[HN Gopher] Voxon: Real time interactive volumetric holograms
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       Voxon: Real time interactive volumetric holograms
        
       Author : lastdong
       Score  : 83 points
       Date   : 2024-12-14 00:26 UTC (3 days ago)
        
 (HTM) web link (www.voxon.co)
 (TXT) w3m dump (www.voxon.co)
        
       | frabert wrote:
       | I believe Ken Silverman of Build engine fame works (or used to
       | work) at this
        
       | echelon wrote:
       | It feels like we might be getting to the early era of practical
       | volumetric displays. These are priced appropriately for companies
       | to use at trade shows and advertising booths. As more money flows
       | into this field, hopefully innovation will accelerate and the
       | tech will become high definition, cheap, and widely available.
        
       | isx726552 wrote:
       | Is this an actual hologram in the traditional sense or LEDs on a
       | spinning armature? From the FAQ it sounds like the latter, but
       | the site isn't quite clear on that.
        
         | journeyman18 wrote:
         | It's a rotating matrix; see the "What makes the Voxon VX2
         | different from other 3D displays?" section of the FAQ
        
       | gorkish wrote:
       | Hot take, but once the novelty wears off, POV LED displays like
       | this just look like absolute garbage and are uselessly low
       | resolution.
       | 
       | Before LEDs this type of volumetric display originally rotated a
       | helical or tilted projection surface and used a projector which
       | allowed the entire volume to be scanned once or twice during each
       | rotation. This had the advantage of looking more continuous,
       | being higher resolution, and being less expensive.
       | 
       | I personally thought laser based picoprojectors (of the "focus
       | free" type) were going to explode the market for small and cheap
       | volumetric displays, but for some reason the tech never made it
       | out of a few weird niche products.
       | 
       | Ultimately I concluded that volumetric displays simply don't have
       | a great practical application *except for* the novelty. Is anyone
       | using such a display professionally for an actual practical
       | purpose?
        
         | fxtentacle wrote:
         | It sounds like they tried projectors and then pivoted to VLED.
         | 
         | "the Voxon VX1, a device that uses ultra-high-speed video
         | projection to display slices of a 3D scene onto a reciprocating
         | 2D glass plane"
         | 
         | https://www.youtube.com/watch?v=CCuybyAO8fs
        
           | gorkish wrote:
           | Yes I think I actually spotted this in their video demo where
           | you will notice one of the displays looks way way way better
           | than the rest of them. That would be a projector one.
           | 
           | It is considerably easier to achieve sync and high framerates
           | with LED i would expect. There are also some dedicated chips
           | coming to the market to drive stuff like those POV video
           | signs that are now available on aliexpress for a song.
        
         | andybak wrote:
         | > look like absolute garbage and are uselessly low resolution.
         | 
         | I wish you'd chosen a different _tone_
         | 
         | Plenty of things are low resolution, flawed, impractical and
         | lacking in fidelity and still look _gorgeous_. In fact - people
         | are drawn towards things that have these kind of qualities.
         | Some of it is nostalgia, some of it is that the flaws add a
         | quality and richness of their own. People spend a lot of time
         | and money trying to recreate older technologies because of
         | these aspects. The examples are too numerous to list.
         | 
         | I wouldn't have quibbled if you'd chosen words that didn't come
         | across as sneering. I think there's a core validity to what
         | you're saying but it's just the way you said it.
        
       | fxtentacle wrote:
       | It's a LED matrix spinning at 15 RPS. That's why animations are a
       | bit jittery and why the center is always darker / not
       | illuminated. That said, their examples with anti-aliasing look
       | amazing. I'd say this will be a great tool for doctors to analyze
       | x-ray / CT data.
        
         | krisoft wrote:
         | > why the center is always darker / not illuminated
         | 
         | I don't understand that part. Why is that? I'm familiar with
         | the theory of persistence of vision displays, or so i thought.
         | Wouldn't the center be brighter denser rather than darker? If
         | you have the same led density but the leds "move less" because
         | of the lower radius that is what i would expect. What am I
         | thinking wrong?
        
           | xnx wrote:
           | I agree with your reasoning, but in this case I think the
           | dark area might be because they don't mount LEDs on the
           | center axle.
        
       | cmcconomy wrote:
       | this seems like a great improvement on what I've seen before, I
       | imagine one day the quality will meet minimum consumer needs
        
       | ekianjo wrote:
       | Seen it IRL it's a fascinating piece of equipment. There is
       | nothing like it
        
         | lagrange77 wrote:
         | What makes it better than any other rotating LED matrix POV
         | display?
        
       | rockemsockem wrote:
       | I initially thought interactive meant you could "touch" the
       | hologram and have some programmed response occur, but it sounds
       | like it just means you can interact with it via a computer and
       | touching it would immediately stop the spinning display :/.
       | Pretty cool though.
       | 
       | I think these spinning displays ultimately won't catch on for
       | very many uses since you can't actually interact with them, but
       | for public exhibits and other uses where you just want to see a
       | 3D image that changes it could be cool.
        
       | CSSer wrote:
       | Does comfort beat out detail? It seems like AR, of any stripe,
       | can do better.
       | 
       | An LED matrix seems fairly fragile and very time-consuming to
       | assemble. I'm not an expert. Could the price come down over time?
       | I'm having difficulty imagining the market fit. I don't mean to
       | sound too negative. It does look very cool! I'd love to see it in
       | person.
        
         | cyberax wrote:
         | > Does comfort beat out detail? It seems like AR, of any
         | stripe, can do better.
         | 
         | No. AR is limited to one focal plane (HUD instead of full 3D),
         | unless you want to round-trip the entire image through the
         | goggles.
        
         | stonemetal12 wrote:
         | As a v0.1 it seems great. Reminds me of the jaws ad in Back to
         | the Future 2. Mall advertising is probably the only thing it is
         | suitable for now. As it gets higher res I could see it
         | replacing TVs.
         | 
         | >It seems like AR, of any stripe, can do better.
         | 
         | Only if everyone in the group has AR goggles, I could see this
         | being better for group activities where everyone can be around
         | and reference the same "thing".
        
         | elicash wrote:
         | > Does comfort beat out detail? It seems like AR, of any
         | stripe, can do better.
         | 
         | I don't think there are only two options here. There are other
         | approaches like Google Starline.
        
       | mrandish wrote:
       | It's neat and all but I can't help being skeptical that, beyond
       | certain narrowly specific use cases, volumetric displays like
       | this will measurably increase actual utility enough to be worth
       | the increased cost, size, weight, power and complexity. I'm
       | assuming "utility" here to be something like "usefully actionable
       | increased comprehension of a 3D object or terrain".
       | 
       | My reasoning is that the human visual system already has a bunch
       | of neural wetware that's evolved to be really good at turning
       | visual cues like highlights, shadows, reflections, specularity,
       | depth of field, etc from a 2D scene into an internal 3D
       | representation. When you add extra cues over time like
       | object/light source motion, moving POV and parallax it gets even
       | better. And all those cues are already "free" with common 2D
       | displays + motion. Adding a bit of additional hardware to 2D
       | commodity displays enables things like stereo binocular views
       | from 3D glasses, head tracking and interactive control which
       | further deepen scene comprehension at only slightly more cost,
       | space and complexity. That's a lot of pre-existing, cheaper,
       | easier alternatives that are as good as volumetric displays for
       | most use cases and _nearly_ as good for the remaining use cases.
       | 
       | Beyond a few specialty use cases, research labs and military
       | trials, I suspect the majority of these displays will be deployed
       | as a novelty to attract attention or as social signaling (eg
       | trade show booths, high-end retail, corporate hospitality, etc).
       | Unfortunately, those kinds of use cases tend to have a shelf life
       | only about as long as the novelty and high early adopter prices
       | last.
        
         | PaulHoule wrote:
         | It competes with many different things.
         | 
         | On one hand there are light field displays like
         | https://lookingglassfactory.com/ not to mention plain
         | stereoscopic displays as in the Nintendo 3DS and maybe someday
         | synthetic hologram displays that do the same thing as the light
         | field displays except using a wave interpretation of light as
         | opposed to a ray.
         | 
         | Then there are various headsets such as the MQ3, Vision Pro
         | (basically VR with some video passthrough) and the other kind
         | such as Hololens, Magic Leap that have an optical combiner.
         | 
         | For that matter you can make a 3-d print of an object that you
         | want to inspect.
         | 
         | Practically they stand or fall together on being able to
         | exchange content, there is no "3d economy" unless I can make a
         | model with some standard format and view it with all of those
         | displays.
        
           | jcims wrote:
           | It feels like this is the barrier to that 3D economy. The
           | width of an iphone is approximately the interpupil distance
           | of an average adult, moving one camera to the other side
           | would make stereoscopic image/video capture a widespread
           | capability. It just lacks an application.
        
       | beardedhog wrote:
       | Here's a cool (mostly) 3D-printed realization of a similar
       | concept: https://www.youtube.com/watch?v=pcAEqbYwixU The author
       | just released the mechanical assembly as .step file
       | (https://github.com/AncientJames/VortexParts), and plans on
       | releasing the firmware in the near future. And yes, it can run
       | Doom!
        
       | okso wrote:
       | Would a transparent OLED display not provide a better visual
       | quality ?
        
       | krunck wrote:
       | I wonder if the glass container the spinning armature is in has a
       | vacuum to help reduce air drag and thus power requirements(and
       | maybe noise?)
        
       | mhalle wrote:
       | This device is a volumetric display, similar in product placement
       | (if not exactly the same illumination technology) to the
       | volumetric dome display from Actuality Systems about 20 years
       | ago.
       | 
       | Volumetric displays have their place, but they can't display
       | general occlusion of far objects by near objects. That restricts
       | their application to non-photorealistic scenes that often look
       | like clouds of points.
       | 
       | Since occlusion is one of our strongest depth senses (much
       | stronger than stereopsis), that's a significant restriction.
       | 
       | Big spinny things are also hard to scale.
       | 
       | While other autostereoscopic display technologies like the
       | parallax barrier displays from Looking Glass Factory give up the
       | ability to walk around the scene, they work with no moving parts
       | and can display photorealistic scenes (either synthetic or
       | photographic).
       | 
       | Again, different display technologies have their place, but
       | volumetric displays have historically struggled to compete in the
       | 3D display market.
        
         | jtxt wrote:
         | Occlusion could be done with head tracking for one observer
         | (not both eyes though); but defeats the point. I'm guessing AR
         | glasses will work for much of this.
        
       | TeeMassive wrote:
       | I think this is what most people here are looking for:
       | 
       | > The volumetric display area created by the Voxon VX2 is a
       | cylindrical space measuring 256mm in diameter and 256mm in
       | height. This space is filled with the 3D image generated by the
       | rotating LED array.
        
       | brcmthrowaway wrote:
       | There was a crazy british guy who made a smaller candle version
       | of this, no?
        
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       (page generated 2024-12-17 23:00 UTC)