[HN Gopher] Show HN: Automate your studio - mute a mixer channel...
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Show HN: Automate your studio - mute a mixer channel to turn your
PTZ camera
Seamlessly automate your audio-visual setup! This open-source
framework uses the Open Sound Control protocol to integrate audio
mixer consoles, OBS, PTZ cameras, and more. Perfect for live
production enthusiasts, streamers, and tech tinkerers. I have made
it originally to meet our needs, then opensourced it: We needed to
move a PTZ cam based on the stage/pulpit mute states on our X32,
but it is capable for way more. Let me know what do you guys think!
Cheers!
Author : kcsaba2
Score : 41 points
Date : 2024-12-02 18:12 UTC (4 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| moepstar wrote:
| > We needed to move a PTZ cam based on the stage/pulpit mute
| states on our X32, but it is capable for way more.
|
| PTZ - pan/tilt/zoom camera, that much I understood. The rest?
| Uh... can I get an ELI5 please?
|
| Even though I'm clearly not in the target demographic, I'm eager
| to learn more..
|
| Edit: ok, clicked through to GitHub, now I (kinda) got what it's
| for :)
| kxrm wrote:
| That's kind of the challenge of using jargon and industry
| specific acronyms. Creators should use plain language to
| describe their product as much as they can, even if your
| intended audience should be aware, it is a good way to practice
| improving your communication skills.
| smitelli wrote:
| The X32 is a series of audio mixing consoles[1] to combine the
| signals from multiple microphones and/or musical instruments to
| a venue's speakers or to a recording/streaming apparatus.
|
| In this case, there are multiple points of interest on the
| stage which are sometimes used, and sometimes not. When an area
| of the stage is unused, the microphone(s) at that location are
| manually muted to eliminate unwanted noise. The remaining
| unmuted microphone is at a location of interest, which is also
| the logical thing for a motorized camera to point toward and
| zoom onto at that moment.
|
| This project uses the muted/unmuted states of microphones as a
| cue for camera movement, although it takes some upfront work to
| set it up. It also could cause trouble for looser or more
| improvisational shows where such rigidity might actually get in
| the way.
|
| [1]:
| https://www.behringer.com/series.html?category=R-BEHRINGER-X...
| mrandish wrote:
| Thanks for explaining! Just posting to add a link to OSC
| (Open Sound Control)
| https://en.wikipedia.org/wiki/Open_Sound_Control
| benji-york wrote:
| Very nice! The ability to get novel interactions out of connected
| devices is something I think we're just starting to bloom.
| srameshc wrote:
| Unrelated, I have an old Axiom midi controller that I'd like to
| reprogram to use with GarageBand. I'm not sure where to start,
| but I'm thinking of using Go or Rust. Do you have any pointers on
| how to get started?
| aspenmayer wrote:
| You can't use it as native MIDI in GarageBand?
| blahlabs wrote:
| Is there a reason to use this over Bitfocus Companion?
| ssfrr wrote:
| OSC (Open Sound Control) is just awesome. It's basically a
| lightweight protocol on top of UDP packets. It's not hard to roll
| your own implementation if there isn't one for your platform.
| It's lacking a lot of features you'd need for a scalable system,
| but when you just need a few systems to send realtime messages to
| each other, it's tough to beat.
|
| I've used it a lot for the original designed use-case (sending
| parameter updates between controllers and music synths), but also
| a bunch of other things (sending tracking information from a
| python computer vision script to a Unity scene).
| kasperkamperman wrote:
| I did an explainer on OSC to explain the concepts. Indeed I think
| its the easiest network protocol to just hook different things
| together: https://www.youtube.com/watch?v=0uOR2idKvrM
| pbhjpbhj wrote:
| Could you have some sort of tee, so instead of dedicating a
| channel you multiplexed a second extra-audible signal (outside
| the audible range) onto the same channel? Or perhaps send a
| really low frequency signal over the cable sheath??
|
| Just spitballing.
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(page generated 2024-12-02 23:00 UTC)