[HN Gopher] Finding and exploiting hidden features of Animal Cro...
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Finding and exploiting hidden features of Animal Crossing's NES
emulator (2018)
Author : networked
Score : 132 points
Date : 2024-12-28 22:22 UTC (1 days ago)
(HTM) web link (jamchamb.net)
(TXT) w3m dump (jamchamb.net)
| Sophira wrote:
| It should probably be noted that this article is from 2018 - but
| it's definitely still worth the read if you're interested in this
| and haven't already!
| roskelld wrote:
| If you're interested in more Animal Crossing stuff, this video
| came out a few days ago diving into how the letters sent to
| villagers are scored. It uses some interesting rules.
|
| https://www.youtube.com/watch?v=8VbwWVvw-zI
| networked wrote:
| This video was how I found the James Chambers blog and
| submitted the story. It's good and uses the medium well. The
| YouTuber demonstrates the letter score system in real time with
| a custom romhack.
|
| Here is how I summarized the video elsewhere:
|
| > In the English release of the original 2001 _Animal Crossing_
| game, they checked capitalization, English trigrams, runs of
| repeated characters, ratios of spaces to non-spaces, and
| sentence length in order to score your letters to villagers and
| simulate the villagers understanding the letters.
| Capitalization is worth more than trigrams, so the game is
| vulnerable to spamming a capital letter followed by a period
| with some spaces thrown in.
| bagels wrote:
| How did they get the debug symbols?
| aspenmayer wrote:
| From what I can tell, some debug symbols failed to be removed
| from release versions of the game:
|
| https://wiki.dolphin-emu.org/index.php?title=Ships_with_Debu...
|
| Also, there were source code leaks for the iQue version of this
| game and other Nintendo games and consoles in 2020, but I don't
| know if that contributed anything additional in that regard:
|
| https://en.wikipedia.org/wiki/Nintendo_data_leak
|
| https://en.wikipedia.org/wiki/IQue_Player
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(page generated 2024-12-29 23:01 UTC)