[HN Gopher] OpenStreetMap's New Vector Tiles
       ___________________________________________________________________
        
       OpenStreetMap's New Vector Tiles
        
       Author : marklit
       Score  : 336 points
       Date   : 2024-11-19 12:03 UTC (10 hours ago)
        
 (HTM) web link (tech.marksblogg.com)
 (TXT) w3m dump (tech.marksblogg.com)
        
       | DemocracyFTW2 wrote:
       | One clear advantage of the new SVG format is, apparently, that
       | Arabic script is now, finally!, rendered the way it was always
       | intended--left-to-right with unconnected letters /s
        
         | rafram wrote:
         | Yeah, I'm curious if that problem is baked into the SVG, or if
         | the renderer has a "don't screw up Arabic" option that's
         | disabled by default. You'd think nobody would design software
         | that way, but Photoshop has that option, and it really is
         | turned off by default!
        
           | Symbiote wrote:
           | They are just Unicode strings in the vector tiles (which are
           | their own format, nothing to do with SVG). It's this
           | particular demo that is missing basic Arabic support.
           | string_value: "shr` lmdyn@ lqdym@"
           | 
           | I can't read Arabic, but I know if I see "l " then it's
           | broken -- "l" is correct: https://isthisarabic.com/
           | 
           | Someone's already made an issue:
           | https://github.com/pnorman/osmf-shortbread-todo/issues/9
           | 
           | Found via what seems to be the announcement of this
           | demo/preview service:
           | https://community.openstreetmap.org/t/vector-tiles-on-
           | osmf-h...
        
         | SigmundA wrote:
         | Mapbox Vector Tiles are not SVG, its is similar to geoJSON but
         | encoded in protobuf. The renderer is going to typically be
         | WebGL based in the browser written in javascript.
         | 
         | https://wiki.openstreetmap.org/wiki/Vector_tiles
         | 
         | https://maplibre.org/maplibre-gl-js/docs/
        
         | memsom wrote:
         | I wish they were SVG, that would make rendering them less of a
         | headache.
         | 
         | There is still no good library which takes in a MVT tile and
         | spits out the appropriate PNG or JPEG for rendering in via a
         | tile base mapping engine. There is still no good cross platform
         | mapping engine that can render vector tiles in a way that is
         | easy to consume. There are certainly engines on specific
         | platforms, but unless we use something like Leaflet or
         | OpenLayers it is hard to make it work with native APIs on, say
         | Windows, MacOs, Linux, iOS or Android without needing to adding
         | a whole browser engine on top of your app.
        
           | dvdkon wrote:
           | There are plenty non-web vector map renderers, but they
           | generally provide a full GUI widget, not a simple "extent ->
           | png" function. I don't think creating that would be too much
           | work, though: Just set one of those libraries to render to a
           | texture.
           | 
           | Maplibre Native even seems to have a headless "render to PNG"
           | backend: https://github.com/maplibre/maplibre-
           | native/tree/main/platfo...
        
           | mxfh wrote:
           | If I would like to print vector-tile based maps to pdfs for
           | handout's or something, is there any CPU renderer, server- or
           | client-side that could output SVGs instead of rasterizing on
           | GPU to bitmap at some point?
           | 
           | I havent yet come across any renderer that would do this even
           | partially, even before opening the whole can of worms that is
           | text rendering.
           | 
           | Closest thing I'm aware of might be _ArcGIS Maps for Adobe
           | Creative Cloud_ but would need something that 's more like a
           | library and preferably FOSS.
        
             | InsertUser wrote:
             | Recent versions of QGIS support vector tiles in the MVT
             | format (like these ones). So with a suitable style you
             | should be able to create a layout using vector tiles and
             | print.
             | 
             | Assuming you meet the relevant attribution/license
             | requirements for the various bits you choose of course. I
             | don't think any usage policy has been published for these
             | tiles yet.
             | 
             | Unfortunately there are some translation issues with styles
             | for MVT sources so you might need to do a bit of fixing if
             | you don't want to go the route of a paid plan with MapTiler
             | (third party provider) who have a plugin.
             | 
             | There's also a list of "print map" generators of varying
             | types here:
             | https://wiki.openstreetmap.org/wiki/OSM_on_Paper
        
             | dvdkon wrote:
             | QGIS can do this. It's a large dependency and loads
             | Mapbox/Maplibre styles by converting them to internal ones,
             | so it might look a little different than the standard
             | Maplibre renderer, but you get the benefit of easily
             | editing those styles.
        
         | rob74 wrote:
         | So while showcasing the brand-new vector tiles, they
         | accidentally also showcased a pretty significant bug? Should
         | have picked some city with non-latin script that's written
         | left-to-right... er, maybe Athens?
        
           | InsertUser wrote:
           | They released them for testing purposes, originally on a test
           | server and now a soft launch on OSMF hardware.
           | https://community.openstreetmap.org/t/vector-tiles-on-
           | osmf-h...
           | 
           | The author of the blog post chose an area that doesn't render
           | well. The various issues are being flagged in the relevant
           | repositories as they are found.
        
       | ajsnigrutin wrote:
       | > Imagery should appear much sharper and switching the language
       | of the labels should become possible.
       | 
       | So, every eg. city-shape-vector (well.. polygon) will cary the
       | metadata/text of the name of that city in every defined language?
        
         | tantalor wrote:
         | No but you could fetch tiles with only the text you need to
         | patch the tiles you already have.
        
         | roelschroeven wrote:
         | Large cities already contain the name in many languages. See
         | Paris for example: https://www.openstreetmap.org/relation/71525
         | 
         | The usefulness of being able to switch the language depends on
         | the availability of translations of course. It might give
         | editors an incentive to add more translations for place names.
        
           | maxerickson wrote:
           | The tiles aren't necessarily a 1:1 translation of the data.
           | 
           | The official tiles will probably be close though.
        
           | M2Ys4U wrote:
           | If there's a Wikidata QID associated with it then one can
           | also use that to look up names in other languages
        
           | sp8962 wrote:
           | Just to nip this in the bud, OpenStreetMap in general doesn't
           | contain "translations" it contains the exonyms that are
           | commonly in use for geographic objects. Most of the time
           | things only have a name in the local language so there will
           | be no value for other languages in the OSM data.
           | Transliterations are a bit of a grey area in this context,
           | but are definitely more useful than actual translations which
           | tend to be garbage.
           | 
           | Further point: the data available in the vector tiles is
           | defined by the vector tile schema and by far doesn't contain
           | "everything".
        
           | ajsnigrutin wrote:
           | Sure, but that's contained in the database, and then the
           | tiles are generated that only contain one text (usually) in a
           | png form).
           | 
           | Now all the metadata from the table will have to be put into
           | SVG tile files.
        
         | InsertUser wrote:
         | The tile schema being used for the current testing (shortbread)
         | doesn't support many languages, but they I think those working
         | on this want to support them once the bugs are worked out.
         | 
         | For an example of how this might look see e.g.
         | https://americanamap.org which uses OSM data, but doesn't aim
         | to be near live like the tiles this thread is about.
        
       | emursebrian wrote:
       | This will be great for custom maps.
       | 
       | I am on QGIS 3.30 and many of the street labels at 1:31860 scale
       | show up in red and are not aligned correctly.
        
       | maliker wrote:
       | It's been fascinating to watch the open source community build
       | out vector map tile capabilities. I was doing some web GIS work
       | back in roughly 2018, and Google/Apple's streaming vector maps
       | performed like magic and something we would have loved to use if
       | we could afford it. Shortly thereafter the core tech was
       | available in open source, and then there were even free hosted
       | solutions. Now our leaflet maps have great vector layers for
       | free. Thanks open source!
        
         | NelsonMinar wrote:
         | I'm a little surprised it's taken this long for OSM to get
         | there, the basic technical pieces were available over a decade
         | ago. I don't mean to complain about the free map service, it's
         | excellent, and I recognize they focus more on the editing and
         | data ownership. Serving is hard and expensive.
         | 
         | Mostly I wonder how much MapBox's dominance for a few years
         | disrupted other efforts.
        
           | Firefishy wrote:
           | The new stack has some unique feature like the vector tiles
           | being minutely updated directly from OSM mapping changes.
           | 
           | There are still issues to fix as it is still only a technical
           | preview.
        
       | kibwen wrote:
       | Does this reduce the operating costs of hosting OSM-based maps,
       | since presumably they require less CPU spent on rendering and
       | vectors consume less storage/bandwidth?
        
         | speedgoose wrote:
         | Yes, vector tiles are much easier to self host.
         | 
         | You have for example https://protomaps.com/ or
         | https://openmaptiles.org/ or https://versatiles.org/ (random
         | order).
        
         | hamiltont wrote:
         | Yes and No.
         | 
         | No because the official OSM tile layer is heavily subsidized by
         | Fastly (EUR720k last I checked) and rendering by AWS (EUR40k)
         | 
         | Yes because technically it would use fewer resources thus
         | easier on AWS+Fastly and also easier to self-host
         | 
         | In last risk assessment I read closely(1) OSM noted "If we lost
         | [Fastly] sponsorship, we would likely cut off all third-party
         | access to the standard tile layer and run a small number of
         | Varnish servers."
         | 
         | As I understand it, primary drivers for vectors was not cost
         | more improving internationalization, generally enabling client-
         | side rendering decisions, and driving a modern toolchain that
         | would net multiple follow-on benefits
         | 
         | I'm a bit behind, there is more recent info available at (2)
         | 
         | 1.https://operations.osmfoundation.org/2024/01/25/owg_budget.o.
         | .. 2. https://osmfoundation.org/wiki/Finances
        
           | treyd wrote:
           | I wonder if it would be feasible to distribute tile data in a
           | DHT. There is a single source of truth that could seed the
           | DHT and users would share the load of serving the data. It'd
           | have to be opt-in on individual nav devices for privacy and
           | battery reasons, but anyone running their own OSM proxy would
           | have an incentive participate.
        
             | gloflo wrote:
             | Way too much latency I am sure.
        
           | Borg3 wrote:
           | Yet you forget that tiles based maps are plays very nicely
           | even with simplest HTTP caching (even multiple layers of
           | them). Compared to vector stuff that needs caches that are
           | range requests aware, or some magic block storage.
           | 
           | I somehow prefer to stick to tile based maps because caching,
           | easy rendering and I also care about sat images, with cannot
           | be vectorized.
           | 
           | I think we need both of those.
        
             | Symbiote wrote:
             | These are tile-based maps -- vector tiles, rather than
             | raster tiles.
             | 
             | Any caching you do on raster tiles also works here.
        
               | Borg3 wrote:
               | Oh okey, So I confused them with PMTiles..
        
         | hyperknot wrote:
         | openfreemap.org creator here. Yes, with vector tiles you are
         | basically hosting static files, the server has nothing to do,
         | except HTTPS encryption. Even gzipping is already done in the
         | tiles.
        
           | TrickyFoxy wrote:
           | For vector tiles osm.org this is not the case. They should be
           | generated on the fly from the database to show mappers the
           | current state of the map with minimal delay. Yes, the
           | resulting results can be cached like static files, but much
           | more work is done on the server.
           | 
           | You can learn more about this in the blog of the developer
           | who develops this tile server:
           | https://www.openstreetmap.org/user/pnorman/diary/403600
           | 
           | p.s. current link to the demo page:
           | https://pnorman.github.io/tilekiln-shortbread-demo
        
             | hyperknot wrote:
             | OP asked "Does this reduce the operating costs of hosting
             | OSM-based maps".
             | 
             | openstreetmap.org has a very complex setup for real-time
             | updates, but in general, hosting OSM-based maps is much
             | cheaper with vector tiles.
        
         | sp8962 wrote:
         | No, because you've been able to self host (or have somebody
         | host them for you) vector tiles for a long time with very
         | little effort, and yes that will somewhat offload processing to
         | clients, and, more importantly allow many styling decisions to
         | be made by the client (but not all).
         | 
         | Static or infrequently updated vector tiles can be generated
         | from OSM data by a number of tools, but those most popular
         | right now are https://github.com/systemed/tilemaker and
         | https://github.com/onthegomap/planetiler
         | 
         | The actual -new- thing is that the work Paul has done for the
         | OSMF allows on the fly (aka in minutes) updates of the vector
         | tiles. This is important for OSM contributors as a feedback
         | mechanism and the main reason the OSMF operates the current
         | raster tile service.
         | 
         | What is currently a bit out in the open is which usage
         | restrictions will apply to to using the vector tile service as,
         | just as with the raster tile service, the intent is not to
         | compete with or replace third party services and a vector tile
         | service could potentially do that.
        
           | jt_b wrote:
           | > Static or infrequently updated vector tiles can be
           | generated from OSM data by a number of tools, but those most
           | popular right now are https://github.com/systemed/tilemaker
           | and https://github.com/onthegomap/planetiler
           | 
           | this is the first I've seen of these alternative tools
           | compared to using
           | Tippecanoe(https://github.com/felt/tippecanoe). Are they
           | considered to be higher performance?
        
             | sp8962 wrote:
             | Different use case.
             | 
             | Tippecanoe takes geojson and splits it up into tiles, we
             | are talking about doing that with OSM data here. Typically
             | you will want to apply some normalisation of the input
             | data, then you need instantiate the geometry of the OSM
             | objects, then split things up according to the vector tile
             | schema in use and then write the tiles.
        
       | Foofoobar12345 wrote:
       | Exciting update! How does the new vector tile system handle
       | performance on low-end devices with large datasets?
        
         | sp8962 wrote:
         | ... it doesn't?
         | 
         | One of the downsides of MVTs and the typical max zoom level of
         | 14 is that that they do require more local resources than
         | simply rendering a 256x256 bitmap.
         | 
         | For OSM the question is naturally would a complete migration
         | (aka turning off raster tile support) exclude any noticeable
         | number of people from contributing.
         | 
         | But right now that decision is still a long way off, the vector
         | tile service hasn't even been integrated in osm.org yet.
        
       | boramalper wrote:
       | Also see: OpenFreeMap -- free OpenStreetMap vector tile hosting
       | 
       | https://openfreemap.org/
        
         | lxgr wrote:
         | Wow, this looks incredibly polished!
         | 
         | Is this based on the same vector tech stack at all, or is it a
         | completely parallel development?
        
           | hyperknot wrote:
           | No, it's a totally different stack. Have a look at GitHub as
           | well, it tells in detail how it's done.
        
         | amai wrote:
         | OpenFreeMap is not providing:
         | 
         | - search or geocoding
         | 
         | - route calculation, navigation or directions
         | 
         | - static image generation
         | 
         | - raster tile hosting
         | 
         | - satellite image hosting
         | 
         | - elevation lookup
         | 
         | - custom tile or dataset hosting
         | 
         | https://github.com/hyperknot/openfreemap?tab=readme-ov-file#...
        
       | tetris11 wrote:
       | (Low effort comment) I wonder if this means OSMAnd and
       | OrganicMaps will now finally team up to deliver the ultimate FOSS
       | Map app
        
         | fsflover wrote:
         | There is Organic Maps already.
        
           | szszrk wrote:
           | And it works really well. The smooth zoom in is amazing.
        
         | sriacha wrote:
         | How so?
        
           | tetris11 wrote:
           | The fantastic offline routing and metrics of OSMAnd placed
           | into a lightweight and snappy OrganicMaps interface would be
           | a huge win for me.
        
         | worble wrote:
         | At the very least I hope it means they can share map tiles
         | between them so I don't have to use gigabytes of space on the
         | same map
        
           | sp8962 wrote:
           | No it doesn't.
        
         | sp8962 wrote:
         | Both apps mainly use downloaded/"offline" preprocessed map data
         | in their own formats.
         | 
         | MVT format vector tiles are not remotely suitable for
         | navigation or search (not ruling out that something could be
         | hobbled together, but it would be a bit of a stretch).
        
         | PrismCrystal wrote:
         | There can be no one ultimate map app because use cases differ.
         | For example, OSMAnd has many power-user features that are very
         | useful for people who also contribute to OSM, but would only
         | clutter the interface of an app for normies.
        
       | gregoriol wrote:
       | Is there a tool to capture vector tiles to raster files? Some
       | tools like Apple's MapKit don't support vector tiles yet, and it
       | could be interesting to use one single map base and be able to
       | just generate the raster, instead of having a specific raster
       | server
        
         | fingerlocks wrote:
         | Apple's MapKit most definitely supports vector tiles, because
         | you are given a CGContext to draw with. You just have to
         | implement the MVT spec (it's small)
        
           | gregoriol wrote:
           | The idea is to use "MapKit" for maps, not to override it and
           | draw everything yourself... The fact that it's possible
           | doesn't mean it's a good idea.
           | 
           | It is however possible to use Maplibre, Mapbox or some other
           | libraries which I think do support vector tiles.
        
             | fingerlocks wrote:
             | It's not a lot of work, like at all. And unlike
             | mapbox/libre you're are still within UIKit so you can
             | leverage all the existing UI tooling on top of your vector
             | layers.
             | 
             | It much more performant, ergonomic, and requires no
             | external dependencies.
        
         | chris_wot wrote:
         | I am absolutely amazed that Apple don't support this yet. I had
         | thought mapping was a competitive advantage for them...
        
         | durkie wrote:
         | Something like https://github.com/maptiler/tileserver-gl can
         | serve raster tiles from a vector tile dataset
        
       | Someone wrote:
       | > Imagery should appear much sharper and switching the language
       | of the labels should become possible.
       | 
       | I expect that to work sub-optimally. Label dimensions are far
       | from guaranteed to stay the same if you change language, and
       | label dimensions interact with map layout, even influencing what
       | to show.
       | 
       | If your labels grow larger, they may end up covering too much of
       | the map or even overlapping. If they grow smaller, users may
       | wonder why a city that was omitted before because of space
       | constraints doesn't show in the empty space created.
        
         | dheera wrote:
         | I hate it when city and street names disappear on Google Maps
         | as you zoom in and out. Sometimes a street or business name
         | only appears at one particular zoom level and not higher or
         | lower. Just show the name of every street damnit. I don't care
         | about crowding. Standing at an intersection staring at an
         | unlabelled map is a useless map.
        
           | enriquto wrote:
           | > Just show the name of every street damnit.
           | 
           | But why? Google Maps is not a navigation aid. Its purpose is
           | not to help you know the name of the street you are in. It's
           | a tool for paying customers to steer you towards their shops.
           | If all you need to do is follow a path towards a certain
           | shop, they don't need to show you the names of the streets.
        
             | LeifCarrotson wrote:
             | Google Maps is a navigation aid that's also used to sell
             | ads.
             | 
             | People don't open the app to look at the ads. They open it
             | to navigate, and if it can't be used for that purpose they
             | won't open it at all. It is infuriating to me when a
             | Wendy's ad is given more visual importance in color and
             | size on the app than the actual place I want to find. But
             | it doesn't seem to bother a lot of other people. Somewhere
             | further in the direction of more advertisements is a point
             | where a significant number of normal people will stop using
             | Maps as a navigation tool, and somewhere further still is a
             | point where more advertisements will become less profitable
             | and will be rejected by even the developers. But we're
             | nowhere near that point yet.
             | 
             | Until then, I'll keep using a combination of Garmin
             | Explore, OsmAnd, and Maps depending on how much I care
             | about topo data, traffic status, reviews, search results,
             | and ads. I'm setting up an Owntracks so I can replace the
             | Timeline data that they're removing customer access to, and
             | contributing to OpenStreetMap, but still using Maps.
        
             | astrange wrote:
             | Google doesn't really optimize to show you ads. They're a
             | monopoly and the voting shares are owned by Larry/Sergey;
             | they have no intrinsic motivation to care about anything.
             | If you want to be optimization-brained (don't, it's bad for
             | you) they optimize for metrics that individual people make
             | up and use to get promoted.
             | 
             | They monetize the map other ways, like with the expensive
             | API fees, but I wonder if they really care about it.
             | Whenever I look at it for a few seconds I see something
             | obviously sloppy, like misspelled POI names or people
             | adding fake businesses at their apartment.
        
           | PrismCrystal wrote:
           | Younger generations are much less likely to navigate by
           | comparing a map to the street names at an intersection.
           | Instead, people navigate by searching for a particular
           | destination and then following the line that the router
           | generates.
           | 
           | When Google Maps is a one-size-fits-all product, you can't
           | blame them for choosing an approach like this. Fortunately,
           | the OSM ecosystem lets you choose (or develop for yourself)
           | whatever approach you prefer.
        
             | hackmiester wrote:
             | That method just doesn't work in Manhattan, where due to
             | buildings, you're lucky if your GPS is working, much less
             | the compass to tell you which direction to face.
        
               | PrismCrystal wrote:
               | The vast majority of Google Maps users are capable of
               | using A-GPS data, they are not reliant on a clear GPS
               | satellite signal alone. And Google's A-GPS data for
               | Manhattan is extremely detailed. Again, this makes sense
               | for a one-size-fits-all product like Google Maps.
        
               | astrange wrote:
               | That's not good enough, AGPS doesn't work near
               | skyscrapers. The issue isn't that the signal isn't
               | "clear", it's that it reflects off the buildings and the
               | GPS receiver will get a clear but wrong signal.
               | 
               | To correct this you need something like QZSS or accurate
               | models of the buildings to compensate for it.
        
               | PrismCrystal wrote:
               | The term "A-GPS" in common practice includes also wifi
               | and, as I mentioned, Google's data for this is very
               | detailed in Manhattan, too.
        
               | astrange wrote:
               | Yeah, it doesn't work for this. I've tried it in the last
               | few months and talked to people working on location about
               | it out of curiosity. Not in NYC specifically but in other
               | cities.
               | 
               | Even short buildings have issues here - if you walk down
               | a wide street in Tokyo, which are pretty common and often
               | surrounded by 3-4 story buildings, with the map open and
               | look at it closely, you will often show up on the other
               | side of the street. (Which surprised me, because it's
               | literally why QZSS exists.)
               | 
               | Afaik, the issues with WiFi are that if you're traveling
               | at any speed there isn't much time to do scans, and the
               | position of the WiFi networks themselves isn't clear
               | enough because of multipath (reflections), because it is
               | crowdsourced from other devices that don't have real
               | ground truth locations, and because the other devices
               | gathering info are at different heights above ground or
               | are indoors.
               | 
               | The main advantage of A-GPS with WiFi is that it starts
               | up faster and that it mostly works indoors or when you
               | can't see any satellites.
        
               | mycall wrote:
               | The correction which Apple and Google are taking is
               | anonymous UWB location in a mesh network via Time of
               | Flight (ToF), Angle of Arrival (AoA) and Device-to-Device
               | communication.
        
               | astrange wrote:
               | That is how locations are transmitted for Find My
               | Phone/Device, and how relative close-by positioning works
               | for AirTags and similar, but it's not used to determine
               | absolute locations as far as I know. It would certainly
               | be cool if it did that though.
               | 
               | You might be thinking of
               | https://en.wikipedia.org/wiki/Differential_GPS.
        
               | mycall wrote:
               | 3GPP Release 16 started the UWB location and position
               | scope while Release 17 finalized the 5GC capability.
               | Perhaps more work is being done there, I haven't been
               | tracking it closely lately.
               | 
               | https://www.3gpp.org/technologies/location-and-
               | positioning
        
             | tacker2000 wrote:
             | Not sure if thats true. I see some people using the blue
             | line, but some dont and instead look for street names, etc.
             | 
             | I also dont think that this is the reason that the street
             | names are often hidden.
        
           | c0nsumer wrote:
           | On a couple recent trips I ran into this when trying to
           | figure out what river I was near / crossing. Multiple times I
           | basically said "lemme get a better tool for this" and flipped
           | to OsmAnd. Google Maps just basically/barely showed there was
           | a channel of water and didn't show the name.
        
             | dheera wrote:
             | Also not to mention while navigating Google Maps stupidly
             | hides all the business names en route. I want to see every
             | single business along my route, damnit, so that I know
             | where I could possibly go to eat or stop for a rest along
             | the way.
             | 
             | The Google Assistant is also the most useless piece of crap
             | ever. "OK Google show me all the businesses on the map"
             | doesn't work, and neither does "OK Google zoom in" for that
             | matter. Most useless UX ever.
        
           | kevincox wrote:
           | > Just show the name of every street damnit
           | 
           | I don't know about every street. But if you zoom in all of
           | the way then yes, every street more than slightly in the
           | viewport should be labeled. I have the same problems with all
           | sorts of things like lakes where you need to find the magic
           | zoom level and map position that reveals the name.
           | 
           | Some things are understandably harder, I don't necessarily
           | need the Country, Province and City in every view of the map.
           | But streets and lakes tend to not have much stuff inside of
           | them so it seems obvious that when zoomed far in they should
           | appear.
        
           | SoftTalker wrote:
           | And zoom the label font size with the map size. I'm an old
           | guy and cannot read the text on the map. Try to zoom in...
           | the map zooms but the text stays the same size. Maddening.
           | 
           | I don't recall offhand whether it's Apple or Google maps that
           | do this. Maybe both.
        
           | DidYaWipe wrote:
           | Or when you zoom in and the names remain tiny and illegible.
        
           | tacker2000 wrote:
           | I also hate it! I dont know why they do it, sometimes i zoom
           | in all the way and there is still no street name. Its just
           | silly, who is making these design decisions?
           | 
           | The problem is, i keep using maps because google has the best
           | POI system/database around, and it will take other apps long
           | yo beat it, even apples POIs cant hold up...
        
         | maxerickson wrote:
         | The starting case is anyway automatic positioning of the
         | labels.
         | 
         | Even on the raster tiles that have been in use for years.
        
         | jayd16 wrote:
         | Why would you expect the layout algorithm to be significantly
         | different?
        
           | teraflop wrote:
           | It's not that the layout algorithm is _different_ , it's that
           | the algorithm tries to optimize the positions of text labels
           | to get an aesthetically pleasing spacing, while preventing
           | them from overlapping each other.
           | 
           | If you keep the label positions the same, but translate the
           | text, then the layout will have been computed with the wrong
           | bounding boxes, and you will tend to get wrong spacing and
           | unintended overlaps.
        
             | Someone wrote:
             | > the algorithm tries to optimize the positions of text
             | labels
             | 
             | Not only that, deciding whether to show a label at all can
             | depend on its size and shape, and if a label deemed
             | important becomes larger that can lead to the decision to
             | not show some map details (in an ideal world)
        
       | Eduard wrote:
       | is there already a live version of this? Because for me, there
       | doesn't seem to be an option for activating vector tiles on
       | https://www.openstreetmap.org/
        
         | maxerickson wrote:
         | See https://community.openstreetmap.org/t/vector-tiles-on-
         | osmf-h...
        
           | Eduard wrote:
           | thank you very much; on the link provided, I found this demo:
           | https://pnorman.github.io/tilekiln-shortbread-demo
           | 
           | https://github.com/pnorman/tilekiln-shortbread-demo
        
         | marklit wrote:
         | Sorry, I just added a link to a live demo in the post:
         | https://pnorman.github.io/tilekiln-shortbread-demo/
        
       | Tepix wrote:
       | This is a very welcome new development! I look forward to even
       | better looking maps.
       | 
       | I'm just a bit puzzled by the "my workstation" section :-). There
       | doesn't seem to be any relation to the rest of the article, not
       | even high system requirements to do the things discussed after
       | that.
        
       | zawaideh wrote:
       | The other issue is that the arabic font is not rendering
       | correctly in the vector version. It's rendering left to right
       | (instead of right to left) with characters broken up instead of
       | linked.
        
         | sp8962 wrote:
         | The whole point of vector tiles is that the rendering is local
         | and controlled by a style configuration (except for the tile
         | schema) that can be changed. So the brokenness you are seeing
         | is either in the style or the library that is rendering the
         | contents locally.
        
           | SSLy wrote:
           | Indeed, but that is probably not going to help end users of
           | apps.
        
             | sp8962 wrote:
             | Well nobody claimed things are going to get simpler.
             | 
             | It is difficult to beat raster tiles in that respect.
             | vector tiles split up responsibility for what you get
             | visually over multiple moving pieces with different
             | provenance and operators.
        
               | lxgr wrote:
               | > It is difficult to beat raster tiles in that respect.
               | 
               | Intuitively, why can't the local vector rasterizer do
               | whatever the server-side tile rasterizer does, especially
               | if both are fully custom?
        
               | wiredfool wrote:
               | Partially because they're completely different stacks --
               | the client side is WebGL + Javascript, and the server
               | side is whatever they've been doing for 15 years.
               | 
               | They're probably missing a raqm/freebidi or something in
               | the stack on the client side.
        
               | lxgr wrote:
               | Ah, so the input into the client-side isn't OSM-like data
               | (i.e. OSM XML or some high-level transform of that), but
               | rather something closer to a vector graphics format like
               | SVG?
               | 
               | That makes sense then, thank you!
        
               | wiredfool wrote:
               | It's a mapbox mvt, which is protobuf. It contains the OSM
               | data (obviously), but it's a specific format that's in
               | wide use (mapbox-gl, maplibre, and many other open source
               | versions). There are similar versions in pmtiles, which
               | is basically the same thing in a http range friendly big
               | single file which can be hosted on S3-like storage and
               | used directly.
               | 
               | The difficulty is that the stack for rendering vector
               | tiles in the browser is different than the legacy
               | vector->png generation that's been done for ages.
        
               | sp8962 wrote:
               | > It contains the OSM data (obviously) ...
               | 
               | Not really. You need to build geometries from raw OSM
               | data (aka the stuff that you edit) then transform those
               | geometries into MVT format adding appropriate attributes
               | from the original data. In general you actually will want
               | to normalize the data and throw out anything that is not
               | included in the vector tile schema you are using. The net
               | result is quite far from raw OSM data in any case.
               | 
               | PS: I maintain a project that stores actual OSM data in
               | MBTiles format for offline editing, and yes proper
               | editing apps have to do the above on the fly and it is
               | the main reason they are not lightning fast.
        
               | maxerickson wrote:
               | It can, it's just that they typically don't, because they
               | use an off the shelf data schema for the tiles and a
               | library to handle the rendering.
               | 
               | Having the data in tiles also complicates some things
               | (where the renderer needs to consider merged tiles to get
               | a similar result).
        
               | astrange wrote:
               | For Arabic specifically, different users want text to
               | render differently, so you'd want to do it on the client
               | if you can.
               | 
               | (Some countries use Roman numerals and some use Arabic
               | numerals for numbers. And by Arabic numerals I don't mean
               | 1-9.)
        
               | rafram wrote:
               | All Arabic-speaking countries use Arabic numerals. Some
               | use Western Arabic numerals (123) and some use Eastern
               | Arabic numerals (123).
               | 
               | Roman numerals are I, V, X, etc.
        
           | dnpls wrote:
           | it looks like the selected font doesn't support arabic text,
           | producing the disconnected characters.
        
       | timwis wrote:
       | Does anyone know if vector tiles could carry adequate data to
       | facilitate reverse geocoding (address lookup)? E.g. the polygon
       | of a building containing its street address in its metadata. I'm
       | surprised I haven't seen that before, as reverse geocoding
       | services can get expensive, though I wonder if it's because I've
       | misunderstood how vector tiles actually work.
        
         | durkie wrote:
         | Yes, they could. You can attach whatever metadata you want to a
         | vector tile feature.
        
         | lxgr wrote:
         | Possibly, but why would you want to do this client side? This
         | seems like the type of operation that makes much more sense in
         | "OSM space", not vector graphics space.
        
         | sp8962 wrote:
         | Sure you could .... but to find something you would need to
         | have the tile in question so you would need to calculate the
         | tile to retrieve, and then find the object at the location
         | (which is roughly equivalent to rendering the tile).
         | 
         | Doesn't seem to make sense when you can just run a nominatim or
         | photon instance locally. Not to mention that currently you
         | would typically have to add additional address data to the mix
         | to get the quality of commercial geocoding services which makes
         | the doing it via tiles even less attractive.
        
       | shpx wrote:
       | I can't believe they still haven't added a 2x pixel density
       | version of the default map style. It's $CURRENTYEAR and we all
       | have high pixel density phones. No one uses 1080p displays
       | anymore. The default blurry version makes any page using OSM feel
       | amateur.
        
         | Doctor_Fegg wrote:
         | Raster tiles hosted at tile.openstreetmap.org are not intended
         | for widespread production use, they're principally for mapper
         | feedback. If you have a business need for something that
         | doesn't look "amateur" you should arguably be using a third
         | party OSM-based service or hosting your own tiles.
        
         | Firefishy wrote:
         | We don't offer 2x raster tiles because we simply don't have the
         | resources to do it while keeping the tiles minutely updated and
         | open access. We serve around 60k req/sec on a tiny donation
         | backed budget.
         | 
         | The raster tiles are primarily for our OSM mappers to see their
         | map changes rendered quickly to improve the feedback loop.
        
         | junaru wrote:
         | > No one uses 1080p displays anymore.
         | 
         | I live in a bubble, the post.
        
         | KameltoeLLM wrote:
         | > No one uses 1080p displays anymore Ever had to use some
         | midrange business laptop, shitpix?
        
       | HumblyTossed wrote:
       | How soon before mobile apps can start using these?
        
       | puddingvlaai wrote:
       | I'm a bit conflicted with vector tiles. I haven't found a good
       | combination of style and tile generator (schema) that provides
       | the same level of detail as the original raster tiles provide.
       | 
       | The article has screenshots that very much demonstrate this
       | difference. The first screenshot has, for example, a lot of POIs
       | (statues, shops, theaters, viewpoints), highways that are
       | different when they are bridges, different colors for grass vs
       | parks, different line widths for different highways, sports
       | fields, building and neighbourhood names, arrows denoting one-way
       | streets, building parts, stairs, trees, and a lot more.
       | 
       | The second screenshot has none of that, aside from a single
       | trolly station and a single street name (which is also rendered
       | incorrectly).
       | 
       | I've tried a lot of vector styles (all openmaptiles styles, the
       | base protomaps styles, all mapbox styles) and generators
       | (protomaps, openmaptiles, mapbox). None of them come close to the
       | amount of detail as the raster OSM tiles while still being as
       | readable.
       | 
       | I've never found anyone as bothered with this as I am. Vector
       | styles are cool as they zoom and pan very smoothly, and their
       | style is fairly easily editable. But, for any map where you
       | actually want to see map data instead of using it as a base map
       | for your own data, vector maps fall short.
       | 
       | Maybe it is just because of computational limits. I can imagine
       | that displaying the same amount of detail as the OSM raster tiles
       | would require too many resources: both on the client side and for
       | tile generation.
       | 
       | It would be nice if OpenStreetMap would try to mimic their raster
       | style closer, instead of providing just another low contrast, low
       | detail base map. I hope this release of open vector tiles will
       | facilitate more detailed vector maps!
        
         | mycall wrote:
         | I've been successful with using
         | https://maputnik.github.io/editor in the past for disabling
         | lots of features, so I imagine it could do the opposite and
         | enable all the layers and features you want to see on a vector
         | map.
        
           | puddingvlaai wrote:
           | I've tried that, but the openmaptiles spec and protomaps spec
           | just don't provide enough details to be able to display a
           | detailed map like the OSM raster tiles.
           | 
           | That's not to say that maputnik isn't great; it is! It's an
           | awesome frontend to the complex style files.
        
         | maxerickson wrote:
         | Some of what is going on is that the software to generate
         | continuously updated vector tiles has been the focus, rather
         | than fleshing out a style that uses those tiles.
        
           | puddingvlaai wrote:
           | That's great and wasn't clear at all from the article. The
           | engineering challenge behind that is very much worth a post
           | on its own. Must've been no small feat!
        
             | sp8962 wrote:
             | The article wasn't authored by anybody actually involved
             | with the service or setting it up, just in case that wasn't
             | clear.
             | 
             | Paul has written a blog post or two on the subject
             | https://www.openstreetmap.org/user/pnorman/diary
        
               | puddingvlaai wrote:
               | Ah this is great and super interesting. Thank you!
        
         | serbuvlad wrote:
         | I agree with you wholeheartedly. I use a mix of OpenSteetMap
         | and Google Maps to get around. I would love to use exclusively
         | OSM, but it simply doesn't have as many places catalogued.
         | 
         | I can't describe how much more usable OSM maps are because of
         | how many POIs they show. You get a very real sense of the
         | physical place just by looking at the map. A park looks
         | distinctly like a park. A hospital looks distinctly like a
         | hospital.
         | 
         | Google Maps looks a lot better from the perspective of a
         | graphic designer, sure. But I usually have to resort to cross-
         | referencing the shape of streets/intersection to get my
         | bearings. With GM everywhere looks like everywhere else.
        
       | andrepd wrote:
       | What was that interlude about the computer's specs lol, I thought
       | it was going somewhere but it didn't.
        
         | moffkalast wrote:
         | I think what he implies is that he's hosting it locally on
         | that, in which case the high specs are a weird flex because the
         | demo map runs like absolute molasses for me.
         | 
         | Maybe it's high load or the guy doesn't have much upload speed,
         | but it showcases that overzooming low level tiles renders
         | really bad square lines when the high detail layers refuse to
         | download.
        
       | jkrubin wrote:
       | I saw some morecantile/mercantile in the article, so I will plug
       | a side project of mine "utiles" for anyone needing tile util(e)s:
       | https://github.com/jessekrubin/utiles
       | 
       | Was fun to write and I learned loads!
        
       | orthoxerox wrote:
       | One thing I appreciate about the default raster-based maps is how
       | snappy they are. Zooming in and out on OSM is much faster than on
       | Google/Apple/Yandex/Bing maps. Of course, vector-based maps mean
       | I can finally use OSM for countries that use
       | Ethiopic/Arabic/Hebrew/Georgian/Armenian/Hanzi/Indic writing
       | systems.
        
       | eMPee584 wrote:
       | https://marble.kde.org/ has had their own implementation of a
       | streaming vectorOSM layer for nine years and I was eagerly
       | waiting for something akin to materialize in other OSM map
       | applications for quite a while.. Downloading hundreds of megs of
       | map data in big whole-country chunks always was a space issue in
       | android OSM apps. Very glad a standard is finally being
       | established and looking forward to it getting picked up and
       | polished.. Great work! : )
        
         | bityard wrote:
         | I went looking for the Marble app on Android and it's not in
         | the Play store or on f-droid. The link to the Play store from
         | the website is a 404. Did they abandon it?
        
       | eMPee584 wrote:
       | Sidenote: the most infuriating thing about google maps widgets
       | has been the removal of the scale by default. All them
       | transportation apps with their embedded map views have been of
       | annoyingly limited use for multimodal navigation.. without a
       | scale it just leaves me guessing whether a distance can be
       | considered walkable .. Then I was flabbergasted when leaflet
       | copied this crucial design decision.. yet my efforts to convince
       | the leaflet team to reconsider reverting the default (because
       | defaults are rarely changed downstream) utterly failed:
       | https://github.com/Leaflet/Leaflet/issues/8902 .. awefully
       | reminds me of the design trend for thin scrollbars and tiny touch
       | targets being enforced in GUIs all over, mostly without an easy
       | option even to configure it.. WONTFIX in KDE f.e.
       | https://bugs.kde.org/show_bug.cgi?id=416003 come on.. Hopefully
       | with AI, we'll soon enter an era of liquid software where
       | everything can be dynamically changed at will. Oh the future,
       | behold xD
        
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