[HN Gopher] On the nature of computing science (1984)
___________________________________________________________________
On the nature of computing science (1984)
Author : ColinWright
Score : 200 points
Date : 2024-12-23 12:03 UTC (1 days ago)
(HTM) web link (www.cs.utexas.edu)
(TXT) w3m dump (www.cs.utexas.edu)
| chromanoid wrote:
| Wonderful quote! Thank you! Somewhat dealing with "frontend
| fatigue" right now. This totally hits home.
| NoZZz wrote:
| Watch out, sometimes simplicity carries a higher time cost...
| creating it.
| tmtvl wrote:
| Was it Bernard Shaw who wrote something to the effect of 'if I
| had more time I would have written a shorter letter'?
|
| Whoever it was, I think the same holds for software: creating
| simple software is harder than making complex software.
| ColinWright wrote:
| Usually attributed to Blaise Pascal:
|
| Quoting from https://quoteinvestigator.com/2012/04/28/shorter-
| letter/
|
| "The French statement appeared in a letter in a collection
| called "Lettres Provinciales" in the year 1657:
|
| _" Je n'ai fait celle-ci plus longue que parce que je n'ai pas
| eu le loisir de la faire plus courte._
|
| "Here is one possible modern day translation of Pascal's
| statement. Note that the term "this" refers to the letter
| itself.
|
| _" I have made this longer than usual because I have not had
| time to make it shorter."_
| pclmulqdq wrote:
| This quote is often attributed to Mark Twain and Benjamin
| Franklin as well. In one form or another, it actually goes
| back to Cicero, who I believe is the earliest writer of this
| idea.
| dcminter wrote:
| Twain and Franklin were born after Pascal's death. Which
| specific quote of Cicero did you have in mind?
| ColinWright wrote:
| This is all covered in the Quote Investigator link given.
|
| Certainly it is documented as appearing in Pascal's
| writing, and both Twain and Franklin postdate that.
|
| Certainly if Cicero said it then that would be earlier, but
| while it is (later than Pascal) attributed to Cicero, there
| are no writings quoted by Cicero as containing the
| sentiment.
|
| Again, all this is in the lunk page, so I'd be interested
| if you could provide an earlier reference.
|
| Do you have a reference to Cicero's writings where he says
| this?
| pclmulqdq wrote:
| This appears in his dialogue _On Oratory_ , and the
| attribution of the modern version of the direct quote to
| him is a bit of a misattribution because he doesn't say
| it (ironically) in so few words.
|
| The parent I responded to gave the exact Pascal quote,
| but it has been given in many forms by many writers, all
| of whom had likely read quite a bit of Cicero.
|
| Martin Luther also talked the same way about his sermons
| far earlier than Pascal.
|
| The well-known Shakespeare quote, "Brevity is the soul of
| wit" is also another (loose) translation of a passage
| from _On Oratory_.
| hinkley wrote:
| If you want it to sound intelligent, attribute the quote to
| Benjamin Franklin.
|
| - Benjamin Franklin
| CharlieDigital wrote:
| How microservices are still a default systems design architecture
| in anything but the largest orgs still puzzles me.
| sgarland wrote:
| Because it gives teams the illusion of fast progress, without
| being burdened by pesky things like "a consistent API," or "not
| blowing up shared resources."
| hyhconito wrote:
| Mostly because people are isolated from the consequences of
| their shitty architectures through the joys of being employable
| somewhere else.
| BlackFly wrote:
| Because microservices have a granularity that allows a sort of
| distinction as an architecture that a big ball of mud cannot
| provide. The sign that the design is bad in the first case is
| that the services are far too chatty, but that is not a bright
| line distinction: it is always subjective if the services are
| chatting too much or not, when is the messaging some kind of
| messaging spaghetti? The mere fact that you developed your
| monolith into a big ball of mud is bad design manifest. So
| microservices make it harder to identify bad design. Designing
| a modular monolith from the ground up will feel like
| overengineering to many, until you arrive at the big ball of
| mud and it is too late.
|
| Simplistic is often sadly seen as an effective replacement for
| the difficult achievement of simple.
| athrowaway3z wrote:
| Conway's Law was written about 57 years ago.
|
| Theoretically, microservices allow for each team to deploy
| independently, thus the choice is made up front, before any
| part of the system is designed, because it looks like it
| reduces the effects of inter-team communication lag.
|
| i.e. Docker lets you better push the org chart into production.
| User23 wrote:
| I always view it as a very good sign when senior leadership
| is aware of Conway's Law.
| hinkley wrote:
| It makes figuring out that the boundaries of responsibility
| in your app/org are poorly defined harder to address.
|
| The biggest place I ever worked, I came to believe that their
| chaos worked because it was self organizing. They'd split a
| large project into parts, and the groups that didn't work
| well would find the boundaries of their mandate constantly
| eroded by their more capable neighbors upstream and
| downstream from them. Eventually all the gaps would fill in,
| which is why the company worked. But it meant many orgs and
| applications did work that would have made more sense to be
| done at a different step in the process, if not for
| incompetence/bandwidth. Things would happen here or there not
| because of some waterfall design but because of where the
| task was in the development flow and who had more bandwidth
| at the time.
|
| They kept a lot of old guys around not because they were
| effective but because they were historians. They knew where
| the bodies were buried, and who was the right person to ask
| (not just which team but who was helpful on that team). We
| had a greybeard who basically did nothing but was nice to be
| around and any time you had a problem he knew who to
| introduce you to.
| mp05 wrote:
| > We had a greybeard who basically did nothing but was nice
| to be around and any time you had a problem he knew who to
| introduce you to.
|
| This is absolutely a feature and this guy probably deserves
| his salary.
| CharlieDigital wrote:
| > Theoretically, microservices allow for each team to deploy
| independently
|
| You can still do that with a monolithic codebase. A Google
| team published a related paper:
| https://dl.acm.org/doi/10.1145/3593856.3595909
| > When writing a distributed application, conventional wisdom
| says to split your application into separate services that
| can be rolled out independently. This approach is well-
| intentioned, but a microservices-based architecture like this
| often backfires, introducing challenges that counteract the
| benefits the architecture tries to achieve. Fundamentally,
| this is because microservices conflate logical boundaries
| (how code is written) with physical boundaries (how code is
| deployed).
| whstl wrote:
| I feel the same way about most cloud-native services.
|
| Sure, Lambda is fine for that small app, but I once inherited a
| 100k/month mess of SQS, Step Functions, API Gateway, Cognito,
| Lambda, ECS, AppSync, S3 and Kinesis that made me want to go
| into carpentry.
|
| It wasn't simple, it was't quick to make, it wasn't cheap, it
| wasn't fast, and no: it did not scale (because we reached the
| limit of Step Functions).
| bobnamob wrote:
| Unless you've asked for a limit increase _multiple_ times, I
| can guarantee you haven't reached the limit of step
| functions.
|
| The default limits are _very_ conservative in large regions
|
| (Admittedly, by the time you've asked for those limit
| increases you should probably reconsider what you're doing,
| you're bleeding $$$ at this point)
| hinkley wrote:
| When I was growing up there was a shop a couple towns over
| that didn't have better prices than the local one but he
| would have discounts that made people feel good and so they
| got suckered into driving a half hour away to get bilked.
| Even my dad who initially complained.
|
| Feeling like you're getting a special deal overrides
| objective thought. There's a bunch of this stuff in AWS and
| it all feels dirty and wrong.
| lawn wrote:
| I feel the same way about SPA.
|
| At work the decision was made to rewrite it all in React
| because it was supposedly easier to find people who knew React,
| instead of any good product fit.
| rudasn wrote:
| Easy decision to make if it's not your money your spending, I
| guess.
| Sharlin wrote:
| Most of the strange things in the software business can be
| explained by the combination of
|
| 1. susceptibility to fads
|
| 2. path dependency,
|
| or, to borrow a term from evolutionary biology, _punctuated
| equilibrium_.
| tbrownaw wrote:
| > _How microservices are still a default systems design
| architecture in anything but the largest orgs still puzzles
| me._
|
| A system that's made out of smaller single-purpose programs
| that are all made to be composable and talk to each over a
| standard interface, is not exactly an unproven idea.
| elktown wrote:
| The level of reductionism of that comment is honestly quite
| amusing given the topic. Maybe we can use it as an unintended
| warning of not going too far in the pursuit of simplicity.
| dsQTbR7Y5mRHnZv wrote:
| Composable single-purpose modules that communicate over a
| standard interface can be more easily achieved without
| involving a network and the complexity that comes with it.
| CharlieDigital wrote:
| IMO, there are only a few cases where the added network
| traversal make sense.
|
| 1. There's some benefit to writing the different parts of
| the system in different languages (e.g. Go and Python for
| AI/ML)
|
| 2. The teams are big enough that process boundaries start
| to form.
|
| 3. The packaging of some specific code is expensive. For
| example, the Playwright Docker image is huge so it makes
| sense to package and deploy it separately.
|
| Otherwise, agreed, it just adds latency and complexity.
| lgrapenthin wrote:
| Separation of concerns is the false promise of all these so-
| called "architecture patterns." Their advocates make you
| believe that their architecture will magically enable
| separation of concerns. They offer blunt knives to make rough
| slices, and these slices always fail at isolating relational
| concerns, inviting entirely new layers of complexity.
|
| You had a relational database, designed to store and query a
| relationship between a user and their orders. Now, you have a
| user management service and an order service, each wrapping
| its own database. You had a query language. Now, you have two
| REST APIs. Instead of just dealing with relational problems,
| you now face external relation problems spread across your
| entire system. Suddenly, you introduce an event bus, opening
| the gates to chaos. All this resulting madness was originally
| sold to you with the words, "the services talk to each
| other."
|
| Who ever claimed that REST services compose well? Because
| they can "talk to each other"? Really? Only completely
| disconnected architects could come up with such an idea. REST
| services don't compose well at all. There aren't even any
| formal composition rules. Instead, composing two REST
| services requires a ton of error-prone programming work. A
| REST service is the worst abstraction possible because it's
| never abstract--it's just an API to something extremely
| concrete. It doesn't compose with anything.
|
| Microservices aren't micro. They're hundreds of large
| factories, each containing just one small machine. Inputs
| need to be packaged and delivered between different factories
| in different locations, adding complexity every step of the
| way. This is what happens when enterprise architects
| "rediscover" programming--but from such a disconnected level
| that the smallest unit of composition becomes a REST API.
| Rather than solving problems, they create a far larger
| problem space in which they can "be useful," like debating
| whether a new microservice should be created for a given
| problem, and so on.
|
| The same critique applies to "hexagonal architecture." In the
| end, with all of these patterns, you don't get separation of
| concerns. The smallest unit of the architecture was supposed
| to be the isolation level where your typical problems could
| be addressed. But your problems are always distributed across
| many such units, making them harder to solve, not easier.
| It's a scam. The truth is, separation of concerns is hard,
| and there's no magical, one-size-fits-all tool to achieve it.
| It requires significant abstraction work on a specific,
| concrete problem to slice it into pieces that actually
| compose well in a useful and maintainable way.
| 1oooqooq wrote:
| microservices is about workforce rotation more than anything
| else.
| rramadass wrote:
| It is a short paper well worth reading in full. The full quote
| is;
|
| _Simplicity is a great virtue but it requires hard work to
| achieve it and education to appreciate it. And to make matters
| worse: complexity sells better._
|
| Another good quote is;
|
| _To which we may add that, the less the new science is
| understood, the higher these expectations. We all know, how
| computing is now expected to cure all ills of the world and more,
| and how as far as these expectations are concerned, even the sky
| is no longer accepted as the limit.
|
| The analogy raises, for instance, the questions which current
| computer-related research will later be identified as computing's
| alchemy, and whether this identification can be speeded up,_
|
| Describes the current ML/AI craze perfectly.
| recursivedoubts wrote:
| _> Hence my urgent advice to all of you to reject the morals of
| the bestseller society and to find, to start with, your reward in
| your own fun. This is quite feasible, for the challenge of
| simplification is so fascinating that, if we do our job properly,
| we shall have the greatest fun in the world._
|
| I'm pretty much the polar opposite of djikstra, all application
| almost no theory, but he was a real one...
| antirez wrote:
| For the academia reward system, maybe Dijkstra was right. But if
| you work in tech, you quickly discover that most complexity you
| find around is not introduced because it sells well, but because
| most people are incapable of good design. Then, sure: since it
| sells better there is little pressure in the management to
| replace them with people that can design...
| BadHumans wrote:
| People are very capable of good design but are not given time
| to do good design. Temporary band-aids become permanent
| fixtures and eventually the company is drowning in tech debt.
| It is a tale as old as time.
| antirez wrote:
| Time is one of the dimensions, but I often see (bad)
| designers to stick with the first idea they have (and if they
| are not very good, the first idea is likely very bad), then
| as the idea shows the weaknesses, instead of understanding
| what is going on, they invent more broken "fixes"
| complicating even more the original idea. So there is a
| multiplicative effect of this going on and on. This is why
| the 10x programmer is not a myth: it would be if we were
| talking about "I can do 10 times what you do" and that would
| be impossible if you compare a top programmer with an average
| one. What happens is instead that a 10x programmer just
| avoids design mistakes one after the other, so they find
| themselves doing less and less useless work that in turn
| complicates things more and so forth. Being a 10x coder is
| about design, not coding.
| gmm1990 wrote:
| It's strange I started to observe some of this, but seems
| like the "bad designers" have no concept of design. They're
| happy to have their code reviewed but won't go over the
| design before starting to write code.
|
| I still think you could have multiple levels of skill
| across design and code implementation though
| mattgreenrocks wrote:
| People deride design in this forum sometimes even.
|
| Our profession doesn't really know what it is, and that
| makes us easily manipulated.
| bbkane wrote:
| I used to think I was a bad designer, because I often
| have to redesign things. Then I found folks who don't
| even do that...
| dijksterhuis wrote:
| i love opening up diagrams.net and working on designs. i
| think its possible one of my favourite things to do as a
| programmer. possibly more than actually coding.
| tbrownaw wrote:
| > _People are very capable of good design but are not given
| time to do good design._
|
| So they're only good in theory given infinite time, but not
| in the real world where someone's waiting to be able to use
| what they're working on?
| MichaelZuo wrote:
| Yeah saying someone is only competent when given literally
| unbounded time is equivalent to saying they are not
| competent in the real world... where people have a finite
| amount of time.
| CraigJPerry wrote:
| >> but are not given time to do good design
|
| Most professionals have to wrestle with time constraints.
| Push hard enough and at some point the carpenter/doctor/civil
| engineer/whatever firmly says "no".
|
| What's the difference in software that unbounded tech debt is
| permissible?
|
| Clients regularly tell carpenters to "just do X" against the
| professional's better judgement. The carpenter isn't going to
| call the collapsing Jerry rigged staircase tech debt, instead
| they tell the client "no, I won't do it".
|
| Our profession generally lacks sufficient apprenticeship. We
| could learn a thing or two from student doctors doing their
| rounds.
| sokoloff wrote:
| At least the doctors' difficult, lengthy, and expensive
| credentials are fairly relevant to their apprenticeship
| experience. I don't give CS degrees the same benefit of
| relevance.
| cratermoon wrote:
| Harsh, but largely true. But is it academia that isn't
| working on things relevant to practitioners, or is it
| practitioners ignoring academia while chasing hype and
| frameworkism?
| elktown wrote:
| I don't think one should underestimate the incentives at play
| here though. Complexity sells not just in literal money, but in
| career prospects too and so on. It's really bad incentives all
| around in favor of complexity.
| AnimalMuppet wrote:
| Complexity sells in terms of _dopamine_. "Look at this
| incredibly complicated thing I made, that I understand and
| you don't! Aren't I brilliant!" "You must be - I can't
| understand it at all."
|
| People get emotional rewards from themselves from making
| something work that is at the limit of the complexity that
| they can handle. They often also get emotional rewards from
| others for making things that others can't understand. (They
| shouldn't, but they often do.)
| f1shy wrote:
| Absolutely! Curriculum driven development is a thing!
| benreesman wrote:
| That's a really funny term, is there some blog or
| something?
| f1shy wrote:
| https://www.reddit.com/r/ProgrammerHumor/comments/t1r8mn/
| res...
| hinkley wrote:
| I hate moat building. I understand why it exists, but I don't
| have to be happy about it.
| FredPret wrote:
| Moat building is why we need disruptive innovators to come
| along every now and then and shake things up. Moat busters.
| esafak wrote:
| But it does sell well if you frame it right, in performance
| reviews.
| gavmor wrote:
| The Draeger's jam study, conducted by Sheena Iyengar and Mark
| Lepper in 2000, suggests that consumers are more likely to
| purchase when faced with fewer choices. When a selection of
| jams was reduced from 24 to 6, purchases increased
| significantly, illustrating--allegedly--the "choice overload."
| This ostensible paradox suggests that while complexity attracts
| attention, simplicity sells.
|
| Is reducing 24 to 6 "good design?" The study controlled for the
| actual quality of jams.
| zelphirkalt wrote:
| Especially for frontend development and "enterprise" software.
| Simplicity often seems to not be part of the vocabulary.
| cratermoon wrote:
| The mindset is that simple is easy and easy isn't worth much,
| if any, money.
| hinkley wrote:
| I know plenty of people who can't design for shit, but I don't
| think that's the start or the end of it. It's a lot of
| discounting the future and an uncomfortable amount of Fuck You,
| I Got Mine. People either hurting their future selves and not
| seeing the cycle, or hurting other people because they deserve
| it for not being smart (they're smart, they just don't find
| your ideas as fascinating as you do)
| firesteelrain wrote:
| Any tips on getting better at design?
| FLT8 wrote:
| Start paying attention to the things that bog you down when
| working on code, and the things that your users (ought to)
| expect to be easy but that are inscrutably difficult to
| achieve with your existing codebase. Find high quality open
| source projects and study them. Read books (eg. Domain
| driven design [distilled]). Stay somewhere long enough to
| feel the impact of your own bad design decisions. Take some
| time occasionally to pause and reflect on what isn't
| working and could have been done better in hindsight.
| Consider whether you could have done anything differently
| earlier in the process to avoid needing hindsight at all.
| krawczstef wrote:
| yep, agreed. I think that's another way to view the current
| state of "GenAI" tooling (e.g. all those complicated frameworks
| that received $M in funding) and why things like
| https://www.anthropic.com/research/building-effective-agents
| fall on deaf ears...
| perrygeo wrote:
| There are multiple factors, all pointing in the direction of
| complexity.
|
| Avoiding the hard challenges of design at any cost is certainly
| a factor. I've seen design demonized as waterfall, and replaced
| by seat-of-the-pants planning almost universally. "Design" is
| the opposite of "Agile" in some minds.
|
| Time crunches and the "move fast and break things" mentality
| results in broken things (shocked!). Keeping a sub-optimal
| system running smoothly requires an investment in complex
| workarounds.
|
| Customers will always bias towards new features, new buzzwords,
| and flashy aesthetics. They don't innately understand the
| benefits of simplicity - they assume more/new is better.
|
| Software developers want to keep up with the rapid pace of
| technical change; they are intrinsically motivated to adopt
| newer technologies to avoid getting stuck on a dying career
| path. New technologies almost always layer on new abstractions
| and new dependencies - increased complexity is almost
| guaranteed.
|
| Finally, we're advancing the state of the art of what
| computation can achieve. Pushing the boundaries of inherent
| complexity is effectively the stated goal.
|
| All factors steer us towards ever-increasing technical
| complexity. It takes a force of nature (or really abnormally
| disciplined, principled engineers) to swim upstream against
| this current.
| joe_the_user wrote:
| Of course, complexity isn't intentionally introduced for sales.
|
| What happens is that features new features are added willi-
| nilli and these take priority over the quality of the overall
| product - see the triumph of MS Office in the 90s and many
| other situations of software companies competing.
|
| And the companies have their priorities and their hiring and
| management reflects these priority even if it's just implicit
| in what's done. Especially, if you let older software engineers
| go and push the youger workforce constantly with constant fire-
| drills etc, and , no one will be "capable of good design" but
| why should they be?
| udev4096 wrote:
| Inspirational. But I think it's almost impossible to create
| simpler systems, especially the ones that get updated very often.
| Sure, in the beginning, it would be elegant but down the line,
| the cost of elegance keeps increasing and most people will trade
| if off with complexity
| mattgreenrocks wrote:
| Yes, let's all just give up and stop trying.
| dennis_jeeves2 wrote:
| Not just true of code but of everyday life. Just look at our
| financial system : extreme complexity, designed to exploit the
| masses and benefit the few, it still sells.
| EVa5I7bHFq9mnYK wrote:
| Systems consisting of hundreds of billions of floating point
| weights whose internal workings no one can understand, sell very
| well. So he was on point here.
| peterkelly wrote:
| Another great Dijkstra essay:
|
| _On the foolishness of "natural language programming"._
|
| https://www.cs.utexas.edu/~EWD/transcriptions/EWD06xx/EWD667...
| api wrote:
| I have a weird hypothesis about the "worse is better" phenomenon
| which is what I think he's getting at.
|
| In back office / cloud / IT type stuff I wonder if complex things
| like Kubernetes win over simpler approaches precisely because
| they are more expensive and labor intensive. As a result of being
| labor intensive they pick up more users who after investing in
| climbing their learning curve become champions. Simpler or more
| "fire and forget" systems require less labor and so win fewer
| converts.
| mrkeen wrote:
| I've been doing mostly backend dev, and watching from the
| sidelines as buzzwords come and go: vmware, virtualbox, puppet,
| vagrant, ansible, zookeeper, mesos, docker-compose, chef, etcd,
| docker-swarm, terraform, helm. I don't know what half of them
| do.
|
| But honestly two of them stand above the others: docker and
| kubernetes.
|
| Docker is what your program is, and kubernetes is somewhere for
| it to live while it's running.
| astarbstarcstar wrote:
| Ironic given the complexity of Dijkstra's various algorithms.
| norir wrote:
| For all of E.W. Dijkstra's brilliance, he had a real problem with
| misrepresenting opinion as fact.
| OldGuyInTheClub wrote:
| I am not a computer scientist but I acknowledge Dijkstra is an
| honored name in that field. Yet for his shots against academia
| and industry, he signed it 'prof. dr.' and 'Burroughs Fellow.'
| AnimalMuppet wrote:
| To put it charitably, Dijkstra was unusually sure that his
| opinions were objectively correct.
| jarbus wrote:
| Incredibly well-written. Not all of his opinions stood the test
| of time, but a pleasure to read nonetheless.
| kardianos wrote:
| I feel like this is philosophy in a nutshell.
| revskill wrote:
| Complex software is legacy software because you won't have enough
| money and efforts to keep it more complicated.
| cs702 wrote:
| A though-provoking essay that makes me think "yes, that's exactly
| right," again and again, whenever I re-read it. Highly
| recommended.
|
| Please consider using the original title: is "On the nature of
| Computing Science."
|
| The essay is about much more than simplicity versus complexity.
| 0xbadcafebee wrote:
| So, the nature of computing science should be to have fun. I like
| that idea, in theory... the problem is, "fun" rarely pushes one
| to do the really hard work needed for significant improvement,
| that isn't fun.
|
| The hard sciences seem to lead to more real-world applications
| quicker. Software science only seems to advance when used by tech
| companies to sell ads. But there's not that many applications for
| software to perform that function, so there's not really that
| many material improvements.
|
| They keep coming up with new ways to advertise (who'd have
| imagined an interactive navigation map that advertises burgers?).
| But the computer technology that controls the lives of the common
| man has not progressed much past the 90s. The hardware has gotten
| denser, sure, but the software has bloated at the same pace,
| without providing a significantly improved or different user
| experience. It's still just clicking windows and paging through
| media, with basically the same software working the same way,
| just re-written 20 times over.
|
| These new forms of generative AI certainly have the capability to
| sort out information more efficiently, and skip a lot of the more
| manual programming required to provide features. But AI was never
| necessary to take a prompt and turn it into an action, as all the
| car nav systems in the world have shown for years. Yet for some
| reason I can't quite fathom, only cars have audible user
| interfaces? And we traded tactile interfaces for glass screens...
| because it's prettier?
|
| I don't care about simplicity or complexity, any more than I care
| about how antibiotics are produced. I care that I can take a pill
| and get better.
|
| Similarly, it would be great if it were just a little bit easier
| to do simple things, like check my bank statement, without
| worrying about "cyber threats", or jumping through hoops when the
| next password replacement fails, or having to upgrade my app for
| the 3rd time this week before I'm allowed to check the bank
| statement, or having to click through offers for yet another
| credit card, or navigate a complex tree of "features" that varies
| from app to app, and month to month. I just want to read my god
| damn statement.
|
| I don't know if the philosophy of producing this technology will
| ever be resolved. But I've stopped caring. The state of computer
| science today is, I've given up hoping for something advanced.
| I'll settle for something that isn't painful.
| mjburgess wrote:
| My views on Dijkstra have soured over the years. He now
| represents a high priest of a "discrete mathematics" view of
| computer science which has wreaked a great philosophical mess
| over the whole project. He, childishly, associates complexity,
| materiality, and the human interface with "profit" -- it is by no
| means profit at all -- it is just a puncture to his platonistic
| circumscribed project.
|
| Personally, I'd prefer if everything he represented was properly
| demarcated by 'mathematics', leaving its complex, material,
| physical realisation to 'computer science'. The failure to do
| this has indoctrinated a generation of people into a mysticism
| I'm not found of, to say the least.
| [deleted]
| asimpletune wrote:
| > Hence my urgent advice to all of you to reject the morals of
| the bestseller society and to find, to start with, your reward in
| your own fun.
|
| Honestly that sounds pretty nice.
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