[HN Gopher] Performance (On an HP48GX Graphing Calculator)
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       Performance (On an HP48GX Graphing Calculator)
        
       Author : leansensei
       Score  : 25 points
       Date   : 2024-12-31 07:04 UTC (1 days ago)
        
 (HTM) web link (masochistcoder.blogspot.com)
 (TXT) w3m dump (masochistcoder.blogspot.com)
        
       | JTyQZSnP3cQGa8B wrote:
       | I never wrote code for the hp48-gx, but I remember that some
       | games written in assembly looked like Game Boy games. The screen
       | even had shades of gray by writing once every 4, 8, ... loop. I
       | don't have the details but it was pretty convincing. Some source
       | code would help in that case.
        
         | Joel_Mckay wrote:
         | It was kind of a odd hobby, but there were several game
         | examples
         | 
         | https://www.hpcalc.org/hp48/games/arcade/
         | 
         | Best regards =3
        
         | Foobar8568 wrote:
         | There were even an Zelda attempt with smooth scrolling...
        
       | dmpk2k wrote:
       | I wish there was a new generation of HP-48, just with a faster
       | core and better screen. :(
       | 
       | I have a SwissMicro DM-42, which when setup properly is similar
       | to a HP-48, just minus graphing capabilities. Still want a HP-48
       | refresh.
        
         | rustcleaner wrote:
         | I want to second all recommendations of SwissMicros. I own
         | DM15L (~$150), DM41X (~$220), and DM42 (~$250), and they are
         | all absolutely excellent specimens. Not a single complaint.
         | They are easily user serviceable, they have a very high build
         | quality and feel like they will last decades (matching
         | modelfkeyboards dot com build quality). The DM42 has a user-
         | enabled N-stack so you can input algebraic expressions of any
         | arbitrary length. The DM15L is an advanced calculator you (or
         | at least I) can grok completely end-to-end, and packs it all
         | into a compact form; I actually prefer to grab the DM15L before
         | the DM42. The DM41X is also an excellent specimen. It includes
         | the ability to {,un}load module files which are dumps of the
         | old HP-41CX module cartridges. I love every single one of them,
         | and cannot shill (for free) SwissMicros enough. You've beheld
         | Swiss watches, now behold a Swiss calculator!
        
           | rustcleaner wrote:
           | Check my post history, I hate ads. This isn't an ad.
        
         | Aardwolf wrote:
         | The hp-50g is pretty nice (I know I know, unpopular enter key
         | location), its USB power and SD card make it quite convenient.
         | Of course the screen is the same as before, but the CPU is
         | faster afaik
         | 
         | And then of course there are many HP calculator emulators and
         | others for android
        
       | oliviergg wrote:
       | From 2016
        
       | thought_alarm wrote:
       | Flashback to lurking around comp.sys.hp48 looking for downloads.
       | 
       | https://groups.google.com/g/comp.sys.hp48/c/BS7c8hRAau0/m/P5...
        
         | Mountain_Skies wrote:
         | There was lots of useful software written for it but I was
         | totally blown away by the accuracy of the Phoenix port.
         | Obviously, the graphics couldn't be replicated but even that
         | was well done given the hardware limitations. The game
         | mechanics were pretty close to the original.
        
         | mongol wrote:
         | I did not have internet access at the time, but it was possible
         | to order contents of this newsgroup on floppy disks from the
         | national HP48 user group, I think they were located at Chalmers
         | university in Sweden. This was my first encounter with the
         | internet, around 91-92-93, browsing Usenet posts from snail-
         | mailed floppy disks.
        
       | raydiak wrote:
       | I don't pretend to know anything about HP calc hacking (did a
       | little TI BASIC for fun, that's not even remotely similar). But
       | doesn't this come up in all kinds of daily situations, graphical
       | or otherwise? You only recalculate and update the parts that may
       | have changed. I assume this is similar to why Zelda on my
       | original black and gray GameBoy as a 90s kid was arranged into
       | scenes with few moving elements, so it didn't have to recalculate
       | rendering for the entire screen during action.
        
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