[HN Gopher] Show HN: Rebels in the sky - Terminal game about spa...
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Show HN: Rebels in the sky - Terminal game about space pirates
Rebels in the sky is a P2P multiplayer game about crews of space
pirates roaming the galaxy to play basketball against each other.
It's basically a basketball managerial game with some pirate-y
stuff. It's a P2P game with no central server, built on top of
libp2p. Players interaction are limited to playing games against
each other and trading pirates. The game runs as a terminal
application, meaning that you just need to run it from your
terminal. You can try the game over ssh without installing: `ssh
frittura.org -p 3788` My server is not very powerful and there is
a limit to the number of concurrent players, so if you like it I
would appreciate it if you could install it
(https://github.com/ricott1/rebels-in-the-sky?tab=readme-ov-f...)
and run it locally :) Here is a trailer (not of the last version,
so some little things are different): https://github.com/user-
attachments/assets/aaa02f04-06db-4da...
Author : discoinverno
Score : 145 points
Date : 2024-11-22 08:21 UTC (14 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| balbo321 wrote:
| Just curious, how are the results of the match decided? How much
| player agency is there?
| discoinverno wrote:
| At the beginning of the match, a match ID is created.
| Randomness is then seeded from this ID and every random event
| is determined consistently. If you want, a game could be
| completely simulated just based on the initial ID.
| dortmunddance wrote:
| Interesting idea to have a completely p2p game! What cross-user
| interaction do you have in your game?
| discoinverno wrote:
| Thanks:)
|
| Basically users can interact by playing basketball games
| against each other or by trading players. This sort of
| interactions are handled with something similar to a TCP
| handshake, since we must ensure that we end up with a
| consistent state at the end (e.g. players are traded
| consistently).
|
| Because of this, it is not easy to have 'real-time'
| interactions: for example, when challenging each other, players
| only agree on the initial conditions of the game, which then is
| simulated independently (and deterministically) on both
| clients.
| dortmunddance wrote:
| Cool!
|
| Makes me think of blockchain: it is also a tool to ensure
| "consistent" state changes. Have you thought of moving your
| game on some blockchain?
|
| For example, XAI is a blockchain specifically designed for
| games, you should check it out
| pizzafeelsright wrote:
| this thread makes me want to build a platform
|
| I tend to lean toward the raft protocol vs blockchain due
| to storage
| x0n wrote:
| blockchain is too slow and completely inappropriate.
| discoinverno wrote:
| In case the trailer link doesn't work, here's another:
| https://rebels.frittura.org/demo_v1.0.18.mp4
| davidjfelix wrote:
| This link also did not work for me.
| discoinverno wrote:
| Weird, can you see it on the github page tho?
| tofof wrote:
| I see what seems like it's supposed to be the trailer
| (labeled demo_v1.0.18.mp4), but MIME busted:
|
| https://i.imgur.com/U7N2WUs.png
|
| The link in OP in this thread works.
| huhtenberg wrote:
| It's 404, not busted.
| riffraff wrote:
| this works for me while the readme one didn't.
|
| Also, the "thug boy" song threw me back to Fist of the North
| Start so hard I got wiplash, excellent choice.
| Kiro wrote:
| None of these work for me. Put it on YouTube or something.
| discoinverno wrote:
| My server got hug'd to dead, probably the ssh server won't
| work now either :(
|
| Hopefully this one works: https://streamable.com/huxiwr
| huhtenberg wrote:
| This one works! Hey-hey-hey.
| kouru225 wrote:
| This link just takes forever to load for me
| huhtenberg wrote:
| Video URL on the GH page is 404.
|
| https://github.com/user-attachments/assets/aaa02f04-06db-4da...
| omoikane wrote:
| There is a demo video here:
|
| https://github.com/ricott1/rebels-in-the-sky/tree/main/demo
| postepowanieadm wrote:
| 403 :(
| bartzokas wrote:
| One question out of curiosity: Which library did u use for the
| graphics?
| discoinverno wrote:
| Proudly built with Ratatui: https://github.com/ratatui/ratatui
| :)
|
| The graphics themselves are basically handmade pixel-by-pixel,
| you can take a look in the assets folders to get an idea.
|
| For example, pirate images are generated by combining the
| different parts and then applying a color mapping for the
| different skin tones.
|
| Planet gifs are adapted starting from https://deep-
| fold.itch.io/pixel-planet-generator
| riffraff wrote:
| As an Italian, some of the player names are hilarious.
|
| The game seems really cool and honestly really impressive, but
| it's hard to understand what you're supposed to do at any moment.
|
| You have a typo here https://github.com/ricott1/rebels-in-the-
| sky/blob/17f3e2a21e...
|
| Also, the Italian-food sounding names are hilarious, well played
| :)
| discoinverno wrote:
| Thanks! I agree, I really need to write a wiki or something.
| The problem is that this game started as a basketball
| managerial game and then got completely derailed as I kept
| implementing whatever I thought was cool at the moment.
|
| I think there are mainly 3 themes to play for:
|
| - Basketball: assemble the best possible team. Basically try to
| acquire as much money as possible to hire the best free agents;
|
| - Money: just try to get as rich as possible, using the market
| and in the future your asteroids;
|
| - Space adventure: get the best possible spaceship (more
| options will be available in future releases) and have fun in
| the spaceshooter game you can access from your team pane
| (button 'Space adventure').
|
| I tried to combine and summarize these 3 themes by having a
| reputation score assigned to your team, which can increase
| based on all 3 conditions. In the Swarm pane there is a Top
| Ranking window where the best crews are listed.
| UomoNeroNero wrote:
| Figata spaziale!!!! Sono qui a mascella spalancata
| discoinverno wrote:
| My server can't handle all the traffic, guess it's an opportunity
| to show that the game doesn't need a central authority to keep
| working.
|
| I created another relayer and ssh node on 85.214.130.204, you can
| either ssh to this machine `ssh 85.214.130.204 -p 3788` (but the
| relaying won't work as it tries to connect to the old server), or
| start your local client with the flag `rebels -i 85.214.130.204`
| to specify the alternative relayer node ip address.
| kataklasm wrote:
| Those planet/satellite animations are absolutely gorgeous!
| legohead wrote:
| from the readme: https://deep-fold.itch.io/pixel-planet-
| generator
| x0n wrote:
| So much fun! Works fine on windows terminal too! mouse, keyb,
| colours -- all good.
| discoinverno wrote:
| Ahh nice to know! Never managed to test it
| nnx wrote:
| - Space pirates?? - You know, pirates! but in space!!
| bensmoif wrote:
| Please tell a story about the music ya'll chose for this, it's
| incredible.
| discoinverno wrote:
| You mean the song in the trailer? It's the japanese OST for
| Kenshiro: https://en.wikipedia.org/wiki/Kenshiro
|
| The story is quite simple, I just loved the anime when I was a
| kid :)
|
| The italian version is also incredible:
| https://www.youtube.com/watch?v=YPIcdhjPG5I
| 20after4 wrote:
| This is really cool. Like a mix between TradeWars 2002 and
| sportsball management.
|
| Well played sir.
| hinkley wrote:
| I have a friend who played FTL and I kept thinking that was just
| a fancy terminal game.
| discoinverno wrote:
| Love FTL, would be sick to port it to terminal graphics
| neomantra wrote:
| This is very cool. Thank you for sharing your creativity with
| this game and its source! I love that it is accessed via ssh and
| is multiplayer.
|
| A screenshot or animated gif in the README might be helpful. Like
| others I can't see the movie. Check out charm's vhs tool to make
| these.
| discoinverno wrote:
| Thanks a lot, really appreciate it. Have you tried this link:
| https://streamable.com/huxiwr ?
|
| I know VHS, only problem is that that demo is a bit involved to
| properly script it..
| yoavm wrote:
| Please not an animated gif. These easily end up weighing more
| than 10MB, while a similar mp4 can be 500KB. You just need to
| use an encoding all browsers support.
| _flux wrote:
| I doubt in this case they'd weigh 10 MB, or have you
| experienced "terminal movies" growing that large?
|
| In fact, I wonder if in this case the gifs would be smaller,
| while lossless.
| smaudet wrote:
| I suppose it depends on how full color the terminal output
| is, and how well the GIF is encoded.
|
| I think you're probably correct for this case you can get
| something smaller.
|
| Nevertheless, the movie has sound, which a GIF (AFAIK) can
| only do if part of a e.g. an html page...and now you have
| non-standard browsers to deal with vs just using an mp4.
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(page generated 2024-11-22 23:00 UTC)