[HN Gopher] Electrobun: Cross-platform desktop applications writ...
       ___________________________________________________________________
        
       Electrobun: Cross-platform desktop applications written in
       TypeScript
        
       Author : CharlesW
       Score  : 267 points
       Date   : 2024-11-20 23:58 UTC (23 hours ago)
        
 (HTM) web link (electrobun.dev)
 (TXT) w3m dump (electrobun.dev)
        
       | sshine wrote:
       | How do they manage the OS-specific stuff with pure TypeScript?
       | How does it compare in benchmarks against Tauri for size and
       | speed?
        
         | semireg wrote:
         | A: native bindings written in zig
        
         | c0wb0yc0d3r wrote:
         | I dug through it a tiny bit because I was curious as well. To
         | me it looks like OS-specifics aren't dealt with in the project.
         | It uses bun to run the TypeScript. From the getting started
         | docs the project just opens a browser window for the UI. I
         | didn't look to see if this meant the user's default browser or
         | a bundled browser.
        
           | yoav wrote:
           | Native bindings written in c/objc and a zig binary that bun
           | spawns.
        
       | mdaniel wrote:
       | Bold choice:
       | https://electrobun.dev/docs/guides/Compatability#:~:text=No%...
       | (that text appears right next to "macOS (arm)")
       | 
       | Given that, I was curious how their workflows folder looked but,
       | well, that answers that question:
       | https://github.com/blackboardsh/electrobun/tree/9ce4ed636100...
        
         | yoav wrote:
         | It's still early and it's just me working on it so I'm trying
         | to get to stability and then building for (distribute apps to)
         | windows and linux before making all the cli stuff work to let
         | you dev on other OSes.
         | 
         | So "no immediate plans" means check back next year after the
         | 1.0.0 release
        
           | thayne wrote:
           | What does "not supported" mean?
           | 
           | Does it mean "you can probably get this to work, but it's not
           | my OS so I won't go out of my way to help you" or "the build
           | process depends on something only available on macs"?
           | 
           | There isn't an obvious reason it wouldn't be possible to
           | build on linux or WSL at least on windows.
        
         | bearjaws wrote:
         | Not supporting arm is dead on arrival for anyone looking to
         | build cross platform...
        
           | sschueller wrote:
           | It's the other way around, they only support arm at the
           | moment: https://github.com/blackboardsh/electrobun/issues/10#
           | issueco...
        
             | bearjaws wrote:
             | Ah that is confusing. Well, that still suffers the same
             | problem, just in the other direction.
        
         | marionauta wrote:
         | The current version is 0.0.13 (on the homepage), it's normal
         | that the author is focusing on their platform at the moment. It
         | probably was too son to post it on here.
        
         | progforlyfe wrote:
         | Funny spelling error there, too. Should be "Compatibility".
        
       | veidr wrote:
       | So this aspires to be something like Tauri, but with Zig for the
       | fast/native bits, and leaning harder on and more opinionated
       | about the frontend/UI part?
       | 
       | That's a pretty interesting proposal, but also a staggeringly
       | huge amount of work.
        
         | yoav wrote:
         | It's only been a few months but yes it's a huge undertaking.
         | 
         | I'm only picking up steam though and my whole career has been
         | taking on these kinds of huge projects so it's just getting
         | started.
        
           | veidr wrote:
           | Awesome. :) Good luck.
           | 
           | I think it's a really attractive package for an early-stage
           | one-person project. Nice docs, and cute bunny.
           | 
           | FWIW, it also seems super-sensible to focus on Mac only for
           | now, and get the basics working well there -- a good Mac DX
           | could provide the traction/momentum to get more contributors
           | to help build out the obvious cross-platform promise.
        
             | klabb3 wrote:
             | > it also seems super-sensible to focus on Mac only for now
             | 
             | I'm the first guy to agree to reduced scope, but
             | unfortunately the reality of cross platform is that the
             | subtle details affect the APIs, and once you add more
             | platforms, you can realize issues too late. As a simple
             | example, MacOS has a concept of "showing/activating the
             | app" whereas Windows has... well individual windows. They
             | add up, especially if you add mobile to the mix.
             | 
             | I think the most sensible is to keep the api surface small,
             | and also to peek at electron, tauri etc to learn and try
             | not making expensive mistakes.
        
             | brailsafe wrote:
             | Ya, I kind of hate to say it, but it feels like because of
             | Window's backwards compatibility and variation in UI styles
             | over the years, people expect Mac apps to be comparatively
             | pretty consistent, and consistently good. There's some
             | wiggle room, but usually it's some niche open source app
             | that's just too generally useful to prioritize mac
        
       | bobajeff wrote:
       | >Security and Performance with isolation between the main and
       | webview processes
       | 
       | That's one of the performance characteristics I'm afraid will
       | hinder certain applications.
       | 
       | It sounds like you need to use a IPC bridge to share data between
       | the main process and renderor. Which means copying all the shared
       | data. Like if I wanted to use ffmpeg for decoding video then each
       | frame I'm waiting for a the decoded image to be copied before
       | rendering it.
        
         | afavour wrote:
         | Eh, it'll hinder certain applications but very few, really.
         | Assuming the webview is intended for UI and very little else.
        
         | yoav wrote:
         | Originally I had it going via browser -> postmessage -> zig ->
         | bun via named pipes and then bun -> zig via named pipe -> js
         | via evaluate js.
         | 
         | I'm building https://colab.sh/ with electrobun and that rpc was
         | pretty slow when trying to load multi MB files in the code
         | editor.
         | 
         | Last week I added an encrypted socket rpc option directly
         | between bun and browser.
         | 
         | Loading a 2MB file went from a few seconds to 400ms.
         | 
         | I made it so that in contexts where CORS allows it
         | automatically upgrades to the socket based faster RPC.
         | 
         | That's via RPC though. electrobun also exposes a custom
         | views:// scheme in the browser context that can load files
         | directly from specific sandboxed places in the file system.
         | More to improve there but for a very big file you'd be better
         | off writing it to the file system that would be much faster.
        
       | dmazzoni wrote:
       | I'm a fan of more frameworks for desktop apps that wrap system
       | webview rather than embedding Chromium.
       | 
       | Chromium is awesome and all, but it's just way overkill for many
       | apps, and doesn't make sense for the download size and the need
       | to support auto-update for security features.
        
         | hresvelgr wrote:
         | I feel the reason the system web-view is eschewed in these
         | frameworks is because you have no choice but to maintain
         | compatibility with 3-4 browsers: Edge/IE on Windows, Safari on
         | Mac, and Firefox on Linux (usually).
        
           | yoav wrote:
           | The number 1 request I get from people is to add the ability
           | to optionally bundle chromium.
           | 
           | I personally prefer the system webview because you don't have
           | to rush update your app for every chromium security update.
           | And on the web making things cross browser is a normal part
           | of the job and instinct imo.
           | 
           | But there are a ton of early startups that only have
           | bandwidth to support chrome/chromium in their complex webapps
           | and want a quick way to port their web app to desktop app.
           | For them taking on the security burden and increasing bundle
           | size is a good tradeoff to getting that consistency.
           | 
           | Luckily electrobun has a custom zig bsdiff implementation
           | that generates update diffs as small as 4KB and self
           | extracting executable that uses zstd so at least the file
           | size is less relevant of a concern compared to electron.
        
             | lolinder wrote:
             | > you don't have to rush update your app for every chromium
             | security update
             | 
             | I'm interested to hear more about this--if you're using
             | security-sensitive features in a WebView, aren't you then
             | at the mercy of the OS to patch them whenever they see fit?
             | And if you're _not_ using features that have security
             | implications, why do you need the latest version of
             | Chromium at all times?
        
             | littlestymaar wrote:
             | > But there are a ton of early startups that only have
             | bandwidth to support chrome/chromium in their complex
             | webapps and want a quick way to port their web app to
             | desktop app.
             | 
             | Ugh!
             | 
             | People writing web apps without supporting anything else
             | than Chrome should burn in hell. (And that's a pretty
             | useless decision anyway since "supporting chrome" really
             | means supporting two engines: Chromium and WebKit, because
             | Chrome on iOS uses WebKit internally ...)
        
               | jamager wrote:
               | Or email clients that only support Gmail...
        
           | thayne wrote:
           | > Firefox on Linux (usually).
           | 
           | No, linux is usually webkit (which is also what safari is
           | based on). Both Gtk and Qt have webkit-based widgets.
           | 
           | I'm not aware of a gecko based webview for desktop.
           | Unfortunately, Firefox's technology is even more poorly
           | suited for embedding than chromium's.
        
             | Klonoar wrote:
             | WebkitGTK has notoriously lagged behind Webkit on other
             | platforms.
        
       | Carrok wrote:
       | Why do so many projects fail to include any screenshots at all?
       | 
       | Maybe the authors don't think it's necessary, but step 3 under
       | `Getting Started` is called `Creating UI`. Why would they not
       | show what the result of the tutorial looks like?
        
         | Ringz wrote:
         | Not only are screenshots often missing, but I'm also surprised
         | by how many projects fail to describe the purpose and goals of
         | their project in short, simple sentences. Many mistakenly
         | assume that only users and developers visit the website or
         | repository, not decision-makers. More ELI5 ("Explain Like I'm
         | 5") can never hurt.
        
           | majkinetor wrote:
           | Writing good documentation is extremely hard. Even 10x
           | engeneers can be basically illiterate.
        
             | metalliqaz wrote:
             | > Even 10x engeneers can be basically illiterate.
             | 
             | I see what you did there
        
               | TripleChecker wrote:
               | There's certainly a persistent issue of typos: (34 here
               | that we found:
               | https://triplechecker.com/s/689196/electrobun.dev).
        
         | xixixao wrote:
         | Screenshots are harder to produce, maintain and publish.
         | 
         | I also suspect many technical authors are less "visual" so to
         | speak, putting less emphasis on visual presentation.
        
           | steve1977 wrote:
           | Not the best thing for a desktop application framework maybe.
        
           | jamager wrote:
           | > Screenshots are harder to produce, maintain and publish
           | 
           | What, really? What am I missing? If you tell me video, yes,
           | but a screenshot...
        
             | madeofpalk wrote:
             | I don't think it's that hard, but it's easier for
             | screenshots to drift and become out of date compared to
             | just written text documentation.
        
               | high_na_euv wrote:
               | It is literally a few minutes of effort
               | 
               | If you cant do such basic thing, which would
               | significantly improve an ability to understand your
               | product, then wtf
        
               | conductr wrote:
               | You're just trying to give us the gist of things with
               | images. It's basically selling your thing to me as
               | something I would want to try out. Usually if I connect
               | with something I see in first few moments then my
               | likelihood of trying the thing out is higher.
               | 
               | We don't need it to be updated on every commit. Or
               | illustrated docs but some idea of what I'm getting myself
               | into is nice to have.
        
         | teg4n_ wrote:
         | i mean in this case it would be a window with any web app in
         | it... not sure that would be particularly helpful.
        
       | throwaway888abc wrote:
       | "...and cross-platform desktop applications" the homepage says
       | 
       | But, Sadly, this is mac only[0] no windows or linux ? Do I
       | understand it correctly ?
       | 
       | [0] https://electrobun.dev/docs/guides/Compatability
        
         | auggierose wrote:
         | Add what about macOS (intel)?
        
           | prophesi wrote:
           | Here's their roadmap[0], that's later down the road as well
           | (v0.4.0).
           | 
           | [0] https://github.com/blackboardsh/electrobun/issues/2
        
         | NoahKAndrews wrote:
         | Looks like they're planning to only ever support building on
         | Mac, but they plan to support running on Windows and Linux in
         | the future
        
           | jclulow wrote:
           | Wild that one would pick the only platform with a rubbish VMs
           | and CI story as the OS to use for building software!
        
             | ramon156 wrote:
             | If the worst case works, the best case will follow I
             | suppose :P
        
             | veidr wrote:
             | What's wild about it? It's one person, and they probably
             | mainly use a Mac. If they used Windows, it would be
             | Windows-only at this stage. I have lots of projects that
             | only run on Linux. Clearly, _if_ the project succeeds and
             | gains tractions, the other platforms will come.
        
               | cardanome wrote:
               | With Linux you can dockerize it and make available for
               | all all platforms. With Mac you only reach people that
               | have access to Mac.
               | 
               | I mean for a personal project they can use whatever they
               | want. Just and odd choice to start with if you want the
               | project to gain traction.
        
               | gorjusborg wrote:
               | It assume it will severely limit its uptake.
               | 
               | If I had to pick one platform to build on, it would be
               | linux. Pretty much every platform has the ability to run
               | linux executables (via Docker, among others).
               | 
               | If this is a personal project, that's cool, but then I
               | really don't care that much. On the other hand, I think
               | an electron-like with something like Bun could be really
               | useful.
        
               | stickfigure wrote:
               | At least here in the US, the majority of developers daily
               | drive macs on their desktop. Even (especially!) the ones
               | that deploy exclusively on linux.
               | 
               | Having to run a docker container to get the dev env setup
               | would be even more likely to slow adoption. Nobody wants
               | to do that shit.
        
               | gertop wrote:
               | > At least here in the US, the majority of developers
               | daily drive macs on their desktop.
               | 
               | The majority of WEB developers.
        
               | gorjusborg wrote:
               | But almost nobody uses MacOS to run CI, which is usually
               | how artifacts are built for the field. Having linux
               | support first means people can actually use this for
               | production (this project seems from from ready for that
               | anyway) with some inconvenience for local dev.
               | 
               | MacOS only means I can work with it on my machine, but
               | can't actually build it using CI/CD.
        
               | Klonoar wrote:
               | I mean, GitHub Runners supports macOS for CI just fine.
        
               | fassssst wrote:
               | Citation needed, Windows is probably still bigger as Macs
               | are expensive.
        
               | leptons wrote:
               | >At least here in the US, the majority of developers
               | daily drive macs on their desktop
               | 
               | Citation needed. This assertion seems very anecdotal.
        
               | kibwen wrote:
               | Recently I saw someone assert that "almost nobody uses
               | 1080p monitors anymore". Meanwhile the Steam Hardware
               | Survey shows that 1080p is the majority resolution among
               | PC gamers, and almost 2/3 of users have a monitor that is
               | 1080p or smaller.
               | 
               | Humans have shown that we cannot even conceive of a
               | reality outside our bubbles.
        
               | nocman wrote:
               | > At least here in the US, the majority of developers
               | daily drive macs on their desktop.
               | 
               | Not according to statista.com (I am not a registered
               | user, but it looks like you could register for no cost,
               | in order to check the source):
               | 
               | https://www.statista.com/statistics/869211/worldwide-
               | softwar...
               | 
               | Windows is the majority OS for development, with
               | Unix/Linux and Mac being close to equal, but both
               | considerably less than Windows.
               | 
               | This is also consistent with the 2023 Stack Overflow
               | Developer Survey (https://survey.stackoverflow.co/2023/):
               | 
               | Under the "Operating System" heading it says:
               | "Windows is the most popular operating system for
               | developers, across both personal and professional use."
               | 
               | [edited to include Stack Overflow survey]
        
               | eyjafjallajokul wrote:
               | They said "in the US". The data you have provided says
               | "Worldwide" which doesnt prove the point about the US.
        
               | nocman wrote:
               | fair point, however I suspect that if you narrow the
               | scope of the data to the US (even the data from those
               | surveys) it will not change the results much.
               | 
               | Out of curiosity, I'm looking for data that is limited to
               | the US, and will respond with results if I find them.
        
               | nocman wrote:
               | JetBrains makes their survey data available here (
               | https://www.jetbrains.com/lp/devecosystem-2023/ ):
               | 
               | Based on my calculations from that data (extracting only
               | the US responses, based on their entries for 'os_devenv',
               | I get these numbers:
               | 
               | - Linux: 45% - Windows: 58.9 % - Mac: 51.2 %
               | 
               | That is conclusive enough for me to say that Windows is
               | still the most common daily driver for developers in the
               | US. I'm not one of those developers, as I don't use
               | Windows as my primary development platform.
               | 
               | I suspect this may be a case where people tend to think
               | that because most developers _they_ know use a particular
               | OS for development, that must be true everywhere.
               | 
               | I would not be surprised, for instance, to find out that
               | the numbers of developers primarily using Macs at some
               | big tech companies is much higher.
               | 
               | [edited for formatting]
        
               | rozap wrote:
               | It's totally fine if it just supports one platform. Just
               | don't say it's cross platform when it's not.
        
               | conductr wrote:
               | The apps you build are cross-platform apps. The tool
               | itself isn't. That's how I read it anyways, nothing
               | misleading that I saw
        
               | jonasdoesthings wrote:
               | the apps you build _will be_ cross-platform  "soon" (no
               | specific timeframe)
               | 
               | https://electrobun.dev/docs/guides/Compatability
        
               | conductr wrote:
               | It's the HN link description that's confusing y'all then?
               | Because the home page, where you clicked before
               | navigating to the compatibility page, says they "aim...
               | to be cross-platform" says nothing of that being the
               | current state
        
           | rozap wrote:
           | Truly wild. I guess you can just write anything in the title
           | for the upvotes.
        
         | veidr wrote:
         | No, that's not the case -- read this whole thread. It's
         | _starting_ with macOS. The cross-platform stuff will come
         | later, if the project goes well.
        
           | rob74 wrote:
           | Quote from the homepage: _Electrobun aims to be a complete
           | solution-in-a-box for building, updating, and shipping ultra
           | fast, tiny, and cross-platform desktop applications written
           | in Typescript._
           | 
           | Ok, TBF they write "aims to be" and not "is", but still I
           | think most people will get the impression that it's _already_
           | cross platform and maybe some other stuff ist missing. So it
           | would be more honest to also mention that it 's currently
           | MacOS only...
        
             | veidr wrote:
             | I think the actual website is pretty clear that the project
             | is in the very early stages; I think the HN submitter (not
             | the project author) made the headline sound more like this
             | project is ready (perhaps inadvertently).
             | 
             | For me that first sentence made it obvious that this
             | project isn't complete, but maybe a prominent "Preview
             | release: Mac-only for now" would help some people.
        
             | stevage wrote:
             | "aims to be" is pretty ambiguous wording. It'd be clearer
             | with a "aims to one day be..."
        
           | 7bit wrote:
           | So it is not Cross-Platform.
           | 
           | It will be.
           | 
           | But it still is not.
        
         | pragma_x wrote:
         | That is correct. If you install the `electrobun` package via
         | bun or npm, you get a pile of arm64 binaries. These are big
         | enough to ship a web-browser (Electron) so that would explain
         | why they're binaries in the first place.
        
       | kookamamie wrote:
       | > Ship updates to your users that are tiny
       | 
       | What about the users that are medium or large?
        
         | fbn79 wrote:
         | I'm quite sure is talking about "low size update packages"
        
           | user_7832 wrote:
           | Pretty sure it was a joke on the language used ;)
        
         | Cruncharoo wrote:
         | You're gonna need a bigger boat
        
       | schneehertz wrote:
       | Basically, this is an Electron that replaces Node.js with Bun and
       | Chromium with WebView?
        
         | rounce wrote:
         | It seems it bundles Chromium
        
           | kevlened wrote:
           | It doesn't yet.
           | 
           | "Use the built-in system Webview (or bundle a 3rd party
           | webview like Chromium: coming soon...)"
           | 
           | https://electrobun.dev/docs/guides/Getting%20Started/What%20.
           | ..
        
       | surfmike wrote:
       | Which webview does it use?
        
       | bitsandboots wrote:
       | As an alternative to electron, using bun as a base sounds nice.
       | But being better than electron is a low bar when it's the source
       | of the laziest, most bloated programs on my system.
       | 
       | Also, still waiting for bun to work on freebsd. Patiently! But
       | it's on my xmas wishlist :)
        
       | yard2010 wrote:
       | Yoav, you are a genius. Keep up the good work.
        
       | alkonaut wrote:
       | So it's a kind of electron apps, packaged for Arm Mac only? Hate
       | to be that guy but that's the least cross platform thing I could
       | imagine. I mean Windows Forms apps and VB6 apps are more cross
       | platform than that (at least supporting one OS but a couple of
       | architectures).
        
         | jopicornell wrote:
         | Well, it's not like VB6, which never had compatibility on any
         | other OS. They are starting out and they are confortable with
         | that small scope, which I think is good for projects like this.
         | They have Windows and Linux suport on their roadmap.
        
           | peutetre wrote:
           | > _it 's not like VB6, which never had compatibility on any
           | other OS_
           | 
           | Just when you thought it was safe to go back in the water...
           | 
           | VB6: The Revenge -
           | https://bandysc.github.io/AvaloniaVisualBasic6/
        
       | wilgertvelinga wrote:
       | Is there anything Electrobun does to prevent XSS vulnerabilities?
       | The docs actively promote setting .innerHTML, without any warning
       | regarding concatenating user input.
        
         | cxr wrote:
         | What can it do? The only thing that prevents that is the
         | programmer knowing what kinds of inputs they're dealing with
         | and making sure unsafe input is properly escaped into safe
         | input when the context calls for escaped input. There's no
         | getting around this.
        
       | dboreham wrote:
       | Never understood why these things aren't done by running a local
       | http server and use a regular browser.
        
         | whizzter wrote:
         | Developing for Electron you usually had a regular webpack
         | server in the background to handle hot-reload cases and
         | technically you could have a regular browser.
         | 
         | In production however you don't want a browser for 2 reasons,
         | first should a local app really expose internals to the
         | network(And get mucked up by firewalls)? secondly the
         | deployment is easier the more it's self-contained.
         | 
         | Also since there are internal communication channels between
         | "browser" and native/"server" parts (that are far faster than
         | going over the network) you don't want to diverge the
         | production and development environment to avoid having hard to
         | debug things.
         | 
         | On top of it, in this case bun is also a bundler so you get the
         | typescript transpilation for free.
         | 
         | So to summarize, if your app is really only a plain webapp
         | distributed to desktop then sure you can developer everything
         | with a local webserver and package with whatever is available,
         | but as soon as you involve native off-browser parts you don't
         | want to start exposing everything and using the embedding
         | systems(be it electron or webview2/khtml,etc) built in
         | browser<->native communication is simply the saner choice and
         | the point of these projects is to abstract that from the
         | developer.
        
         | dymk wrote:
         | Local file system access is one reason, any other native APIs
         | needed for making a desktop app, etc
        
       | PittleyDunkin wrote:
       | Any plan for supporting native toolkit access ala react-native,
       | or is the plan to just rely on web tech?
        
       | yr5teoes7s wrote:
       | I300$
        
       | ivanjermakov wrote:
       | What rendering engine does it use? Project name suggests
       | Electron, but they never mention it
       | 
       | > The current Electrobun Playground app is 50.4MB in size (most
       | of this is the bun runtime)
       | 
       | Seems to be more than just bun runtime.
        
         | klabb3 wrote:
         | Electron is not a rendering engine. It's an application
         | bundler, which itself bundles Chromium and NodeJS.
         | 
         | This project uses native web views, like Tauri. They wrote that
         | they might provide the option of bundling your own engine, ie
         | like Electron, which I personally think it's a bad idea. Tauri
         | proved that you don't need it.
         | 
         | But now that you mention it, agreed that 50MB is a lot.. maybe
         | just standard JS dep bloat? That could be clarified.
        
           | Wytwwww wrote:
           | > Tauri proved that you don't need it
           | 
           | Are there any major cross-platform apps based on it?
        
             | klabb3 wrote:
             | Last I checked they did a pretty bad job showcasing the
             | apps. But search for "awesome-tauri", it's pretty standard
             | these days. Way past the initial hipster phase, almost
             | boring.
             | 
             | A bit of self promo: you can also check out
             | https://payload.app/ which is the project I've been working
             | on for way too long now.
        
       | yoav wrote:
       | Hey hn! Author here:
       | 
       | Thanks to whoever submitted.
       | 
       | Electrobun is in the very early stages. The roadmap is a bit out
       | of date. Here are some highlights:
       | 
       | - it's like Tauri in that it uses the system webview and does not
       | bundle chromium
       | 
       | - it's like Electron in that it bundles Bun instead of Node for
       | the main process so you just write typescript for both the main
       | and browser contexts
       | 
       | - native bindings written in c/objc with a zig wrapper that the
       | bun process runs
       | 
       | - it will be cross platform, but working on stability first
       | 
       | - the cli handles updates code signing and everything else you
       | need and outputs build artifacts that you just need to upload to
       | S3 or any static file host.
       | 
       | - it has a custom optimized bsdiff implementation in zig that
       | autogenerates updates for your app as small as 4KB
       | 
       | - it has a custom zig self extracting mechanism that uses zstd so
       | your initial download is also as small as can be.
       | 
       | - it has a custom encrypted easy to use RPC mechanism between bun
       | and browser processes where you just write method signatures and
       | handlers.
       | 
       | - it has a custom OOPIF implementation so you can embed isolated
       | browser contexts with your html <electrobun-webview> element that
       | are performant and easy to use so you could build a multi tab web
       | browser with it if you wanted.
        
         | jacobgorm wrote:
         | Tauri also uses the system webview and does not bundle
         | Chromium, right?
        
         | pmuk wrote:
         | Do you have any examples apps built on electrobun?
        
           | yoav wrote:
           | https://www.eggbun.sh/ is built with Electrobun.
        
       | barbequeer wrote:
       | I love to see projects like this, the more alternatives we have
       | for creating cross-platform apps, the better.
        
       | jedisct1 wrote:
       | Very promising project!
        
       | niutech wrote:
       | So is it a yet another webview-based framework like NeutralinoJS
       | (https://neutralino.js.org), Electrino
       | (https://github.com/pojala/electrino) or DeskGap
       | (https://deskgap.com)? What's their advantage apart from using
       | Bun instead of Node?
       | 
       | For relly lightweight cross-platform desktop apps better use a
       | non-webview-based native framework like Qt, GTK, wxWidgets or
       | even recently released FLTK 1.4.
        
         | rubymamis wrote:
         | Couldn't agree more, QML with C++ for the logic (or Rust or
         | whatever other bindings you want to use), is the best imo.
        
       | golanggeek wrote:
       | Any similar platforms using Golang?
        
         | jrop wrote:
         | Wails, if I'm not mistaken: https://wails.io/
        
       | AlfredBarnes wrote:
       | Interesting to watch it grow. I'm not going to jump in right
       | away, but this is a great project!
        
       | kelvinjps10 wrote:
       | The other time I was thinking why this hasn't been done, here it
       | is
        
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