[HN Gopher] The Hoare Cube
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       The Hoare Cube
        
       Author : matt_d
       Score  : 46 points
       Date   : 2024-12-04 18:09 UTC (4 hours ago)
        
 (HTM) web link (johnwickerson.wordpress.com)
 (TXT) w3m dump (johnwickerson.wordpress.com)
        
       | MeetingsBrowser wrote:
       | I'm just glad to know I'm not the only one who finds some of
       | Cousot's writing to be overwhelming.
        
         | mhb wrote:
         | As will I be to know that about writings about his writing.
        
           | PaulHoule wrote:
           | I've learned the hard way that logic is one of the most
           | depressing subjects.
           | 
           | (Exhibit 1: No single completely satisfactory form of logical
           | negation)
        
             | ecmm wrote:
             | What do you mean?
        
         | thechao wrote:
         | My advisor used to go drinking with the Cousots'. He said
         | Cousot becomes more scrutable with more wine. I asked my
         | advisor if he meant Cousots' _papers_ or Cousots '
         | _conversation_ ; his answer was "more French".
        
       | BtM909 wrote:
       | Can someone ELI5 this, please?
        
         | aaronsnoswell wrote:
         | Bing Copilot's transcript from me asking it to ELI5. Take with
         | a massive grain of salt, as it's an LLM etc. etc.
         | Me: Can you please explain this webpage like I'm five!
         | Copilot: Sure! Let's break it down simply:              The
         | Hoare Cube: Imagine a magic cube that helps us understand how
         | to check if computer programs work correctly or not.
         | Commands and States: Think of commands as actions and states as
         | places. When you do an action in one place, you might end up in
         | another place.       Hoare Triples: These are like rules that
         | say, "If you start in a good place and do an action, you'll end
         | up in another good place."       Flipping Switches: By changing
         | some rules (like flipping switches), you can get different ways
         | to check if programs are correct.       Three Dimensions:
         | Reach: Can you get to a place or must you get to a place?
         | Direction: Do you go forward or backward?       Approximation:
         | Do you guess too much or too little about what happens?
         | The Cube: All these different ways of checking can be put
         | together into a cube, showing how they relate to each other.
         | It's like a puzzle that helps computer scientists make sure
         | programs do what they're supposed to do!              Me:
         | Explain more about the Hoare Triples for me? That bit doesn't
         | make sense       Copilot: Sure! Let's break down Hoare Triples
         | in a simple way:              What is a Hoare Triple?       A
         | Hoare Triple is a way to describe what a computer program does.
         | It looks like this: {P} C {Q}.       Parts of a Hoare Triple:
         | P: This is the precondition. It describes what needs to be true
         | before the program (or command) runs.       C: This is the
         | command. It's the part of the program that does something.
         | Q: This is the postcondition. It describes what should be true
         | after the command runs.       Example:       Imagine you have a
         | toy box (P) and you want to put a toy car in it (c). After you
         | put the toy car in the box, the box should have the toy car
         | inside (Q).       In Hoare Triple terms: {Box is empty} Put toy
         | car in box {Box has toy car}.       Why is it useful?
         | Hoare Triples help us make sure that programs do what we expect
         | them to do.       They are like rules that tell us if we start
         | with certain conditions and do a specific action, we will end
         | up with the desired result.       Does that help clarify
         | things?              Me: So where do the hoare triples fit
         | geometrically on this cube representation?       Copilot: Great
         | question! Let's break it down:              Hoare Triples:
         | These are represented in the cube by different combinations of
         | three dimensions:       Reach: Whether the states can reach
         | (may) or must reach (must) a certain condition.
         | Direction: Whether the logic is forward (from start to end) or
         | backward (from end to start).       Approximation: Whether the
         | behavior is over-approximated (includes all possible outcomes)
         | or under-approximated (includes only certain outcomes).
         | Cube Representation:       Each corner (vertex) of the cube
         | represents a different combination of these dimensions.
         | For example, partial correctness is represented by the
         | combination of may, forward, and over-approximate.
         | Incorrectness logic is represented by may, forward, and under-
         | approximate.       Visualizing the Cube:       Imagine a 3D
         | cube where each axis represents one of the dimensions (Reach,
         | Direction, Approximation).       The corners of the cube show
         | how different combinations of these dimensions form different
         | types of Hoare Triples.       Equivalences:       Some corners
         | are equivalent, meaning they represent the same logic but from
         | different perspectives.       For instance, may+forward+over is
         | equivalent to must+backward+over.       So, Hoare Triples fit
         | into this cube by occupying different corners based on their
         | specific combination of reach, direction, and approximation.
         | This helps in understanding and comparing different program
         | logics systematically!              Me: So is "partial
         | correctness" an example of a Hoare Triple? What is the 'P',
         | 'C', and 'Q' in this case?       Copilot: Yes, "partial
         | correctness" is an example of a Hoare Triple. Let's break it
         | down:              Partial Correctness Hoare Triple:       {P}
         | C {Q} means that if the precondition P is true before running
         | the command C, and if C terminates, then the postcondition Q
         | will be true after C finishes.       Components:       P
         | (Precondition): The condition that must be true before the
         | command starts. For example, if you're sorting a list, P could
         | be "the list is not empty."       C (Command): The action or
         | program being executed. In our example, C would be "sort the
         | list."       Q (Postcondition): The condition that must be true
         | after the command finishes, assuming it terminates. For the
         | sorting example, Q would be "the list is sorted."
         | Example:       {List is not empty} Sort the list {List is
         | sorted}.       In the context of the Hoare Cube, partial
         | correctness is represented by the combination of may, forward,
         | and over-approximate. This means:              May: The command
         | may reach the postcondition.       Forward: The logic is
         | applied from the start to the end of the command.       Over-
         | approximate: The behavior includes all possible outcomes.
         | This helps ensure that if the program starts in a good state
         | (precondition) and runs correctly, it will end in a good state
         | (postcondition).              Me: So partial correctness isn't
         | one specific hoare triple then, it's referring to a class of
         | hoare triples that share the 'may, forward, over' properties,
         | right?       Copilot: Exactly! Partial correctness refers to a
         | class of Hoare Triples that share the properties of may,
         | forward, and over-approximate.              Here's a quick
         | recap:              May: The command may reach the
         | postcondition.       Forward: The logic is applied from the
         | start to the end of the command.       Over-approximate: The
         | behavior includes all possible outcomes.       So, any Hoare
         | Triple that fits these criteria is considered part of the
         | partial correctness class. It's not just one specific triple,
         | but rather a group of them that all follow these rules.
         | Me: And I can travel between vertices of the cube by altering
         | one of the properties I want my hoare triples to have?
         | Copilot: Yes, exactly! You can move between the vertices of the
         | Hoare Cube by changing one of the properties (reach, direction,
         | or approximation) of your Hoare Triples. Here's how it works:
         | Reach:       May: The command may reach the postcondition.
         | Must: The command must reach the postcondition.
         | Direction:       Forward: The logic is applied from the start
         | to the end of the command.       Backward: The logic is applied
         | from the end to the start of the command.       Approximation:
         | Over-approximate: Includes all possible outcomes.       Under-
         | approximate: Includes only certain outcomes.       By changing
         | one of these properties, you move to a different vertex on the
         | cube. For example:              If you start with partial
         | correctness (may, forward, over-approximate) and change the
         | reach property from may to must, you move to total correctness
         | (must, forward, over-approximate).       This way, you can
         | explore different types of program logics and understand their
         | relationships by navigating through the cube.              Me:
         | Why isn't there a point on the approximation dimension for 'no
         | approximation'? I thought logic was an exact mathematical
         | science?       Copilot: That's a great question! Let's break it
         | down:              Approximation in Logic:       In program
         | verification, approximation helps us deal with the complexity
         | of programs.       Over-approximation includes all possible
         | behaviors, even some that might not actually happen.
         | Under-approximation includes only certain behaviors, possibly
         | missing some that could happen.       Why No 'Exact' Point?:
         | Exact logic would mean capturing every possible behavior of a
         | program perfectly, which is often impractical due to the
         | complexity and undecidability of many program properties.
         | Approximations allow us to reason about programs in a
         | manageable way, even if it's not perfect.       Mathematical
         | Logic:       While logic is exact in mathematics, applying it
         | to real-world programs often requires dealing with
         | uncertainties and complexities.       Approximations help
         | bridge the gap between theoretical logic and practical program
         | verification.       So, the approximation dimension in the
         | Hoare Cube reflects the practical need to simplify and manage
         | the complexity of verifying real-world programs.
        
           | thechao wrote:
           | That's a shockingly good Socratic dialog that maps fairly
           | well! I've not read your dialog in detail; nor have I read
           | this blog article enough times to know if the mapping is
           | correct. However, a quick glance shows that it's in the same
           | ballpark!
        
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       (page generated 2024-12-04 23:00 UTC)