[HN Gopher] Video game libraries lose legal appeal to emulate ph...
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       Video game libraries lose legal appeal to emulate physical games
       online
        
       Author : nfriedly
       Score  : 56 points
       Date   : 2024-10-29 16:13 UTC (6 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | mmastrac wrote:
       | The legacy video game libraries were kept alive by emulator
       | developers and ROM collectors. Now that these emulators have re-
       | invigorated enough interest to make some $$$, they want to kill
       | them and reap the dough.
       | 
       | Copyright needs to be drastically shortened.
        
         | maxwell wrote:
         | That's what Big IP wants. If copyright is drastically
         | shortened, Mickey Mouse can rake in new IP more quickly and
         | further reduce royalties for creators.
         | 
         | Instead let's support creators directly, boycott publishers,
         | buy and produce physical media, avoid media subscriptions, and
         | shift gaming to open source.
        
           | thot_experiment wrote:
           | What? That makes zero sense, how do you figure that Disney,
           | which makes a tremendous amount of money on licensing it's IP
           | and is always fighting to strengthen and lengthen copyright
           | would actually be better off if we did the opposite of what
           | they've been fighting for for the last 100 years?
        
             | maxwell wrote:
             | Most of their IP is itself derivative: fairy tales,
             | mythology, classic novels, a Buston Keaton film, etc.
             | 
             | With OG Mickey now lost to the public domain, they're
             | shifting to trademarks [1], merchandise, media access (i.e.
             | hastening the demise of physical media [2] to regain the
             | cinema-style control they always favored until VHS busted
             | open their vault and briefly enabled media
             | ownership/collectibility/free repeat viewing), sports, and
             | theme parks. Note that they now bring in more from sports
             | and experiences than entertainment. [3]
             | 
             | They'll look to commoditize copyright, so creators continue
             | working for them for distribution instead of operating
             | independently. If they can't automate the creators.
             | 
             | 1. https://www.reuters.com/legal/us-supreme-courts-dog-toy-
             | ruli...
             | 
             | 2. https://www.forbes.com/sites/bradadgate/2023/08/02/with-
             | sale...
             | 
             | 3. https://www.statista.com/statistics/193140/revenue-of-
             | the-wa...
        
           | CBarkleyU wrote:
           | Besides the fact that I have yet to see any "Big IP" fight
           | for anything but strengthening and lengthening IP rights,
           | your premise doesn't compute: Depending on the country
           | copyright is either by itself transferable (and by far and
           | away is done automatically in an employer-employee
           | relationship) or transferable via exclusive licensing rights
           | (for example in Germany).
           | 
           | It's bizarre to think that Disney somehow has to fight their
           | employees for Disney IP right. It would be nice if that was
           | the case, but it isn't.
        
             | WillPostForFood wrote:
             | Disney as an IP hoarder would lose, but Amazon as an IP
             | retailer would win. If there was zero copyright, how could
             | a independent publisher or small author compete? Amazon
             | could just take everything ever and sell it at lowest
             | available price.
        
         | whythre wrote:
         | Or ended. The idea of owning ideas is dumb, and corporations
         | abuse the concept more than it benefits individuals.
        
           | delecti wrote:
           | As a simple example, why would Amazon not immediately sell
           | ebook versions of every book ever if copyright ended? Ditto
           | for adding every movie and show to every streaming service,
           | meaning there'd be no incentive to make them.
           | 
           | Copyright is way too long, but it's not worthless.
        
             | malwrar wrote:
             | > As a simple example, why would Amazon not immediately
             | sell ebook versions of every book ever if copyright ended?
             | 
             | Why would I even use Amazon in this scenario?
             | 
             | > there'd be no incentive to make them.
             | 
             | People do make stuff for reasons other than money you know.
             | We might see less shows, but certainly shows of higher
             | quality, originality, and passion. I've witnessed the
             | opposite shift myself on several occasions, when creative
             | communities I participated in suddenly found monetization
             | (online videos, game mods, etc). Suddenly there's much more
             | junk from people trying to cash in. There's a reason
             | artists make fun of sellouts!
        
               | dmonitor wrote:
               | There's a middle ground that needs to be reached. I also
               | know too many artists in creative communities that are
               | forced into menial labor because they can't monetize
               | their work enough to pay the bills.
        
             | jjk166 wrote:
             | Why would anyone buy an ebook from Amazon in this world
             | where books are free?
             | 
             | There are lots of things produced without a copyright-like
             | legal structure that gives retained property rights.
        
           | dmonitor wrote:
           | Copyright still serves an important function (without _any_
           | copyright, the companies with access to physical media
           | creation would trivially steal from smaller ones) but
           | 70-100yrs is an absurd amount of time that only benefits
           | century old publishers.
        
         | internet101010 wrote:
         | Yeah the entire PS4 emulation effort is being driven solely by
         | Sony's refusal to release Bloodborne on PC or make it playable
         | at 60 fps on PS5.
         | 
         | And they have succeeded. Just about everything is perfect now.
         | So naturally when Sony does decide to do what they should have
         | done years ago they will probably pull a Nintendo and sue
         | ShadPS4 into the ground, followed by using an emulator in a
         | museum to showcase old games.
        
       | aithrowawaycomm wrote:
       | This is not a popular opinion: way too many games journalists
       | have lost all notion of objectivity because they want to change
       | copyright policy, and I am sick to death of intentionally
       | misleading articles like this. Here is just one snippet:
       | 
       | > In an odd footnote, the Register also notes that emulation of
       | classic game consoles, while not infringing in its own right, has
       | been "historically associated with piracy," thus "rais[ing] a
       | potential concern" for any emulated remote access to library game
       | catalogs. That footnote paradoxically cites Video Game History
       | Foundation (VGHF) founder and director Frank Cifaldi's 2016 Game
       | Developers Conference talk on the demonization of emulation and
       | its importance to video game preservation.
       | 
       | > "The moment I became the Joker is when someone in charge of
       | copyright law watched my GDC talk about how it's wrong to
       | associate emulation with piracy and their takeaway was 'emulation
       | is associated with piracy,'" Cifaldi quipped in a social media
       | post.
       | 
       | The minor issue is that you shouldn't focus on errors in
       | footnotes for 300-page documents (Orland makes no attempt at an
       | honest summary of the judges' reasoning). But the critical flaw
       | in this snippet that Cifaldi is himself acting in bad faith,
       | because he mischaracterized his own talk:
       | 
       | > Because [we demonized emulation] I think two things happened.
       | One is that old games became the domain of the pirates, so people
       | started thinking of games the same way we were thinking of MP3s
       | in the Napster days, where it's just like "music's free now, who
       | cares?" And we also I think by not getting ahead of it and
       | getting games back in print through emulation, I think for a lot
       | of games it's too late now, and the legal rights are just never
       | going to get cleared up for a lot of games. [errors are mine,
       | this is from YouTube]
       | 
       | Here Cifaldi clearly acknowledges that emulation is a powerful
       | means of piracy that has done irreparable damage to the
       | intellectual property rights of game developers. The reason the
       | US Copyright office cited this talk was to point this out, that
       | the publishers' concerns were shared by a prominent games
       | preservation activist. Faced with this information, the activist
       | simply lied about his own words, and the journalist did zero
       | investigative work on his own, shamelessly smearing an honest
       | judge who wrote an honest footnote.
       | 
       | Good arguments don't need to be supported by easily falsifiable
       | lies. Games journalists need to do their f*ckin' jobs.
        
         | senko wrote:
         | Tell me you're an IP lawyer without telling me you're an IP
         | lawyer:
         | 
         | > Here Cifaldi clearly acknowledges that emulation is a
         | powerful means of piracy that has done irreparable damage to
         | the intellectual property rights of game developers.
         | 
         | That's some serious mental gymnastics, man.
        
           | WillPostForFood wrote:
           | _old games became the domain of the pirates, so people
           | started thinking of games the same way we were thinking of
           | MP3s in the Napster days, where it's just like "music's free
           | now, who cares?"_
           | 
           | Does it really take mental gymnastics to read the above
           | quotation that way?
        
             | senko wrote:
             | The part you cut from the quote actually gives it the
             | opposite meaning: emulation was demonized so only the
             | people who were okay with piracy considered it.
             | 
             | Going from that to "emulation caused irreparable harm to
             | developers" takes some chutzpah.
        
         | ndriscoll wrote:
         | That seems like an unfair way to characterize what he was
         | saying. The point is that _of course_ emulators will be
         | associated with piracy if _publishers won 't sell ROMs_, and
         | use technological measures to try to prevent third-party
         | implementations from being able to run legitimately purchased
         | games (i.e. perform product tying, which is supposed to be
         | illegal), and bankrupt commercial emulator companies through
         | lawfare even when they know they have a losing case. Average
         | people don't have the means or technical know-how to rip ROMs
         | themselves, so piracy becomes the easier path.
         | 
         | Like I don't own a Switch and I'm not going to buy a relatively
         | expensive single-purpose piece of hardware like that to e.g.
         | see what TotK is about. If I were going to buy a handheld, I'd
         | probably buy something like an Asus or Valve device, which are
         | higher performance and can run Linux. But in order to use an
         | emulator, you necessarily have to pirate it _because they won
         | 't sell it_. For older games, the rights holders don't publish
         | it at all, so again naturally over time as the old copies are
         | discarded or damaged, only pirated copies will remain. That has
         | nothing to do with emulation, and everything to do with the
         | fact that the things being pirated aren't for sale.
         | 
         | If the music industry still refused to sell anything other than
         | vinyl, portable music players would've been associated with
         | piracy too, but only because most people aren't going to bother
         | to rip their own music off a record player when someone else
         | already went through the trouble. DRM is just doubling down on
         | this thinking. If they wouldn't sell anything older than 5
         | years out of their catalogue, rock music would also be
         | associated with piracy.
        
         | croes wrote:
         | > Here Cifaldi clearly acknowledges that emulation is a
         | powerful means of piracy that has done irreparable damage to
         | the intellectual property rights of game developers.
         | 
         | Why didn't you say profits?
         | 
         | The game developers didn't lose their right through emulation.
         | 
         | And how much profit they lose is to debate because the film
         | industry claimed the same with billions of damage as if every
         | pirated copy would have been as sold copy without piracy. Too
         | bad a study of the EU showed otherwise.
        
           | autoexec wrote:
           | That bothered me about this statement too:
           | 
           | > "Further, while the Register appreciates that proponents
           | have suggested broad safeguards that could deter recreational
           | uses of video games in some cases, she believes that such
           | requirements are not specific enough to conclude that they
           | would prevent market harms."
           | 
           | They're clearly only worried about profits when the purpose
           | of copyright is not to enforce profits but to promote the
           | creation of new works.
        
         | pinkmuffinere wrote:
         | I don't see the "clear acknowledgement that emulation ... has
         | done irreparable damage to the intellectual property rights of
         | game developers". Cifaldi is arguing that _because_ emulation
         | was not better supported, users had no choice but to pirate the
         | games they wanted to play. He's asking game developers to
         | provide a convenient and legal way to play the games, and
         | predicting that will reduce piracy. I tend to agree with the
         | argument. Between buying copies for friends and getting new
         | versions, I've orchard age of empires at least 10 different
         | times on steam. But before it was available on steam, I
         | absolutely was pirating it (please don't hurt me FBI). Pirating
         | is annoying, I don't want to deal with sketchy websites, I just
         | want the game. Of course that's just one datapoint
        
           | slowmovintarget wrote:
           | I've bought games Steam that are available for free (not
           | pirating, literally no charge) for the convenience of Proton
           | setup. In other cases, I've bought on Steam as a way to
           | support the Dev (Krita comes to mind... not a game, though).
        
       | OgsyedIE wrote:
       | Is there a cut-off to this or is it completely inclusive of stuff
       | like Spacewar, Pong, Colossal Cave Adventure and pedit5?
        
         | dmoy wrote:
         | It's copyright, so... 95 years or whatever.
         | 
         | So you could probably recreate the original monopoly in 2030?
        
       | ajsnigrutin wrote:
       | Copyright laws really really need a reform.
       | 
       | If a thing (game, software,...) is not "easily available" to buy
       | locally, by the first party, in any usable form, companies should
       | have no claims on damages, because piracy is a victimless crime.
       | 
       | Is ExampleGame(TM) on sale anywhere, on any platform? No? How can
       | (eg) nintendo lose money then if i pirate it? Where's the harm in
       | piracy then?
        
         | realusername wrote:
         | I'd go further than that, there's no valid reason to monetize
         | 40 year old games where most of the devs are retired or dead.
         | 
         | The law still pretends that there's a transfer of value there
         | when there's obviously not, the society has moved on.
        
         | autoexec wrote:
         | > Where's the harm in piracy then?
         | 
         | Nintendo and other video game companies don't want to have to
         | compete with their past products. They want you to pay full
         | price for their new games right now because it makes their
         | sales figures look impressive. Older games too often lack the
         | microtransactions, paid DLC, ads, and data collection that can
         | enable companies to continuously extract money from their
         | customers.
         | 
         | There are enough old games in existence today that a person
         | could spend their entire life playing quality video games, be
         | fully entertained, and never once touch a recently created
         | title.
         | 
         | It's harder to keep coming up with new games that people will
         | feel is more worthy of their time than older games. It's easy
         | to just make sure that gamers can't access those great older
         | games so that they're forced to put up with whatever expensive
         | consumer-hostile garbage is on offer right now.
         | 
         | Companies currently have the freedom to keep burying their old
         | games making them unavailable unless/until they choose to
         | overcharge consumers and force them to pay again and again for
         | ports and shitty/censored remakes of the same games they paid
         | for before. They'll fight to keep that freedom.
        
           | 2OEH8eoCRo0 wrote:
           | > There are enough old games in existence today that a person
           | could spend their entire life playing quality video games, be
           | fully entertained, and never once touch a recently created
           | title.
           | 
           | I cynically wonder if this is part of why these copyright
           | laws will never change. People would buy fewer games if it
           | were easy to play the good user-respecting classics. Can't
           | have money go down, must maximize profit and sales.
        
         | 2OEH8eoCRo0 wrote:
         | Has it ever been tested in court? Has anyone been sued for
         | pirating a game that isn't for sale anywhere?
        
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