[HN Gopher] It's called a dance floor
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       It's called a dance floor
        
       Author : wmeredith
       Score  : 104 points
       Date   : 2024-11-04 16:04 UTC (6 hours ago)
        
 (HTM) web link (www.seekhifi.com)
 (TXT) w3m dump (www.seekhifi.com)
        
       | wmeredith wrote:
       | Pound-for-pound, Vogue by Madonna is one of the most remarkable
       | examples of artificial stereophonic sound ever produced.
       | 
       | As a lover of hi-fi, Madonna wasn't really on my radar until
       | someone steered me toward this gem. After about 50 listens and
       | some really interesting research on QSound (the tech used to
       | produce it), I ended up featuring it in my hi-fi music
       | recommendation newsletter.
        
         | peterldowns wrote:
         | Thanks for submitting this here, very cool article -- I hadn't
         | heard of QSound before.
        
         | empath75 wrote:
         | I don't know, I always thought it sounded simplistic, cheap and
         | dated, even at the time. Placing stuff in the stereo field has
         | been bog standard music production since the 70s. Q sound adds
         | a _little_ bit to it, but somewhat importantly if you are
         | actually listening to this song in a dance club it's all
         | completely lost, a lot of clubs don't have any kind of stereo
         | separation.
         | 
         | Just compare it to stuff that was coming out of the acid house
         | scene at the same time (yes i know this song isn't really acid
         | house -- but it does have a lot of fun stereo effects):
         | 
         | https://www.youtube.com/watch?v=qexS5hBB1C0
        
           | _DeadFred_ wrote:
           | A lot of stereo/3d stuff translates differently to each
           | listener. Q sound might not work for you the way it does for
           | others (none of the 3d sound stuff seems to work for me).
        
           | djborschtbeets wrote:
           | You can't just throw out Orb and expect me not to get
           | _extremely_ excited. Now I _have_ to listen to this entire
           | youtube performance. THANKS.
        
       | mmastrac wrote:
       | QSound was magic at the time. We had a DSP class in my EE degree
       | where we implemented a very minor transform that would shift
       | position of audio and it was wild.
       | 
       | It's impossible to get 3D audio to be absolutely as flawless as
       | the real world because human ears all vary slightly and your 3D
       | spacial perception of sound is literally tuned on your own ears,
       | but QSound's transfer functions come as close as you can get.
       | 
       | The algorithm also falls apart a bit outside of the sweet spot,
       | and is really only useful in headphones and specific cases where
       | a human is known to be placed in a certain location relative to
       | speakers.
       | 
       | The original model was developed using a simulated human head and
       | lots of hand-tuning. I am curious if we've advanced far enough
       | with tech that a more modern set of transfer function parameters
       | could be developed.
       | 
       | Nothing beats N speakers for positional audio, but this is a
       | pretty decent replacement if the conditions are ideal.
       | 
       | OpenAL was designed as an open-source library to bring 3D audio
       | to the masses in the same way that OpenGL did (basically exposing
       | QSound/equivalent hardware on sound cards to an API), but I'm not
       | sure what happened to it [1].
       | 
       | [1]
       | https://www.openal.org/documentation/openal-1.1-specificatio...
        
         | wrs wrote:
         | Isn't this the same fundamental technique as Spatial Audio and
         | binaural Atmos rendering? AirPods can even measure your
         | personal ear transfer functions.
        
           | mmastrac wrote:
           | Looks like it is. The Apple HRTF should be much more accurate
           | than QSound -- QSound was designed to work without any
           | analysis.
        
           | brudgers wrote:
           | Yes and no. Contemporary spatial audio render images in real-
           | time. Older systems rendered the image during mixing.
           | 
           | On the other hand psychoacoustic techniques have not changed.
        
         | StilesCrisis wrote:
         | I experimented with OpenAL when Apple developed an
         | implementation and it was unfortunately quite buggy. There were
         | obvious threading hazards visible in the code. It was fine for
         | toy/demo usage but it wasn't fit for production.
         | 
         | It looks like OpenAL on other platforms was used in various
         | games though.
        
         | lynx23 wrote:
         | Well, the OpenAL API is now part of WebAudio. Listener
         | position, buffers, sources... You name it, WebAudio API has it.
        
         | PittleyDunkin wrote:
         | It's much easier to replace OpenAudio with other engines--fmod,
         | notably, is better in almost every way.
        
       | mellosouls wrote:
       | As a dancer I had hoped from the title that the article would be
       | a discussion of the death of dance in clubs.
       | 
       | It alludes to the record being popular on dancefloors but given
       | that most these days are full of people waving their phones
       | packed tight as sardines, or tiny spaces full of drunks and
       | lechers none of whom can dance in either case, it seems a moot
       | point that it's still popular...
        
         | itsmemattchung wrote:
         | Fellow (house) dancer here and couldn't agree with you more.
         | Luckily, however, I recently relocated to London and though I
         | rarely stay out late these days, I did go to a venue called
         | Fabric and I bring this because there's a policy (moderately
         | enforced) of "no phones" and in fact, prior to entering, they
         | will place little stickers on camera lens. Of course, some
         | individuals will inevitably whip out their phones to capture a
         | video or photo, at which point an (disguised as civilian)
         | employee will demand that they put their phone away. So again,
         | moderately enforced.
         | 
         | All that is to say, dance in clubs still exists...just rare to
         | find.
        
           | piva00 wrote:
           | Clubs with policies like Fabric exist in other cities as
           | well, to me they are usually a sign of a good club.
           | 
           | Berlin clubs, at least the ones worthy going to, have the
           | same policy of no photos, and heavily enforce it.
           | 
           | I've seen quite a few people booted out from sticking their
           | phone for a picture twice, it's one of the things that can
           | really put a sour feeling on a dance floor. If I'm there to
           | be free and dance my heart out the last thing I want is to be
           | conscious of perhaps getting filmed while doing so.
           | Personally I have politely asked many people to not even try
           | that in those clubs.
           | 
           | I've seen the same policy in some clubs in Amsterdam,
           | Rotterdam, Madrid, Barcelona, Rome, Paris, Brussels, Vienna,
           | and the list goes on. If you can manage to go clubbing at
           | places that enforce such policies I'd say you're 80-90% there
           | on finding a good dance floor.
        
           | immibis wrote:
           | Regarding Fabric in particular, I just happened to see this
           | today: https://old.reddit.com/r/Techno/comments/1giwz2l/dear_
           | fabric...
        
             | input_sh wrote:
             | > and yesterday was Halloween weekend so it opened up the
             | possibility to come across a bunch of drunk clubbers just
             | looking to get fucked up
             | 
             | I think they're understating this part, I thought it was
             | universally understood that the Halloween weekend is
             | absolutely the worst time to go clubbing.
             | 
             | Lots of new people that don't particularly care about the
             | music + masks is just a bad combo for the regular clubbers,
             | regardless of the venue. Whatever issues the venue is
             | facing on regular nights are gonna reach new heights that
             | weekend.
        
           | iamacyborg wrote:
           | It's weird to hear folks new to London talking about the
           | scene being good when it's been so heavily decimated in the
           | last 15 or so years.
           | 
           | I just want to go back in time to the monthly Bangface nights
           | at the 'werks and the early DMZ shows at Mass.
        
         | rPlayer6554 wrote:
         | I was a house dancer in NYC before COVID. The shuffle dancing
         | scene was still alive. After covid I'm not sure - it's
         | definitely less so. I've moved to other dances since then.
         | Outside of the specific groups no one is interested in dancing.
         | Clubs are just packed with high and drunk people who look like
         | they barely care about life.
        
         | marssaxman wrote:
         | I have come to strongly prefer outdoor parties as a more
         | congenial environment for actual _dancing_ : when there's room
         | to move and fresh cool air to breathe, you can really get into
         | the flow in a way that's hard to find in a club.
        
           | bluGill wrote:
           | Depends on where you live, in some very significant countries
           | going outside is potentially deadly. sure I've been outside
           | at -30 in just a light jacket, but that was only possible
           | because I was exercising hard (ice skating) - while some
           | dances are like that, dancers tend to want to have some slow
           | dances as well and that means warmer temperatures.
        
         | immibis wrote:
         | In most Berlin clubs, phone cameras are strictly banned. This
         | seemingly small technical detail creates a significant change
         | in the social environment, which is interesting.
        
       | exabrial wrote:
       | This is one of my favorite hits from the era. It's a masterpiece.
        
       | frankus wrote:
       | As a young Gen Xer it's fun to go back and listen to radio hits I
       | heard growing up (on mostly terrible sound systems playing radio
       | or cassette tapes) using modern audio hardware. There's a lot of
       | depth in many tracks that I couldn't really appreciate at the
       | time, because even a half-decent sound system was the kind of
       | luxury I (or my parents) wouldn't have splurged on.
        
         | mikrl wrote:
         | Reminds me of listening to all the OG wave dubstep on YouTube
         | in the late 00s and not getting it, until I plugged in a bass
         | amp I was borrowing and vibrated my walls.
        
           | adzm wrote:
           | It is amazing that there are entire genres of music like
           | space bass that rely on sub bass for the whole experience,
           | and it's pretty much impossible to get the same experience
           | without a good subwoofer. Good headphones can get close but
           | lose the visceral feeling of the sub in your body.
        
             | dylan604 wrote:
             | To me if the word "bass" is in the name of the genre, then
             | having subs seems like an obvious thing that would miss a
             | lot without subs. That's up there with judging a book by
             | its cover
        
           | iamacyborg wrote:
           | And even then you weren't getting the full live experience.
           | Some of the tracks from that time are an incredible physical
           | experience.
        
         | mathgeek wrote:
         | Every so often when I was younger, I'd do the same with movies,
         | buying and setting up a nice surround sound system to get the
         | spacial effects just right. Every time I would thoroughly enjoy
         | it until rearranging/relocating and not making it a priority to
         | acquire and set up a new system.
        
         | dylan604 wrote:
         | My dad was into music, so we had a decent set up with
         | turntable, cassette, 8-track, and even reel to reel. I'm very
         | thankful that crappy Bluetooth speakers were not a thing
         | growing up. I had full speaker cabinets with sub, mid, tweeter
         | for rich full sound. I also had lots of time where I was the
         | only one at home and could push those speakers to release the
         | full potential of songs.
         | 
         | Volume makes a difference to be sure, but full wall of sound vs
         | loud earbuds are totally different experiences.
        
           | eesmith wrote:
           | I went to a record store a few months ago, with a full
           | speakers, connected with actual wires.
           | 
           | I hadn't realized how much I missed that sound quality over
           | the laptop and headset sound I've been listening to for
           | years.
        
           | frankus wrote:
           | There's no shortage of crappy modern audio hardware, but
           | compared to like a bedside clock-radio, or an 80s economy
           | car, a decent bluetooth speaker is actually an upgrade, and
           | something like a HomePod (that costs around $115 in 1988
           | dollars) is revolutionary.
           | 
           | Which is not to say you couldn't find a Hi-Fi system from
           | that era that would put a HomePod to shame, but it was the
           | sort of thing only rich people and music geeks would have
           | access to.
        
         | grahamj wrote:
         | Yep. On that note I'd like to remind younger readers that CDs
         | were still very new at the time of this album - many people had
         | still never heard a digital recording so listening to this
         | album in particular on a decent CD system was magical.
         | 
         | I actually had an original Discman and partially credit
         | listening to this album on that as part of what led me to spend
         | (probably too large) a chunk of my adult life DJing clubs and
         | raves.
        
         | stego-tech wrote:
         | As a millennial with auditory speech processing difficulties,
         | going back to old tracks on modern gear is always a treat.
         | There's _entire instruments_ I just could not pick up on when I
         | first heard the tracks years or decades ago, that my modern
         | headphones or BAS (Big-Ass Speakers) bring out so clearly and
         | cleanly, all from the exact same lossless file from the exact
         | same CD I ripped at the time.
         | 
         | Now I need to go back and listen to Vogue again, it sounds
         | like. Totally not complaining!
        
         | Loughla wrote:
         | Jethro Tull was good on my old shitty radio as a kid. But today
         | with a decent set up, that music is transcendent.
        
       | wrs wrote:
       | Sting's solo album The Soul Cages was another early QSound
       | adopter. I can remember popping it in the CD player and having a
       | "What the..." moment.
        
         | wiredfool wrote:
         | And Roger Waters' Amused to Death.
        
       | cocodill wrote:
       | Unfortunately, I can't share the general enthusiasm for this
       | song, neither musically nor in terms of how it sounds. The only
       | thing that is quite good is the part of the video with her
       | transparent sweater.
        
       | lucasoshiro wrote:
       | If you like this kind of stereophonic sound, I recommend Art of
       | Noise. Here are some songs from them:
       | 
       | Moments in Love: https://www.youtube.com/watch?v=uNkcZ8QoNuI
       | 
       | Paranoimia: https://www.youtube.com/watch?v=5F8BD6gNOag
       | 
       | Dragnet '88: https://www.youtube.com/watch?v=f6JQO0KnUZY
       | 
       | I recommend to set the videos to the highest quality and to
       | listen using headphones
        
         | pavlov wrote:
         | Also, Yello.
         | 
         | They're pretty much only known for "Oh Yeah" which was used in
         | "Ferris Bueller's Day Off", but their albums are full of
         | fabulous stereophonic productions.
         | 
         | For example "The Race" from 1988:
         | 
         | https://www.youtube.com/watch?v=-C62NSn-3hU
         | 
         | This entire album called "Flag" kicks ass. It's a weird ride of
         | thrilling electro and comedic bathos. Every song is different.
        
           | card_zero wrote:
           | Hmm, I have Flag, should give it another listen. I liked
           | Stella better.
        
             | pavlov wrote:
             | "Stella" is the more historically important album for sure,
             | and has more of an avant-garde edge. But I really enjoy the
             | excessive late '80s production on "Flag".
        
       | joenot443 wrote:
       | I remember being shown Virtual Barbershop on 2000s YouTube as a
       | teenager. I was absolutely blown away by the experience, it did
       | for my ears like what 2024 VR does for my eyes. Total magic.
       | 
       | https://www.qsound.com/demos/virtualbarbershop_long.htm
       | 
       | Very cool to see it's from the same company!
        
         | mhh__ wrote:
         | I'd never actually looked into who made it. I guess that makes
         | complete sense.
        
         | aidenn0 wrote:
         | I believe they turned that into an attraction at Disney-MGM
         | Studios. I certainly remember it from circa 1990.
        
       | Terr_ wrote:
       | I remember a contemporary technology, Aureal's A3D, experiencing
       | the magic of having one of their sound-cards and playing Counter
       | Strike 1.x. Enemy footsteps felt almost as good as seeing them.
       | Maybe it's nostalgia, but I never quite recaptured that sense
       | with other hardware/games.
       | 
       | Another search-able term to drop in here is "Head-Related
       | Transfer Functions" (HRTF), where the inputs are a sound and a
       | given relative location, and the problem is how to subtly adjust
       | that sound for each "ear", giving your brain the kinds of cues
       | normally imparted by the shape of your ears and the different
       | materials in your skull, etc.
       | 
       | Aureal suffered from a set of legal battles with a then-not-so-
       | huge company named Creative, which eventually bought out the
       | bankrupt remains.
       | 
       | [0] https://en.wikipedia.org/wiki/Aureal_Semiconductor
        
         | aaronax wrote:
         | I'm pretty sure Aureal A3D was featured on my family's Compaq
         | Presario 5150[0] back in 1998. The speakers were decently sized
         | units mounted on the side of the 17" CRT and powered straight
         | from the soundcard via 3.5mm plug which apparently was designed
         | to output way more power than a standard headphone jack because
         | it could go pretty loud.
         | 
         | A couple nifty demos were included. One was simply a bee
         | buzzing in a circle, and it totally sounded like it was doing
         | loops behind your head.
         | 
         | [0] https://aaron.axvigs.com/node/438
        
       | fsckboy wrote:
       | it's an interesting topic, but it's dumb to talk about how
       | important this is, but at the same time conflate "stereo" with
       | "binaural". It's not clear what is being measured here in terms
       | of the result being "good"
       | 
       | (stereo is for creating a realistic sound field for a number of
       | people in your living room; binaural is for creating a realistic
       | sound field for 1 person with headphones. there are issues and
       | compromises either way, for example one of the problems with
       | binaural is that when you turn your head, the virtual "stage full
       | of musicians" swings around along with your perspective)
       | 
       | there was no technical detail provided here
       | 
       | and why is there a ?ref=seekhifi.com on the wikipedia URL? is
       | this some new SEO idea?
        
       | petercooper wrote:
       | _Sustained synth chords gently surround, laying the foundation
       | for sharp snaps in front and to the right. A Roland TR-909 drum
       | machine starts far in the distance on the left_
       | 
       | I thought I'd "follow along" by listening to the song myself, and
       | oddly all the directions were the very opposite of those stated
       | in the article on both my phone and desktop with both Spotify and
       | Apple Music (and on both the remaster and original version of the
       | album). I have it on vinyl and CD somewhere, I'll try that later,
       | maybe they are more authentic.
        
         | dgacmu wrote:
         | Same for google music. I wonder if the author meant stage
         | right, or if they had something swapped. (It matches my memory
         | of the CD version but I don't feel like pulling the CD pile out
         | of the basement for this.)
        
       | mhh__ wrote:
       | Peter Wright (of Spycatcher fame) wrote that he got good results
       | in the 60s helping people snoop on conversations (i.e. cocktail
       | party problem) by playing mono audio as "stereo" with a slight
       | phase shift in one ear.
        
       | dfxm12 wrote:
       | Capcom's CPS 2 arcade system also used Q Sound. Street Fighter
       | Alpha 3, which ran on that hardware, has some iconic chiptunes.
       | An arcade game was a great use of the technology as well, since
       | the algorithm building the 3D soundscape would work best when you
       | can reasonably assume where the listeners will be relative to the
       | speakers.
       | 
       | This is an example bgm from the game:
       | https://www.youtube.com/watch?v=huA5sKl7K-U
       | 
       | and the Q sound "demo":
       | https://www.youtube.com/watch?v=vYIy6lavsd4
        
       | jensenbox wrote:
       | Is it just me or the way this is described creates visions of
       | American Psycho.
        
       | achille wrote:
       | Just listened to Vogue on my headphones, and I'm unable to notice
       | anything unique about the soundscape of this song. What do you
       | folks hear and _when_ do you hear it? At what point in the song?
        
         | squid_ca wrote:
         | I agree. The article mentions bits going around their head, or
         | in the front-right. I hear things on the left, and things on
         | the right. And stuff that appears on the opposite side of where
         | the article mentions them. I'm listening on Spotify, maybe all
         | that stuff is stripped out?
        
         | BizarroLand wrote:
         | I don't know about Madonna, but the experience I had listening
         | to this song for the first time with headphones on is what I
         | would guess to be a similar experience:
         | 
         | https://www.youtube.com/watch?v=aeTVvhuco4g
         | 
         | Sure, it's christian rock, but from South Africa so it has a
         | different vibe from what you may have previously experienced.
         | 
         | They got the intro synth to swirl around your head and it's a
         | vibe, and the song itself is decent.
        
         | djborschtbeets wrote:
         | Listened to it on a recent 16" macbook - sounds incredible.
         | Better than most music I would typically introduce to it.
        
         | TacticalCoder wrote:
         | > Just listened to Vogue on my headphones ...
         | 
         | There's been _plenty_ of discussion, throughout the decades, on
         | that subject.
         | 
         | My take: Qsound is something very specific and it is meant to
         | work with actual speakers, not headphones.
         | 
         | Your anecdotical experience supports my take on the subject.
        
       | djborschtbeets wrote:
       | Okay, I just listened to this on my 16" MacBook Pro from 2023.
       | 
       | Holy ** its incredible. The drums have a physical space,
       | everything can be _placed_ in a location. I 've seen it in cars,
       | but with my speakers on my laptop this is grade A.
        
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