[HN Gopher] Switch 2 will be backwards compatible with Switch
       ___________________________________________________________________
        
       Switch 2 will be backwards compatible with Switch
        
       Author : ashitlerferad
       Score  : 240 points
       Date   : 2024-11-06 14:32 UTC (8 hours ago)
        
 (HTM) web link (www.videogameschronicle.com)
 (TXT) w3m dump (www.videogameschronicle.com)
        
       | dmonitor wrote:
       | This shouldn't come as a surprise to anyone. Nintendo has had a
       | trend for the past couple decades of releasing "sequel" consoles
       | that are essentially a modernized version of the old one with
       | extra features, compatible with everything that released on the
       | predecessor.
       | 
       | With all three major console manufacturers prioritizing backwards
       | compatibility, and the rise in PC gaming (universally backwards
       | compatible), people are starting to catch on to the fact that old
       | games don't "expire" after 10 years. I wouldn't be surprised if
       | backwards compatibility just becomes the standard for all gaming
       | consoles going forward.
       | 
       | Tangential, but I'm also interested in seeing how games that
       | released on old consoles and are continued to be played, like
       | Fortnite, will support aging hardware. I don't like that Epic can
       | one day announce the game just no longer works on that console,
       | rendering your purchases null and void until you upgrade your
       | hardware, but I can't expect them to update that version of the
       | game forever.
        
         | maxsilver wrote:
         | > I don't like that Epic can one day announce the game just no
         | longer works on that console, rendering your purchases null and
         | void until you upgrade your hardware, but I can't expect them
         | to update that version of the game forever.
         | 
         | Traditionally for these "Live Service"-type games, they
         | announce cutting support for a console, but let you carry your
         | purchases in that specific game (subscription, add-on items,
         | etc), forward to the same game on the next gen of that console.
         | 
         | For example, how Final Fantasy 14 ended PS3 support -
         | https://www.gamedeveloper.com/game-platforms/-i-final-fantas...
         | and how Grand Theft Auto 5 ended PS3 support -
         | https://www.ign.com/articles/gta-online-support-ending-xbox-...
         | 
         | It's not a guarantee, but I'd expect something similar for
         | Fortnite.
        
           | dmonitor wrote:
           | It's definitely the case for Fortnite, but it still doesn't
           | sit well with me that a service bought on specific hardware
           | can just be taken away with no recourse. I'm not sure what if
           | anything can or should be done about it, but it's weird
           | knowing that many of the most popular PS4 games will be
           | straight up unplayable in a few years
        
           | jonny_eh wrote:
           | It's like how mobile games can stop supporting old phones.
           | e.g. Hearthstone
        
         | jerf wrote:
         | Games don't have the generational differences they used to.
         | They're mature now. Tech is rarely the blocker anymore. The
         | Switch was "underpowered" at release and is even more
         | underpowered now but the space of "games that would run well on
         | the Switch" is still fairly unexplored, not because anybody is
         | bad but because the space is so big now.
         | 
         | That hardware can no longer compete with platforms that _don
         | 't_ throw away their entire library on every release is
         | probably one of the first impacts of games finally maturing. My
         | "next console" was a Steam Deck for partially this very reason,
         | the fact that it came preloaded with years of previous
         | acquisitions.
         | 
         | We're also just seeing the leading edge of the game industry
         | having to deal with the fact that it now has to compete against
         | _itself_. There 's been a number of articles about how
         | $NEW_GAME never even reached a peak player count of something
         | like Skyrim. I think that's currently being written as a sort
         | of a "ha ha, that's sorta funny", but it represents a real
         | problem. It is not unsolvable; Hollywood has _always_ faced
         | this issue and it has historically managed to make money
         | anyhow. But I think AAA gaming is only just beginning to reckon
         | with the fact that they aren 't going to get a "free reset" on
         | every console generation. $NEW_GAME really _is_ is competition
         | with Skyrim now, along with a lot of other things. It 's not a
         | joke, it's an emerging reality the industry is going to have to
         | grapple with.
        
           | spwa4 wrote:
           | Either that, or you've gotten older. The young always want to
           | play that one specific NEW game. Currently that usually means
           | PS5, either Fortnite or Call Of Duty (and yes that one
           | specific version). PS5 only has PS4 backward compatibility,
           | and it isn't going to be emulated any time soon.
        
             | jsheard wrote:
             | Fortnite and Call of Duty are not great examples given they
             | both still run on the PS4. Even the latest Call of Duty
             | iteration that launched barely two weeks ago still runs on
             | last generation consoles, because there's still so many
             | players who haven't felt the need to upgrade to the
             | successor generation after four years.
             | 
             | I don't think there's ever been a console generation before
             | where the last generation was still getting big new
             | releases this deep into the next one. The PS5 _Pro_ is out
             | now and the PS4 is _still_ getting new games.
        
               | godzillabrennus wrote:
               | Yeah but the only discernible difference to most gamers
               | from last gen to this gen is load times... the ps5 pro
               | side by side to a ps5 screenshot of an enhanced game vs
               | the unenhanced version is crazy.
        
               | goosedragons wrote:
               | From what I've heard only about 4% of CoD: BO6 buyers
               | were on PS4. It might finally be getting to the point
               | where it just no longer makes sense to craft an entirely
               | different version for the older consoles. Perhaps Switch
               | 2 getting CoD will keep the PS4 version on life support
               | however.
        
             | andy81 wrote:
             | League of Legends and Minecraft came out ~15 years ago and
             | never left the top 10 most played PC games.
             | 
             | It's hard to release new live-service games too. Many
             | people will just be happy to play LoL for the rest of their
             | lives.
        
               | fendy3002 wrote:
               | Uh no you're wrong. They'll play LOL for the rest of
               | their lives indeed, but not happily. /s
        
             | kbar13 wrote:
             | fortnite battle royale came out in 2017... hardly new at
             | this point i think
        
             | fmbb wrote:
             | > PS5 only has PS4 backward compatibility, and it isn't
             | going to be emulated any time soon.
             | 
             | But that compatibility is not achieved with emulation,
             | right?
             | 
             | The PS6 can hopefully keep compatibility with PS5 and PS4
             | in a similar way. Unless we are nearing some sort of ARM
             | horizon for consoles, that is.
        
               | jsheard wrote:
               | > Unless we are nearing some sort of ARM horizon for
               | consoles, that is.
               | 
               | The documents accidentally leaked from the FTC vs.
               | Microsoft trial revealed that Microsoft was at least
               | considering switching to an ARM CPU with the next Xbox
               | generation, but they hadn't decided yet at the time those
               | documents were written. Either way they would still use
               | an AMD GPU, so it would be AMD+AMD or ARM+AMD.
        
               | ChocolateGod wrote:
               | Microsoft has been working on perfecting x86 emulation on
               | ATM so it's not far fetched to think they could still
               | keep backwards compatibility.
        
               | hajile wrote:
               | RISC-V makes the most sense. It means they wouldn't be
               | locked into one CPU supplier. Requiring a GPU based on
               | RISC-V (or a separate open GPU ISA) could further
               | insulate them from the current AMD lock-in.
        
             | pjmlp wrote:
             | Most folks now play one, or a couple, of live service games
             | and that is about it.
             | 
             | A platform inside the platform.
             | 
             | That is why console sales are so bad, in comparison with
             | previous generations growth sales.
        
             | jerf wrote:
             | "The young always want to play that one specific NEW game."
             | 
             | And people want to see that specific one NEW movie, too,
             | not even just "the young". Even now, after all that has
             | happened, Hollywood can still put butts in theater seats
             | for a new movie, even though the attendees probably average
             | several dozen movies at home and probably still have
             | literally hundreds of movies they would enjoy as much or
             | more than the one they are watching in the theater. A
             | lengthy essay could be written on why, which I'll let
             | someone else write.
             | 
             | But I can promise you from personal experience that a 2024
             | gamer has an easier time picking up and enjoying a 2014
             | game than a 2004 gamer would have picking up a 1994 game,
             | to the point that it is not even _close_.
             | 
             | Checking a list of games from 2014... heck, I've got
             | personal proof, my young teen recently started Shadows of
             | Mordor. While it didn't "stick" (we got Skyrim somewhat
             | after that and that has stuck, however, while initial
             | release is 2011 on that the history is complicated and I
             | won't complain if someone wants to forward-date that at
             | least a bit), he wasn't like "oh my gosh this looks so bad
             | and the QoL is so terrible I can't play this anymore".
             | Others from 2014 include Super Smash Bros Wii U, Assassin's
             | Creed IV: Black Flag, and The Last Of Us: Left Behind.
             | Really not _that_ dissimilar from what is being put out
             | today.
             | 
             | Whereas 2004 to 1994 is the delta between Grand Theft Auto
             | - San Andreas and Sonic 3 and Knuckles. That's _huge_. Yes,
             | I 'm old enough to have been there and I can you from
             | personal experience that in 2004 "Sonic 3 and Knuckles" was
             | very definitely _legacy_ in a way that The Last Of Us: Left
             | Behind is not. If you tell someone today that you just
             | started the latter, they might wonder why you 're late to
             | the party but they're not going to think anything more of
             | it.
        
               | senko wrote:
               | Case in point: I just bought Diablo 3 (released in 2012)
               | on Switch the other day.
               | 
               | I'm sure D4 is more modern, but the difference from D3 is
               | nowhere near D2->D3 for the same time span (12 years).
        
             | otabdeveloper4 wrote:
             | You must have some very old young.
             | 
             | The young I know play free mobile games they downloaded
             | from clickbait ads.
        
               | jay_kyburz wrote:
               | or roblox
        
           | glenstein wrote:
           | >not because anybody is bad but because the space is so big
           | now.
           | 
           | I completely agree but I would actually extend this principle
           | even more aggressively. Even if, for whatever reason, we were
           | hard capped technologically at Windows 98, even that space
           | could be fruitfully explored practically without end,
           | creating new genres, new stories, new games.
           | 
           | Fiction writing carries on just fine in books, and music has
           | certainly benefited from new tech and new methods but there
           | would always be music even if that weren't the case, and same
           | with cinema. I would put tabletop games in this category too.
           | Its continued future viability, independent of future tech
           | advancements may be an important factor in settling whether
           | its art.
           | 
           | Full credit to Nintendo for recognizing they had plenty of
           | unused creative space to play in, and choosing to play by
           | different rules.
        
             | wbl wrote:
             | Factorio on a Pentium pro sounds very tricky to do
             | effectively. Half Life still is great but the graphics in
             | HL2 make it more immersive. That's slowed but I wouldn't
             | cite 98 for that.
        
           | the_duke wrote:
           | It's true that the progress in games is much slower now, but
           | I believe in the console world the main factor is hardware.
           | 
           | Consoles used to have very bespoke architectures, but now are
           | switching to customized versions of relatively off-the-shelf
           | components. Both the PS5 and the last XBox use x86 AMD
           | CPU+GPU combos, probably a variation of their regular G
           | product line.
        
           | fxtentacle wrote:
           | You're absolutely spot-on!
           | 
           | I've been organizing LAN parties with my friends for 26 years
           | now and around 2010 to 2016 was the time when games became so
           | good that stopped making sense to upgrade in-between LAN
           | parties.
           | 
           | - Left 4 Dead 2
           | 
           | - Killing Floor 2
           | 
           | - CS:GO
           | 
           | - Grid 2
           | 
           | - GTA V
           | 
           | - StarCraft II
           | 
           | plus nowadays there's stiff free competition, e.g.
           | 
           | - Rocket League
           | 
           | - Brawlhalla
           | 
           | - Dota 2
           | 
           | - LoL
           | 
           | but also from OpenRA, which modernizes Red Alert.
           | 
           | Plus, it's challenging to tell based on screenshots if you're
           | looking at Assassin's Creed III (from 2012) or Assassin's
           | Creed Mirage (from 2023) and there's been 7 !!! other
           | Assassin's Creed games in between.
           | 
           | And looking at the Switch, I'd say the situation for new
           | games is brutal. There's lots of evergreen games with great
           | replay-ability and thanks to the cartridges you can easily
           | borrow them among a group of friends. It's been a while since
           | I last bought a new one because there just wasn't anything
           | different enough from what I already have and like.
           | 
           | My biggest wish for the Switch has been that it'll one day
           | drive my screen at 144Hz to make movement smooth. And it
           | looks like Nintendo is going to deliver exactly that: More
           | powerful hardware for the same old games.
           | 
           | I wonder if Nintendo will also eventually be forced to
           | implement a subscription model and/or if they will start to
           | aggressively push older games without updates out of their
           | store (like what Apple does) because otherwise I just don't
           | see many openings for developers to build a new Switch game
           | and make the financials work. Currently, you're competing
           | with a back catalogue of 4,747 games, so good luck finding
           | anything where you can stand out by being better.
        
             | dmonitor wrote:
             | Backlog doesn't seem to intimidate people off of Steam, so
             | it's not a huge concern for smaller publishers. It's the
             | big publishers trying to break into multiplayer that have
             | hurdles to jump through. Just look at Concord: an "okay"
             | game with few glitches and high quality graphics that
             | probably would've done well had it not come out after a
             | half dozen games did it better.
        
             | thaumasiotes wrote:
             | > I've been organizing LAN parties with my friends for 26
             | years now
             | 
             | > - StarCraft II
             | 
             | I thought Starcraft II didn't allow LAN play?
        
           | raydev wrote:
           | > the space of "games that would run well on the Switch" is
           | still fairly unexplored
           | 
           | That's not true at all, many games don't bother with the
           | Switch at all because of dev costs, and Fortnite, one of the
           | most popular games in the world, is struggling on the Switch.
           | I know because I play FN on Switch occasionally, and you can
           | quite literally see all the pain that went into making all
           | that complexity work at approx 25fps.
           | 
           | Even Nintendo can't make the latest Zeldas run at >30fps, and
           | they're relatively low fidelity.
        
           | thaumasiotes wrote:
           | > That hardware can no longer compete with platforms that
           | don't throw away their entire library on every release is
           | probably one of the first impacts of games finally maturing.
           | My "next console" was a Steam Deck for partially this very
           | reason, the fact that it came preloaded with years of
           | previous acquisitions.
           | 
           | This was something that confused me about the concept of
           | consoles in the 90s. The nonexistent value proposition of a
           | console hasn't changed since then.
           | 
           | I assume they serve two purposes:
           | 
           | (1) They're marketed as toys you might buy for someone as a
           | gift.
           | 
           | (2) You might own a console if you don't want to own a
           | computer.
           | 
           | Purpose (2) seems to have withered and died.
           | 
           | > There's been a number of articles about how $NEW_GAME never
           | even reached a peak player count of something like Skyrim. I
           | think that's currently being written as a sort of a "ha ha,
           | that's sorta funny", but it represents a real problem. It is
           | not unsolvable; Hollywood has _always_ faced this issue and
           | it has historically managed to make money anyhow.
           | 
           | One major aspect of copyright law is making it difficult for
           | people to consume media from the past.
        
         | qwytw wrote:
         | > prioritizing backwards compatibility
         | 
         | Backwards compatibility is very "cheap" these days though? With
         | no arcane architectures and chip designs. PS5 and Xbox are
         | basically just generic PCs running a restricted OS and Switch
         | is just a phone/tablet.
        
           | DanielHB wrote:
           | It is cheap only if you don't change CPU or GPU
           | architectures. This is why the PS4 doesn't have PS3
           | compatibility.
           | 
           | When apple switched to ARM even with x64->ARMv8 translation
           | layer (NOT emulating) it was still noticeably slow in a lot
           | of software. Even though some x64 games worked on ARM macs
           | they still lost A LOT of performance.
           | 
           | The backwards compatibility of the PS2 was due to the PS2
           | literally including an extra PS1 CPU (technically PS1-like
           | CPU underclocked to match the original PS1 CPU when running
           | PS1 games). On PS2 games this PS1 CPU handled only I/O so it
           | wasn't completely wasted when running PS2 games.
           | 
           | https://en.wikipedia.org/wiki/PlayStation_2_technical_specif.
           | ..
           | 
           | The PS2 CPU is a MIPS III while the PS1 CPU is a MIPS I. I am
           | not an expert but I think but I think MIPS III is only
           | backwards compatible to MIPS II, not MIPS I
        
           | kimixa wrote:
           | Depends on the level of hardware access.
           | 
           | If the GPU access is through a relatively "thick" API like
           | DX/Vulkan and shaders stored in an intermediate
           | representation like DXIL or SPIR-V, sure, swapping out the
           | hardware implementation is relatively easy.
           | 
           | But if they're shipping GPU ISA binaries as the shaders,
           | you'll have a much harder time ensuring compatibility.
           | 
           | Same with things like synchronization, on both the CPU and
           | GPU (and any other offload devices like DSPs or future NPUs).
           | If they use API-provided mechanisms, and those are used
           | /correctly/, then the implementation can likely be changed.
           | But if they cycle-count and rely on specific device timing,
           | again all bets are off.
           | 
           | Things like DX12 and Vulkan have a large number of sync
           | points and state transition metadata to allow different
           | implementations to be "correct" in things like cache or
           | format conversions (like compression). Not all those
           | transitions are required for every vendor's hardware, and we
           | regularly see issues caused by apps not "correctly" using
           | them when the spec says it's required, as the vendor's
           | hardware they happened to test on didn't require that one
           | specific transition that another implementation might, or
           | they happened across some timing that didn't happen to hit
           | issues.
           | 
           | I guess my point is Compatibility is _hard_ even if the APIs
           | are intentionally designed to allow it. I have no idea how
           | much the idea of such compatibility has been baked into
           | console APIs in the first place. One of the primary
           | advantages of consoles is to allow simplifications allowed by
           | targeting limited hardware, so I can only assume they 're
           | less compatibility focused than the PC APIs we already have
           | Big Problems with.
        
         | Taylor_OD wrote:
         | "Nintendo has had a trend for the past couple decades of
         | releasing "sequel" consoles that are essentially a modernized
         | version of the old one with extra features, compatible with
         | everything that released on the predecessor."
         | 
         | Isnt it pretty much just the Wii and Wii U? I guess you could
         | play GameCube disks on a Wii but calling the Wii a modernized
         | version of the GameCube is a real stretch.
        
           | aurareturn wrote:
           | Wii, Wii U, GBC, GBA, DS, 3DS all had backwards
           | compatibility.
        
             | estebank wrote:
             | Technically, so did the SNES with the NES, it was just
             | never really exposed. SMB all-stars started as SMB3 running
             | directly on SNES. And you had the Super GameBoy, but that
             | was little more than a GameBoy in a cartridge.
        
               | simondotau wrote:
               | The Sega Mega Drive (Genesis) had backwards compatibility
               | with the Master System. Unlike the Super Game Boy, the
               | Power Base Converter was barely more than a cartridge
               | pass-through adapter. The Mega Drive's 68000 is idled and
               | its Z80 sound co-processor takes control as the main CPU.
               | 
               | https://segaretro.org/Power_Base_Converter
        
               | derefr wrote:
               | > Technically, so did the SNES with the NES, it was just
               | never really exposed.
               | 
               | I've always wondered how true this is -- I feel like if
               | it was _literally_ true, we 'd see a lot of NES ROMhacks
               | that involve editing the ROM's layout and metadata bits
               | just enough that it's now a SNES ROM, and then taking
               | advantage of SNES capabilities in the mod. But I don't
               | believe I've ever seen something like that.
               | 
               | I do understand that the SNES CPU is basically a "very
               | extended" 6502; and that the SNES PPU's default-on-boot
               | graphics mode is compatible with drawing NES-PPU-
               | formatted CHR-ROM data; and that there's a "legacy
               | compatibility" joypad input MMIO in the right place in
               | address space to allow a game that was programmed for the
               | NES to read the "NES subset" of a SNES controller's
               | buttons.
               | 
               | But is the SNES's (variant) 65C816 ISA a strict superset
               | of the NES's (variant) 6502 ISA? Or would they have had
               | to effectively go through the assembly code of SMB3 with
               | a fine-toothed comb, fixing up little compatibilities in
               | the available instructions here and there, to get it to
               | run on the SNES?
               | 
               | (Though actually, even if they did have to do that, I
               | imagine it would be still be possible to automate that
               | process -- i.e. it would be theoretically possible to
               | write a NES-to-SNES _static transpiler_. In fact, it 's
               | _so_ seemingly-tenable, that I 'm a bit surprised to have
               | never heard of such a project!)
        
           | jtsnow wrote:
           | In addition to supporting GameCube discs, the Wii had
           | physical ports for plugging in GameCube controllers and
           | memory cards. So, not much of a stretch.
        
             | user_of_the_wek wrote:
             | The Wii Hardware was also basically a beefed up GameCube.
             | Plus the Wiimote.
        
             | extraduder_ire wrote:
             | They even released a version of the wii without the
             | gamecube ports or compatability (before the wii mini) which
             | immediately supports gamecube games again if you solder the
             | ports back on.
        
             | scrame wrote:
             | yeah and the DS had a GBA cartridge slot.
        
           | bitwize wrote:
           | That's exactly what they called it when its internals became
           | known: an enhanced Gamecube with waggle controls.
           | 
           | The graphics chip was even fixed-function, like the
           | Gamecube's, not shader-based like the Xbox 360 or PS3.
        
             | gjsman-1000 wrote:
             | > The graphics chip
             | 
             | The graphics architecture was even the same between Wii and
             | GameCube - ATI's Flipper, just with 50% higher clocks on
             | the Wii.
        
               | monocasa wrote:
               | And in fact bug for bug compatible.
        
           | red_admiral wrote:
           | GB/GBc/GBa, DS/3DS (we don't talk about DSi) come to mind if
           | you count them as consoles. You can even play GBa in the
           | original DS, but not in the 3DS as far as I know.
        
             | tripplyons wrote:
             | The 3DS actually has a GBA CPU that was used when Nintendo
             | gave some free GBA games away to early 3DS buyers after
             | they lowered the price, as a sort of refund for the
             | difference in prices. You can access it now buy
             | jailbreaking your 3DS, but if you have a New 3DS, emulation
             | on the main CPU is more convenient.
        
               | jamesgeck0 wrote:
               | Similar situation with the Wii U. It was technically
               | capable of natively running GameCube games, but Nintendo
               | locked out the functionality. It can enabled with
               | homebrew.
        
             | SkyBelow wrote:
             | >(we don't talk about DSi)
             | 
             | New 3DS crying in the corner because it didn't even get a
             | side mention, which about matches the number of exclusives
             | it had.
        
             | Lammy wrote:
             | DSi XL (LL) is actually my favorite way to play DS games
             | because the screen is huge (and IPS!) but is in the native
             | DS resolution of 256x192 pixels. DS games on 3DS-
             | derivatives look like blurry garbage because they get
             | scaled up to 320x240px for display on the 3DS's 800x240px
             | (400x240px per eye) panel.
        
               | jsheard wrote:
               | If you hold down the start button while booting a DS game
               | then the 3DS will render it with 1:1 pixels instead of
               | ugly scaling, but then you're not using the whole display
               | so a DSi XL is still better.
        
               | derefr wrote:
               | I'm surprised there isn't a 3DS mod to bodge in a fancy
               | modern panel with enough DPI to hit the lowest common
               | multiple of those screens' resolutions, such that it can
               | pull off a full-coverage integer-scaled mode for both DS
               | and 3DS games. (There certainly exist enough mods that do
               | this for GB/GBC!)
        
           | causi wrote:
           | Incorrect. The Wii is far more similar to the Gamecube than
           | the WiiU.
        
         | starquake wrote:
         | Although the handhelds have been backwards compatible, only the
         | Wii and the Wii U had backwards compatibility. The SNES, N64,
         | Gamecube and Switch did not have backwards compatibility.
        
           | dmonitor wrote:
           | I said "past couple decades" for a reason. The N64 is pushing
           | 30
        
           | drrotmos wrote:
           | The SNES and the Gamecube _did_ have the Super Game Boy and
           | Game Boy Player respectively though, but I 'd probably count
           | that as sideward compatibility rather than backward
           | compatibility.
        
         | 14 wrote:
         | Lucky for you Fortnite is and always has been a free game. If
         | you were foolish enough to pay to dress up your characters well
         | then thank you for supporting that business model so I can let
         | my kids play for free. Power to you if you can afford to drop
         | money on digital clothing for a game you spend on what ever you
         | like. But I just see it as bad a smoking. Kids are like junkies
         | wanting to buy clothing for a game mean while them and their
         | parents are living in rags. It's an addiction and kids are put
         | up against their peers or will be on the outside if they can't
         | get the latest skin. So stupid it went that way and any game
         | that has kids playing it should not allow in game purchases
         | like that.
        
           | iknowstuff wrote:
           | babe. there were so many stupid toys and collectibles for
           | kids until the 2000s. chill out lol
        
         | causi wrote:
         | Shoot, they don't need a hardware generation to do that.
         | ActiBlizz told everyone who spent $40 on Overwatch "Fuck you,
         | go play a different game".
        
         | pjmlp wrote:
         | I always find interesting the issue regarding PC gaming on the
         | rise, because in the Iberian Penisula game consoles never were
         | that big.
         | 
         | We grew from the 8 bit home computers, lived through 16 bit
         | home computers and settled in PC gaming.
         | 
         | Nintendo was mostly about those game & watch handhelds,
         | naturally SEGA and PlayStation became relevant, replaced by
         | XBox and PlayStation, but always on the shadow of PC gaming.
        
         | inasio wrote:
         | The Mac is a weird counter example here, the move to 64 bits
         | resulted in many games with official Mac ports (e.g. most of
         | Valve's: Half Life, Portal, etc) no longer being able to run on
         | modern versions of OSX
        
       | bladderlover21 wrote:
       | And this reveals the real reason Nintendo came after Switch
       | emulators - to buy some extra time before Switch 2 gets properly
       | emulated.
        
         | jsheard wrote:
         | The hard part of emulating the Switch 2 probably isn't going to
         | be the actual emulation, but breaking the security so that the
         | games and firmware can be extracted and decrypted. Nintendo
         | pretty much nailed their software security with the Switch 1
         | but were undone by catastrophic hardware bugs, so we'll have to
         | see how well they learned their lesson on the hardware front
         | next time.
         | 
         | Microsoft and Sony have demonstrated that hardware security can
         | be more or less perfected, neither of their systems have been
         | compromised via hardware attacks for several generations now.
        
           | farseer wrote:
           | Microsoft and Sony have successfully prevented their systems
           | from being jtaged or mod-chipped. Not sure you can prevent
           | dumping the actual game binary on the internet. That has lots
           | of software and hardware attack vectors and only needs to be
           | done once by a professional enthusiast.
        
             | jsheard wrote:
             | The game binaries are encrypted, sure you can image the
             | Blurays and put them online but they won't do anyone much
             | good without access to the keys buried in the firmware,
             | which are also a moving target since they can be rotated
             | via mandatory firmware updates if they get compromised. In
             | the case of the Switch, you also have to contend with the
             | proprietary carts requiring a crypto handshake before
             | they'll let you even read the encrypted game data.
        
               | gcr wrote:
               | What on earth do you mean? How does a physical blu-ray's
               | encryption keys get rotated?
               | 
               | Do you mean that the protection on the firmware gets
               | refreshed with updates, but the secret it protects always
               | stays the same?
        
               | jsheard wrote:
               | I mean the keys can be rotated _for future game
               | releases,_ so extracting the keys from firmware X doesn
               | 't allow you to decrypt all new physical games in
               | perpetuity, because past a certain point they'll start
               | using a key that only exists in firmware Y onwards. Key
               | rotation was moot in the case of the Switch 1 since the
               | early models were so thoroughly broken that Nintendo
               | couldn't do anything to stop the new keys from being
               | extracted every time, but it worked for Sony and
               | Microsoft whose systems generally only get one-off
               | software exploits that can be closed forever via firmware
               | updates.
        
             | downrightmike wrote:
             | MSFT largely did this by building the xbox platform
             | basically on a local hyper-v system that they can control
             | and not have to worry about hardware.
        
           | kregasaurusrex wrote:
           | The main hardware security bugs[0] were very low hanging
           | fruit associated with taking over the boot chain at ring 0-
           | it's more likely that Nintendo themselves were in a rush to
           | get the product on the market after the perceived failure of
           | the Wii U. Even with a secure software stack, people found a
           | way to defeat the Xbox 360 hardware[1] by physically drilling
           | into a chip that enforced a software lock, and George Hotz
           | became known for his work in finding ECDSA flaws in the PS3.
           | Companies can design these locks to last for a few years of a
           | console's lifespan, but I think people now are determined
           | enough to dive into these difficult problems that they're
           | unlikely to be secured forever.
           | 
           | [0] https://www.gamesindustry.biz/unpatchable-hardware-
           | exploit-l...
           | 
           | [1] https://gbatemp.net/threads/scanned-drilling-
           | template-16d4s-...
        
             | jsheard wrote:
             | There's a reason why you have to go back to the 360 and PS3
             | for those examples, Sony and Microsoft stepped up their
             | hardware security dramatically after that generation.
             | Neither the PS4, PS5, Xbox One or Xbox Series systems have
             | ever been compromised via hardware attacks, and those
             | earlier ones are over a decade old now.
             | 
             | The Xboxes have held up extremely well on the software
             | front as well, and although the Playstation software isn't
             | so robust (they use FreeBSD and routinely get owned by
             | upstream CVEs) their secure boot has never been broken,
             | which limits how much you can do with a software jailbreak.
             | PS3 jailbreaks had continuity where you could upgrade an
             | exploitable firmware to a non-exploitable one while
             | retaining a backdoor, but the PS4s secure boot put an end
             | to that.
        
               | pjmlp wrote:
               | Also a note that the XBox security CPU, Pluton is a
               | requirement for more recent PC hardware architecture
               | designs.
               | 
               | And for Rust fans, its firmware has been rewriten.
        
               | realusername wrote:
               | That's not the only reason, Microsoft and Sony did
               | improve their security a lot but their console are also
               | much less juicy targets than in the past as well. The
               | Xbox and the Playstation have way less exclusive games
               | than in the past and the difference with the PC is much
               | smaller nowadays
        
             | blharr wrote:
             | I mean, it is a classic example. If you have access to the
             | hardware and the dedication to do so, you could break
             | almost any security. That's a hilarious example to
             | physically drill into a chip, though
        
               | audunw wrote:
               | This could be "famous last words", but as someone who has
               | worked with chip security I'd be very surprised if anyone
               | breaks this generation of hardware at the chip level.
               | 
               | A decade ago the engineers designing these chips knew
               | there were several angles of attack but there just wasn't
               | enough resources put into closing these holes.
               | 
               | Now every know angle of attack is closed. Even if you
               | delid the chip and reverse engineer every single gate and
               | can probe individual metal wires on the chip, it'll still
               | be nearly impossible to break the hardware security.
               | Power supply and EM glitching is also protected against
               | (can't speak for Switch 2 but I'm speaking in general
               | about chips going forward)
               | 
               | Could be bugs and mistakes that allows someone to bypass
               | security, of course. Both in hardware and software. But I
               | don't think there will be general purpose angles of
               | attack that can be used to bypass security going forward.
        
               | jsheard wrote:
               | > Power supply and EM glitching is also protected against
               | (can't speak for Switch 2 but I'm speaking in general
               | about chips going forward)
               | 
               | Microsoft talked openly about implementing those
               | safeguards in the Xbox One, and they've held up for a
               | decade or so now.
               | 
               | https://www.youtube.com/watch?v=U7VwtOrwceo
        
             | Lammy wrote:
             | > it's more likely that Nintendo themselves were in a rush
             | to get the product on the market after the perceived
             | failure of the Wii U
             | 
             | Perceived failure of the Wii U _and_ the total reboot of
             | the Switch project itself:
             | https://mynintendonews.com/2020/12/22/nintendo-leak-shows-
             | sw...
        
           | akira2501 wrote:
           | > can be more or less perfected
           | 
           | When it comes to video games. That's not much of a
           | demonstration in the grand scheme of things.
        
         | ashconnor wrote:
         | Mig Switch should work then.
        
         | hbn wrote:
         | There's also the fact that their games keep leaking a week or 2
         | head of release, so people can play them earlier and with
         | better performance by downloading the leaked game and playing
         | on an emulator.
         | 
         | I think Nintendo has a case to make that Switch emulation is
         | costing them real money.
        
       | Macha wrote:
       | Huh, I'd been assuming the Switch 2 would be AMD Z2 based. I
       | guess they've managed to convince nVidia to make them another
       | SoC. A little surprised, would have thought nVidia would want to
       | use any spare fab time for AI chips, though maybe they have some
       | older process capacity?
        
         | mywittyname wrote:
         | I imagine something like the Switch is a great revenue stream
         | for nvidia. It's relatively easy work and they'll be minting
         | Switch 2s, thus paying licensing fees, well into the 2030s.
         | 
         | Even if they don't need that money, it's still good to deny the
         | competition of such a lucrative contract.
        
           | qwytw wrote:
           | There are some hints that Nvidia wants to seriously enter the
           | ARM CPU market (again)? Switch guarantees high demand/volume
           | regardless of anything else. Not clear how lucrative the
           | contract is on its own, though.
           | 
           | Presumably it will reduce their current gross margins (which
           | won't necessarily look great in their quarterly report.
           | Nvidia's total revenue is only ~20% higher than Intel's was
           | back in 2021 despite the insane valuations (in large part due
           | to their obscene margins).
        
             | rsynnott wrote:
             | > There are some hints that Nvidia wants to seriously enter
             | the ARM CPU market (again)?
             | 
             | Fourth time lucky?
             | 
             | (Poor ol' Nvidia has had an unfortunate history with this,
             | arguably largely through no fault of their own. The Zune,
             | the Kin with Tegra 1, the Motorola Xoom with Tegra 2, a
             | variety of less-beloved tablets and weird phones with Tegra
             | 3. I think the only successful use-case besides Nintendo
             | and car infotainment stuff was Nvidia's own Shield.)
        
         | 486sx33 wrote:
         | I've got to assume that fab capacity for SoC ships verses H100s
         | are two different things. With the automotive industry down
         | there could be spare capacity ?
        
         | tw04 wrote:
         | Why wouldn't they just use an emulation layer? There have
         | already been several Switch emulators that run on x86 in the
         | wild.
        
           | Someone1234 wrote:
           | Because it is a mobile console, therefore battery life is a
           | limitation and adding an extra layer of indirection (and
           | therefore, work) will drain that battery faster.
        
             | tw04 wrote:
             | I hate to break it to you, but battery life will be at the
             | bottom of the list of Nintendo's concerns when giving you
             | backwards compatibility. If Yuzu was able to get 2.5-3
             | hours of battery life on the Steam Deck (which isn't that
             | far off from what it gets playing a lot of "native" games)
             | essentially flying blind, Nintendo should be able to do at
             | least that.
        
               | Rohansi wrote:
               | The Steam Deck also has a significantly larger battery.
        
         | The_Colonel wrote:
         | As usual with Nintendo products, they will not use the best /
         | fastest chips available, but older ones where the production
         | capacity is not that constrained.
        
         | vvillena wrote:
         | The Switch SoC is now built on a 16nm process, so there's no
         | need to go for the cutting edge to achieve a sizable
         | improvement. The Samsung fabs Nvidia relied on until very
         | recently could do the job.
        
         | icegreentea2 wrote:
         | Rumour mill has been an NVidia SoC (derived from their
         | automotive line) and manufactured by Samsung on a non-bleeding
         | edge process.
         | 
         | https://www.eurogamer.net/digitalfoundry-2023-inside-nvidias...
         | 
         | The basis for the rumour is basically Linux kernel code and
         | other leaks/hacks for a "T239" SoC that seemingly has all the
         | streamlining and features you'd want for a mobile gaming
         | processor (as opposed to a automotive SoC like the T234 it's
         | supposedly derived from).
         | 
         | The Samsung fab is based on T234 being fabbed by Samsung using
         | a ~5 year old process, and Korean industry rumours
         | (https://m-mk-co-
         | kr.translate.goog/news/business/10999380?_x_...).
        
         | DCKing wrote:
         | Nintendo optimizes for cost, not maximum performance and almost
         | always selects older technology. AMD Z2 chips go into $600+
         | bulky low margin PC gaming handhelds whereas Nintendo likely
         | will want to hit $300-350 while keeping a healthy margin.
         | 
         | This also means that the Switch SoC doesn't use an expensive
         | cutting edge manufacturing process. And it probably won't be
         | made in TSMC factories at all. Leaks pretty clearly indicate an
         | Nvidia Ampere based SoC built on Samsung's 8nm process, so it's
         | the same tech as Nvidia's consumer line circa 2020.
        
       | vunderba wrote:
       | They're being purposely coy though on what this actually means.
       | Backwards compatibility with digital/e-games, or backwards
       | compatible with the physical carts?
        
         | antonyt wrote:
         | I'd be shocked if it doesn't support physical carts, given
         | Nintendo's history with backwards compatibility. And given the
         | rough equivalence of digital games and carts on the Switch, I'm
         | hoping that means digital purchases transfer too - but that
         | would be a first for Nintendo, I think. Fingers crossed!
        
           | hbn wrote:
           | From what I understand, people are much more into physical
           | media in Japan. Nintendo also actually finishes their games
           | and gets a working build ready before release so the carts
           | actually have a game on them that don't require a patch,
           | which is unfortunately not standard across the industry.
        
         | tastyfreeze wrote:
         | There isn't a technical reason to change the cartridge format.
         | I don't see why they wouldn't just use the same carts if
         | backwards compatibility is the goal.
        
           | WhereIsTheTruth wrote:
           | there always is:
           | 
           | - smaller
           | 
           | - energy efficient
           | 
           | - cost saving
           | 
           | and they are all valid reasons, it's a handheld, the form
           | factor will evolve until perfected
        
             | micromacrofoot wrote:
             | they could have made them smaller the first time around,
             | but I have to imagine they intentionally chose not to -- we
             | have to remember that they're also optimizing these things
             | for children... so smaller isn't always better for things
             | like swallowing (which is why they add a bitterant to the
             | current cards)
        
               | vundercind wrote:
               | Even at the size they are, I wish they were closer to GBA
               | --cart sized.
        
               | taikahessu wrote:
               | You wouldn't vacuum a cartridge.
        
             | toast0 wrote:
             | The carts are already plenty small. Yes, they could be
             | smaller, but any smaller (without being downloads only) and
             | they'd be difficult to handle.
             | 
             | For cost, they could likely reduce the pincount for new
             | cartridges, by changing the number of data pins, but that
             | doesn't preclude using the same slot. Reducing cost of
             | cartridges is more effective than reducing the cost of the
             | console. Reducing pin count would probably save more money
             | than shrinking the small amount of plastic case.
             | 
             | For energy efficiency, maybe they can eliminate 3.3v and
             | only keep 1.8v for new carts, maybe redesign the insertion
             | detection pins to detect old and new.
        
           | mkjonesuk wrote:
           | There are now cart dumpers that can copy and store multiple
           | Switch games on an SD card. If the same form factor is used
           | its likely these will still work for original Switch games.
        
             | jerf wrote:
             | I would be unsurprised if the cartridge has the same form
             | factor but has internal differences for Switch2-only games.
             | If they want to try to lock Switch2 cartridges down more,
             | there's plenty of ways to do that while maintaining a
             | similar enough form factor for Switch1 compatibility.
        
           | CountHackulus wrote:
           | Because they can get more money by selling the same game
           | twice. But they can still claim backwards compatibility with
           | download-only games.
        
         | CatWChainsaw wrote:
         | I don't game nearly as much anymore but my understanding is
         | that Nintendo may be the last console maker to regularly
         | produce physical games. Newest Xbox doesn't even have an
         | optical disk drive, I believe?
         | 
         | Nintendo also seems to be the least price gouge-y, in terms of
         | lootboxes and microtransactions and other bullshit. Now I wish
         | that didn't come with the tradeoff of them being completely
         | anal when it comes to people posting OSTs online but I guess
         | I'll take it.
        
       | 486sx33 wrote:
       | I really love when backwards compatibility is incorporated in new
       | products. I'm pleasantly surprised because Nintendo has been bit
       | so many times. For example GameCube compatibility on Wii is why
       | we had hacked Wii so quickly.
        
       | bdcravens wrote:
       | So another six years of fractured marketing, where you need a
       | spreadsheet to know if the game you want to buy will run on your
       | device. Is it for the Switch, the Switch 2, the Switch 2
       | Advanced, or the Switch 2 Advanced S AI Cloud VR?
        
         | pipe01 wrote:
         | For all the things Nintendo does wrong, I feel like this isn't
         | one of them.
        
           | AdmiralAsshat wrote:
           | The Switch thankfully avoided this, but there when the "New
           | 3DS" came out, there were a handful of games that only worked
           | on that hardware revision.
        
         | tapoxi wrote:
         | There wasn't a Switch Advanced/Pro or anything like that
         | though. There's the Switch and Switch Lite, the Lite can't
         | attach to a TV and the controllers are fused to the system.
        
           | holycrapwhodat wrote:
           | But, you can still pair most types of extra controllers to it
           | (including a set of Joycons), and the eShop is aware of games
           | the few games that can only be played on a tv and warns of
           | incompatibility.
        
           | jamesgeck0 wrote:
           | Plus the Switch OLED, which was the Switch but switchier.
        
         | bilekas wrote:
         | I think Microsoft suffer worse for this, not only with the
         | bizarre console names, but also their cloud gaming packages.
        
         | nerdjon wrote:
         | Unless they choose some stupid name other than "Switch 2".
         | 
         | People understand Playstation 1, 2, 3, 4, 5 just fine so that
         | simply isn't true.
         | 
         | Also consumer confusion is not a good excuse to ignore having
         | backwards compatibility.
        
           | drooopy wrote:
           | I can just see them snatching defeat from the jaws of victory
           | by calling this thing something stupid like "Switch U" or
           | "SwIItch" confusing the hell out of consumers again.
        
       | racl101 wrote:
       | Cool cool.
        
       | ekianjo wrote:
       | How practical to include some emulator once you shut down all the
       | other emulators
        
         | pipeline_peak wrote:
         | Who said anything about emulation?
        
       | thebruce87m wrote:
       | Lego City Undercover with a higher framerate/resolution would be
       | fantastic - even if only AI upscaled.
       | 
       | Bonus if they invent an AI that can fix the crash bugs in the
       | binary.
        
       | LinAGKar wrote:
       | It would really be surprising if it wasn't backwards compatible.
       | The Switch breaking backwards compatibility was exceptional,
       | apart from that every Nintendo console since the Wii on the
       | stationary side and the GameBoy Color on the handheld side had at
       | least one generation of backwards compatibility.
        
         | BHSPitMonkey wrote:
         | That's an oddly cherry-picked version of a pattern. There was
         | no compatibility between the NES, SNES, N64, or GameCube. Wii
         | and Wii U each supported their predecessor's games, but the
         | Switch did not. Those 2 out of 7 were outliers
        
           | BudaDude wrote:
           | You are forgetting the handheld line
           | 
           | Gameboy Color supported OG Gameboy games
           | 
           | GBA supported GBC games
           | 
           | DS supported GBA and(?) GBC games - Could be wrong about that
           | 
           | 3DS supported DS games.
        
             | Dwedit wrote:
             | DS did not support GBC games.
        
             | ihuman wrote:
             | The GBA (original and SP) also supported OG Gameboy games,
             | but the Gameboy Micro only supported GBA games
             | 
             | The 3DS also had games from other consoles for sale in the
             | eShop, but they were emulated (GB, GBC, Game Gear, NES,
             | SNES). If you bought a 3DS before the price drop, you could
             | also play some GBA games. These are also running natively,
             | not emulation https://en-americas-
             | support.nintendo.com/app/answers/detail/...
        
           | Sakos wrote:
           | The important part is that backwards compatibility became a
           | focus after the Gamecube and it has been ever since. Like,
           | this is just a fact. The Wii supported Gamecube games and
           | controllers. Even the WiiU had the internal capability to run
           | GC games, it just lacked the disc drive for it, and it ran
           | Wii games just fine. The same goes for every single of their
           | portable consoles (GB games work on the GBC, GB and GBC games
           | work on the GBA, GBA games work on the Nintendo DS, etc).
        
           | echelon wrote:
           | CPU and GPU architectures used to wildly change from one
           | generation to the next. Backwards compatibility wasn't always
           | practical or feasible.
           | 
           | Now we've arrived at a fairly locked in set of architectures.
        
         | ClassyJacket wrote:
         | "Every console since the wii" and "except the switch" is two
         | consoles. The other 4/6 were not backwards compatible.
        
           | mminer237 wrote:
           | The DS and 3DS were.
        
       | pipeline_peak wrote:
       | Pro: We won't have to repurchase games.
       | 
       | Con: Assuming native compatibility, this likely won't be a very
       | exciting console.
        
         | BudaDude wrote:
         | A beefier Switch is what everyone wants. The number 1 complaint
         | I hear about it is how game X looks worse on it than the
         | Xbox/PS version.
         | 
         | Hopefully Nintendo learned its lessons from the Wii U.
        
           | pipeline_peak wrote:
           | A beefier iteration is the Xbox PlayStation way. To many
           | people what makes Nintendo special is that they often avoid
           | that. Wii, Switch, snd DS being successful examples.
           | 
           | >Hopefully Nintendo learned its lessons from the Wii U.
           | 
           | That's my concern, Nintendo doesn't like incremental titles
           | like "Switch 2". They'd rather call it something weird like
           | "Switch Me" which only confuses non informed customers.
        
             | digging wrote:
             | If they were on their game it would just be "Big Switch".
        
           | internet101010 wrote:
           | Yeah playing emulated Switch games is a much better
           | experience on a Steam Deck than it is on the Switch. Nintendo
           | is in a weird spot now because the competitive landscape is
           | much different.
        
           | vunderba wrote:
           | Agreed, a lot of people were expecting a bump in processing
           | power in the OLED refresh, but it's pretty clear now that
           | they were saving that for the Switch 2.
        
         | Retr0id wrote:
         | Consoles have had architecturally unexciting hardware for a
         | while now, what kind of thing were you expecting?
        
           | pipeline_peak wrote:
           | I was / (am still sort of) expecting Nintendo will make a
           | product that's exciting. Not a Switch 2 we can look back on
           | and say "man this company hasn't made a significant console
           | since 2016".
           | 
           | To be fair, I predict a Netflix of gaming in the future so
           | maybe this is a safe move, idk.
        
             | Retr0id wrote:
             | The Nintendo DS was "interesting" relative to the GBA (if
             | you ask me), but still had native back-compat.
             | 
             | I agree that the Switch 2 will likely be "more of the
             | same", but I don't really see how that relates to back-
             | compat?
        
       | breakfastduck wrote:
       | You'd hope so, but this is likely a move to placate detractors so
       | the army of Nintendo fans buy whatever insanely underpowered and
       | overpriced device they eventually release.
        
         | endemic wrote:
         | Nintendo has fans because the software is good. Sure, the
         | Switch was "underpowered", but if it plays the games I want to
         | play, then who cares?
         | 
         | Also, I think the $700 PS5 Pro wants a word with you.
        
       | sfmz wrote:
       | I would be more excited if they released it in console form
       | instead of an iPad with a docking station; N64 was basically the
       | perfect form factor -- load games manually (tactilely) and no
       | fussing with bluetooth or controller charging; and prioritize
       | local co-op games instead of online play.
        
         | chollida1 wrote:
         | The N64 was significantly limited by its form factor.
         | 
         | Many games were not ported to it because it used a cartridge
         | that couldn't hold near the data of a CD ROM like its peers.
         | 
         | The controller was amazing though.
        
           | vunderba wrote:
           | _The controller was amazing though_
           | 
           | ...
           | 
           | What?
           | 
           | The thumbstick was super shoddy and was prone to mechanical
           | failures, the ridiculously tiny d-pad was literally made for
           | ants. The N64 was a lot of things, but I don't know anyone
           | who's giving out accolades for the controller design.
           | 
           | The GC controller (outside of the HUGE shoulder bumpers that
           | were used as analog in a grand total of like 4 racing games)
           | was a vast improvement on it, and I would say that the Switch
           | Pro Controller ranks up there as one of Nintendo's best
           | though the cost of $60/$70 kind of stung.
        
         | vundercind wrote:
         | - No cords is _really_ nice.
         | 
         | - Battery life isn't really a problem _on full-sized
         | controllers_ (and the failure modes are "walk the dog around
         | the block while it charges enough for a couple-hour session" or
         | "it becomes a wired controller for a few minutes") including
         | the Nintendo ones, just the damn joy-cons. Those do suck, but
         | the basic idea of wireless controllers has proven to be really
         | good, not like the old Wave Bird days.
         | 
         | - The Switch is easily the best local multiplayer modern
         | console AFAIK, including lots and lots of co-op options.
        
         | lynndotpy wrote:
         | Good news for you :)
         | 
         | - Almost every first-party multiplayer Nintendo game on the
         | Switch that I know of has offline local multiplayer. The only
         | exception which comes to mind is Splatoon.
         | 
         | - The Switch has a cartridge slot, and leaks suggest the Switch
         | 2 will too.
         | 
         | - And you can connect two (possibly more with a hub) Pro
         | controllers with a true wired connection: https://en-americas-
         | support.nintendo.com/app/answers/detail/...
         | 
         | Fingers crossed that the Switch 2 maintains this pattern.
        
           | extraduder_ire wrote:
           | As well as local multiplayer, there's a feature to sync game
           | updates without an internet connection. So even if people
           | start off with different versions of a game and have no
           | internet connection they can still play together.
           | 
           | I am a little disappointed they don't have anything like the
           | DS's download play feature though.
        
           | Lammy wrote:
           | > The only exception which comes to mind is Splatoon.
           | 
           | It does, but it's hidden behind an unlisted button
           | combination (Zl + Zr + L3 for Splat 3) and every player needs
           | their own console and copy of the game:
           | https://splatoonwiki.org/wiki/The_Shoal#LAN_Play
        
       | yapyap wrote:
       | Well yeah, I damn hope so. It literally has switch in it's name
        
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