[HN Gopher] DOOM CAPTCHA
       ___________________________________________________________________
        
       DOOM CAPTCHA
        
       Author : denysvitali
       Score  : 633 points
       Date   : 2025-01-01 14:12 UTC (8 hours ago)
        
 (HTM) web link (doom-captcha.vercel.app)
 (TXT) w3m dump (doom-captcha.vercel.app)
        
       | gamegod wrote:
       | What kind of monster doesn't give us WASD or at least ctrl to
       | shoot?
       | 
       | Awesome captcha though :)
        
         | InMice wrote:
         | ijkl;
        
           | felixg3 wrote:
           | Unfortunately very specific to QWERTY layouts:(
        
             | zamadatix wrote:
             | That depends entirely on whether you opt to do the compare
             | by code or key. E.g. in JS KeyboardEvent.code == "KeyW" may
             | resolve true even though KeyboardEvent.key == "W" may
             | resolve false because the user is on AZERTY or what have
             | you.
        
               | zubairshaik wrote:
               | Ergonomic keyboards on software like ZMK or QMK actually
               | change both iirc, so that's a no go for external keyboard
               | users.
        
               | zamadatix wrote:
               | I'm a QMK user woth a custom no -standard layout myself.
               | I think you're referring to mapping keys to a given
               | keycode as part of the firmware config. That's not
               | inherently a problem, do it properly and it still lines
               | up with whatever OS layout you load. If you're
               | purposefully changing the keycodes to avoid letting the
               | OS know the layout is different... well, you got what you
               | explicitly configured you wanted it to behave like? Leave
               | a layer if you want both behaviors, if not it's not up to
               | the app devloper to assume otherwise.
        
       | pg5 wrote:
       | Pretty cool, but a little on screen pad would be good for mobile
       | users.
        
         | yousif_123123 wrote:
         | It does have it. If you tap on it, it should show it.
        
         | turbocon wrote:
         | There is a pad on the screen for mobile, I think you just need
         | to tap it
        
           | pjmlp wrote:
           | Nope, not for Android Chrome.
           | 
           | Taping shows the instructions for keyboard use.
        
         | djeastm wrote:
         | I also was unable to see controls on mobile. Tried tapping
         | everything I could see.
        
       | galleywest200 wrote:
       | There are so many monsters, took me 3-4 tries...just like a real
       | captcha!
        
         | phoronixrly wrote:
         | Man, and just like real CAPTCHA it is hell for people with
         | disabilities... 10/10
        
           | throwaway7679 wrote:
           | It's doom, so hell for everyone
        
           | UniverseHacker wrote:
           | excellent comment
        
       | bstsb wrote:
       | reading the chat with v0 was interesting. the last time i tried
       | v0 it generated really basic tailwind templates but the first
       | image generation was actually really good for an LLM.
        
         | Kiro wrote:
         | Why are people downvoting this? I also found the chat very
         | interesting and a cool demo of v0. It's linked at the bottom of
         | the page.
        
         | fixprix wrote:
         | Yea looks like most people are missing the fact it was built by
         | the CEO of Vercel with v0, an AI site builder. Doom in a
         | browser has been done to death. Link to chat log:
         | 
         | https://v0.dev/chat/4X85A52Dzde
        
       | mensetmanusman wrote:
       | This will work until agents are common. I bet the best bot farms
       | are first adopters of agents though.
        
       | casenmgreen wrote:
       | 1. That's a tough level, one of the hidden levels IIRC.
       | 
       | 2. It feels like "-fast" has been used.
       | 
       | 3. The task is much, much more difficult because you can't
       | strafe.
       | 
       | Very cute though :-)
        
         | mistaken wrote:
         | Strafing works for me on linux with firefox. Maybe it's an OS
         | or browser setting that prevents it?
        
           | hnlmorg wrote:
           | It's not available on touch screen devices.
        
             | plussed_reader wrote:
             | Bluetooth keyboard to the rescue!
        
           | casenmgreen wrote:
           | I also FF on Linux.
           | 
           | But I always redefined A and D as strafe-left and strafe-
           | right.
           | 
           | I literally did not know the keyboard shortcut to strafe,
           | because I have probably literally never used it.
        
         | epcoa wrote:
         | Correct, it's E1M9, the shareware secret level, on Nightmare
         | difficulty.
         | 
         | You can strafe with the old-school chording of Alt.
         | 
         | The sound was fucked up for me, high pitched, no idea why (fits
         | the ridiculousness of this experience though, so NBD).
        
           | wellthisisgreat wrote:
           | > old-school chording of Alt
           | 
           | Damn I completely forgot it was a thing even, wow. And yet it
           | was for like 7 years of my gaming experience
        
         | mock-possum wrote:
         | Is it actually that tough??
         | 
         | I was ready to good-naturedly complain that it didn't work on
         | mobile, but the onscreen controls worked just fine, and I
         | didn't have any trouble killing 3 guys right away.
         | 
         | I guess I have been playing a fair amount of classic doom
         | lately though so
        
           | casenmgreen wrote:
           | We mean the whole level, not the three mobs for the captcha.
        
         | inglor_cz wrote:
         | Yeah, E1M9 is notoriously hard with a pistol start. I
         | immediately recognized it ... which speaks to the amount of
         | time I spent on Doom in my youth.
        
         | RiverCrochet wrote:
         | Hold ALT, you definitely can strafe. At least I could.
        
       | m3kw9 wrote:
       | it's not possible to win without strifing
        
       | charlesabarnes wrote:
       | I tried to do it the intended way, but found it too difficult. I
       | was able to cheese it by staying in the starting area and killing
       | the enemies that spawned to the right.
        
         | TehCorwiz wrote:
         | Yeah, pistol starting this particular level is...unkind. At
         | least start with a shotgun.
        
         | cuu508 wrote:
         | Hah, same here.
         | 
         | 1. press the back arrow to move back
         | 
         | 2. press spacebar every second
         | 
         | and that's it, 30 or so seconds later the captcha is solved :-)
        
           | lightning8113 wrote:
           | I didn't even have to move. Holding space bar down from the
           | start seemed to work for me.
        
         | oytis wrote:
         | IDDQD works. Just saying.
        
           | huhtenberg wrote:
           | But WASD doesn't!
        
             | oytis wrote:
             | Was it working in the original DOOM though? I don't
             | remember any more.
        
               | gusfoo wrote:
               | > Was it working in the original DOOM though? I don't
               | remember any more.
               | 
               | By default it was the arrow keys for movement and <> for
               | turning with CTRL as fire. But you could re-map the keys
               | and after a few years quite a lot of people did.
        
               | bigstrat2003 wrote:
               | Nope. Doom was arrow keys to go forward/back/turn, plus
               | alt-left/right to strafe.
        
           | doganugurlu wrote:
           | How nostalgic, and authentic!
        
           | seattle_spring wrote:
           | Holy crap, so does IDSPISPOPD
        
           | TeMPOraL wrote:
           | So does IDKFA.
        
             | Dwedit wrote:
             | Monsters killed by the Rocket Launcher (gibbing) do not
             | increase the kill counter.
        
           | zorked wrote:
           | You don't get credit for IDDQD though.
           | 
           | Also use something like IDCLEV15 and you can go to other
           | stages.
        
           | Dwedit wrote:
           | Oddly enough, IDCLIP and IDCLEV work. You can't activate any
           | doors or switches, but you can beat E1M8 with No Clipping
           | Mode. Then you're stuck at the "Ordering Info" screen with no
           | way to activate the menu.
        
         | gruez wrote:
         | You don't even need to cheese it when everything is client
         | side, so there's no way for the server to verify you actually
         | killed the required amount of enemies.
        
           | make3 wrote:
           | it's a PoC
        
             | cwillu wrote:
             | What part of the concept was proven?
        
               | 93po wrote:
               | yes - i refuse to use captchas for basically any reason -
               | if a site blocks me with a captcha where i have to label
               | traffic lights or whatever, i close the tab and move on
               | 
               | i would probably choose to use doom captcha even if it
               | takes 5 times longer. it is proven that at least people
               | will interact with this if they wouldnt with traditional
               | ones
        
               | yieldcrv wrote:
               | found the robot
               | 
               | jk robots can do this now
        
               | oliwarner wrote:
               | I think this is unfairly downvoted.
               | 
               | Anyone can think of something humans do and just playing
               | DOOM in a browser falls well short of anything new.
               | 
               |  _All_ the hard stuff is missing. It 's half an idea.
        
               | cwillu wrote:
               | I find the early votes on new comments are biased
               | downwards; I can speculate as to why, but it usually is
               | more than balanced out by later votes.
        
               | hombre_fatal wrote:
               | You could send inputs to the server, the server simulates
               | them to see if you killed monsters.
               | 
               | The concept here is the UX of what it would be like if it
               | were properly hooked up.
               | 
               | Just like what you would do with any captcha proposal.
               | You'd want to mock up the UX to evaluate whether it
               | something people can do.
               | 
               | Though here's it's just for fun.
        
           | Maxatar wrote:
           | Perhaps this implementation works that way, but in principle
           | if the game is strictly determined based on a random seed and
           | player input, then the server can verify that the player's
           | inputs do in fact result in the correct outcome.
        
             | bcoates wrote:
             | Doom doesn't even have a (variable) random seed, it's
             | deterministic like an NES game and has built-in
             | record/playback that's just a frame by frame list of player
             | moves.
        
         | johnisgood wrote:
         | Yes, same. Are those invisible turrets?!
        
         | BiteCode_dev wrote:
         | Well, this is not the first level, but this is the level entry
         | weapon.
         | 
         | Plus, left and right arrows rotate the characters since it's
         | keyboard only, but in modern FPS you are used to having them
         | laterally move you and you rotate with the mouse, so your
         | reflexes are off.
        
           | hansjorg wrote:
           | As in the original, you can use alt + left/right arrow keys
           | to strafe.
        
             | BiteCode_dev wrote:
             | Good memory.
             | 
             | But very platform dependant, so maybe OP is on a browser or
             | OS that doesn't let you do that.
             | 
             | I know it works on Chrome for me, but not on FF.
        
             | Zetaphor wrote:
             | So this is just as difficult as every other captcha then
        
             | sweeter wrote:
             | nice, that was the first thing that I noticed that I kept
             | trying to do. It makes it a lot easier. I forgot about how
             | clunky controls can be for older games without retroarch
             | rebinds and stuff. I was playing Perfect Dark last night on
             | my Steamdeck and I was able to bind the controls to a
             | modern layout (left-stick walk, right-stick look, etc...)
             | and it makes the game a ton easier.
        
       | threekindwords wrote:
       | Ok, so this is the kind of content I show up for.
       | 
       | On one hand, it's a clever and fun way to show off what we can do
       | with the web these days. The way it is presented hits just
       | right... the demo is dead center of the page, with debug tools
       | and more info within reach. I particularly enjoyed reading the
       | "how it's made" page to understand how it was put together. I
       | like how all of this extra stuff was not front and center when
       | the page loads. Even the design language of the CAPTCHA box
       | itself felt just right.
       | 
       | On the other hand, it's a satire of what we have done to the web.
       | The bad guys (like the monsters in the game) have won. I'm a
       | flesh and blood human, but here I am having to click on fuzzy
       | pictures of random objects before I can do the task I actually
       | wanted to accomplish. Behind the scenes, my human insight gets
       | licensed and used for whatever purpose (nefarious or not). Just
       | like the DOOM demo here, it's hard and cumbersome, but for
       | whatever reason we all accept it as the way it has to be. We all
       | shake our heads and say "what a shame, what a shame."
        
         | mschuster91 wrote:
         | > Just like the DOOM demo here, it's hard and cumbersome, but
         | for whatever reason we all accept it as the way it has to be.
         | 
         | Because most if not all of us have lost all hope that
         | eventually our governments will be either willing or able to do
         | something about the bad actors on the 'net.
        
       | discoinverno wrote:
       | I couldn't win without cheating ^:) It's crazy how ingrained in
       | my memory is the code tho, could remember it automatically after
       | maybe 25 years
        
       | EGreg wrote:
       | I think it's nearly impossible on a mobile phone hehe
        
         | nunobrito wrote:
         | "Spartans: Today we captcha like men"
        
       | joshcsimmons wrote:
       | This is so metal. Great work.
        
       | bogrollben wrote:
       | today I learned I really suck at Doom.
        
       | kmeisthax wrote:
       | Can't move or shoot on my iPad Pro with Magic Keyboard.
        
         | knolan wrote:
         | Tap on it . Arrow keys to move and space to shoot. It's
         | annoying because you can't strafe.
        
       | deeviant wrote:
       | I feel this faster than the average "click on all pictures of x".
        
         | runlevel1 wrote:
         | That's a low bar. Google's reCAPTCHA sometimes feels like it
         | was created in a lab to be as infuriating to humans as
         | possible.
         | 
         | If you're not logged in and are using a shared IP (CG-NAT in my
         | case), you get all sorts of fun behaviors. It loves to fail
         | correct responses -- sometimes multiple consecutive ones.
         | Occasionally, it will deliberately slow down new image fade-in
         | to a snail's pace to test reaction time. Spot those stairs too
         | fast? You must be a bot.
        
       | MB-EU wrote:
       | only thing I'd change is put shoot as CTRL :) - Good work
        
       | super_normal wrote:
       | beat the captcha first try on a pixel 6. true gaming legend
       | signing out, el oh el oh el...
        
       | mobilio wrote:
       | fun mode - iddqd and idkfa works!
        
         | mjrpes wrote:
         | Interesting; it recognizes kills made with chainsaw, gun,
         | shotgun, machine gun, but not rocket launcher. Plasma and BFG
         | keys don't work.
        
           | mobilio wrote:
           | in shareware version plasma and BFG guns aren't available
        
             | anthk wrote:
             | The authour could had just used FreeDoom
             | https://freedoom.github.io
             | 
             | which is a free as in freedom replacement for DOOM I/II and
             | deathmatch iWADs (totally compatible with community PWADS).
        
       | acidburnNSA wrote:
       | Thank God the cheat codes I have memorized still work.
        
       | tnvmadhav wrote:
       | I tried moving and I died. Stay at the spawn point and keep
       | shooting anything that moves :)
        
         | zoklet-enjoyer wrote:
         | Same. Only way I could beat it
        
       | doctor_radium wrote:
       | I've rolled my eyes for years over when this sort of thing would
       | happen for real: "score 3000 points at Pac Man and _maybe_ we 'll
       | let you view our web site". +1 for the technical achievement, but
       | I turn and run at Cloudflare tick boxes.
        
       | entropie wrote:
       | Its awesome, but actually quite hard without arrow keys on a
       | HHKBpro.
        
       | itvision wrote:
       | Solved it on a second attempt on my smartphone.
       | 
       | It's horrible. 99% of people will give up.
        
       | anta40 wrote:
       | Failed on 1st attempt, then beat it on 2nd attempt (I'm on
       | Macbook Air). Very amusing idea. Perhaps I'll implement this for
       | my personal project... well because why not? :p
        
       | sira04 wrote:
       | One day we'll have the Dark Souls captcha
       | https://www.youtube.com/watch?v=WqnXp6Saa8Y
        
       | foo-stuff wrote:
       | I wonder how long this would need to train in order to pass the
       | Captcha...
       | 
       | https://github.com/apollopower/DOOM-AI
        
         | phoronixrly wrote:
         | I would argue that you do not need AI in the sense of ML to
         | pass this specific CAPTCHA as it stands (move forward, move
         | back then shoot until solved). If it was extended to all DOOM
         | levels and you started at a completely random position of a
         | level, I bet there is a high chance you would still not need
         | any ML to beat it... You would at best have to implement an AI
         | (in the sense of game development, _not ML_ ) algorithm...
         | 
         | Ofc all of this is going to be necessary IF it actually cannot
         | be trivially circumvented... How does the FE _prove_ to the
         | backend that you actually killed the monsters?
        
           | jsheard wrote:
           | > How does the FE prove to the backend that you actually
           | killed the monsters?
           | 
           | Doom is fully deterministic so you could record the players
           | inputs and replay them on the server to verify that the kills
           | actually happened. Some games actually do that to make
           | cheating their online leaderboards more difficult, because
           | it's a lot more work to fake a record-setting replay than it
           | is to just submit a fake score, and even if you do fake a
           | working replay it might not stand up to human review.
        
       | ricardo81 wrote:
       | Excellent, though I'd have liked it more with a bigger gun
        
         | ac29 wrote:
         | IDKFA
        
       | quotemstr wrote:
       | Funny, but thanks to RL, I'd expect this to actually be an
       | ineffective CAPTCHA. DOTA was solved years ago, yes?
        
       | mrlonglong wrote:
       | BFG9000, here I come!
        
       | ulrischa wrote:
       | Does not work on a smartphone
        
         | TechTechTech wrote:
         | Works fine on android Firefox mobile
        
           | oxide wrote:
           | Game loads on firefox desktop, but is a black screen. Debug
           | didn't show anything out of the ordinary. loads fine on
           | Chrome though.
        
       | EVa5I7bHFq9mnYK wrote:
       | No BFG 9000 :(
        
       | jordigh wrote:
       | Aw, monster in-fighting kills don't count? That's my favourite
       | kind of kill. In-fighting is a basic Doom skill, kind of
       | forgotten in modern FPSes.
        
       | pseingatl wrote:
       | idkfa doesn't work
        
       | anthk wrote:
       | Now do it with Nethack/Slashem.
        
       | Beijinger wrote:
       | Nice. But I would prefer this as a Captcha: https://play-cs.com/
        
         | chrisan wrote:
         | Doom is the defacto "I wonder if we can get it to run on x"
         | program
        
       | airstrike wrote:
       | This was created with Vercel's AI assistant "v0"
       | 
       | Here's a link to the chat:
       | https://v0.dev/chat/4X85A52Dzde?b=b_tOXbbZzZPgT&f=0
        
         | pierrec wrote:
         | The JS part is nowhere to be seen, I guess they used the
         | assistant to create the layout, but not the actual DOOM
         | integration part (?) Even then, that chat gets pretty painful
         | to read after a while... Paraphrasing, but that's the gist of
         | it: "center the text in the button", "you didn't center it,
         | center the text", "please please center the text"...
        
           | airstrike wrote:
           | The very beginning of the chat is already inefficient as it
           | wastes a lot of "context space" to just get very basic stuff
           | in like defining the text at the top.. that kind of stuff
           | should go in the very first message
        
         | skrebbel wrote:
         | I read through the chat but it's all nitpicking about layout
         | and there doesn't seem to be any point where DOOM is actually
         | inserted. I don't understand, did the author get the AI to do
         | the easy part and then code the hard part by themselves?
        
           | monkpit wrote:
           | Isn't WASM doom a solved thing already? I wouldn't consider
           | that the hard part, unless I'm missing your point.
        
             | skrebbel wrote:
             | well you'll need integrations to have the WASMised doom
             | tell you when a monster gets hit, or when you died. you
             | need to worry about which keyboard events to pass in, etc.
             | i know it's not super hard but it's definitely the more
             | exciting part of this, vs all the "make the title text
             | bigger" stuff that's in the chat
        
         | gruez wrote:
         | >This was created with Vercel's AI assistant "v0"
         | 
         | "with" is doing a lot of the heavy lifting here. I skimmed the
         | log and so far as I can tell, the only thing that the AI
         | assistant did was design the UI. It didn't implement the actual
         | game. This might sound impressive, but aside from adding minor
         | bits of interaction (eg. a button that shows "loading" for a
         | few seconds), there's little difference functionality-wise from
         | a drag-and-drop UI designer like winforms (and its predecessor,
         | visual basic, which existed in the 90s).
        
         | runlevel1 wrote:
         | As others have pointed out, that was only setting up the UI.
         | 
         | Here's the repo with the rest of the source:
         | https://github.com/rauchg/doom-captcha
         | 
         | They also had to modify Doom to skip the menus, add the
         | necessary callbacks, and a few other tweaks.
        
       | magic_smoke_ee wrote:
       | IDSPISPOPD, IDKFA, and IDDQD work but the only weapons that work
       | are the chainsaw up to the rocket launcher.
        
       | midnight_shaman wrote:
       | Great idea, looking forward to seeing it on production websites
       | ;)
        
       | ybbond wrote:
       | it's too hard, I bet only bot can accomplish this
        
         | pkkkzip wrote:
         | very easy to build an aimbot. i think its entertaining but to
         | be used as real captcha you need a variety of challenging games
         | but at the risk of turning away many humans, which will
         | ironically open up a market for more such decaptcha services
        
       | cydmax wrote:
       | It took me 3 retries. I've forgotten how to strafe and just moved
       | a bit to the right...
        
       | layer8 wrote:
       | Not very accessible.
        
       | martinbaun wrote:
       | I just died. I guess I am getting old and need to play more
       | strategy games hehe.
        
       | vunderba wrote:
       | Thank you for doing the right thing and crediting the original
       | Doom Captcha creator on the github repo. My expectations of the
       | software industry in general have been at an all-time low lately,
       | so this was nice to see.
       | 
       | The original from a few years back:
       | 
       | https://vivirenremoto.github.io/doomcaptcha
       | 
       | https://github.com/vivirenremoto/doomcaptcha
        
       | make3 wrote:
       | you would have to randomize spawns otherwise they can just record
       | a playthrough and repeat it to unlock
        
       | yobid20 wrote:
       | Doesnt work on mobile.
        
         | apgwoz wrote:
         | Was able to play, but it didn't recognize kills. Definitely got
         | 2, possibly a 3rd (hard to tell in small screen).
         | 
         | FF on iOS.
        
       | alexandrehtrb wrote:
       | Very cool.
       | 
       | Suggestions:
       | 
       | - Make the player immortal by default. Also all weapons by
       | default.
       | 
       | - Add strafing, if possible.
       | 
       | - Make the player go to the level exit to finish the captcha
       | (maybe a custom short map?)
       | 
       | - A simpler version for mobile could be the original 3x3 captcha
       | square with enemies attacking you. Tapping on enemy squares would
       | kill them.
        
         | johnisgood wrote:
         | Those suggestions are anti-CAPTCHA or unrelated to CAPTCHA,
         | however.
        
         | Nition wrote:
         | Considering that they've picked a very difficult level on
         | purpose, I assumed it's hard on purpose as a joke. You get to
         | solve the CAPTCHA only once you've got significant skills at
         | Doom.
        
       | dvngnt_ wrote:
       | didn't google's ai genie use automomus agents to play doom to
       | generate training data?
        
       | Dwedit wrote:
       | It took me using Debug Mode to realize there was supposed to be a
       | confetti animation that plays after winning, it loads from a
       | third party site. I have third-party javascript blocked by
       | default.
        
       | wruza wrote:
       | Can't strafe on mobile, that's can shooting range and you are the
       | can.
        
       | mosquitobiten wrote:
       | I broke it, I can enter the menu in firefox with F1, get put in
       | the first level, I shoot the barrels and it counts as monsters
       | killed.
        
       | michaelsshaw wrote:
       | This would be way cooler if this wasn't so fucking difficult!
        
         | econ wrote:
         | If you take a right turn then a left and run into the corner
         | you drop into a secret area with a chain gun, some health and a
         | med pack. The problem is that they are waiting for you if you
         | take the elevator back up. I have no idea how to get past them
         | without killing to many monsters. Even shooting the barrel
         | counts -.-
        
       | tw0fac3 wrote:
       | Wow
        
       | stuckkeys wrote:
       | Thanks satan.
        
       | jokethrowaway wrote:
       | The sad thing is that this is easier than some captchas I've
       | seen.
       | 
       | I remember some crap from hell with hcaptcha
        
       | tom_ wrote:
       | Well at least it wasn't E4M2.
        
       | econ wrote:
       | Just shooting without moving shouldn't solve it. The ammo is
       | excessive.
       | 
       | Mobile needs a better interface and landscape mode.
        
       | cyanydeez wrote:
       | Aren't you afraid you are training AI?
        
       | rickreynoldssf wrote:
       | Kind of hard without strafe.
        
       | snarfy wrote:
       | the controls are ass
        
       | indigoabstract wrote:
       | Ouch, the puzzle is too hard. Maybe the next step could be an
       | automated tool for solving wicked CAPTCHAs? :)
        
       | bilekas wrote:
       | Well this is hard, guess I'm not a human!
       | 
       | It's been so long since I've played doom but without strafing..
       | it's almost impossible!
        
         | KerryJones wrote:
         | Stated elsewhere: hold alt + (left/right) to strafe
        
         | cpill wrote:
         | just go forward to trigger the monsters and then immediately
         | back to where you started for cover and then pick them off at a
         | distance. easy!
        
       | anandsuresh wrote:
       | +100 for technical chops, -100 for usability. +10 for the trip
       | down memory lane, and the self-realization that I now suck at
       | playing video games.
        
         | teach wrote:
         | Yeah, amusingly, I use a keyboard that doesn't have arrow keys.
         | I've bound them to a different layer, but that doesn't work
         | well with this setup.
         | 
         | If this implementation supported the now-standard WASD (which
         | was absolutely used by some high-level Doom players back in the
         | day) AND if it allowed me to fire using the left mouse button
         | (again, like the original game), then it would have been
         | relatively easy to prove that I'm a human. :)
        
           | computerdork wrote:
           | Another thing that makes it "easier" is this actually does
           | support strafe, using Option + left and right arrow keys.
           | Still not easy, but more doable:)
        
         | sznio wrote:
         | >and the self-realization that I now suck at playing video
         | games.
         | 
         | Nah... No mouselook really makes this much harder. Took me over
         | 10 attempts to pass, and I'm Diamond at Overwatch.
        
         | smitelli wrote:
         | This is the secret level (E1M9) that you'd normally encounter
         | after E1M3. By this point in the regular progression you'd have
         | found a shotgun, chaingun, rocket launcher, and probably some
         | armor. Starting this level with just a pistol (and it looks
         | like maybe U-V or Nightmare difficulty) is just begging for a
         | buttwhipping.
        
       | puttycat wrote:
       | Cool, but why is this a CAPTCHA? That is a very broad definition
       | of the test.
        
         | RiverCrochet wrote:
         | Well, for one, CAPTCHA means Completely Automated Public Turing
         | Test To Tell Computers And Humans Apart and I don't think DOOM
         | as in the gameplay is Turing-complete.
        
       | mrcwinn wrote:
       | No WASD?! CAPTCHA fail -- I can tell no human created this.
        
       | rmac wrote:
       | do diablo
        
       | fuzzy_biscuit wrote:
       | Pro strat is to peak forward a smidge and then pop off the few
       | zombiemen and shotgun guys that are drawn in.
        
       | bithead wrote:
       | Takes less time than other CAPTCHAs
        
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       (page generated 2025-01-01 23:00 UTC)