[HN Gopher] Voice acting in Space Quest V
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Voice acting in Space Quest V
Author : elvis70
Score : 45 points
Date : 2024-11-12 20:07 UTC (2 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| TheAmazingRace wrote:
| I absolutely love this game. Probably my favorite of the series,
| immediately followed by Space Quest IV (the CD-ROM talkie
| version).
| sillywalk wrote:
| I agree.
|
| I definitely loved Gary Owens as the narrator, though I've
| never seen _Laugh in_. The inclusion of the 'smell' and
| 'taste' "verbs" for no other reason than for laughs was also
| great.
| jandrese wrote:
| > Timing bug fixes
|
| > Added Wait(1) to EVA pod minigame to limit FPS to 60 to prevent
| issues at higher cycle rates. The thrust level's doit method
| appears to be polled every possible cycle. (FloatObj)
|
| When I originally played this (on a 16Mhz Mac LC) the quicktime
| events were all trivially easy because the game didn't adjust for
| the framerate. I guess this bites the other way when you run it
| on a modern machine.
| Cthulhu_ wrote:
| It did on a machine from back then too, hence why PCs came
| equipped with a "turbo button", which were actually a "slow
| down" button to prevent issues with games made for a specific
| cpu speed.
| bitwize wrote:
| Even with turbo set to the slower speed, on my Pentium the
| CD-ROM version of SQIV still ran too fast, with the sentry
| droid in the first area spawning every few seconds or so,
| making that area damn near unplayable.
| shdon wrote:
| The CD-ROM version of SQ4 was especially insidious. It has
| many timing issues that the floppy version just plain
| didn't have (including the one you mention). Also, the scan
| quality of the VGA backgrounds was just better in the
| floppy version, with a much better gamma curve, the CD
| version looking rather more washed out.
|
| It's assume that the CD version was developed alongside the
| floppy version and that the code forked at some point. The
| floppy version got the fixes, whereas the CD version
| didn't.
|
| Somebody in the retro adventure gaming community with the
| handle NewRisingSun made a patch that used the floppy disk
| background images and has patched script resources to solve
| the myriad timing issues, whilst integrating seamlessly
| with the speech of the CD version.
| teamspirit wrote:
| This is great! I played nearly all the Sierra games when I was a
| kid and currently showing playing them with my wife. The CD
| talkie versions are much easier to play together though so this
| is perfect!
| cabaalis wrote:
| Since this is not commercial, how does it interact with
| California AB 2602?
| spuds wrote:
| Oh wow this immediately sent me back, haven't thought about this
| game in decades. The room I played it in, the computer (486/33
| w/8mb ram?) the friend I learned about it from (terrible friend
| in retrospect, for unrelated reasons). Generally just loving the
| humor and ridiculousness of it. Definite Monkey Island vibes.
| Thank you for the trip down memory lane, felt good to have some
| reminders of the positive things from of that time in my life.
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