[HN Gopher] La Basilica Di San Pietro
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       La Basilica Di San Pietro
        
       Author : geox
       Score  : 110 points
       Date   : 2024-11-20 15:15 UTC (7 hours ago)
        
 (HTM) web link (unlocked.microsoft.com)
 (TXT) w3m dump (unlocked.microsoft.com)
        
       | oatsandsugar wrote:
       | Absolutely gorgeous imagery, and it seems to have a functional
       | purpose as well, as a digital twin for structural modeling.
       | 
       | Incredible work.
       | 
       | The work in the related stories are equally gorgeous. Thanks for
       | sharing mate.
        
       | regularfry wrote:
       | This reminds me _strongly_ of Microsoft Photosynth. Can 't help
       | wondering what the lineage between the two looks like.
       | 
       | https://en.wikipedia.org/wiki/Photosynth
       | 
       | https://medium.com/@dddexperiments/why-i-preserved-photosynt...
        
         | johnla wrote:
         | Yes! I forgot about this but I knew I've seen something very
         | similar long ago also by Microsoft. I wonder if any Photosynth
         | DNA got into this.
        
       | znpy wrote:
       | dumb question: could we, in the future, use some kind of gen ai
       | to generate a videogame map (i'm thinking quake 3 arena /
       | openarena) of buildings like these ?
       | 
       | (not just the basilica di san pietro)
        
         | jareklupinski wrote:
         | we could have these today; the difficult part is getting
         | permission to use the building in your work (depending on
         | jurisdiction / the work)
        
           | znpy wrote:
           | interesting, where would one have to look to learn and/or get
           | the necessary data to pull that off?
           | 
           | i might just want to do that for my own private use (or i
           | might be okay with law infringement).
        
             | jareklupinski wrote:
             | probably start with finding out who owns / manages the
             | building you want to use (public record, company reports)
             | 
             | if they like your project and see some value in it for
             | themselves, they might even give you the contact of the
             | designer / architect to get files
        
           | GTP wrote:
           | To further sustain this point: I heard that in the past,
           | someone recreated some parts of Politecnico di Milano (a
           | famous technical university in Italy) as a map of some open
           | source first person shooter. Unfortunately I don't remember
           | which shooter it was.
        
           | porphyra wrote:
           | Whether you can make reproductions of buildings and public
           | interiors is known as "freedom of panorama". Wikimedia
           | Commons has a comprehensive list by country [1].
           | 
           | https://commons.wikimedia.org/wiki/Commons:Freedom_of_panora.
           | ..
        
             | tacticalturtle wrote:
             | It's frustrating to see that the US added architectural
             | copyrights in 1990. There's an explicit exemption for
             | photographs, but not models.
             | 
             | What problem did this actually solve? If there is one, we
             | managed to live with it for the prior two centuries.
        
           | squarefoot wrote:
           | I wouldn't care about reproducing existing building as long
           | as the AI can generate credible ones in the same style, then
           | place them on dynamic worlds created by prompting the AI.
           | Having intelligent AI NPCs as long as AI generated scenery
           | would be a killer feature in any game. I'm talking about off
           | line disconnected single player games; cloud ones with these
           | features could be already here, but I want to be in control,
           | and marketing rules are against that: who would buy the new
           | shiny V2.0 with the new worlds and characters if 1.0 could
           | create them just by asking it to? As someone who consumed
           | tons of scifi novels and books as a kid and wants to be
           | immersed in big worlds, enjoying great stories also in games
           | (absolutely loved the Mass Effect saga), I already know
           | what's going to happen when we'll be able to feed Philip K.
           | Dick or Asimov, Sturgeon, Bova, Silverberg, etc. books to an
           | AI and have it create worlds, environments, stories and
           | characters straight out of the book descriptions. Literally
           | drooling over it.
        
           | cruano wrote:
           | It's like that kid that got expelled for creating a map of
           | his school in Counter-Strike [1], due to fears of security
           | threats. Not that I blame them, I could see people planning a
           | robbery in Minecraft.
           | 
           | [1] https://arstechnica.com/gaming/2007/05/student-creates-
           | count...
        
         | whizzter wrote:
         | With players in control any jank will be quite obvious, the
         | field did accelerate thanks to neural nets but there seems to
         | have been a lot of focus on NeRFs and GS (This interactive demo
         | seems to use GS) and classic triangle-geometry (especially
         | lower polygon counts) hasn't gotten as much love recently as
         | the impressive GS demos has taken over.
         | 
         | But the success of GS and speeding up should rekindle some
         | interest and let us use some of the advances in making
         | "production ready" methods.
        
         | ninininino wrote:
         | One such pipeline that already works today is photogrammetry of
         | real place -> voxel data using VoxelPlugin. You can then leave
         | it as a Voxel or bake it to a static mesh.
         | 
         | Example:
         | https://twitter.com/phyronnaz/status/1549869716826689539
         | 
         | https://www.youtube.com/watch?v=WZbG5JTpSCA
        
         | Tabular-Iceberg wrote:
         | I think the biggest challenge is not any of the technical or
         | legal problems already mentioned, but that none of these
         | buildings are laid out with the primary objective of being fun
         | to run around shooting people in. So once the novelty wears
         | off, I expect the actual gameplay experience will be rather
         | clunky, especially with competitive gamers.
        
       | debo_ wrote:
       | This brings back memories of Microsoft's acquisition of
       | SeaDragon. At the time they had a really compelling demo (at
       | least for me) of reconstructing 3D locations based on a
       | smatterings of photos.
       | 
       | https://en.wikipedia.org/wiki/Seadragon_Software
       | 
       | https://www.youtube.com/watch?v=IFSsTwXLqsc
        
         | kridsdale1 wrote:
         | At the time I really thought that was going to be the next
         | Street View.
         | 
         | Maybe with WebGL and Gaussian Splats that can still be the
         | case. But it's also a ZIRP kind of project. Awesome, but what's
         | the business model?
        
         | Oarch wrote:
         | Thanks for the memory - definitely one of the coolest demos I'd
         | ever seen.
         | 
         | Any idea how accurate the pitch was compared to the reality?
        
       | pluc wrote:
       | What does AI have to do with this? They thoroughly scanned the
       | thing, where's the need for AI?
        
         | porphyra wrote:
         | Photogrammetry has rebranded itself to "Spatial AI".
        
           | whizzter wrote:
           | Not an explicit field expert, but pretty well into computer
           | graphics(games) and been reading a bunch of papers in the
           | field over the years.
           | 
           | Classic photogrammetry was always a mixed bag in terms of
           | results (especially if trying to construct meshes), but even
           | before NeRFs (Neutral Radiance Fields) and Gaussian Splatting
           | there was a ton of work using neural nets to handle various
           | parts and I doubt that many modern tools avoid using them.
           | 
           | So in a way, these fields actually made use of neutral
           | nets/"AI" (honestly more relevant imho than most of the LLM
           | stuff).
        
             | porphyra wrote:
             | True, although most of the snazzy NeRF and Gaussian
             | Splatting papers still rely on good old COLMAP on the
             | backend lol
        
         | reubenmorais wrote:
         | I think putting AI front and center in the marketing like this
         | is a public relations move by Microsoft to brush up the image
         | of AI in the general public.
        
       | jpgvm wrote:
       | Seeing a digital version of it in such detail only further
       | reinforces how important it is to experience it in person.
       | 
       | Few sights of man-made things have instilled as much awe in me as
       | La Basilica Di San Pietro and most of them are also in Rome
       | (namely the Pantheon and Moses @ Basilica di San Pietro in
       | Vincoli).
        
         | UncleOxidant wrote:
         | You can't understand the scale of it until you experience it in
         | person. The way I thought of it was that it is a cathedral made
         | for giants.
        
           | jajko wrote:
           | Exactly. And it was a great marketing tool for catholicism,
           | imagine simpler (even if rich) folks came to visit the pope
           | and experienced this marvel of medieval construction. You
           | feel utterly insignificant on purpose, feeling weak and in
           | presence of something much larger is an easy way to more
           | faith, a truth valid for all humans across all time.
           | 
           | But to me, despite all of this, there was a lot of sadness in
           | that experience - because you _know_ how desperately poor
           | common folks were, how instead of building such status mega
           | symbol they could have done some proper good. But not for
           | church of that era, it was busy fighting for power and money
           | of that world and trying to show how above everybody else
           | they were.
           | 
           | You can see miniature scale of this in literally every (also
           | non-) older European village or town - religious buildings
           | have received by far the most funding and care, sometimes
           | overshadowing kings castles themselves. Cathedrals were
           | always built to impress masses, and this one is just on top
           | of the game, by huge margin for good reasons I believe.
        
             | UncleOxidant wrote:
             | > But not for church of that era, it was busy fighting for
             | power and money of that world and trying to show how above
             | everybody else they were.
             | 
             | Kind of like the church in America today.
        
             | lo_zamoyski wrote:
             | > you know how desperately poor common folks were, how
             | instead of building such status mega symbol they could have
             | done some proper good. But not for church of that era, it
             | was busy fighting for power and money of that world and
             | trying to show how above everybody else they were.
             | 
             | This is a tired caricature. We live in comfortable times.
             | Materially, in many way, we are much more comfortable today
             | than kings were back then. The world was different then,
             | and it is irresponsible to project anachronistic categories
             | onto a period of history that operated differently. And
             | that somehow there exists a conflict between building
             | magnificent churches and dealing with poverty is simply
             | nonsense (indeed, poverty was dealt with through tithing
             | and donations and by convents and monasteries with that
             | charism; the first hospitals, for example, were founded by
             | nuns, hence why in many languages the word for nurse is
             | still "sister"). You can do both, hence the _corporal works
             | of mercy_ and _spiritual works of mercy_. Magnificent
             | churches were not somehow the private property of some
             | caricaturish class of clerical villains (who had no heirs,
             | legitimate ones, anyway). They were the common patrimony of
             | the Church. They were often constructed over long periods
             | of time by the people in the community. They gave everyone,
             | especially the poor, the possibility of witnessing and
             | experiencing beautiful art and architecture that might
             | otherwise only be accessible to the very richest of the
             | magnates (and I challenge you to find a magnate who owned
             | anything as spectacular as St. Peter 's).
             | 
             | (Even today, you hear people ask the silly question "why
             | doesn't the Church sell all its artwork and give the money
             | to the poor?". If you allow that question to sink in for a
             | moment, it becomes clear how preposterously silly it is to
             | ask it. So you sell it. Then what? Now, these artworks are
             | the property of private collectors or state institutions.
             | Is that what you want? And the money: you think that will
             | somehow "end poverty"? After food is digested, one's hunger
             | returns. Far greater sums have been expended on the poor.
             | The poor will always be with us. It is something we must
             | continuously deal with. Robbing them of access to beautiful
             | artwork, and depriving the Catholic faithful of their
             | patrimony, is a pretty shitty solution, if it can even be
             | called that.)
             | 
             | Frankly, what I find shameful is that we are richer than
             | we're ever been, and yet we can't seem to produce
             | _anything_ that approaches the beauty of these old
             | cathedrals. We have monks in Wyoming who are using CNC
             | stone carving to build a gothic monastery[0], for crying
             | out loud! We 've never been in a better position to build
             | beautiful things and cheaply at scale. And that's kind of
             | the message of these buildings. It's not the material
             | wealth per se, but the magnanimity of spirit that made this
             | beauty possible and the spiritual awe it continues to
             | inspire to this day. It's a condemnation of our vulgarity,
             | of our consumerism. Even the churches we build today
             | usually look like shit. If that's not cultural decadence, I
             | don't know what is.
             | 
             | [0] https://carmelitegothic.com/cnc-stone-carving/
        
           | rvnx wrote:
           | It's also a symbol of all the money and gold, the real values
           | and the secrets of the church...
           | 
           | If God exists, you think he would want you to sacrifice and
           | spend it all on gold and salaries of locals ?
        
             | Tabular-Iceberg wrote:
             | Clearly yes if we go by the Bible. Then we should be happy
             | to get away with just gold and labor and not our children
             | like Isaac.
        
         | throw_pm23 wrote:
         | Interesting that people may experience it differently, but to
         | me it was a bit of a letdown, somehow it felt larger than the
         | human scale, so maybe impressive as a technical feat, but also
         | somewhat boring, more intimidating than moving -- I was more
         | touched by some of the others in Rome that you mention. But to
         | me the ultimate awe-inspiring church was the Basilica of Assisi
         | that felt just perfect in proportion and design.
        
         | twelvechairs wrote:
         | Yes. Impressive tech but the website is ultimately not a great
         | experience. You don't get the detail, the texture, the light,
         | the human scale etc. Instead you get bits of wire frame,
         | stuttering, odd flying movements, anti-aliasing issues etc. And
         | a forced narrative along the side.
        
       | einpoklum wrote:
       | So this is one of the vanity project Microsoft undertakes using
       | the vast amounts of money it makes off of proprietary software?
        
         | littlekey wrote:
         | You don't see any value in this project? I certainly do.
        
         | lancesells wrote:
         | Microsoft was bummed that they couldn't acquire it so they
         | recreated it in 3D.
        
           | Tabular-Iceberg wrote:
           | I sometimes wonder why they don't just sell the whole thing
           | to a real estate developer or something.
           | 
           | If inornate churches that look more like strip malls and expo
           | centers are so much better for the laity then imagine how
           | much more good it would do for the top brass, relieving them
           | of the burden of having to look at all that sacred art all
           | day long. What's good for the goose is good for the gander.
        
             | Miraste wrote:
             | In fairness, the Catholic church is not the sect building
             | strip mall churches.
        
         | porphyra wrote:
         | A lot of advances during the Renaissance happened due to some
         | vanity projects of the Medici family (e.g. funding Galileo
         | Galilei and Brunelleschi's Dome).
        
       | treve wrote:
       | Chrome-based browsers only I presume :')
        
         | ygra wrote:
         | Works fine in Firefox for me.
        
       | sangeeth96 wrote:
       | Direct link to the virtual tour:
       | https://virtual.basilicasanpietro.va/en
        
       | elif wrote:
       | Okay can we please play quake in this map now?
        
         | johnla wrote:
         | This might actually be an awesome use case.
        
       | antimatter15 wrote:
       | Looking at the source code with web inspector it seems to be
       | powered by 3D gaussian splatting and BabylonJS (https://doc.babyl
       | onjs.com/features/featuresDeepDive/mesh/gau...).
        
       | mistercheph wrote:
       | It's not preserved until the data and source code are open, I'm
       | sure these corporate exercises are impressive to potential
       | clients, but they have absolutely nothing to do with preserving,
       | studying, or expanding access to art and culture.
        
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       (page generated 2024-11-20 23:00 UTC)