[HN Gopher] Perhaps acquiring Pixelmator is about competing with...
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       Perhaps acquiring Pixelmator is about competing with Creative Cloud
        
       Author : robenkleene
       Score  : 60 points
       Date   : 2024-11-25 20:39 UTC (4 days ago)
        
 (HTM) web link (daringfireball.net)
 (TXT) w3m dump (daringfireball.net)
        
       | TheAtomic wrote:
       | Definitely follow the lead of one of the most reviled companies
       | going.
        
         | tempodox wrote:
         | The mercenary mind has no receptors for that, it only registers
         | $$$.
        
       | ksec wrote:
       | I think it is more acquire-Hire rather than anything else. Their
       | products are so good, rather than risking losing them due to
       | potentially some buy-out Apple will just bring them in-house.
        
       | oidar wrote:
       | I really hope they don't go this way. The only software that I
       | can think of that Apple offers as subscription is Filemaker
       | (Claris is an apple company). I believe the subscription model
       | has harmed FileMaker, as more Filemaker developers are shifting
       | to frameworks for building web apps due to the unreasonable per-
       | user pricing.
        
         | kstrauser wrote:
         | Today I learned that:
         | 
         | 1. FileMaker still exists, and
         | 
         | 2. It's $43/person/month for a reasonable amount of storage. Or
         | you can buy a single license for $594.
         | 
         | I strongly suspect 2 is why I didn't know 1.
        
           | gjsman-1000 wrote:
           | In LOB, $43/mo. is a pittance - the only question worth
           | considering is whether it boosts productivity by at least $43
           | of paid time per month. A low-code app in the right spot
           | could easily meet that benchmark.
           | 
           | I suspect the bigger reason is the complete absence of
           | advertising.
        
           | actionfromafar wrote:
           | Wow. I never knew FileMaker made the transition from classic
           | Mac OS.
        
             | FireBeyond wrote:
             | I worked for an EHR company in the mental health space that
             | as recent as 2020 was still selling their FileMaker-driven
             | EHR, mostly to psychiatrists.
        
             | oidar wrote:
             | It's actually really slick for making CRUD apps - the
             | pricing is just horrible.
        
         | terramex wrote:
         | > The only software that I can think of that Apple offers as
         | subscription
         | 
         | iPad versions of Logic Pro and Final Cut Pro are subscription
         | based and these are latest pro apps Apple released.
        
           | oidar wrote:
           | Good catch. Thankfully the full version are not subscription
           | on macOS.
        
       | newsclues wrote:
       | Apple might go for subscription services for pro apps, but
       | probably not the consumer versions.
        
       | whycome wrote:
       | What are the reasons Apple might stick with the one-time-fee
       | model for Logic and Final Cut Pro? (What are the advantages? Even
       | if those advantages might just be for goodwill with their
       | existing (pro)consumer base.)
       | 
       | (Not rhetorical here -- I'm genuinely curious)
        
         | contagiousflow wrote:
         | I think there are two possible reasons. The first is they stand
         | to make a lot of money from selling high spec machines to
         | creative types (look at the upgrade costs to the new Mac Mini)
         | simply because the cost of a computer is a drop in the bucket
         | for large media enterprises. And the second (may be a little
         | optimistic from my end) they gain a lot of prestige from their
         | computers and software being used to make media and art.
        
         | lbourdages wrote:
         | Probably as a "bait" to get users into the Apple ecosystem?
         | They can't run Logic on PC so they have to buy an expensive
         | Mac.
        
           | whycome wrote:
           | I'm wondering now if it also serves as a better way to also
           | make users stick around (and ultimately buy more hardware).
           | eg., with a subscription model, it might make it slightly
           | easier to bail and try an alternative? (especially when those
           | alternatives might offer discounts on subscriptions).
        
         | Etheryte wrote:
         | Unlike Microsoft, Apple seems to understand that sometimes it's
         | okay to not milk every last cent out of every last possible
         | channel -- looking at you, ads in the operating system. I would
         | wager the revenue they could make on making that software a
         | recurring subscription is pennies compared to the marketing
         | ethos that every pro artist uses Apple, and so should you. The
         | amount of hardware and iCloud subscriptions they sell to all
         | aspiring artists, kids who want to be like their heroes, their
         | parents, etc, should far outweigh what they could make from the
         | other end.
        
           | vanshg wrote:
           | Apple has ads in their OS too. Inside Settings on iOS, they
           | constantly push Apple TV+, Apple Arcade, AppleCare+, etc at
           | the very top of Settings
        
             | LexGray wrote:
             | I would also call the news plus, sports, and audio tabs in
             | the News app advertising as they cannot be disabled.
             | Likewise it defaults to the Apple TV+ tab in the TV app on
             | launch and adds Apple TV+ spam to the Home tab even with no
             | subscription. The Stocks app has News+ spam starting this
             | year. App Store is full of unrelated "promoted" apps.
             | Accidentally hitting the "play" button on a computer
             | prompts for Music subscription.
             | 
             | If Apple had any self respect at all these would be one
             | time per year at best prompts or something which could be
             | disabled with a subscription. I would no longer recommend
             | Apple as the go to for respecting their customers.
        
           | thewebguyd wrote:
           | > compared to the marketing ethos that every pro artist uses
           | Apple, and so should you.
           | 
           | I'd argue Apple has already achieved this, at least in my
           | circle (Photography). I've ran a photography business on the
           | side for going on 5 years now, and I've yet to meet a single
           | (professional) photographer in my market that doesn't use or
           | recommend mac's. Anytime the question of "What computer to
           | get" comes up in Photography forums as well, it's always some
           | variation of "M-series MBP."
           | 
           | Of course, it helps that Lightroom Classic runs like absolute
           | crap on even the beefiest Windows desktop, but Apple is still
           | synonymous with creative professional, and has been for a
           | while.
        
       | whywhywhywhy wrote:
       | Zero chance Apple is getting back into professional tools, this
       | team and their work will be rolled into the photo app edit view
       | at least and that Freeform app they have at most.
        
         | robenkleene wrote:
         | That was my initial gut reaction too, but the more I think
         | about it, the more I think it makes sense:
         | 
         | 1. Apple is increasingly a company who's primary growth area is
         | through services revenue and Adobe is one of the most
         | successful services-revenue companies around.
         | 
         | 2. Adobe's bread and butter is essentially native desktop apps,
         | one of Apple's areas of expertise.
         | 
         | 3. Adobe is vulnerable today with a specific market segment,
         | who resents the high cost, quality issues, and subscription-
         | only model of Creative Cloud.
         | 
         | One thing I agree with is these wouldn't be professional tools
         | the same way Adobe's tools are, they split the market between
         | the high-end, which would continue to use Adobe products, and
         | the low-end which would use these competitors. The low end
         | would be content creators and smaller businesses.
         | 
         | The biggest flaw here is around #3, not sure how Apple can
         | capture that services revenue without creating a suite that has
         | the same flaws with consumers that Creative Cloud has? I think
         | they could emphasize quality, and probably come in at half the
         | cost of CC or less, maybe $25 a month. Maybe that's enough?
        
           | wyre wrote:
           | Apple doesn't need to move their desktop software to a
           | monthly fee to compete with Adobe, they can compete by
           | stealing their users and locking them into Apple's platform.
           | If Apple came out with professional alternatives for
           | photoshop, lightroom, and illustrator I would bet a large
           | market segment will switch away from Adobe (and Windows) to
           | Mac purchasing new hardware and tying those users into
           | Apple's ecosystem (Apple's bread and butter).
        
             | robenkleene wrote:
             | The problem with this viewpoint, is that's exactly what
             | they've been doing with Logic and Final Cut and that's
             | proved to be a failed strategy (both of those applications
             | have shed users for the last decade, specifically the
             | problem they've both made is prioritizing larger platform
             | priorities over the needs of creators. E.g., they both
             | introduced bundled file formats, bundled file formats are
             | great for long-term platform goals [e.g., cross-device
             | sync], but are terrible for professionals who need to
             | micromanage massive individual media files, that are often
             | edited with several different apps).
             | 
             | The reason it's not working is the incentives internal to
             | Apple aren't great, they aren't (significant) revenue
             | generators, so they're seen as disposable, and by choosing
             | the wrong priorities (platform over creators), they end up
             | losing to competitors where it's a primary revenue
             | generator, because those other apps are fighting tooth-and-
             | nail to stay ahead.
             | 
             | One way of solving all this is to try and make it a revenue
             | generator, and I don't think a revenue generator at Apple's
             | scale is possible without making it a subscription. Also
             | just note that services has been Apple's most reliable
             | recent growth area
             | https://sixcolors.com/post/2024/05/2024-q1-apple-
             | results-90-...
        
               | flats wrote:
               | What leads you to believe that Logic has been shedding
               | users? What little information I can find on this
               | suggests that Logic has in fact been growing slightly &
               | has significant market share. I also think it's a huge
               | driver of Mac sales.
        
               | robenkleene wrote:
               | Yeah, this is mainly based on Ableton Live clearly eating
               | everyone's lunch on the electronic music front, and
               | myself following Logic's new features added over the last
               | five to ten years (e.g., combination of copying Live-
               | style looping/sampling features, and the ML session
               | player stuff). Just from my observation these new
               | features have been hitting very lukewarm with their
               | audience. Logic (and Cubase) seem stuck between Pro Tools
               | for live music recording and arranging, and Live for
               | electronic music. The one area Logic still seems super
               | strong to me is composing and arranging sample-based
               | instruments, e.g., like you might do for a soundtrack.
               | But that just seems like a small market.
               | 
               | Curious if you have any counter information here? There's
               | definitely a ton of room for me to be wrong on this.
        
               | flats wrote:
               | I think we both have a lot of room for being wrong! There
               | seem to be no reliable sources for DAW market share, and
               | I imagine all of these companies consider it in their
               | interests to keep the number of active users of their
               | software to themselves. So anything I have to say here is
               | purely anecdotal.
               | 
               | From my vantage point (Brooklyn-based creative music-
               | maker regularly recording & performing), it's a growing
               | market and both Ableton _and_ Logic are doing pretty
               | well. Ableton has some obvious strengths--its scene-based
               | workflow & M4L in particular--but it's also got a very
               | opinionated UI & is a bit less intuitive/fluid for
               | editing (at least from my perspective as a Logic user!).
               | I know many people who use Logic to make creative music
               | that involves both live recording and electronic
               | instruments, and a lot of those people have switched away
               | from Pro Tools because of its hideous UI, the
               | subscription pricing, & the annoyance of iLok. I even
               | know several professional, touring musicians who perform
               | with MainStage & swear by it.
               | 
               | In other words, I think that Logic has found a pretty
               | broad audience of creative musicians who straddle the
               | songwriting & electronic music worlds (which is more &
               | more people every day).
               | 
               | What makes you think that Ableton is eating everyone's
               | lunch in electronic music? I mean, I don't think you're
               | wrong, honestly, & I'd in particular point to their
               | purchase of Cycling '74 & successful hardware products
               | like Push & Move, but I'm curious to hear details from
               | your perspective.
               | 
               | Definitely hoping that Gruber is wrong here & Logic stays
               | the fantastic loss-leader it's been for the last decade
               | or so.
        
               | robenkleene wrote:
               | Thanks for sharing your perspective!
               | 
               | > What makes you think that Ableton is eating everyone's
               | lunch in electronic music? I mean, I don't think you're
               | wrong, honestly, & I'd in particular point to their
               | purchase of Cycling '74 & successful hardware products
               | like Push & Move, but I'm curious to hear details from
               | your perspective.
               | 
               | This is purely just from reading opinions of folks
               | online, they seem to think Live has advantages for being
               | more tailored for electronic music, and Logic is more
               | dated, and some of the more entry-level features (e.g.,
               | ML session players) rub people the wrong way.
               | 
               | Also awesome to hear the love for Cycling 74! Max is
               | perhaps my personal favorite piece of software ever, and
               | that same group I follow I mainly see actually
               | complaining about it in Live! I maintain a couple of Max
               | for Live plugins:
               | 
               | https://github.com/robenkleene/sidewinder
               | 
               | https://github.com/robenkleene/thwomp
        
               | vunderba wrote:
               | They have moved to a subscription system in the form of
               | logic pro for the iPad at least - I haven't personally
               | tried it, but being able to maintain reasonable parity
               | between the iPad version and the more full-fledged
               | desktop version seems like it would be pretty powerful.
               | I've also been seeing a lot of VST's with cross
               | compatibility between iOS and Mac.
               | 
               | In the past, I've even used GarageBand for the iPad to
               | mock up initial musical prototypes and then imported them
               | into logic pro on my Mac and that's been pretty
               | fantastic.
               | 
               | Anecdotally, most of my friends are split pretty evenly
               | between either Ableton, FL studio, or Logic Pro.
        
               | robenkleene wrote:
               | > I haven't personally tried it, but being able to
               | maintain reasonable parity between the iPad version and
               | the more full-fledged desktop version seems like it would
               | be pretty powerful. [...]
               | 
               | > In the past, I've even used GarageBand for the iPad to
               | mock up initial musical prototypes and then imported them
               | into logic pro on my Mac and that's been pretty
               | fantastic.
               | 
               | I didn't mean to imply that syncing between platforms
               | isn't without merit. You didn't really address the
               | counterarguments that I listed in my post, e.g., that
               | complex media projects require micromanaging files. E.g.,
               | syncing a Logic song between platforms doesn't really
               | work if you many GBs of recorded takes, and using many GB
               | third-party sample libraries.
               | 
               | There's a two part problem with Apple's strategy here:
               | 
               | 1. They're breaking high-end workflows with these
               | decisions
               | 
               | 2. They're not acknowledging how high-end workflows drive
               | lower-end workflows
               | 
               | Here is in my opinion the best piece ever written about
               | how Apple's approach to pro apps changed pre- and
               | post-2010/iPhone, that covers all of these points nicely
               | https://lonelysandwich.com/post/7033868135/fcp-the-new-
               | class but tldr: pre-2010 Apple would have done this by
               | consulting with practitioners on the high-end to build a
               | system they can leverage, post-2010 just builds the new
               | system without consulting anyone and tries to force it on
               | everyone through software releases, this ends up
               | alienating the high-end.
        
         | robenkleene wrote:
         | Side note re the photo edit view, are there any particular
         | features you think this would make sense for? In my experience,
         | Photomator is pretty close to Photos in functionality. And
         | broadly speaking, Pixelmator features don't make sense in
         | Photos (for the same reason Lightroom and Photoshop are
         | separate apps, they're designed from the bottom up around
         | different approaches to photo editing). Based on those two
         | facts, the only way I can make sense of this acquisition is
         | that they want the Pixelmator app specifically, because that's
         | the only part that would be really hard for them to reproduce
         | in house, and I can't think of many reasons why they'd want
         | that besides creating a new pro suite like this.
        
           | throw646577 wrote:
           | Photomator is significantly more capable than Photos on the
           | iPad and iPhone: it very obviously has a more robust image
           | editing pipeline, supports layers, has actually useful ML
           | features, proper curves, vastly better colour balance
           | editing, supports LUTs, has culling support etc.
           | 
           | Photomator on the iPad is more capable than Photos on the
           | Mac.
           | 
           | Frankly I think this is an acqui-hire. I think Photomator
           | will significantly boost the capabilities of Photos, back to
           | an Aperture-level app. I think some of the features may even
           | end up in the camera.
           | 
           | Pixelmator, I don't know. I think a whole bunch of Pixelmator
           | features do make sense as a tab/workspace in Photos,
           | actually, but either way I don't see Apple keeping it called
           | "Pixelmator"; I would expect to see it called "Images" (to go
           | with Pages and Numbers, and with photo-specific stuff left in
           | Photos).
        
         | thewebguyd wrote:
         | This is likely the truth, but as someone that sorely misses
         | Aperture, I have a bit of hopium that Apple does want to start
         | competing with Adobe in the RAW processing space.
         | 
         | I think there's a significant market of "not quite
         | professional, but more than a hobby" photographers for which
         | they don't want to pay an Adobe subscription, and CaptureOne is
         | too much software for their needs.
         | 
         | a RAW converter with all the standard tools, integrated with
         | the Photos app, and presets curated and polished by Apple,
         | could do well. Add some AI features like Lightroom, but run
         | locally on device instead of allowing Adobe to train on your
         | photos, and I think they'd have a winner in that space.
        
           | ChrisMarshallNY wrote:
           | I would love Photos to become actually usable.
           | 
           | I actually ran a project that produced a pretty awesome photo
           | browser that would still be top-notch today, but it was
           | killed.
           | 
           | Photo browsers are really, _really_ difficult to get right,
           | and they don 't make money. Most folks expect them to be
           | free.
        
           | sroussey wrote:
           | What's your reference for Adobe training on your photos?
        
             | thewebguyd wrote:
             | It's opt-out, enabled by default in Lightroom (non-classic)
             | or if you sync classic with CC.
             | 
             | "Adobe may analyze your content using techniques such as
             | machine learning to develop and improve our products and
             | services." Not explicitly training their models, I was
             | wrong there - but it wouldn't be a stretch for them update
             | terms in the future.
             | 
             | Not as egregious as training their models on your photos,
             | but most certainly should be opt-in, not opt-out.
        
         | willseth wrote:
         | Have you used Pixelmator Pro? It's far too complex to shoehorn
         | into the Photos app. It also doesn't make sense because like
         | Photoshop Pixelmator images don't necessarily originate from a
         | photo. How do you create a blank document? Both practically and
         | conceptually Pixelmator features aren't a logical fit for
         | Photos.
        
       | herf wrote:
       | Just running Creative Cloud's daemons seems to double my
       | Macbook's power usage. (I have a startup script to kill most of
       | it because of this.) Maybe the battery life tail wagging the dog
       | here, but there is something smart about displacing this mess
       | with an...app? Which is all I ever wanted.
        
         | robenkleene wrote:
         | Deep-down I wonder how big a deal this is at Apple. As someone
         | who's sensibility aligns with Apple's approach to design and
         | software architecture (e.g., I strongly believe the Magic Mouse
         | charging port on the bottom is the the right decision), and I
         | use Adobe products heavily: I don't mind the price, and I don't
         | mind the subscription.
         | 
         | But I despise, deeply, from the bottom of my soul, that Adobe
         | Creative Cloud runs a background process on my machine, even
         | when the applications aren't running. That is an affront.
         | 
         | There are days I wonder if the entire reason for the locked-
         | down iOS App Store and Mac app sandboxing is purely just to try
         | and figure out some approach to software distribution that
         | never lets Adobe run an invisible background process on their
         | hardware ever again.
        
           | nativeit wrote:
           | If you want to dive deeper into that Adobe CC madness, run
           | something like AdGuard on your network and see how Adobe's
           | telemetry calls are the #1 source of network traffic, even
           | for someone who runs a web dev shop, a HomeAssistant instance
           | to control all of my lights/thermostats, and a Plex media
           | server that's playing something nearly non-stop...Adobe CC is
           | still the #1 network activity (until I blocked it).
           | 
           | I never got a good answer for why this was the case, but I
           | think it's _wildly_ out of control.
        
       | armchairhacker wrote:
       | IMO the most logical pricing for continuously-updating, offline
       | software is paid updates. Or "subscription-based, but you get to
       | keep the old version without renewing the subscription" which is
       | the same as paid updates but modern and auto-renews. For example,
       | this is what Jetbrains does.
       | 
       | Businesses need money to keep updating the software, and won't
       | get it if all their customers have already bought the product. On
       | the other hand, if something is offline and paid for, it should
       | never go away.
       | 
       | Online is different, because customers need to continuously pay
       | for hosting and compute. If it's an app that's almost all client
       | side and the business just makes it online to force users to
       | subscribe...yeah that's wrong. But obviously something like a VPS
       | is going to be a subscription.
        
         | thewebguyd wrote:
         | > "subscription-based, but you get to keep the old version
         | without renewing the subscription"
         | 
         | I would be content if Adobe moved to this model, particularly
         | for Lightroom Classic.
         | 
         | There's only so much they can eventually cram into a RAW
         | editor, and they've stopped adding library management features
         | for a while because it's essentially finished in that aspect. I
         | don't need more AI in it, and it'll be years before I have a
         | new camera that I need it to support - it's at that point I'd
         | love to simply cancel the subscription, but still retain access
         | to the current version.
         | 
         | I've had my Adobe subscription long enough now to have paid
         | full price for Lightroom at least 5x over.
         | 
         | Just let me buy a specific version and be done with it, and
         | I'll pay for updates when I need them if the features are
         | interesting enough, or I need the update to support new
         | hardware. Otherwise, there's no need.
        
         | yen223 wrote:
         | The app store currently does not support the Jetbrains
         | subscription model, which is mildly annoying
        
       | wyre wrote:
       | I'm sure this has been discussed in Apple's board meetings.
       | People don't like change. Users would stop using Logic and Final
       | Cut in protest, and continuing users will be left with a sour
       | taste in their mouth. Some would stop using Apple products all
       | together!
       | 
       | Final Cut is Apple's direct competition with Adobe, but Apple
       | makes their money largely from hardware, App Store fees, and
       | platform lock-in. Their current pricing isn't outrageous for a
       | casual or adventurous user to purchase and furthers their lock-in
       | to the Apple ecosystem, meanwhile professionals will purchase
       | Apple's expensive hardware upgrades, this also advances Apple
       | further into the zeitgeist of professional video and music
       | software and anyone looking to get into the hobby will heavily
       | consider Apple against the alternatives.
        
       | sgjohnson wrote:
       | If that was the case, perhaps they should have bought Affinity
       | instead?
        
         | latexr wrote:
         | They were already bought, by Canva, earlier this year.
        
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       (page generated 2024-11-29 23:00 UTC)