[HN Gopher] OpenLoco: An open source re-implementation of Chris ...
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       OpenLoco: An open source re-implementation of Chris Sawyer's
       Locomotion
        
       Author : doppp
       Score  : 57 points
       Date   : 2024-12-06 16:40 UTC (5 days ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | satvikpendem wrote:
       | I suppose this was submitted due to the new Ahoy video that was
       | released today, as well as submitted to HN [0]?
       | 
       | Other open source implementations of Sawyer's works include
       | OpenTTD and OpenRCT2.
       | 
       | [0] https://news.ycombinator.com/item?id=42346463
        
         | indrora wrote:
         | It's unfortunate that Chris Sawyer doesn't really like openTTD
         | or OpenRCT2 as projects (despite driving sales on GOG and the
         | like)
        
           | satvikpendem wrote:
           | Interesting, do you know why that is?
        
             | blibble wrote:
             | I've never seen a direct quote but the rumour was he
             | considered his games finished and as he wanted them to be
        
             | sneed_chucker wrote:
             | From what I've seen, he considers them piracy.
        
               | satvikpendem wrote:
               | But...you need to buy the game to even play them. Of
               | course you can pirate the games but that has really no
               | bearing on OpenRCT2 itself.
        
               | y33t wrote:
               | OpenTTD doesn't require assets to be played
        
       | blibble wrote:
       | if they can fix the game's pathfinding it might be worth playing
       | over OpenTTD
       | 
       | in the official release it was so bad it was unplayable, even
       | with a small network
        
         | indrora wrote:
         | The logic is 90% the same. A small network in my games has been
         | playable but the routing is MUCH less lenient than YAPF.
        
       | schnebbau wrote:
       | Why would I play this over OpenTTD? What's different?
        
         | bobthepanda wrote:
         | this is an open source version of the sequel to TTD.
         | 
         | It is kind of like the difference between Roller Coaster Tycoon
         | 1 vs 2; there are more pieces (you can go diagonal and there
         | are choices of curve radius that impact speed), there are more
         | train types, etc.
        
         | dark-star wrote:
         | At the moment, you wouldn't. Because the game is in a very
         | early stage, with many bugs and rough edges. It's probably
         | around where OpenTTD was 10 years ago.
         | 
         | But if you like to help finding (or even fixing) bugs, then
         | that alone should be reason enough to play OpenLoco right now
         | :)
        
           | lupusreal wrote:
           | OpenTTD was very stable already when I started playing it, in
           | 2005 or 2006.
        
       | dark-star wrote:
       | Last time I checked (which might well be 10 years ago or so), I
       | think there was some sort of agreement between the OpenTTD devs
       | and Chris Sawyer that he wouldn't sue them for OpenTTD if they
       | won't ever touch Locomotion (I think there was an early-stage POC
       | of Locomotion that some of the devs did that triggered this)
       | 
       | Has the situation changed? Or are they just bold enough to do it
       | anyway because they think that Chris won't ever sue them anyway
       | (or they would have an easy time of getting that case dismissed)?
        
         | Krutonium wrote:
         | Different developers entirely; The main people behind OpenLoco
         | are the same as behind OpenRCT2; There's almost no crossover
         | with OpenTTD.
         | 
         | Also we've never heard of this agreement.
        
           | dark-star wrote:
           | Here is an example of someone mentioning that:
           | 
           | https://forums.somethingawful.com/showthread.php?threadid=37.
           | ..
           | 
           | > Too bad Sawyer (or Atari?) wouldn't let fans modify
           | Locomotion like Transport Tycoon Deluxe
           | 
           | I can't find the original discussion (I don't even remember
           | which forum it was on) but maybe "agreement" was a bit of a
           | misnomer. I think people deliberately wanted to stay clear of
           | Locomotion because they were scared that it would put OpenTTD
           | on the radar or something...
        
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       (page generated 2024-12-11 23:01 UTC)