[HN Gopher] Behind the Scenes: Alien Worlds - Jumpship over a ti...
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       Behind the Scenes: Alien Worlds - Jumpship over a tidally locked
       planet
        
       Author : sohkamyung
       Score  : 81 points
       Date   : 2024-12-27 23:19 UTC (3 days ago)
        
 (HTM) web link (www.blendernation.com)
 (TXT) w3m dump (www.blendernation.com)
        
       | jcgrillo wrote:
       | It's so great to see this:
       | 
       | > I took my first baby steps in Blender back in 2017
       | 
       | I believe I took mine in 2001-2002. Coincidentally, this was my
       | introduction to the concept of "open source" software. The idea
       | that such a powerful tool could be completely and irrevocably
       | free was just absolutely mind blowing. And it allowed me to
       | create the sort of precise, intricate things that were
       | inaccessible in any other way as I, as an 8th-grader, had not yet
       | accumulated any machine tools.
       | 
       | Glad to see this program is still going strong.
        
         | danielbln wrote:
         | Extremely strong, even. I dabbled with Blender in 2006, and I
         | could have only dreamed of the resources available today that
         | teach you just about everything about Blender. It's a huge
         | community and Blender is very popular.
        
       | larsrc wrote:
       | Cool to see the whole process behind it. Some sneaky tricks
       | there, and much knowledge. Unfortunately, I find the picture
       | doesn't show the tidally-lockedness very well. If it wasn't for
       | the title, I would never have noticed. The haze on the sun side
       | makes it look like clouds.
        
         | monsieurblender wrote:
         | Thanks! You are right, the effect is weaker than I had
         | anticipated. Maybe I picked the wrong green tones, or the
         | perspective was too close. I'm sure I'll try again sometime!
         | 
         | Samuel
        
       | monsieurblender wrote:
       | Hey everyone, Samuel here. As I mentioned in the article, I
       | started rewriting the shader math from scratch with proper
       | projection math in mind. You can follow the progress here:
       | https://blenderartists.org/t/procedural-planet-shader-on-a-p...
        
       | patrickhogan1 wrote:
       | Just want to say this is so cool! Many concepts seem much more
       | accessible in visual form.
        
       | gttalbot wrote:
       | This looks fantastic. I particularly love how cool things look at
       | the different perspectives -- presumably this is because you did
       | the hard work of making the planet at realistic scale? Thanks for
       | sharing the process. It was fascinating!
        
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       (page generated 2024-12-31 23:01 UTC)