[HN Gopher] picoCAD - a tiny modeler for tiny models
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       picoCAD - a tiny modeler for tiny models
        
       Author : johanpeitz
       Score  : 191 points
       Date   : 2024-11-28 05:35 UTC (17 hours ago)
        
 (HTM) web link (store.steampowered.com)
 (TXT) w3m dump (store.steampowered.com)
        
       | pjerem wrote:
       | I really don't have any usage for such a thing but I love the
       | simplicity of the trailer.
        
       | hnarayanan wrote:
       | This is super cute.
        
       | throawayonthe wrote:
       | oh that is sick
       | 
       | edit: their website - https://picocad.net/
        
       | slopeloaf wrote:
       | Love this! Might nab it just to try it out. A very similar tool
       | is Kenney Shape which has you drawing pixel art with depth
       | numbers for each square that turn into models:
       | https://kenney.nl/tools/kenney-shape
        
       | johanpeitz wrote:
       | Hallo! Johan the dev here, thanks for all the positive responses.
       | Happy to answer any questions about picoCAD if there are any.
       | 
       | You can also check out https://picoCAD.net for more info :)
        
         | tym0 wrote:
         | Hey, been meaning to try picoCAD for a while now this might
         | push me over the edge :)
         | 
         | For my curiosity: How are you distributing this? Is it the Web
         | version of the pico8 game or did you rewrite it in love or
         | something? Or does pico8 allows to embed their VM when
         | distributing on Steam?
        
           | johanpeitz wrote:
           | pico8 has the ability to export anything you make into native
           | binaries. Simple as that :)
        
         | Herbstluft wrote:
         | Love picocad.
         | 
         | Now that picotron is ramping up which basically offers a
         | superset in terms of features compared to pico8: will there be
         | an expanded picotron version of picocad?
        
           | johanpeitz wrote:
           | It has definitely crossed my mind. Main reason I haven't
           | looked into it is Picotron's (so far) lack of ability to
           | export native binaries.
        
         | elldes wrote:
         | This looks so cool!
         | 
         | Is there a workflow you would recommend for creating animations
         | once the model has been created in picoCAD?
        
           | johanpeitz wrote:
           | Unfortunately I know next to nothing about animating so I am
           | not much help here. That said I didn't know anything about 3d
           | modelling when I made picoCAD so maybe there will be another
           | tool in the future :D
        
         | d--b wrote:
         | Jesus fucking christ, you're good at this.
        
         | oefnak wrote:
         | Does it have steam deck support? Can you export to .stl?
        
           | johanpeitz wrote:
           | I've seen the linux version (available on itch.io) run on the
           | steam deck but haven't tried my self. Lots of keyboard and
           | mouse required to have a good time. :)
           | 
           | It does export to obj/mtl which is usually importable into
           | most other softwares
        
       | Rygian wrote:
       | The texture mapping UX looks so fun, great job!
        
         | johanpeitz wrote:
         | Thanks! A bit fiddly sometimes but very rewarding
        
       | WillAdams wrote:
       | For folks who want a regular (not low-poly) modeler which is a
       | small/light-weight download, Dune 3D seems the best thing to try:
       | 
       | https://dune3d.org/
       | 
       | Previous discussions:
       | 
       | https://news.ycombinator.com/item?id=37979758
       | 
       | https://news.ycombinator.com/item?id=40228068
       | 
       | The other notable thing to try is Solvespace or maybe NASA's Open
       | Vehicle SketchPad (for opensource)
        
         | phkahler wrote:
         | I wish the guy behind Dune3d had joined Solvespace development
         | instead. His GTK4 UI on all platforms would have been nice. I'm
         | hoping to address some of the solvespace shortcomings in 2025,
         | but he really needed assembly with STEP files which I don't see
         | happening soon.
        
           | WillAdams wrote:
           | Did his rewrite of the Solvespace parser get integrated back
           | into Solvespace?
        
             | phkahler wrote:
             | I think you mean solver improvements, but no.
             | 
             | We are doing named parameters soon. Then I make no
             | promises, but looking at fillets and chamfers.
        
               | WillAdams wrote:
               | Yes, solver, thank you for correcting my error.
               | 
               | Named parameters would be _huge_!
               | 
               | Looking forward to the announcement!
        
         | hombre_fatal wrote:
         | I don't think there's overlap despite picoCAD having the word
         | "CAD" in its name.
         | 
         | Just compare its examples with dune3d's real world circuit
         | board example to see the difference: https://picocad.net/
         | 
         | Better comparisons would be Crocotile and maybe Blockbench. Not
         | CAD software.
        
           | WillAdams wrote:
           | I was writing for folks expecting a "normal" CAD program
           | which was a small download.
        
       | catskull wrote:
       | I've tried other 3d modeling software (blender, fusion, etc) and
       | picocad is the only one I've been able to actually pick up and
       | use without unsuccessfully spending hours watching outdated
       | tutorials. I understand it's not apples to apples. Just wanted to
       | say thanks and this is an awesome tool!
        
         | johanpeitz wrote:
         | Wow, that makes me so happy to hear. I'm no 3D modeler myself
         | so it is very much built from a beginner/2d perspective.
        
         | nickthegreek wrote:
         | That's how I feel about tinkercad.
        
         | hombre_fatal wrote:
         | Same. I randomly stumbled across someone's (Ben's) picoCAD
         | timelapse on Youtube last January[1] and the toolkit was so
         | simple that I bought it and tried it myself.
         | 
         | Sure enough, I was more productive with picoCAD in my 30s than
         | I was with 3dsmax/maya/etc in my teens despite many hours of
         | tutorials. I joined the Discord and even participated in some
         | jams.
         | 
         | [1]: https://www.youtube.com/@bencanfield/videos
        
       | amne wrote:
       | Looking at the video I was instantly teleported back here:
       | https://playclassic.games/games/racing-driving-dos-games-onl...
        
       | butz wrote:
       | Building low poly models is easy. Hardest part is texturing. Even
       | harder to draw textures that look great at low resolutions.
        
       | 2mol wrote:
       | These kind of tools (and the aesthetic) make me so happy for some
       | reason.
       | 
       | Another one that's pretty impressive and very lovely looking is
       | Crocotile: https://crocotile3d.com/
        
         | j_4 wrote:
         | I love Crocotile. It's got very opinionated, kind of weird UX,
         | but it gets me in the zone so so well. I haven't used it in
         | ages, I should give it another spin.
        
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