[HN Gopher] The death of Glitch, the birth of Slack
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The death of Glitch, the birth of Slack
Author : ramimac
Score : 57 points
Date : 2024-12-22 10:20 UTC (1 days ago)
(HTM) web link (buildingslack.com)
(TXT) w3m dump (buildingslack.com)
| greyface- wrote:
| Glitch was such a gem. Stewart's Salesforce exit made him a
| billionaire. I'm rooting for a fully-endowed Game Neverending 3
| that doesn't need to be profitable to survive.
| wslh wrote:
| > Stewart's Salesforce exit made him a billionaire
|
| He also co-founded Flickr.
| chowchowchow wrote:
| The Flickr acquisition didn't make anyone close to a
| billionaire, the whole deal was for $25 million.
| fidotron wrote:
| The part of this that never ceases to amaze me is the Butterfield
| playbook for accidentally successful startups seems to involve
| making an online games company of some kind, which fails, and
| then pivoting it into something quite different.
|
| Doing this once is mad enough, but twice? He should be made to
| try again purely for science.
| wmf wrote:
| Ev Williams has a similar playbook.
| srpablo wrote:
| My favorite thing said about Ev Williams: with Twitter then
| Medium, he managed to kill blogging _twice._
| astrospective wrote:
| For me it's not even just the pivot, but the internal tool they
| built incidentally that's the product they pivot too.
| daemonologist wrote:
| :dusty_stick:
| egypturnash wrote:
| "And that's what this game is/you're inside their thoughts/go and
| make them bigger/and you'll play for a long while"
|
| - the video advertising Glitch contained in this post; "their"
| refers to the eight giants that imagined this world.
|
| That's... that's the best they could do? "You'll play for a long
| while?" I _think_ that 's what the narrator's saying, she kinda
| mumbles that line, it's all delivered kinda half-heartedly like
| she's ashamed of the lack of anything to really _do_ in this so-
| called "game".
|
| It's over a bunch of screenshots of crafting mechanics. And
| crowds of layer avatars. Was there anything else here? If there
| was any actual _building_ they sure were not advertising it;
| there 's been a lot of multiplayer games that have less in the
| way of actual game mechanics but usually there's room for a ton
| of player-created content, and Glitch sure does not look like it
| had that, despite the fact that the previous attempt at this
| thing is what Flickr grew out of.
|
| How the heck did they spend three years on making this thing
| without ever finding something more compelling to advertise than
| "uh multiplayer and crafting and some pretty art, I guess"?
| jameskilton wrote:
| It turns out, there's a huge market for this! Had Glitch not
| been stuck on Flash and was able to pivot to mobile it may have
| been a success.
|
| My daughter, her friends, her cousins, are all obsessed with
| Toca Boca (https://tocaboca.com/) which is nothing more than
| digital "barbie", a game you can play forever, fully powered by
| your imagination.
|
| It's also the reason Minecraft is still so popular: it's a
| platform for creativity. Games don't always have to have an
| end-goal.
| michaelwilson wrote:
| Thanks to the generosity of Stewart and Tiny Speck releasing
| all the artwork and other assets for the game into public
| domain, a few non-Flash versions of Glitch showed up. One,
| Odd Giants (https://oddgiants.com/) is particularly
| successful and worth checking out if you're a Glitch Fan.
| pm wrote:
| I hadn't seen Toca Boca. My friend's niece plays on
| Everskies, which I believe is something similar.
| vichle wrote:
| Anyone know what Butterfield's next thing might be?
| anyfoo wrote:
| Doesn't seem well thought out to me.
| https://www.youtube.com/watch?v=r5pWqpPCy7c
| droideqa wrote:
| This was mentioned in "Quit: The Power of Knowing When to Walk
| Away"[0].
|
| [0]: https://www.amazon.com/Quit-Power-Knowing-When-
| Walk/dp/B09PV...
| d3VwsX wrote:
| There is a mention of the Glitch assets, but I did not see any
| link? Looks like this is a good place to look:
| https://archive.org/details/glitch-public-domain-game-art
|
| I remember downloading everything when it was released, adding it
| to my hoard, never using it for anything. The old Glitch site
| that hosted the content now just redirects to slack.com. It
| looked like this in 2013:
| https://web.archive.org/web/20131209034741/http://www.glitch...
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(page generated 2024-12-23 23:00 UTC)