[HN Gopher] How 'Factorio' seduced Silicon Valley and me
       ___________________________________________________________________
        
       How 'Factorio' seduced Silicon Valley and me
        
       Author : 005vc16607
       Score  : 82 points
       Date   : 2024-10-26 06:33 UTC (16 hours ago)
        
 (HTM) web link (www.ft.com)
 (TXT) w3m dump (www.ft.com)
        
       | MarkMarine wrote:
       | https://archive.is/2sRrE
        
       | perihelions wrote:
       | The primary source is
       | 
       | https://www.ft.com/content/b9e419c6-acf1-420b-8ae6-908feb52c... (
       | _" How 'Factorio' seduced Silicon Valley -- and me"_)
       | 
       | (Cool fourth-wall breaking moment seeing an HN'er featured in the
       | FT!)
        
         | dang wrote:
         | (We moved this comment from
         | https://news.ycombinator.com/item?id=41954555)
         | 
         | Three HNers (at least!)
         | 
         | https://news.ycombinator.com/user?id=xal
         | 
         | https://news.ycombinator.com/user?id=patio11
         | 
         | https://news.ycombinator.com/user?id=kentonv
        
           | kentonv wrote:
           | And the author of the article contacted me because of this
           | old HN comment:
           | 
           | https://news.ycombinator.com/item?id=26593117
           | 
           | (Also, I am typing this while alt-tabbed out of Factorio...)
        
       | Centigonal wrote:
       | You could replace this whole article with https://xkcd.com/356/
       | 
       | Also, if you like Factorio Youtube videos, I'm a big fan of
       | https://www.youtube.com/@DoshDoshington
        
       | Xeronate wrote:
       | The article mentions one of the main appeals of factorio is you
       | get to think like a programmer without bosses/overhead from
       | actual work but it's always been hard to get into games for that
       | reason because I could just work on a side project with the same
       | result. I really don't understand the appeal.
        
         | dunefox wrote:
         | I don't either. I tried getting into it (and recently
         | Satisfactory) and I find it boring.
        
         | OrigamiPastrami wrote:
         | I remember when Guitar Hero came out I didn't understand why
         | anybody would play that instead of just buying a guitar. The
         | point is the videogame itself is designed to be fun and remove
         | plenty of other elements from the real life equivalent that
         | focuses more on enjoyment and less on grinding it out. If
         | you're thinking about "what have I accomplished?" instead of
         | "I'm having so much fun!" then it might not be for you.
         | 
         | The other aspect is there are plenty of people that like to
         | think like programmers, but have no experience programming and
         | the barrier to entry for a videogame is substantially lower
         | than even figuring out a "hello world!" program for someone who
         | wouldn't even know how to pick a programming language.
        
           | cole-k wrote:
           | Your comparison hits home for me. I have been playing guitar
           | on-and-off for over a decade (OK, maybe more like _trying_ to
           | play guitar) and I still really enjoy Guitar Hero.
           | 
           | It's instant gratification: I don't have as much fun
           | practicing at .75x speed with a metronome to learn the hard
           | part of a piece. Instead a video game tells me how great I am
           | at "guitar" by being able to push buttons and strum on the
           | beat, not to mention that I hear the sounds of my favorite
           | songs come out when I do it.
           | 
           | For a similar reason, I like Rocksmith (guitar hero but with
           | a real guitar), but the gratification is not quite so
           | instant. They gamify the practicing part but I still need to
           | do it, otherwise the part I'm playing actually sounds bad.
           | And sight-reading is so much harder when there are more than
           | 5 buttons.
        
           | scarecrowbob wrote:
           | As someone that plays music professionally and who enjoyed
           | Rock Band, I think that the issue is a lot of folks find
           | satisfaction in matering skills and checking off boxes that
           | other folks design for them.
           | 
           | Designing a satisfying skill progression takes a lot of work.
           | I know what I will have to do if I, say, take up mandolin
           | again seriously, and it's daunting- and worse, maybe it won't
           | even lead to a satisfying or useful end... I will still do
           | that at some point. I had the same feeling about cello or
           | pedal steel guitar, and they all turned out okay.
           | 
           | At the same time I totally understand why following simple
           | tutorials, running a preset course, climbing an established
           | route, riding already-cleared bike trails, or playing a video
           | game with few possible outcomes can be satisfying.
        
         | runeblaze wrote:
         | Same here. Also Factorio AFAIK has no good copilot. Sadly the
         | best LLMs are not fine-tuned on Factorio so my productivity
         | takes a massive hit when moving from side projects to Factorio.
        
           | Retr0id wrote:
           | I can't tell if you're being serious or not here lol
        
           | thih9 wrote:
           | Are there any popular games with copilot like AI suggestions
           | being part of the core gameplay?
        
           | indigoabstract wrote:
           | Lol. My parser failed at this step, so I had to look it up:
           | 
           | https://en.wikipedia.org/wiki/Garden-path_sentence
        
             | Dylan16807 wrote:
             | I'm looking over the sentences in the comment you replied
             | to and I can't figure out where you would have gotten lost,
             | can you quote the partial sentence that confused you?
        
         | TechDebtDevin wrote:
         | I feel guilty every time I turn on Factorio and basically no
         | longer play it because I know I could have just as much
         | enjoyment building something for the real world.
        
           | dpkirchner wrote:
           | I've yet to find something I can do in the real world that's
           | as enjoyable, accessible, affordable, and easy to pick up and
           | put down as Factorio, or similar games (that scratch a
           | "builder" itch). What sort of things do you have in mind?
           | 
           | * edited for clarity, typos
        
         | oersted wrote:
         | I do get the appeal of games, it is one of my long-time
         | passions, but indeed that's the issue with games like Factorio
         | specifically, they feel too much like work, so might as well do
         | work.
        
           | yieldcrv wrote:
           | I feel the same about another pretty chill game, Dave the
           | Diver. It has a _great_ feedback loop, at the beginning
           | 
           | Once I get successful in it, I'm like "but I should be making
           | money in the real world, not this world" as I do have side
           | projects. the game does turn into a slog, if you approach it
           | that way
        
             | IggleSniggle wrote:
             | Dave the Diver just turns into a slog is all. It's
             | fantastic at the start when everything is novel, and all
             | the systems hold promise. But the systems themselves turn
             | out to not have good gameplay loops, so right around the
             | underwater village it starts to kinda suck, which
             | ironically is right around when all the systems are mature
             | enough that to play well you have a giant list of "todo"
             | items across a variety of systems, many of which you may
             | find boring, but are obliged to interact with anyway, sort
             | of like real life.
             | 
             | The advantage a game like factorio has over DtD is that you
             | can kind of abandon huge sections and "start fresh" while
             | still collecting rent from the work you did earlier to fund
             | your new excursions. I guess DtD does this to a degree, but
             | there's a lot less freedom of intellectual movement.
             | 
             | This is why I like Against the Storm. It is a novel (if
             | familiar) challenge every time, and every time you "beat
             | the odds" the game _forces_ you to move on to the next
             | harder challenge,  "you beat this puzzle, you need a harder
             | on."
        
               | yieldcrv wrote:
               | just looked up Against the Storm, looks like the board
               | game Agricola, where the goal is to build and farm and
               | survive the winter. I always found Agricola ironic, in
               | that is masquarades as a PvP game, where your survival
               | outcome is then compared to the other players, but its
               | very stressful as there are not enough resources on the
               | board for your family.
               | 
               | so thats what made it too much like real life for me,
               | because you're like struggling but then pretending like
               | you are flexing (look at the size of my house! my farm!),
               | but really everyone barely made it at all
               | 
               | maybe Against the Storm as a single player journey makes
               | more sense
        
             | bigstrat2003 wrote:
             | > Once I get successful in it, I'm like "but I should be
             | making money in the real world, not this world" as I do
             | have side projects. the game does turn into a slog, if you
             | approach it that way
             | 
             |  _Life_ is a slog if approached that way. Spending your
             | time chasing more money instead of enjoying life is the
             | quickest way to have a miserable existence.
        
               | yieldcrv wrote:
               | I find the game motivational after a very profitable
               | shift, in game.
               | 
               | But I wasn't looking for devil's advocate or solutions,
               | us guys need to affirm each other's experiences more
               | often.
               | 
               | I also do enjoy very profitable sessions in life, the
               | pursuit of money itself is fulfilling for me as it
               | already is a massive multiplayer game pvp. Additionally,
               | I would usually prefer to be doing entertainment options
               | exclusive to the level of profits that have been
               | manifested. But I love the existence that allows me to
               | play video games with no consequence.
        
           | dietr1ch wrote:
           | This, long ago a roomate got into Factorio and after figuring
           | out the basics ended up admitting that it felt way too much
           | like work. This has been my reason to stay out of Factorio
           | even though plenty of people have recommended it to me. I did
           | a short collaborative run of Mindustry and I feel I don't
           | need to play Factorio, plus, Counter-Strike chugs all my
           | playing time, to me it's a bit like cocaine made a game and
           | except for griding aim, it scratches all the right spots in
           | my (smooth?) brain.
           | 
           | It's the trucking game for truckers in my mind, only a madman
           | would play it after work.
        
         | IggleSniggle wrote:
         | The problem with side projects is that they do not have a well
         | defined goal. Or they do, in which case something like Factorio
         | won't have any appeal because you can just work on something
         | more meaningful instead. Factorio is for people who want to
         | keep programming but are too frustrated or cynical about the
         | real world to do it there. If the real world was better, they
         | would do it there. If the real world could be fixed with
         | programming, they would do it there. Many have tried, only to
         | discover that what they thought were technical problems are
         | really people problems.
        
         | chpatrick wrote:
         | Because you don't always have a fun side project and Factorio
         | is designed to keep providing them for hours and hours.
        
           | mrkramer wrote:
           | >Factorio is designed to keep providing them for hours and
           | hours
           | 
           | It's called replayability, the crucial selling point of every
           | successful game.
        
         | abecedarius wrote:
         | There's an in-between experience with the likes of the Natural
         | Number Game or Project Euler -- it feels like there should be
         | so much more of that kind of thing to substitute for so much of
         | legacy education. Most "learning games" afaik are too
         | "schooley".
         | 
         | I haven't played Factorio so far; for those who haven't
         | programmed, do you think you're learning something new and
         | somewhat transferable?
        
           | seanthemon wrote:
           | Zacktronics games might fit this bill
        
         | grensley wrote:
         | Sometimes you just want to expend energy in a direction that
         | doesn't have consequences. I hold the opposite opinion from you
         | in that people ought to be able to turn off the "any non-
         | productive minute of my life is wasted" mindset.
         | 
         | You're on big space rock, dude.
        
         | aphantastic wrote:
         | Mindusry scratches the same itch, but in perhaps a slightly
         | more appealing way for me at least. Rather than the entire game
         | being dedicated to creating one massive monolith dedicated to
         | the one goal of rocket building or whatever, there are many
         | different levels each where you're just playing classic tower
         | defense and using the layout of the map to your advantage to
         | extract resources and kill bad guys. It's casual and FOSS.
        
         | MarkMarine wrote:
         | The stakes (there are none except ones you set for yourself)
         | 
         | The timeline (quick returns, but a long scale of challenges you
         | can build up to. Lots of side projects out there with 0 users.)
         | 
         | You can play with friends
         | 
         | You can also pay 1/4 attention until you need to design
         | something complex in the game. I find it fun, I can turn my
         | brain off for a bit but then re/engage for the fun complex
         | stuff.
         | 
         | I stopped playing as much myself because I wanted to either
         | work on professional development (side projects, learning more)
         | or actually make things with my hands (woodworking, chair
         | making, fixing an old truck) that were real breaks from
         | software engineering, and easier to share with my kids.
        
         | bigstrat2003 wrote:
         | Factorio is more fun than any side project. While it hits a
         | similar area of the brain as programming does (the problem
         | solving zone), it's definitely not the same.
        
       | KaoruAoiShiho wrote:
       | Is there a better graphics version of factorio? And no I don't
       | mean Satisfactory or Dyson Sphere Program though those are good
       | games in their own rights, I mean something with the same level
       | of depth and camera as factorio.
        
         | dcre wrote:
         | Better in what sense?
        
           | philsnow wrote:
           | I love Factorio but the graphics look a bit like 1996 SVGA
           | 256-color sprites (edit: by which I mean, I feel like there
           | is noticeable dithering). I haven't played the new "Factorio
           | in space" bits, maybe it gets out of the browns-and-beige
           | color palette a bit more?
        
             | btmiller wrote:
             | I love the art for two reasons:
             | 
             | 1. It's simple, charming, and nostalgic.
             | 
             | 2. I view it as a defense mechanism against the onslaught
             | of modern gaming that's locked in a race to the lowest
             | common denominator (i.e. "Stay away! This game isn't for
             | you!" ;) )
        
             | marcosdumay wrote:
             | You don't like the design aesthetic?
             | 
             | Because your phrased your question like people that
             | complain about the level of detail. Yes, factorio is ugly
             | (although some trees are beautiful). And yes, that's a
             | design decision.
             | 
             | There are some mods that reskin it. Personally, I don't
             | think any of them are beautiful.
        
             | duskwuff wrote:
             | > by which I mean, I feel like there is noticeable
             | dithering
             | 
             | Any chance you have the game set to use 16-bit color?
        
         | MarkMarine wrote:
         | I haven't found one, and really as you get later in the game
         | the retro graphics are a blessing. I play on my work Mac (most
         | powerful thing in the house) and I end up having to bail early
         | because I just can't have a megabase over a certain size,
         | everything grinds to a halt.
        
         | solardev wrote:
         | What kinda depth are you missing from DSP and Satisfactory? And
         | what do you mean by "camera"?
         | 
         | There's also Shapez 1 and 2, which is like the essence of
         | Factorio abstracted into shapes and colors. Shapez 2 has more
         | mining and trains and multiple levels.
        
         | ekidd wrote:
         | I guess it depends on what you mean by "better graphics"?
         | They're upgraded their graphics several times over the years.
         | I'm playing on a 4K monitor and they're using most of those
         | pixels. I can see a small amount of interpolation at full zoom
         | at 4K.
         | 
         | If you zoom in, the graphics are high-res 2D sprites, rendered
         | from 3D models. And the level of detail can be ridiculous. From
         | this week's Factorio 2.0 update (and Space Age add-on), here's
         | an example of the zoomed-in detail:
         | https://www.factorio.com/blog/post/fff-396 See the foundry
         | animations? Those videos are actually slightly more blurred
         | than the in-game version. And the sound effects are synced to
         | specific animation frames.
         | 
         | So the world of Factorio is oftentimes brown and grim and
         | covered in grime, but that's a conscious artistic choice. (Not
         | all of the new planets are brown. Gleba is green and
         | irridescent and frankly creepy.) Similarly, Factorio's 2D
         | nature has allowed the developers to focus on gameplay and
         | quality-of-life more than many newer games in the genre. If you
         | want to build big, intricate factories with complex train
         | networks, for example, Factorio really shines.
         | 
         | If anyone would like a game with 3D graphics, or a different
         | graphics style, try:
         | 
         | - Satisfactory: The 3D world is gorgeous, and Satisfactory
         | shines at "walk around inside your factory and tinker with it."
         | Gameplay-wise, it has only recently gained blueprinting tools
         | that allow working at a medium level of abstraction.
         | 
         | - Shapez 2.0: This is pretty and colorful and full of great
         | little puzzles. It occupies a different part of the game-design
         | space and is just a joy to play.
         | 
         | (Dyson Sphere Project and Captain of Industry also have great
         | gameplay, but I don't know if their graphics are likely to grab
         | people who find Factorio graphically underwhelming.)
        
       | chasd00 wrote:
       | I get a real kick out of playing builder games with my son. We
       | played Jurassic park evolution a lot, I would direct contracts
       | and what to build and then we'd discuss and he would build it.
       | Heh it was like being team lead without the pressure and anxiety.
        
       | dowakin wrote:
       | BTW "Factorio: Space Age" was release a few days ago. Personally,
       | I'm going to spend whole Sunday playing it :)
        
         | DonHopkins wrote:
         | I've started a new Space Age game, too!
         | 
         | With the understanding that you can regularly leave Factorio
         | running overnight or even all week to build up resources, how
         | many hours have other hard core Factorio players logged?
         | 
         | My Factorio play time is up to 6,573.2 hours at this point.
         | 
         | I love Factorio for the same reasons I love SimCity. 6,573.2
         | hours seems like a lot of time, but I've probably logged even
         | more hours playing SimCity since 1989. (But much of that was
         | actual productive time porting it to various platforms,
         | testing, debugging, and optimizing the actual source code and
         | user interface, etc.)
         | 
         | https://github.com/SimHacker/MicropolisCore
         | 
         | https://www.youtube.com/watch?v=_fVl4dGwUrA
         | 
         | https://www.youtube.com/watch?v=8snnqQSI0GE
         | 
         | https://www.youtube.com/watch?v=nsxoZXaYJSk
        
       | satvikpendem wrote:
       | I know lots of people who play Factorio but for me, I guess it
       | just feels too much like work? Whenever I play it, I get the
       | distinct feeling that I could instead do the same thing but
       | productively instead, such as by contributing to my OSS projects
       | (sometimes, maybe even for profit instead). I never got into
       | these types of programmatic games for precisely this reason but
       | I'd like to understand other perspectives on this.
       | 
       | The games I play instead are wholly unrelated to my work life,
       | such as FPS or RPG ones, where there is a clear distinction
       | between what I can do and what I want to do.
        
         | AtlasBarfed wrote:
         | Fps: the US military thanks you for training for infantry in
         | your spare time.
        
           | satvikpendem wrote:
           | Funnily enough, I actually used to play America's Army 3, a
           | game which explicitly was funded by the DoD. It was pretty
           | fun, not gonna lie, much more tactical than many other
           | shooters during that time.
        
             | atrus wrote:
             | It also convinced me to never join the army, because I was
             | a bullet magnet haha.
        
               | satvikpendem wrote:
               | Haha, I would never dream of actually getting shot at,
               | lol.
        
               | switchbak wrote:
               | Operation Flashpoint (early version of ARMA) did that for
               | me. You sneak around for an hour, then get shot in the
               | face and it's all over. Imagine that, but for your life
               | ... fuck war.
        
             | ekidd wrote:
             | I remember speaking to several of the people who worked on
             | America's Army back around 2007, when Counter-Strike was
             | all the rage. I think this was at the GDC.
             | 
             | The people I spoke with were from the Army. And they found
             | CS-style games _agonizing_ to watch. So many people running
             | around with no plan, so much friendly fire, so many
             | unrealistic tactics. You could practically see them
             | shudder.
             | 
             | They also had some people who worked in logistics. I
             | remember one of them saying, "If the United States decides
             | to invade a country, the software we wrote could calculate
             | how much toilet paper we'd need."
        
             | DonHopkins wrote:
             | But by your own measure, you're not killing actual people,
             | so why waste your time?
             | 
             | Do you finally get it now?
        
               | satvikpendem wrote:
               | My work is not killing actual people, so your analogy is
               | flawed.
        
         | Taek wrote:
         | Its just fun.
         | 
         | "Okay wth, today we're going to make the entire base solar
         | powered"
         | 
         | When making software that's supposed to be used, you can't mess
         | around that much. At the end of the day, someone has to use it
         | and if its weird it'll be bad.
         | 
         | But in Factorio? Nobody is using it so sure, make it bizzare.
         | Change the rules, let yourself go. Don't test the design just
         | send it.
         | 
         | Bored? Too challenging? Don't bother finishing the design do
         | something else.
        
           | dartos wrote:
           | > When making software that's supposed to be used, you can't
           | mess around that much. At the end of the day, someone has to
           | use it and if its weird it'll be bad.
           | 
           | This makes me sad.
           | 
           | You don't need to make software for mass appeal.
           | 
           | Git is weird and bizarre (especially when initially
           | released), but it's used and well loved.
        
             | serf wrote:
             | >This makes me sad.
             | 
             | I gotta say, I think I agree.
             | 
             | Maybe it's just rose-tinted-glasses, but I remember a time
             | when software was split between "IBM-Corpo" culture, and
             | zany SV/MIT/Caltech culture where people threw things at
             | the wall and proceeded when stuff stuck.
             | 
             | It kind of saddens me that it feels like it's now _only_
             | IBM-Corpo, and everyone feels the need to be ever-
             | productive and adhere to strict rules and schema.
             | 
             | tl;dr : I remember when the fun Factorio game was
             | qbasic.exe and no one blinked about it. We all had fun.
             | 
             | (p.s. I love factorio now too)
        
               | satvikpendem wrote:
               | Bring back counterculture hackers
        
               | tux3 wrote:
               | What do you mean, back! There's more than ever! We're
               | overflowing with talented peeps hacking on cool things,
               | writing nice blogs publishing zines, and so forth and on!
               | 
               | The formerly-counterculture conventions got so cult and
               | big they grew a counter-counterculture of smaller places.
               | 
               | Outside the walls of the AI SaaS grind. There be life.
        
               | satvikpendem wrote:
               | Haha, any recommendations?
        
               | helpfulclippy wrote:
               | See if your area has any local makerspaces/hackerspaces
               | or regional conferences like BSides.
        
               | gessha wrote:
               | The hacker culture is still there but hacker social media
               | (unless carefully curated) is flooded with optimized
               | content to the point where the cool stuff is hard to find
               | and you only see the grifter techs.
        
               | satvikpendem wrote:
               | Nah, they're still there, you merely have to know where
               | to look. Most hackers I know eschew social media
               | appearances.
        
               | DonHopkins wrote:
               | Eric S Raymond deserves credit for pioneering the grifter
               | tech exploitation of hacker culture.
        
             | slowmovintarget wrote:
             | Nods in Emacs.
        
           | satvikpendem wrote:
           | I don't understand, I can make whatever software I want, for
           | whatever purpose, and it can still be impactful, depending on
           | the user. It feels way more impactful than anything I can
           | make in Factorio or similar.
        
             | dasil003 wrote:
             | Not everything is about impact.
        
               | satvikpendem wrote:
               | Perhaps not, but my fun can in part be traced to impact.
        
               | averageRoyalty wrote:
               | Are the FPS games you play also about impact? You seem to
               | have set yourself a different bar for 'fun' for this
               | title (or genre?) alone.
        
               | satvikpendem wrote:
               | Of course not. I think you misunderstand, if a game is
               | too similar to real life, I am unsure why I should play
               | it, whereas if it is fairly different, such as an FPS, it
               | becomes much more fun for me. My question is primarily on
               | the former, of why people seem to play a game that
               | basically is like work but has no benefit for them. If
               | it's fun for them, then that's fine, but my question
               | more, _why is it fun for them in the first place?_ That
               | 's really what I want to figure out.
        
             | duckmysick wrote:
             | > I can make whatever software I want, for whatever purpose
             | 
             | Such freedom is extremely rare when you get paid for
             | writing or maintaining software.
        
               | satvikpendem wrote:
               | It depends on whether you make software for a living or
               | for OSS. One does not preclude the other, even if one is
               | rarer. Given my situation, as I had initially stated, I
               | am part of the latter. Even still, were I the former, I
               | still don't get why one would work "for free" basically,
               | especially in terms of a game versus real life.
        
             | delichon wrote:
             | This behavior is known as "play". Many of us find it
             | stimulating. If it doesn't work for you you have my
             | sympathy.
        
               | satvikpendem wrote:
               | I play, just not in the same terms as my work. For
               | example, I shoot bad guys, but I also know people in the
               | military who refuse to play FPS games.
        
               | delichon wrote:
               | When I asked Kovarik about this, he brought up Euro Truck
               | Simulator, a wilfully mundane game about hauling cargo.
               | The developers, who are friends of his, once told him
               | that many of their most enthusiastic players are ...
               | truckers. Truckers who spend their time off from their
               | trucking jobs pretending to do more trucking ... a lot of
               | people actually enjoy the work they do. They just don't
               | always enjoy their jobs that much, because of all the
               | things that get in the way of the work.
        
               | satvikpendem wrote:
               | Good for them, fortunately I'm not a trucker.
        
               | Animats wrote:
               | There's a whole genre of such games.
               | 
               | - Modern Farming. Has really good working models of
               | expensive farming equipment. There are videos of real
               | farmers playing it.
               | 
               | - Lawnmower Simulator. Yes, really. Mow enough lawns, get
               | a better mower.
               | 
               | - Power Wash Simulator. Not kidding.[1]
               | 
               | The first game in this category was probably the famous
               | Desert Bus.
               | 
               | [1] https://www.youtube.com/watch?v=k5G-2qTupCk
        
               | DonHopkins wrote:
               | If you like Power Wash Simulator, you'll LOVE the
               | relaxing meditative idle game Paint Drying Simulator, and
               | the exquisite organic fractal patina of its sequel, Paint
               | Peeling Simulator. ;)
        
               | kfrzcode wrote:
               | I've found myself in playtime with Claude 3.5 lately; it
               | scratches both itches very satisfyingly.
        
         | highwind wrote:
         | Just like any other video games, I like these type of
         | management games because it's "work" without real-life
         | consequences.
         | 
         | I can play the min-max game without any unknowns that comes
         | from real life management. Or I can destroy everything and mess
         | everything up too.
         | 
         | It's my escapism.
        
         | bigstrat2003 wrote:
         | I submit that if "but I could be doing something productive
         | instead" is a common thought when you are trying to have fun,
         | that is the problem and not Factorio. It's perfectly ok to just
         | have fun and not build something meaningful.
        
           | uoaei wrote:
           | Your implication that the definition of fun excludes
           | meaningfulness is equally problematic.
        
             | switchbak wrote:
             | I don't think they're saying that per-se, I think they're
             | saying: it's perfectly ok to both "have fun" AND "not build
             | something meaningful" at the same time. I don't think you
             | need to read in that having fun necessarily excludes doing
             | something meaningful.
             | 
             | While we're on the topic of assuming intent: that invented
             | word "problematic" - problematic to whom? Something being a
             | problem is almost always a subjective stance, not a
             | universal truth as that word implies.
        
               | uoaei wrote:
               | problematic to the maintenance of a good-faith social
               | contract
        
               | satvikpendem wrote:
               | What is this contract?
        
           | satvikpendem wrote:
           | I can have fun without needing to build anything meaningful
           | at all though, but when the barriers get to close, that's
           | when I start having an issue, in my experience. That's why I
           | play games that don't replicate work in a sense.
        
         | hluska wrote:
         | I wasn't into video games for a long time for the exact reasons
         | as you aren't into Factorio. The ones I was interested in
         | always felt too much like a job.
         | 
         | Minecraft with a kid was my gateway drug and I got into
         | Factorio really quickly after. It's actually a really special
         | game. There are elements of it that are practice for real world
         | scenarios, but it is very relaxing, stress free and commitment
         | free. It's a great game to sit down with for an hour after work
         | to decompress and become normal again.
         | 
         | It's also an incredibly fun game to share with a group of
         | people on one device. That's something I haven't experienced
         | since the 1990s, but it's really enjoyable to get together with
         | a group and build together. It's an excellent cooperative game
         | and is a great way to really get to know people. It's even more
         | fun when you play it with people from a range of professions -
         | one of my favourite Factorio groups is a bartender, a cook, a
         | lawyer and a software developer. We think differently but when
         | it all comes together, it's really neat.
         | 
         | I understand that it's not for everyone and I'll be honest with
         | you, I don't have nearly the reflexes for FPS so we're likely
         | quite different in terms of the games we like. But I find it
         | very relaxing and very enjoyable. It reminds me a lot of QBasic
         | on an old Tandy - it's that same thrill of tinkering because
         | tinkering is fun.
        
           | satvikpendem wrote:
           | I feel you, I used to play many single player games as well
           | like Ratchet and Clank, Jak and Daxter, or Sly Cooper, over
           | games that wanted me to expend significant brain power. They
           | are still incredible games that don't have the same effect as
           | Factorio does, they feel wholly different in their goals.
        
         | SigmundA wrote:
         | I feel the same way sometimes, it definitely closer to the same
         | loop of plan execute refactor then many games. I do find my
         | self getting wrapped up into then backing off because it does
         | feel like work.
         | 
         | But I like the fact that I can see it working in realtime, its
         | just pretty, this machine I built that I can zoom into and see
         | the smallest detail actually working.
         | 
         | Wish software was more like that, a good debugger can get
         | closer to that but way more clunky and poor performing than
         | Factorio.
        
         | zen928 wrote:
         | Splitting from the experiences of others, I think the mentality
         | somewhat comes down to your preference in what you seek to do
         | in videogames and how you engage with them. In these types of
         | sandbox building games, career developers naturally get
         | somewhat of a "cheat" to becoming proficient quickly in that
         | the mode of expressing logical sentiments will only ever be a
         | few abstractions away from what you would do normally at your
         | work, so you feel less constrained to building understanding of
         | a system and can instead use the system as a way to output your
         | ideas in a way faster than others might. In this sense, it's
         | somewhat of a power fantasy that if you vs the average person
         | were to play this game that you would most likely be able to
         | clearly express your ideas and goals and be able to act on
         | them, which makes it fun to go off the rails to show off "some
         | crazy thing" you've made as a slight nod to your perceived
         | skill being able to make these things.
         | 
         | Consequently, that's why I'm so disinterested in learning these
         | games. The discussion about them shifts into a thin one layer
         | abstraction for other people to try to brag about their
         | accomplishments and what they self injected as their experience
         | instead of the game itself. This doesn't affect the gameplay,
         | but it affects my perception of the game as a shallow vehicle
         | for attention seekers more than it promotes the ideas of fun
         | gameplay.
         | 
         | That said, sometimes the style of gameplay resonates with a
         | style of development you might have been interested in
         | understanding more and can use it as a way to get motivation or
         | inspiration for ideas. Automating pipelines, physics
         | simulations, etc. I think it's always worth a shot on games
         | that have notable recognition of quality to see if it jives
         | with what you enjoy, but it's been the exception more than the
         | rule in my case.
        
         | instalabs wrote:
         | > Whenever I play it, I get the distinct feeling that I could
         | instead do the same thing but productively instead
         | 
         | This is me, but extended to all games. I stopped playing games
         | because I feel like I can always do something more productive
         | with my time instead. If I really want to check out, I watch
         | some TV instead. But games (especially modern ones) take too
         | much work without any real reward.
        
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