[HN Gopher] It's a bird, it's a plane, it's Super Cassette Vision
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It's a bird, it's a plane, it's Super Cassette Vision
Author : zdw
Score : 100 points
Date : 2024-11-25 02:50 UTC (20 hours ago)
(HTM) web link (nicole.express)
(TXT) w3m dump (nicole.express)
| zdw wrote:
| If you're interested in the whole game catalog available from the
| Super Cassette Vision, the RndStranger youtube channel plays a
| bit of every game on the system in chronological release order:
| https://www.youtube.com/playlist?list=PL1sb8k4ZPagbvyrcU13KR...
| wingi wrote:
| You should mention that you mean the japan console market, not
| US.
|
| In 1983 the US console market collapsed because of the many low-
| quality atari games and not-licenced consoles.
| https://en.wikipedia.org/wiki/Video_game_crash_of_1983
|
| The NES was released in US test markets as the redesigned NES in
| October 1985.
| zetx wrote:
| "Epoch went from dominating the cartridge-based game market in
| Japan to a distant third practically overnight." is the third
| sentence.
| ndiddy wrote:
| There's a somewhat active Super Cassette Vision homebrew scene in
| Japan that's been able to achieve pretty impressive results with
| the machine's unorthodox graphics hardware. The best looking ones
| are probably the ports of ChoRenSha68k (
| https://www.youtube.com/watch?v=M1wDLOa_4H4 ) and Space Harrier (
| https://www.youtube.com/watch?v=XD9iHAbbzIQ ), and they've also
| done ports of Super Mario Bros. (
| https://www.youtube.com/watch?v=MudYEDUK3Nw ) and Dragon Quest (
| https://www.youtube.com/watch?v=iisV8xHCB-w ). Of course, the NES
| ports kind of expose the weakness of being forced to use sprites
| for scrolling backgrounds, as there's not enough to fill the
| screen if you want a color background. As a result, Super Mario
| Bros. only has 1 color backgrounds and Dragon Quest isn't
| fullscreen.
| classichasclass wrote:
| The Space Harrier port is fun. The music would have been better
| eliminated entirely but the massive number of sprites makes it
| no worse graphically than, say, the C64 port. I particularly
| liked the parallax scrolling in ChoRenSha68K. They really seem
| to know to play to the video hardware's strengths.
| doublerabbit wrote:
| The era of time when game consoles were plentiful even if naff
| are now of rehashed Xboxes, PlayStations and Nintendo; which by
| the glory is now graphics.
|
| It's sad that to even think of competing in the console race is
| now near impossible.
|
| As the next consoles generations being AI with AI generated
| graphics, where's the fun in that?
|
| Going digital has made everything cold and sterile. The same is
| true with mobile devices.
| garciansmith wrote:
| You don't have to stick to AAA games for the big consoles
| though. Tons of fun indie games out there for any platform. And
| there's even niche hardware these days like the Playdate, a
| system that is the opposite of cold and sterile!
| doublerabbit wrote:
| Yes, you're not wrong. It's just not the same and unsure how
| to explain it. Consoles had love, warmth and now they're cold
| and sterile as I said before. They were a lifetime purchase
| and now you're expected to buy each new revision.
|
| It was different and you felt it. As the old internet to the
| new internet. Something the new generations won't understand.
|
| Consoles have always been about the games. It was the
| dedicated hardware for. So my gripe is not that it can't do
| what a PC can do. I own a PC for that.
|
| Games were creative, imaginative and this was before "AAA"
| was a thing.
|
| There is no magic to be found.
|
| I find more enjoyment playing old DOS and Amiga games. Which
| luckily there are sites for that.
|
| The playdate is a thing and true but it's a device i've not
| used but know I'll use once and put down. It's not in the
| shops where I can try before I buy.
|
| Indie games are cute. However what I find with indie games,
| which I own more than a dozen on my steam list are fun for
| the while and then never get touched. Not my thing.
|
| It's not about the game play, it's about the hardware.
| garciansmith wrote:
| I don't know if I'd describe the difference as "love" or
| "warmth." But older consoles' design decisions were
| definitely more varied and developers had to tailor to
| those limitations and features. Sure, now the Switch has
| less power than a PS5 and is portable, but that doesn't
| matter much when it comes to game development unless you
| need to push graphical boundaries. Very different than old
| systems with unique input methods, controllers,
| capabilities, etc. As you said, hardware used to matter.
| Which is why I find the Playdate a neat system.
|
| Large expensive games need to appeal to the lowest common
| denominator and feel like they are designed by committee,
| much more so than they used to due to the huge increase in
| development costs. But I'm happy with the variety in the
| indie scene, which includes games that hearken back to
| older games (e.g, Ringlorn Saga, which takes old Japanese
| computer RPGs as its inspiration), and games that provide
| totally new experiences with plenty of creativity. Plus
| there are niche games that would have never sold back in
| the 1980s and 1990s (e.g., ones with more serious emotional
| or more adult themes).
|
| Despite that, games tend to follow design trends, so it
| certainly makes sense that you might just prefer games made
| during a particular era. I love exploring older games too
| (I've spent way too much time messing around with old
| consoles on my MiSTer), but I still find plenty of
| interesting new experiences as well.
| toast0 wrote:
| > Going digital has made everything cold and sterile. The same
| is true with mobile devices.
|
| I don't think it's that things are digital, or digital
| distribution. IMHO, it's the consolidation of design without
| major limitations or character. XBox and Playstation are AMD
| based PCs with a weird OS, and have been for at least two
| generations. They don't have a "look", because 3d rendering is
| pretty reasonable now, and everything kind of looks the same;
| newer generations look better, but draw rates are plenty high,
| so things don't have to look a certain way to be playable. They
| don't have a "sound", because there's so much storage and most
| of the sound is mixed from (high quality) pre-recorded pieces.
| rsynnott wrote:
| But... Why was it called a super cassette vision? It seems to
| have used rom cartridges like everyone else.
|
| EDIT:
|
| > The term cassette is a contemporary Japanese synonym for ROM
| cartridge, not to be confused with the magnetic cassette tape
| format.
|
| Ah, well, that's not at all confusing.
| wileydragonfly wrote:
| Lot of people in the US called them tapes or cassettes, too.
| Usually the older people that also called them Entendos.
| Probably just to irritate the children, in hindsight.
| stonogo wrote:
| Lingo of the era was "cassette tape" -- and for a while there
| "cassette" by itself could mean anything packaged in a small
| case. "Cartridge" in my youth far more often referred to
| ammunition than a video game or computer ROM.
| munificent wrote:
| "Cassette" is just appending the French dimunitive "ette" to
| "casse", which means "case". So "cassette" just refers to
| something being in a little box. The word itself has nothing to
| do with there being tape inside.
|
| In English, the word became strongly associated with cassette
| tapes because it wasn't widely used before those came around,
| but the word itself is much older and more general.
| hartmel wrote:
| I ll add that the usage "cassette" refers usually to a tape
| in a plastic case, like the VHS cassette, the audio cassette.
|
| The words referred to a box where coins where stored. It s
| probably still used in banks, like when ATMs are refilled.
|
| Surprisingly for "LTO tape", french mostly uses the literal
| translation of "LTO tape" and sometimes "LTO cartridge" too ;
| the use of "cassette" is uncommon.
|
| I just discovered it's the word for a bicycle component too.
|
| There is the word "caissette" too, which is a box, small but
| not necessarily extra small as the "ette" prefix usually
| suggests in french though. I guess it depends of the context.
| ("Caisse" == "box")
|
| There is yet another word for small boxes made of wood
| usually used for vegetables and fruits: "cagette".
|
| "Casse" exists too with another meaning : it s a vehicle
| graveyard. (It comes from the translation of "to break" wich
| is the verb "casser").
| Lammy wrote:
| Nintendo also used this term. Peep the Famicom system manual
| where the cartridge connector is straight-up labeled in English
| as [CASSETTE CONNECTOR] with katakana furigana (kasetsuto /
| kasetto):
| https://ia601903.us.archive.org/17/items/Family_Computer_198...
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(page generated 2024-11-25 23:00 UTC)