[HN Gopher] How did you do on the AI art Turing test?
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       How did you do on the AI art Turing test?
        
       Author : sieste
       Score  : 67 points
       Date   : 2024-11-22 19:30 UTC (1 days ago)
        
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       | sieste wrote:
       | The only way I can explain people getting 98% accuracy on this is
       | being familiar with the handful of AI artists submitting their
       | work for this competition.
        
         | Izkata wrote:
         | It's a google form with no apparent time limit. It wouldn't
         | surprise me if some people could do this (think of it like how
         | older special effects in TV/movies look dated), but most likely
         | they did an image search on each one and got one wrong.
        
       | RcouF1uZ4gsC wrote:
       | I don't think that is AI art Turing test.
       | 
       | An AI art Turing Test would be interactive with me telling it
       | what to draw and what changes to make and see if what is
       | producing the art is human or AI.
        
         | egypturnash wrote:
         | This species of test would also need a multi-day turnaround
         | period on each image. And/or a video stream of the work being
         | drawn.
         | 
         | "Changes" are an interesting one, honestly as a professional
         | artist who has to pay her rent, there is certain complexity of
         | change beyond which I am likely to say "look, we're going to
         | need to renegotiate the budget on this if you want this much of
         | a change from the sketch you already approved", or even "no".
        
       | equestria wrote:
       | Eh, this is pretty unfair. That's a test of how good humans are
       | at deceiving other humans, not a of how hard it is to distinguish
       | run-of-the-mill AI art from run-of-the-mill human art in real
       | life.
       | 
       | First, by their own admission, the author deliberately searched
       | for generative images that don't exhibit any of the telltale
       | defects or art choices associated with this tech. For example,
       | they rejected the "cat on a throne" image, the baby portrait, and
       | so on. They basically did a pre-screen to toss out anything the
       | author recognized as AI, hugely biasing the results.
       | 
       | Then, they went through a similar elimination process for human
       | images to zero in on fairly ambiguous artwork that could be
       | confused with machine-generated. The "victorian megaship" one is
       | a particularly good example of such chicanery. When discussing
       | the "angel woman" image, they even express regret for not getting
       | rid of that pic because of a single detail that pointed to human
       | work.
       | 
       | Basically, the author did their best to design a quiz that humans
       | should fail... and humans still did better than chance.
        
         | bena wrote:
         | Also impressionism is probably one of the most favorable art
         | styles for AI. The lack of detail means there are fewer places
         | for AI to fuck up.
         | 
         | A street with cafe chairs and lights, that's like an entire
         | genre of impressionist paintings.
        
         | bongodongobob wrote:
         | I think it's fair. It's the same thing humans do with their own
         | art. You don't release the piece until you like it. You revise
         | until you think it's don't. If a human wants to make AI art,
         | they aren't just going to drop the first thing they generated.
         | They're going to iterate. I think it's just as unfair to
         | include the worst generations, because people are going to
         | release the highest quality they can come up with.
        
           | majormajor wrote:
           | > It's the same thing humans do with their own art.
           | 
           | How so? Humans distributed all those "I filtered them out
           | because they were too obvious" AI ones that _aren 't_ in the
           | test too. So they passed someone's "is this something that
           | should get released" test.
           | 
           | What we _aren 't_ seeing is human-generated art that nobody
           | would confuse with a famous work - which of course there is a
           | lot of out there - but IMO it generally looks "not famous" in
           | very _different_ ways. More  "total execution issues" vs
           | detail issues.
        
           | rurp wrote:
           | Based on what I've empirically seen out in the world most
           | people posting AI art are not using the same filtering as the
           | author of this test. Plus the human choices used probably
           | skew more towards what people think of as classic AI art than
           | all human art as a whole.
           | 
           | The test was interesting to read about, but it didn't really
           | change my mind about AI art in general. It's great for
           | generating stock images and other low engagement works, but
           | terrible as fine art that's meant to engage the user on any
           | non-superficial level.
        
           | equestria wrote:
           | > I think it's fair. It's the same thing humans do with their
           | own art.
           | 
           | No, hold on. The key part is that you have a quiz that
           | purports to test the ability of an average human to tell AI
           | artwork from human artwork.
           | 
           | So if you specifically select images for this quiz based on
           | the fact that _you, the author of the quiz_ , can't tell them
           | apart, then your quiz is no longer testing what it's promised
           | to. It's now a quiz of "are you incrementally better than the
           | author at telling apart AI and non-AI images". Which is a lot
           | less interesting, right?
           | 
           | I'm not saying the quiz has to include low-quality AI
           | artwork. It also doesn't need to include preschoolers'
           | doodles on the human side. But it's one thing to have some
           | neutral quality bar, and another thing altogether to choose
           | images specifically to subvert the stated goal of the test.
        
             | bongodongobob wrote:
             | I don't see why you wouldn't use the highest quality
             | possible for both.
        
               | npinsker wrote:
               | But they didn't do this at all. They picked the most
               | human-like AI images (usually high quality), and the most
               | AI-like human images (usually mid).
               | 
               | The anime pictures are particularly poor and look much
               | worse than commercial standard work (e.g. https://pbs.twi
               | mg.com/media/FwWPeNhXoAQZGW8?format=jpg&name=...) -- but
               | of course those would be too easy to classify, wouldn't
               | they? I wouldn't fault anyone for thinking the provided
               | examples are AI.
        
               | viraptor wrote:
               | > They picked the most (...) the most AI-like human
               | images
               | 
               | Why do you think so? I didn't see that explicitly claimed
               | in the post (or did I miss it?)
        
       | cicdw wrote:
       | This article has an implicit premise that the ultimate judge of
       | art is "do I/people like it" but I think art is more about the
       | possibilities of interpretation - for example, the classics/"good
       | art" lend themselves to many reinterpretations, both by different
       | people and by the same person over time. When humans create art
       | "manually" all of their decisions - both conscious and
       | unconscious - feed into this process. Interpreting AI art is more
       | of a data exploration journey than an exploration of meaning.
        
         | ARandumGuy wrote:
         | That's one of my problems with AI art. AI art promises to bring
         | your ideas to life, no need to sweat the small stuff. But it's
         | the small details and decisions that often make art great!
         | Ideas are a dime a dozen in any artistic medium, it's the
         | specific way those ideas are implemented that make art truly
         | interesting.
        
           | cicdw wrote:
           | I couldn't agree more; I love what you said in your other
           | reply: "AI art punishes the viewer who looks closer"
        
           | jncfhnb wrote:
           | Eh. That's an artificial goalpost. Realistically, it's a tool
           | in the toolkit.
        
           | tpmoney wrote:
           | I feel like AI art promises the ability to raise the baseline
           | art available for people who want some artwork for some
           | purpose from stick figures drawn in MS paint to something
           | reasonably artful. The sort of things that would previously
           | have been filled by a Google image search, ripping something
           | off deviant art or just browsing a stock images / clip art
           | website until you find something "good enough". I think part
           | of the problem with AI art discussions is we do these side by
           | sides with "real art" while glossing over all the places
           | where "art" is used all the time and doesn't need to rise to
           | the level of "something that will be displayed in a museum".
        
           | viraptor wrote:
           | When the quality AI images are created, like these in the
           | post, that description doesn't really apply. If you hang out
           | in those discords, you'll see people obsessing about details
           | and inpainting things that don't look like what they wanted.
           | The high end of results is very specific in the
           | implementation.
        
         | dpig_ wrote:
         | Agreed. AI art subtracts intentionality.
        
         | Ferret7446 wrote:
         | There does not need to be intentionality for people to
         | interpret it. Humans have interpreted intentionality behind
         | natural phenomenon like the weather and constellations since
         | pre-history, and continue to do so.
         | 
         | And I contest the original claim that AI art has no
         | intentionality. A human provided a prompt, adjusted that
         | prompt, and picked a particular output, all of which is done
         | with intent. Perhaps there is no specific intent behind each
         | individual pixel, but there is intent behind the overall
         | creation. And that is no different to photography or digital
         | art, where there is often no specific intent behind each
         | individual pixel, as digital tools modify wide swathes of
         | pixels simultaneously.
        
           | viraptor wrote:
           | The Rorschach test is quite literally an example of people
           | finding meaning in randomness.
        
       | Izkata wrote:
       | 66% here. I was pretty much scrolling through and clicking on
       | first instinct instead of looking in any detail.
       | 
       | Interestingly I did a lot better in the second half than the
       | first half - without going through and counting them up again I
       | think somewhere around 40% in the first half and 90% in the
       | second half. Not sure if it's because of the selection/order of
       | images or if I started unconsciously seeing commonalities.
        
       | ARandumGuy wrote:
       | I feel like the comment made by the author's friend captures a
       | lot of my feelings on AI art. AI art is often extremely detailed,
       | but that detail is often just random noise. It's art that becomes
       | worse and makes less sense the more carefully you look at it.
       | 
       | Compared that to human art. When a person makes a highly detailed
       | artwork, that detail rewards looking closely. That detail forms a
       | cohesive, intentional vision, and incentivizes the viewer to
       | spend the time and effort to take it all in. A person could spend
       | hours looking at Bruegel's Tower of Babel paintings, or Bosch's
       | "The Garden of Earthly Delights".
       | 
       | Overall, I've never felt the need to spend the time looking
       | closely at AI art, even AI art that I couldn't tell was AI right
       | away. Instead of rewarding close inspection with more detail, AI
       | art punishes the viewer who looks closer by giving them
       | undecipherable mush.
        
         | morkalork wrote:
         | It's exactly what isn't captured in the training data. The AI
         | knows what the final texture of an oil painting looks like but
         | it doesn't, know if what it's creating isn't possible from the
         | point of view of physical technique. Or, likewise, it doesn't
         | see the translation from mental image to representation of that
         | image that a human has. It's always working off the final
         | product.
        
         | card_zero wrote:
         | That makes it sound like impressionism. But the phony details
         | have a more intense bullshitting quality, like the greebles on
         | a Star Wars spaceship.
        
           | doawoo wrote:
           | There's a lot of thought that goes into things like the
           | greebles on a spaceship, like the shape language, the values
           | and hues, etc.
           | 
           | Impressionism might seem "random" like what a model would
           | output, but the main difference is the human deciding how
           | that "randomness" should look.
           | 
           | The details on a model generated art piece are meaningless to
           | me, no one sat down and thought "the speckles here will have
           | to be this value to ensure they don't distract from the rest
           | of the piece."
           | 
           | That's more what I look at when I digest art, the small,
           | intentional design choices of the person making it.
        
           | lupire wrote:
           | Hmm? Impressionism is noted for extreme _lack_ of detail,
           | that still is suggestive of something specific, because the
           | artist knows what details your brain will fill in. (8bit
           | pixel art is impressionistic :-) )
        
             | card_zero wrote:
             | Yes, a suggestive smudge, a _vague_ mark, as the artist in
             | the article said (the one talking about the  "ruined gate"
             | picture). That's like an honest communication between
             | artist and viewer, "this mark stands for something beyond
             | the limit of my chosen resolution". It's like a
             | deliberately non-committal expression, like saying "I don't
             | know exactly, kinda one of these". In contrast, we have in
             | AI art misleading details that contain a sort of
             | confabulated visual nonsense, like word salad, except
             | graphical. Similar to an LLM's aversion to admitting "I
             | don't know".
        
         | majormajor wrote:
         | The gate picture has the same problem as as the cat one that he
         | didn't filter out. There's a lot going on, and the lighting
         | does seem to be one of the somewhat-inconsistent issues IMO,
         | but it's just generally weird about why there's cats of all
         | different sizes, why some of the smallest cats have the same
         | coloring as the biggest ones, but some don't, what's going on
         | with the arms of the two darker cats on the right, why aren't
         | the sides of the throne symmetric, etc.
         | 
         | Everything is consistent in terms of "the immediate pixels
         | surrounding it" but the picture as a whole is just "throw a LOT
         | at the wall."
         | 
         | It passes the "looks cool" test but fails the "how likely would
         | a human be to paint that particular composition" test.
        
           | ARandumGuy wrote:
           | The cat picture really shows the "noisy detail" problem with
           | AI art. There's a lot going on on the area directly above the
           | cat with a crown, as well as on the armrests and the upper
           | areas of the wall background. But it's all random noise,
           | which makes it both exhausting and distracting. A human
           | artist would probably either make those areas less detailed,
           | or give a more consistent pattern. Both would let those parts
           | fade into the background, which would help draw our focus to
           | the cats and the person.
           | 
           | There's other, more general issues too. The front paw on the
           | big cat on the left is twisting unnaturally. The cat on the
           | right with the pendant thing looks like it only has one front
           | paw. The throne looks more like a canopy bed then a throne,
           | with the curtains and the weird top area. The woman's face is
           | oddly de-emphasized, despite being near the center of the
           | piece.
           | 
           | Most of these things are subtle, and can be hard to
           | articulate if you aren't looking closely. But the picture
           | reeks of AI art, and it doesn't surprise me that the author
           | was able to identify it as such right away.
        
             | ffsm8 wrote:
             | Reading this comment chain is kinda confusing to me. Y'all
             | really not aware that there are countless works of art that
             | predate AI art that look literally just the same?
             | 
             | Missing symmetry is super frequent in hand drawn art, and
             | overusing/adding too much detail that ultimately detract
             | from the art is something any aspiring artist has done at
             | some point.
             | 
             | I get that you don't like to look at pictures like that,
             | but it's really not unique to AI art.
        
               | ARandumGuy wrote:
               | My point wasn't that you can't find art made by a human
               | that has the characteristics of AI art. My point was more
               | that it's just bad art.
        
         | why_at wrote:
         | Maybe the author's friend is just way better than me at this,
         | but I tried applying her advice to some of the other images and
         | I don't feel like it would have helped me.
         | 
         | Looking at the human impressionist painting "Entrance to the
         | Village of Osny" that lots of people (including me) thought was
         | AI, it seems like there's lots of details which don't really
         | make sense. The road seems to seamlessly become the wall of a
         | house on the right side for instance. On the other hand, even
         | looking at the details, there's no details in the cherub image
         | that I could see which would give anything away.
        
           | dullcrisp wrote:
           | It's impressionist. It's not supposed to make sense in the
           | sense that it's an accurate reflection of reality; it's
           | supposed to make sense in that you can understand why the
           | details were drawn in the way they were because someone put
           | thought and intention into them.
        
             | aarong11 wrote:
             | I guess a good example is things like the physical
             | characteristics of a line drawn by the stroke of a paint
             | brush. You can often see they all align generally in the
             | same direction, and have a sort of "fingerprint"
        
           | npinsker wrote:
           | I was able to tell because the distant houses are placed in a
           | nonsensical formation in the AI image, but in the human image
           | they make sense (they're more of a 'swoosh').
        
         | vunderba wrote:
         | This is why I'm baffled when people want to put this kind of
         | stuff on their Behance/Artstation profile.
         | 
         | Can AI art be useful? Sure but I'd argue only in the pursuit of
         | something else (like a cute image to help illustrate a blog
         | article), and certainly not for art's sake.
         | 
         | Posing it as "ART" means that the intent is for viewers to
         | linger upon the piece, and the vast majority of AI art just
         | _wilts_ under scrutiny like that.
        
       | QuadmasterXLII wrote:
       | so much of the value of art, which Scott has actually endowed on
       | these AI generated pieces, is the knowledge that other people are
       | looking at the same thing as you.
        
       | arjie wrote:
       | Generative AI is so cool. My wife (a creative director) used it
       | to help design our wedding outfits. We then had them embroidered
       | with those patterns. It would have been impossible otherwise for
       | us to have that kind of thing expressed directly. It's like
       | having an artist who can sketch really fast and who you can keep
       | correcting till your vision matches the expression. Love it!
       | 
       | I don't think there have been any transformative AI works yet,
       | but I look forward to the future.
       | 
       | It's unsurprising to me that AI art is often indistinguishable
       | from real artists' work but famous art is so for some reason
       | other than technical skill. Certainly there are numerous replica
       | painters who are able to make marvelous pieces.
       | 
       | Anyway, I'm excited to see what new things come.
        
       | Barrin92 wrote:
       | It would have been interesting to know how much time most people
       | spent per picture because if you look at the quoted comment from
       | the well scoring art interested person mentioned:
       | 
       |  _" The left column has a sort of door with a massive top-of-
       | doorway-thingy over it. Why? Who knows? The right column doesn't,
       | and you'd expect it to. Instead, the right column has 2.5 arches
       | embossed into it that just kind of halfheartedly trail off._"
       | 
       | You can find this in almost every AI generated picture. The
       | picture that people liked most, AI generated with the cafe and
       | canal, the legs on the chairs make little sense. Not as bad as in
       | non-curated AI art, but still no human would paint like this.
       | Same for the houses in the background. If you spend say a minute
       | per picture with AI art you almost always find these random
       | things, even if the image is stylized, unlike human art it has a
       | weird uncanniness to it.
        
         | lolc wrote:
         | I agree that the cafe had tells, just like the city street. But
         | Gauguin also ended up in my AI bin. With the latter I feel the
         | cropping was very infavourable.
         | 
         | Even though I was warned of the cropping, I didn't think the
         | works would be cut that badly. Since I was working under the
         | assumption that good specimens of each category would be
         | chosen, the cut Gauguin didn't make it.
         | 
         | But in the end I'd convinced myself that Osny also had tells
         | apart from the composition. So what do I know?
        
       | 12_throw_away wrote:
       | Oh come on. I guess I missed the part in the "Turing test" where
       | a human filters out 99.999% of the machine's output prior to the
       | test.
        
         | vntok wrote:
         | They did the same with human-produced art.
        
       | beepbooptheory wrote:
       | Duchamp rolling in his grave about this post!
        
         | housecarpenter wrote:
         | Can you elaborate on why?
        
           | beepbooptheory wrote:
           | Wringing our hands so much about the art as Art. This thing
           | in general where people feel the need to validate or justify
           | AI art in the same terms one does other art is like the
           | antithesis of anything you could remotely call the avant
           | garde. To, in fact, take surveys about it, calculate
           | conclusions... To _care_ about what people think at all,
           | about what they simply see with their retinas, as if art is
           | somehow _for_ them. It all smacks of precisely the kind of
           | thing he hated, or at least tried to distinguish himself
           | from.
        
       | maldusiecle wrote:
       | Fine art is a matter of nuance, so in that sense I think it does
       | matter that a lot of the "human art" examples are aggressively
       | cropped (the Basquiat is outright cut in half) and reproduced at
       | very low quality. That Cecily Brown piece, for example, is 15
       | feet across in person. Seeing it as a tiny jpg is of course not
       | very impressive. The AI pieces, on the other hand, are native to
       | that format, there's no detail to lose.
       | 
       | But those details are part of what make the human art interesting
       | to contemplate. I wouldn't even think of buying an art book with
       | reproductions of such low quality--at that point you do lose
       | what's essential about the art work, what makes it possible to
       | enjoy.
        
         | gyomu wrote:
         | That's a great point, in a similar vein I routinely see people
         | post photos on social media taken with their phone, side by
         | side with a photo taken by a high end camera, saying "I bet you
         | can't tell the difference, expensive cameras are a waste of
         | money when phones are so good".
         | 
         | Well of course, you're comparing 1.5 megapixels compressed
         | JPEGs. If you display those photos on a large monitor - let
         | alone print them - the differences will be immediately obvious.
        
           | skybrian wrote:
           | Yes, but sometimes that's moving the goalposts when the
           | purpose was to post a picture on the web.
        
       | egypturnash wrote:
       | It's interesting that the impressionist-styled pieces mostly
       | fooled people. I think this is because the style requires getting
       | rid of one of the hallmarks of AI imagery: lots and lots of
       | mostly-parallel swooshy lines, at a fairly high frequency.
       | Impressionism's schtick is kind of fundamentally "fuck high-
       | frequency detail, I'm just gonna make a bunch of little
       | individual paint blobs".
       | 
       | One of the other hallmarks of AI imagery was deliberately kept
       | out of this test. There's no _shitposts_. There 's _one_ , as an
       | example of "the dall-e house style". It's a queen on a throne
       | made of a giant cat, surrounded by giant cats, and it's got a lot
       | of that noodly high-frequency detail that _looks_ like something,
       | but it is also a fundamentally goofy idea. Nobody 's gonna pay
       | Michael Whelan to paint the hell out of this and yet _here it
       | is_.
        
       | d--b wrote:
       | I think what gave AI away the most was mixed styles. If one part
       | of the painting is blurred, and another part is very focused, you
       | can tell it's AI. People don't do that.
       | 
       | I got all of Jack Galler's pictures wrong though. The man knows
       | how to do it.
        
       | throwawayk7h wrote:
       | You can't really draw many conclusions from this test, since the
       | AI art has already been filtered by Scott to be ones that Scott
       | himself found confusing. So What do any of the numbers at the end
       | of this really mean? "Am I better than Scott at discerning AI art
       | from human" is about the only thing this test says.
       | 
       | If you didn't filter the AI art first, people would do much
       | better.
        
         | riffraff wrote:
         | I had the same thought, but a counterargument is that the human
         | art has also been filtered to be real artist stuff rather than
         | what a random person would draw.
         | 
         | It's still impressive that pleasant AI art is possible.
        
         | nyrulez wrote:
         | The point isn't to compare random AI art with random human art.
         | The overarching sentiment lately has been that AI art feels bad
         | and has this "Fake" quality to it.
         | 
         | This survey is refuting that argument. AI art can be used in
         | media just like human art and people can't really tell (or care
         | if they can't tell the difference).
        
       | jncfhnb wrote:
       | AI Art can be hard to identify in the wild. But it still largely
       | sucks at helping you achieve specific deliverables. You can get
       | an image. But it's pretty hard to actually make specific images
       | in specific styles. Yes we have Loras. Yes we have control nets
       | (to varying degrees) and ipadapter (to lesser degrees) and face
       | adapters and what not. But it's still frustrating to get
       | something consistent across multiple images. Especially in
       | illustrated styles.
       | 
       | AI Art is good if you need something in a general ballpark and
       | don't care about the specifics
        
         | vunderba wrote:
         | Yep, that's why you see AI art a lot as generic blog
         | hero/banner images.
        
       | readyplayernull wrote:
       | Easy to defeat. AI can't come up with ambiguous art:
       | 
       | https://en.wikipedia.org/wiki/Ambiguous_image
       | 
       | There is a strategic feature to it based on retrospection.
        
         | oezi wrote:
         | Why wouldn't AI be able to retrospect?
        
           | readyplayernull wrote:
           | I didn't say it can't retrospect. What it can't do is
           | retrospect as a human mind, it can only read the
           | intepretation a human mind has of its retrospection, and the
           | human mind can't fully explain what its way of thinking is.
           | So it doesn't have a useful model of the human mind, that it
           | would need for the strategy. And strategy is a whole complex
           | feature, that would use overlapping models for the ambiguity.
        
         | mandmandam wrote:
         | Not "out of the box" maybe, but yes, it can. It can even do it
         | in ways which humans find impossible.
         | 
         | Proof:
         | https://www.youtube.com/watch?v=FMRi6pNAoag&list=LL&index=74...
        
           | readyplayernull wrote:
           | Same as the other comment. It's merging, not construction
           | from a self-generated strategic plan to cause ambiguity.
        
         | ValentinA23 wrote:
         | Diffusion Illusions: Hiding Images in Plain Sight
         | 
         | https://arxiv.org/pdf/2312.03817
        
           | readyplayernull wrote:
           | That is cool, but it's mostly merging, that is a partial
           | solution and the strategy is defined by the developer. The
           | results aren't good enough.
        
       | plank wrote:
       | Not sure I understand the article. The author specifically chose
       | art from humans and AI that he found difficult to categorize into
       | human or AI art. The fact that people had a 60% success rate
       | suggest that they are a little better in seeing the difference
       | then he was himself?
       | 
       | (What am I missing? This is not like "take 50 random art objects
       | from humans and AI", but take 50 most human like AI, and non-
       | obvious human art from humans)
        
       | vunderba wrote:
       | From the article:
       | 
       |  _So maybe some people hate AI because they have an artist 's eye
       | for small inadequacies and it drives them crazy._
       | 
       | This is it 100%.
       | 
       | When somebody draws something (in an active fashion), there is a
       | significantly higher level of concentration and thought put
       | towards the final output.
       | 
       | By its very nature, GenAI is mostly using an inadequately
       | descriptive medium (e.g. text) which a user then must WAIT until
       | an output that _roughly_ matches your vision  "pops" out. Can you
       | get around this? Not entirely, though you can help mitigate this
       | through inpainting, photobashing, layering, controlnets, loras,
       | etc.
       | 
       | However, want to wager a guess what 99% of the AI art slop that
       | people throw up all over the internet doesn't use? ANY OF THAT.
       | 
       | A conventional artist has an internal visualization that they are
       | constantly mentally referring to as they put brush to canvas -
       | and it shows in the finer details.
       | 
       | It's the same danger that LLMs have as coding assistants. You are
       | no longer in the driver's seat - instead you're taking a
       | significantly more passive approach to coding. You're a reviewer
       | with a passivity that may lead to subtle errors later down the
       | line.
       | 
       | And if you need any more proof, here's a GenAI image attached to
       | _Karpathy_'s (one of the founding members of openAI) twitter post
       | on founding an education AI lab:
       | 
       | https://x.com/karpathy/status/1813263734707790301
        
       | Rant423 wrote:
       | Previous submission:
       | https://news.ycombinator.com/item?id=42202288 (1 comment)
        
       | maeil wrote:
       | Even with this hand-picking I got 70% and am nowhere near an
       | expert on either AI or human art, having dabbled in it for a day
       | or two back when DallE and Midjourney first became popular. I'm
       | sure someone who's into the image generation field could score
       | 80%+ consistently even over a larger dataset just as handpicked
       | as this one.
       | 
       | Telltale signs of AI:
       | 
       | - Cliches. "Punk Robot" is a good example, a human artist capable
       | of creating that would've somehow been more creative. - Obviously
       | facial expressions and limbs are telltale signs, very uncanny
       | valley - If there's an accurate geomtric repeating pattern, it's
       | extremely unlikely to be AI. Something like "Giant Ship" is afaik
       | still practically impossible to generate. - Weird unfinished
       | parts of a world. See "Leafy Lane". Why is there a vantablack
       | hole at the end of the road? It's not physically impossible but
       | it makes little sense and a human wouldn't put it there in that
       | painting.
        
       | unraveller wrote:
       | Like all ai-or-not tests this fails to keep a similar high
       | quality threshold for both kinds so it intends to waste time not
       | appreciation of either kind of art.
       | 
       | The curator was selecting human output for overlap with ai
       | flaw/artifacts that are likely to confuse at a glance. He wasn't
       | selecting randomly above a high quality threshold for both kinds
       | as implied.
       | 
       | Typically AI is boring, takes the easy way out upon further
       | inspection, likes lone straight lines and face front on shots and
       | it just so happens there are many tests which he found old human
       | examples of this, with large perspective/lighting flaws as well.
       | 
       | I don't care what the point of art is consesused to be, or if
       | elephant-made art is distinguishable from a 5th grader's art.
       | 
       | The turing test was "obsolete" before eliza time, the solution
       | was: it doesn't matter to me because i'm using it as if it were
       | human.
        
       | sourcepluck wrote:
       | > By this standard, I submit that Sam Altman is the greatest
       | artist of the 21st century.
       | 
       | That was below the belt!
        
       | turtles3 wrote:
       | I appreciate this survey for how thought-provoking it is.
       | Ironically, I'd say that the survey is itself art. And not a
       | piece of art that AI in it's current state could ever pull off.
       | Maybe that's when the AI art turing test will truly be passed,
       | when AI is capable of curating such a survey.
       | 
       | For me what really distinguished the more obvious human art is
       | that it had a story. It was saying something more than the image
       | itself. This is why Meeting at Krizky stands out as obviously
       | human, and so is The Wounding of Christ whereas muscular man is
       | not.
       | 
       | As with other commenters, I'm surprised the author liked the big
       | gate so much. To me it was one of the easier AI pieces just by
       | virtue of it's composition. It's a big gate. With no clear reason
       | for being there, there are no characters that the gate means
       | something to. It's just a big gate. Obvious slop. Paris scene on
       | the other hand, did convince me. It does a pretty good job of
       | capturing a mood, it sort of feels a bit Lowry but more french
       | impressionist.
       | 
       | I think this has similar parallels to good character writing. A
       | few words of dialogue of action can reveal complex inner beliefs
       | and goals. The absence of those can feel hollow. It's why "have
       | the lambs stopped screaming?" is more compelling than "somehow,
       | palpatine returned".
       | 
       | To some extent, we already have had this competition between
       | human made high art and human made generic slop for hundreds of
       | years. The slop has always been more popular to the chagrin of
       | those that consider high art to be superior. I don't blame anyone
       | for consuming slop. I do. It's fun.
       | 
       | This is a bit of a ramble but I honestly appreciate that this
       | survey genuinely adds another perspective to the question of what
       | art is. Sorry if that sounds extremely pretentious. But then
       | again, I like slop.
        
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