[HN Gopher] Control iPhone with the movement of your eyes
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       Control iPhone with the movement of your eyes
        
       Author : 9woc
       Score  : 82 points
       Date   : 2024-11-11 03:24 UTC (3 days ago)
        
 (HTM) web link (support.apple.com)
 (TXT) w3m dump (support.apple.com)
        
       | dyeje wrote:
       | I played around with this a bit. Doesn't work amazing on my
       | iPhone model (SE 3rd gen), but it's pretty cool. I don't think
       | there's an API to use it in apps yet, but I would love to make an
       | eye controlled mobile game.
        
         | ElFitz wrote:
         | It is somewhat doable, using ARKit. See "TheParallaxView" on
         | the app store.
         | 
         | https://apps.apple.com/us/app/theparallaxview/id1352818700
        
         | alargemoose wrote:
         | I know of at least 1! "Before your eyes" though i played it on
         | a PC with a webcam, and I believe the mobile version is only
         | available for Netflix subscribers, but I would strongly
         | recommend it! It has a well told story with an very unique
         | means of interaction
         | 
         | https://www.beforeyoureyesgame.com
        
       | chakintosh wrote:
       | Tried this a while ago, it's really bad. Often freezes or
       | overshoots the target.
        
       | augstein wrote:
       | Amazing how good eye tracking works on my phone (15 Pro).
       | 
       | Unfortunately, there seems to be no way to press buttons via
       | blinking, only by "dwelling" on an item for a few seconds, which
       | makes using my phone feel quite hectic and prone to to
       | inadvertent inputs to me.
        
         | cush wrote:
         | It's really bad on my iPhone 13. Surprised they released it
         | here. After one or two clicks it needs to recalibrate. There
         | doesn't seem to be a way to not click on things either. No way
         | to change apps. After the third recalibration, I selected "yes"
         | to "would you like to disable eye tracking", and while eye
         | tracking was disabled, I also lost access to swiping down on
         | the control center or swiping up on the app switcher. Had to
         | restart the phone to get things back to a usable place.
        
         | nomel wrote:
         | I think interfering with a biological necessity that is there
         | to maintain eye health probably isn't a good candidate for HID
         | input. I suspect the user would end up with very dry eyes, as
         | they subconsciously/consciously refrained from blinking, even
         | if it were only long blinks (which I do often if my eyes feel
         | the need).
         | 
         | Now I could see a wink working! Left wink, right wink. And,
         | with a wink, you don't lose tracking during the action (just
         | half the signal).
        
         | helsinki wrote:
         | Mine doesn't work at all on a 16 Pro. Maybe due to astigmatism?
        
         | bdavbdav wrote:
         | Hectic is a good way to describe it. I was frantically trying
         | to turn it off when it seemed to just start clicking on things
         | at random.
        
       | Willingham wrote:
       | I too tried this for a short while and was not impressed.
       | However, I can't help but wonder how 'good' I could get at using
       | it if I invested more time in it. Would love to hear from someone
       | who truly uses this tool regularly. Flying a plane is also quite
       | cumbersome the first 15 minutes.
        
       | gnrlst wrote:
       | It doesn't mention how scrolling would work - is that supported?
        
         | flurdy wrote:
         | Eye rolling takes on a new purpose...
        
           | xyst wrote:
           | imagine doom scrolling with your eyes. Eye fatigue from
           | screens. Eye fatigue from too much rolling.
        
         | canuckintime wrote:
         | Only supported through Dwell Control+AssistiveTouch feature for
         | scroll gestures
        
       | dt3ft wrote:
       | This is rather buggy. You can get locked out of your device.
        
       | GrumpyNl wrote:
       | I see lots of people walking and scrolling on their phone. Every
       | once and a while they look up and continue. What will happen when
       | you control it with your eyes and you look up, will it scroll?
        
         | pndy wrote:
         | When I set it up and placed it on table, I've got "bring your
         | face into view" banner on the top of the screen.
         | 
         | Still, on my 13 Pro it doesn't seem to be following my eyes
         | correctly half way thru the screen - I need to actually look a
         | little bit up away from center of field to get pointer to
         | select anything. I tried setting it up few times and same thing
         | happens over and over. Scrolling seems to be done via the
         | widget - similar to the Assistive Touch one. Unless there's
         | some "eye gesture" I haven't figured out yet.
         | 
         | It's really interesting feature, surely helpful for people with
         | mobility issues but for majority is rather a novelty you can
         | show your friends. The feature I do use quite often is voice
         | control which can be activated without training and it helps
         | when you have busy or dirty hands and you don't want to touch
         | the device
        
         | nonameiguess wrote:
         | It obviously can't work in all circumstances. Walking is one.
         | Driving, whether you're controlling the phone via CarPlay or
         | just have it mounted, is another. Using it in the dark,
         | presumably the phone on its own doesn't light your face well
         | enough. You can't use it with sunglasses on.
        
       | Thoreandan wrote:
       | Kinda feels like an unfinished project?
        
       | ciceryadam wrote:
       | So finally somebody made the Opera face control from 15 years ago
       | a reality: https://www.youtube.com/watch?v=kkNxbyp6thM
        
       | maxglute wrote:
       | If we were to expand on face control scheme furthur, what face
       | gestures would be used for clicking/tapping? click holding? What
       | would be least exhausting to face muscles, what would look least
       | ridiculous?
        
         | layer8 wrote:
         | Double-blinking for tapping seems the most obvious. Closing
         | your eyes for a second for tap-and-hold (and a second time to
         | release, when necessary, e.g. for drag and drop).
        
           | inlined wrote:
           | I think the hardest gesture to do would be to scroll.
           | Cheekily I nominate sticking your tongue out and virtually
           | licking the UX up/down
        
       | xyst wrote:
       | How long until this is turned on silently across all devices and
       | adtech folks, native mobile apps, and website operators are able
       | to use your eye tracking data for A/B testing?
       | 
       | The selfie normalized surveillance. Social media normalized
       | "transparency" (ie, posting every little dumb detail about
       | yourself". Advertisements invading all aspects of life (tv,
       | radio, streaming services, ads in your taskbar).
        
         | crooked-v wrote:
         | Apple has been pretty thorough about not allowing actual eye
         | tracking data through to apps (just the resulting
         | interactions), to the point that a lot of Vision devs have
         | complained about it getting in the way of immersive UX design.
        
       | canuckintime wrote:
       | Eye tracking is very impressive technology, and foveated
       | rendering is an excellent application, but eye control is poor
       | UX. Yes, I'm saying the emperor has no clothes.
       | 
       | Imagine having a jittery cursor in the center of your vision at
       | all times? If I had a mouse/trackpad working like that it would
       | immediately be replaced but that's Apple's eye control. Imagine
       | scrolling a page and every where you glance there's a
       | spotlighted/popup control or ad? That's Apple eye control
       | utilizing dwell and snap to item.
       | 
       | It's telling that the 'best window' apps/use cases for Vision Pro
       | are video watching and Mac virtual display which has low reliance
       | on eye control during usage. Trying to browse the web with
       | Apple's eye control is a clear regression compared to
       | touch/keyboard/mouse/trackpad only useful as an accessibility
       | feature
        
         | cush wrote:
         | > eye control is poor UX... a jittery cursor in the center of
         | your vision
         | 
         | For a lot of folks with tremors or other mobility issues, their
         | eyes may be much more stable than their fingers. It might be
         | helpful to weigh the tradeoffs you're presenting with
         | alternatives including a jittery inaccurate finger in the
         | center of their vision, or even just not being able to use the
         | UI at all.
         | 
         | > only useful as an accessibility feature
         | 
         | For the above reasons, that's exactly how they're marketing it
        
           | canuckintime wrote:
           | > For a lot of folks with tremors or other mobility issues,
           | their eyes may be much more stable than their fingers. It
           | might be helpful to weigh the tradeoffs you're presenting
           | with alternatives including a jittery inaccurate finger in
           | the center of their vision, or even just not being able to
           | use the UI at all.
           | 
           | I did not suggest otherwise
           | 
           | > For the above reasons, that's exactly how they're marketing
           | it
           | 
           | That's not how it's being received (see other HN users in
           | this very topic) nor how Apple is marketing it for Vision Pro
        
         | kube-system wrote:
         | Yeah, disability can be frustrating. But good on Apple for
         | giving people some options here.
        
           | canuckintime wrote:
           | Hey I did not say otherwise. It's a good accessibility
           | feature. It becomes frustrating when Apple makes it the main
           | control as for the Vision Pro
        
       | Jhsto wrote:
       | Anyone knows if there's a chance that the color of your eyes
       | affects how well this feature works?
        
       | ClassyJacket wrote:
       | I can't wait for this to be implemented on other devices and used
       | to make sure you actually look at the screen during ads! Google
       | is going to love it.
        
       | w10-1 wrote:
       | Cursor tracks ok, but the implementation seems to replace a low-
       | level pointing device. I.e., it's very precise and jittery - all
       | attribution and no salience.
       | 
       | Also maybe like Siri it should be modal. E.g., dwell away to
       | silence, and then dwell leading corner to say "Hey, listen..."
       | 
       | Holding the phone seemed to cause problems ("you're not holding
       | it right"). Probably best with fixed positioning, e.g., attached
       | to a screen (like a continuity camera, assuming you're lying down
       | with a fixed head position.
       | 
       | Tracking needs a magnetic (gravity well?) behavior, where the
       | pointer is drawn to UI features (and the user can retract by
       | resisting). Salience weighting could make it quite useful.
       | 
       | It's possible that weighting could piggyback on existing
       | accessibility metadata, or it might require a different
       | application programming model.
       | 
       | Similarly, it would be interesting to combine it with voice input
       | that prioritized things near where you are looking.
       | 
       | I'm willing to try, and eager to see how it gets integrated with
       | other features.
        
       | Diti wrote:
       | Doesn't work in a dark room (visual hypersensitivity from ASD
       | requires me to do that).
        
         | bythreads wrote:
         | It works by tracking reflective spots on your eyes (glare) i
         | would guess, try some light you can tolerate?
        
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       (page generated 2024-11-14 23:01 UTC)