[HN Gopher] OpenLoco: An open source re-implementation of Chris ...
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OpenLoco: An open source re-implementation of Chris Sawyer's
Locomotion
Author : doppp
Score : 57 points
Date : 2024-12-06 16:40 UTC (5 days ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| satvikpendem wrote:
| I suppose this was submitted due to the new Ahoy video that was
| released today, as well as submitted to HN [0]?
|
| Other open source implementations of Sawyer's works include
| OpenTTD and OpenRCT2.
|
| [0] https://news.ycombinator.com/item?id=42346463
| indrora wrote:
| It's unfortunate that Chris Sawyer doesn't really like openTTD
| or OpenRCT2 as projects (despite driving sales on GOG and the
| like)
| satvikpendem wrote:
| Interesting, do you know why that is?
| blibble wrote:
| I've never seen a direct quote but the rumour was he
| considered his games finished and as he wanted them to be
| sneed_chucker wrote:
| From what I've seen, he considers them piracy.
| satvikpendem wrote:
| But...you need to buy the game to even play them. Of
| course you can pirate the games but that has really no
| bearing on OpenRCT2 itself.
| y33t wrote:
| OpenTTD doesn't require assets to be played
| blibble wrote:
| if they can fix the game's pathfinding it might be worth playing
| over OpenTTD
|
| in the official release it was so bad it was unplayable, even
| with a small network
| indrora wrote:
| The logic is 90% the same. A small network in my games has been
| playable but the routing is MUCH less lenient than YAPF.
| schnebbau wrote:
| Why would I play this over OpenTTD? What's different?
| bobthepanda wrote:
| this is an open source version of the sequel to TTD.
|
| It is kind of like the difference between Roller Coaster Tycoon
| 1 vs 2; there are more pieces (you can go diagonal and there
| are choices of curve radius that impact speed), there are more
| train types, etc.
| dark-star wrote:
| At the moment, you wouldn't. Because the game is in a very
| early stage, with many bugs and rough edges. It's probably
| around where OpenTTD was 10 years ago.
|
| But if you like to help finding (or even fixing) bugs, then
| that alone should be reason enough to play OpenLoco right now
| :)
| lupusreal wrote:
| OpenTTD was very stable already when I started playing it, in
| 2005 or 2006.
| dark-star wrote:
| Last time I checked (which might well be 10 years ago or so), I
| think there was some sort of agreement between the OpenTTD devs
| and Chris Sawyer that he wouldn't sue them for OpenTTD if they
| won't ever touch Locomotion (I think there was an early-stage POC
| of Locomotion that some of the devs did that triggered this)
|
| Has the situation changed? Or are they just bold enough to do it
| anyway because they think that Chris won't ever sue them anyway
| (or they would have an easy time of getting that case dismissed)?
| Krutonium wrote:
| Different developers entirely; The main people behind OpenLoco
| are the same as behind OpenRCT2; There's almost no crossover
| with OpenTTD.
|
| Also we've never heard of this agreement.
| dark-star wrote:
| Here is an example of someone mentioning that:
|
| https://forums.somethingawful.com/showthread.php?threadid=37.
| ..
|
| > Too bad Sawyer (or Atari?) wouldn't let fans modify
| Locomotion like Transport Tycoon Deluxe
|
| I can't find the original discussion (I don't even remember
| which forum it was on) but maybe "agreement" was a bit of a
| misnomer. I think people deliberately wanted to stay clear of
| Locomotion because they were scared that it would put OpenTTD
| on the radar or something...
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(page generated 2024-12-11 23:01 UTC)