw wrote:
       | Is gumroad or PayPal not available in Spain? Feels weird to
       | WhatsApp someone to buy the cards. Anyhow, the design is
       | deliciously complex. @Op, can you play briscas with these cards?
        
         | tgaj wrote:
         | I've never heard about gumroad in Europe. And many people do
         | not trust PayPal (I don't).
        
         | mauriciabad wrote:
         | We do have PayPal, and that's what I usually use (along with
         | crypto). I chose WhatsApp because the volume of sales is so
         | low. I print the deck in batches when I accumulate enough
         | orders, and using WhatsApp/email allows me to text customers
         | when their deck is ready. It's pretty rudimentary, I know,
         | haha.
         | 
         | Yes, you can play briscas:
         | https://diymultideck.mauri.app/games/spanish-deck/ (and also
         | any other common deck)
        
       | grimgrin wrote:
       | I like unusual playing cards.
       | 
       | Here's one I peek at from time to time:
       | http://wiki.decktet.com/introduction-to-the-decktet
        
       | greekanalyst wrote:
       | It feels intimidating at first sight, but this looks like a very
       | cool idea.
        
       | gampleman wrote:
       | I'm surprised they don't sell something like this in airport
       | travel shops.
        
       | charlieyu1 wrote:
       | I like these decks, if only it is not so expensive to get it
       | printed
        
       | zubairshaik wrote:
       | I find the Everdeck[0] to the the most elegant and interesting
       | implementation of the super-deck concept. The sreator has
       | explored and taken ideas from many other deck systems[1].
       | 
       | [0] https://thewrongtools.wordpress.com/2019/10/10/the-everdeck/
       | [1] https://thewrongtools.wordpress.com/2017/10/15/features-
       | of-f...
        
         | floydnoel wrote:
         | ok, that is seriously cool. i already love some of those games
         | listed on the landing page, thanks for the suggestion!
        
       | citizenpaul wrote:
       | I love it I really do. Great concept and nice site.
       | 
       | However. Its hilariously unrealistic. Just memorize these 500
       | simple glyph's and become a master of conceptual game design and
       | you can play anything with this deck!
       | 
       | The hard part is not the deck. Its finding another person that
       | will actually learn all this so you can use it,lol.
        
         | chis wrote:
         | Yeah I think one of the funniest parts is that it doesn't even
         | include the standard heart, diamond, club, spade suits.
         | Picturing trying to explain to my grandma which suit is which
         | as she begs for a normal deck of cards.
        
       | mauriciabad wrote:
       | Thanks for sharing, OP! :D I'm the creator of the DIY Multideck,
       | and honestly, I didn't expect this much interest, it's super
       | exciting to see!
        
         | mauriciabad wrote:
         | I agree that the main pain point is teaching new users how to
         | use the deck. I wrote such detailed documentation because this
         | project is very niche, and I thought board game geeks would
         | love all this knowledge. However, after completing it, I
         | realized it's overwhelming for a quick "Getting Started" guide.
         | To address this, I've been thinking about creating a video
         | tutorial on how to use the deck and writing a separate
         | simplified manual, something more accessible for casual users.
        
         | mauriciabad wrote:
         | My next challenge is that I'm not making any profit from the
         | deck right now. I'd need to lower production costs, invest in
         | branding/marketing, and figure out distribution. Basically,
         | find a publisher or handle it myself (probably through
         | crowdfunding). I feel like I've got a validated MVP because
         | real people are buying it, and with some improvements, it could
         | reach a broader audience. Any thoughts or advice on this?
        
           | avidiax wrote:
           | I feel like you need to pre-populate some of the tiles with
           | popular games. How you do this without running afoul of
           | copyright is up to you. Maybe you use synonyms
           | (good/evil/devil instead of liberal/fascist/hitler), have a
           | variety of werewolf/mafia characters, etc.
           | 
           | Then this can be marketed as "20+ games in 1" in airport
           | giftshops, the idea being that you expand the market well
           | beyond board game enthusiasts and prototypers to casual
           | gamers.
           | 
           | If this were a product from someplace that doesn't respect
           | copyright at all, each card would likely just be a grid of
           | miniaturized original cards from various games and some
           | mapping/instruction cards, and maybe a crappy smartphone app.
        
         | mauriciabad wrote:
         | btw, if you're interested on the deck's development,
         | check/follow this thread on BGG:
         | https://boardgamegeek.com/thread/3128477/the-diy-multideck-a...
        
       | mdtrooper wrote:
       | This reminds me of https://en.wikipedia.org/wiki/Piecepack .
        
       | prawn wrote:
       | Remotely related to something I was wondering yesterday: outside
       | of 'house rules'-type variations, are there major changes to
       | common games that are viable, popular and catalogued somewhere?
       | e.g., add a few pieces and turn Monopoly into a zombie horde
       | game, or change Scrabble into a dungeon crawler or Uno into a
       | space RPG.
        
         | Hasnep wrote:
         | There's some examples of games that you can repurpose to play
         | other existing games on BGG, and they link to lists people have
         | made: https://boardgamegeek.com/thread/1812755/list-of-games-
         | you-c...
         | 
         | More like repurposing games to play other existing games rather
         | than the overhaul you're talking about.
        
       | gerdesj wrote:
       | Can you imagine how exciting 3D Bridge might be? The post game
       | analyses would last the square of the normal time - yay!
        
         | aleph_minus_one wrote:
         | In school, we played a lot of Skat [1] in the breaks.
         | 
         | Considering the emergence of 3D video games at that time, I
         | indeed loved to imagine how a 3D version of Skat might look
         | like. :-)
         | 
         | [1] https://en.wikipedia.org/wiki/Skat_(card_game)
        
       | sduff wrote:
       | There have been many variants of this 'generic' card deck
       | published on board game geek
       | 
       | * https://boardgamegeek.com/geeklist/39987/one-deck (my own
       | attempt)
       | 
       | * https://boardgamegeek.com/boardgame/59655/rainbow-deck
       | 
       | But for something different, I suggest looking at the Decktet,
       | https://boardgamegeek.com/boardgame/37301/decktet , which is an
       | unusual multi suited deck, which people have ported games to use.
        
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       (page generated 2025-01-05 23:02 UTC)