[HN Gopher] The US copyright office has struck down a major effo...
       ___________________________________________________________________
        
       The US copyright office has struck down a major effort for game
       preservation
        
       Author : bobthepanda
       Score  : 118 points
       Date   : 2024-11-27 19:54 UTC (3 hours ago)
        
 (HTM) web link (www.gamesradar.com)
 (TXT) w3m dump (www.gamesradar.com)
        
       | blackeyeblitzar wrote:
       | Sometimes it really does become apparent that politicians and
       | their appointees don't represent citizens.
        
         | atemerev wrote:
         | This is why we have direct democracy in Switzerland, and I
         | wonder why it is not used anywhere else.
        
           | wombatpm wrote:
           | You also have a strict process of granting citizenship, and
           | service requirements for citizens. Plus you are small.
        
             | jf22 wrote:
             | Yeah the US is about 33 Switzerland's in population and
             | probably double that in size.
        
               | Keyframe wrote:
               | more like 38x population and 233x area!
        
               | abecedarius wrote:
               | From the other end, Switzerland has roughly 30 times the
               | pop of classical Athens which I guess was then the
               | largest democracy. It's not super obvious their
               | governance could not evolve to scale to U.S. size.
        
               | Sohcahtoa82 wrote:
               | Switzerland is about 16,000 sq miles.
               | 
               | That makes it bigger than Maryland, but smaller than West
               | Virginia. It's about half the size of South Carolina.
               | 
               | You could fit Switzerland in Texas 16 times and still
               | have enough room to squeeze in a Belgium.
        
               | blackeyeblitzar wrote:
               | Does that size difference matter? I see the wisdom in
               | having a Senate to give different geographical locations
               | some independence and control. But maybe it is possible
               | to have more direct democracy while also balancing that
               | concern?
        
             | bayindirh wrote:
             | Plus, all neighbors of Switzerland are NATO members, so
             | they can neither attack each other, nor Switzerland.
             | Moreover, Switzerland is recognized as a NATO "partner".
             | 
             | This allows them to handle internal matters with more
             | concentration.
             | 
             | Heh, they even had the luxury to "close" their air force on
             | weekends until very recently.
        
       | exe34 wrote:
       | it would be fine if they had to provide those games and platforms
       | at a reasonable price, unless they allow the libraries to do it.
        
       | markx2 wrote:
       | > That ruling cites the belief of the Entertainment Software
       | Association and other industry lobby groups that "there would be
       | a significant risk that preserved video games would be used for
       | recreational purposes."
       | 
       | I have an RPi which has over 10k games from my youth. I play
       | those games, some arcade, some from early consoles when I want to
       | play those games. Just like sometimes you want to listen to music
       | from when you were a teen.
       | 
       | I also have many consoles and games which I will hook up to my TV
       | when I want to play those games - SSX Tricky anyone?
       | 
       | I have a PC and a Steamdeck with almost 9k licenses to play
       | games.
       | 
       | So what do the ESA want?
       | 
       | Kill off music older than x years? KIll off games older than x
       | years? (MAME would like a word there)
       | 
       | The ESA argument - as quoted above - is bullshit.
        
         | deafpolygon wrote:
         | Did you buy all 10k of the games from your youth?
        
           | gopher_space wrote:
           | In installments of $.25
           | 
           | More to the point, everyone involved with the creation of the
           | game is retired or dead.
        
             | doubled112 wrote:
             | But what about the publishing company?! Think of the
             | publishing company!
             | 
             | /s in case.
        
           | jasonjayr wrote:
           | Probably not, but are all 10k still available for sale? and
           | if not, why not? And why should people be denied the ability
           | to archive them?
        
         | BLKNSLVR wrote:
         | I just recently had a mini obsession with SSX Tricky after ~20
         | years away.
         | 
         | I got it running using PCX2 with a few graphical tweaks
         | including upscaling and widescreen, running it over
         | sunshine/moonlight so I could play it via an Android box on the
         | TV. It looked and felt like a modern game. Great work by the
         | community to keep it up to date like that.
         | 
         | I'm not sure if I could have gotten it working with the actual
         | PS2 and disc, whether those devices are still working and
         | whether the TV could accept RCA cables as input.
        
       | surgical_fire wrote:
       | > The specific quote is that "there would be a significant risk
       | that preserved video games would be used for recreational
       | purposes."
       | 
       | > This explains why people like Jim Ryan hate retro games. They
       | think these older games would cannibalize sales from newer
       | releases.
       | 
       | I play retro games. Mostly on Retroarch.
       | 
       | I play those games because I genuinely think they are better and
       | more enjoyable than the vast majority of crap released nowadays.
       | 
       | If they managed (they can't) to wrestle my retro game collection
       | from me, they wouldn't get me to play whatever crap EA, Ubisoft
       | or Blizzard puts out nowadays. They would just get me to stop
       | playing videogames.
        
         | zeta0134 wrote:
         | The amazing part is that my cartridges still work perfectly
         | well in my original consoles, decades later. There's no server,
         | no login, no account, no downloading, no ads, no
         | microtransactions... I just turn the console on, grab the
         | controller, and I'm in game in seconds.
        
           | SoftTalker wrote:
           | How do you handle the NTSC video output? Or are your consoles
           | new enough to output composite video or VGA?
        
             | jdmoreira wrote:
             | framemeister, ossc and rgb mods
        
             | bitzun wrote:
             | Do TVs not have composite input anymore? I haven't bought a
             | new one in forever.
        
               | tazjin wrote:
               | Composite - no. But an adapter costs less than a good
               | beer in most countries on AliExpress (well, shipping
               | excluded).
        
         | sevensor wrote:
         | Indeed; I'm still enjoying games from 1994. They haven't
         | stopped being fun simply because they're old. They also
         | represent a significant learning effort over the years. One of
         | the things that makes a game enjoyable is having learned how to
         | play it well. I'm not likely to make that kind of investment in
         | too many more games in my life. I haven't got that kind of free
         | time. So for me as well, it's not old games versus new, it's
         | old games or nothing.
        
           | mcronce wrote:
           | The learning effort thing is a solid point. I think what I
           | play most these days is Super Mario World romhacks. Obviously
           | the level design and whatnot aren't the same as the original,
           | but the controls and physics are and I learned those as a
           | fairly young child in the 90s.
           | 
           | The reason I don't like most other platformers almost
           | definitely isn't because they're actually inferior, it's just
           | because I'm "calibrated" to SMW
        
         | okasaki wrote:
         | That and a gaming pc costs like $2000 now and burns 500W.
        
         | yapyap wrote:
         | mkwii is so much better than most modern games it's criminal
         | (literally in this case I guess, badum tss)
        
         | ASalazarMX wrote:
         | I guess they would be okay with preservation if no one played
         | retro games?
         | 
         | That was a rhetoric question, because I think they would only
         | be happy if retro games became unavailable, so their profit
         | grew a bit next quarter.
         | 
         | I don't even think retro games eat much of their profits,
         | otherwise they would see it as a business opportunity, but
         | their posture only makes sense if there's not much profit to be
         | had in that niche.
        
         | litenboll wrote:
         | I hope that if they manage to wrestle your retro games from you
         | that you would explore some indie games instead. There are many
         | small companies that make high quality games, usually in the
         | spirit of popular retro games.
        
           | surgical_fire wrote:
           | I do play some of those
        
         | jumpoddly wrote:
         | Check out Ufo50. Based on your comment I think you will
         | thoroughly enjoy it.
         | 
         | It's a fake compilation of 50 games made by an imagined video
         | game studio from the 80s.
         | 
         | They take retro sensibilities and incorporate contemporary game
         | mechanics.
         | 
         | It is an absolute joy.
         | 
         | https://store.steampowered.com/app/1147860/UFO_50/
        
         | jbverschoor wrote:
         | > The specific quote is that "there would be a significant risk
         | that preserved video games would be used for recreational
         | purposes."
         | 
         | Wow that's the whole purpose of why they were storm in the
         | first place!
        
       | rolph wrote:
       | the entirety of all roms and emulators are probably in the hands
       | of those who actually want to play them, this only prevents
       | research archives from being operated.
       | 
       | i find it interesting that OG retro games actually are considered
       | threatening to modern AAA games.
        
         | prophesi wrote:
         | Yep. The games are already being archived. It's kind of silly
         | to strike down an official archival at this point, and only
         | brings risk to consumers that seek out illegally distributed
         | ROMs on malware-infested sites.
         | 
         | And shout out to Red Viper on the 3DS for letting me experience
         | the Virtual Boy without needing to deal with a second hand
         | market that gets more expensive as the years go by.
        
           | zb3 wrote:
           | The web platform can help mitigate this risk - while native
           | emulators might be malicious or attacked by malicious roms,
           | emulators written to run on the web platform are practically
           | safe.
           | 
           | Plus you get the bonus ability to run on iOS :)
        
         | add-sub-mul-div wrote:
         | Why would it be anything other than expected that the top 10 or
         | so percent of the whole history of games would compete
         | favorably against any other subset of games, like whatever
         | happens to be releasing this week?
        
       | throwaway48476 wrote:
       | ESA game companies are worried consumers are having too much fun
       | playing old games instead of buying new slop skinner boxes.
        
         | BriggyDwiggs42 wrote:
         | Yep. That's the primary reason they don't still sell their old
         | games.
        
           | jmiskovic wrote:
           | IMO the primary reason is the difficulty of supporting older
           | titles across various modern systems, for a too small of an
           | audience. If older games were so popular GOG would dominate
           | the market by now.
        
             | BriggyDwiggs42 wrote:
             | Yeah you're probably right. Nevermind.
        
             | throwaway48476 wrote:
             | Stand alone executable are very easy to support for ~20
             | years on the windows platform. It's only dos games that
             | need to be packaged in VMs for modern platforms. Support
             | only becomes a problem when there's invasive drm tied to a
             | specific os or hardware platform or required online
             | services that require ongoing maintenance.
        
       | jmward01 wrote:
       | Patent, trademark, copyright, etc are all supposed to benefit
       | society as a whole. The point isn't that corporations get to lock
       | things away forever. The goal is to incentivize innovation, both
       | technological and cultural. The more companies make the argument
       | that 'thing x from a long time ago is crucial to us now' the more
       | I think that our current IP laws are actually slowing down
       | innovation instead of incentivizing it. Maybe we need a new
       | system that starts costing money after a point to maintain IP
       | rights. That system would recognize the value taken by private
       | companies holding on to old IP to the detriment of society and
       | force them to come up with new things to justify their existence
       | instead of living off of that one thing they did right 100 years
       | ago.
        
         | BriggyDwiggs42 wrote:
         | Ip rights should just end after a relatively quick slice of
         | time. You made your money off it, now it's time to pass it on
         | to the public. A payment model just ensures the only entities
         | who can hold ip long term are corporations.
        
           | jeffreyrogers wrote:
           | That's how it was originally but over time the terms have
           | been extended (largely due to advocacy from organizations
           | that own large catalogs of copyrighted material). It's now
           | tied to the life of the creator rather than the time since
           | creation or publication.
        
             | BriggyDwiggs42 wrote:
             | Yep. It needs to be restored or even shortened beyond the
             | original window.
        
             | RajT88 wrote:
             | IIRC, early copyright (say, during Mozart's time) required
             | royalties to only be paid out for the first performance of
             | a work.
             | 
             | And that is why some of these composers were so prolific -
             | to keep up their payday, they had to crank out music
             | instead of collecting on royalties of performances they
             | were directly involved with.
             | 
             | Unthinkable today, really.
        
           | theptip wrote:
           | This is the simple solution. 10 years seems fine to me, 20
           | years at a stretch.
           | 
           | The current regime is a clear case of regulatory capture.
        
           | mmcgaha wrote:
           | So musicians should not be compensated when their old songs
           | play on the radio? You made your money in 1974 now move along
           | while my company exploits your work for free.
        
             | BriggyDwiggs42 wrote:
             | Nope, guess not
        
         | cess11 wrote:
         | Why do you think that? Can you point to some early philosopher
         | of law that made such utilitarian arguments?
        
           | throwaway48476 wrote:
           | https://www.copyright.gov/timeline/
        
           | mrighele wrote:
           | For Americans, the utilitarian argument is made in the
           | Constitution:
           | 
           | _"The Congress shall have Power To lay and collect Taxes,
           | Duties, Imposts and Excises [...] to promote the Progress of
           | Science and useful Arts, by securing for limited Times to
           | Authors and Inventors the exclusive Right to their respective
           | Writings and Discoveries"_ [1]
           | 
           | [1] https://constitution.congress.gov/constitution/
        
           | anigbrowl wrote:
           | Because that's the stated purpose of patents in the US
           | constitution.
        
           | jmward01 wrote:
           | The actual text of the US constitution maybe?
           | 
           | Article I Section 8 Enumerated Powers Clause 8 Intellectual
           | Property                       To promote the Progress of
           | Science and useful Arts, by securing for limited Times to
           | Authors and Inventors the exclusive Right to their respective
           | Writings and Discoveries;
           | 
           | Seems like the idea is to promote innovation by making sure
           | it is for a limited time only seems pretty ingrained in the
           | idea.
        
             | tmtvl wrote:
             | If it says 'for a limited time', then wouldn't tying itmto
             | the lifetime of the author be unconstitutional? Because
             | strictly speaking it's impossible to predict whether an
             | author's life will end.
        
               | samatman wrote:
               | It's in fact trivially easy to predict whether an
               | author's life will end.
               | 
               | Watch: I predict an author's life will end. I give it
               | very high odds indeed.
        
               | tastyfreeze wrote:
               | Corporations can hold copyright and can be undying.
        
               | HWR_14 wrote:
               | If the author is a real person, it's life of the author
               | plus. If it is a corporation it is a fixed amount of
               | time.
        
               | bitwize wrote:
               | Decided in _Eldred v. Ashcroft_. As long as Congress
               | stipulates a non-infinite copyright term, it 's
               | constitutional. Given that the chance of a human being
               | eventually ceasing to live has been 100% so far, it's
               | legitimate to assume that life + n years is still a
               | finite period of time.
        
         | pinkmuffinere wrote:
         | I see this sentiment frequently, but I think it is missing some
         | of the crucial details:
         | 
         | - patents last for 20 years in the us
         | 
         | - trademarks do not have value to the rest of the world. Eg,
         | the name "Kleenex" is (was?) a granted trademark, to help
         | customers identify products from that specific company.
         | "Kleenex" has somewhat become generic, but I don't think this
         | is really better or worse for humanity in general -- it just
         | removes some branding strength from Kleenex.
         | 
         | - copyright lasts life of author +70 years. This is problematic
         | imo.
         | 
         | I think the concern about copyright is justified, but I think
         | the others are honestly pretty decent. But of course different
         | people will have different opinions.
        
           | paxys wrote:
           | The big problem is that none of these laws have been updated
           | to deal with digital property. We simply get new
           | interpretations based on the whims of random judges who may
           | not even be familiar with how the technology works. Software
           | patents are the perfect example of this. Digital
           | piracy/lending is another. And let's not even get into
           | AI/LLMs.
        
           | TaylorAlexander wrote:
           | 20 years is an eternity in terms of innovation. This has an
           | extreme effect compared to the natural state (no IP
           | restrictions). I argue that the effects of patents is
           | actually poorly understood, and most arguments for how they
           | work fail to explain how and why open source works, revealing
           | serious flaws in the foundational theories of IP
           | restrictions.
           | 
           | The sole function of a patent is to restrict innovation.
           | That's the only direct result of patents. All other claims
           | about encouraging innovation rely on beliefs about secondary
           | and tertiary effects which I believe are incomplete, out of
           | date, and often simply incorrect.
           | 
           | Edit: Even the pure capitalists don't like it:
           | https://youtu.be/hoSWC_6mDCk
        
           | bobthepanda wrote:
           | trademark is also supposed to protect against misleading
           | copies of reputable goods.
           | 
           | it's hard to say how enforcing against counterfeiting would
           | work without something that looked like trademark law.
        
           | eikenberry wrote:
           | The problem with patents is not the length, it is that they
           | are being applied to a general ideas and not implementations
           | of those ideas. You patent your mouse trap, not all mouse
           | traps.
        
           | InsideOutSanta wrote:
           | Patents last too long, given the current speed of
           | technological advancement. 20 years ago, we looked at CRTs,
           | we carried dinky Nokias, and data came on shiny disks. Giving
           | somebody a monopoly on an idea for that amount of time is a
           | huge impediment on the free market.
           | 
           | The other issue with patents is that the whole underlying
           | idea is questionable. You're supposed to give people access
           | to your idea in return for protection. But what is the value
           | of that access? In a lot of areas, the value is zero, since
           | reverse-engineering (or just looking at something) will give
           | you all the information contained in the patent.
           | 
           | I suspect that most patents are giving companies a long-term
           | monopoly on an idea, and providing absolutely no, or close to
           | no value in return.
        
             | 2OEH8eoCRo0 wrote:
             | I think it's the other way around. Patents are hard work,
             | often you make a physical product and you get a measly 20
             | years. Meanwhile, copyrighted material flows out of my ass
             | and gets 70+ years. Ridiculous. Why bother making anything?
        
               | adrian_b wrote:
               | I think that you have not read many patents.
               | 
               | There have been patents that are the result of hard work,
               | but there is a deluge of patents that contain only ideas
               | that are so obvious that nobody was shameless enough to
               | attempt to patent them before.
               | 
               | Moreover the majority of patents contain extraordinarily
               | broad claims, which cover many things that the authors of
               | the patent have never succeeded to make, but they include
               | the claims in the patent with the hope that someone else
               | will find a way to make those things and then they will
               | reveal the patent and blackmail those who have actually
               | made a real device.
               | 
               | In the old times, for a patent to be granted there was a
               | condition to present a working prototype embodying the
               | claims of the patent.
               | 
               | Unfortunately this condition has gone a long time ago,
               | otherwise it would have filtered most ridiculous patent
               | claims.
        
           | michaelt wrote:
           | _> copyright lasts life of author +70 years. This is
           | problematic imo._
           | 
           | Personally, I think copyright isn't so bad simply because of
           | what it covers.
           | 
           | A patent can stop me making stainless steel razor blades. At
           | all.
           | 
           | But copyright? I can write a story about a boy wizard going
           | to wizard school and learning from a man with a long white
           | beard and a robe with huge sleeves. The law just says I can't
           | call him Harry Potter.
        
         | 1oooqooq wrote:
         | half of your sp500-based-retirement is munching off ancient
         | standards patents in media/tech/health. the rest is split
         | between selling you disposable devices and sugar water.
         | 
         | ... so in a way it does benefit society. but it's the society
         | that likes to steal from social security and then call it a
         | scam.
        
         | kiba wrote:
         | Assumption 1: Commercialization and incentivization(beyond what
         | is already achievable in our market system) of the production
         | of media goods are a good thing and we would be poorer
         | culturally-wise.
         | 
         | Assumption 2: Without IP laws, people would not produce
         | works(aside from credits and attribution). Engineers will stop
         | engineering. Lawyers will stop writing opinions. Scientists
         | won't write research papers.
         | 
         | Assumption 3: IP laws did work to incentivize production and
         | technological advancement, and they are only or the primary
         | means to do so. We just need to reign in the excess.
         | 
         | Assumption 4: People who created useful works for its own sake
         | are not valuable(open source software/hardware, inventors
         | inventing things and freely publishing information, etc).
         | Patents and copyright laws should favors the people who use
         | copyright and patents over them, and the profit motive should
         | reign supreme.
        
           | BriggyDwiggs42 wrote:
           | Is this meant to be a rewording of the parent comment as a
           | critique, or is it meant to be an expression of your views?
           | I'd probably contest assumptions 3 and 4, but I'm not sure if
           | you yourself even support them.
        
             | kiba wrote:
             | How about both? You are welcome to critique my opinion.
             | 
             | As for assumption 3, there's SpaceX. They don't open their
             | design of their rockets to the public where their
             | competitors, such as the Chinese can copy them. Neither the
             | US government nor SpaceX wants that. So there's a large
             | amount of innovations, probably countless designs that went
             | into these rockets. Maybe in a better geopolitical
             | situation, patents would be respected, but why would SpaceX
             | gives everyone the blueprint to catch up? Patents make more
             | sense if designs are easily reverse engineered and you
             | still want a monopoly to make back your investment. That is
             | clearly false as people have made innovation in 3D printing
             | where new designs are standardized for the benefit of the
             | whole market.
             | 
             | Assumption 4 is the defacto state of things even if it were
             | not the intention. People who invent useful things for the
             | sake of useful things are clearly at a disadvantage against
             | corporations or entities who have more money to hire
             | lawyers.
             | 
             | There's already at least one case of a trivial patent for
             | 3D printing stronger layers that expired being repatented
             | again by another company, increasing legal uncertainty from
             | implementing the technique in slicers and other software.
             | Most slicer these days are open source, generally don't
             | make money for its developers(at least not directly), but
             | they do grow the 3D printing market through its active
             | development. The slicers also happen to share code,
             | unsurprising given that they are forks of one another.
             | Clearly, this model is incompatible with the patent system
             | as it stands.
        
               | tastyfreeze wrote:
               | On the SpaceX example, they couldn't release their
               | designs even if they wanted to. ITAR prohibits it.
               | 
               | If they weren't prohibited from sharing rocket technology
               | SpaceX might share. Tesla patents are open. I don't see
               | why Musk wouldn't do the same for SpaceX if the
               | government allowed it.
        
               | kiba wrote:
               | I don't see Musk doing that as he directly stated it
               | himself.
               | 
               | As for Tesla patents, I would speculate that it's more
               | about companies not willing copy Tesla which is why Telsa
               | doesn't really care if they open source the information.
               | Copying isn't always so easy especially if there are
               | structural issues involved. Recall the superchargers that
               | became standard. Other companies were using a different
               | connector, but the supercharger connector was obviously
               | superior and they relented after many years.
               | 
               | Patents are more useful in situation in which your
               | designs are easily reverse engineered and there's little
               | barrier in copying. In any case, there are firms in the
               | automative industry that specialized in doing the
               | teardown of cars and doing cost estimation. Such a firm
               | would tell their competitors how Tesla actually make
               | their cars, so there's not much value in publishing their
               | patents anyway, other than PR stunts.
               | 
               | Patents are not as useful in scenarios in which trade
               | secrets provide a strong and durable barrier to entry.
               | They also require lawsuits to enforce, which is rather
               | costly and imposes cost on our economy, so there's
               | inefficiency to consider as well. Theoretically, a
               | monopoly in this instance would incentivize R&D effort
               | but we know that monopolies has various nasty side
               | effects and not everybody have money to hire lawyers and
               | enforce them.
        
           | heysammy wrote:
           | How could we have gotten great works like Canterbury Tales or
           | Beowulf without rent-seeking copyright protectionism?
        
             | nickff wrote:
             | I am not a die-hard supporter of IP protection laws, but
             | your examples are classic survivorship bias, as well as
             | falling victim to the broken windows fallacy.
        
               | kiba wrote:
               | It is not a given that we should incentivize the
               | production of cultural good beyond of what is already
               | achievable.
               | 
               | I should note that there is already strong intrinsic
               | motivation to create and there are already too many works
               | to read, watch, or listen, and a lot of slops created
               | clearly to make money.
               | 
               | People are willing to accept deplorable working
               | conditions to pursue their dreams, such as developing
               | video games.
               | 
               | Since I do improv, most of the value I created are on the
               | spot and ephemeral anyway and I basically perform for
               | free anyway. I would stand to gain if people go out to
               | theaters and other avenue as opposed to consuming content
               | on netflix.
        
           | jmward01 wrote:
           | I mostly agree that there are assumptions built into IP law
           | that may not be true. Are there good examples of history
           | where a society that didn't have some similar system out-
           | innovated one that did? Are there good parallels today?
        
             | zjuventus14 wrote:
             | Highly recommend the book "Against Intellectual Monopoly"
             | which argues against IP law with a lot of historical
             | references.
             | 
             | One such example is paint & coloring in the late 19th and
             | early 20th centuries. From the book - "In 1862, British
             | firms controlled about 50 percent of the world market and
             | French firms another 40 percent, with Swiss and German
             | companies as marginal players. By 1873, German companies
             | had 50 percent of the market, while French, Swiss, and
             | British firms controlled between 13 percent and 17 percent
             | each. In 1913, German firms had a market share of more than
             | 80 percent, the Swiss had about 8 percent, and the rest of
             | the world had disappeared." Switzerland at the time had no
             | patent protection, and Germany allowed processes to be
             | patented in 1877 but not products themselves.
             | 
             | Parallels are harder to find today due to the expansion of
             | IP law as a condition of trade with many developed nations,
             | but the book does have some more recent examples.
        
           | nox101 wrote:
           | There's lots mixed up with IP laws. Are talking inventions
           | (patents) or works of art (books, movies, music, games)
           | 
           | I certainly know that most games and movies wouldn't exist
           | without a monetary incentive. They take too much work to
           | make. There are exceptions. You can make pong in a few hours
           | and you can shoot a movie of yourself talking. You can also
           | do both as a hobby a few hours a night. But, most movies
           | require sets, costumes, props, and lots of other equipment
           | and labor. Most games also require many person years of work.
           | It's unlikely people would put in that much work if they
           | couldn't make a living from it as it allows them to do it
           | full time so they actually have the time needed.
           | 
           | OTOH, music "can" take a few hours and so could be done more
           | easily as a hobby so while not all forms of music would
           | continue I suspect we'd still get tons of it with without
           | monetary incentives.. Books, it depends on the type of book.
           | People write blogs for free and compile them into a book.
        
         | nine_k wrote:
         | (Repeating for n-th time:) I like the idea of exponential cost
         | of IP protection.
         | 
         | First 10 or so years the protection is free. Then, on the first
         | year of paid protection, you pay $10. On the second, $20. On
         | the tenth, $10,240. On the sixteenth, $655,360. The year you
         | miss a payment the protection ceases.
         | 
         | If your IP is immensely valuable and is bringing you gobs of
         | money, you can continue paying and keep your monopoly. But the
         | case of keeping reams of stuff under the lock "just in case"
         | would be largely eliminated. Anything that's not a cash cow
         | currently being milked and paid for would get released to the
         | public domain.
         | 
         | On top of that, the federal budget would receive some extra
         | money, but only from those who is making money, and not the
         | small guy who just has published an indie game on Steam.
        
           | pixelpoet wrote:
           | That sounds like a really good idea, one problem though: this
           | doesn't benefit the lawmaking and law-exploiting classes, so
           | why would it happen?
           | 
           | It's pretty clear that the legal system mostly exists to
           | preserve big financial interests. I spent much of my adult
           | life watching SCO play the system...
        
             | bluGill wrote:
             | Voters need to make it clear that it does benefit the
             | lawmaking class. Votes are more powerful than money in
             | politics - but only if you use them. If you fall for one
             | party is all good you have lost power.
             | 
             | The hard part is getting enough other voters to care. If it
             | is just you money is more important. If it is you and many
             | others though you beat money.
        
           | AlienRobot wrote:
           | Whom would you side with?
           | 
           | People whose livelihoods and retirement depend on their
           | copyright.
           | 
           | Or people who want to play old video-games for free.
        
             | wizzwizz4 wrote:
             | Show me an actual person whose livelihood or retirement
             | depends on _their copyright_ (and not, say, owning somebody
             | else 's copyright). I'm not convinced that the current
             | state of copyright law actually benefits authors and
             | artists.
        
               | AlienRobot wrote:
               | Okay so say I write a book. And I go to a publisher and
               | show them the book I wrote.
               | 
               | What is the name of the law that prevents the publisher
               | from kicking me out of the building, printing the book I
               | wrote, and making money off it?
        
               | wizzwizz4 wrote:
               | That would be copyright law. Is this a deliberate
               | misinterpretation of my request, or do I need to make GP
               | clearer?
        
               | AlienRobot wrote:
               | Your request is that I find you someone who has benefited
               | from a law that makes entire professions viable?
               | 
               | Does this help? https://www.nytimes.com/books/best-
               | sellers/
               | 
               | Or do you want a list of movie directors? Perhaps of
               | authors of assets in asset stores for game development?
               | Comic artists?
               | 
               | Do you want a Spotify playlist?
        
               | drewbeck wrote:
               | Nobody is suggesting throwing out all copyright
               | protections.
        
               | AlienRobot wrote:
               | But someone IS suggesting that people lose copyright
               | protections over some of their works, and eventually all
               | of them when they don't have 10 thousand dollars to pay
               | to keep their rights per work after just 20 years.
        
               | lcnPylGDnU4H9OF wrote:
               | In your analogy with this context, the publishing company
               | can't print the book for ten years after being approached
               | by the author.
        
               | ianburrell wrote:
               | Nearly all fiction authors own the copyrights to their
               | books. They have an agreement with publisher to publish
               | it and they get the royalties. If that agreement ends,
               | they can find a new publishers. The authors get an
               | advance and if book is popular enough, they get
               | royalties.
        
               | fragmede wrote:
               | Any semi-famous author would do, no? Famous authors
               | everyone's heard of are probably rich enough that they
               | have other investments via money they earned from their
               | copyrights, but arguably that's still a living derived
               | from their owning of copyright. So let's start with
               | hearing why, say, Stephen King, Charlie Stross, and J. K.
               | Rowling aren't actual people who's living (sizable as it
               | may be) doesn't depend on their copyright on the books
               | they wrote, before we look for any lesser known authors.
               | Taylor Swift makes a living off her music, which is
               | dependent on copyright. Or have I missed something
               | somewhere?
        
               | wizzwizz4 wrote:
               | Taylor Swift makes a lot of her money from _being Taylor
               | Swift_ (i.e., tours), per
               | https://www.investopedia.com/taylor-swift-
               | earnings-7373918:
               | 
               | > The 12-time Grammy Award winner made more than $780
               | million on the U.S. leg of the Eras Tour, according to an
               | estimate by Forbes. The total ticket sales from Swift's
               | 2023 Eras Tour could make her the highest-grossing female
               | touring artist of all time, according to Billboard. The
               | Eras Tour could gross over $1 billion, making concert
               | history as the first billion-dollar tour, according to
               | The Wall Street Journal.
               | 
               | J.K. Rowling doesn't have exclusive rights to her books,
               | past the first couple. Lots of copyright-related suits
               | (most?) are made by Warner Bros. She's fully capable of
               | mobilising her fanbase (or, _was_ , at least, before she
               | went off on the deep end) to prevent or restrict what she
               | considers misuse of the Harry Potter brand. (And, as you
               | say, she doesn't need the money.)
               | 
               | Copyright isn't why Toby Fox need never go hungry. His
               | work is _trivial_ to pirate, he doesn 't even bother
               | enforcing copyright on his music; and yet he's probably a
               | millionaire, with more works on the way.
        
             | wcarss wrote:
             | the people who want to play old videogames for free
        
               | winocm wrote:
               | Reminds me about how many times I've ended up buying _the
               | same game I already own_ , but on another platform
               | because the original is on something I no longer have
               | reasonable access to anymore. (I don't have a television
               | with a RF modulator handy and getting a proper setup
               | working takes more effort than I'm willing to put in at
               | this age.)
        
               | rob74 wrote:
               | Unfortunately, the other people have more lobbying
               | power...
        
             | lxgr wrote:
             | With the people that understand that reality isn't as black
             | and white as you make it out to be and that will hopefully
             | find better compromises going forward.
        
             | appreciatorBus wrote:
             | Being able to play old video games for free is not the
             | point though, it's just a nice side effect of an
             | intellectual property regime with a reasonable duration,
             | say something less than 150 years.
        
             | wormius wrote:
             | There are no residuals for game devs. It's work for hire,
             | so holding on to this idea that they will get paid money
             | for every sale (even after it's no longer sold - but maybe
             | somehow once these assholes "resurrect" a game they never
             | bothered to bring back after 30 years, will somehow benefit
             | the actual people who made it is a joke). This has nothing
             | to do "their livelihood and retirement"It's about
             | protecting corporate profits in the very slim case they may
             | discover that bringing something back (ha sure) will
             | benefit the corporation that OWNS the rights.
             | 
             | IP isn't the same across the board it's not like game devs
             | are singers who have ASCAP/BMI etc protections. Game devs
             | are code jockeys who get shit on by the corporations with
             | NO rights to the actual work THEY produced. Why do you act
             | like this is the same as music with perpetual rights to the
             | actual creators? It rarely if ever is.
             | 
             | You can go ahead and "blame" the workers you claim to
             | support for failing to "put that in their employment
             | contract, it is a "free market" for labor, after all" or
             | you can work on changing the system to at least let the
             | past be free and open and history have a chance of being
             | important or just let it all be locked in a vault, in
             | disuse in the "hope" that maybe someday a corporation will
             | "release" it again as a game. Or you can let people who ARE
             | passionate about it work on it and let the public have the
             | right to it.
             | 
             | As the parent comments point out, the LITERAL REASON OF
             | COPYRIGHT IN THE US CONSTITUTION is to benefit the public.
             | It has nothing to do with giant corps getting rich as fuck
             | off other people's labor. Contract law gets in the way and
             | lets these pricks steal the work and wealth, deny people
             | the rights and only THEY get the benefit, this is the
             | precise opposite of the public benefit intended.
             | 
             | Culture happens on faster and faster cycles than ever
             | before, yet instead of admitting the speed of it, these
             | behemoths who own IP, demand continual extensions (well
             | until the most recent time when Disney finally relented and
             | let Steamboat Willy enter the Public Domain recently).
             | 
             | Instead of promoting "innovation" (as phrased in the US
             | Constitution), it promotes lethargy slouch and continued
             | re-use of the same things. It's the exact opposite of the
             | intent. And no, this bullshit about "livelihoods and
             | retirement" mean jackshit in game dev. You shit your game
             | out, you got paid for that work, and that's it. All the
             | excess profits go to the corp, not the actual devs. IP in
             | this case is not about humans owning/making, and it's
             | corporations through and through, and unless you held onto
             | the same corporation for 40 years, as the creator, it's not
             | going to be you getting the supposed benefit of this.
        
           | causal wrote:
           | My only issue with this approach is that some people need a
           | lot of time to start monetizing something they invent. Say I
           | write something cool and it takes me 20 years to find someone
           | to buy it. This punishes anyone that can't move quickly.
           | 
           | I like the current model of works becoming public domain
           | after X years, but would prefer we shorten those timelines a
           | bit given the speed of software.
        
           | nwiswell wrote:
           | This clearly benefits wealthy owners of IP (disney, movie
           | studios, game publishers, etc) over small-time artists (self-
           | published authors, small bands, etc) since the period of time
           | that IP protection remains an economic choice is strongly
           | tied to the value of the IP.
           | 
           | E.g., if you write a book and realize $5,000 in sales per
           | year, then 10 * 2^x=5000 where x is 8.97, so you only enjoy 8
           | years of revenues ($40,000) and you've paid S(1->8) 10 * 2^x
           | = $5,100 for the privilege, for a net $34,900 or 6.98x the
           | yearly royalty value.
           | 
           | If Dreamworks sees $500M a year in Minions merchandising,
           | then 10 * 2^x=500,000,000 where x = 25.56 and so Dreamworks
           | realizes 25 years of revenues ($12,500,000,000) and pays
           | S(1->25) 10 * 2^x = $671,088,620 for the privilege, for a net
           | $11,828,911,380 or 23.66x the yearly royalty value.
           | 
           | This is backward, in my opinion.
        
             | nayuki wrote:
             | It's not backward. It means that wealthy IP owners pay more
             | tax to society for the privilege of earning more!
        
               | nwiswell wrote:
               | Small owners of IP get to enjoy less value from their
               | creations due to weaker IP protections. That's backward.
               | 
               | Moreover the amount of tax paid as a fraction of total
               | value realized is actually lower for the large owner of
               | IP because the total tax payment is dominated by the
               | final years, but the total revenue is determined by the
               | number of years. In the example above, we had:
               | 
               | $5,100 / $40,000 = 12.75% tax for the small author, and
               | 
               | $671,088,620 / $12,500,000,000 = 5.37% tax for
               | Dreamworks.
               | 
               | The ratios would be even worse if the small author
               | could've just barely justified the 9th year. Pretty much
               | unconscionable.
               | 
               | The fact that we're collecting tax from IP is not
               | interesting. We have progressive income tax for this
               | purpose.
        
               | jmward01 wrote:
               | So your argument is that something that takes in 500m in
               | its useful lifetime shouldn't net the creator more than
               | something that takes in only 100k in its useful lifetime?
               | Yes, big content X that churns out mega movies that have
               | more staying power than indy film y would make more
               | money, but now instead of that mega company X holding
               | onto everything for 10 lifetimes they are forced to
               | releases it. If this is structured to kick in with normal
               | lifespans accounted for then it shouldn't really hurt the
               | indy side of things.
        
         | gorgoiler wrote:
         | In a free market of ideas, copyright would have perished long
         | ago.
         | 
         | As a teenager of the 90s I have, correctly or incorrectly, been
         | indoctrinated with the notion that RIAA/MPAA have too much
         | clout for their own good. Sweden (Pirate Bay) and New Zealand
         | (Kim.Com) taught us that.
         | 
         | But it's not just The US -- the bulk of my record collection is
         | still digitised as Ogg/Vorbis in protest of Fraunhofer's hold
         | on MP3 as a non-public format.
         | 
         | Was I brainwashed? Did the kids of yesteryear lose in the long
         | run? Aside from nostalgia, it's worth remembering the history
         | of this battle to learn for the future.
        
         | ghssds wrote:
         | I like that your solution to corporations locking things away
         | forever is a new system that would immediately excludes
         | individual citizens and ties the capability to remove a
         | cultural good from the public to wealth.
         | 
         | The main problems with current copyright laws, I think, is the
         | creators need to sell their right to one of a handful of
         | powerful corporations to make money at all, then those
         | corporations grip on their rights and monopolize it, even if it
         | means something isn't available at all. A better idea would be
         | author's rights that can't be sold, and licensing that can't be
         | denied. That way there still is monetary incentives to create,
         | but cultural goods remain available to the public.
        
       | jf22 wrote:
       | The quiet part out loud cliche is overused and not relevant in
       | this case.
       | 
       | It was never quiet the industry wanted to preserve profits and
       | they said it out loud multiple times.
        
         | Spivak wrote:
         | I think it fits this case. It's an open secret that despite
         | constant public statements from games publishers about their
         | old IP still having value that it's actually a scheme to push
         | consumers on the new content treadmill. Now we have someone
         | confirming in court that it's exactly that.
         | 
         | Which is a terrible misuse of copyright that goes against even
         | its most publisher-friendly interpretation.
         | 
         | Meta: I don't think the phrase is actually overused, I think
         | it's used so much due to so many companies all discovering at
         | once that they don't have to spend time crafting a plausible
         | cover narrative, and that nothing will happen if they just say
         | they're being shitty and there's nothing you can do about it.
        
           | ndriscoll wrote:
           | Obviously there is something you can do about it though:
           | casually ignore copyright law because the government is
           | acting illegitimately, just like people do with drugs. If
           | you're interested in, say, ROMs, it doesn't take much work to
           | find a community (say, a subreddit) that's interested in that
           | topic and will tell you where to find what you want. Or if
           | you're too lazy for that, you can search for retro games on
           | amazon and find consoles with 10s of thousands of them
           | preloaded.
           | 
           | The quiet part that citizens can say out loud is that for
           | individuals, copyright basically runs on the honor system. If
           | you don't think the situation is fair, you can just ignore
           | those restrictions.
        
         | dang wrote:
         | (This was merged from
         | https://news.ycombinator.com/item?id=42259040 where that phrase
         | was in the title)
        
       | jeffreyrogers wrote:
       | I think this is the correct thing to do as far as copyright law
       | goes, but it seems to me that copyright terms are far too long to
       | fulfill their original purpose: incentivize the distribution of
       | creative works. Originally copyright was for relatively short
       | terms (20 years IIRC). It is now life of the author + 70 years or
       | 95 years from publication if the copyright holder is a
       | corporation. Some organizations advocate for perpetual copyright
       | terms as well.
       | 
       | Given the extremely long terms now available there is little
       | incentive to quickly extract value from the copyrighted work.
       | Patents exist for the same reason and have been similarly coopted
       | by their holders.
       | 
       | Edit: if copyright terms were shorter publishers would be
       | incentivized to keep their games in print and to update them for
       | newer media/platforms.
        
         | wvenable wrote:
         | There are so many ways that copyright duration could be
         | adjusted to dramatically reduce the duration for out-of-print
         | not-for-sale works while simultaneously allowing Disney to keep
         | Mickey Mouse.
         | 
         | The fact that it's a single fixed duration that continues to be
         | extended for just a minuscule fraction of works is ultimately
         | the issue.
        
           | jeffreyrogers wrote:
           | Mickey Mouse is in the public domain now (the original one at
           | least), but I agree with your argument.
        
             | wvenable wrote:
             | I'm totally okay with Mickey Mouse being copyrighted again
             | if we could find a system that allowed for abandoned works
             | to be out of copyright. It would be a huge boon to human
             | culture.
        
           | BriggyDwiggs42 wrote:
           | Why do we want disney to keep mickey though? Just make it a
           | flat 10-15 years and never extend it.
        
         | vunderba wrote:
         | Honestly, I'd like to see something more along the lines of the
         | copyright lasts the lifetime of the author _unless it gets
         | sold._
         | 
         | Once it gets sold it immediately starts a shot clock of exactly
         | 20 years.
         | 
         | Though honestly anything would be better than what we have now.
        
       | bitwize wrote:
       | What exactly about "exclusive right to copy or distribute" do
       | these people not understand?
       | 
       | If you don't like the current state of copyright, write your
       | Congressman.
        
         | throwaway48476 wrote:
         | Congress punted this issue to the librarian of congress like
         | how they punt most issues these days.
        
         | BriggyDwiggs42 wrote:
         | People worked to try and get an alteration made to the law;
         | they "wrote to their congressmen" already. This was
         | functionally the result of that process.
         | 
         | As an aside, what game company do you work for?
        
         | standardUser wrote:
         | I suppose that begs the question, what part of "to promote the
         | Progress of Science and useful Arts" do you and the US
         | Copyright Office not understand?
        
         | nemomarx wrote:
         | what do I do when my congressman doesn't care, and I can't find
         | q candidate to vote for who promises to change it?
         | 
         | it's not like we have a lot of agency in elections
        
           | bitwize wrote:
           | Then you need to politically organize and get the votes
           | together to vote in people who will effect the desired
           | changes to the law. Till that happens, tough. The law is the
           | law.
        
         | samatman wrote:
         | An existing research exemption for copying materials has
         | existed for many decades. Libraries have copiers.
         | 
         | That they ruled that this specific case is not covered by that
         | exemption is unfortunate, and the argument is not the slam dunk
         | you appear to think it is.
        
         | bakje_cheonchi wrote:
         | That's not what the 1201 process is about.
        
       | deadbabe wrote:
       | The next step will be to bombard indie game developers making
       | modern "retro" style games with patent infringement for the most
       | trivial and basic game concepts, so that no one could ever hope
       | to truly make a game.
        
       | delecti wrote:
       | The context of the quote pretty significantly changes the meaning
       | though. It's an argument for why the rules shouldn't be loosened
       | for the preservation foundation.
       | 
       | > Still, the US copyright office has said no. "The Register
       | concludes that proponents did not show that removing the single-
       | user limitation for preserved computer programs or permitting
       | off-premises access to video games are likely to be
       | noninfringing," according to the final ruling. "She also notes
       | the greater risk of market harm with removing the video game
       | exemption's premises limitation, given the market for legacy
       | video games."
       | 
       | That quote (from the GamesRadar article) to me, makes it clear
       | that the "[...] preserved video games would be used for
       | recreational purposes" quote is being used as a gotcha. It's not
       | that they don't want you to play old games, it's that they don't
       | want copyright restrictions to be loosened. It's a very similar
       | situation to the recent Internet Archive book. Current copyright
       | law doesn't let you loan out format-shifted works. Copyright
       | length is too long, but within the copyright framework, the
       | restrictions seem sensible to me.
        
       | aithrowawaycomm wrote:
       | Gamers are once again let down by the shameless ignorance and
       | dishonesty of games journalists:
       | 
       | > More importantly, this also ignores the fact that libraries
       | already lend out digital versions of more traditional media like
       | books and movies to everyday people for what can only be
       | described as recreational purposes.
       | 
       | What this ignores is that libraries are not allowed to digitize
       | in-copyright print books (or physical films) and then distribute
       | these digital copies. This is what the Internet Archive got in
       | trouble for. Emulating old games is not that different.
       | 
       | Maybe the laws should be changed. But pretending that there's one
       | set of rules for books and then a higher scrutiny for games is
       | utterly backwards. Game publishers want the protections afforded
       | to books and movies; it is archivists and emulators who want a
       | double standard because of the unique technical challenges around
       | old games. I am sympathetic to this position[1]. But I am not
       | sympathetic to what has felt like 20 years of smarmy, dishonest
       | games journalism around copyright. Too many journalists are
       | completely in the tank for emulation, and they intentionally
       | mislead readers with useless articles like this. It drives me
       | crazy.
       | 
       | [1] Although note the dishonest conflation of "games publishers"
       | and "game copyright holders." Game journalists simply ignore that
       | small indie devs also want copyright protection, focusing on
       | Nintendo and Playstation for naked political reasons.
        
         | cma wrote:
         | > Maybe the laws should be changed. But pretending that there's
         | one set of rules for books and then a higher scrutiny for games
         | is utterly backwards
         | 
         | Is it pretending? There actually were different rules in this
         | area for rentals, though it didn't necessarily translate to
         | digital transmission:
         | 
         | https://en.wikipedia.org/wiki/Nintendo_of_America,_Inc._v._B...
         | .
         | 
         | > Soon after the settlement, the United States Congress passed
         | the Computer Software Rentals Amendment Act prohibiting
         | software rentals, excluding Nintendo cartridges from similar
         | protections. Although Nintendo criticized the game rental
         | business, they came to accept it, even working with Blockbuster
         | to offer exclusive rental versions of their games. The first-
         | sale doctrine was eventually subverted by end-user license
         | agreements, which describe that the consumer is purchasing a
         | singular, non-transferable license to the software, thus
         | limiting the sale of used software.
         | 
         | Computer Software Rental Amendments Act of 1990
         | 
         | https://www.congress.gov/bill/101st-congress/senate-bill/198
         | 
         | > Excludes certain home video game software from the
         | prohibition (including a computer program embodied in a machine
         | or product which cannot be copied during the ordinary operation
         | of such machine or product).
         | 
         | Libraries had a specific carve out as well over software in
         | general "Authorizes nonprofit libraries to lend computer
         | programs if a copyright warning has been affixed to the
         | computer program packaging" which probably wouldn't apply to
         | digital. But, it is wrong to say there weren't different rules
         | for software vs books vs specifically game console software.
         | 
         | The DMCA had lots of flexibility for administrative law to make
         | specific carve outs treating different media circumvention
         | stuff differently for things like preservation:
         | 
         | > Lawmakers opted to create a rulemaking mechanism through the
         | United States Copyright Office to review the state of
         | copyrights and fair use to make limited classes of allowance
         | for fair use which would be considered lawful means of using
         | circumvention technology.
         | 
         | https://en.wikipedia.org/wiki/Digital_Millennium_Copyright_A...
         | https://en.wikipedia.org/wiki/Digital_Millennium_Copyright_A...
        
       | dkuznetsov wrote:
       | The problem is that the copyright period is too long, and it is
       | not dependent on whether or not the copies are still being
       | actively sold.
        
       | ericra wrote:
       | This is not surprising, and unfortunately, this situation is
       | unlikely to get better any time soon given our increasingly
       | conservative (corp friendly) federal courts. It's really a shame
       | because these corps have shown they can't be trusted to properly
       | archive their own games, and any change of ownership or economic
       | fortune can mean they are lost forever.
       | 
       | From a personal level, I'll just keep doing what I've always
       | done. Help archive the things I can. Support and buy games from
       | smaller devs or publishers who care about their games. And if you
       | want to play something from a shitty AAA dev, nothing is stopping
       | you from playing it anyway for free and just giving the money to
       | your favorite charity instead. Consumers can have a lot of power
       | if they choose to exercise it.
        
       | BLKNSLVR wrote:
       | It's funny how they keep actively pushing normal people towards,
       | rather than away from, piracy (or copyright infringement).
       | 
       | From a certain angle it could be seen that they're backing people
       | into a corner from which the only escape is piracy, and once the
       | convenience of that apple has been tasted, it's difficult to go
       | back to the sub-standard service provision and heavy usage
       | restrictions of the 'legitimate' world.
        
       | vjulian wrote:
       | Retro games are certainly fun for many. I hope that the ruling
       | proves irrelevant to the sharing of these games.
        
       | luxuryballs wrote:
       | It's funny because you never hear authors complaining that people
       | might read classic literature for entertainment as if it was some
       | kind of threat to their new book and that says a lot about the
       | gaming industry.
       | 
       | Shame they care more about capturing my attention by any means
       | necessary than they do about providing the world with a new fun
       | game.
       | 
       | Good thing nothing like that could ever happen with the
       | pharmaceutical industry, then I might have to go to Mexico to get
       | OTC drugs...
        
       | bakje_cheonchi wrote:
       | 1201 in general is a frustrating process.
       | 
       | Even if the DRM-protected media is being used for purposes not
       | protected by copyright (e.g., fair use), 1201 makes it illegal to
       | crack to the DRM unless there's been a 1201 exemption.
       | 
       | To make this explicit: If rightsholders believe you are
       | infringing on their copyright, they can sue you for copyright
       | infringement no matter what. 1201 acts as another layer
       | preventing fair use and other non-infringing works.
        
       | roastedpeacock wrote:
       | Just a friendly reminder to everyone that a challenge of the DMCA
       | has not reached the Supreme Court in over 25 years of its
       | existence.
        
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       (page generated 2024-11-27 23:01 UTC)