[HN Gopher] Show HN: Konga Beat - A custom track editor for Donk...
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Show HN: Konga Beat - A custom track editor for Donkey Konga 2 and
3
Howdy HN! For those who don't know, back in the early 2000s,
Nintendo and Namco developed a series of music rhythm games for the
GameCube featuring Donkey Kong called Donkey Konga:
https://www.mariowiki.com/Donkey_Konga_(series) The Donkey Konga
games borrowed heavily from Taiko no Tatsujin (another music rhythm
game by Namco). However, instead of taiko drums, the player would
use DK Bongos to jam along with music from different eras and
genres. Long story short, I figured out how to add custom tracks
to some of the Donkey Konga games (Donkey Konga 2 and 3) but found
the entire process cumbersome, so I decided to make a dedicated
editor. It was a lot of fun to make, and I hope others get some
enjoyment out of it too!
Author : CIARobotFish
Score : 75 points
Date : 2024-11-13 16:39 UTC (6 hours ago)
(HTM) web link (www.kongabeat.com)
(TXT) w3m dump (www.kongabeat.com)
| dole wrote:
| Suggestion to put a screenshot or two on the main kongabeat page,
| there's seemingly no screenshots unless you exit to the itch.io
| site and was curious about the UI. Nice work!
| simlevesque wrote:
| GameCube hacks are becoming really popular. There's the newly
| released FlippyDrive which allows booting games from a sd card
| without soldering or removing the disk drive.
|
| I'm a huge Mario Kart: Double Dash! fan and there's many fan made
| tracks and fan made roms which includes more tracks and kart.
| jchw wrote:
| On that note, Picoboot is also amazing. I've set up Picoboot on
| multiple GameCubes and even a Triforce (an arcade machine
| platform which has a DOL-001 mainboard strapped into it.) It
| does require a bit of soldering, and if you want to power the
| Pico properly instead of abusing the 3.3V pins, that requires a
| bit more care. But, it's not very many pins to solder, so as
| long as you are careful not to burn anything it's actually
| quite approachable for beginners.
|
| (I never bothered with powering any of them from 5V so far and
| it has been fine so I'm guessing it's usually OK. I have plenty
| of backup Picos in case one of them gets blown up.)
| AdmiralAsshat wrote:
| Nice to see someone doing something to try to get some additional
| leverage out of the DK bongo drums. They're one of my favorite
| stupid/unnecessary videogame controller peripherals. They felt
| like such a missed opportunity, especially in the US. We only got
| three games that actually supported them, and despite my effort
| of actually tracking down a second pair of bongos so that my
| siblings and I could do multiplayer, we discovered that Donkey
| Konga's multiplayer mode was crap. We then got Donkey Konga 2,
| which was more of the same but with a worse setlist, and Donkey
| Konga 3 was never released stateside.
|
| The sole redeeming feature of it was Donkey Kong: Jungle Beat,
| which at least used the controller in a novel way to make an
| exciting platformer.
| dole wrote:
| Interesting there's no tracklist on wikipedia for DK3 but if
| it's any consolation, it was very heavily J-Pop and I think
| maybe 5-8 at most of the tracks were notable or recognizable by
| a typical westerner, but then again I'm not a massive videogame
| OST fan so it may have been missed on me. I remember the
| minigames were pretty cool but all menus were in Japanese and
| tough to navigate.
|
| Edit, ah there's a tracklist on the mariowiki link. Ah well,
| this quote on the page: "You can import it from our partners at
| Lik-Sang." Lik-Sang, now that's a name I haven't heard in a
| long time...
| AdmiralAsshat wrote:
| It had the Japanese opening to Dragon Ball Z in the
| tracklist, which was enough to make teenage me disappointed
| that we didn't get it.
|
| Having decided to look up a run of it on YouTube, however,
| it's probably just as well:
|
| https://www.youtube.com/watch?v=mkyd_nR4DqE&list=PLNS5TsLf66.
| ..
| jhap wrote:
| I like to use the bongo drum controller to play super smash
| bros with my friends! It's a fun and goofy time!
| memco wrote:
| Haha! I did the same thing. If I recall its button mapping is
| wonky (and maybe missing one?). It does mostly work as a
| regular controller so it's possible to play games that aren't
| specifically designed for it albeit in a limited fashion.
| bravura wrote:
| I didn't know I wanted this until I read the Show HN description.
| Suggest to update the description on the site for people who
| don't know what Donkey Konga is.
| asb wrote:
| If you're playing on the Steam Deck, mapping 'touch' on the left
| and right trackpads to the left and right bongo, and a touch on
| either joystick (they have capacitive touch) as a clap works
| rather well.
| wicket wrote:
| Nice idea and something I would have otherwise liked to have
| tried out (I actually have two pairs of DK bongos) but its
| Windows only and it seems to be closed source. I searched high
| and low but I couldn't find a link to the source code or even the
| software licence. :(
| arijun wrote:
| For those wondering what Donkey Konga is, videogamedunkey has an
| entertaining video on it and DK Jungle Beat which used the same
| controller:
|
| https://www.youtube.com/watch?v=MKjYYsZzyGA
| broly369 wrote:
| nice
| bliblablub4 wrote:
| That's right down my alley. Donkey Kong series has easily the
| best soundtrack in video game history. Come at me with your 10
| million Call of Doodoo super mega epic orchestra, I don't give a
| flipping banana. Nothing comes close to the large variety of
| Donkey Kong tracks. Want something relaxing? I've got you
| covered. Epic? Sure, got that as well. Want something to get you
| pumping? Nothing easier than that. The best thing? All of that
| done on a sound chip that's older than those gamer kids that play
| Battlefield or some other lame first person shooter. Those games
| are musically bankrupt. Period.
| issung wrote:
| Can't find any source links on the site. Would love to see this
| made open source!
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(page generated 2024-11-13 23:00 UTC)