[HN Gopher] Developing a D-20 Watch for Tabletop Roleplaying Games
       ___________________________________________________________________
        
       Developing a D-20 Watch for Tabletop Roleplaying Games
        
       Author : Timothee
       Score  : 60 points
       Date   : 2024-11-12 19:40 UTC (7 days ago)
        
 (HTM) web link (timestoptech.com)
 (TXT) w3m dump (timestoptech.com)
        
       | cheeseomlit wrote:
       | Pretty neat! I like the idea of an electronic device for tabletop
       | dice rolling that isn't a smartphone, something with more
       | 'tactile feedback' so to speak- more built-for-purpose and less
       | of a distraction. Obviously you can just roll dice, but having
       | the system-specific math automatically calculated based on the
       | rolls can save so much time and keep the game moving. That's
       | partly why we've largely moved to VTTs (Foundry is excellent)
       | 
       | I'm not sure about the wristwatch form factor though, most dice
       | rolls in TTRPGs are visible to everybody as they're made, so I
       | would've expected a device you can place in the center of the
       | table so everyone can see the rolls (the exception being private
       | DM rolls of course). Being system agnostic or programmable would
       | also be really cool, but I can understand why a hobby project
       | would just focus on the game the creators (and 99% of the TTRPG
       | market) are playing.
        
         | Popeyes wrote:
         | Handy for those secret DM rolls though.
        
       | smlacy wrote:
       | Cute idea.
       | 
       | Not a single photo of this from any other angle than straight-on,
       | so I presume it's very thick and that such off-angle/oblique
       | photos would be unflattering to the product.
        
         | gnatman wrote:
         | There's a video on the product page here, plus dimensions.
         | 
         | https://timestoptech.com/products/d-20-steel
         | 
         | Case Width: 37 mm Thickness: 10 mm Lug-to-Lug: 41 mm Lug Width:
         | 20 mm Weight: 48 g
        
       | bongodongobob wrote:
       | That thing is screaming for an accelerometer or something so you
       | can shake your wrist to roll. Very cool.
        
         | SamBam wrote:
         | And while you're shaking your wrist, the die keeps rolling, and
         | it only settles a half second after you stop.
         | 
         | The same way people will roll a die for a while in their hands,
         | especially if they really want a good roll, even though after
         | the first two shakes it's making no difference. You should be
         | able to really keep shaking your wrist for a while if you want.
        
         | ramses0 wrote:
         | Technically don't even need an accelerometer, just go with the
         | cheap "spring switch" (vibration switch?
         | https://www.amazon.com/HiLetgo-Vibration-Switch-Shock-Sensor...
         | ) that you'll find in the bouncy LED balls.
        
       | halgir wrote:
       | This looks like such a fun product. Similar to another commenter,
       | I don't think it's all that useful, since the tactility of the
       | physical dice roll is such a big part of tabletop gaming (for
       | many people at least). But to me, watch complications are not so
       | much about utility as they are about being cool for its own sake.
       | 
       | I would _love_ to see something like this made into a mechanical
       | watch complication.
        
       | thrtythreeforty wrote:
       | How much does it cost to create a custom LCD? Sensor Watch [1]
       | has created a replacement Casio watch LCD for his replacement
       | Casio module, and I can't wait to get mine. The fact that he's
       | done several iterations of LCD prototypes means that it can't be
       | _that_ out of reach, and yet I somehow doubt the price for qty 5
       | is going to be that attractive.
       | 
       | [1]: https://www.crowdsupply.com/oddly-specific-objects/sensor-
       | wa...
        
         | Luc wrote:
         | EEVblog had a couple of videos on this in 2018. $100 for 5
         | displays!
         | 
         | https://youtu.be/ZYvxgl-9tNM
        
         | slim wrote:
         | Also the sensorwatch has a random number watchface using the
         | very capable embedded RNG in the microcontroller
        
       | Miraste wrote:
       | This isn't quite as purpose-built, but if you want dice on your
       | wrist this WearOS project deserves to be shared:
       | 
       | https://github.com/A31Nesta/OptiDice
        
       | tcmart14 wrote:
       | This is really cool. I am curious though, did using the PineTime
       | from Pine64 cross your mind as a way to handle the hardware? If
       | so, what was the reasoning for not going that route?
        
         | ramses0 wrote:
         | Buttons. Buttons. Buttons. Buttons. Buttons. And Battery Life.
         | I just got a Garmin Fenix 7, and _finally_, a smart-watch with
         | buttons that are reasonably well-thought out (and a battery
         | that lasts longer than one week).
         | 
         | But seriously: the interface design that goes into "up, down,
         | ok, back, start" and the gestures of "press, hold, hold2"
         | necessitate (and enable) a whole different UX than smearing
         | react javascript components onto a 30mm touch screen with a
         | (checks specs) 1 week battery life.
         | 
         | There are _real_ advantages to designing a stateful / navigable
         | interface, and years-long battery life makes it Not a Toy.
        
       | berbec wrote:
       | I will be purchasing soon!
        
       | slim wrote:
       | disappointed because there's no information on the hardware (what
       | kind of microcontroller is it using ?) or the software (is it
       | custom ? is it using an OS ? is it written in C ?)
        
       | zoklet-enjoyer wrote:
       | $$$TAKE MY MONEY$$$
        
       ___________________________________________________________________
       (page generated 2024-11-19 23:00 UTC)