[HN Gopher] Voice acting in Space Quest V
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       Voice acting in Space Quest V
        
       Author : elvis70
       Score  : 45 points
       Date   : 2024-11-12 20:07 UTC (2 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | TheAmazingRace wrote:
       | I absolutely love this game. Probably my favorite of the series,
       | immediately followed by Space Quest IV (the CD-ROM talkie
       | version).
        
         | sillywalk wrote:
         | I agree.
         | 
         | I definitely loved Gary Owens as the narrator, though I've
         | never seen _Laugh in_. The inclusion of the  'smell' and
         | 'taste' "verbs" for no other reason than for laughs was also
         | great.
        
       | jandrese wrote:
       | > Timing bug fixes
       | 
       | > Added Wait(1) to EVA pod minigame to limit FPS to 60 to prevent
       | issues at higher cycle rates. The thrust level's doit method
       | appears to be polled every possible cycle. (FloatObj)
       | 
       | When I originally played this (on a 16Mhz Mac LC) the quicktime
       | events were all trivially easy because the game didn't adjust for
       | the framerate. I guess this bites the other way when you run it
       | on a modern machine.
        
         | Cthulhu_ wrote:
         | It did on a machine from back then too, hence why PCs came
         | equipped with a "turbo button", which were actually a "slow
         | down" button to prevent issues with games made for a specific
         | cpu speed.
        
           | bitwize wrote:
           | Even with turbo set to the slower speed, on my Pentium the
           | CD-ROM version of SQIV still ran too fast, with the sentry
           | droid in the first area spawning every few seconds or so,
           | making that area damn near unplayable.
        
             | shdon wrote:
             | The CD-ROM version of SQ4 was especially insidious. It has
             | many timing issues that the floppy version just plain
             | didn't have (including the one you mention). Also, the scan
             | quality of the VGA backgrounds was just better in the
             | floppy version, with a much better gamma curve, the CD
             | version looking rather more washed out.
             | 
             | It's assume that the CD version was developed alongside the
             | floppy version and that the code forked at some point. The
             | floppy version got the fixes, whereas the CD version
             | didn't.
             | 
             | Somebody in the retro adventure gaming community with the
             | handle NewRisingSun made a patch that used the floppy disk
             | background images and has patched script resources to solve
             | the myriad timing issues, whilst integrating seamlessly
             | with the speech of the CD version.
        
       | teamspirit wrote:
       | This is great! I played nearly all the Sierra games when I was a
       | kid and currently showing playing them with my wife. The CD
       | talkie versions are much easier to play together though so this
       | is perfect!
        
       | cabaalis wrote:
       | Since this is not commercial, how does it interact with
       | California AB 2602?
        
       | spuds wrote:
       | Oh wow this immediately sent me back, haven't thought about this
       | game in decades. The room I played it in, the computer (486/33
       | w/8mb ram?) the friend I learned about it from (terrible friend
       | in retrospect, for unrelated reasons). Generally just loving the
       | humor and ridiculousness of it. Definite Monkey Island vibes.
       | Thank you for the trip down memory lane, felt good to have some
       | reminders of the positive things from of that time in my life.
        
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       (page generated 2024-11-12 23:00 UTC)