[HN Gopher] Amiga Games Released in 2024 Index
       ___________________________________________________________________
        
       Amiga Games Released in 2024 Index
        
       Author : doener
       Score  : 92 points
       Date   : 2024-12-31 17:38 UTC (1 days ago)
        
 (HTM) web link (www.lemonamiga.com)
 (TXT) w3m dump (www.lemonamiga.com)
        
       | a1o wrote:
       | > Crysis (Prototype)
       | 
       | I was not expecting that. Looks interesting in the itch page!
       | 
       | Also I really liked the Untangle one. I think I played something
       | like that a billion years ago.
        
         | yzydserd wrote:
         | Looks like a port of Untangle from Simon Tatham's Puzzles [0],
         | itself inspired by Planarity [1]
         | 
         | [0]
         | https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unta...
         | 
         | [1] https://en.m.wikipedia.org/wiki/Planarity
        
         | danielscrubs wrote:
         | How is this possible?! I saw the screenshots and it looks
         | great!
         | 
         | What am I missing?
        
           | vardump wrote:
           | Assuming you mean Crysis. That it's not 3D, but full motion
           | video.
        
           | pryelluw wrote:
           | Yeah, agree. It's a video but still impressive. One day
           | someone will find a way to code the actual game.
        
       | movedx wrote:
       | OK I'll bite: should I be trying out these old game systems? I
       | keep seeing retro game systems getting new releases and more and
       | it's very cool.
       | 
       | Are there emulators for all of these systems?
        
         | Jedd wrote:
         | Are you asking if there's some kind of universal amiga emulator
         | available on the internet?
        
           | vardump wrote:
           | I see what you did there.
        
         | codetrotter wrote:
         | > Are there emulators for all of these systems?
         | 
         | RetroArch is a great place to start. It supports a ton of
         | different "emulator cores" and acts as a frontend for emulators
         | for different systems.
         | 
         | https://en.m.wikipedia.org/wiki/RetroArch
         | 
         | Install it and give it a go.
        
         | indigodaddy wrote:
         | Check out PiMiga especially if you have a Pi 400 turns it into
         | a super cool retro setup..
         | 
         | https://youtu.be/PYR9MtSkjE0?si=18uOhM0Qww_NNaTW
        
         | glimshe wrote:
         | Amigas are superbly emulated. But in general, yes... Not only
         | soft emulators but highly accurate FPGA emulations.
        
           | dizhn wrote:
           | Their emulation is very good but usually works but the games
           | require various combinations of joystick, keyboard and mouse.
           | Kind of harder to set up on handhelds than console systems.
        
       | bovermyer wrote:
       | I'm starting to get a feeling that making games for "outdated"
       | systems is worthwhile. I don't think we tapped out the potential
       | of most of these.
        
         | glimshe wrote:
         | They will also keep working for way longer (in emulators) than
         | current games that depend on steam APIs, DRM, online services,
         | GPU driver versions etc.
        
           | yason wrote:
           | Yes, old and new games for outdated systems will easily
           | outlast modern games. I can still play a game from 1985 on an
           | emulator today but how many contemporary games can I play in
           | 2065 ?
        
         | vascocosta wrote:
         | I've recently developed a very simple game for the ZX Spectrum
         | in a week and within 2 weeks it was downloaded almost 200 times
         | on itch.io. Despite being an extremely low effort attempt I got
         | some feedback and even a review on Youtube.
         | 
         | Now I can't help but wonder what sort of feedback I'll get if I
         | put in a decent effort. I'm pretty sure it's going to be worth
         | it, since at least for me it was already a very pleasant
         | surprise to have people enjoying my simple game.
        
       | TJSomething wrote:
       | I was suddenly reminded of Magicore Anomala [0], which was
       | announced in early 2023 but I haven't seen anything about since.
       | It doesn't seem to be on the development list.
       | 
       | [0] https://www.youtube.com/watch?v=4SB20aFHc08
        
         | dansalvato wrote:
         | I'm thrilled to see someone bring up Magicore! I don't do much
         | publicity because it's been a quiet 2 years working on the game
         | engine, without much flashy content to show for it. But we're
         | ramping up to begin production of the final game assets, so I
         | anticipate having a lot more to share this coming year.
         | 
         | Here is a small demo I threw together for AmiWest 2024, from
         | last October: https://youtu.be/xIYrhKHEPEA
         | 
         | I also have a personal blog which is largely a development blog
         | for Magicore (https://dansalva.to/blog). My next post will be
         | about a recent feature where I use Amiga's hardware
         | acceleration to draw rays of light that can be obstructed by
         | passing objects. Proof of concept video here:
         | https://youtu.be/rFWFTuWx82M
        
       | azinman2 wrote:
       | Is there really enough of a market to warrant all this
       | development, particularly for the commercial releases? How much
       | could they really make?
        
         | mikae1 wrote:
         | Market? What an extremely HN comment :-D
         | 
         | I see some games can be bought, but I doubt it's big biz.
         | People do lots of things for shits and giggles and out of pure
         | passion.
        
           | azinman2 wrote:
           | Well we are on HN. Odd to me for being downvoted for a
           | question rooted in curiosity.
           | 
           | I'm just trying to understand the motivation. If it's free
           | then I can understand it's a hobby. When it's being charged
           | for, and there are some "studios" pumping out commercial
           | games, then to me it warrants trying to understand more about
           | the game creators. Especially when they're amiga games.
        
         | 7thaccount wrote:
         | I buy retro games. The creators typically make them as a hobby
         | and a lot of the ones I play are basically text adventures with
         | a simple parser and a few dozen locations with a unique pixel
         | art image for each location. So it costs them nothing but time
         | to make and my purchase helps buy them coffee. With very rare
         | exceptions, these are usually not built with any kind of
         | "studio" or large budget, so profitability is irrelevant. They
         | often just release for free.
        
           | anthk wrote:
           | The Z Machine and Glulx parsers are not that simple. Ditto
           | with PAWS and clones.
        
         | vascocosta wrote:
         | I made a simple retro game out of pure passion and released it
         | for free at itch.io, however I see many good games that sell
         | for low prices. There's definitely a niche market.
         | Alternatively users can also donate or become your patrons.
         | From what I see, if the game is decent and the price is lowish,
         | then it sells quite well. Obviously won't pay your bills, but
         | it's something...
        
       | wernsey wrote:
       | Neat. Somebody ported the old mobile Doom RPG to Amiga
       | 
       | https://www.lemonamiga.com/games/details.php?id=5049
        
       | rasz wrote:
       | Some real gems in there:
       | 
       | Dr. Dangerous: Secrets of the Temple of Xol'Tan
       | https://hoogames2017.itch.io/dr-dangerous Beautiful and runs on
       | naked Amiga 500.
       | 
       | Dungeonette https://www.lemonamiga.com/games/details.php?id=5069
       | Stock Amiga 1200.
       | 
       | Roguecraft https://thalamusdigital.itch.io/roguecraft Any Amiga
       | with 2MB of ram.
        
       ___________________________________________________________________
       (page generated 2025-01-01 23:01 UTC)