[HN Gopher] Exploring Commercial Products for the NES Expansion ...
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       Exploring Commercial Products for the NES Expansion Port
        
       Author : chiffre01
       Score  : 23 points
       Date   : 2024-12-12 20:22 UTC (2 hours ago)
        
 (HTM) web link (tedium.co)
 (TXT) w3m dump (tedium.co)
        
       | Dwedit wrote:
       | The only really necessary one would be a strategically placed
       | resistor to enable expansion audio.
        
       | leshokunin wrote:
       | Adding connectivity could lead to integration with
       | RetroAchievements and online 2-4 multiplayer. Imagine Contra with
       | a friend online. Or save states with cloud saves. Leaderboards!
       | It could actually become connected to online NES communities and
       | existing web services to ensure it stays alive. That would be so
       | cool
        
         | xtracto wrote:
         | Imagine a game genie like cart for snes that gave kaillera
         | multi-player capabilities to games, along with an eth or wifi
         | card connected to this port.
        
       | SllX wrote:
       | I wouldn't call the Super Famicom and N64 ports unused or put
       | them on a list surrounded by unused ports even with context. They
       | weren't widely used, but it wasn't for lack of ambition on their
       | part and SatellaView did decently enough in Nintendo's home
       | market. The 64DD was intended for export too, but it got delayed
       | into oblivion until by the time it launched in Japan, the
       | Dreamcast had already been on the market for more than a year,
       | and the PlayStation 2 was only a few months out. It was a little
       | too little too late for there to be much developer interest, and
       | it's not like the Nintendo 64 had received a stellar amount of
       | developer support or sold particularly well to begin with.
        
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       (page generated 2024-12-12 23:00 UTC)