[HN Gopher] OnlyFangs has made 'World of Warcraft' into Twitch's...
       ___________________________________________________________________
        
       OnlyFangs has made 'World of Warcraft' into Twitch's best soap
       opera
        
       Author : GeoAtreides
       Score  : 103 points
       Date   : 2025-01-03 17:50 UTC (5 hours ago)
        
 (HTM) web link (www.rollingstone.com)
 (TXT) w3m dump (www.rollingstone.com)
        
       | cbsmith wrote:
       | It's like an unholy mix of The Guild, Critical Role, and Leeroy
       | Jenkins.
        
       | pluc wrote:
       | I forget the name but there's a similar thing about GTA RP on
       | Twitch that's pretty entertaining.
        
         | episteme wrote:
         | NoPixel
        
         | ics wrote:
         | Also "Grand Theft Hamlet" which I learned about during the
         | trailers at a recent visit to the theater.
        
         | austindrama wrote:
         | ah yes, GTA RP, that broke one marriage (moonmoon) and one ten
         | years old relationship (nmplol).
         | 
         | It did give us chad nmplol and three arcs of the most shameless
         | farming on the platform since mizkif's good ol' days. If people
         | here knew how much money you can make by just flirting on
         | stream
        
           | 45y54y654645 wrote:
           | There was some love triangle drama between a GTA RP streamer
           | and Chandler Riggs (Carl from The Walking Dead) that
           | eventually ended in Chandler never returning to RP again.
           | IIRC someone stole someone's girl, don't remember who but it
           | caused a lot of bad blood.
           | 
           | Friends don't let friends GTA RP.
        
             | austindrama wrote:
             | > Friends don't let friends GTA RP.
             | 
             | just one letter correction:
             | 
             | Friends don't let friends GTA eRP
        
           | jmyeet wrote:
           | Yeah, I wouldn't attribute GTA RP to the nmplol break up. If
           | anything, that came down to he wanted children and she
           | didn't. Also, Malena's mother is (last I heard) seriously ill
           | with cancer and that has a way of putting things in
           | perspective.
           | 
           | Nick has a long history of saying weird things to women that
           | some will call creepy but others will just call "PogO
           | farming".
           | 
           | I know very little about the Moonmoon situation but wasn't he
           | planning on meeting up with his online GF (while having a RL
           | wife) at TwitchCon?
        
             | austindrama wrote:
             | commenting on streamer drama on main, eh. couldn't be me
             | 
             | GTA eRP lead to real life eRP during eu twitchcon
             | streamers, and that was what broke the camel's back. the
             | issues ran deep, it wasn't just one thing
             | 
             | As for the pogO stuff, Nick said it a million times: he has
             | consent. He never farms with Emi, right?
        
       | echelon wrote:
       | This is the future of entertainment, it just isn't evenly
       | distributed yet.
       | 
       | People like this are going to have access to Hollywood-grade AI
       | that they can run from their home PC using open source models
       | soon.
       | 
       | Every theater kid or improviser will immediately be able to
       | become an orc or space trooper.
       | 
       | The pipe dream of becoming a Hollywood actor had to go through
       | the Instagram/TikTok/Twitch phase, but it's about to come full
       | circle.
       | 
       | Creators will own their own audiences and stories rather than
       | having to fight for a spot at the top of the Disney pyramid. They
       | won't be subservient to Disney producers, brand guidelines, or
       | controls.
       | 
       | Studios only existed because (1) distribution was hard and (2)
       | financial capital, human capital, and logistics were steep
       | barriers. Neither is true anymore. The indie creator studio can
       | thrive.
       | 
       | The future is going to be awesome. Steam/Bandcamp for TV, film,
       | fantasy and science fiction.
        
         | nxobject wrote:
         | To be honest, record labels are doing a fantastic job still
         | impoverishing artists even in the age of Bandcamp. I don't
         | doubt that Disney/ABC will plow some venture capital into a
         | machinima venture, too, in the same way that the the Big Three
         | have/had stakes in Spotify.
        
           | throwaway290 wrote:
           | Do you actually use Bandcamp as creator? I am friends with a
           | music band and they say their label/distributor provides much
           | more revenue than Bandcamp.
           | 
           | Still not enough to live off it but if you consider that
           | literally anyone can publish music it's not surprising.
        
         | Mistletoe wrote:
         | Sounds like we are about to get a bunch of AI slop garbage.
         | Every time I watch streaming now I appreciate the studio system
         | more and how it at least attempted to create something of
         | quality. So much now is like reading a novel that didn't have
         | an editor.
        
           | echelon wrote:
           | > AI slop garbage.
           | 
           | It's a tool. The people you see using it now are the early
           | adopters and the hustlers.
           | 
           | You'll see the young artists picking it up soon. I know
           | several awards winning VFX industry folks that love playing
           | with it, but they're afraid to tell their colleagues.
           | 
           | Joel Haver's use of EbSynth [1] is probably an indication of
           | how this will be used successfully at first. Strong sketch
           | comedy and improv performers using AI to elevate their visual
           | presentation. From there it'll grow.
           | 
           | [1] https://youtube.com/watch?v=SY3y6zNTiLs
        
             | 2muchcoffeeman wrote:
             | It also lowers the bar for new entrants. Probably the same
             | thing will happen like everything else: we'll end up with a
             | few really good things, vast majority will not be worth our
             | time, and discoverability of the new good things will be
             | really bad.
        
             | throwaway290 wrote:
             | > love playing with it, but they're afraid to tell their
             | colleagues
             | 
             | Obviously. Because if it was trained on previous VFX artist
             | work and now puts VFX artists out of work it's a bit icky
             | to talk about with fellow artists. But also because if they
             | use it then more likely you are out first. Eventually they
             | are out too, when studios/platforms/owners realize they can
             | just use the tool directy and skip the middleman, but until
             | then it's a charade where everyone pretends it's not
             | happening and all is fine while house burns down.
        
         | kibwen wrote:
         | _> They won 't be subservient to Disney producers, brand
         | guidelines, or controls._
         | 
         | Although given that we're talking about content set inside
         | World of Warcraft, if this ever actually started making Disney-
         | level money then you can bet your bottom dollar that Blizzard
         | will come seeking their pound of flesh (and don't bother
         | arguing that this would be foolish and self-destructive, this
         | is Blizzard we're talking about).
        
           | blibble wrote:
           | > and don't bother arguing that this would be foolish and
           | self-destructive, this is Blizzard we're talking about
           | 
           | for some context, some of Blizzard's previous self
           | destructive antics:
           | 
           | Starcraft 2: refused to let existing Korean SC1 leagues/orgs
           | play SC2. leagues (vast majority of esports audience) simply
           | stayed on SC1 rather than submit
           | 
           | Overwatch: terminated license for all third party OW
           | tournaments, so they could launch official Overwatch League
           | (which then failed)
           | 
           | WC3 reforged: so unreliable (kept dropping games in progress,
           | ruining everyone) that everyone just gave up
        
         | pylon wrote:
         | Replace Hollywood/Disney with Twitch and nothing is different.
         | 
         | You still need to get lucky to be famous on Twitch (or Youtube)
         | for your distribution channel and have enough influence that
         | whatever you make, people will care about it.
         | 
         | Also they don't own their audience in this case, Twitch does.
        
         | officeplant wrote:
         | >The future is going to be awesome. Steam/Bandcamp for TV,
         | film, fantasy and science fiction.
         | 
         | I'm not sure how awesome this future is when you reference
         | Steam, a service where we own nothing. Then Bandcamp which has
         | been a positive force originally, but bought up by the worst
         | kinds of companies more than once recently.
        
           | mulmen wrote:
           | Steam is amazing because Valve are benevolent dictators. It's
           | easy to forget that we don't actually have any rights. I'm
           | afraid of what happens when Gabe leaves.
        
         | brian-armstrong wrote:
         | It's exactly the opposite. People are drawn to the top .01% of
         | content creators and ignore the rest. The distribution on it is
         | as bad as it always was.
        
         | ta_1138 wrote:
         | Making creation cheap just means that the control goes to
         | whoever can bring in eyeballs. So it might not be a studio not
         | making you be able to create your vision, but an algorithm
         | deciding that they want to boost someone else and not you.
         | 
         | See the situation in modern indie videogames: Today a small
         | team does what used to take a huge team a couple of decades
         | ago, but you still have projects that have so much budget you
         | cannot touch them with a small team, and difficulties getting
         | good, small games to find audiences, as they need to deal with
         | a different set of gatekeepers. You'll need some influencer, a
         | blogger, or some social network algo, which can be gamed, to
         | give you exposure. Success without paying is not impossible,
         | but the easy route is through paying. And how much will people
         | pay? More than you want.
         | 
         | Even in a world without physical scarcity, if you want eyeballs
         | and clout, scarcity will still exist because real fame and
         | success is limited. And based on who are the most popular
         | organic-ish influencers, you might not like the kind of person
         | who wins.
        
         | fardo wrote:
         | I think this optimism is extremely misplaced, as I think things
         | are likely to get substantially less evenly distributed. It
         | seems more likely we'll have a future where indies more
         | successfully drown each other out in a sea of noise, while
         | major studios continue to enjoy massive moats of content and
         | marketing.
         | 
         | On the content front, studios have benefited massively by
         | selling sure bets in a sea of noise: of the top 10 box office
         | films of 2024, there isn't a single original IP, every single
         | film is either an adaptation or sequel to prior work made long
         | ago. [1]. I view this as part of a broader "flight towards
         | quality" pattern in the internet age - even if there's tons of
         | great content online (orders of magnitude more), the viewing
         | public still ultimately values both studio curation and IP
         | familiarity. This goes beyond the films themselves: the studio
         | IP rights moat includes the access to famous big-name actors
         | that fill seats, the IP rights to use their likeness, and
         | access to their personal platforms to push the film, all of
         | which these studios control. Even if indies can generate "a
         | person" or "a movie", the inability to legally generate
         | "specific people that the public knows and likes without their
         | permission" or "specific movies set in universes they know and
         | care about" represents moat that isn't leaving studio's hands
         | in a world of widespread AI.
         | 
         | Separate from IP rights, it also assumes a hyper-specific model
         | of how AI specialization and use will look if it's widely
         | available. For example, even assuming AI that can generate
         | anything you ask for, it's likely that people will continue
         | valuing significant sound, music, and visual post-processing to
         | augment end-state AI generations to better match and
         | personalize a final vision differentiated from the models
         | themselves. This means labor costs, which indies at scale would
         | continue to lack access to. This also assumes a model of the
         | world where AI becomes a reducer of specialization, which isn't
         | guaranteed: even assuming superhuman production capabilities by
         | AI, such that there is no longer any individual human input on
         | some aspect of the film, someone has to point the superhuman AI
         | in productive directions that map to somewhere good in the
         | quality spectrum, and it's likely that there will be
         | significant differentiation in human skill at this task across
         | different domains, as one can think of the superhuman AI as a
         | tool being consumed by a skilled collaborator, even if the AI
         | is doing most of the work. In the event that this is the case,
         | studios can and will continue having much bigger labor budgets
         | to continue to differentiate themselves on quality compared to
         | indies trying to DIY this process.
         | 
         | And lastly, marketing is still king. About half of a modern
         | big-budget picture's budget gets spent on the marketing today,
         | only the other half goes towards making the actual film. Even
         | if state-of-the-art Hollywood grade AI means anyone can produce
         | a shot-for-shot reproduction of any current Hollywood film,
         | ultimately, people need to find the content in order to watch
         | it, and even in a world with widely available AI, it's the
         | indie's marketing budget of ~$0 dollars, versus the major
         | studio's marketing budget of $50,000,000-$200,000,000. I would
         | happily continue betting against indies winning this fight,
         | especially when the low end of this market, which is already
         | oversaturated and hard to meaningfully stand out in, is drowned
         | out in an order of magnitude more noise from low-end AI
         | creators flooding the space with slop.
         | 
         | [1] https://www.boxofficemojo.com/year/world/2024/
        
       | toofy wrote:
       | it really has been incredible to watch. the whole main crew
       | behind this really are genius.
       | 
       | i always wondered why someone didn't do a long term role play
       | with a big group and WoW. no pixel does it sooooo well with gta5,
       | WoW always seemed like the perfect fantasy genre setting for it.
       | 
       | but omg if you're a completionist, you can really dump a crazy
       | amount of time into keeping up with the lore since it unfolds in
       | real time over so many streamers.
        
       | singingwolfboy wrote:
       | https://archive.is/7j4cF
        
       | internet101010 wrote:
       | OnlyFangs making it into Rolling Stone is pretty irie 'mon (The
       | troll race all RP with Jamaican accents).
       | 
       | It has been great second monitor content for someone like me who
       | has never played WoW.
        
       | Thaxll wrote:
       | The only catch is that if you want to live don't group with any
       | of their member...
        
       | Kiro wrote:
       | I've watched a few OnlyFangs streamers and didn't see any
       | roleplaying. I thought it was just a normal Hardcore guild.
       | 
       | Edit: Watching Sodapoppin right now and it's nothing like NoPixel
       | or how the article makes it sound like. He's just playing the
       | game as he always does and is not "in character" when speaking
       | with the other guild members. Is the RP only happening in special
       | events? I've watched a lot of GTA RP and the improvisational
       | drama permeates everything the players do and they never go out
       | of character.
        
       | prophesi wrote:
       | I'm actually surprised this other tidbit of Twitch news didn't
       | make it to HN; PirateSoftware's record for longest "hype
       | train"[0] was broken by vedal987 and his AI Vtuber creation,
       | Neuro-sama, on January 1st. He amassed tens of thousands of
       | subscriptions, with PirateSoftware hoping to win the title back
       | on April 1st[1] (which, in my opinion, is a weird proclamation
       | considering it's directly asking your fans to give you a lot of
       | money).
       | 
       | [0] Essentially, how many subscriptions/bits are bought by the
       | community within a relatively short time-frame.
       | 
       | [1]
       | https://xcancel.com/PirateSoftware/status/187464037594998397...
        
         | nemomarx wrote:
         | I guess it's kind of like hoping for a new record on a charity
         | stream? Works for GDQ right?
        
           | prophesi wrote:
           | I suppose! Honestly, I wish it worked like Humble Bundle
           | wherein you have a sliding scale on who gets your money; the
           | platform (Twitch/Amazon), the streamer, and the charity. I'm
           | personally subscribed to PirateSoftware and GDQ because I
           | don't want to see ads and hope a few of my bucks make it to
           | them.
           | 
           | Currently it's hard to know[0] how much you're giving the
           | content creator versus Twitch/Amazon.
           | 
           | [0] https://blog.twitch.tv/en/2024/01/24/an-update-to-
           | several-st...
        
         | hiccuphippo wrote:
         | Hype for the sake of hype? What are they hyping?
        
           | sandspar wrote:
           | Young people want their generation to have its own "thing".
           | Hype trains make them feel like their generation is unique.
        
             | qqqult wrote:
             | least cynical HN commenter
        
               | sandspar wrote:
               | Why do you believe it's cynical?
        
           | tomoyoirl wrote:
           | Imagine $FOOTBALL_TEAM fans vs $OTHER_FOOTBALL_TEAM fans,
           | except instead of their fervor being a minor factor setting
           | the general mood in the arena, it's the actual competition
        
         | navane wrote:
         | Directly asking your fans for money under a guise is now prime
         | entrepreneurship
        
           | Pesthuf wrote:
           | Are you a gigachad who's up for the "give me all your
           | money"-challenge?! I'll even say your name on stream!
        
         | yapyap wrote:
         | > with PirateSoftware hoping to win the title back on April
         | 1st[1] (which, in my opinion, is a weird proclamation
         | considering it's directly asking your fans to give you a lot of
         | money
         | 
         | he wants to make money, that's not really an odd proclamation
        
       | lordnacho wrote:
       | Well worth trying WoW Hardcore by the way. Permadeath changes
       | everything:
       | 
       | - People know they need to get help from others. There's less bad
       | behavior.
       | 
       | - You can't cheese anything, like running in to a camp to grab
       | the quest item, letting yourself get killed, and then
       | resurrecting.
       | 
       | - You find it acceptable to do side quest things like making
       | potions and other useful stuff.
       | 
       | - The levels below 60 are no longer a speedrun with barely anyone
       | else to be seen. People die all the time, and they restart all
       | the time, so the lower levels have a lot of life. On non-
       | hardcore, getting to 60 is inevitable.
       | 
       | - You have to prepare properly. Not only bringing all the
       | consumables you'll need for raiding, also knowing what the boss
       | is gonna do.
       | 
       | - Because the game is old, you get older players with old people
       | issues like having kids. It's much more sympathetic towards life
       | getting in your way.
       | 
       | - You feel an actual adrenaline rush when things go wrong. You
       | might have 8 days played on a character who could die if you
       | don't get out of a sticky situation. People are constantly
       | reporting heightened heart rates. If you play non-hardcore, it's
       | just "meh I'll run back".
        
         | Nuzzerino wrote:
         | I think I'll stick with Path of Exile. Not a fan of the
         | Blizzard scene these days, lots of toxicity. Some say PoE is
         | toxic but at least you aren't forced to interact with anyone
         | there like in WoW. Playing hardcore to avoid toxicity isn't a
         | selling point and sounds like a futile cope to me.
        
         | dantillberg wrote:
         | Or if raiding with permadeath sounds a little far out, a more
         | achievable goal might be to get to level 20. Someday I'll make
         | it.
        
         | Pesthuf wrote:
         | >- You have to prepare properly. Not only bringing all the
         | consumables you'll need for raiding, also knowing what the boss
         | is gonna do.
         | 
         | But that is, regrettably, also the case for retail. You are
         | expected to spoil the dungeons and raids for yourself by
         | reading up on everything the bosses will do, before you first
         | enter. Nobody has the patience to go in blind and figure out
         | their own strategies. And you're also expected to use addons
         | that will tell you exactly what to do and when.
         | 
         | That's what made me lose interest in the game. You're not the
         | player. The addons are. You are doing the one thing they can't:
         | Press the buttons for them. You're the input device. I hate
         | this so much.
        
           | minimaxir wrote:
           | No modern addon lets you play the game for you, except maybe
           | Hekili which displays your optimal damage rotation (but even
           | that's a massive crutch). Addons such as DBM and WeakAuras
           | all provide information that can be learnt manually with
           | skill/experience (and some top players use minimal addons),
           | but by design can't control player actions. It's more about
           | reducing cognitive load.
           | 
           | The main difficulty with modern WoW is not standing in the
           | fire that kills you in less time than human reaction speed,
           | and using defensive abilities if you're taking damage that
           | can't be avoided.
        
             | spmurrayzzz wrote:
             | I'd push back slightly on the idea that top players use
             | minimal addons. During every RWF push, almost every top
             | team has a dedicated resource solely for the purpose of
             | making custom WeakAuras for different parts of each boss
             | fight. During the last cycle, I think I saw Max call for no
             | less than two or three dozen breaks just so folks could
             | make sure their WAs were in sync and on the right version.
             | 
             | Granted I'm cherry-picking RWF where people are severely
             | under-geared at first, but I think it does offer a relevant
             | microcosmic example of the state of addons in retail WoW.
             | They're more or less required for the competitive side of
             | most "hard" content these days, even for the most
             | coordinated of groups.
             | 
             | (EDIT: I wanted to add that in no way do I consider this
             | "playing the game for you". It still took the
             | aforementioned teams like 2 weeks to clear Nerub-ar Palace,
             | and the largest chunk of that time wasn't even on the last
             | boss, it was on Kyveza)
        
               | minimaxir wrote:
               | Mythic raiding/RWF/literally the best of the best is a
               | massive outlier. Blizzard themself didn't seem happy
               | about Liquid actually having to develop custom WeakAuras
               | for that.
        
               | spmurrayzzz wrote:
               | Oh I totally agree that I think its not great for the
               | game in terms of balance. As a dev, I do enjoy being able
               | to make my own custom addons, especially as a healer. But
               | I think a push towards less addons in the game will help
               | its casual accessibility big time.
               | 
               | This is an issue even in Mythic+ where missing a single
               | kick means you likely wipe your group and if its a pug
               | they probably all leave the key afterwards (the latter is
               | a separate community issue, but exists nonetheless). If
               | Blizz in the future is forced to assume that most players
               | dont have kick addons that tell them which party member
               | has a kick up and a timer/alert to tell you when to kick
               | the caster mob, then theyre also forced into improving
               | the UI to help the players know that information without
               | external assistance. Or even better improve the mechanics
               | writ large so that arcane knowledge is less zero-sum when
               | you dont have it.
        
           | tyre wrote:
           | Not a chance in hell you can clear mythic simply pressing
           | buttons based on add-ons. There's a huge learning curve and
           | skill requirement until you're overgeared. Otherwise you'd
           | see PUGs getting CE when most can't reliably clear heroic
           | until late in the patch.
           | 
           | Mythic is probably as hard or harder now than it's ever been.
           | (Minus unkillable tuning of course). They've removed
           | complexity that made things "difficult" in an unsatisfying
           | way and we have lower ping now, but "add-ons do it all for
           | you" is a silly take.
        
           | cosmic_cheese wrote:
           | For modern WoW, even in dungeons (M+), if you can't follow a
           | perfectly executed "script", nobody is interested in grouping
           | with you. You don't really need a stack of addons but an
           | encyclopedic knowledge of maps, mechanics, strats, affixes,
           | etc and the current meta is the norm and expected.
           | 
           | It feels barely related to D&D tabletop sessions or classic
           | fantasy anything and more like a group Mario 64 speedrun or
           | something.
        
         | spmurrayzzz wrote:
         | Totally agree with all of these points. I will roll a new toon
         | on an era HC server every now and again when I'm bored with
         | current games, just because it does feel like a new experience
         | for me every time. Trying to figure out the safest routes, best
         | quests to grab, non-death skips to get to easier leveling
         | experiences (my favorite is one that gets you to darkshore by
         | way of menethil harbor), etc.
        
         | jmyeet wrote:
         | Let me save you some time: it's not. Hardcore WoW is _strictly_
         | a streamer mode.
         | 
         | Hardcore WoW is really an exercise not in skill but in not
         | getting bored/complacent and taking unnecessary risks. Plus you
         | have the constant threat of dying to network conditions or just
         | the game crashing, both of which happenn. You may also have to
         | deal with griefers. They've clamped down on a lot of this now
         | (eg probably all mobs are leashed at this point) but it can
         | still happen.
         | 
         | If anything, it's a test of knowledge of the game, like knowing
         | how things path, know the safe areas (in the outside world and
         | in dungeons) to reset things when things go badly, etc.
         | Learning these in hardcore would be a painful lesson.
         | 
         | The only people playing this have been playing the game for
         | literally decades and they know all this.
         | 
         | OnlyFangs can be entertaining content. Watch as you please but
         | hardcore is just not for you, most likely.
        
           | tyre wrote:
           | It might not be your thing, but there are a lot of non-
           | streamers who enjoy the thrill
        
       | rKarpinski wrote:
       | Clearing MC like that sounds impossible. Even if everyone was
       | familiar with it by practicing on non hardcore servers they won't
       | have the gear they need. Are people even clearing
       | Scholo/Strat/UBS on hardcore servers?
       | 
       | Probably died hundreds to thousands of times in MC. The easier
       | runs later were possible because we were gearing up every week
       | and then eventually had tier 2
        
         | minimaxir wrote:
         | Classic has essentially been "solved." The main barrier back in
         | 2004 was not difficulty, but knowledge, organization, and
         | tooling. Modern "retail" WoW is orders-of-magnitude more
         | difficult to offset those improvements.
         | 
         | Guilds have enough resources and player skill to greatly limit
         | the possiblity of unexpected chaos.
        
           | vardump wrote:
           | Scratch all that. The main issue in 2004 preventing hardcore
           | mode would have been server stability, or the lack of it.
        
         | spmurrayzzz wrote:
         | On the other hand, MC is the most "solved" out of all the raids
         | at this point though in terms of mechanics. The most
         | experienced folks can low-man it with 10-20 people using
         | mediocre gear (as long as they have some fire res). And its
         | something that casuals can pug these days as well, I've hopped
         | into a pug myself on an era realm with mostly blues as a resto
         | shaman and was fine.
         | 
         | I tend to agree though that for "content" reasons this sounds
         | impossible, someone will wipe the raid just for the laughs.
        
           | jason-phillips wrote:
           | It must have been nerfed then. No way you could do this back
           | in 2006 vanilla wow.
        
             | bpicolo wrote:
             | Players are a lot better than they were two decades ago.
        
             | spmurrayzzz wrote:
             | I was playing back then in 2006, you absolutely could. I
             | don't remember any 10-man groups at that time, but people
             | were absolutely doing this with mage-heavy comps with 20
             | people. And then after Stormcraft Sandbox when all the
             | private servers began to explode in popularity, you had the
             | ability to run back every encounter as much as you wished
             | to speed up the learning curve, test/learn new strats, etc.
        
             | brailsafe wrote:
             | It's important to remember that perception of difficulty
             | was different then, which is why classic _can_ seem pretty
             | dull to a modern player. If you know very little about the
             | game, have mediocre tools and varying skills within the
             | group, poor coordination, it 'll be much harder.
             | Mechanically it's nothing too interesting, it was just very
             | involved time wise, and consequently much more immersive
             | long-term.
        
         | bpicolo wrote:
         | Naxx has already been cleared hardcore:
         | https://www.pcgamer.com/wow-classic-hardcore-squad-clutches-...
         | 
         | The servers came out in 2023.
        
       | ChuckMcM wrote:
       | I find it oddly satisfying that 'classic' or 'vanilla' WoW is
       | still so valued. I really enjoyed playing it. It is the high bar
       | in my book for balance/humor/gameplay/story.
       | 
       | I briefly looked at the mechanics of making an 'infinite' world
       | server with some fellow players, something where the story line
       | evolved but in a way that allowed new players to join and kept
       | existing players engaged. Never allowing the 'gear+talents'
       | overmatch that eventually befell WoW. That is a surprisingly
       | interesting 'problem' to work on, not just from a game play
       | perspective but from an evolutionary systems perspective.
       | 
       | To give an example, in our musings we only "spawn" base level
       | mobs, but people can play the game for free if they are willing
       | to play a mob rather than a hero. If their character survives
       | long enough it uplevels to a silver elite, and then again to a
       | gold elite. At gold status the player has the option of
       | recruiting other mobs to aide it and give them 'tasks' (like
       | protect his other mob, or give your loot to me, Etc). Eventually
       | leading to a player designed dungeon encounter which hero players
       | can play and get XP for as well.
        
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