[HN Gopher] Show HN: A simple image puzzle generator
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       Show HN: A simple image puzzle generator
        
       Hey HN,  I built this simple puzzle generator to play around with
       wasm a bit.  It's open source if anyone wants to play around with
       the code https://github.com/lnenad/puzzlip
        
       Author : lnenad
       Score  : 43 points
       Date   : 2024-11-13 15:37 UTC (7 hours ago)
        
 (HTM) web link (puzzlip.com)
 (TXT) w3m dump (puzzlip.com)
        
       | horsellama wrote:
       | nice app it could be fun to also animate the puzzle solution
        
         | lnenad wrote:
         | Thanks for the suggestion :)
        
       | clutch89 wrote:
       | It's interesting that the pieces don't get moved, only rotated.
        
       | manucardoen wrote:
       | really nice. Unfortunately once I spotted the score tells you
       | you've hit the correct rotation, I just looped over all the
       | squares clicking each one until my points went up.
        
         | lnenad wrote:
         | Ah, that is why I have added the number of moves and the ideal
         | number of moves :)
        
       | tobr wrote:
       | This could be a nice distraction, but unfortunately the
       | interaction latency makes it feel so sluggish I can't get into
       | flow.
        
         | tartoran wrote:
         | I get no interaction latency, perhaps because I made the tile
         | size a little larger and there are fewer tiles. Give it a try.
         | As someone suggested, the pieces only rotate which make it
         | easier for finishing the puzzle.
        
         | paulirish wrote:
         | Yeah I get 100-250ms of latency between input and presentation.
         | https://trace.cafe/t/UFXm7ASLQg
        
         | arcastroe wrote:
         | I wouldn't call it sluggish. It's just that the tiles only
         | update on mouseup events, rather than on mousedown events. Your
         | own finger's turtle speed is the only source of latency ;)
         | 
         | But I agree that applying different styling to tiles on both
         | hover events and mousedown events would make it feel snappier.
         | 
         | (I've only tried this on desktop. Haven't tried it on mobile)
        
           | tobr wrote:
           | That's not the problem, although it doesn't make it better.
        
         | lnenad wrote:
         | What browser, OS?
         | 
         | On windows both Firefox and Chrome have no discernible latency
         | for me at least.
        
           | tobr wrote:
           | Safari iOS.
        
       | b450 wrote:
       | Seeing the image come into focus is pretty satisfying, and the
       | half-solved puzzle looks pretty cool. Nice job
        
         | lnenad wrote:
         | Thank you :)
        
       | thomastjeffery wrote:
       | Would be even more satisfying if 180 degree turns were less
       | common.
       | 
       | I also wonder how hard it would be to tile with different shapes.
       | Hexagons or squares and octagons could be really neat.
        
         | lnenad wrote:
         | That is my plan, to do a honeycomb structure. :)
        
       | causeisunknown wrote:
       | The easiest option is still too hard for my son.
        
       | doodpants wrote:
       | Neat, but the "Diffictulty" slider is a bit of a misnomer, IMHO.
       | Puzzles with more pieces just take longer. I'm not sure what
       | would be a better label, though. (If I were feeling uncharitable,
       | I would propose "Tedium", or perhaps "Carpal Tunnel Risk" :-)
       | 
       | I wonder if there might be a way of changing the difficulty
       | _without_ changing the number of pieces? Like maybe putting
       | gridlines between the pieces, so that you can 't actually see the
       | seamless connection between two correctly-oriented pieces?
        
         | lnenad wrote:
         | Hmm, I don't know to be honest, usually difficulty translates
         | to spending more time and the pieces being smaller does it make
         | it visually harder to discern right?
        
           | carltg_ wrote:
           | Not really, time doesn't make something difficult, just
           | tedious. For the cat puzzle, smaller pieces doesn't really
           | make a difference. Once you get a corner it is easy to line
           | up and knock them down. So, just tedious
        
       | Jeremy1026 wrote:
       | I'd love to see a button added to show what pieces are wrong.
       | There are a couple of images with heavy vignette so the edges are
       | pretty indistinguishable. It'd be cool if I could get the
       | incorrect pieces bordered or similar.
        
         | lnenad wrote:
         | Good idea, thank you!
        
       | knowitnone wrote:
       | this is nice. would also be fun to solve it with computer vision
        
       | yungtriggz wrote:
       | Wild that you've posted this once a year for the last 3 years.
       | Love it
        
         | lnenad wrote:
         | Haha, I didn't get any response previously and will be getting
         | laid off soon so extra free time...
        
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       (page generated 2024-11-13 23:01 UTC)