[HN Gopher] AI-Time Travel-Street View
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AI-Time Travel-Street View
Author : _Microft
Score : 31 points
Date : 2024-11-07 11:52 UTC (3 days ago)
(HTM) web link (timetravel-streetview.glitch.me)
(TXT) w3m dump (timetravel-streetview.glitch.me)
| michaeljx wrote:
| This is cool but I do wanted it to be more realistic. This is too
| idealistic
| tantalor wrote:
| The style looks like a comic book to me
| andybak wrote:
| > This is too idealistic
|
| I think you meant something more like "stylized" - I've never
| heard idealistic used in this context (although I've been wrong
| before with things like this - feel free to correct me)
| svara wrote:
| "idealize" can work in this context, meaning (in art
| specifically) abstracting from the concrete form to show the
| essence of a thing.
|
| Though looking at the images "stylized" seems to fit better.
|
| https://www.merriam-webster.com/dictionary/idealize
| jtxt wrote:
| Neat, I played with 360 equirectangular projection gen for a
| gamejam last year. It has some interesting possibilities and
| challenges.
|
| I started to image segment objects then generative infill to
| replace the background and make objects in the forground to work
| have z depth for vr, used switchlight ai to make objects into PBR
| textures so I could have dynamic lights...
|
| I later found this tool for generating 360 panoramas:
| https://skybox.blockadelabs.com/025e37f6fb27d9f2495cbbbf874f...
|
| What would be cool is to have ai generated scene that is
| spatially coherent and explorable. I think it's possible with a
| bit of tooling now...
|
| Curious what the author's plans for this is.
| mhitza wrote:
| Looks less like a street view, and more like 360 images that link
| to one another. For example with future LA, I could only jump
| once forward and then back and the images didn't have any
| continuity between them.
| nacs wrote:
| Agreed. There is almost 0 continuity between the images as you
| move through the world.
|
| I think a true AI streetview would require rendering these
| images on to 3d primitives then re-rendering areas with some
| overlap so there is a smoother transition while navigating
| through it.
| lnauta wrote:
| I'd never seen generated dinos before, they are way messed up!
| milliams wrote:
| I think the title should be "AI time-travel street-view" if it's
| going to have hyphens anywhere,
| GiorgioG wrote:
| Great, random themed location images.
| pimlottc wrote:
| This is cool but the interface could use some tweaks to be
| useable, or at least more consistent with actual Google Street
| view. - transitions do not animate between camera
| positions - positions are spaced so far apart that it's not
| clear how they are connected. Google Street View normally has
| many positions close together, so you always have a sense of
| where you are relative to your last position. -
| acceleration for spinning the viewpoint is too high, I kept
| overshooting my target and having to go back and forth, dropping
| down to a slower speed for accuracy. - the icons disappear
| when you click, which no explanation to get them back. I didn't
| even realize they were off at first and just thought there
| weren't many icons - the "info" icon enlarges on hover,
| suggesting it's interactive if you click on it, but nothing
| happens - arrows on the ground would be nice
|
| Some of these are a bit nit-picky, but if you're going to call it
| "Street View", then you set certain expectations. If you're going
| for a different experience, it should be called something else.
| drdaeman wrote:
| It also lacks scene consistency. E.g. in the France level I
| walked into the cathedral (arrow on the building visible at the
| starting location) and got really confused as the exit was
| nowhere to be seen (I turned 180deg and it wasn't there), arrow
| icon was on a stained glass window.
|
| And if we're going for a wishlist, I'd say it's a shame there's
| no WebXR support. It has stereoscopic mode already, so WebXR
| feels like a natural choice.^K Never mind, just realized it's
| not a software project - just an art project on some platform.
| pwdisswordfishz wrote:
| What's a "Travel-Street" and "AI-Time"?
| mvdtnz wrote:
| I don't get it. Clicking the arrow buttons just seems to
| alternate between a couple of images. Clicking the 'era' buttons
| just catapults me to a different scene with the same problem. I
| assumed I would get the same scene but in a different era but
| nope.
| throwaway314155 wrote:
| There's nothing to get. It doesn't do what it claims to do.
| What's more concerning is that it's still on the front page for
| so long somehow.
|
| Almost like people upvote titles without actually clicking on
| them...
| toasteros wrote:
| AI image generation is complete crap, a total waste of energy and
| resources.
|
| The Houses of Parliament most definitely has only one clocktower.
|
| Cool idea, but maybe stitch John Atkinson Grimshaw paintings
| together instead of crummy A"I" images.
| GaggiX wrote:
| >AI image generation is complete crap
|
| It depends on the model, nowadays you can generate images that
| cannot be distinguished from stock photos, illustrations, anime
| images etc...
|
| I guess some people think it's bad because the only time they
| notice it is when it's done poorly.
| stephenr wrote:
| The linked images are very noticeably bad. Bad enough that I
| honestly don't understand why someone would post it.
| dvh wrote:
| I think better way would be to have very crude 3d procedurally
| generated world and then use style transfer. This way the world
| wouldn't change with every step. The important parts would still
| be there, for example if you going towards building it would
| still be there in every frame just getting closer. At worst it's
| style would change but not the actual building presence or basic
| shape.
| quantadev wrote:
| Tried to use this, but the mouse drag to change view vector is
| jank. Doesn't work right. So frustrating I left in about 15
| seconds. I'm on Linux Brave browse, but I don't think the issue
| was on my end.
| mhuffman wrote:
| Yes, I think it is hard-snapping to certain rotation angles
| when it gets close.
| quantadev wrote:
| ok, maybe that was it. I didn't stay around long enough to
| notice the pattern.
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(page generated 2024-11-10 23:01 UTC)