[HN Gopher] Arnis: Generate cities in Minecraft from OpenStreetMap
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       Arnis: Generate cities in Minecraft from OpenStreetMap
        
       Author : jamesy0ung
       Score  : 99 points
       Date   : 2024-12-31 20:47 UTC (2 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | m3kw9 wrote:
       | Someone should use the point maps Japan released and match it
       | with open street maps to create even more detailed buildings.
        
         | NavinF wrote:
         | Link to the point maps?
        
           | verdverm wrote:
           | technically just tokyo
           | 
           | https://news.ycombinator.com/item?id=42501102
        
       | woopersiop wrote:
       | Very cool, the generation of Chicago's L tracks seemed to be a
       | challenge for the algorithm.
        
       | claytonwramsey wrote:
       | Is it just me, or does the README have the ChatGPT accent? For
       | instance:                 Whether you're looking to replicate
       | your hometown, explore urban environments, or simply build
       | something unique and realistic, Arnis offers a comprehensive
       | toolset to achieve your vision.
       | 
       | I don't have a lot of issues with people using LLMs to generate
       | documentation, but it does seem to have a lot of nothing-
       | sentences.
        
         | idle_zealot wrote:
         | ChatGPT sounds like that because that's what vapid feel-good
         | corporate copy reads like, and there are mountains of it
         | churned out by humans.
        
           | wjnc wrote:
           | A legitimate question for me would be is documentation made
           | to be read or to be written and what is the appropriate
           | trade-off in energy invested? I might write a one off email
           | to an individual, a email to a big audience or a presentation
           | to the board. All three get different levels of attention.
           | From little, to there are layers to this text nobody would
           | expect (perhaps mostly for my enjoyment).
        
         | mitthrowaway2 wrote:
         | How would you phrase it?
        
           | ripbozo wrote:
           | For one, it's not a "comprehensive toolset" (focus on
           | toolSET) - it's one tool with one config option.
        
           | a12k wrote:
           | Build your ideal city with Arnis.
        
           | taberiand wrote:
           | Arnis uses OpenStreetMap data and Rust to generate Minecraft
           | worlds based on real-world geography and architecture.
           | 
           | It processes large-scale data to create accurate cities,
           | landmarks, and natural features in Minecraft, making it easy
           | to replicate real places or design realistic environments.
           | 
           | (This rephrasing generated by ChatGPT)
        
           | recursive wrote:
           | That sentence just doesn't need to exist at all. The nature
           | of the tool is already covered. I don't think there's a
           | reason to tell people that they could use it for this, that,
           | or the other thing.
        
         | thorum wrote:
         | You're right, and this is unfortunately becoming very common on
         | GitHub, even for otherwise great projects.
         | 
         | Good technical writing is concise and tells you what you need
         | to know as directly as possible. ChatGPT written documentation
         | always reads like bad marketing copy.
        
       | aduermael wrote:
       | That's really cool!
        
       | DannyPage wrote:
       | Just like Microsoft's latest batch of Flight Simulator games, I'd
       | love if there was a version of this for creating race tracks out
       | of real areas in the world.
        
       | genghisjahn wrote:
       | Hmmm. Wonder if this can be done for Valheim?
        
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       (page generated 2024-12-31 23:00 UTC)