[HN Gopher] Blackmagic Debuts $30K 3D Camera for Capturing Video...
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       Blackmagic Debuts $30K 3D Camera for Capturing Video for Vision Pro
        
       Author : tosh
       Score  : 187 points
       Date   : 2024-12-17 14:18 UTC (2 days ago)
        
 (HTM) web link (www.macrumors.com)
 (TXT) w3m dump (www.macrumors.com)
        
       | freedomben wrote:
       | Cool! Though I sincerely hope it's not using some Apple
       | proprietary format that won't work with non-Apple devices.
        
         | strogonoff wrote:
         | Given Blackmagic is a brand well-known for using their own
         | proprietary format, for actually selling cameras boasting
         | CinemaDNG support that they after the fact quietly disable in
         | favour of BRAW, they are hardly a good choice for someone who
         | cares about interoperability and open standards.
        
           | tecleandor wrote:
           | What I see from the PR [0] is that it's using a new BRAW
           | version ('The new Blackmagic RAW Immersive file format...)'.
           | So it's as open as BRAW, that is, not much. But at least (I
           | guess/hope...) you should be able to export each "eye"
           | separately in a different format.
           | 
           | Converting to the "Apple Vision Pro" format is the last step
           | on the pipeline, after editing.                 0:
           | https://www.blackmagicdesign.com/media/release/20241217-01
        
           | formerly_proven wrote:
           | Wasn't that due to RED patents?
        
             | strogonoff wrote:
             | CinemaDNG is an open standard. I am using a camera with
             | CinemaDNG support. It came out around the time BM did the
             | bait-and-switch. Another model came out a couple years
             | later, also with CinemaDNG support. It shows that BM is
             | using RED as an excuse to lock people in.
        
               | vanchor3 wrote:
               | RED has a patent on compressed RAW. Apple tried to
               | invalidate it but failed, so anyone who wants to use the
               | concept of compressed RAW has to license it from RED.
        
         | tom1337 wrote:
         | Unfortunately the Immersive Video seems to be a proprietary
         | format. Also if I understood correctly you can't even edit this
         | format right now cause DaVinci Resolve is missing an update for
         | that...
         | 
         | https://www.blackmagicdesign.com/uk/media/release/20241217-0...
        
           | diggan wrote:
           | I've seen people edit 180 videos in Resolve for quite some
           | time. I don't find any details on the various formats it can
           | output, but surely at least one of them will be editable if
           | you have the camera today.
           | 
           | The article you linked mentions it uses BRAW which is indeed
           | supported in Resolve today already.
        
         | gardaani wrote:
         | Which open format can handle this kind of video? The Cineform
         | video codec can store stereo video, but I don't know if it
         | would be suitable for this.
        
         | fastball wrote:
         | Does that matter? If it is a lossless format, you can always
         | convert it to another one after capture.
        
       | TheAceOfHearts wrote:
       | Is anyone making movies specifically for the Vision Pro? Apple
       | could certainly afford to sponsor a few films to bolster their
       | catalogue. Although for a creative the tiny potential audience
       | makes it seem very unappealing.
       | 
       | Then again... Maybe if AVP owners represent an audience that
       | you'd like to target it wouldn't be a bad decision. Everyone that
       | owns one will probably be starved for special content and I'd
       | imagine they'd be willing to buy something specifically made for
       | their niche platform.
        
         | tom1337 wrote:
         | I'd argue that (similarly to 3D captured footage) you can just
         | record both formats in the same time so you can still target
         | the big audience. Wouldn't wonder if we're going to see few
         | Apple TV exclusives which are in "normal" 4K and also offer
         | Immersive View for Vision Pro owners.
        
         | XzAeRosho wrote:
         | I think the answer it's in the Blackmagic website:
         | 
         | >the world's first advanced cinema camera designed to shoot for
         | Apple Immersive Video
         | 
         | I think they are tapping early into an emerging "new" video
         | format.
        
           | klabb3 wrote:
           | 3D TV back at it again.
        
         | tlyleung wrote:
         | Apple has commissioned Submerged, the first scripted short film
         | captured in Apple Immersive Video
         | 
         | https://www.youtube.com/watch?v=eYJcUtVIB_g
        
         | threeseed wrote:
         | Apple looks to be getting out of the feature movie business in
         | general and focusing on TV where it is seeing a lot more
         | success.
         | 
         | But based on the Vision Pro demo I would expect to see them
         | prioritise non-fiction content e.g. Planet Earth style movies,
         | concerts, athlete profiles etc.
        
       | oDot wrote:
       | I research live-action anime[0] and this looks really cool,
       | especially if there's fine-grained control over each sensor and
       | especially if you can change the lenses (in a supported or
       | unsupported manner).
       | 
       | Anime has the advantage of being drawn frame-by-frame, thus able
       | to "change" lenses, cameras, etc mid action-packed shots. Using
       | this may allow for shooting two different setups at once,
       | achieving a similar effect.
       | 
       | [0]: https://www.youtube.com/@weedonandscott
        
         | xattt wrote:
         | Not only anime, but other types of animation as well. :)
        
           | oDot wrote:
           | Indeed, I was just staying in context :)
        
       | throwaway48476 wrote:
       | How many vision pros did they sell and how many people are still
       | using them?
        
       | OliverGuy wrote:
       | 8TB for 2hrs of footage is crazy even compared to other high end
       | cinema camera, going to be an interesting work flow for anyone
       | editing this as thats not a a trivial amount of data even by
       | today's standards
        
         | diggan wrote:
         | > is crazy even compared to other high end cinema camera
         | 
         | Is it really? I haven't touched "high end cinema cameras" but
         | if my consumer camera can generate ~1TB/hour and it's a
         | "normal" consumer camera, I'd easily expect 4x that in high end
         | cinema gear for 3D video (multiple videos stitched into one
         | essentially)
         | 
         | But again, haven't used any of those or looked it up, so what
         | do I know. It doesn't sound outlandish to me though.
        
           | michaelt wrote:
           | _> if my consumer camera can generate ~1TB /hour and it's a
           | "normal" consumer camera_
           | 
           | If your consumer camera generates 1TB/hour then you're
           | generating data as fast as a Red Komodo [1] recording at 6K
           | "VFX, Extreme Detail Scenes"
           | 
           | Consumer quality? A high-end iphone can record 4K 60FPS video
           | and an hour's footage takes up 24 gigabytes.
           | 
           | And you're watching 4K 60fps video on Netflix? Youtube? Maybe
           | 12 gigabytes an hour.
           | 
           | [1] https://www.red.com/komodo
        
             | diggan wrote:
             | Fair, maybe "prosumer" is more fitting, was thinking of the
             | Pocket Cinema 6K (also from Blackmagic). Not exactly "high
             | end cinema camera" so I still think the data rate doesn't
             | sound out of the world.
        
             | formerly_proven wrote:
             | Raw 8K video at 60 fps out of something like a Nikon Z8 is
             | around 1.5 TB/hour, 400-500 MB/s.
             | 
             | Of course most people wouldn't shoot at 60 fps for
             | historical reasons, and raw video codecs are intra-only so
             | data rate scales linearly with fps. They're just relatively
             | heavily lossily compressed raw images in a box, basically.
        
             | wtallis wrote:
             | > A high-end iphone can record 4K 60FPS video and an hour's
             | footage takes up 24 gigabytes.
             | 
             | According to https://support.apple.com/en-us/109041 4k60
             | recording in ProRes needs 220 MB/s storage, so an hour
             | would be ~792 GB. Sure, you _can_ choose to throw away most
             | of that data with more lossy compression, but the barely-
             | acceptable bitrates used by streaming services are not at
             | all the right point of comparison here.
        
         | perfmode wrote:
         | Seems like Synology NAS with 10Gbit Ethernet is the way to go,
         | based on the research I've done so far.
         | 
         | Does anyone have better ideas?
        
           | dijit wrote:
           | Thunderbolt external raid is better, for a solo video editor.
           | 
           | There are options from caldigit on the low end:
           | https://www.caldigit.com/t4/
           | 
           | or qnap on the mid end:
           | https://www.qnap.com/en/product/tvs-h874t
        
             | mycall wrote:
             | OCuLink or CameraLink also come to mind.
        
             | jkestner wrote:
             | I've been curious on the real-world throughput of a
             | directly attached Thunderbolt RAID vs a 10GB (single or
             | bonded) Synology NAS. It's annoying to have to go to my
             | desk to connect to the USB-C Drobo, and I have to jump ship
             | sooner or later.
        
           | diggan wrote:
           | Well, the bottleneck is probably getting that off the camera
           | somehow, rather than how to get it elsewhere once off the
           | camera.
        
           | threeseed wrote:
           | Synology wouldn't work well here.
           | 
           | To prevent causing issues upstream you would want to write to
           | a fast NVME SSD first before backing up to a HDD array.
           | Unfortunately, it doesn't support this use case as the NAS is
           | designed for movie streaming, offices, security cameras etc.
        
           | sofixa wrote:
           | 10Gbit would be the bare minimum, 8TB at 10Gbit would take
           | 1h46mins. Assuming the disks aren't bottlenecked, which means
           | SSDs.
        
             | sroussey wrote:
             | Yeah, you would want a Thunderbolt 5 external RAID device.
        
         | michaelt wrote:
         | _> going to be an interesting work flow for anyone editing
         | this_
         | 
         | We've had techniques for editing videos on underpowered PCs
         | since the 1990s. Possibly earlier.
         | 
         | You use something called a "proxy workflow": For each 8K source
         | video, generate a 480p "proxy" with the same frame timing but a
         | much more manageable amount of data. You edit the entire film
         | using the 480p videos. Then once you're happy you "render" the
         | video - which swaps the high quality sources back in and
         | produces an output file. The final render might take all
         | weekend for an hour-long video - but you've only got to do it
         | once.
        
           | smitelli wrote:
           | They did that with film too. The editors sliced up a copy of
           | the developed film, called a "workprint," spliced it all back
           | together, and produced a list of numerical edit points as
           | they went along.
           | 
           | Then a person called the negative cutter would go through the
           | list, duplicate the editing decisions on a high-quality
           | negative without the generational loss, and that would go on
           | to become the final print.
           | 
           | That's why sometimes you'll see a deleted scene from a movie
           | whose picture quality looks quite poor. That was most likely
           | taken from the workprint, and never went through negative
           | cutting or any finishing.
        
             | ethagknight wrote:
             | Great input on the low quality deleted scene, never made
             | sense to me!
        
               | whycome wrote:
               | same. I always wondered if the proper hq film for some of
               | those scenes is stored away somewhere.
        
       | paxys wrote:
       | What filmmaker is going to put in all this effort and spend $30K
       | to shoot videos for a single platform that no one uses? At the
       | very least they need to ditch the proprietary format and support
       | Quest and other headsets.
        
         | echoangle wrote:
         | Don't filmmakers rent cameras for a few days/weeks?
        
           | mikae1 wrote:
           | Yes.
        
           | germinalphrase wrote:
           | Almost always.
        
           | smitelli wrote:
           | Yes, and in some cases you can casually chat up the people at
           | the rental house and find out what other (potentially high
           | profile) productions the equipment was used on.
        
         | mycall wrote:
         | Are you implying the Vison Pro ecosystem is dead and Apple will
         | abandon it? Sometimes the supporting hardware takes time to
         | manifest itself.
        
           | jl6 wrote:
           | At the current price point, the AVP is destined to achieve a
           | market position similar to LaserDisc.
        
             | jsheard wrote:
             | It's obviously going to get cheaper, but rumor is the
             | second generation will only get the price down to about
             | $2000 which is still well above the "lol nope" threshold
             | for most people. Third times the charm?
             | 
             | https://techcrunch.com/2024/10/13/apple-might-
             | release-a-2000...
        
               | jl6 wrote:
               | Hopefully, but I don't think it's obvious. We don't seem
               | to be currently in an era of plummeting hardware prices.
        
               | dmarcos wrote:
               | "VR will become something everyone wants before it
               | becomes something everyone can afford" Palmer Luckey
               | 
               | People that bought Vision Pro at $3,500 they are not
               | using it all that much. A lower price will just result in
               | more headsets gathering dust.
               | 
               | VR has no product-market fit except for a couple of game
               | niches. Far from the "next computing platform" that
               | justified investment of tens of billions of dollars a
               | year.
               | 
               | Headsets and platforms need fundamental rethinking before
               | optimizing for price.
        
               | parasubvert wrote:
               | This is false.
               | 
               | People that bought Vision Pro are often using it for
               | multiple hours a day. I am sure some collect dust, but
               | many are heavily used.
               | 
               | The Meta Quest is outselling the Xbox series. VR clearly
               | has product market fit, but it doesn't yet have iPhone or
               | iPad levels of market fit.
        
           | n144q wrote:
           | takes time -- how long are we talking about here?
           | 
           | Vision Pro has been released for near a year now. I don't
           | think it got the traction that's anywhere close to the hype
           | when it was first announced. Not even among VR enthusiasts,
           | let alone the mass consumer market.
           | 
           | There is an Apple Store near where I live. When I walk by it,
           | 9 out of 10 times there is nobody around the Vision Pro
           | booth, when many people are playing with iPhones and iPads.
        
             | jsheard wrote:
             | The Vision Pro also doesn't exist in a vacuum - Meta have
             | spent much longer trying to make this work, with hardware
             | that's literally an order of magnitude more affordable, and
             | are still struggling to find any mainstream adoption.
        
             | atrus wrote:
             | Honestly, I'd say that the vision pro is going to get less
             | traction with VR enthusiasts because it's not _that_ much
             | better in some respects, and much _worse_ in many others.
             | The vision pro is much more suited to people who haven 't
             | used any VR before.
        
               | wrboyce wrote:
               | Have you used an AVP? I am surprised at your claims.
               | 
               | My friend has one and I've got a Quest 2 and I was
               | absolutely blown away by the AVP, significantly better VR
               | experience in my opinion.
        
               | numpad0 wrote:
               | Then why haven't you switched - I mean, how would you
               | replace your existing VR use cases with Vision Pro as an
               | upgrade, not mere same ballpark alternative with
               | workarounds, set aside its upfront price?
        
               | wrboyce wrote:
               | Bit of a weird "gotcha" this to be honest, but I don't
               | use my Quest all that often and the AVP is too expensive
               | for my taste.
        
               | parasubvert wrote:
               | Cost aside, the main reason to keep using a Quest 3 or
               | PSVR2 are controller support and PCVR support. And
               | exclusive games.
               | 
               | Vision Pro supporting PSVR2 controllers will help a lot.
               | 
               | The final piece is getting something like ALVR or Virtual
               | Desktop to support PCVR without requiring fiddling.
        
               | parasubvert wrote:
               | This isn't true.
               | 
               | It's more that the Vision Pro deliberately prioritized
               | certain things that Meta or Vive or Valve or Sony have
               | not: geometrically stable pass through, wide library of
               | popular 3D movies via AppleTV and Disney+, high
               | resolution immersive environments, seamless
               | keyboard/mouse/trackpad migration between PC and native
               | apps, strong iOS/iPadOS ecosystem integration, high fps /
               | low latency wireless ultra-wide virtual displays for the
               | Mac, etc.
               | 
               | In some ways it focuses on what the Oculus Go was trying
               | to do but was underpowered to really do it. It's meant to
               | replace other iOS devices for general productivity and
               | entertainment, and to complement a Mac.
               | 
               | It's not focused on VR gaming though it can do that.
               | 
               | I have a Oculus Rift dev kit, Ovulus Go, Quest , Quest 2,
               | Valve Index, PSVR2. The AVP is _much_ better of an
               | experience on almost every level but three: too much
               | motion blur when moving your head (this isn 't bad when
               | watching high fps video), lack of controller support, not
               | so great hand tracking (which the Quest had to do well
               | due to lack of eye tracking). The controller support
               | should be fixed with the Sony PSVR2 partnership. Motion
               | blur and hand tracking I suspect will be software fixed
               | as they evolve to prioritize active fitness with the AVP.
        
             | rowanG077 wrote:
             | The vision pro has not been released. All you can buy is a
             | dev kit.
        
             | GeekyBear wrote:
             | > Vision Pro has been released for near a year now. I don't
             | think it got the traction that's anywhere close to the hype
             | when it was first announced.
             | 
             | In the first year, they were constrained by the number of
             | displays Sony could produce.
             | 
             | > Sony, the supplier of Vision Pro's ultra high resolution
             | OLED microdisplays, can't manufacture more than 900,000
             | displays per year. Apple needs two displays per headset, so
             | this bottleneck would impose severe limitations on how many
             | Vision Pros can be produced.
             | 
             | https://www.uploadvr.com/apple-vision-pro-production-
             | severel...
             | 
             | As far as I've seen, their sales were in line with the
             | number of units they could be expected to build, at least
             | until Sony is able to ramp up production.
             | 
             | > 2024 Apple Vision Pro Shipments Estimated Between 500-600
             | Thousand Units, Micro OLED Key to Cost and Volume
             | 
             | https://www.trendforce.com/presscenter/news/20240118-12003.
             | h...
        
           | rchaud wrote:
           | Most of the world is facing affordability problems. A $3500
           | helmet is not top of mind for anyone. Apple isn't going throw
           | money at this for much longer I feel. Immersive videos are
           | not a selling point when considering the tradeoffs of using a
           | headset.
        
             | sneak wrote:
             | I feel like people forget that hardware takes 3-4 years to
             | bring to market.
             | 
             | This is so that people can begin making content for the
             | Apple AR headset that comes out 3 years from now, not the
             | $3500 devkit.
        
               | philmcc wrote:
               | Thank you for having one of the few reasonable takes on
               | the Vision Pro.
               | 
               | People also forget how bleak the iPad app market was for
               | the first year or so. They also forget that VR has
               | existed for the quest for the better part of 12 years and
               | there are .... 4? 5? very good apps.
               | 
               | Even now there's nothing -incredibly- compelling for the
               | Quest. I'm not a hater, I've owned 5 of them starting at
               | DK1.
        
               | rchaud wrote:
               | The iPad cost 14% of what AVP does, so comparisons to it
               | are largely meaningless. iPads took off because a huge
               | population of grandparents and kids had a use case for
               | it....Netflix, Youtube and Newspapers on a device that's
               | less complicated and cheaper than a full computer.
               | 
               | No such equivalent exists for AVP, it's a new type of
               | device for pretty much everybody.
        
               | rchaud wrote:
               | If it was a dev kit, they could have simply kept it under
               | wraps and provided beta access to gauge developer
               | interest, instead of the usual overwrought keynote.
               | 
               | Who builds half a million units of a dev kit?
               | 
               | Some stuff you can just tell is going to flop. This is
               | one of them. Apple still doesn't get that people dont
               | want to put on highly conspicuous headsets to watch a
               | movie or play a game, they're fine using a phone or
               | tablet for that. Zuckerberg still pretends like he didnt
               | spend 2 years and untold billions trying to will Horizon
               | Worlds into relevance. Similarly, nobody talks about
               | immersive video on AVP as some kind of gamechanger, not
               | even the usual Apple consumer strategy whisperers like
               | Daring Fireball.
        
               | sneak wrote:
               | No, there's no way to keep a devkit like that under
               | wraps.
               | 
               | This is a 5-10 year strategy, not a 1-2 year one.
        
               | rchaud wrote:
               | We're several years into that process already then. Apple
               | researched this space for years and their first released
               | product was a giant flop with no developer interest.
               | Apple famously doesn't release anything until they "get
               | it right". So the sound of crickets after an Apple event
               | is already a warning sign.
               | 
               | The closer you get to that 5-10 years, the more these
               | types of capital intensive projects start looking non-
               | viable (think Apple EV) compared to cash cows like the
               | App Store and iCloud.
        
               | parasubvert wrote:
               | How is the AVP a giant flop? They're largely supply
               | constrained by Sony. The plan was to sell a few hundred
               | thousand units. Which they have.
        
               | parasubvert wrote:
               | Almost everyone that has experienced AVP immersive video
               | has absolutely described it as a game changer.
        
             | sroussey wrote:
             | The original Mac was $17000 in today's dollars and people
             | said the same thing.
        
           | MetaWhirledPeas wrote:
           | You also have the Meta Quest 3 trucking along. That one is
           | desperate for higher-quality 3D videos.
        
         | KeplerBoy wrote:
         | Filmmakers funded by apple.
         | 
         | https://en.wikipedia.org/wiki/Apple_Studios
        
         | dialup_sounds wrote:
         | Filmmakers have already been using it to produce the existing
         | immersive video content, so that's kind of a silly question.
         | But it works for VR180, too, if that's your cup o tea.
         | 
         | Moreover, it's not really a proprietary format and you can
         | already play them officially on Quest.
        
           | hu3 wrote:
           | So title is misleading. It shoots videos for other platforms
           | as well.
        
             | diggan wrote:
             | I dunno, Blackmagic clearly collaborates with Apple, and
             | probably would have made this camera regardless of Apple
             | Vision Pro or not, but once the two marketing departments
             | came together, they decide to launch it with Apple Vision
             | Pro filming in mind.
             | 
             | That's not to say it cannot be used for other things.
             | Blackmagic frequently market all their cameras for
             | prosumer/professional film-making, but you can use the
             | cameras for so much more than just recording films,
             | although the marketing is geared towards film-markers.
             | Doesn't make it misleading.
        
             | dialup_sounds wrote:
             | They're just echoing Black Magic's own pitch that it's
             | "designed for" Apple's platform and format, and that's
             | evidently true given the specs and features. I don't think
             | of that as misleading.
        
           | dagmx wrote:
           | You are mistaken in your last point. The Quest doesn't play
           | the Apple Immersive video formats, only their MV-HEVC stereo
           | format.
           | 
           | Nobody has been able to extract Apples immersive videos yet
           | and I'm not convinced the Quest has the decoding power for
           | it.
           | 
           | It's a lot of pixels to decode (16k at 90fps) , while also
           | doing reprojection of the frames
           | (https://hackaday.com/2024/04/18/unraveling-the-secrets-of-
           | ap...) and I don't believe their Qualcomm chip used has
           | enough juice leftover to do that.
        
             | dialup_sounds wrote:
             | You're right. I was thinking of spatial video on the Quest.
             | Immersive video is different, but I guess my point is that
             | it's not mystery meat either. The barrier is as you said
             | the performance required to push the pixels, not the format
             | per se.
        
         | lm28469 wrote:
         | $30k is not particularly expensive for a cinema camera
        
           | dylan604 wrote:
           | It is rather expensive for BMD though. It's not like this is
           | the full set of panels for Resolve with that price tag.
        
             | diggan wrote:
             | Is it though? Two URSA Cine would run about the same cost,
             | and this camera effectively are two URSA Cines put into
             | one.
        
               | dylan604 wrote:
               | Yes. Because it's twice the cost of the URSA Cine.
               | 
               | The equivalent to the Cine from other makers starts at
               | the $30k and goes up depending on what options you want.
               | Except, at those prices, you're only getting 4K. Red,
               | Arri, Sony, etc won't even get out of bed for anything
               | less than $30k.
               | 
               | That's just BMD's DNA to give the customer so much bang
               | for their buck. Every thing they offer is so much lower
               | MSRPs than competitors. I remember when they first
               | released Resolve for Mac, for free after BMD acquired
               | DaVinci. Of course it couldn't do much without a $20k
               | MacPro build, but the software was free. This was running
               | right next to the $50k Resolve Linux build, so naturally
               | it was jaw dropping.
        
               | ryandamm wrote:
               | Red has two cameras that cost less than $10k.
        
             | dagmx wrote:
             | This is the same cost as the standard Ursa Cine 17k however
             | that it is derived from
             | https://www.blackmagicdesign.com/media/release/20240912-03
        
           | KeplerBoy wrote:
           | Yeah, the $30k is a drop in the bucket of the many millions
           | you need for a modern production. The real cost will be the
           | editing to make sure it's actually a good experience.
        
           | Andrex wrote:
           | And the tech would be enough to make a 2012-era James Cameron
           | drool.
           | 
           | Sometimes tech is amazing.
        
         | backspace_ wrote:
         | MKBHD will probably race over to buy or cover that piece of
         | equipment. Hopefully no tickets for speeding will occur.
        
         | almostgotcaught wrote:
         | > What filmmaker is going to put in all this effort and spend
         | $30K to shoot videos
         | 
         | Pornographers
        
         | fidotron wrote:
         | Felix and Paul studios built their own "cameras" for
         | stereoscopic 3D back before even the Oculus dev kits were
         | widely available. There is an ecosystem of similar studios that
         | did this, and that is where the better stuff on the Meta Quests
         | comes from.
         | 
         | If you pay attention in their work you can see how they try to
         | hide the hard drive array that was required, and sometimes also
         | the accountant holding on to it so that it doesn't get swept
         | away.
        
           | dylan604 wrote:
           | I was at a studio in that ecosystem you describe. In the
           | early days of live action VR, we were building our own rigs.
           | We experimented with different camera bodies, lenses, and
           | configurations. Camera configurations changed when the
           | software could create 3D by using data from all of the
           | cameras. It was a lot of fun just from raw R&D and having
           | someone paying to rent all of the various camera gear to
           | essentially play and create things. At least until the fad
           | was recognized for what it was, and the funding dried up
        
         | makestuff wrote:
         | Yeah there needs to be a common format for all of the headsets
         | to adopt or at least apple needs to provide an easy way to
         | convert into their format (maybe they already do in final cut
         | pro).
         | 
         | IMO vision pro is like the first iPhone/iPad and in a few years
         | if they keep refining it there will be a larger adoption.
         | 
         | I think the main thing is that it should support full mac os
         | apps without tethering to an external macbook/mac mini. They
         | need to move the compute out of the headset itself and into the
         | battery module. Apple probably would never do this, but imagine
         | if you bought a mac mini sized compute module that could go on
         | an external display or connect to a vision pro device. If the
         | compute was separate the headset would be significantly lighter
         | and more comfortable.
        
         | dawnerd wrote:
         | I'm guessing the same ones that use extremely expensive 3d rigs
         | that are only used for theatrical 3d runs of movies? 30k isn't
         | all that much
        
           | jsheard wrote:
           | It's ever-increasingly common for 3D movies to not actually
           | be filmed or rendered in 3D because it's so much cheaper to
           | fake it in post.
           | 
           | https://en.wikipedia.org/wiki/List_of_3D_films_(2005%E2%80%9.
           | ..
           | 
           | Of the 13 3D movies released this year only four are native
           | 3D, and those are all fully CGI animation, so none of them
           | used 3D cameras. Avatar 2 (2022) was the last movie to use 3D
           | cameras for live action shots and Avatar 3 is the only
           | upcoming movie known to be using them. It's beyond niche at
           | this point unless your name is James Cameron.
        
             | rpmisms wrote:
             | Well of course, movies are composited so heavily these days
             | that you can simply toss another step in the pipeline and
             | have a 3d conversion. It's amazingly easy now.
        
       | brabel wrote:
       | In the late 90's I think, there was a movie where a neural device
       | was created that allowed anyone to "record" their brain activity
       | so that it could be replayed later by anyone with a device for
       | that. But it became like a drug as people got addicted to it and
       | couldn't stop living the virtual experiences of others (this was
       | a long time ago so I hope I remember the story correctly)! Some
       | people wanted to experience murdering someone, or having sex with
       | a famous person... cool stuff :D Anyone knows which movie was
       | that?
       | 
       | Anyway, this feels like the beginning of that.
        
         | BrentOzar wrote:
         | > Anyone knows which movie was that?
         | 
         | Strange Days: https://en.wikipedia.org/wiki/Strange_Days_(film)
        
           | sho_hn wrote:
           | Which, amusingly, required development of a customized camera
           | to film:
           | 
           | > The film's SQUID scenes, which offer a point-of-view shot,
           | required multi-faceted cameras and considerable technical
           | preparation.[5] A full year was spent building a specialized
           | camera that could reproduce the effect of looking through
           | someone else's eyes.[5] Bigelow revealed that it was
           | essentially "a stripped-down Arri that weighed much less than
           | the smallest EYMO and yet it would take all the prime lenses.
           | 
           | It's an unfairly forgotten film. Much like _Blade Runner_ ,
           | it suffers from a clunky plot but has quite smart world
           | building.
        
             | parasubvert wrote:
             | Film geeks still talk about Strange Days. It has a cult
             | following.
        
           | brabel wrote:
           | Thanks so much, I had tried in vain to find this movie
           | before, but it's truly forgotten! I loved it at the time, it
           | made a serious impression on 17yo me, will see if I can get
           | to watch it again after so many years.
        
             | wrboyce wrote:
             | Out of curiosity I pasted your comment into ChatGPT and
             | asked it which movie you were referring to and it got it
             | correct.
             | 
             | I find GPT quite useful for those "tip of your tongue" type
             | queries, and have used it to name movies and actors quite a
             | few times.
        
               | brabel wrote:
               | Ha, I don't know why it didn't occur to me to ask AI :D.
               | Will remember that next time.
        
         | gedy wrote:
         | Brainstorm (1983)?
         | 
         | https://m.imdb.com/title/tt0085271/
        
           | flippyhead wrote:
           | No, you are all wrong. I had this idea first!! When I was 8.
        
           | EvanAnderson wrote:
           | That's a movie I haven't thought about in awhile. Decent
           | flick.
           | 
           | I saved a newspaper clipping from a local theater showing
           | "BRIANSTORM". My father's name is Brian. 7 y/o me thought the
           | misspelling in the ad was hilarious.
        
         | baoluofu wrote:
         | Could be Brainstorm (1983) perhaps?
         | 
         | Also, see the last episode of season one of Black Mirror.
         | 
         | And "brain dances" in Cyberpunk 2077.
        
         | rvnx wrote:
         | We will probably go through:
         | 
         | Thoughts -> (electric signal) -> LLM decoding and calling a
         | generative model -> (electric signal) -> Brain
        
         | akie wrote:
         | I think that it's a Black Mirror episode:
         | https://en.m.wikipedia.org/wiki/The_Entire_History_of_You
        
         | mapt wrote:
         | You mean every other plot involving brain computer interfaces
         | since the 1950's?
         | 
         | https://en.wikipedia.org/wiki/Wirehead_(science_fiction)
        
           | brabel wrote:
           | As others are pointing out, it was Strange Days... even
           | though it may seem like a common plot, that movie is pretty
           | unique IMHO in how far it takes the concept.
        
         | b0bb0 wrote:
         | Strange Days.
        
         | ntxy wrote:
         | In Neuromancer(1984) it's called Simstim. I think Strange Days
         | got it from there.
         | 
         | Fragments of a Hologram Rose (1977) also by Gibson already had
         | this.
         | 
         | Does anybody know even earlier instances?
        
           | wordpad25 wrote:
           | cyberpunk on Netflix did it most recently
        
         | foobarian wrote:
         | Strange Days. Tom Sizemoore's best. "The issue's not whether
         | you're paranoid, Lenny, I mean look at this shit, the issue is
         | whether you're paranoid enough."
        
         | jtmetcalfe wrote:
         | It's either STRANGE DAYS or EXISTENZ - maybe BRAINSTORM but
         | that was early 80s
        
         | PaulHoule wrote:
         | https://www.rottentomatoes.com/m/1003017-brainstorm
         | 
         | is underrated, the visual depiction of the lab is like
         | Crichton's Looker. In my mind Research Triangle Park is as cool
         | as it is this movie, in real life it falls short only a little.
        
         | ChrisMarshallNY wrote:
         | Going a bit farther back, we had _Brainstorm_ (Natalie Wood 's
         | last movie):
         | https://en.wikipedia.org/wiki/Brainstorm_(1983_film)
         | 
         | There was a scene, where one of the researchers looped a porn
         | scene, and they busted down his door, to find him in bed,
         | twitching.
        
       | LaSombra wrote:
       | Website announcement,
       | https://www.blackmagicdesign.com/products/blackmagicursacine...,
       | doesn't even mention the Vision Pro and refers to Apple once.
        
         | leshenka wrote:
         | But they refer to it in a tweet that is linked from the article
         | 
         | https://x.com/Blackmagic_News/status/1868723512455970999
        
         | hutattedonmyarm wrote:
         | On the _preorder_ page they 're talking about the "URSA Cine
         | Immersive":
         | 
         | https://www.blackmagicdesign.com/products/blackmagicursacine...
         | 
         | which seems to be more in line what the article talks about
        
         | capnrefsmmat wrote:
         | That's the page for their normal, non-3D, non-VR cinema camera.
        
         | wahnfrieden wrote:
         | That's the wrong page, wrong product
        
         | dagmx wrote:
         | You're looking at the wrong product. That's the Ursa Cine 17k
         | not the Ursa Cine Immersive.
         | 
         | This is the page you want
         | https://www.blackmagicdesign.com/media/release/20241217-01
        
           | consumer451 wrote:
           | Thanks for that link.
           | 
           | What I find interesting is that there appears to be no way to
           | view the live video on a set of goggles for the camera
           | operator, or the director. At least, it's not mentioned in
           | the link above.
           | 
           | Also, it seems like Apple must have contributed to
           | Blackmagic's investment in this product, right? There are
           | ~300k Vision Pros, so maybe Blackmagic will sell a couple
           | hundred of these units? Without Apple's involvement, how
           | could they have justified the investment in hardware and the
           | new version of Resolve?
        
             | dagmx wrote:
             | Regarding the nicheness of it all:
             | 
             | My background was in film where I also worked on stereo for
             | certain big projects. I know some anti-Apple folk will
             | criticize my comments below so I want to be clear I'm
             | talking about 3D video specifically.
             | 
             | I think it's a bet on the future. Even though Apple aren't
             | high volume, they've dramatically shifted the professional
             | stereo video landscape more than anything else in the last
             | decade.
             | 
             | This is everything from bringing full resolution stereo
             | videos for home viewing , to making a seemingly
             | standardized format for 180 videos. Even if the latter is
             | just restricted to their platform.
             | 
             | If I was BMD, I'd be seeing how everyone else is now
             | following Apple in this specific area. Even though Meta
             | were first, they're undeniably also following Apple in some
             | key areas. Same with Android XR. You can just look at their
             | software releases/announcements over the last year as
             | evidence.
             | 
             | If DaVinci can output to a range of formats, then it
             | reduces the issue of it being apple specific. It's a bet
             | that they'll be effectively the only professional game in
             | town when all the brands (Apple, meta, Google) want to
             | start driving content.
             | 
             | Beyond that, I don't think the outlay for hardware is that
             | high. It's largely based off the Cine 17k, so most of the
             | investment is amortized there.
             | 
             | Also even beyond the VR space, there's the market for
             | immersive experiences like projection events, the Vegas
             | sphere, theme parks etc...
        
               | neom wrote:
               | You also benefit from people who are bleeding edge either
               | staying in, or entering, the backmagic ecosystem. I read
               | through the comments and most people are focused on the
               | cameras. I know the blackmagic folks from back in the
               | day, been to their lab etc, if you know them they're all
               | about "the blackmagic look" and their thought (at least
               | in the start) is they just need people to fall in love
               | with the profile of their imaging, and they will be stuck
               | in the ecosystem. Anyone I know who shoots BM is obsessed
               | with their IQ.
        
               | dagmx wrote:
               | Yeah the black magic folks have such a great perspective
               | on workflow and ecosystem.
               | 
               | Their color science too is very nice and I think they're
               | making good moves with the 17k.
        
       | ada1981 wrote:
       | The coolest part about AVP is being able to look around in an
       | immersive environment; this seems like it's only going to give
       | you 3D but not immersive correct?
       | 
       | You'll turn your head and the image will just stay fixed in 3D in
       | front of you?
        
         | marxisttemp wrote:
         | No, this is for 180VR immersive video. There are already plenty
         | of stereoscopic, non-immersive cameras.
        
       | dylan604 wrote:
       | "There is an included 8TB Blackmagic Media Module that is able to
       | store approximately two hours of 8K stereoscopic video recorded
       | in Blackmagic RAW, and Cloud Store is supported for fast media
       | uploads and synchronization."
       | 
       | Um, okay, what is supported and what is achievable are two
       | entirely different things. Even with the fattest of pipes,
       | uploading media content to the cloud is only considered fast if
       | you're a turtle or a snail. Even with 12Gbps connection it takes
       | 10-12 minutes to transfer 250GB files.
        
         | VanTheBrand wrote:
         | Cloudstore is actually a on-set NAS product. So it grabs the
         | footage as you are shooting it locally for on-set network
         | playback and syncs to a remote cloud in the background.
         | 
         | https://www.blackmagicdesign.com/products/blackmagiccloudsto...
        
           | dylan604 wrote:
           | what a horribly misnamed product then
        
       | alberth wrote:
       | What does this get you, that the ~$2k Canon Dual Fisheye 3D VR
       | Lens not get you?
       | 
       | https://www.usa.canon.com/shop/p/rf5-2mm-f2-8-l-dual-fisheye...
        
         | dagmx wrote:
         | A lot!
         | 
         | Firstly, it's an actual cine camera so has a lot of cine
         | features for reviewing, output, formats that are recorded etc.
         | 
         | Next is the lenses, this has a wider inter pupillary distance
         | so will feel more dimensional and natural. It also has wider
         | coverage.
         | 
         | Then there's the sensors and readout: this can capture 8K per
         | eye, for 90fps. This is required for the Apple immersive format
         | because it partially surrounds you and so you need 8k per eye
         | to make sure you have good resolution coverage for the portion
         | of the video shown on the 4k per eye display.
         | 
         | There's no other commercial product that compares to this.
        
           | alberth wrote:
           | Can you not get this capability with a RED camera + Canon
           | Fisheye lense?
           | 
           |  _I'm no photographer_ , but it seems like it'd be tough for
           | someone to justify spending $30K on a single purpose camera -
           | when you could just use an existing high end camera like RED
           | + new lens.
        
             | rowanG077 wrote:
             | Is this a serious question? a RED camera does not have
             | stereovision and has no other way to retain depth
             | information.
        
               | amarshall wrote:
               | Both the V-Raptor & Komodo have an RF mount and thus can
               | accept the Canon Dual Fisheye lens. The resolution is a
               | lot lower, and neither sensor is well-matched to the
               | lens's image circle.
               | 
               | The whole point of the Canon Dual Fisheye lens is to
               | record stereoscopic video on a "standard" single sensor
               | camera.
        
               | zamadatix wrote:
               | "Is this a serious question" is hard to take as anything
               | but an insult. Any actual trolling or the like will
               | naturally sink on HN without the risk of attacking
               | genuinely curious questions.
               | 
               | With the example Canon lens approach alberth had linked
               | the device does not need to natively support stereo. The
               | downsides, and why one might still spend 30k on an
               | alternative, is said lens approach effectively halves the
               | sensor area and the optics system won't be quite as well
               | designed as a natively optimized one. Also the device is
               | aimed to match the AVP precisely e.g. 90 FPS at full ~59
               | MP resolution.
               | 
               | I doubt they expect to sell many units but the units they
               | do sell are for top professionals looking for the
               | absolute best stereo quality they could get for the AVP,
               | not for prosumers or average productions which would be
               | fine with the slight quality and workflow bump to save
               | 20k.
        
               | ceejayoz wrote:
               | > "Is this a serious question" is hard to take as
               | anything but an insult.
               | 
               | So is "I, as a non-photographer, openly question the
               | utility of this pro-photographer tool to pro-
               | photographers", though.
        
               | zamadatix wrote:
               | Hmm, I have no trouble finding "Can you not... I'm no
               | photographer but it seems like it'd be tough" type
               | questions as genuine curiosity about an expert field
               | instead. It's certainly possible to interpret it as an
               | insult if one likes, that's often an easy task, but it
               | definitely feels like it's not the only way to interpret
               | the question.
        
               | spiderice wrote:
               | Hard disagree. A person who is ignorant in a certain
               | subject is allowed to ask questions about that subject in
               | order to learn.
               | 
               | > Can you not get this capability with...
               | 
               | Can be interpreted as "this is pointless.. you can do
               | this other thing for way cheaper" OR "help me understand
               | why this exists because I don't understand it". GP is
               | _clearly_ in the latter camp and saying "as a non-
               | photographer" to make that clear.
               | 
               | Since we're already quoting HN guidelines
               | 
               | > Please respond to the strongest plausible
               | interpretation of what someone says, not a weaker one
               | that's easier to criticize. Assume good faith
        
               | rowanG077 wrote:
               | Even after they were told it has a ton of value add. It
               | indeed irked me the wrong way and that's why I took that
               | tone.
        
               | PaulHoule wrote:
               | Lenny Lipton, who developed the RealD system used in
               | theaters today worked on the end-to-end problem of stereo
               | movies in the 1970 used a pair of 8mm cameras hinged
               | together, there were similar rigs used in the 1950s.
               | 
               | Today I adjust stereograms so that most objects are close
               | to the paper or screen by sliding them horizontally, but
               | I think Lipton is right that it is better to make the
               | cameras converge though all my stereo cameras are
               | parallel.
        
             | dagmx wrote:
             | I feel like I already covered the answer to your question
             | in the comment you're replying to.
             | 
             | The canon fisheye lens does not have the same IPD as this
             | lens.
             | 
             | Beyond that, you'd still be limited by the sensor. The
             | highest RED sensor is 8k? This is 8k per eye. Thats double
             | (actually slightly higher than double).
             | 
             | So, you could make something inferior, yes, but not the
             | same capabilities.
        
               | zamadatix wrote:
               | Moreso than the "this exact Canon lens on this exact
               | sensor" I think the question is more "why not this Canon
               | lens approach on normal high-end camera so you don't have
               | to buy a 30k camera which does one specific thing". You
               | do answer that but maybe not in a way that's directly
               | obvious to general extension for those not versed in
               | professional photography or videography.
               | 
               | Blackmagic does have e.g. a 12k non-stereo Ursa Cine but,
               | like you hint at, whatever they can have in the non-
               | stereo can always be better in stereo because a 2x sensor
               | setup has 4x the sensor area as a 1/2 sensor setup.
               | Sensor area (for equivalent class sensors) determines the
               | quality of the recording. When quality is what's
               | important to a professional setting then it doesn't
               | matter (in this market segment) there is a solution which
               | is 20k cheaper if it's always going to be inferior by
               | design. They don't expect to sell many of these to
               | professionals even so it's fine it doesn't make cost
               | sense to the average person.
               | 
               | The rest of everything (recording workflows and settings,
               | IPD, framerates, editing software) can all be identical
               | with either approach but the sensor area is sensor area
               | and there is nothing which can be done to fix that.
        
               | dagmx wrote:
               | I'm not sure the Ursa Immersive is actually two sensors,
               | though it might be. It's based on the Ursa Cine 17k
               | (which is shockingly close to the exact resolution
               | needed) so it might be a single sensor as well.
               | 
               | Which would help with synchronized sensor readout.
        
               | zamadatix wrote:
               | It claims dual sensors in the product page https://www.bl
               | ackmagicdesign.com/media/release/20241217-01#:...
               | 
               | Of course it's still possible that's really just one
               | sensor with a logical split, which would be some
               | disappointing marketing.
        
               | dagmx wrote:
               | Ah good catch. I suppose they can effectively halve the
               | 17k in that case.
               | 
               | But very impressive that they have such tight
               | synchronization between sensor readouts to feel
               | comfortable splitting it.
        
               | labcomputer wrote:
               | > Blackmagic does have e.g. a 12k non-stereo Ursa Cine
               | 
               | But that's still not 16k of pixels. You don't even need
               | two 8k sensors to make this work. Just aim the stereo
               | lenses at different parts of a 16k sensor. The Canon
               | solution is simply lacking IPD and pixels.
               | 
               | > Sensor area (for equivalent class sensors) determines
               | the quality of the recording.
               | 
               | This is false. Going to get up on my soapbox again here:
               | 
               | Larger sensors actually have _more_ noise (noise is
               | proportional the square root of the area).
               | 
               | It's easy to understand the confusion, though: Putting a
               | larger sensor behind the same lens is the opposite of
               | cropping... you get a larger field of view and less image
               | detail. Thus, keeping field of view the same, a larger
               | sensor forces you to use a lens with a longer focal
               | length.
               | 
               | Now, if you re-grind the original lens to have a longer
               | focal length, you encounter another problem: The same
               | physical aperture divided by the new longer focal length
               | means that you have a _smaller focal ratio_ (the number
               | in F /<number> gets bigger). You have a dimmer lens!
               | 
               | So, to keep the _same focal ratio_ ("F-stop"), you need a
               | lens with a larger physical aperture... That larger
               | physical aperture is _collecting more light_ onto your
               | sensor!
               | 
               | That's _why_ everyone seems to think larger sensors are
               | better. It's the lens you are _forced_ to use, not the
               | sensor itself.
               | 
               | Since light collected is directly proportional to the
               | area of the lens (and lens area will be proportional to
               | sensor area, see above) and sensor noise is only
               | proportional to sqrt(area), the signal to noise ratio
               | goes as area/sqrt(area) = sqrt(area).
               | 
               | But that's not the same thing as saying a larger sensor
               | is better... you could have just used a lens with a
               | larger physical aperture in the first place. You don't
               | _need_ a larger sensor to do that.
        
               | formerly_proven wrote:
               | > But that's not the same thing as saying a larger sensor
               | is better... you could have just used a lens with a
               | larger physical aperture in the first place. You don't
               | need a larger sensor to do that.
               | 
               | Most optical aberrations increase with high powers of the
               | f-number so it's highly undesirable to make ultra-fast
               | lenses, so it quite quickly becomes cheaper to use a
               | larger sensor with a slower f-number. Try matching a
               | jellybean 85/2 lens on a full-frame sensor on e.g. MFT.
               | It's going to be rather expensive. Then try matching a
               | 85/1.4 or 85/1.2 (nowadays not uncommon) lens and you
               | find yourself at "that's not physically possible".
               | 
               | Coincidentally, full-frame sensors can be made from just
               | two stitched exposures on a regular chip stepper, so
               | they're sort of the largest sensor size before cost
               | explodes. Meanwhile S35/APS-C offers some real cost
               | savings (single exposure).
        
               | fxtentacle wrote:
               | As someone who has designed a customised camera with a
               | CMOS sensor, I feel the urge to disagree: in my
               | experience, the biggest issue for quality was that the
               | sensor readout generates heat and that heat triggers
               | random charges in the sensor. Using a sensor with larger
               | pixels means the readout energy is spread over a larger
               | area, thereby having a lower intensity. So in a way, a
               | larger sensor works like a larger heatsink. This effect
               | is also why astronomy photographers cool their equipment.
               | 
               | You're of course correct that the better lens helps. But
               | a bigger sensor can also be better by itself.
        
               | PaulHoule wrote:
               | It's an interesting question to compare video quality in
               | mono vs stereo.
               | 
               | In stereo you really do have more visual information.
               | It's not unusual for 10% of the pixels in a stereogram
               | (say a close up of a person) to be unique to one channel.
               | On top of that you have left and right eye pixels that
               | are shared which must be equivalent to more than one mono
               | pixel even if they aren't equivalent to two.
               | 
               | Although I get MPO's with two JPEGs in one file from my
               | New 3DS, stereo content is frequently delivered in side-
               | by-side format as one big JPEG. Stereo movies and TV
               | frequently use side-by-side with half horizontal
               | resolution on the assumption that stereo is feeding your
               | eyes and brains more data although it probably doesn't
               | match the original perceived resolution.
        
               | Melatonic wrote:
               | But for 30K you could use multiple Red cameras no?
        
               | dagmx wrote:
               | Not without compromising something.
               | 
               | Here's the RED body list
               | https://www.red.com/productcategory/Camera-BRAINs
               | 
               | There's no brain for an 8k sensor where you could have
               | more than one for the cost of this. So you'd have to at
               | the very least compromise on resolution.
               | 
               | You'd also have to construct a multi camera rig which
               | adds to both cost and size/weight/difficulty. So you'd
               | compromise on the ergonomics of it.
               | 
               | Then you'd have to add the lenses. These have them
               | integrated. Finding comparable lenses would set you over
               | your comparable budget.
               | 
               | Okay, then let's talk storage. This has 8TB on board.
               | Getting an equivalent for the RED would also set you over
               | the budget.
               | 
               | Finally, connectivity. The only REDs that you could maybe
               | bring under budget need additions to add connectivity. So
               | you're compromising there.
               | 
               | And at the end of the day, 30K for a camera of this
               | caliber is insanely cheap. I think everyone getting
               | caught up on the cost has only dealt with prosumer stuff
               | at best. Anyone at the professional level has been awed
               | by black magic's ability to bring this and the Ursa Cine
               | 17k at the price point that they have.
               | 
               | Besides, the cost for everything else will far outpace
               | the camera. The camera is the one thing you don't want to
               | skimp on. You have a bad camera day, you ruin everything
               | else and waste more money than you'd have saved.
               | 
               | I'll reiterate: 30k is an absolute bargain for this or
               | the 17k.
        
             | tobyjsullivan wrote:
             | > it'd be tough for someone to justify spending $30K on a
             | single purpose camera
             | 
             | I don't think hobbyists are the target market. Isn't that
             | price in-line with any studio-quality camera? (I have no
             | idea if this qualifies as a studio-quality camera, but I
             | can imagine at least a few studios would be willing to try
             | it out).
        
               | aeturnum wrote:
               | Also, the most common scenario for this camera (and most
               | pro-level production cameras) is that they are rented
               | per-job. Eventually it would makes sense to buy one if
               | you have enough work for that camera, but most people and
               | productions start with rentals.
        
               | wodenokoto wrote:
               | TV studio cameras can apparently reach nearly 10x this.
               | 
               | Pro equipment can reach prices that seem unbelievable to
               | prosumers.
               | 
               | https://youtu.be/RkTaMyatsTo
        
               | ChrisMarshallNY wrote:
               | I remember a story about the Phantom Flex[0] High-Speed
               | camera.
               | 
               | It's an awesome camera, but note the absence of a price,
               | on the Web site. I think it retails for around $80K.
               | 
               | [0] https://www.phantomhighspeed.com/products/cameras/4km
               | edia/fl...
        
               | PaulHoule wrote:
               | I think how you couldn't really zoom a video in the 1970s
               | short of printing it to film and doing optical tricks. By
               | 1980 you started to see frame buffer effects in
               | commercial TV and you could have zoomed but didn't have
               | enough pixels to do much.
               | 
               | In the digital age zooming video is completely routine
               | and if you've got a picture with absurd megapixels you
               | can do it in a big way.
        
               | haldean wrote:
               | There are quite a few cine cameras that are more than 10x
               | this amount, and there are a few that are 100x. For
               | example, there are Panavision cameras that you can only
               | rent direct from Panavision that require that you have
               | half a million dollars of insurance coverage to rent.
               | There are ARRIs that you can buy from B&H that are $100k.
               | $30k is definitely in the range of something that
               | individual DPs/operators could own, although it's getting
               | into rental territory for lots of people.
        
             | kalleboo wrote:
             | > _it'd be tough for someone to justify spending $30K on a
             | single purpose camera_
             | 
             | These are cameras that productions rent by the day for a
             | specific shoot, not something they buy outright. Similar to
             | high-end cine cameras, slow motion cameras, underwater
             | cameras, etc.
        
             | JKCalhoun wrote:
             | Yeah, I think initially most will be going to "customers"
             | in the San Fernando valley.
        
             | harrall wrote:
             | A cinema camera is $50 to $100k (Sony Venice or ARRI ALEXA
             | 35). That cinema camera is much better to use for a film
             | crew and puts out a higher quality.
             | 
             | WITHOUT the cost of additional lenses. Then you add in
             | sets, lighting, generators, cast, etc.
             | 
             | All of this is _fractions_ compared to maybe millions of
             | dollars for marketing.
             | 
             | And if you are a small film crew, you rent.
        
               | BizarroLand wrote:
               | By "small" they mean, "Total cost of production for a
               | feature length movie coming in under a few million
               | dollars"
               | 
               | Outright purchasing a camera and equipment vs renting
               | them for a shoot is a waste of money unless you're a
               | production company that is going to use the equipment
               | over and over again until it falls apart, and even then
               | if you rent it it is on the rental company to handle
               | maintenance and providing replacements in case of
               | equipment breakdown, so it can still be a good deal for
               | you.
        
             | GeekyBear wrote:
             | > it seems like it'd be tough for someone to justify
             | spending $30K on a single purpose camera
             | 
             | For mass market consumers, you can already shoot in Apple's
             | spatial video format with an iPhone.
        
             | Analemma_ wrote:
             | Very few movie shoots actually own the camera they use.
             | It's standard in the industry to rent a camera from a
             | vendor for the duration of filming, which makes the MSRP of
             | the camera, if not totally irrelevant, then a pretty minor
             | detail.
        
       | brink wrote:
       | This reminds me. Back in the day, HTC made a 3D enabled phone
       | with a 3D screen and camera.
       | 
       | I would love to see that attempted today again with how much
       | progress we've made in terms of screen resolution and camera
       | quality.
       | 
       | https://en.wikipedia.org/wiki/HTC_Evo_3D
        
         | zitterbewegung wrote:
         | Not sure why but during the HTC Evo and Nintendo coming out
         | with the 3DS having the screen be 3d (Stereoscopic since you
         | can use it without lenses) didn't take off.
         | 
         | The iPhone 15 and 16 pro models can take 3D photos and videos
         | right now https://support.apple.com/guide/iphone/spatial-
         | photos-record...
        
           | BizarroLand wrote:
           | The 3DS was fun but it was gimmicky, and it wasn't great.
           | 
           | I would love to have a 3d tv that works without glasses even
           | if it was a limited depth thing (like multiple screens on top
           | of each other to create real depth within a confined space)
           | but I think the technology of the 3DS screen wouldn't scale
           | to larger screens.
        
             | jazzyjackson wrote:
             | > like multiple screens on top of each other to create real
             | depth within a confined space
             | 
             | iirc this is effectively what looking glass displays do
             | [0], or at least the early prototypes I saw, split a
             | projected beam across 16 or so panes of glass. I've only
             | seen the little one in real life but it was pretty
             | enchanting. They go up to 32" and 64", something like
             | 20,000 dollars tho [1] I don't know if they've actually
             | made any sales of the larger formats
             | 
             | I was recently googling for whether these displays
             | supported Apple Spatial Video and the answer was yes after
             | some 3rd party conversion and playing media back straight
             | from the iPhone it was recorded on, sounded annoying but
             | feasible [2]
             | 
             | [0] https://lookingglassfactory.com/about
             | 
             | [1] https://www.pcmag.com/news/looking-glass-unveils-
             | second-gen-...
             | 
             | [2] https://stereoscopy.blog/2024/09/22/how-to-use-the-
             | looking-g...
        
             | qingcharles wrote:
             | What is wild is that I saw a flat screen lenticular Canon
             | display playing some custom DOOM clone in about 1998 at a
             | video game developers event. It must have been at least 17"
             | 4:3. It always seems it was something that accidentally
             | fell back through time because it was so far ahead of its
             | time. I remember feeling like a caveman because I put my
             | head around the back like I was looking for the magic of
             | how it worked.
        
         | kalleboo wrote:
         | I had a SHARP Aquos Phone SH-12C with a 3D camera and
         | lenticular display and some of the photos I took with that
         | phone are some of my most treasured photos since the 3D aspect
         | really brings you back to where you were.
         | 
         | But back then everyone just said "3D is a gimmick I hate it I
         | just want an normal TV" and the fad died.
         | 
         | https://ja.wikipedia.org/wiki/SH-12C
         | 
         | The iPhone recently added support for actually shooting spatial
         | photos in addition to videos so I need to try that out.
        
           | jazzyjackson wrote:
           | Nice. There was also the RED Hydrogen phone which may have
           | been the same display, it was a flop but IMO they were just
           | early on the whole 'charging $1200 for a smartphone' thing.
           | Its legacy is now just the prop smartphones announced by the
           | villain in "Don't Look Up"
           | 
           | https://en.m.wikipedia.org/wiki/Red_Hydrogen_One
        
         | JKCalhoun wrote:
         | I have about three Fujifilm FinePix digital 3D cameras. Fun to
         | play with if you like stereo photography (although consumer-
         | level quality images, but still decent).
        
         | whycome wrote:
         | I think it would be totally possible for an iphone to come out
         | with two camera bumps - on either end of the phone to maximize
         | 3d depth. And then when you fold the phone, it becomes a 360
         | cam....?
        
       | chakintosh wrote:
       | Now you can watch MKBHD getting caught speeding in 3D while
       | reviewing this camera
        
         | backspace_ wrote:
         | Careful, people here might look down on that kind of joke!
        
       | oflannabhra wrote:
       | I'm guessing there is a lot of negativity towards the Vision Pro
       | here, lots of it deserved. However, the immersive video aspect is
       | the one thing Vision Pro delivers that I think is truly unique
       | and new. I'm not sure that is enough to support a $3500 hardware
       | product, but I encourage anyone to try the demo and utilize the
       | immersive video. It was an otherworldly experience for me, and
       | news like this is very exciting as it will allow more content to
       | be available.
        
         | sigmoid10 wrote:
         | "Immersive video" is literally just high-resolution, wide-fov,
         | 3d passthrough videos. As usual, Apple is selling a common
         | feature of e.g. the Quest 3 under a different name and for a
         | much higher price. You can get the same experience without
         | having to shell out several grand.
        
           | dagmx wrote:
           | Your comment is incorrect in many ways. Based on your
           | comment, I don't believe you've actually tried it?
           | 
           | Firstly, it is not passthrough video.
           | 
           | Secondly, you cannot currently have the same experience on
           | the quest. You can have lower quality versions of it, but
           | immersive video is 8k per eye at 90fps.
           | 
           | There has literally never been cameras available to consumers
           | to capture that till this specific camera. Unless you did
           | professional custom camera rigs.
           | 
           | As someone who owns both a Quest and a Vision Pro, and has
           | worked in stereo for a large portion of my career, the two
           | experiences are not remotely comparable when it comes to
           | video today. The quest excels in other areas, but this is one
           | where Meta have very weak coverage on.
        
             | oflannabhra wrote:
             | Yes, I have tried both and AVP is a leap ahead.
        
       | Tepix wrote:
       | For reference, here are the per-eye screen resolutions for some
       | VR headsets:                 - Apple Vision Pro:    3660 x 3200
       | pixels       - Pimax 8K X:          3840 x 2160       - Pimax
       | Crystal Light: 2880 x 2880       - HTC Vive Pro 2:      2448 x
       | 2448       - HP Reverb G2:        2160 x 2160       - Meta Quest
       | 3:        2064 x 2208       - Sony PS VR2:         2000 x 2040
       | - Pimax Crystal Super  3840 x 3840 (57 ppd, unreleased)
       | 
       | The VR180 3D footage gets spread to 180deg (horizontal) and
       | inside your HMD you see around 70-90deg (again horizontal2) or so
       | at a time. You can see that below 8K per-eye image resolution,
       | you will start noticing a decrease in visual fidelity.
       | 
       | --
       | 
       | 2 the Pimax has around 159deg horizontal FoV.
        
         | crazygringo wrote:
         | It gets even more complicated when you consider what geometric
         | format it records in.
         | 
         | If it records "naively" where the vertical pixel maps to the
         | angle relative to the horizon, then you get the least amount of
         | detail around the "equator", and you get the most at the
         | "poles" above and below you. Which is not only totally
         | imbalanced, but imbalanced in the worst possible way!
         | 
         | Back in 2017 Google introduced a new format that YouTube VR
         | uses:
         | 
         | https://blog.google/products/google-ar-vr/bringing-pixels-fr...
         | 
         | It's called an Equi-Angular Cubemap, so each pixel represents
         | the same amount of area in a VR projection.
         | 
         | Unfortunately, outside of YouTube it still hasn't really taken
         | off as far as I know, although some VR video players support
         | it.
         | 
         | I wonder if Blackmagic records in it? Or more generally, in
         | what shape does the 180deg image fall on the rectangular sensor
         | -- and so how does actual resolution _vary_ across the VR
         | projection?
        
           | matsemann wrote:
           | My Gopro MAX uses EAC for the 360 videos. But ironically I
           | have to go through the hassle of converting it to
           | equirectangular before uploading to Google Street View..
        
       | mdswanson wrote:
       | I've described what kind of video this camera is intended to
       | capture: https://blog.mikeswanson.com/apples-mysterious-fisheye-
       | proje...
        
         | somethingsome wrote:
         | Hey! Nice writeup, Just something is missing, some MPEG formats
         | can encode this kind of video in OMAF specification.
         | 
         | Edit: I'll certainly read the rest of the articles!
        
         | dagmx wrote:
         | I just want to say that your analysis is great. I reference it
         | whenever the discussion comes up about the technicalities of
         | Apples solution.
        
         | 4gotunameagain wrote:
         | I guess the next step here is a video encoder that is natively
         | recording spherical videos ?
         | 
         | Any projection is bound to separate areas which could be
         | compressed more efficiently together.
         | 
         | A native stereoscopic spherical video encoder could improve
         | compression even more, since side by side views are quite
         | similar in general.
         | 
         | Now that's an interesting problem to solve ! (and a very hard
         | one probably)
        
           | somethingsome wrote:
           | It is developed in the mpeg standard already, there is a
           | whole group of people for that from some years ;)
        
       | PaulHoule wrote:
       | It has nothing on this
       | 
       | https://www.kandaovr.com/Obsidian-Pro
       | 
       | Panoramic photography for VR is on my bucket list although I have
       | a huge list of other projects such as having a reliable camera-
       | to-audience system for stereograms I shoot with another other
       | camera from that company
       | 
       | https://www.kandaovr.com/qoocam-ego
       | 
       | Note there are cheap pano cameras too
       | 
       | https://www.kandaovr.com/qoocam-3
       | 
       | though my Uni has a resource center for that kind of thing and I
       | can probably talk my way into borrowing one of the better ones.
       | 
       | Stereo panos can be absolutely amazing on a consumer VR headset,
       | I've greatly enjoyed crowd scenes from Paris such as in front of
       | the Louvre and an observation deck on the Eiffel tower.
       | 
       | The 3d economy more fundamentally needs some kind of photo-to-3d
       | technology and that is going to take multiple photographs from
       | different angles, a depth camera helps but in one shot it does
       | not give you the pixels that are only visible on the L or the R
       | channel in a stereogram because of obscuration.
       | 
       | I've got a friend who makes 3-d models using a $265 million
       | camera
       | 
       | https://mastodon.social/@UP8/111915448546172624
       | 
       | one thing we've talked about is where to get the missing pixels
       | that aren't in any of the photographs, it's a tougher problem for
       | him as a scientist than it is for me because he can't make stuff
       | up.
        
         | porphyra wrote:
         | "Nothing on this" is an interesting way to put it. Two 8,160 x
         | 7,200 large sensors has various pros and cons compared to eight
         | APS-C 24 MP sensors. If you want panoramic field of view, the
         | latter is awesome. If you want high resolution for stereo in a
         | particular direction, you'd want the former.
        
           | PaulHoule wrote:
           | The market has shown over and over again that viewers are
           | indifferent to stereo movies. Sure I will watch an awful Star
           | Wars movie on my Quest just because it is in 3d but I am just
           | about the only one.
           | 
           | Pano content in VR really is something new.
           | 
           | Apple's lack of vision with the Vision Pro is shocking as is
           | the arrogance that somehow a $3k headset will revive interest
           | in something people wouldn`t pay an extra $5 for at the
           | movies.
           | 
           | With twice the memory and a desktop grade processor the AVP
           | could trash the Quest 3 at immersive application but Apple is
           | stuck on a backwards and conservative vision of mobile apps
           | floating in the air - totally mundane sci-fi (Washuu had this
           | in _Tenchi Muyo_ ) but a $3k headset has to do all, not just
           | what one rich dude thinks is stylish.
           | 
           | If you are doing any VR or AR work you realize memory for
           | textures is terribly short and 'more pixels' is the road to
           | nowhere.
        
             | wahnfrieden wrote:
             | this camera is also used to create immersive environments,
             | not only for watching "movies"
        
             | Terretta wrote:
             | The Alicia Keys demo in AVP is not a "stereo movie" and
             | people didn't have the opportunity to hang with their
             | favorite celebs in what feels like reality.
             | 
             | Lots of as-well-made-as-able 3D "stereo" movies in Disney
             | etc that work on AVP beautifully. None of those are the
             | same "you are here now" sense as the Alicia Keys demo.
             | 
             | Agree with you on Apple's seeming reluctance to empower a
             | new UX/UI for the AVP affordances. Having a multi-window
             | iPad strapped to your face is less compelling. Over the
             | past 15 years one notices how much of iOS UI was invented
             | by the market (pull down to refresh, for instance). Perhaps
             | they want to see what people come up with for this.
        
               | walterbell wrote:
               | _> Perhaps they want to see what people come up with for
               | this._
               | 
               | Not going to happen without jailbreaking the locked-down
               | VisionOS.
               | 
               | Apple could choose to enable for 18 months, then
               | integrate the best use cases into the platform.
        
               | Terretta wrote:
               | What would jailbreaking allow that couldn't be mocked up
               | in AR mode instead of iPads-strapped-to-face mode?
               | 
               | Yes, you'd have to have your various "apps" in your same
               | "suite" app (like Microsoft ships Word, Excel,
               | Powerpoint, inside Office for iPadOS), but third party
               | apps wouldn't know your new UX/UI paradigm anyway.
        
         | galago wrote:
         | I have a QoocamEgo and have found it pretty disappointing even
         | at that price point. It takes about 30 seconds to start up,
         | chews through battery quickly, and has poor autofocus. I set
         | focus manually by guessing and then use "sport mode"
         | (1/120second) otherwise it will use low shutter speeds which
         | produce motion blur handheld. Also, even though it will shoot
         | close up items, I've found that the offset is too great for
         | most viewing scenarios. So, I would say composing images that
         | include subjects 3m to infinity is about the best.
        
         | somethingsome wrote:
         | Having a user stuck in the center of the scene is what kills
         | immersion in my opinion, but at the same time I develop free
         | navigation systems for VR :)
        
       | rramon wrote:
       | I watch a decent amount amount of lower league football (soccer)
       | and one of the main pains there are automated cameras that track
       | the ball and move accordingly, often missing crucial moments due
       | to latency.
       | 
       | A setup with a fixed VR camera and a 180 FOV could totally
       | transform the experience, because now with a VR headset I'd be
       | the one tracking the ball with my head movements like in a real
       | stadium.
       | 
       | Many smaller local clubs suffer from low attendence due to local
       | factors like people leaving the area, not having time or just
       | bigger clubs playing at the same time.
       | 
       | This could be overcome with global audiences and live VR
       | recordings (where you're still able to move your head) and
       | potentially be a nice source of income for many clubs selling
       | virtual stadium tickets.
        
       | sharpshadow wrote:
       | Technically it's also two cameras in one and would allow for
       | various option if it would be programmable. Like taking video and
       | stills at the same time. Normal fps and slow mo. With attachments
       | one could record two different angles. Macro attachment. Record
       | 8k while streaming HD. But they never offer you a programmable
       | camera system.
        
       | jcarrano wrote:
       | If the spacing between the lenses is equal to average human eyes,
       | then that thing is huge!
        
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