[HN Gopher] GaussianAnything: Interactive Point Cloud Latent Dif...
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GaussianAnything: Interactive Point Cloud Latent Diffusion for 3D
Generation
Author : lnyan
Score : 68 points
Date : 2024-11-18 09:46 UTC (13 hours ago)
(HTM) web link (nirvanalan.github.io)
(TXT) w3m dump (nirvanalan.github.io)
| lifeplusplus wrote:
| Potential for indie game devs
| jayd16 wrote:
| Doubtful they'll be optimized for games. I guess if by indie
| you mean unoptimized then maybe...you still don't get rigs or
| animation.
|
| I mean, at that point you could just make a 2d game with the
| input images.
| MrLeap wrote:
| If perfect topology interferes with shipping, it's overrated.
|
| I could think of some mechanics I could add to Tentacle Typer
| (my indie game) if I had 3d models of the top 2000 most used
| nouns. I could decimate vert soup meshes into something
| usable for all of them in a weekend.
|
| Rigging would take longer. Quick and dirty pass I could do it
| in a month. Complex animations I wouldn't even try, but
| Brownian motion on some bones would breath a lot of life into
| things for basically no effort.
|
| Like it or not, this kind of thing will get absorbed into
| some workflows eventually.
| jayd16 wrote:
| The workflow is fine in theory. I just don't think the work
| to clean up the asset is a net gain on making it, yet.
| FloatArtifact wrote:
| It would be really neat for 3D printing and scanning. However, I
| don't think it'll work with functional prints given dimensional
| accuracy is important. photogrammetry still has a 1-up on this I
| believe.
| causal wrote:
| Would love to get away from photogrammetry the day splatting
| gets good enough
| peppertree wrote:
| There's work done around DeepSDF that do latent space diffusion
| but you end with a solid geometry suitable for 3D printing.
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