[HN Gopher] Exploring Commercial Products for the NES Expansion ...
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Exploring Commercial Products for the NES Expansion Port
Author : chiffre01
Score : 23 points
Date : 2024-12-12 20:22 UTC (2 hours ago)
(HTM) web link (tedium.co)
(TXT) w3m dump (tedium.co)
| Dwedit wrote:
| The only really necessary one would be a strategically placed
| resistor to enable expansion audio.
| leshokunin wrote:
| Adding connectivity could lead to integration with
| RetroAchievements and online 2-4 multiplayer. Imagine Contra with
| a friend online. Or save states with cloud saves. Leaderboards!
| It could actually become connected to online NES communities and
| existing web services to ensure it stays alive. That would be so
| cool
| xtracto wrote:
| Imagine a game genie like cart for snes that gave kaillera
| multi-player capabilities to games, along with an eth or wifi
| card connected to this port.
| SllX wrote:
| I wouldn't call the Super Famicom and N64 ports unused or put
| them on a list surrounded by unused ports even with context. They
| weren't widely used, but it wasn't for lack of ambition on their
| part and SatellaView did decently enough in Nintendo's home
| market. The 64DD was intended for export too, but it got delayed
| into oblivion until by the time it launched in Japan, the
| Dreamcast had already been on the market for more than a year,
| and the PlayStation 2 was only a few months out. It was a little
| too little too late for there to be much developer interest, and
| it's not like the Nintendo 64 had received a stellar amount of
| developer support or sold particularly well to begin with.
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(page generated 2024-12-12 23:00 UTC)