[HN Gopher] Differential Growth Addon for Blender
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       Differential Growth Addon for Blender
        
       Author : kelseyfrog
       Score  : 231 points
       Date   : 2024-12-26 04:41 UTC (18 hours ago)
        
 (HTM) web link (boris.okunskiy.name)
 (TXT) w3m dump (boris.okunskiy.name)
        
       | tommiegannert wrote:
       | It really is beautifully amazing how one cell can keep dividing
       | and even the blood vessels end up roughly the same in everyone.
        
         | TheJoeMan wrote:
         | It is awe-inspiring. However, from another angle you could say
         | "It really is beautifully amazing how the same source code
         | compiles roughly the same on everyone's computer".
        
       | larodi wrote:
       | But is this l-system or otherwise based? Why neither the page nor
       | GitHub tells nothing about the math behind the beauty?
        
         | Daub wrote:
         | Kagi search has this to say about the difference between
         | differential growth and L-systems (plot spoiler: l-systems are
         | maths-based and address mostly branching phenomena,
         | differential growth is derived from the fact that within a
         | single organism growth rate is uneven):
         | 
         | https://kagi.com/search?q=differential+Growth+vs+L+system%3F...
         | 
         | One of the things that attracted me to 3D was Maya's
         | magnificent paint effects system, which is lsystem-based. This
         | was begging to be spun off as a separate product.
        
           | Diti wrote:
           | Someone without an active Kagi account won't be seeing the
           | LLM's quick answer, FYI.
        
             | Daub wrote:
             | My bad. I did not know that. Won't make that mistake again.
             | Pasting below the key info.
             | 
             | Differential Growth and L-systems are both concepts used in
             | modeling biological growth, particularly in plants, but
             | they approach the subject from different angles.
             | 
             | Differential Growth
             | 
             | Definition: Differential growth refers to the varying rates
             | of growth in different parts of an organism, leading to
             | shape formation and structural changes. This concept is
             | crucial in understanding how plants adapt their forms in
             | response to environmental stimuli (like light and gravity)
             | and internal signals (like hormones).
             | 
             | Mechanism: It involves the controlled distribution of
             | growth factors and varying growth rates among different
             | tissues. For example, in plants, differential growth can
             | lead to bending or twisting of stems and leaves, as seen in
             | the formation of the apical hook during germination12.
             | 
             | Applications: This concept is used in various fields,
             | including biology, architecture, and design, to create
             | models that simulate how structures grow and change over
             | time3.
             | 
             | L-systems (Lindenmayer Systems)
             | 
             | Definition: L-systems are a mathematical formalism
             | introduced by Aristid Lindenmayer in 1968 for modeling the
             | growth processes of plants. They use a set of rules
             | (productions) to rewrite strings of symbols, which can
             | represent different parts of a plant.
             | 
             | Mechanism: An L-system starts with an initial string
             | (axiom) and applies production rules to generate new
             | strings iteratively. These strings can be interpreted
             | graphically to create complex plant structures. L-systems
             | can be context-free or context-sensitive, allowing for a
             | wide variety of growth patterns45.
             | 
             | Applications: L-systems are widely used in computer
             | graphics for simulating plant growth, generating fractals,
             | and even in architectural design6.
             | 
             | Differential L-systems
             | 
             | Integration: Recent developments have combined differential
             | growth principles with L-systems, known as differential
             | L-systems. This approach allows for more realistic
             | simulations of plant growth by incorporating the effects of
             | differential growth rates into the L-system framework78.
             | 
             | Functionality: In differential L-systems, the growth rules
             | can depend on local conditions, such as the density of
             | neighboring structures or external environmental factors,
             | enhancing the realism of the generated models46.
             | 
             | Summary
             | 
             | Differential Growth focuses on how different parts of an
             | organism grow at different rates due to various factors,
             | leading to complex shapes.
             | 
             | L-systems provide a rule-based framework for simulating
             | plant growth through string rewriting.
             | 
             | The combination of both concepts in differential L-systems
             | allows for advanced modeling that captures both the
             | structural complexity and the dynamic nature of biological
             | growth.
             | 
             | References
             | 
             | [1] Differential growth and shape formation in plant organs
             | www.ncbi.nlm.nih.gov
             | 
             | [2] A Model of Differential Growth-Guided Apical Hook
             | Formation in Plants www.ncbi.nlm.nih.gov
             | 
             | [3] Interactive differential growth simulation for design -
             | GitHub Pages em-yu.github.io
             | 
             | [4] (PDF) Modeling Growth with L-Systems & Mathematica
             | www.researchgate.net
             | 
             | [5] Modeling plant development with L-systems - Algorithmic
             | Botany algorithmicbotany.org
             | 
             | [6] [PDF] L-systems and partial differential equations* -
             | Algorithmic Botany algorithmicbotany.org
             | 
             | [7] Differential L-Systems Part 1 | Houdini 20 - YouTube
             | www.youtube.com
             | 
             | [8] Differential L-Systems Part 2 | Houdini 20 - YouTube
             | www.youtube.com
        
               | Etheryte wrote:
               | Please don't litter HN with LLM generated slop, there's
               | more than enough of it out there as is. The value of HN
               | is the human discussion. I'm sure each and every one of
               | us is capable of writing a question in an input if they
               | please. Some sides of the internet are already dead, with
               | LLMs chatting with other bots, let's not make HN that
               | place.
        
         | progfix wrote:
         | Jason Webbs blog post (which is linked in the github ReadMe)
         | explains the math really well.
        
           | makizar wrote:
           | https://medium.com/@jason.webb/2d-differential-growth-in-
           | js-...
        
         | nick__m wrote:
         | no l-systems are grammar based rewriting systems. Have a look
         | at my simple 2d generator there
         | https://m__nick.gitlab.io/l-systems/#Fractal
        
           | larodi wrote:
           | Thank you I know what l systems are. A Semi-Thue grammar
           | which is not really a Chomsky grammar - the way the
           | production rules are applied differs. They are after the name
           | of famous biologist called Lindenmayer, thus the name. I've
           | been teaching these.
           | 
           | Now my question was - is this an L-system or another one. Not
           | what are L-systems which are. As far as I get from your
           | reply, the plug-in does not facilitate. Thanks.
        
       | swiftcoder wrote:
       | This is really cool, I'd echo other comments here that ask for a
       | math explainer - I'd love to understand exactly what's going on
       | under the hood.
        
         | joshu wrote:
         | https://inconvergent.net/generative/differential-line/
        
           | bbminner wrote:
           | Differential meshes they show there remind me of holomorphic
           | functions like [1] - is there a connection between such
           | generative processes and minimal surface / curvature?
           | 
           | https://www.pngwing.com/en/free-png-bvwbg
        
           | pbronez wrote:
           | Great set of animated blog posts
        
       | Daub wrote:
       | Maybe also check out this free Blender geometry nodes
       | differential grown add-on from the brilliant Alex Martinelli...
       | 
       | https://www.blendernation.com/2023/07/25/differential-growth...
        
       | vhcr wrote:
       | I think a cool addition would be to add a light source, and
       | inhibit growth when a vertex doesn't receives light.
        
         | Daub wrote:
         | Maybe also to inhibit growth when exposed to a saline
         | environment?
         | 
         | If this were recreated in Blender's geo nodes these functions
         | would be relatively easy to add using the raycast node.
        
       | JimmyWilliams1 wrote:
       | Wow, this is an incredibly detailed and fascinating exploration
       | of differential growth in Blender! I appreciate how you've broken
       | down the process and provided such clear examples. It's inspiring
       | to see how mathematical concepts can be translated into such
       | beautiful visual art. Thanks for sharing your insights and
       | techniques--this is a great resource for anyone interested in
       | generative design!
        
       | chefandy wrote:
       | Houdini is a fast-moving target, but it seems like both blender
       | and unreal engine-- even in core features, not just in plugins--
       | are gaining on it. For my particular use case, Blender is the
       | least useful of the three (unless I need to do sculpting and
       | don't have access to a zbrush license), but it's looking better
       | and better.
        
         | safeimp wrote:
         | I'm curious, what are your use cases where Blender isn't yet a
         | strong enough fit?
        
       | AndrewStephens wrote:
       | Blender is an amazing piece of software.
       | 
       | A few years ago I asked myself "Why spend hundreds of hours
       | sucking at video games when I could spend the same time sucking
       | at Blender?"
       | 
       | Since then I have spent many an enjoyable evening making terrible
       | 3d models, some of which actually made it into a game. Apart from
       | my lack of skill, there is no reason why somebody like me can't
       | do world-class renders in a piece of software they downloaded for
       | free. It isn't even that hard to use any more.
        
         | philjackson wrote:
         | I agree - one of those bits of software you can't believe is
         | free. I've also done some pretty terrible modelling, even my
         | doughnuts suck.
        
           | actionfromafar wrote:
           | Those are the best kind!
        
         | infinitebit wrote:
         | I just recently had this revelation! I a full time software dev
         | who has dabbled in game dev for years, but i've always given up
         | on ideas because i can't make "good" art/assets. just a couple
         | of months ago it dawned on me that i love
         | inept/amateurish/DIY/outsider art in most other mediums (except
         | writing maybe) and decided to just put time into to awkward
         | crappy looking models. and i love them! now i'm just trying to
         | create a distinctive shambolic aesthetic for my tiny games.
         | it's so freeing.
        
           | AndrewStephens wrote:
           | "distinctive shambolic aesthetic", what a great phrase. I use
           | the friend of every hack fraud - "extreme stylization" to
           | cover a multitude of sins.
           | 
           | Somebody actually nominated my interactive fiction game for a
           | best graphics ribbon, which amused me no end.
           | 
           | I have often thought that we spend too much time studying and
           | trying to emulate the great artists, musicians, and writers.
           | It is more productive to see what the mediocre talents are
           | doing, how their works succeed, and try to copy their
           | techniques. Even if you fail you will find your own voice and
           | produce something distinctive.
        
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       (page generated 2024-12-26 23:00 UTC)