[HN Gopher] One-parting some Commodore 64 utilities for fun and ...
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       One-parting some Commodore 64 utilities for fun and profit
        
       Author : todsacerdoti
       Score  : 41 points
       Date   : 2024-11-17 01:43 UTC (21 hours ago)
        
 (HTM) web link (oldvcr.blogspot.com)
 (TXT) w3m dump (oldvcr.blogspot.com)
        
       | Simon_ORourke wrote:
       | Profit?! Commodore 64!! Sirs I duly doff my cap in your general
       | direction.
        
         | mdp2021 wrote:
         | They are still selling C64 games, which are still being
         | written.
         | 
         | One example of boxed-games shop:
         | https://rgcd.bigcartel.com/category/commodore-64
         | 
         | A page of a C64 games producer on Itch:
         | https://psytronik.itch.io/
        
           | sagacity wrote:
           | If you can call selling maybe hundreds of copies of a game
           | profitable then you clearly know your way around personal
           | finance :)
        
             | PaulRobinson wrote:
             | The games are naturally small - there is after all, limited
             | hardware on offer - and people are not expecting AAA studio
             | quality graphics and audio, because they are impossible on
             | the platform.
             | 
             | Let's suppose then that you are living somewhere where you
             | can live comfortably off a couple of thousand dollars a
             | month. There are many, many parts of the World like this.
             | Many you can live quite well on just a few hundred dollars
             | a month.
             | 
             | Now let's suppose you can build a game in 2 months, and it
             | will sell over its lifetime - say, 5 years - a thousand
             | copies. And each copy nets you $2. It doesn't take a genius
             | to work out that this not a bad lifestyle business
             | investment of time and effort.
             | 
             | I think these guys are going to do OK, depending on where
             | in the World they are. Most people in the US and Europe are
             | spending an order of magnitude just to survive than the
             | rest of the World, and think the hot stuff is in the
             | software that takes years to build with multiple rounds of
             | VC funding - there are alternatives.
        
               | nineteen999 wrote:
               | The creativity and technical skills on show in so many of
               | these small games is astounding too. The intervening
               | years have shown us people who have learnt to push the
               | hardware to the absolute limits and leveraged modern PC
               | tools to create things well beyond many of the games that
               | were released in the C64's lifetime (and the Spectrum,
               | Amstrad, MSX etc).
        
             | mdp2021 wrote:
             | Being of sound mind, I interpreted 'profit' rhetorically.
             | And the information was added because it is a safe bet that
             | it will be read by appreciative passers-bys.
        
             | evoke4908 wrote:
             | That's pretty much exactly how the video game industry
             | worked when the C64 was new, so yes. There was a time when
             | a single developer could produce a game for essentially
             | free, sell a few hundred copies, and feel good about it.
        
       | Hackbraten wrote:
       | What does "one-parting" mean? Searching the web yields a couple
       | of forum threads but no definition or explanation whatsoever.
        
         | warpspin wrote:
         | The author of the blog post seems to mean what also often was
         | called "linking" on the C-64: Taking some thing which is
         | supposed to occupy different memory areas and used to consist
         | of multiple files to a single file which makes sure
         | everything's at the right memory locations with a small bit of
         | bootstrap code.
         | 
         | Think BASIC plus supporting machine language code, or code plus
         | assets.
         | 
         | If you take it to the extreme, there was a thing called an IFFL
         | loader (e.g. https://github.com/luigidifraia/iffl-system )
         | which allows you to put a whole file system with multiple
         | streams into a single C64 file. This had some advantages at
         | friction points like where when the file had to switch location
         | between BBSes and Disk Swappers as you didn't need create disk
         | images first and could simply copy the single part files.
         | Always used to be somewhat exotic though when I still was in
         | the C64 scene - not sure how it's nowadays.
        
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