[HN Gopher] Apple acquires Pixelmator
       ___________________________________________________________________
        
       Apple acquires Pixelmator
        
       Author : dm
       Score  : 745 points
       Date   : 2024-11-01 15:36 UTC (7 hours ago)
        
 (HTM) web link (www.pixelmator.com)
 (TXT) w3m dump (www.pixelmator.com)
        
       | minimaxir wrote:
       | I'm half unsurprised as Pixelmator was one of the apps that was
       | extremely-tightly-integrated with Apple's APIs and ecosystem and
       | was an excellent app as a result, and half worried that Apple
       | will make unpopular changes to it as it's a less user-friendly
       | app by necessity. (see also recently: Apple's Dark Sky
       | acquisition and the worse integration of it into the Weather app)
        
         | JimDabell wrote:
         | The other half of this equation is Sketch. Pixelmator is great
         | for photos, Sketch is great for vectors and UI design. Both
         | committed to being first-class macOS applications. But Sketch
         | has steadily been losing ground to Figma. I wonder if an
         | acquisition is on the cards there as well?
        
           | drcongo wrote:
           | I'd actually like to see that happen I think. For my use
           | cases Sketch is infinitely better than Figma. Figma is an
           | abomination of an app.
        
           | wmeredith wrote:
           | I adore Sketch, but the industry standard has been Figma.
           | It's a web app and it beats the pants of Sketch for
           | collaboration.
        
         | mrweasel wrote:
         | > Pixelmator was one of the apps that was extremely-tightly-
         | integrated with Apple's APIs and ecosystem
         | 
         | While I can understand that companies want to build cross
         | platform applications, something like Pixelmator shows us what
         | can be done if you take advantage for the platform you're
         | targeting. We're not seeing that often enough anymore.
         | 
         | The few other times I've seen code that truly uses the
         | operating system and APIs it's mostly been server software.
         | It's not unique to macOS either, Windows provide a ton of APIs
         | as well.
        
       | dagmx wrote:
       | This is both simultaneously surprising (given how long they've
       | been in the perfect space to acquire) and unsurprising (given
       | that they're a perfect fit)
       | 
       | Really looking forward to what comes out of this.
        
       | spike021 wrote:
       | Would be cool to see this slotted in as a more advanced photo
       | editing product akin to Aperture back in the day.
       | 
       | Apple still makes iMovie separately from Final Cut for video, so
       | there's definitely a path there I think to doing something
       | similar for photography.
        
         | whartung wrote:
         | At the same time, they don't really have anything like this in
         | their portfolio in terms of Keynote/Pages/Numbers.
         | 
         | They have some photo touch up ability in the Photo App, and
         | maybe in preview. But nothing as first class as what Pixelmator
         | is.
         | 
         | There's a possibility for a new Paint app.
        
           | al_borland wrote:
           | I wonder if this is also their play to offer some options for
           | generative AI, without necessarily going against their
           | current statements related to Photos where they don't want to
           | fundamentally change what a photograph is.
        
       | extr wrote:
       | Makes sense. I'm a pretty casual user of Pixelmator Pro but it
       | really does feel like a first party Apple app.
        
         | alsetmusic wrote:
         | It does, and this makes me nervous that they'll screw it up.
         | I'm a user of Apple Logic Pro and they've done a decent job of
         | keeping it going for what, fifteen plus years? But I can't
         | offhand think of any other popular acquisition that they've
         | improved upon and the kept improving off the top of my head
         | (I'm sure there's more that I'm not thinking of, maybe CUPS)
         | without just sorta forgetting. At least there's still Acorn.
        
           | ascagnel_ wrote:
           | The "Shortcuts" app was an acquisition and is fairly powerful
           | as a graphical system automation app. I created a shortcut
           | that looks up the overnight weather at my home, and
           | determines if it needs to turn on the AC to run for ~30
           | minutes before I go to bed so the room is comfortably cool.
        
       | bangaroo wrote:
       | apple's pro apps have been in a weird space for a while. aperture
       | dying was a bummer, and final cut and logic feel simultaneously
       | actively developed and abandoned to me, there's just not much
       | buzz around them.
       | 
       | it would be very neat if apple started to build the necessary
       | portfolio of software to provide a viable, ideally not-
       | subscription-based competitor to adobe's suite of products. they
       | certainly have had the chops to be competitive in the creative
       | space for a long time, so it feels like something they'd be well-
       | positioned to seriously take on if they invested heavily in it.
       | 
       | i haven't been as in touch with the video editing space as i was
       | 2 decades ago when i worked in TV, but it feels like FCP is not
       | the juggernaut it once was from the outside. my read may be
       | wrong. similarly, logic doesn't feel as prominent in the music
       | world anymore - i really rarely see musicians using it these
       | days, though again that may just be my bias in the kinds of folks
       | i pay attention to. would be cool to see the apple pro suite
       | really regain its mojo and shake things up.
        
         | vr46 wrote:
         | Aperture could have been amazing, but it was slow, buggy and
         | suffered from a catastrophic data loss that several of my
         | Photojournalism classmates fell victim to - just as Lightroom
         | appeared.
         | 
         | FCP was outstanding in its time, but was neglected.
         | 
         | I went all in on Logic, however, and that has proved a great
         | buy, no subscription model, fantastic extras and works super
         | well. If they can rebuild a enthusiast-targeted set of apps
         | again, but stick with it, the future looks bright.
         | 
         | I cannot imagine Apple ever competing with Capture One or most
         | of the other circle of RAW image processors, which have some
         | rather niche features, but they might be able to take on
         | Lightroom.
        
           | jwells89 wrote:
           | The no-subscription aspect is a huge differentiator IMO, and
           | depending on situation is even worth trading off features.
           | Losing access to your work because you stopped your Adobe
           | subscription sucks, as does the eventual premium over single-
           | purchase.
        
           | hggigg wrote:
           | Yeah this. Aperture was a mess. Some of the "full" edit tools
           | from Aperture are actually lurking in Photos which is a
           | fairly competent photo editor on macOS surprisingly.
           | 
           | I think they have a chance. I know a couple of professional
           | photographers. One uses Capture One and only for tethering
           | support. The other an ancient copy of Lightroom that was a
           | one time purchase and use that for persistent contract work
           | for one of the larger advertising companies in London. If the
           | price is right and it's good enough, they are probably going
           | to do fine.
           | 
           | I'm an amateur and I want to get off LR because I hate giving
           | Adobe money every month and the damn thing is a fat pig
           | compared to Photomator. Photomator is missing decent dehaze
           | and because I have a shitty little DX mirrorless, I need the
           | denoise and it's not as good as LR is.
        
             | dylan604 wrote:
             | I was quite surprised (pleasantly) with the editing
             | features available in Photos. I rarely use it on the
             | desktop, and primarily only use it on the device I took the
             | image, but to see how much more in depth the editing was on
             | desktop was one of those that I thought for a second might
             | make me switch to using it for device captured image
             | editing.
             | 
             | For non-device camera images, I still use full tilt apps as
             | that's just my workflow and I do not ever see Photos
             | working its way into that workflow
        
               | hggigg wrote:
               | Yeah I'm currently using lightroom for my mirrorless. I
               | export that to photos then share / keep the flattened
               | images in there.
        
           | tigeroil wrote:
           | Logic is a weird one. It has really truly excellent included
           | instruments (such as Alchemy) and effects, but the app itself
           | feels rather outdated. The mixer, whilst having had some nice
           | features added since Logic 9, is in dire need of an update.
        
             | dylan604 wrote:
             | Wouldn't that be a sign of a product that was purchased by
             | Apple and then left to languish as is with just enough
             | effort to not let it rot?
        
               | selectodude wrote:
               | Apple bought Logic over 20 years ago. I'd be surprised if
               | it shared any code with the pre-acquisition version.
        
               | srockets wrote:
               | Why not? Current macOS ships code older than that.
        
               | cesaref wrote:
               | I believe the Logic team are still based in Germany,
               | where the original Emagic team that produced Logic were
               | based, so it's not that they are languishing, but an
               | intentional decision has been made (either by them or
               | Apple) to keep this structure.
               | 
               | Logic has such a long history, it's not surprising that
               | it shows it's age, and has 'weird' behaviour that you
               | wouldn't choose today. It's got stuff in there from the
               | early 90s, as it started out as a midi sequencer before
               | pulling audio into the product.
        
             | butterknife wrote:
             | All the AI hubris but Logic still does not do fades or zero
             | crossings when cutting audio clips. And don't get me
             | started on the audio zoom. This is basic stuff!
             | 
             | It feels like the audio code was not touched since emagic
             | days.
        
               | NobodyNada wrote:
               | Logic Pro has both of those features:
               | https://support.apple.com/guide/logicpro/edit-fades-
               | lgcpf7c0...
               | https://support.apple.com/guide/logicpro/snap-edits-to-
               | zero-...
        
               | FelipeCortez wrote:
               | it doesn't? I never heard pops when trimming clips
        
               | vr46 wrote:
               | In defence of the AI hubris, I laid down a funky rhythm
               | guitar track, verse and chorus, and then fiddled around
               | with the AI bassist and AI drummer and blow-me-down-with-
               | a-feather if the results weren't outstanding. Like a
               | perfect demo. I was able to send that to my mate and say,
               | here you go, here's a demo with guide tracks for the
               | bass.
               | 
               | For making demos and filling-out sketches, I'm thrilled.
               | Here's the audio, and all rough playing, bum notes and
               | general incompetence are my own.
               | 
               | Drums and Bass by Logic AI:
               | https://www.mixcloud.com/hnvr46/demo-rvg/
        
               | kstrauser wrote:
               | That's astonishing. The best I've ever heard? No.
               | Completely freaking serviceable, especially for a demo?
               | Oh yeah.
        
               | vr46 wrote:
               | I know, it's nuts!
        
               | Applejinx wrote:
               | Huh. Doesn't return to the one, ever? You've got sort of
               | a I - III - IV thing going on, and it just goes to IV and
               | stays there forever. Did you think that was the root?
               | 
               | Fun toy, though! I take it you extended it backwards into
               | an intro, or you have playing it can read that you muted,
               | leading into your guitar stuff. Did you play to a click
               | or is it reading your tempo too?
        
             | newsclues wrote:
             | Pros hate UI redesigns
        
             | pantulis wrote:
             | Pedantic note: Alchemy itself was brought in by Apple's
             | acquisition of Camel Audio. So not Apple acquisitions go
             | wrong.
        
           | AlanYx wrote:
           | One of the senior Aperture team members went off to use the
           | underlying OS RAW infrastructure in product called Gentleman
           | Coders Nitro. It's a decent but little known Lightroom
           | alternative with no subscription, albeit without all the
           | recent Lightroom AI-infused features. It does have AI masking
           | though.
        
             | grahamj wrote:
             | omg thanks for the tip! It seems to support iCloud-synched
             | smart albums which is a key feature I've wanted for years
             | since Aperture.
        
             | jitl wrote:
             | Amazing, this looks like just what I've been wanting
        
             | vr46 wrote:
             | A fantastic product but the colour science does not look
             | great from a first play, and I don't know if seven days is
             | long enough to figure it out. If I had a job I'd pull the
             | trigger anyway, but too much of a luxury right now. I can't
             | believe I did not know about this application. Shocking
             | marketing! :D
        
             | Vegenoid wrote:
             | Wow, can't believe I didn't find this while looking for
             | Lightroom alternatives several months ago. Looks great!
        
           | holman wrote:
           | > FCP was outstanding in its time, but was neglected.
           | 
           | I'm more of a casual when it comes to Final Cut Pro rather
           | than a daily driver, but it does seem like the last year or
           | two they've started to get back into the fight again. Some of
           | the 360 VR/AI/multi-iOS camera changes seem to go more hand-
           | in-hand with "Apple gives a shit about content creation
           | again", buttressed by Apple Vision Pro and spatial
           | photography.
           | 
           | As someone who's still eagerly awaiting like... any
           | reasonable prosumer device to shoot for Apple Vision Pro, I
           | think all of this industry is going to really ramp up in the
           | next few short years very quickly. Gonna be interesting.
        
             | gannonburgett wrote:
             | Yea, if Apple is going to want their VR products to succeed
             | they're going to have to rely heavily on some vertical
             | integration on video capture/editing software, and FCPX
             | (and now Pixelmator for the spatial photography efforts)
             | seems like the natural place to put those efforts.
        
           | grogenaut wrote:
           | At this point for video I'm just using DaVinci Resolve which
           | is free except for 8k work and works on windows/mac/linux.
        
           | segasaturn wrote:
           | >suffered from a catastrophic data loss that several of my
           | Photojournalism classmates fell victim to
           | 
           | How does that happen? Forgetting to periodically save their
           | work and have the app crash, or was it saving incorrectly and
           | producing corrupted files?
        
             | vr46 wrote:
             | Going back to 2007, so can't remember super clearly, but
             | IIRC the db was a sqlite like thing and all info about
             | everything was stored in this, and it was vulnerable to
             | corruption, plus all versions and thumbnails were mixed
             | together with original image files - a total mess. The
             | digital photo management landscape wasn't so mature then,
             | and some people trusted Aperture with their original images
             | whereas later versions allowed or encouraged people to keep
             | their "masters" elsewhere.
             | 
             | Because the whole thing was as slow as a slug dragging a
             | ball-and-chain, pre-SSD, issues with that filesystem or
             | master database were sometimes mistaken for just general
             | slowness. I jumped to Lightroom faster than you could say
             | Gordon Parks.
        
               | spacedcowboy wrote:
               | Aperture 1.0 was very slow. The stories I could tell
               | about its genesis...
               | 
               | I came on board just before 1.0 release, and for 1.5 we
               | cleaned things up a bit. For 2.0 we (mainly I) completely
               | rewrote the database code, and got between 10x and 100x
               | improvements by using SQLite directly rather than going
               | through CoreData. CoreData has since improved, but it was
               | a nascent technology itself back then, and not suited to
               | the sort of database use we needed.
               | 
               | The SQLite database wasn't "vulnerable to corruption",
               | SQLite has several articles about its excellent ACID
               | nature. The design of the application was flawed at the
               | beginning though, with bindings used frequently in the UI
               | to managed objects persisted in the database, which meant
               | (amongst other things) that:
               | 
               | - User changes a slider
               | 
               | - Change is propagated through bindings
               | 
               | - CoreData picks up the binding and syncs it to disk
               | 
               | - But the database is on another thread, which
               | invalidates the ManagedObjectContext
               | 
               | - Which means the context has to re-read everything from
               | the database
               | 
               | - Which takes time
               | 
               | - By now the user has moved the slider again.
               | 
               | So: slow. I fixed that - see the other post I made.
        
               | vr46 wrote:
               | Thanks for the lovely insight, super interesting - I
               | don't think I made it to Aperture 2 - but sounds like
               | some unusual decisions made in that editing process. I
               | suspect, based on my own history with disk problems, that
               | the filesystem issues that would regularly pop up and not
               | dealt with by your average technically-over-trusting
               | student were the root cause, but exacerbated by the
               | choices of image management and application speed.
        
             | spacedcowboy wrote:
             | Aperture was utterly paranoid about data-loss.
             | 
             | There was the SQLite database that was run on its own
             | thread, and regularly synced to disk, the hard-sync that
             | waited until the data had flushed through to the disk
             | platters.
             | 
             | In addition to that there was a whole structure of plist
             | files, one per image, that meant the database could be
             | reconstructed from all these individual files, so if
             | something _had_ somehow corrupted the SQLite database, it
             | could be rebuilt. There was an option to do that in the
             | menu or settings, I forget which. The plists were write-
             | once, so they couldn 't be corrupted by the app after
             | they'd been written-and-verified on ingest.
             | 
             | Finally, there were archives you could make which would
             | back up the database (and plist files) to another location.
             | This wasn't automated (like Time Machine is) but you could
             | set it running overnight and come back to a verified-and-
             | known-good restore-point.
             | 
             | If there was a catastrophic data loss, it's (IMHO much)
             | more likely there was a disk failure than anything in the
             | application itself causing problems - and unless you only
             | ever had one instance of your data, and further that the
             | disk problem was across both the platter-area that stored
             | plists and well as database, it ought to have been
             | recoverable.
             | 
             | Source: I wrote the database code for Aperture. I tested it
             | with various databases holding up to 1M photos on a nightly
             | basis, with scripts that randomly corrupted parts of the
             | database, did a rebuild, and compared the rebuilt with a
             | known-good db. We regarded the database as a cache, and the
             | plists as "truth"
             | 
             | I'm not saying it was impossible that it was a bug in
             | Aperture - it was a very big program, but we ran a _lot_ of
             | tests on that thing, we were very aware that people are
             | highly attached to their photos, and we also knew that when
             | you have millions of users, even a 1-in-a-million corner-
             | case problem can be a really big issue - no-one wanted to
             | read  "Aperture lost all my photos", ever.
        
               | vr46 wrote:
               | Again, thanks for the interesting insights.
               | 
               | I personally witnessed one incident I mentioned, and for
               | my sins tried to help my panicking classmate, I think we
               | reached a good-enough outcome. On the subject of raw
               | files processing, I have yet to find an ideal system, if
               | it is even possible, where edits to get a RAW photo to
               | its final state are handled and stored in some
               | deterministic format, yet somehow connected to said
               | image, in a way that allows the combination of the edit
               | and raw to travel around.
               | 
               | Everything I've tried - let's see, Aperture, Lightroom,
               | Capture One - have to use some kind of library or
               | database and there's no great way of managing the whole
               | show. The edits ARE the final image and the only solution
               | I had that ever works was to maintain a Mac Pro with RAID
               | and an old copy of Lightroom, and run all images through
               | that.
               | 
               | IIRC, I never understood the Aperture filesystem,
               | probably not meant for humans, which didn't help. Does
               | that sound right?
        
               | spacedcowboy wrote:
               | Adobe have (had?) a DNG file-format that encompasses the
               | RAW data, JPEGs and the changes, but by the simple fact
               | that adjustments are application-specific anything you do
               | to modify the image won't be portable. It's basically a
               | TIFF file with specific tags for photography.
               | 
               | The thing is, if you want any sort of history, or even
               | just adequate performance, you want a database backing
               | the application - it's not feasible to open and decode a
               | TIFF file every time you want to view a file, or scan
               | through versions, or do searches based on metadata, or
               | ... It's just too much to do, compared to doing a SQL
               | query.
               | 
               | The Aperture Library _was_ just a directory, but we made
               | it a filesystem-type as a sort of hint not to go fiddling
               | around inside it. If you right-clicked on it, you could
               | still open it up and see something like  <1>
               | 
               | Masters were in the 'Masters' folder, previews (JPEGs)
               | inside the 'Previews' folder, Thumbnails (small previews)
               | were in the 'Thumbnails' folder. Versions (being a
               | database object) had their own 'Versions' folder inside
               | the 'Database' folder. This was where we had a plist per
               | master + a plist per version describing what had been
               | done to the master to make the version.
               | 
               | We didn't want people spelunking around inside but it was
               | all fairly logically laid out. Masters could later be
               | referenced from places outside the Library (with a lower
               | certainty of actually being available) but they'd still
               | have all their metadata/previews/thumbnails etc inside
               | the Library folder.
               | 
               | 1: https://imgur.com/a/disk-structure-within-aperture-
               | library-m...
        
               | vr46 wrote:
               | Yeah, even DNGs don't really work because as you say, the
               | edits are application specific. My entire workflow
               | converted everything to DNG for about 15 years but now I
               | don't bother.
               | 
               | The thing that Lightroom really got right was not trying
               | to mix all this stuff and organizing the master files
               | well, so it was extremely clear where source material
               | lived. I certainly don't want to root around thumbnails
               | and previews in randomly-named folders.
               | 
               | Aperture's interface could have been great with some
               | decent performance, and some of those decisions seemed to
               | have survived with the iPhoto Library. Perhaps one big-
               | ass ball of mud works fine for consumers with small file
               | sizes and no archival strategy, but it's too prescriptive
               | for me. If they brought Aperture back, and incorporated
               | Photoshop-like features, that would be interesting and
               | cool, so long as they left photo management alone.
               | 
               | The lesson I took a long time to learn was to not have
               | the RAW processor import your files and instead get Photo
               | Mechanic to do it instead, because it does a better job,
               | and just use the RAW processor to process RAWs.
               | 
               | XMP/ITPC has been around longer than I've had a digital
               | camera, do you know why Aperture didn't make use of
               | those?
        
         | BolexNOLA wrote:
         | The abandoning of FCPX after surviving the reputation blow it
         | took during the transition from 7->X is baffling to me. In the
         | mid 2010s it was actually a fantastic NLE, I used it for
         | professional work for a solid decade. When it comes to speed
         | editing there's just nothing like it. But starting around 2019
         | or 2020 they just began to let it languish. To say they don't
         | have feature parity with resolve and premiere is beyond an
         | understatement, whereas they were trailblazing some great stuff
         | previously. Their multi-cam and audio sync'ing was next to none
         | at one time.
        
           | throwaway-11-1 wrote:
           | I was around there ~2019 the original FCPX design team was
           | purged when the art director from a print magazine took over
           | for the pro apps. He brought in people worked on stuff like
           | the LinkedIn website, ESPN baseball apps and Disney games.
           | Engineers and QA were annoyed having to explain concepts like
           | timecode
        
             | BolexNOLA wrote:
             | Well that certainly explains things lol
        
         | WillAdams wrote:
         | Still sad that the Apple-award-winning vector drawing program
         | Lineform all-but vanished. (and don't get me started on
         | Freehand being bought by Adobe which is why I need to find a
         | replacement vector drawing tool)
         | 
         | Cenon is nice, but hasn't seen much updating (but at least,
         | being opensource gets updated as new versions are released).
         | 
         | Inkscape is workable, but still a bit awkward (and I doubt it
         | will ever get all of Freehand's functionality/keyboard
         | shortcuts).
         | 
         | I've been buying Serif's Affinity Designer (and their other
         | apps), but they're still not as comfortable as FH/MX --- wish
         | the Quasado/GraviT folks would get further along.
        
           | detourdog wrote:
           | I use Cenon for my CAM. I didn't realize it was open source
           | and I never expected to hear anyone else mention it.
        
             | WillAdams wrote:
             | It's only the drawing portion which is:
             | 
             | https://cenon.info/
             | 
             | FWIW, I tried very hard to find every possible CAD/CAM
             | program when researching the Shapeoko wiki.... though I
             | found Cenon because I was a long-time NeXT user.
        
         | waffletower wrote:
         | Logic is still solid, they even added audio stem decomposition
         | in Logic Pro 11 recently.
        
           | twoWhlsGud wrote:
           | that is a very fun feature - reminds me of the excitement I
           | used to have with new versions of software...
        
         | TimTheTinker wrote:
         | Apple gained _so much_ professional mindshare in the early
         | 2000s with FCP, Shake, Logic, Aperture, Motion, XSan, XServe,
         | etc. I worked in a graphics /media studio at the time, and the
         | excitement was palpable. And creating things with those apps
         | was just _fun_.
         | 
         | It feels like a shame that only vestiges of that time remain
         | today. The bar is much higher in some ways (lower in others),
         | it takes a lot more skill and specialized knowledge to compete,
         | and almost all vendors don't put in the same careful attention
         | to detail (especially UX) that the Apple pro apps of that era
         | had.
        
           | dylan604 wrote:
           | It seems there was a huge loss of software in the
           | 32bit->64bit switch. Code bases in Cocoa were too heavy to
           | switch to Swift (or whatever the specific languages were).
           | FCPX is such a different version than FCP. Just like
           | QTPlayerX is so different than QT Player 7 Pro was such a
           | regression of capabilities. I doubt there was a "this is the
           | best QT Player we've ever released" on that "upgrade".
        
             | sgjohnson wrote:
             | > Code bases in Cocoa were too heavy to switch to Swift
             | 
             | C#, not Cocoa. Cocoa is an API. You can write a Cocoa
             | application in Swift, if you really want to (but you should
             | really use SwiftUI for anything new)
        
               | bangaroo wrote:
               | not to well actually you, but i assume you meant
               | objective c? c# is a microsoft thing.
        
         | comboy wrote:
         | Logic is stellar. Why would you feel like its being abandoned?
         | Professional tools don't change UX every 2 years.
        
           | bangaroo wrote:
           | Apple is clearly investing in it, but for whatever reason
           | it's simply not got the foothold it once had and they don't
           | seem super interested in pushing it and people aren't using
           | it. I feel like it's substantially less prominent in the
           | industry than it was a decade or two ago, I see it in far
           | fewer studios (or, even further I'll say I literally have not
           | seen anyone using it in person in the past ten years, which
           | is a marked change.) For a very long time, I feel like
           | cubase/logic/pro tools were The DAWs That People Used. Logic
           | doesn't seem to be appealing to new producers as much and it
           | doesn't seem like Apple is as invested in pushing or
           | promoting it as it used to be. I might be wrong, though!
           | 
           | I much more frequently see Ableton for folks doing electronic
           | music now (that really eats up most of the dance music space,
           | as far as I can tell) with pro tools being the juggernaut in
           | the live recording space. That said, I'm like... a hobbyist
           | audio engineer who records and mixes friend's bands, so it's
           | not like I'm in and out of studios all the time and there's
           | tons I haven't seen. It's just anecdotal.
        
           | changing1999 wrote:
           | Logic falls into a weird space between pro (studio) software
           | and home studio software. Professional studios mostly use Pro
           | Tools and Cubase (Europe). Home users mostly migrated to
           | Live. It's obviously an oversimplification but it does
           | reflect the problem Logic is facing.
           | 
           | Live is far ahead of Logic in the electronic music space.
           | With a streamlined UI and M4L it dominated the market for the
           | new(ish) generation of musicians. Every single musician I
           | know (100s) moved from Logic to Live within the last two
           | decades. The only people I know who still use Logic are
           | composers (Live lacks music notation) using laptops at home.
           | 
           | Not to say that Logic is not a great piece of software.
           | Drummer tracks were revolutionary, built in plugins are
           | solid.
        
             | Applejinx wrote:
             | There's some other places that migrated to Reaper because
             | of its own specialties. Reaper runs great and is absurdly,
             | unreasonably customizable.
             | 
             | That of course means extensive skinning capabilities, but
             | it also means ReaScript, a scripting language with a whole
             | API. I recently succeeded in using ReaScript to take my
             | control surface, the faders of which I'd colorcoded, and
             | using them to on the fly adjust output level controls on
             | plugins I wrote.
             | 
             | Not just 'assign the plugins to a fader', or 'assign
             | controls to plugin parameters on the selected track, or
             | discontinuous selections of tracks', though those are also
             | things Reaper happily does.
             | 
             | I mean, in a big mix I can assign track colors to the
             | tracks in Reaper, and the parameters (in plugins, mind you,
             | anywhere in the FX stacks) will all jump to the live
             | position of the control surface fader with that color. A
             | bit specific and personal, but it's entirely done in
             | scripting.
             | 
             | The game industry uses Reaper for similar reasons: being
             | able to automate generation of a game's entire collection
             | of sounds has its uses. I would say it is the DAW
             | equivalent of what Blender is, in 3D modeling.
        
         | fny wrote:
         | My guess is that this a purchase of what will become the ever
         | missing "MS Paint."
         | 
         | It's kinda wild that macOS bundles Garage Band but doesn't come
         | with anything for graphics.
        
         | VyseofArcadia wrote:
         | > final cut and logic feel simultaneously actively developed
         | and abandoned to me, there's just not much buzz around them.
         | 
         | They're _professional tools_. For use by people who are paid to
         | use them. You don 't want there to be buzz, you want them to
         | just work.
         | 
         | Buzz is a godawful metric for useful software.
        
           | crazygringo wrote:
           | To the contrary, you want there to be buzz around their new
           | features. As a professional, you need to keep up, and you
           | want new features to reduce your busywork in the app.
           | 
           | Buzz is actually a pretty good metric, because it means the
           | product is being maintained and improved, and you want to be
           | investing in tools that will continue to meet your needs over
           | the next 10 years rather than become stagnant, and then you
           | have to re-train on a competitor.
        
             | VyseofArcadia wrote:
             | I suppose we need to be more specific about what we mean by
             | buzz.
             | 
             | I mean "buzz" to be a general enthusiasm about the software
             | even among non-users. I recall times when there was quite a
             | lot of this kind of buzz about both Logic and Final Cut, in
             | part I think because they were a part of Apple's Mac OS X
             | comeback story.
             | 
             | I suspect you mean "buzz" to be enthusiasm in the community
             | of users of the tools. I know software I've worked on in
             | the pass, the general public couldn't care less about our
             | product, but new releases always got a lot of buzz in our
             | forums. This kind of buzz might actually be a pretty good
             | metric.
        
             | jwells89 wrote:
             | I dunno, I'd be more inclined to subscribe to a version of
             | Photoshop CS1/CS2 that runs on modern operating systems
             | where all development effort goes into fixing bugs and
             | improving performance instead of something like current
             | Photoshop CC, where the focus is on gee-whiz gimmicky
             | features. Plugins can fill in for the gee-whiz stuff
             | without turning the core app into a cosmically bloated
             | mess.
        
           | bangaroo wrote:
           | people who work in jobs tend to talk about their tools. i
           | worked in tv for a while a couple decades back, i went to
           | school for film, and thus i have many friends who do creative
           | video editing and professional video editing and still follow
           | the industry closely. i'm not talking about typical social
           | media buzz, i'm talking about "companies moving on to the
           | product" or even "companies continuing to use the product,"
           | or professionals choosing to invest in the tool for their
           | work.
           | 
           | i've only seen businesses and creatives i know moving their
           | workflows away from FCP and Logic. i've not talked to friends
           | in the industry who are moving on to them. buzz may be a poor
           | word to choose, but for example i have a friend who does a
           | lot of in-house editing for a massive, national company that
           | owns many local TV stations and they're moving from avid to
           | _premiere_, of all things, which really feels shocking given
           | that premiere for a long time felt like the hobbyist tool.
           | 
           | a good example of a tool that has industry buzz lately is
           | davinci resolve, which has had a meteoric rise in prominence.
           | i don't think that it's the same thing as the average person
           | talking around the water cooler but more and more of my
           | friends who work at networks or in production are starting to
           | use resolve in their color and editing workflows, and it's a
           | topic of discussion.
        
             | VyseofArcadia wrote:
             | My mistake then, I thought you meant a more general social
             | media kind of buzz.
             | 
             | Logic and Final Cut did at one point have that kind of buzz
             | when they were a part of Apple's "wow look at all the pros
             | using macs" Mac OS X comeback story.
        
               | bangaroo wrote:
               | one hundred percent - and i felt like when they initially
               | launched garageband they were doing a great play to get
               | people (particularly folks who dabble and school kids)
               | invested in the logic-style workflow to build up their
               | familiarity so that folks entering the industry would
               | demand it in their workplaces... and then it all just
               | fell off. they actually seemed to want to have that kind
               | of flow in place for basically every kind of professional
               | tool! imovie->FCP and garageband->logic being the prime
               | examples (or maybe only, I guess) that I can think of.
               | 
               | I assume there was some shift in how they thought about
               | serving professionals and where apple's place in the work
               | ecosystem was because the beginning of the end for apple
               | pro software in terms of prominence aligned roughly, it
               | seems, with things like the discontinuation of the xserve
               | line (which itself wound down as apple seemed to rebrand
               | itself as a consumer device company first on the heels of
               | the iPhone's success.)
        
         | FinnKuhn wrote:
         | > ideally not-subscription-based competitor
         | 
         | What I think would probably be a more likely thing to happen is
         | for Apple to create a subscription called "Apple Creative" or
         | sth. as soon as they have a similar assortment of programs to
         | rival Adobe as having one subscription for all of their
         | applications is currently their biggest advantage.
        
         | rty32 wrote:
         | > it feels like something they'd be well-positioned to
         | seriously take on if they invested heavily in it.
         | 
         | I agree, but history just proved that Apple does not care.
         | 
         | And let's be real: Photoshop is cross-platform, and lots of
         | content creation software is cross platform (or a web app).
         | There are many more content creators that use Windows than
         | people here are aware of or want to acknowledge (on HN,
         | sometimes you get the impression that Windows is a forgotten OS
         | that nobody uses). Now, Apple is at a huge disadvantage for
         | losing that market -- often you can only be a big player if you
         | have enough users. Apple also is never known for putting apps
         | on the web like Figma and doesn't appear to have plan to do so.
         | 
         | A similar example is the iWork suite. It exists, but neither
         | users nor Apple seem to care about it.
         | 
         | In the end, they just kind of development native Mac OS
         | software half-mindedly. Which is fine -- that's what they want
         | to do.
        
           | mxey wrote:
           | > A similar example is the iWork suite. It exists, but
           | neither users nor Apple seem to care about it.
           | 
           | I would disagree on that, at least about Keynote. I'm not the
           | only one who loves it.
        
         | robenkleene wrote:
         | It's weird seeing all this discussion of this being a new entry
         | into Apple's pro apps, I'm curious what you folks think Apple
         | has to gain from expanding their pro line up today?
         | 
         | Apple was into pro apps 20 years ago when they were trying to
         | win over creatives to their new platform (OS X). That's hasn't
         | been a priority for them since then, they've vaguely migrated
         | to the prosumer market (Final Cut Pro X). But that strikes me
         | more as a compromise to give the products more life without
         | doing things that are antithetical to Apple (mainly backwards
         | compatible, i.e., real pros need this).
         | 
         | I've speculated here that my only guess is this is about
         | visionOS (https://news.ycombinator.com/item?id=42018695), but
         | curious to hear from anyone what specific problem expanding
         | their pro line up solves beyond that? (I guess maybe getting
         | another pro app on iPad is a little bit of something, but I
         | don't think that's acquisition worthy.)
        
         | chongli wrote:
         | _apple 's pro apps have been in a weird space for a while_
         | 
         | I blame it on Apple's corporate culture and its relentless
         | focus on secrecy and big event announcements. This strategy
         | works extremely well for them in the consumer space but it's
         | just frustrating for pros to deal with. When professionals
         | invest in a software tool for their business they need to have
         | some assurance of commitment from the software vendor. It takes
         | an enormous amount of time and effort to retrain for new tools
         | and retool for new workflows.
         | 
         | Pros really like when a company that makes their tools is
         | really open about the development roadmap and engaged in two-
         | way conversations about issues with the tools and what needs to
         | be fixed, what new features are needed, etc. Apple has
         | traditionally been seen to be hostile to that sort of
         | relationship.
        
         | duped wrote:
         | fwiw, you're forgetting Mainstage, which is the defacto
         | industry standard (alongside Ableton, to an extent) for live
         | performance. There's a cottage industry of Mainstage session
         | sales and sound design that is funded by basically every
         | theater production in the United States from high school to
         | Broadway which is wild if you think about it.
         | 
         | Garageband is also way more popular than people realize. Logic,
         | (which is Garageband+ since version 10, essentially) has a few
         | features that anyone in that ecosystem really wants. Logic +
         | Mainstage is still unbeaten for the value for
         | recording/production/performance, while Ableton continues to
         | rot and Bitwig gets slightly better (but is still no Logic, and
         | costs 3x more for fewer features)
         | 
         | Final Cut had its lunch eaten by DaVinci and Premiere. And
         | anyone with money was/is using Avid still, just like with Pro
         | Tools.
        
       | runjake wrote:
       | This is in no way a criticism of the news, but if Pixelmator
       | isn't for you, consider trying Acorn, developed by the reputable
       | indie developer Gus Mueller:
       | 
       | https://flyingmeat.com/acorn/
       | 
       | It aligns better with my concept of an image editor, based on my
       | experience with Photoshop 4.x-6.x and The Gimp.
        
         | mattgreenrocks wrote:
         | Thanks! Pixelmator just didn't click for me. Hotkeys were
         | different and it felt like it operated slightly differently
         | from old school Photoshop.
        
         | tgv wrote:
         | I got both when they were very cheap, and I stuck with
         | Pixelmator. It felt best for me. But ... I'm a casual user. No
         | clever or subtle edits.
        
         | rgovostes wrote:
         | Gus has personally responded to every bit of feedback I've
         | submitted, with quick turnaround for bug fixes and thoughtful
         | engagement with suggestions.
         | 
         | Acorn strikes the right balance for me of simplicity vs
         | richness of features.
        
       | toinbis wrote:
       | Well done team Lithuania! Remember hearing Pixelmator founders
       | giving a speech ~12 years ago. They were very vocal and repeated
       | this many times: "Our marketing strategy is to just focus on the
       | product". Not sure I agree with that statement, but they sure
       | seem to followed it thoroughly. Congrats on the acquisition!
        
         | mattgreenrocks wrote:
         | Nice change of pace from the current zeitgeist of, "you should
         | really be Extremely Online to have a chance!" that is oft-
         | repeated by...Extremely Online people.
        
         | kermatt wrote:
         | > "Our marketing strategy is to just focus on the product".
         | 
         | I wish more companies had this perspective, in contrast to the
         | "Barely MVP and mostly marketing spend" to get the most signups
         | / MAU in hopes of an acquisition.
        
           | jbverschoor wrote:
           | People tend to forget that product is one of the Ps
           | 
           | Marketing is not the same as promotion
        
         | wslh wrote:
         | Time and patience pays when you have a great product.
        
       | SSLy wrote:
       | Whoa, nice. I've purchased Photomator while it was just a couple
       | of euros.
        
       | segasaturn wrote:
       | I love Pixelmator Pro, especially because of no subscription fee.
       | If you own Pro for more than 4 months you're spending less money
       | than you would on Photoshop!
        
         | minimaxir wrote:
         | They had switched their Photomator spinoff to subscription
         | pricing in 2022:
         | https://www.reddit.com/r/apple/comments/wrieaa/pixelmator_ph...
         | 
         | It's within the realm of possibility that a relaunched version
         | of Pixelmator Pro could have subscription pricing as Apple has
         | been playing with that with Logic Pro on iPad:
         | https://support.apple.com/guide/logicpro-ipad/start-a-logic-...
        
         | kstrauser wrote:
         | It's the sweet spot for me. I don't edit images for a living,
         | but I push pixels around enough for hobbies (e.g. making video
         | game maps) that I want something user friendly and pleasant.
         | Pixelmator Pro has way more features than I'll ever need or
         | use, and all the ones I _do_ need are ergonomic to me, a person
         | who doesn 't have decades of Photoshop muscle memory.
        
           | ModernMech wrote:
           | This is the market GIMP needed to fill but doesn't. It's
           | definitely capable but it's never been "friendly and
           | pleasant" to my eye.
        
             | segasaturn wrote:
             | Paint.NET fills that market also, but it's Windows-only
             | shareware.
        
             | vunderba wrote:
             | Krita feels like GIMP done right to me,
        
               | prmoustache wrote:
               | I am using both[1] and I never understood these kind of
               | comments. Their UI is so similar.
               | 
               | [1] Krita more as paint tool on my Lenovo Yoga, Gimp more
               | as an editing tool on other computers.
        
               | kstrauser wrote:
               | As long as there continue to be tutorials for how to draw
               | a circle in GIMP, they will not seem alike to me.
        
             | kstrauser wrote:
             | I used GIMP for years and years before Pixelmator came
             | around, and the first time I tried Pixelmator was the last
             | time I used GIMP.
             | 
             | As others here mentioned, Krita is also much nicer. If
             | Pixelmator didn't exist it's probably what I'd use instead.
        
       | pier25 wrote:
       | Very interesting move. Adobe must be trembling.
       | 
       | Lots of people have already left Premiere and AE for Resolve. If
       | Apple offers Photoshop and Illustrator alternatives it will
       | remove the need to pay for the Adobe subscription for a lot of
       | Mac users (that will probably be the case for me).
        
         | talldayo wrote:
         | > Adobe must be trembling.
         | 
         | Adobe is probably popping open a champagne for every cross-
         | platform Creative Cloud competitor that gets mothballed with
         | Apple's capital. If Microsoft acquired Affinity next, the Adobe
         | offices would look like a disco ball for a week.
        
           | cyberpunk wrote:
           | I've never seen a graphics person using a windows machine in
           | all my years in tech...
           | 
           | Maybe I'm in some sort of bubble.
        
             | talldayo wrote:
             | I guess it depends where you work. In CAD and 3D animation
             | work, Windows machines outnumber the Macs I see 10:1. In
             | smaller shops this ratio probably flips around but Adobe
             | (and others) have a large and captive contingent of Windows
             | users to profit off.
        
               | pier25 wrote:
               | Adobe doesn't offer CAD and 3D animation products.
        
               | talldayo wrote:
               | [(and others)]
        
             | racl101 wrote:
             | I have but it was corporate, fintech setting where Windows
             | stations rule the place. She was a really good graphics
             | designer too. Surprised me as well.
        
             | dylan604 wrote:
             | I've been forced to use Windows in the creative graphics
             | world. Back long ago in the dark ages, I did
             | layout/graphics for a 'zine that was all done on Windows NT
             | with Adobe software delivered to press on a Syquest disk.
             | 
             | More recently (2017ish), I was on Windows 7 for another
             | stint at graphics.
             | 
             | Maybe I've just had the misfortune that others have been
             | able to avoid??
        
             | ihateolives wrote:
             | Yes you are. You probably live in the US, Canada or the UK.
        
             | hifromwork wrote:
             | We all live in our own bubbles. I never saw a tech person
             | using MacOS, it's always Windows or Linux - I assume that's
             | not your experience either (and I only know a few people
             | using MacOS privately). That probably mostly depends on the
             | country one resides in.
        
             | saaaaaam wrote:
             | "graphics people" aren't the core people using Adobe's
             | products though. As evidenced by the terrible designs
             | people keep cranking out using photoshop. And by the huge
             | market for terrible-design-by-numbers Canva.com
        
             | fortran77 wrote:
             | Really? I worked in Hollywood for many years and all the
             | color grading and photo editing was done on PCs with Sony
             | professional color grading monitors, which weren't
             | supported right on Macs.
        
           | pier25 wrote:
           | Pixelmator could never compete with Adobe. Their expertise is
           | on Mac and until now they didn't have the resources to make a
           | big product like Photoshop or Illustrator (at some point they
           | shared the idea of making a vector graphics product but it
           | was abandoned).
           | 
           | Another point is macOS has a significant market share in the
           | creative industries. Personally I know zero
           | designers/illustrators using Windows. My hunch is Mac users
           | represent probably 50% or more of Adobe users.
        
           | fny wrote:
           | What if it becomes another iMovie or Garageband?
        
           | themagician wrote:
           | Affinity was acquired by Canva.
        
             | nacs wrote:
             | Yep, I wish Apple had acquired them instead. Canva is.. not
             | a good company.
        
               | fratlas wrote:
               | Canva left the buy once affinity model untouched, and are
               | an ethical company.
        
           | wkat4242 wrote:
           | I don't think Apple bought this to mothball it. That only
           | makes sense if it competes with your own products. Which this
           | doesn't.
        
             | echoangle wrote:
             | I think the point was that cross-platform is mothballed
             | now, there probably won't be a windows version of
             | pixelmator now.
        
               | groby_b wrote:
               | There never was going to be one. The pixelmator team is
               | _deeply_ steeped in the Apple world, and I seriously
               | doubt they 'd ever consider Windows.
        
           | latexr wrote:
           | > If Microsoft acquired Affinity next
           | 
           | They have already been acquired (by Canva) earlier this year.
           | 
           | https://news.ycombinator.com/item?id=39824191
        
         | startupLankan wrote:
         | yet building an adobe alternative could be daunting. Even for
         | Apple. Adobe products have been polished for decades. IMHO
         | Taking on Adobe is as hard as a another company taking on Apple
         | by building apple like products.
        
           | drcongo wrote:
           | You can't polish a turd, Beavis.
        
           | wmeredith wrote:
           | Calling Adobe apps polished is a hot take. Adobe products are
           | houses that have been added onto until the learning curve on
           | their apps is similar to that of taking up playing a pipe
           | organ.
        
         | hbosch wrote:
         | Weird, because the overlap between After Effects and Resolve is
         | insignificantly small. Anyone using AE for post-processing only
         | has been in the wrong app for years already.
        
           | pier25 wrote:
           | plenty of people doing motion graphics with Resolve
           | 
           | and now Rive is really taking the 2D world by storm
        
             | hbosch wrote:
             | I would be shocked if Rive had even 1% of the DAU that
             | After Effects does.
        
               | pier25 wrote:
               | I agree but it's getting better every day and the growth
               | has been phenomenal. Just look at the number of tutorials
               | on youtube etc.
        
             | robenkleene wrote:
             | Do you have a source for folks doing motion graphics with
             | Resolve? Always curious to hear more data points on this.
             | The impression I have from reading online is I'd be shocked
             | if they had over 1% of the market, but it's purely
             | anecdotal.
        
               | pier25 wrote:
               | Sorry no data points, just what I've seen first hand.
               | 
               | Everyone around me has moved on from Premiere and Final
               | Cut to Resolve.
               | 
               | AE is objectively a more powerful solution for motion
               | graphics than Fusion. But OTOH it's super convenient to
               | have it all in a single app and for many projects
               | (probably most video projects) you don't need more than
               | Fusion.
        
               | robenkleene wrote:
               | If you don't mind sharing I'd love to hear which industry
               | you're in. What I typically hear is advertising is
               | Premiere, Hollywood is Avid, and Resolve is taking over
               | prosumer/smaller shops (although still AE for any
               | remotely sophisticated motion graphics/2D work). And Nuke
               | for VFX compositing. I've actually never heard of Fussion
               | itself being being popular for anything actually, it
               | seems like it's not sophisticated enough to compete with
               | Nuke, and not a great fit for the motion graphics/2D
               | stuff that AE excels at.
        
             | mortenjorck wrote:
             | Some people may not be familiar with the fact that
             | BlackMagic Design incorporated its motion graphics and VFX
             | package, Fusion, into Resolve a few years ago. It's an
             | incredibly powerful compositing package, though its node-
             | based architecture may present a nontrivial learning curve
             | for people accustomed to the pre-comping workflow of AE.
        
               | robenkleene wrote:
               | > node-based architecture may present a nontrivial
               | learning curve for people accustomed to the pre-comping
               | workflow of AE.
               | 
               | I'd also emphasize that node-based compositing is more
               | suited to VFX and layer-based compositing to motion
               | graphics.
        
         | 999900000999 wrote:
         | Adobe is at a weird place.
         | 
         | I'm grandfathered in with a 30$ a month deal. I rarely use
         | Photoshop/Lightroom and the PDF editor.
         | 
         | If I had to pay the full 60$ a month I'd cancel.
        
           | kylehotchkiss wrote:
           | How are you grandfathered? Fake student ID?
        
             | saaaaaam wrote:
             | You just tell them that you don't find it valuable and if
             | you've been a customer for long enough they will bend over
             | backwards to keep you. I used to buy several copies of CS3
             | and CS4 back when they came on DVD and I'm still using the
             | same account, and moved to subscriptions with three seats
             | as soon as they came in. So my LTV is probably fairly
             | compared to a normal "consumer" account where they've only
             | ever subscribed. Obviously compared to an enterprise
             | account it's nothing, but if you're buying enterprise
             | licensing I imagine you're getting it for less than $30 per
             | seat per month.
        
           | saaaaaam wrote:
           | Every time they try to bump me up to a higher plan I tell
           | them that I don't need it any more and it's too expensive and
           | they give me stupid deals. I think currently I'm paying $25 a
           | month but they refunded me the first month where I
           | accidentally lapsed back onto the "real" pricing, and gave me
           | the next four months for free. So basically $175 for the
           | year. I'll probably cancel it next time it comes up though, I
           | basically only use it for complicated PDF stuff, and I'm sure
           | I can find something else to do that.
        
             | 999900000999 wrote:
             | This is basically it, just complain and they'll cut you a
             | deal.
        
         | giantrobot wrote:
         | I'm _not_ a fan of Adobe at all but I used to do a lot of work
         | in Photoshop. The top features for nearly 30 years have not
         | been the destructive editing portion of the app but the
         | composition tools.
         | 
         | By composition tools I mean the layer, channel, and layer
         | effects tools. Layer effects/adjustments and masks make for
         | easy compositing and live readjustment. It's the live nature of
         | these features which is helpful because you're having to
         | constantly refine the look of things based on a client's
         | feedback. Photoshop manages to handle all sorts of layering
         | while still providing color correct output.
         | 
         | It's not glamorous but it's important and most supposed
         | Photoshop competitors over the decades fail at it. Some tools
         | do many of the same things but I don't know of apps that can do
         | everything Photoshop does it that space.
         | 
         | It's fine to snipe at Photoshop users that only have very basic
         | needs for which Photoshop is overkill. I don't do anything
         | graphic design anymore so Pixelmator and Affinity Photo have my
         | needs covered. I purchased both and they've been well worth the
         | money. But if you want to actually go after professional
         | Photoshop users, not just incidental users, you really need
         | 100% of Photoshop's functionality. Otherwise you'll miss a
         | must-have feature that some designer requires for their
         | workflow.
         | 
         | As much as I've enjoyed Pixelmator it's not even 50% of
         | Photoshop's capabilities. It's not even on par with the decades
         | old Photoshop 6.
        
           | pier25 wrote:
           | I agree. The feature that keeps me using Illustrator vs all
           | the other vector graphics apps is group isolation. Nobody has
           | implemented this properly and it's a deal breaker since my
           | vector workflow relies on groups instead of using layers.
           | 
           | OTOH it could very well be that Apple intends to invest into
           | Pixelmator and make it a pro app.
           | 
           | Time will tell.
        
       | hggigg wrote:
       | Great news. Hopefully this will drive enough improvements to
       | finally get me off adobe. Photomator is nearly good enough to
       | replace Lightroom and Pixelmator is much nicer than photoshop for
       | casual users.
        
       | poochkoishi728 wrote:
       | Astonishingly to me at the time, the app never had a History
       | function (as in Photoshop, list of history you could click
       | through). I had been waiting 3+ years for it to materialize, in
       | order to purchase it. Have since moved on to vector editors and
       | don't see a need to go back.
       | 
       | *Actually now that I think about it, I don't seem to miss the
       | lack of History in vector editors (and just use undo).
        
         | ModernMech wrote:
         | Will fit right in with iMovie, which doesn't allow you to
         | select the resolution of the exported video. It's like the
         | island of misfit apps.
        
           | JimDabell wrote:
           | iMovie lets you select the resolution. File > Share > File,
           | and the dialog that pops up has a picker for resolution right
           | underneath the picker for format.
        
             | ModernMech wrote:
             | It defaults to the maximum resolution of the first clip
             | that you import. So if you import a 720p movie first and
             | want to export to 4k later on, you can't. You can export
             | smaller but not larger. To export at 4K, you have to get
             | rid of everything, import a 4k clip, and put everything
             | back. And even then, resolutions are preset, you can't do a
             | custom resolution.
        
               | JimDabell wrote:
               | I think _"iMovie can't upscale"_ is a lot more accurate
               | then. _"iMovie doesn 't allow you to select the
               | resolution"_ is very misleading, because it does allow
               | you to do that.
        
               | ModernMech wrote:
               | No, it's not just about upscaling, please re-read what I
               | wrote. iMovie _can_ upscale. You just have to trick it
               | into doing so, because you can 't set the resolution.
               | Also, you are limited to the 720, 1080, 4k etc. If you
               | want to export a square movie you can't. Best option is
               | to export from iMovie and crop it in iPhoto.
        
               | JimDabell wrote:
               | > you can't set the resolution
               | 
               | You keep saying that, but you _can_ set the resolution
               | though. I set the resolution every time I export from
               | iMovie. You're telling me it doesn't have an option I've
               | used every single time I've opened the app.
               | 
               | Your complaint is not that you can't set the resolution,
               | your complaint is that it doesn't have the options you
               | want.
        
               | ModernMech wrote:
               | Okay so how do I set the resolution of an output video to
               | 100 x 100 in iMovie?
               | 
               | (The answer of course is that you cannot)
               | 
               | And yes, my complaint is that it doesn't have the options
               | I want, which makes it a deficient video editor -- the
               | same way an image editor not having history makes it
               | deficient. I want to set arbitrary resolutions on the
               | output video, not be relegated to 540 720 and 1080, and I
               | don't want to have to do gymnastics to get it to upscale.
        
       | kccqzy wrote:
       | I bought and used Pixelmator a long time ago, but stopped right
       | after Affinity Photo (and Designer) came out. I didn't follow its
       | development very closely since then. Has anyone used both
       | Pixelmator and Affinity Photo recently? I'd appreciate some
       | comparison here.
        
       | karolist wrote:
       | Huge congratulations team, you were always one of the few
       | Lithuanian companies I'm proud to talk about.
       | 
       | Didziausi sveikinimai!
        
       | joshstrange wrote:
       | Pixelmator is my favorite photo editing tool. It's like Photoshop
       | without the baggage/subscription and is perfect for the types of
       | edits I need to do. I'm cautiously optimistic about this
       | acquisition, I almost hope Apple just makes it free as part of
       | the iLife suite (or whatever it's called now).
        
       | barkingcat wrote:
       | Wow love pixelmator! Great for team but Uncertain for product.
        
       | robenkleene wrote:
       | Pure speculation: This is about visionOS. Photo editing is the
       | least friction "pro" task to bring to a spatial computing
       | platform.
       | 
       | The other options I considered:
       | 
       | -- Renewed interesting in pro use cases in general. I don't see
       | enough incentive for this. Apple's historical interest in this
       | was winning over creatives, but particularly creatives interested
       | in photography are already won.
       | 
       | -- Apple wanted the tech for something on iOS. I don't think
       | there's enough "special sauce" tech Pixelmator has to justify
       | this. Pixelmator's tech is only valuable as a full package.
        
         | robenkleene wrote:
         | I think Pixelmator probably already runs on visionOS (I don't
         | have one personally) but I doubt they spend enough engineering
         | resources to make it amazing because the ROI isn't worth it for
         | a third party company. But of course Apple can make Pixelmator
         | amazing on visionOS without even noticing the cost.
        
         | surfingdino wrote:
         | Hasn't Apple just discontinued Vision Pro?
        
           | echoangle wrote:
           | Did they? Do you have a link? All I can find is some rumors
           | about reducing production.
        
             | latexr wrote:
             | They didn't. The thing you found about reducing production
             | is likely what GP is thinking of. The headlines had several
             | people thinking the same as them on first read.
             | 
             | https://news.ycombinator.com/item?id=41925329
        
           | robenkleene wrote:
           | There have been a couple of bits in the news about Vision
           | Pro, the specific hardware product. Nobody knows their plans
           | for the future of the platform as a whole though. They just
           | hosted a developer event for visionOS a few weeks ago
           | https://www.toddheberlein.com/blog/2024/10/3/a-cozy-wwdc
        
           | latexr wrote:
           | They have not. They stopped production on the current version
           | of the hardware, which is not the same thing as discontinuing
           | the product.
           | 
           | https://news.ycombinator.com/item?id=41925006
        
       | asimpletune wrote:
       | Combining Pixelmator and Procreate via airdrop is such a nice
       | workflow. I'm happy for the team and I'm holding out hope this
       | will be good for Mac users in the long run. A Blackmagic
       | acquisition would also be interesting. It's too bad there isn't a
       | vector drawing app that's at the same level of Mac integration as
       | Pixelmator. I've used Inkscape and it was amazing but
       | unfortunately very slow.
        
         | JimDabell wrote:
         | Sketch might be what you're looking for:
         | 
         | https://www.sketch.com
        
       | justmarc wrote:
       | Well deserved. Congratulations to the Pixelmator team!
        
       | lynndotpy wrote:
       | Is there any way this can go bad?
       | 
       | When Apple acquired DarkSky, they absolutely destroyed a service
       | that I loved and relied on. Four years on, Apple Weather is less
       | reliable than DarkSky, and not even close to feature complete.
       | 
       | But DarkSky was a cross-platform service, whereas Pixelmator is
       | software that's already Apple-only. I'm wondering how much I
       | should be worried, and if I should already be abandoning ship.
        
         | mikey_p wrote:
         | I dunno, I thought "sherlocking" wouldn't be a thing if they
         | acquired instead of duplicating their solution in-house, but
         | it's the same effect, just more equitable to the original
         | creators.
        
         | bromuro wrote:
         | DarkSky wasn't available in app stores other then US so I don't
         | even know what are you talking about :(
        
           | prophesi wrote:
           | It started off only using the USA's National Weather Service
           | as a source[0] but gradually added international support[1].
           | But even then, outside of the US/UK, you would have been
           | better off finding an app that you know uses your region's
           | weather stations.
           | 
           | [0] https://www.kickstarter.com/projects/oliviadam/dark-sky-
           | hype...
           | 
           | [1] https://web.archive.org/web/20190110174010/https://darksk
           | y.n...
        
             | jbverschoor wrote:
             | Nothing beats the buienradar
        
         | lucianbr wrote:
         | There's always a way.
         | 
         | On the other hand, does it help to worry? I don't think you can
         | influence Apple.
        
         | ablation wrote:
         | Why worry about something you have no control over? Keep using
         | it, but be exploring alternatives now in case it does. Don't
         | waste energy fretting over this.
        
           | bbor wrote:
           | I mean, we're on a forum. There's not much else to discuss on
           | forums than the past and the future.
        
           | latexr wrote:
           | I feel like those ideas are contradictory. Exploring
           | alternatives just in case _is_ wasting energy.
           | 
           | For example, for months I've been thinking of trying Inkscape
           | to replace Affinity Designer, yet I keep putting it off
           | because I'm not exactly enthused about the idea of having to
           | learn yet another vector app again and deal with all its bugs
           | and quirks.
        
             | robotresearcher wrote:
             | Exploring is not wasted. Fretting is wasted.
        
               | latexr wrote:
               | It is wasted, because in this situation you're forced to
               | do it. If you end up not switching, all the time you
               | spent trying something else comes to nothing. If you do
               | switch, you were still forced to spend a bunch of time
               | looking for something.
        
               | shermantanktop wrote:
               | For me, "nothing" is rarely true. When I've had to learn
               | a tool that operated in a different way, I've often come
               | away realizing that I could think about a common task
               | differently, or that there are capabilities I didn't
               | realize I wanted.
               | 
               | I this case I'm thinking of domain-specific tools meant
               | for creation or curation, like an IDE, image editor, word
               | processor, etc. That wouldn't apply to bureaucratic
               | paperwork-type tools, where learning the site is
               | typically a one-off and is pure waste.
        
               | latexr wrote:
               | Yes, I agree, "nothing" won't always be true. But I felt
               | like the idea came across and that having to overly
               | explain and nitpick my own clarification was unnecessary.
        
               | HumblyTossed wrote:
               | Who is "fretting". Someone just asked one question.
        
           | HumblyTossed wrote:
           | Asking a question isn't worrying.
        
         | crazygringo wrote:
         | As a longtime user of both:
         | 
         | > _Apple Weather is less reliable than DarkSky_
         | 
         | Doesn't seem that way to me. The predicted rain over the next
         | hour looks the same as it did in DarkSky, and you can view the
         | scrub the predicted clouds map timeline and see that it's
         | predicting the same stuff. And the real-life quality where I
         | live has shown no change, nor is there any obvious reason why
         | there would have been. I presume Apple bought DarkSky for their
         | tech rather than their userbase, so it wouldn't make any sense
         | for them to reduce its computational quality.
         | 
         | > _and not even close to feature complete._
         | 
         | To be honest, I don't really remember what else was in DarkSky,
         | I just used it for its main feature -- rain over the next hour.
         | But the Apple Weather app has a ton of features. Is there one
         | or more specific features you're missing?
         | 
         | I think it sucks for Android users that Apple bought it. But
         | for iOS I've been totally happy to have it integrated, rather
         | than dealing with 2 separate apps.
        
           | sleepybrett wrote:
           | I think weather is ... fine. I liked darksky better, it was
           | more focused and less cluttered. It's purely a design, not
           | functionality thing for me.
        
           | grahamj wrote:
           | I was (selfishly) happy with the acquisition because DarkSky
           | didn't support where I live. Now I have hyperlocal rain
           | notifications I didn't get before.
        
           | lynndotpy wrote:
           | I miss the visualization, but IMO the biggest feature loss is
           | the history feature. You could select any day in the past,
           | even going back decades, and get historical weather
           | information.
           | 
           | The hyper-local rain forecasts were always accurate for me
           | with DarkSky. The "rain starting in 3 minutes, stopping in
           | 10" was accurate. But right now, Apple Weather is telling me
           | it's cloudy and raining where I'm at, and I'm looking outside
           | my window to clear skies and dry ground.
        
             | MichaelZuo wrote:
             | Yeah, Apple Weather is not even accurate 95% of the time in
             | north eastern Toronto 1 hour ahead...
             | 
             | And sometimes it's bizarrely off, like saying the UV index
             | is 1 on a cloudless June afternoon. There's no sanity
             | checking to speak off.
        
               | crazygringo wrote:
               | > _And sometimes it's bizarrely off, like saying the UV
               | index is 1 on a cloudless June afternoon. There's no
               | sanity checking to speak off._
               | 
               | That sounds like weather data that hasn't updated for
               | hours because you have a bad connection or something.
               | 
               | It does drive me nuts that _all_ weather apps I 've ever
               | used always show you the previously loaded data, even if
               | it's 5 days stale. I absolutely despise this "optimistic"
               | UX model where it assumes that the most recent data is
               | "good enough" until new data is fetched. Especially since
               | it never even tells you how stale the data is.
               | 
               | Like, if weather data is more than two hours old, I'd
               | rather you show me nothing, because then at least I know
               | to go outside and check, rather than be deceived by the
               | app lying to me.
        
               | MichaelZuo wrote:
               | It happens after multiple refreshes, and it's just a
               | specific example I chose out of many cases... though it
               | may be possible that the backend server just ignores all
               | that and sends me old data anyways...
        
             | crazygringo wrote:
             | > _But right now, Apple Weather is telling me it 's cloudy
             | and raining where I'm at, and I'm looking outside my window
             | to clear skies and dry ground._
             | 
             | Huh, I definitely haven't experienced that with the chart
             | that shows rain over the next hour, the part that comes
             | from DarkSky.
             | 
             | What happens when you look at the rainfall map timeline
             | from the past couple hours and the prediction over the
             | couple next?
             | 
             | Are you just on the very edge of rain/sun? Or is it all
             | super spotty? Or is it totally and completely wrong
             | regionwide? And is the historical data from the previous
             | couple hours accurate at least?
             | 
             | Just curious where the problem is coming from. Because it's
             | visually pretty obvious how it works when you look at it.
        
             | dwaite wrote:
             | > I miss the visualization, but IMO the biggest feature
             | loss is the history feature.
             | 
             | AFAIK this is still in the API (although it wasn't at
             | launch). Apple is fine with third party weather apps that
             | provide all the information within WeatherKit.
             | 
             | > The hyper-local rain forecasts were always accurate for
             | me with DarkSky.
             | 
             | DarkSky didn't magically rectify the difference between the
             | macro predicted weather and hyperlocal forecasting either.
             | One is a legitimate weather model, one is vectoring based
             | on the last few radar maps.
             | 
             | Apple just still puts the macro predictions up front, and
             | treats hyperlocal as short term badging/alerts.
             | 
             | > But right now, Apple Weather is telling me it's cloudy
             | and raining where I'm at
             | 
             | Does it say "rain will continue for the next hour", e.g. a
             | hyperlocal forecast?
        
           | jshier wrote:
           | Apple Weather is still missing some of the data that Dark Sky
           | exposed, like cloud coverage percentage and other niche info.
           | I also find the UX a little worse, as I like more data at a
           | glance. But you can tell they're using the Dark Sky backend,
           | as it has the same bugs that Dark Sky had, like slowing
           | loading map tiles which sometimes fail altogether. And there
           | was the time they accidentally reenabled the Dark Sky API
           | after an Apple backend deployment. :D
        
             | tiahura wrote:
             | "cloud coverage percentage"
             | 
             | Have you tried windows?
        
             | shagie wrote:
             | yr.no is the only one that I've found that _really_ does
             | cloud coverage well.
             | 
             | https://www.yr.no/en/details/graph/2-4887398/United%20State
             | s...
             | 
             | https://www.yr.no/en/details/table/2-4887398/United%20State
             | s...
             | 
             | You'll note not only cloud cover %, but fog, low, middle,
             | and high level cloud amounts.
             | 
             | The API is documented https://developer.yr.no
             | 
             | https://api.met.no/weatherapi/locationforecast/2.0/compact?
             | l...
        
             | wut42 wrote:
             | Cloud coverage seems to be back in iOS 18 "Add cloud cover
             | percentage by cloud layer to the current weather forecast"
        
           | wrongotron wrote:
           | I am a regular runner. The accurate micro-forecasts on Dark
           | Sky were a huge help for me to plan ahead so I wouldn't get
           | caught in the rain. Apple Weather mostly fails at this.
           | 
           | Additionally, I really dislike the Apple Weather dataviz for
           | the day's trends. This time of year, the my local weather can
           | wildly change from early morning to late afternoon, and I
           | want to plan what to wear. I could glance quickly at Dark Sky
           | and see the trend almost instantly. Apple Weather requires
           | this awkward tap and drag gesture to see actual temperature
           | values through the day.
           | 
           | Apple weather puts all sorts of weather data at the same
           | level, despite the utility being wildly different. I need to
           | know the temperature trend for the day, or rain chance. Wind
           | speed isn't very useful to me day to day, yet they are at the
           | same "level" of UI access. It doesn't feel very driven by
           | user needs, but perhaps there are a lot more sailors using
           | the app than I realize.
        
             | ezfe wrote:
             | How does it fail? Are you qualitatively saying it's
             | just...worse?
             | 
             | I understand UI criticism but I've seen lots of people
             | instantly saying it's worse when it's working just as well
             | as Dark Sky ever did for me.
        
             | crazygringo wrote:
             | > _Apple Weather requires this awkward tap and drag gesture
             | to see actual temperature values through the day._
             | 
             | You mean scrolling horizontally to see the values?
             | 
             | It's not an awkward tap and drag, it's just scrolling.
             | 
             | But if you don't like scrolling (which I understand), then
             | just tap without dragging, and it'll show you a full-screen
             | graph with a curve representing the temperature throughout
             | the whole day. It's fantastic.
             | 
             | The interface doesn't make it clear that it's tappable,
             | I'll certainly admit. But I hope that helps you. The graph
             | view only got added maybe a couple of years ago, and I
             | think a lot of people maybe still don't know about it.
        
         | layer8 wrote:
         | It's likely that the focus will be less on making power users
         | happy. That's usually the consequence of such acquisitions.
        
         | blihp wrote:
         | The talent and ideas that were Pixelmator will be substantially
         | diffused as it's absorbed by Apple... most of what you liked
         | about Pixelmator is likely no more over the next year or two.
         | Depending on Apple's reasoning for the acquisition (i.e. how
         | much of it was just for the talent vs the product) you'll may
         | see some small glimpses of Pixelmator's influence a couple
         | years from now in Apple's stuff. Most of the time Apple doesn't
         | keep the acquired product around.
        
           | askafriend wrote:
           | Pixelmator as a product is literally what Apple would have
           | built anyway if they made an attempt.
           | 
           | The difference here is how aligned the original team is with
           | their acquirer...down to the corner radius on every button.
           | 
           | With other products like Dark Sky, the product is
           | substantially different in philosophy or design.
        
             | wlesieutre wrote:
             | The main worry is that it will be an acquihire into the
             | Photos app and Apple doesn't actually want to have a
             | separate image editor (let alone two).
             | 
             | They used to have Aperture competing with Lightroom and
             | then decided pro photography wasn't a space they needed to
             | be in, has something changed where now they want their own
             | Photoshop competitor?
        
               | zarzavat wrote:
               | This would be very short sighted as Pixelmator adds way
               | more value to the Mac platform than a better Photos app.
        
               | wlesieutre wrote:
               | Dark Sky would've added more value if they'd just renamed
               | it Weather and made it the built-in app, and yet...
               | 
               | I do hope they'll offer Pixelmator as an included app on
               | Macs and Pixelmator Pro alongside Logic, Finalcut, and
               | other "Pro" software. The lack of a built-in image editor
               | can be annoying.
               | 
               | Photos works for some stuff, Preview includes basic
               | adjustments too, but sometimes you just want something
               | like a hue/saturation adjustment instead of color
               | temperature and pink/green tint, or multiple layers so
               | you can experiment with different edits non-
               | destructively.
        
               | stu2b50 wrote:
               | Eh, I don't think it's the same thing. The gulf between
               | "photos user" and "pixelmator" user is quite high, much
               | more so than "weather app" and "weather app but better".
               | 
               | In particular, if you have the average user Pixelmator,
               | they'd be worse off. The same isn't really true with
               | weather or darksky - they really just do the same thing.
               | 
               | We still have iMovie and FinalCut, GarageBand and Logic.
               | Apple has kept two different product lines before.
        
             | jbverschoor wrote:
             | There's no way Apple can build this. Their human interface
             | people all seem to be gone on the desktop. So many things
             | work so bad these days when they migrated to the new ui
             | framework.
        
               | askafriend wrote:
               | Logic Pro for Mac is regarded very well.
               | 
               | When they make a focused effort in professional software,
               | Apple can deliver.
        
               | DidYaWipe wrote:
               | At the time Apple bought eMagic, Logic's UI sucked. It
               | actually had dialogs that told you to "reboot the dialog
               | for changes to take effect."
               | 
               | Given how well-regarded Logic is today, it must be
               | drastically improved. I haven't looked at it lately, but
               | am considering the bundle with Motion and FCP.
               | 
               | One piece of software Apple built in-house is Motion.
               | While it suffers from a few UI gaffes, it was an
               | innovative product that still has no competitor in the
               | motion-graphics space.
        
           | Eric_WVGG wrote:
           | On acquisitions like DarkSky (RIP), sure. This looks a lot
           | more like a Logic-style acquisition.
           | 
           | Pixelmator would slot nicely into the same consumer set of
           | productivity apps that ship with all Macs (Pages, Numbers,
           | Keynote). Photomator will get them back into the market they
           | abandoned when Aperture was shuttered.
           | 
           | Speaking of Aperture... am I the only person who remembers
           | that Apple owns Claris? Why didn't Apple just hand off
           | Aperture to Claris and say "just keep this thing working on
           | new MacOS releases"?
        
             | SllX wrote:
             | Claris isn't really a dumping ground anymore. That's how it
             | started, but they've evolved their own business since then.
        
             | grahamj wrote:
             | ugh don't get me started about Aperture. I'm still salty
             | about that.
        
               | sersi wrote:
               | I still haven't found an app that's as good as Aperture
               | used to be with my workflow in term of UX/convenience
               | etc...
               | 
               | Never understood the logic of getting rid of it. I know a
               | few people who actually switched to mac because of
               | Aperture
        
               | kergonath wrote:
               | > I still haven't found an app that's as good as Aperture
               | used to be with my workflow in term of UX/convenience
               | etc...
               | 
               | Me neither... I wanted to like Lightroom, which was the
               | solution most of the community seemed to migrate to, but
               | between the infuriating inconsistent UI and the predatory
               | subscription model I did not use it for long. And now I
               | have a Rube Goldberg thing that is janky and feels
               | brittle.
        
               | grahamj wrote:
               | Yep same here, tried it for a while but Adobe's idea of
               | UI just does not work for me.
               | 
               | I reluctantly went to Photos, mainly because of ease of
               | use on the phone for family members, but still I miss
               | full tagging and smart album support.
        
               | kergonath wrote:
               | > I miss full tagging and smart album support
               | 
               | Yes! And plugins are great, but the experience is not
               | smooth, and quickly annoying when working with many
               | photos. Also, switching libraries is not good. I wish it
               | were more integrated because on paper, a photo management
               | app combining the features of Affinity, DxO, and others
               | sounds fantastic.
        
             | iwontberude wrote:
             | And the management team that brought us ClarisWorks is
             | still leading Apps to this day. Apple doesn't wipe out
             | management during acquisitions, it permanently entrenches
             | them in their structure.
        
           | whamlastxmas wrote:
           | I don't understand why companies buy other companies for the
           | talent and not product. Why not just make everyone working
           | there an incredible offer at the same time? It would cost so
           | so so much less than these massive buy outs. Maybe not all of
           | them would take you up on it, but if you buy the company a
           | lot of them may not stick around post-buyout anyway. I feel
           | like this would be a lot more effective also because in a
           | buyout, employees just make the same old salary at the new
           | company. In my method, they make a ton more and are more
           | likely to stay
        
             | alexwhb wrote:
             | Ya that's a solid point. Though many startups give their
             | employees equity options... so you have to factor that in
             | too. Also buying a start up for talent seems risky since
             | many people that join startups are looking for a totally
             | different energy than a large corporation, so it seems
             | reasonable that there'd be a big drop off of that talent as
             | soon as it gets acquired... especially if the vision is not
             | aligned
        
             | dahart wrote:
             | Multiple reasons. That it does happen should be reason to
             | question your assumptions, rather than assume some obvious
             | imagined alternative has been overlooked by everyone,
             | right?
             | 
             | While poaching one employee at a time might be usually
             | legal, attempting to poach all employees of a company might
             | not be legal, and either way is considered unethical.
             | 
             | Paying off the investors may be the goal.
             | 
             | Eliminating the product or competition ethically may be the
             | goal.
             | 
             | Buying the competition's customers, and/or distribution
             | channels may be the goal.
             | 
             | Acquiring the top talent, while giving them the expected
             | reward for having bootstrapped a company, might be the
             | goal. Founders are often uninterested in a salaried
             | position for themselves, but may be interested in a return
             | for the company and payoff for everyone in it - as backpay
             | for their investment, completely separate from their salary
             | going forward.
             | 
             | Also, your hypothesis is not accurate. Buyouts are not
             | always, or even usually, massive. It's common for them to
             | be small and medium sized. It is definitely not a given
             | that making persuasive individual offers would be any
             | cheaper than an acquisition, let alone "so much" cheaper.
             | Depends entirely on the situation.
        
               | tiahura wrote:
               | Unethical by whom? The now richer employees? Or the salty
               | cheapskate?
        
               | dahart wrote:
               | Investors and founders to name two. Taking over a company
               | via mass poaching would absolutely invite lawsuits.
               | 
               | The government for another. Hiring all the employees of
               | another company is regulated, and it could be seen as
               | anti-competitive behavior.
               | 
               | You're thinking of individual poaching, not whole company
               | poaching.
        
               | tiahura wrote:
               | I'll admit, as an attorney, this isn't my specialty, and
               | every jurisdiction varies, but the ye olde common law of
               | tortuous interference requires something more than mere
               | competition, this is America, not the EU.
               | 
               | 2 DAN B. DOBBS, THE LAW OF TORTS SSSS 448-52 (2001)("you
               | are thus free to induce my customers, employees, or
               | suppliers to deal with you instead of me, as long [as]
               | they are not bound to me by contract").
               | 
               | Restatement (Second) of Torts SS 768 (1979) (stating that
               | interference with a competitor's contractual relations is
               | permissible if it does not employ wrongful means and is
               | intended to advance the competing interest).
               | 
               | Wal-Mart Stores, Inc. v. Sturges, 52 S.W.3d 711, 726
               | (Tex. 2001) (" we conclude that to establish liability
               | for interference with a prospective contractual or
               | business relation the plaintiff must prove that it was
               | harmed by the defendant's conduct that was either
               | independently tortious or unlawful. By "independently
               | tortious" we mean conduct that would violate some other
               | recognized tort duty.").
        
               | 93po wrote:
               | Agree with the other person - there's nothing unethical
               | about hiring people in right-to-work laws and systems
               | however you like. employers can fire at any time with no
               | reason, the reverse also has to be true that they can
               | hire at any time with no reason
               | 
               | buyouts are often massive considering the alternative,
               | which is the cost of recruiting and possibly inflated
               | salaries for the people you recruit, which frankly
               | happens often in buyouts anyway
        
               | dahart wrote:
               | Like the other person, you're arguing about individual
               | hires, and not considering the implications of whole-
               | company mass poaching.
               | 
               | Sure some buyouts are big. But plenty are small. Most
               | aren't "massive". The histogram, I speculate, is probably
               | something like the Zipf distribution: the frequency of
               | buyouts of a given size is probably inversely
               | proportional to the size, to a first approximation.
               | https://en.m.wikipedia.org/wiki/Zipf%27s_law
        
             | dwaite wrote:
             | Sometimes that does happen.
             | 
             | Apple historically tends to look for shipping results, and
             | the underlying software and services (such as using
             | DarkSky's algorithms and server code as starting points)
             | are often worth it over just putting offers out to key
             | people.
             | 
             | This obviously isn't always true; they do have some longer-
             | term research projects and strategic initiatives we've seen
             | leak out (cars and non-invasive blood glucose monitoring
             | are common mentioned ones), but I think Apple generally
             | would prefer to let others succeed or fail in the research.
             | 
             | There's nothing _to_ Pixelmator IMHO other than the
             | product. Apple knows how to do sepia tone filters already.
        
             | yoz-y wrote:
             | Apple did do that when they were building an electric car:
             | https://www.reuters.com/article/business/apple-s-auto-
             | ambiti...
        
               | jahewson wrote:
               | No, this was a failing business and the employees fled.
        
             | jahewson wrote:
             | > Why not just make everyone working there an incredible
             | offer at the same time?
             | 
             | Under civil law this is regarded as tortious interference.
             | Businesses have a contract with their employees and if you
             | interfere with it to harm the employer then you are liable
             | for damages.
             | 
             | If you tried to make a mass offer like this, the employer
             | could likely get a judge to place an injunction against it
             | immediately.
             | 
             | If they don't notice until further down the line, watch
             | out: damages are unlimited. They can extend to a judge
             | breaking up your new business unit and handing it back to
             | the original employer or rewarding damages of the entire
             | lifetime value of the business unit.
             | 
             | That's why you never see companies do this :)
        
               | cultureswitch wrote:
               | I wonder what's the theory of harm behind such law.
               | Employers competing over talent is... illegal? Explains a
               | lot actually.
        
               | SupremumLimit wrote:
               | Step 1: make everyone an incredible offer Step 2: get
               | them all hired away from your competitor who is now out
               | of business Step 3: in a year or two, restructure all
               | these people out (or just fire them if your jurisdiction
               | allows) Step 4: your competitor is gone, and all it cost
               | was a year or two of salaries.
               | 
               | Seems like a great way to help out budding monopolies.
        
               | 93po wrote:
               | it seems like you can just prevent this by providing
               | incentives for your employees to not get poached, and
               | also companies that mass-hire-mass-fire would get
               | reputations for doing so, and people wouldn't fall for
               | it. making it illegal instead of requiring businesses to
               | actually pay for retention and loyalty in a free market
               | way is so silly
        
               | 1123581321 wrote:
               | When a mass employment offer is made to steal or destroy
               | another business, it's usually something ridiculous. For
               | developers it might be a million a year each, for
               | example. It's not an amount intended to be paid
               | perpetually so it can be larger than the defending
               | business can be paying to retain.
               | 
               | It is not illegal to do general hiring at good rates and
               | shop for employees at a particular company. That wouldn't
               | have the same results as buying a company. Plus, you
               | wouldn't own their creations; you'd have to rebuild or
               | clean room steal it.
        
               | dahart wrote:
               | You're assuming that a startup has more money than a
               | larger company. Why?
               | 
               | And since when has a company's reputation stopped them
               | from doing business?
        
               | Applejinx wrote:
               | The 'people wouldn't fall for it' is in error. People
               | aren't rational actors and don't have complete
               | information. That's a bold statement, I know, but it's at
               | least as correct as 'people wouldn't fall for it'. I'm
               | pretty sure it's easy to make a case for 'too many people
               | will fall for it'.
        
               | 93po wrote:
               | it's ridiculous how america is all about free markets
               | except for the instances where rich people could lose
               | money, then suddenly free markets are bad and evil
        
               | dahart wrote:
               | Which rich people are you talking about, the buyer or the
               | seller? Presumably the buyer of a startup is richer than
               | the startup founders. If poaching all the employees of a
               | company was legal, then we'd end up with only monopolies
               | by the largest and richest, and it would be legal for big
               | companies to crush smaller competition. The playing field
               | in the U.S. and everywhere globally is definitely biased
               | toward the rich, but you're inadvertently arguing for
               | even greater concentration of wealth, it doesn't seem
               | like this argument is well thought out.
        
           | jstummbillig wrote:
           | Logic and and Final Cut were bought and developed since.
           | Pixelmator fills the open Photoshop space in an Apple way,
           | and will plausibly go the same way -- no vague pessimism
           | required.
        
             | mrzool wrote:
             | I really, really hope you're right about that.
        
           | mxey wrote:
           | Workflow becoming Shortcuts mostly as-is would be a
           | counterexample.
        
           | 39896880 wrote:
           | Note that this hasn't happened with Shazam, miraculously
        
             | Insanity wrote:
             | Ok so to be fair.. I own an iPhone for about 3 years now
             | and only discovered it comes shipped with Shazam about 6
             | months ago and only used it twice since. When I told my
             | wife (also a somewhat long-time iPhone user), she didn't
             | know it came build-in either.
             | 
             | I'm not a power user, neither is my wife.. I don't think it
             | is all that well advertised.
        
               | 1123581321 wrote:
               | That's interesting. Is Shazam a default control center
               | button for new phones? I don't remember how mine got
               | there. (There's still probably a discovery issue with
               | those buttons as they're just icons.)
        
               | 39896880 wrote:
               | Shazam was bought to boost Siri's ability to recognize
               | music but Siri isn't really good at much, so it hasn't
               | been fully absorbed. Now with AI eating the world I
               | assume that functionality will get reproduced by a
               | foundation model and actually integrated into the OS
        
           | iwontberude wrote:
           | I want to point out that the same management team that
           | brought us ClarisWorks is still leading Apps. Apple drag and
           | drops teams into their org chart and gives them tons of
           | autonomy.
        
           | brokencode wrote:
           | Really? Even though the company is in Lithuania? It seems
           | like they'd probably keep on working on Pixelmator or
           | something closely related since any other teams would be a
           | long way away.
        
         | whalesalad wrote:
         | LOL. Yes, of course. It'll probably go terribly.
        
         | stronglikedan wrote:
         | Can you get MyRadar on iphone? It's no DarkSky, but it's the
         | best replacement I've found (for Android at least).
        
         | HumblyTossed wrote:
         | > Is there any way this can go bad?
         | 
         | 6 months they'll realize they can't fit in with Apple's culture
         | and most of the team will hit the road.
        
           | saaaaaam wrote:
           | You'd assume that their new deal with Apple will involve a
           | certain amount of stock based comp with a cliff. Golden
           | handcuffs.
        
         | archagon wrote:
         | Apple is all-in on services revenue. They could decide to
         | switch this to a subscription model just like their most recent
         | pro apps.
        
           | dwaite wrote:
           | Pixelmator already has been switching products over to
           | subscription.
        
             | archagon wrote:
             | It looks like they still offer a lifetime IAP, though.
        
         | madeofpalk wrote:
         | On the other hand, Testflight has a pretty good acquisition
         | story. It got "merged into main" and is now a first class
         | citizen of the iOS development ecosystem. Workflow being
         | acquired and turning into Shortcuts is a pretty successful
         | outcome IMHO. Beats still continues to make slightly cheaper
         | headphones. FoundationDB is still there.
         | 
         | Apart from Dark Sky, what other products with users has Apple
         | acquired and shut down? Being acquired by Apple doesn't seem to
         | be the obvious death knell that it is for other companies.
        
           | kstrauser wrote:
           | I wish every acquisition improved the end product as much as
           | Workflow's did. All Apple's OSes got better for embracing it.
           | I can write and have written AppleScript things, but
           | Shortcuts is a vastly more convenient UX for the things it's
           | good at.
        
             | azinman2 wrote:
             | What do you use it for?
        
               | kstrauser wrote:
               | Let's see, I have 157 shortcuts defined at the moment.
               | That wasn't due to some mass effort, just a bunch of
               | little things that accumulated over time.
               | 
               | I have one shortcut that shares the song I'm currently
               | listening to in Apple Music to Mastodon. I use iA Writer
               | for my work notes, and another shortcut creates a new
               | note with today's date with wiki links to yesterday's and
               | tomorrow's notes. (I use that one with Keyboard Maestro:
               | if I'm in iA Writer and press F2, it opens that note (or
               | creates it if it didn't already exist)). One runs on a
               | cron job and copies any new links I've added to GoodLinks
               | to my Pocket account so that it'll sync to my Kobo.
               | Here's one that runs a custom sorting script on my
               | OmniFocus projects. This one dims my office lights; I use
               | Keyboard Maestro (again) to link it to one of the buttons
               | on my Stream Deck.
               | 
               | Basically, for me it's the equivalent of shell scripting
               | for GUI apps. I wouldn't want to write a whole app with
               | it, but for quick and dirty automation jobs it's
               | terrific.
        
               | xnyan wrote:
               | I have tons that solve small annoyances or paper over
               | things I forget. As an example, I listen to an audiobook
               | in audible many nights to sleep, but I often forget to
               | set the sleep timer. Very annoying to have to scrub back
               | hours to find the last thing you remember. I have a
               | shortcut that activates when my iphone is in sleep focus
               | that automatically sets the audible sleep timer for me.
               | It's a little thing, but it's a great quality of life
               | improvement and eliminates my need to think about sleep
               | timers.
        
           | dbbk wrote:
           | I totally forgot TestFlight started out third party
        
           | gardaani wrote:
           | > what other products with users has Apple acquired and shut
           | down?
           | 
           | Shake was acquired in 2002 and killed 7 years later.
        
             | xattt wrote:
             | It was wild to see Linux and a Pentium III listed as a
             | supported system on an Apple site in 2004.
             | 
             | https://web.archive.org/web/20040613170323/http://www.apple
             | ....
        
               | wut42 wrote:
               | Funny how they were selling the Linux version for $2000
               | more.
        
           | awwstn wrote:
           | Shazam is a huge success story!
        
             | jhdias wrote:
             | In what way, specifically for android users?
        
               | crossroadsguy wrote:
               | In this way https://play.google.com/store/apps/details?id
               | =com.shazam.and...
        
               | mh- wrote:
               | For posterity:
               | 
               |  _> 4.8 star  / 10.5M reviews_
               | 
               |  _> 500M+ Downloads_
               | 
               |  _> No data shared with third parties_
        
               | mintplant wrote:
               | It (optionally) integrates with the Apple Music Android
               | app now, and offers to add to your library there whenever
               | you scan a song, so I assume it's a good funnel for them
               | to get people into their service ecosystem.
        
             | madeofpalk wrote:
             | We'll put Shazam in the Filemaker category of continuing to
             | exist, but not really benefiting from Apple.
        
               | culi wrote:
               | It's built in to Siri though. So Apple benefitted from
               | Shazam. I'd say Apple's Weather app has also
               | significantly benefitted (albeit a bit late) from Dark
               | Sky's acquisition
        
               | sumedh wrote:
               | > but not really benefiting from Apple.
               | 
               | It gives Apple the data/insights which new artists are
               | getting popular. Maybe they can use it to negotiate
               | prices with artists.
        
             | abenga wrote:
             | Been a while since I needed this. Deezer has search built
             | in, and I don't need to switch apps to play/add to a
             | playlist after finding the song.
        
           | jcheng wrote:
           | FingerWorks! I had their iGesture Pad.
           | 
           | Although maybe they were on their last legs before the
           | acquisition, and it led to multitouch being everywhere, so
           | great outcome anyway.
        
           | docmars wrote:
           | Another controversial one was Lala.com, if I recall right --
           | they shut it down right away, but it had an avid user base.
           | 
           | I get why Apple wouldn't want to maintain two music services,
           | so that engineering talent likely got absorbed into iTunes.
           | It's yet another story where the competition was offering
           | something really good / unique, drawing in customers
           | interested in those differentiators, and it ended up
           | disappointing a lot of people getting bought out.
        
           | kergonath wrote:
           | > Beats still continues to make slightly cheaper headphones.
           | FoundationDB is still there.
           | 
           | Final Cut Pro was bought from Macromedia. And Logic from
           | Emagic. And off the top of my head Astarte (iDVD), FileMaker
           | (FileMaker Pro and Bento, though that was originally spun out
           | or Apple in the first place), SoundJam (iTunes), Siri (Siri).
           | 
           | All of these were mildly- to hugely-successful products.
        
           | DidYaWipe wrote:
           | Shake was a big one. Apple loved to put Lord of the Rings and
           | King Kong on its homepage, but Jobs always seemed pissed that
           | they couldn't dumb Shake down. Artists at Weta, ILM, Etc and
           | others were not about to tolerate a gimped product.
           | 
           | Unfortunate side note: Apple was going to open-source Shake,
           | but abandoned the idea after realizing it would face an
           | endless parade of patent trolls if people were able to scour
           | the entire codebase line by line.
        
           | generalpf wrote:
           | BuddyBuild was acquired by Apple and used for their server CI
           | platform, almost immediately cutting off Android support.
           | That was a shame because it was a great platform for Android
           | builds.
           | 
           | https://www.biv.com/news/technology/bye-bye-android-apple-
           | ac...
        
         | shagie wrote:
         | You can get WeatherKit cross platform.
         | 
         | https://developer.apple.com/documentation/weatherkitrestapi
         | 
         | https://developer.apple.com/weatherkit/ - the pricing is
         | comparable to the original -
         | https://web.archive.org/web/20150811201137/https://developer...
         | (Apple: 1M calls is $50, original 1M calls is $100)
         | 
         | "Alexa, ask Big Sky for the weather" -
         | https://imgur.com/oRLTe04
         | 
         | Notice in that upper left corner the credit for the source
         | data.
        
         | ahmeneeroe-v2 wrote:
         | Coming from the perspective of a non-DarkSky user, the DarkSky
         | acquisition _added_ tons of value for me. Apple 's iOS Weather
         | app is better than it's ever been in terms of accuracy and
         | feature-breadth.
         | 
         | It seems that Apple made things worse for the (small number of)
         | DarkSky users while improving things for (a huge number of)
         | default-app users.
         | 
         | I hope they do the same thing with Pixelmator.
        
           | judge2020 wrote:
           | I've heard that Apple Weather is much less reliable nowadays
           | outside of the U.S., but I agree that it's super accurate for
           | me on the East coast of the states.
        
             | cageface wrote:
             | It's worthless in Thailand. I was checking it last week
             | with a Thai friend here in Bangkok. The forecast was clear
             | skies while in fact we had an epic monsoon storm.
             | 
             | This is typical here.
        
             | luuurker wrote:
             | Apple Weather isn't as accurate as DarkSky used to be for
             | me here in Europe, especially rain prediction.
        
             | macintux wrote:
             | Late this summer, Apple Weather finally lost me (I'm in
             | Indiana).
             | 
             | We had a storm roll through, and the temperature dropped
             | 15o. Guess whose weather app continued to report the higher
             | temperature?
             | 
             | But the real problem: rain forecasts were painfully
             | unreliable. I spend the summer driving topless in my Jeep,
             | and it's helpful to know these things in advance.
             | 
             | Well, that and the new UI was so much more cluttered than
             | Dark Sky's, but I stomached that for years before throwing
             | in the towel.
        
               | socksy wrote:
               | Sounds like they truly did incorporate Dark Sky's weather
               | prediction then!
        
         | al_borland wrote:
         | While I am also very sad about DarkSky, it doesn't always go
         | that way. Shazam was purchased by Apple many years ago, and
         | many people have no idea. It still a stand alone app, but got
         | control center options and Siri integration (even for those who
         | didn't have the app installed). While the app does push Apple
         | Music a bit, it's largely clean and without other ads, which
         | would probably not be the case if they were still on their own.
         | 
         | How Pixelmator goes will largely depend on their plan. Do they
         | want an app in this space, the spiritual successor to MacPaint,
         | or did they just want the underlying tech (and maybe the team)
         | to add a couple features to Photos? If it's a new value-added
         | app, I think it's great. If they are just going to add some
         | minor tweaks to Photos and throw the rest away, that would be
         | pretty horrible.
         | 
         | I was a Pixelmator user from its launch, but switched to
         | Affinity a few years ago. If Apple does something good, I
         | probably won't be tempted to buy the next version of Affinity
         | whenever it comes out. I'm a very occasional user.
        
         | thfuran wrote:
         | I think a company anywhere near the size of Apple being
         | permitted to acquire another company is, in and of itself, bad.
        
       | strongpigeon wrote:
       | Really glad for them. Pixelmator Pro is my go-to image editing
       | software. Reminds me of Fireworks (which I really liked, but then
       | Adobe happened) with slightly worse vector functionalities.
       | 
       | Curious if anybody has a good "combined" editor to suggest.
        
       | askafriend wrote:
       | Best photo editing tool out there for most people. Incredible
       | interface design and integration with the OS.
       | 
       | And such a natural fit of acquirer. This makes total sense and
       | I'm excited to see what comes out of this!
        
       | mikey_p wrote:
       | I'm still on Pixelmator classic 3.9 (it's what I have a license
       | for) and it's great. Does everything I need easily as a casual
       | user, and it hasn't changed in years! I've never even thought
       | about upgrading.
        
         | nesk_ wrote:
         | The upgrade is worth it for vector image editing.
        
       | lowkey_ wrote:
       | I'd never heard of Pixelmator before (congrats to them on the
       | exit), and:
       | 
       | WOW their website already looks like an Apple website. The
       | colors, the font, the logo with the same colors as Apple Photos,
       | all the images that show a Mac window, the shade of red in the
       | top right, the "machine learning" section that almost looks like
       | Notes, and I scrolled down and it's all about how great Mac is.
       | 
       | It seemed inevitable that Apple would either acquire or copy
       | them, with how much this already looks like an Apple product, and
       | is exclusively made for Mac apparently.
        
         | turnsout wrote:
         | It's not that unique--a lot of Apple-ecosystem developers take
         | _heavy_ inspiration from Apple 's design language.
        
           | balls187 wrote:
           | Back before I switched to mac's, the visual quality of
           | applications for OSX vs Windows was night and day.
           | 
           | Coda (by panic) was one that I remember vividly.
        
         | mike_hearn wrote:
         | It's a really nice app, I use it all the time. Definitely feels
         | like the sort of app Apple would have made themselves.
        
         | AndrewStephens wrote:
         | I am a Pixelmator Pro user and this move does not surprise me.
         | The app has a very "first party, use MacOSX the way it is
         | supposed to be used" feel to it and their website has always
         | looked a lot like Apple's. I can't imagine them ever wanting to
         | port the code to another OS.
         | 
         | I purchased Pixelmator Pro years ago. I think I bought it for
         | half price in a sale but even at the current listed price of
         | $50 it is a steal. I am in not way a pro image editor but it
         | has done everything I needed it to.
        
         | dreamcompiler wrote:
         | Pixelmator has also been app store-only, and I prefer Mac apps
         | that are downloadable from the company's website. This is
         | probably another example of them posturing themselves for
         | acquisition by Apple.
         | 
         | It's also the reason I use the Affinity suite rather than
         | Pixelmator.
        
           | 1123581321 wrote:
           | They've been in the Mac app store for 13 years.
        
       | xyst wrote:
       | Great news for Pixelmator group/founders (probably a decent exit
       | package). Not sure how I feel about the end user experience owned
       | by Apple though.
       | 
       | Apple has acquired many apps and often either killed them,
       | silently (dark sky?), or UX gone down the toilet.
       | 
       | Probably be one of the use cases cited when big tech is broken up
        
         | dylan604 wrote:
         | Killed but what did they do with the tech? Did it find its way
         | into something else? The Apple Weather app has seen lots of
         | positive development that I've assumed was integration of Dark
         | Sky into their app rather than keeping it a separate app.
        
       | exabrial wrote:
       | can we re-release the modal version? LOVE full modal apps!
        
       | sroussey wrote:
       | Hopefully they will use the Pixelmator remove object model in
       | photos since it is so much better than the Apple one in 18.1.
        
       | echoangle wrote:
       | Can someone give some insight why acquisitions like this happen?
       | Is it to take over the user base or is it actually about the
       | product itself?
       | 
       | I am asking because I always hear of multi-million dollar
       | acquisitions and wonder if apple (in this case) couldn't just
       | create the same software themselves cheaper.
        
         | aiaf wrote:
         | Apple can bring in new users beyond Pixelmator's wildest
         | dreams. This is definitely a product/talent acquisition. And
         | Pixelmator has almost 2 decades worth of development already
         | baked in, not sure how anyone can do it cheaper.
        
           | prmoustache wrote:
           | 2 decades worth of development usually also mean 2 decades
           | worth of tech debt.
           | 
           | Most time consuming part of development of old software is
           | trying to go around limitations inherited from past
           | decisions.
        
       | chias wrote:
       | Call me jaded but
       | 
       | > Stay tuned for exciting updates to come.
       | 
       | the vast majority of the time the exciting updates end up being:
       | 
       | 1. The product you know and love will continue with no
       | difference! We just have free funding! Isn't that great!
       | 
       | 2. We have stopped sales of the product, but don't worry, if you
       | already own it you can continue to use it.
       | 
       | 3. On X date it will stop working. Please migrate over to [other
       | thing] which only has a smallsubset of the features you came to
       | us for. Thank you for coming on this wonderful adventure with us,
       | we are so grateful that you trusted us, though obviously this was
       | misplaced. Byeeeeee.
       | 
       | which, in fairness, is quite "exciting" if you rely on the
       | software / service. Just not pleasantly exciting.
        
         | jdgoesmarching wrote:
         | There's a great Tumblr that tracks this exact phenomenon
         | 
         | https://www.tumblr.com/ourincrediblejourney
        
           | hotgeart wrote:
           | How can I read this without making an account?
        
         | Vegenoid wrote:
         | I think this has happened enough times for it to no longer be a
         | "jaded" view, it is the empirically supported view.
        
         | grahamj wrote:
         | 4. Screw you guys, now I sleep on a bed of money with many
         | beautiful women
        
           | saaaaaam wrote:
           | and/or other people reflective of a non-heteronormative
           | worldview.
        
           | rchaud wrote:
           | If tech moguls have shown us one thing, it is that money
           | beyond one's wildest dreams is still not enough to be happy.
        
             | hprotagonist wrote:
             | never has been.
        
         | config_yml wrote:
         | I don't think that's universally true though. An example would
         | be Logic, which Apple kept improving after buying it and it's
         | still a great piece of software.
        
       | facialwipe wrote:
       | RIP Pixelmator.
        
       | softfalcon wrote:
       | I know this isn't likely... but a part of me is going, "and so
       | the downfall of Adobe supremacy begins..." _evil cackling_
       | 
       | It would be hilarious watching them scramble to actually compete
       | with an equal footing player for once.
       | 
       | (Yes, I know I'm probably delusional, but it would be funny to
       | watch)
        
         | thewebguyd wrote:
         | One can only hope.
         | 
         | Although it's not totally unlikely either. There's a decent
         | sized market of prosumer/enthusiast photographers where
         | CaptureOne is a bit overkill, but DarkTable isn't intuitive
         | enough compared to Lightroom. They don't want the subscription,
         | but have no other real choice ever since Aperture was killed.
         | 
         | If Apple continues development of Photomator and continues to
         | improve on it I can see it starting to eat away at Lightroom's
         | marketshare for the enthusiast/semi-pro market.
         | 
         | Cross-platform is a non issue as that market is majority macOS
         | already.
         | 
         | I'm hopeful, as someone that has a photography business on the
         | side, that this works out. I miss Aperture, and CaptureOne
         | isn't as good as batch editing for events as Lightroom Classic
         | (although it's improved quite a bit lately). If Apple can get
         | it on par or better than LR classic, and keep the one-time
         | purchase model, I'm all in. Screw adobe.
        
       | handsclean wrote:
       | Man, I don't think this will be good for users.
       | 
       | The biggest shortcoming of Pixelmator is its lack of Windows
       | support. This rules out use in most of the professional world,
       | not because one must run Windows, but because one must
       | collaborate with others. Pixelmator has long been Apple-centric,
       | but while previously I'd hoped that, in the right situation, they
       | might expand their strategy, now I can't imagine I will ever be
       | able to use Pixelmator for work.
       | 
       | Its second biggest shortcoming is the plugin ecosystem's apathy
       | towards it. Apple doesn't have it in their DNA to fix this.
       | Apple's developer relations strategy is to own a lucrative enough
       | audience that developers will endure anything for access to them.
       | Apple doesn't own the audience for professional image editor
       | plugins, and I can't imagine them suddenly learning a whole new
       | mode of interacting with developers.
       | 
       | Additionally, when a company acquires a much smaller one, they
       | really don't care at all about the smaller one's business, they
       | care about how their existing business is affected. For example,
       | when Apple acquired Dark Sky, they transplanted the features that
       | fit into their existing strategy, but they weren't interested in
       | crowd sourced data or Android weather apps, so they just deleted
       | it, and now the world's weather forecasts are worse. Maybe,
       | hopefully, Apple believes their walled garden's value will be
       | increased by the addition of a Pixelmator-like product. But I
       | fear it's more likely they just want to stick layers in Photos,
       | delete the rest, lose every Pixelmator customer, and cry a
       | fraction of a tear equal to Pixelmator's profits divided by their
       | own.
       | 
       | Affinity sold out, too. I don't know where to go at this point.
        
         | ozten wrote:
         | Why do you say Affinity sold out?
        
           | handsclean wrote:
           | They sold to Canva, which is strictly subscription based. As
           | far as I know there haven't been negative changes yet, but
           | we're still in the period before we'd see them.
        
             | 1123581321 wrote:
             | Did you see the statement from Canva and Serif after those
             | kinds of rumors started circling? They made a strong
             | statement that they aren't making Affinity apps
             | subscription or dissolving the teams on those apps. It's
             | not the usual silence on post-acquisition plans.
        
         | giobox wrote:
         | The issue with Windows support for tools like Pixelmator is
         | that a great many of its features are wrappers around OS level
         | image manipulation libraries that come with macOS/iOS - Windows
         | doesn't have anything like the rich image manipulation
         | libraries built in that macOS has, so to get feature parity
         | would very likely involve building from scratch a ton of the
         | stuff they didn't have to do on macOS. The Pixelmator
         | developers have said this before in their own support forums
         | too when question of Windows/Linux support is asked.
         | 
         | This is partly why we often see new image editor apps only hit
         | macOS/iOS sometimes, especially if its from a smaller
         | development team.
         | 
         | > This rules out use in most of the professional world
         | 
         | I don't agree with this; I have never worked at a company the
         | design team weren't all on Macs, regardless of company size.
         | Sure it rules out _some_ professional use but I doubt it 's
         | even a majority. The output image file assets can be shared
         | with any OS etc etc so not like it stops collaboration either.
        
       | stego-tech wrote:
       | I don't think this will be good for users, but I do think this is
       | the right call at the right time for the company. They get
       | (presumably) top dollar for their outfit prior to the next big
       | market crash, and just as investor funding is drying up outside
       | the AI realms. Hopefully everyone involved gets enough dosh to
       | live comfortably, and can focus on their next big passion or
       | project once the NDAs and Non-Competes run their course.
       | 
       | For us users... _oof_ , the market just got that much smaller. I
       | already avoid Adobe, and I'm considering bailing on Capture One
       | (if I could just get those Fuji LUTs elsewhere) for my
       | photography hobby; Photomator seemed a natural alternative to
       | explore, but now that's no longer the case.
       | 
       | Man, what I would give for Aperture to make a comeback. Just
       | something simple, fast, and lacking in feature creep. No pesky AI
       | masking or image replacement, just good old hardware-accelerated
       | gallery management and image editing sans subscription.
        
         | chaoskanzlerin wrote:
         | For what it's worth: a friend of mine has extracted the Fuji
         | LUTs from the "official raw converter" and has been using them
         | in darktable happily ever after ;)
        
       | ozten wrote:
       | Bummer. I switched to Affinity (Photo, Designer) this year and am
       | very happy. You can buy a lifetime license across all platforms
       | (iPad, Mac, Windows) for a fixed price. It is great to have high
       | quality software that is not a subscription.
        
         | prmoustache wrote:
         | I am not a fan of subscriptions but old versions of Photoshop
         | were also lifetime licenses and a 10y old professional software
         | still works exactly the same now as 10 years ago. Yet I don't
         | see much professional gfx artists and workers claiming they are
         | still using the old licensed software instead of whining about
         | the sub. Is this trolling or are people just slave of the lure
         | of the newest and latest?
         | 
         | I like new useful functionnalities as anyone but if the
         | licensing model change and I don't like it, I am also content
         | with not having them. The key us to not taste/knowing about
         | them. Ignorance is bliss sometimes.
        
           | ozten wrote:
           | > 10y old professional software still works exactly the same
           | now as 10 years ago
           | 
           | Great point for Windows. iOS, Mac, and Linux evolve too much
           | to reliably run 10 year old binaries.
        
             | prmoustache wrote:
             | you can usually get away with it by chrooting an old
             | release of a distro that has contemporary libs. And this is
             | rarely needed as you usually have the sourcees available
             | under a free license which allows you to recompike and/or
             | port it.
             | 
             | We are talking photoshop anyway so it isn't relevant in
             | that case.
        
       | thenberlin wrote:
       | Putting concerns about future states aside, congrats to the
       | Pixelmator team. I've been using the app for years and it's a
       | really great piece of software, well designed and well built.
       | It's always been incredible value for the price, especially given
       | that it basically replaces Photoshop for a wide swath of the
       | market without compromising on UX (which is a problem for other
       | competitors) at a price point that's like 1-2 months of an Adobe
       | subscription (I don't even know exactly what that costs any more
       | because Pixelmator + parts of the Affinity suite got me out of
       | their clutches).
       | 
       | Adobe must not be stoked about this news. And I'll just keep my
       | fingers crossed this all heads in a direction that's more Logic
       | than Dark Sky.
        
         | nsbk wrote:
         | I can't even remember how long have I been a Pixelmator and
         | then Pixelmator pro user. I tried it once and I knew I would
         | never go back to Photoshop again. An incredible bang for the
         | price as well! Congrats to the Pixelmator team, and hoping for
         | a bright future for their product. Fingers crossed though!
        
           | nsbk wrote:
           | It's up there along with Procreate, another amazing product
           | by an independent studio
        
         | acomjean wrote:
         | I used to use Pixelmator when I was on a mac. Its great for
         | what it does, but its much much more limited than photoshop.
         | Frankly most people don't need Photoshop. The UI is intuitive
         | enough. I'm on linux now but missed that "preview" app for
         | format/size conversions.
         | 
         | (It has a fun mosaic tool that lets you take a bit of an image
         | and tile it real time which is really fun).
         | 
         | >Adobe must not be stoked about this news
         | 
         | Probably any mac developer should be a little worried. Apple
         | has a mixed history at best with these applications. They had a
         | lightroom competitor (Apeture?) they just dropped out of the
         | blue. (some photographers are still griping) The "final cut
         | pro" upgrade made people start using adobe again. But apple
         | seem to keep the music making stuff going.
         | 
         | Frankly adobe Shold actually port their stuff to linux. The
         | "free" competition is getting good (Krita, Blender, Gimp...). I
         | have a couple pieces I used Gimp to layer together going into a
         | gallery next week. Frankly its different, but pretty good once
         | you get used to the UI.
        
         | no_wizard wrote:
         | I suspect this move is due to behind the scenes Adobe / Apple
         | relations souring over the years.
         | 
         | Adobe used to be one of their biggest supporters and helped
         | winning over users to the Mac platform.
         | 
         | This has diverged significantly over the years, and I think
         | Apple is looking at Adobe and their business model and
         | realizing that it both lucrative for them to have software that
         | fills into this market to round out their creative pro apps
         | suite and that Adobe increasingly becoming aggressive with cost
         | / licensing and tactics to extract revenue aren't good for
         | their ecosystem.
         | 
         | That's my working theory, at least.
        
           | ChadNauseam wrote:
           | Creative software and macbooks are complement goods. i.e.,
           | demand for macbooks goes up when creative software gets
           | cheaper, and vice versa.
           | 
           | This is a case where mergers are expected to make prices go
           | down. As opposed for substitute goods, like macbooks and dell
           | laptops, where a merger would probably make prices go up.
           | 
           | In both cases you have a prisoner's dilemma between vendors -
           | with vendors producing substitute goods, the "defect" option
           | is to lower your price. (This makes you more money, but costs
           | the other vendor more money than you made.) For substitute
           | goods, the "defect" option is to raise your price (this makes
           | you more money, but costs the other vendor more money than
           | you made.)
           | 
           | So mergers of vendors of substitute goods are usually bad,
           | and tend to be blocked, because once merged the companies can
           | coordinate to raise prices. But of complement goods are
           | usually good, and tend to not be blocked, because once merged
           | the companies can coordinate to lower prices.
           | 
           | All this to say that I think this move makes sense for apple
           | regardless of whether their relationship with Adobe has
           | soured.
        
           | strangemonad wrote:
           | If that's the case, why not just buy Affinity
        
             | kstrauser wrote:
             | Maybe Canva doesn't want to sell.
        
               | catgirlinspace wrote:
               | how is canva related to affinity?
        
               | cianmm wrote:
               | Canva owns Affinity as of March
               | https://www.canva.com/newsroom/news/affinity/
        
           | croshan wrote:
           | In general, the way a walled garden wins is by providing
           | everything its villagers need inside.
           | 
           | And Apple's products seem to create walled gardens in order
           | to prioritize [first creative, then economic] control.
           | 
           | Based on the demographic that a significant portion of their
           | marketing seems targeted towards (artists and creative
           | types), I think your theory sounds likely.
        
           | looping__lui wrote:
           | ... didn't Apple switch away from Nvidia, push for OpenCL and
           | keep Adobe in the rain when their new release was all super
           | optimized for Nvidia? And I think heavily push for their
           | proprietary video and image editing software? But Adobe
           | rewrote its codebase and had the better product after all.
           | And that was 15+ years ago?
           | 
           | One article from back in 2010:
           | https://nofilmschool.com/2010/07/apple-snubs-adobe-again-
           | wit...
        
           | TheKarateKid wrote:
           | I don't think so. Mac sales have only grown and the whole
           | "you need a Mac for creative work" hasn't been a thing since
           | the 00's.
           | 
           | I think this is more about having the team put advanced photo
           | editing features into the native Photos app, and possibly
           | contributing to AI image processing.
        
           | ChuckMcM wrote:
           | Not to mention Apple's challenge with 30% AppStore tax for
           | subscription revenue.
           | 
           | My guess was that Apple is okay with Apps from third parties
           | that tithe 1/3 of their subscription revenue but aren't
           | willing to make a place for them if they don't "sing for
           | their supper" as my Grandfather used to say.
        
         | reaperducer wrote:
         | _Pixelmator + parts of the Affinity suite got me out of their
         | clutches_
         | 
         | I haven't used Pixelmator, but currently use Affinity as a
         | replacement for Photoshop for my personal projects.
         | Unfortunately, Affinity isn't yet good enough to replace
         | Photoshop for work.
         | 
         | Are you able to outline how Pixelmator stacks up against
         | Affinity Photo?
        
           | DidYaWipe wrote:
           | I gave up on Affinity Photo after discovering that it
           | degrades images as you edit them. Specifically, it blurs
           | entire layers when you merge them. And it does so over and
           | over, making the base layer worse each time. Therefore you
           | can't trust it with your images. Affinity has refused to fix
           | this, making excuses instead. Example here:
           | https://youtu.be/QA8eVWOLL5I
           | 
           | Affinity is also unwilling to fix glaring UI blunders or
           | omissions. For example, in Designer, people have been asking
           | for a "print/no-print" toggle on layers for years. Everybody
           | else has this. But nope; they have staunchly refused to add
           | it.
           | 
           | So I bought Pixelmator. It's a little clumsy to use in some
           | ways, but the authors have been good about responding to
           | queries about it.
        
             | codazoda wrote:
             | Can you share references for their refusal to fix and their
             | excuses?
        
       | sleepybrett wrote:
       | I hope this means that we get a photoshop competitor in the pro-
       | apps line.
        
       | binarynate wrote:
       | As a long time Pixelmator user, this really worries me. I loved
       | DarkSky and then Apple acquired and killed it without a good
       | replacement (I switched to Wunderground because Apple Weather is
       | inaccurate, especially for precipitation predictions).
        
       | vunderba wrote:
       | With apple giving away garageband for so long, I was always
       | surprised that they didn't have a decent graphics editor option,
       | so this makes a lot of sense to me.
       | 
       | Hopefully it means that the pixelmator team will get a larger
       | budget as well. It's by far my favorite graphics editor compared
       | to affinity, Photoshop, Krita, etc.
       | 
       | Only thing that I really wish it had was a solid puppet warp
       | system for deformation like what you see in photopea or
       | Photoshop.
        
       | rglover wrote:
       | The best company that could have acquired them. A rebirth of
       | Apple professional tools is desperately needed. Hopefully this is
       | the start of more attention in that direction.
        
       | chrisbrandow wrote:
       | Even if there's a risk of a "Dark sky" outcome, I'm still happy,
       | because I figured that Pixelmator was at long term risk of
       | getting squeezed in the photo-editing market. It's just tough for
       | indie devs playing with the big boys.
        
       | sirwhinesalot wrote:
       | One of the best purchases I've made. Ridiculously cheap for the
       | features it provides. Hope apple doesn't ruin it.
        
       | wlesieutre wrote:
       | The greatest news for customers is that Adobe aren't the ones
       | buying it
       | 
       | RIP Macromedia Fireworks
        
         | adastra22 wrote:
         | Idk, Apple is just as likely to kill it.
        
           | thenberlin wrote:
           | Though way less likely to turn it into a cursed subscription
           | zombie.
        
             | ghaff wrote:
             | Leaving aside pricing specifics, the main issue with
             | subscriptions is for products that you just fire up once in
             | a great while. So long as the pricing is reasonable, I have
             | no particular issue with subscriptions for products I use
             | on a routine basis--especially if they're products that
             | more or less require ongoing updates to remain useful.
        
               | samatman wrote:
               | For me personally, Pixelmator is absolutely a product I
               | just fire up once in a great while. I bought it anyway
               | because when I need it, I need it. But there's no way I
               | would let a program like that deflate my bank account
               | like a pricked balloon.
        
               | ghaff wrote:
               | I don't think you're disagreeing with me. I do subscribe
               | to Photoshop mostly because Lightroom makes sense as a
               | subscription. Otherwise I'd probably make do with GIMP or
               | maybe something like Pixelmator. (I used Photoshop
               | Elements for a long time.)
        
               | samatman wrote:
               | It doesn't appear that I am. All I meant to add is that
               | if Apple turns Pixelmator into a "cursed subscription
               | zombie" (and I very much doubt this will happen) then I
               | will not be getting that subscription. I expect most
               | people wouldn't either.
        
               | knicholes wrote:
               | Interesting! Do you think a credits-based pricing would
               | be more fair? Only pay for it when you use it? Maybe pay
               | per click? Maybe like how cloud providers charge based on
               | how long you have it open?
        
               | ghaff wrote:
               | Metered pricing is basically cloud pricing. Probably
               | reasonable for some uses but uncommon for applications at
               | least with major providers.
        
             | prmoustache wrote:
             | Hasn't Apple gone the subscription route for ipad apps (I
             | am fairly sure I read somewhere that Logic for iPad is
             | subscription based)?
        
           | newsclues wrote:
           | Doubtful. It might get worked into iPhoto or a new version of
           | Aperture as part of their pro apps.
        
             | adastra22 wrote:
             | How is that different from what I said?
        
               | newsclues wrote:
               | It would be a different name or form but it would not be
               | dead.
        
               | adastra22 wrote:
               | Incorporating some features into an already existing
               | product of their own is still killing the acquired
               | product line.
        
             | pridkett wrote:
             | That would be a nice outcome. I've been missing a
             | replacement for Aperture for years. I'm not a professional
             | photographer, but I've got more than 30 years of photos
             | inside of Apple Photos. Some old school scans or Photo CDs,
             | some RAW from underwater (Photos does a poor job here), and
             | a ton of iPhone photos.
             | 
             | Bringing a more premium experience to Photos would be a
             | great complement to how you can already shell out to
             | Pixelmator while editing photos.
        
               | giobox wrote:
               | The big thing Aperture nailed though was photo-management
               | workflows - it was never that great as an _image editor_.
               | I don 't see anything in Pixelmator that moves the needle
               | in an Aperture/Lightroom-type direction by integrating
               | photo management, which was the innovation Aperture and
               | Lightroom brought back at their roughly similar original
               | launch dates. Pixelmator is much more a photoshop
               | alternative IMO.
               | 
               | I'd put money on this acquisition being used to improve
               | the image editing experience in photos.app on iOS/macOS,
               | just like Dark Sky was acquired and then used to improve
               | weather.app, rather than any return of Aperture.
        
               | dialup_sounds wrote:
               | Some time ago they split off Photomator as a more
               | Aperture/Lightroom app.
        
               | giobox wrote:
               | Ah interesting, hadn't seen Photomator before. That does
               | appear to indeed bring a more Aperture type experience to
               | the editing process.
        
           | masto wrote:
           | Much, much more likely. The only acquisition I can think of
           | that Apple has allowed to continue to exist is Shazam.
        
             | wlesieutre wrote:
             | Emagic's Logic is the pro software example. But they've
             | killed others, like Chalice and RAYZ (purchased from
             | Silicon Grail) were killed before Apple released Motion,
             | and Nothing Real was purchased for Shake which was killed 6
             | years later.
        
             | chrismsimpson wrote:
             | The only acquisition? Emagic, the original maker of Logic
             | was acquired some 20 years ago and now Logic is one of if
             | not the flagship software product sold by Apple
        
             | criddell wrote:
             | And Siri and Shortcuts.
        
               | wlesieutre wrote:
               | I was worried Workflow was totally screwed as a product
               | after Apple bought it, but they've done a really great
               | job at turning it into Shortcuts and integrating it
               | across all their platforms.
               | 
               | Being able to put Shortcuts into Control Center in iOS 18
               | is a handy option, if anyone missed that you can do that
               | now.
        
             | lxe wrote:
             | Anyone remember Siri Assistant...?
        
           | rad_gruchalski wrote:
           | Why would they kill it? Is Apple in the graphic design
           | business today?
           | 
           | If I was to place a bet: they are looking for the next
           | graphics killer app for ipad and macos. They purchased
           | Pixelmator because Pixelmator owns the intellectual property
           | for all their code and Apple found it more convenient to buy
           | complete IP rather than reinventing the wheel.
        
         | highwaylights wrote:
         | Man do I ever miss Fireworks. And Dark Sky for that matter.
         | 
         | Fireworks really was _it_ though.
        
           | EGreg wrote:
           | I miss Photoshop 5. That's why I was so happy to discover and
           | use photopea.com now :)
        
             | dimitrios1 wrote:
             | Still running CS2 from an old ripped disc over here. Does
             | 95% of what I need.
        
               | EGreg wrote:
               | My hat's off to you sir! I wish I could do it, but at
               | some point MacOS moved on and My CS5 would crap out on
               | me. Glad I found a clone online
        
           | OnionBlender wrote:
           | Graphite looks like a promising alternative to Fireworks for
           | combining vector and raster graphics. I'm looking forward to
           | the desktop version.
        
         | GustaBOT wrote:
         | I spent a lot of time in the early 2000 with Macromedia apps..
         | i miss Director
        
       | kylehotchkiss wrote:
       | Maybe this acquisition keep Adobe up late at night for the coming
       | years.
       | 
       | I can never forgive them for making creative cloud such a stupid
       | expensive subscription.
        
       | thadk wrote:
       | Apple got scared: if Canva moves Affinity Suite to the web then
       | that makes Apple computers less valuable unless you pay up for
       | Adobe Creative Suite.
       | 
       | Affinity Photo is a bit too powerful for the client-side web
       | right now but within the next couple years it's plausible.
       | Photoshop already works in the full-stack browser well. Just a
       | bit of Canva engineering away.
        
         | mort96 wrote:
         | Hm? The Affinity Suite already works on Windows, which is
         | realistically Apple's competitor in this space. The only
         | platform moving to the web would enable is Linux and the BSDs,
         | and while that would be great, I don't understand how you think
         | it'd scare Apple?
        
       | dzhiurgis wrote:
       | Sveikinimai!
        
       | kazcaptain wrote:
       | Big up to the team. Great work over the years.
        
       | iamsanteri wrote:
       | For how much?
        
       | phtrivier wrote:
       | >it's crazy what a small group of dedicated people have been able
       | to achieve over the years from all the way in Vilnius, Lithuania
       | 
       | Silly segway, but at least the codebase, IP (and maybe the dev
       | team ?) might get somewhere safe to stay.
       | 
       | Call me a Cassandra, but the situation in the Baltics is not
       | guaranteed to be safe in the next few years, especially given the
       | probable results from a certain election in a few days.
       | 
       | Of course, "will that photo app keep getting upgrades ?" would be
       | very, very low on the list of problems. But I'm honestly
       | wondering if that kind of consideration played a part in the
       | sell.
       | 
       | Also, as usual for any acquisition: congrats to whoever gets to
       | receive the money, sorry for whoever gets to use the product.
        
       | sidcool wrote:
       | What can Pixelmator be possibly doing that Apple cannot?
        
       | thallavajhula wrote:
       | This would be a great acquisition for Apple if they were to use
       | the patents (if any) owned by Pixelmator and the team behind it
       | to work on Apple's Photos app for the next year, now that Apple
       | Intelligence is out in Beta.
        
       | b3ing wrote:
       | Adobe is going online as in Photoshop will be browser based in
       | the future as they already have a beta version. The days you have
       | an Adobe desktop app that sends data to the cloud will be over in
       | probably 10yrs. Sure they will probably make an "local desktop
       | app" the same way Figma does, but it won't be a true desktop app
       | anymore.
        
       | steve_adams_86 wrote:
       | Interesting, and congrats to the Pixelmator team.
       | 
       | Why announce the acquisition before regulatory approval? I think
       | I'd prefer to wait, but maybe it's because this could be
       | publicized through other channels anyway?
        
       | gregorymichael wrote:
       | pixelmator's great. congrats!
        
       | ilumanty wrote:
       | Not surprising at all. Their website already looked like Apple.
       | 
       | Jokes aside, this has been long overdue. Hope the products will
       | survive somehow.
        
       | tunnuz wrote:
       | Excellent program, the only real competitor to Photoshop. I kinda
       | liked that they were independent.
        
       | instagraham wrote:
       | Just curious but what makes a non-Photoshop photo-editor tool
       | "good"? Aside from AI fill, it seems like the fundamentals of
       | this space haven't changed much since CS6 for 90% of design
       | usecases.
       | 
       | If you have a workflow that includes InDesign, there's a lot of
       | benefit to using Photoshop which a competing tool would have to
       | be truly pathbreaking to defeat. For someone who's learning, it's
       | hard to beat the YouTube resources there are on Photoshop.
       | 
       | It seems that to truly beat Adobe, you'd need a suite at least as
       | good as its own, one that is worth industry making the shift from
       | decades-old workflows
        
       | petarb wrote:
       | Love the product, as a casual user of light photo editing it's
       | allowed me to get rid of Adobe.
       | 
       | I hope they integrate this as a free first class citizen into iOS
       | and MacOS
        
       | josefrichter wrote:
       | Anything that helps avoid Adobe is more than welcome.
        
       | palla89 wrote:
       | I always loved pixelmator and they deserve it. 100% of it! Never
       | greedy, ui and ux top notch and I never missed Photoshop once.
       | I'm of course a little scared of its future but I hope Apple will
       | just integrate it inside the new OS updates. Thank you Pixelmator
       | team!!
        
       | chipweinberger wrote:
       | wow, something I know a lot about. I used to work on the Photos
       | Edit team at Apple.
       | 
       | I'm both surprised and not surprised.
       | 
       | The built in edit tools evolved steadily every year, and the
       | infrastructure was quite solid, having been rewritten from the
       | ground up years prior.
       | 
       | But as we've seen ML and competitors like google adding so many
       | more features, I kept having the same thought "wow the Edit team
       | must be super busy right now".
       | 
       | I'm curious what features in Pixelmator they most wanted.
       | 
       | But since it already integrates into Photos as a plugin, it will
       | be extremely natural to integrate into the codebase.
       | 
       | Cool move. Must be a fun time to be working on Edit!
        
       | withoutshape wrote:
       | ultimate goal when submitting to app store, congrats
        
       | hyperbovine wrote:
       | > We want to give a big thanks to our amazing users for your
       | support over the past 17 years.
       | 
       | Wow I feel old :)
        
       | lofaszvanitt wrote:
       | There is a lot to do to make it more user friendly. That's where
       | the first changes will be made if I have to guess.
        
       | creativenolo wrote:
       | Are they acquiring the company to get the app, or are they
       | acquiring the company to hire the people?
        
       | tomaskafka wrote:
       | As a Pixelmator lover, I pray that Apple does not - kill it as
       | they killed Aperture - slow down the development to a glacial
       | pace 'enjoyed' by their other prosumer software
        
       | petetnt wrote:
       | Hopefully Apple doesn't ruin this, but I assume that it will be
       | infested with Apple AI features sooner than later. Oh well, at
       | least Pixelmator Pro is not a subscription service, so it will
       | last me for a while even if that becomes the case.
        
         | jitl wrote:
         | Pixelmator already has plenty of "machine learning" features
         | that work well.
        
       | otterpro wrote:
       | I bought Pixelmator nearly a decade ago for my Mac, when I needed
       | a decent image/photo editor. I hope they make Pixelmator free, as
       | mac definitely needs a good default image editor that is more
       | advanced than Preview.
        
       | ndgold wrote:
       | I have owned pixelmator apps for years and love this decision
        
       | putna wrote:
       | Sveikinimai broliams ir visam kolektyvui!
        
       ___________________________________________________________________
       (page generated 2024-11-01 23:00 UTC)