[HN Gopher] Did too many games release in Q3 of 2024?
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       Did too many games release in Q3 of 2024?
        
       Author : vyrotek
       Score  : 38 points
       Date   : 2024-10-25 20:34 UTC (2 hours ago)
        
 (HTM) web link (howtomarketagame.com)
 (TXT) w3m dump (howtomarketagame.com)
        
       | DiscourseFan wrote:
       | Videogames are rapidly becoming the predominant medium of
       | artistic expression. Especially horror (even Undertale could be
       | categorized as horror or at least with horror elements). I've
       | seen horror games that are far more complex thematically than
       | anything coming out of Hollywood or in literature these days.
        
         | foolfoolz wrote:
         | it's been this way since vice city
        
           | SketchySeaBeast wrote:
           | While I won't necessarily agree with Vice City being the
           | appropriate demarcation, I recently learned that GTA Vice
           | City (2002) is closer in time to its settings (1986) than it
           | is to the present day, and that made me feel things.
        
             | Cthulhu_ wrote:
             | And yet, there's few early-2000's nostalgia, even 90's
             | nostalgia or retro hasn't really taken off yet. Closest
             | thing I can think of is Breaking Bad, and that came out in
             | 2008, so at the time it wasn't even "2000's nostalgia".
             | 
             | But the thing with BB is that cheap feature-phones are an
             | important plot device, but 2008 was a turning point in that
             | the iPhone and Android smartphones were taking the world by
             | storm, as did fast always-on internet. I posit that it's
             | not so much the year or time, but the technology and
             | experiences of the time that determine if something is
             | considered retro.
             | 
             | 80's was cable TV and walkmans; 90's wasn't much different,
             | but late 90's / early 2000's was marked by the rise of the
             | internet. But people sitting at their computer doesn't make
             | for good TV. Late 2000's to now is the era of smartphones,
             | but again, I don't think anyone will feel nostalgic about
             | people sitting alone together browsing Reddit or HN for
             | hours on end.
        
           | anthk wrote:
           | - Broken Sword
           | 
           | - Curses!/Jigsaw
           | 
           | - The Longest Journey
           | 
           | - Trinity
           | 
           | - Outcast
           | 
           | Text/graphical adventures were like 20-30 years ahead of
           | Hollywood, but 20 years behind paper books and fandom.
        
         | hawski wrote:
         | Would it be true to say that technological and educational
         | progress makes art increasingly complex as it is easier to use
         | a specific art medium having means to do so?
         | 
         | I did not think of AI generation starting my comment but here I
         | am with my last sentence.
        
           | DiscourseFan wrote:
           | I think that's generally the case. In _Aesthetic Theory_
           | (which is fairly inaccessible to the general public, probably
           | best to read this[0] article instead) Adorno suggests that
           | art mediums progressively annihilate each other as technology
           | advances and the condition of possibility for an artwork is
           | also the destruction of all previous works of art, both
           | solidifying them in the history of art and also restructuring
           | it entirely around the artwork itself, which contains all
           | previous art historical ruptures inside it.
           | 
           | [0]https://plato.stanford.edu/entries/adorno/
        
         | GrantMoyer wrote:
         | Some of my favorite stories are from videogames, but I don't
         | know if the medium as a whole is outpacing films. AAA games
         | have a lot of the same problems as Hollywood; they're usually
         | very formulaic and safe. And while indie games are more
         | thematically varied, they're hit or miss on execution, a lot
         | like indie films.
         | 
         | That said, horror movies specifically are often very
         | underwhelming in the themes they explore, so horror videogames
         | don't have a high bar to beat.
        
       | Brainspackle wrote:
       | Couldn't tell ya. I'm still playing games from 2019. With so many
       | game releases nowadays, I have the patience to wait for a good
       | sale to pick up anything new. The only game I've bought on
       | release in the past few years is Baldurs Gate III
        
         | cjbgkagh wrote:
         | Apart from factorio the games I play are 20 years old and
         | older. I was looking forward to Homeworld 3 but they hashed
         | that up so bad that it's far less fun than the original.
         | 
         | The point being that new stuff isn't just competing with new
         | stuff but also old stuff.
        
           | yreg wrote:
           | You might also be getting older and more nostalgic...
        
           | bjelkeman-again wrote:
           | Are we turning into old farts with our old games? I play a 25
           | year old game on a cloned server (EverQuest clone, 1999 MMO).
           | And a newer first person shooter, but free to play.
           | 
           | I was looking forward to a new Homeworld. Shame.
        
             | thepuppet33r wrote:
             | I think we just probably have less time to play. In college
             | I could blow an entire weekend on a subpar game and be fine
             | with it, because I didn't really have competing priorities.
             | 
             | Now, if I waste $60 and four hours on an abysmal game, it's
             | $60 that I could have used to take my kids to the movies,
             | get takeout for my wife and I, or any number of other
             | things. Same with the time. Five hours is time I could have
             | spent cleaning the house, working on my side projects, etc.
             | 
             | I love gaming, and I destress by playing games, but it's
             | not worth the now much higher opportunity cost to play the
             | newer (usually worse) stuff.
             | 
             | That said, not all new games are terrible. Dredge is a game
             | made last year that was absolutely phenomenal in my mind,
             | and well worth the cost and time. Spent way too many late
             | nights fishing in that game.
        
               | BLKNSLVR wrote:
               | I viscerally feel like I'm wasting time when i play
               | computer games, such that it runs the enjoyment.
               | 
               | I'm making a list of all the games I want to play in
               | retirement...
        
               | litenboll wrote:
               | I use the two hour return policy on Steam to make sure I
               | avoid paying for bad games (and get out before I spend
               | too much time on it as well)
        
             | cjbgkagh wrote:
             | I think part of it is because gaming used to be avant garde
             | and now it's being made for the general masses - especially
             | the more expensive games. This is probably why I like
             | Factorio - it knows what it is and really leans into it.
        
           | tokinonagare wrote:
           | Well with Factorio Space Age I'm hooked for a long time. New
           | DLCs coming for AoE II too, one dropped recently for Wargame
           | Red Dragon, they're really nice to keep "old" game even more
           | relevant than they were. Also remasters when they are well
           | made like the Red Alert one.
        
             | thepuppet33r wrote:
             | Already spent way too many hours in Space Age. About to
             | start on Red Circuits and realized I need to completely
             | reconfigure my main bus.
             | 
             | On a more serious note, I'm really feeling like it's safer
             | to buy dlc and updates for old games than new ones. I was
             | one of the people who freaking preordered Kerbal Space
             | Program 2, thinking it would be amazing and so excited for
             | a new KSP. And then it was such a dumpster fire, I haven't
             | played it more than a dozen hours. From a pure ROI in
             | playtime vs cost, I've gotten literally nine times the
             | value from Factorio then I have from KSP 2, and twenty
             | times the value for KSP 1 (my most played game). And I
             | still play both of them regularly.
             | 
             | Why risk wasting $60 when I know these old games are still
             | good?
        
               | chainingsolid wrote:
               | I did the same with ksp2... Part that really hurt there
               | was finding out it was a production disaster the entire
               | time.. One or 2 of the correct people in the right place
               | could have saved it!
               | 
               | Busy waiting on bots to build out 16 lanes of copper
               | smelting in my space age base right now, funney enough.
               | Though I'm fixing LDS shortages.
               | 
               | On the topic of old games, many times the Minecraft
               | Modding scene can solve the all the new games suck
               | problem on its own!
        
           | copx wrote:
           | >The point being that new stuff isn't just competing with new
           | stuff but also old stuff.
           | 
           | I think that this will become a bigger and bigger problem for
           | the games industry.
           | 
           | While movies, TV shows, literature, and music are always
           | expressions of a particular time/culture/generation, games
           | are usually much more universal.
           | 
           | E.g. young people today find Friends more problematic than
           | funny, but have no problem enjoying Mario Kart.
        
             | bigstrat2003 wrote:
             | I wouldn't say that at all. People are thin-skinned about
             | plenty of games too.
        
             | Mistletoe wrote:
             | Why is Friends problematic?
        
               | johnnyanmac wrote:
               | Humor that didn't age well but was funny for its time.
               | the gay/crossdressing/fat jokes that were normal 20 years
               | ago that wouldn't pass today are a starting point.
        
             | johnnyanmac wrote:
             | [delayed]
        
           | tombert wrote:
           | I would say that about 90% of my gaming in the last few
           | months has been on the MiSTer. I am not sure that there
           | exists _any_ games released in the last 15 years that work on
           | there.
           | 
           | That's probably not true, but I can't think of any.
        
             | glimshe wrote:
             | People still make new games for old consoles, even full
             | commercial releases. These are done by enthusiasts, of
             | course, but I think some people are possibly making enough
             | money to pay their water bill this way :)
        
               | Cthulhu_ wrote:
               | McDonalds of all parties had a new Gameboy game
               | commissioned last year:
               | https://arstechnica.com/gaming/2023/06/for-reasons-no-
               | one-ca...
        
               | tombert wrote:
               | Oh yeah! You know, I actually played that game _on the
               | MiSTer_ and it still didn't register to me that it was a
               | game released in the last 15 years.
        
           | HideousKojima wrote:
           | Sins of a Solar Empire 2, on the other hand, lives up to how
           | good the original was
        
         | PeterCorless wrote:
         | I played Baldur's Gate for a while, but then I went back to
         | Crusader Kings 3 (2020), Europa Universalis IV (2013), and Sims
         | 4 (2014).
        
         | johnnyanmac wrote:
         | That is a big factor. I believe over half of the top 10 most
         | played games on steam at any given time are 5+ years old. GTA V
         | was played across 3 generations and its still in the top 20
         | most played games.
         | 
         | Market's being captured, and there's less to appeal to when
         | people are stuck in a service bubble instead of moving on.
         | That's a big part of why consoles are stagnating in Gen 9;
         | economy and a lot of people are fine with PS4's, which still is
         | getting new games.
        
         | autoexec wrote:
         | Part of the problem is that new games are too often filled with
         | bugs, ads, microtransactions, pointless timegates, etc. You
         | can't trust reviews, so there's no telling what you're going to
         | get. Game companies have burned players so many times that
         | buying a game at launch, even if you like the franchise, just
         | isn't wise.
         | 
         | That said, while I'm normally the type to play 10-15 years
         | behind, I did pick up a copy of stellar blade on launch day
         | just on a whim and it was amazing. No ads, no parts of the
         | story paywalled off, nothing but fun and they've put out a lot
         | of updates since making improvements, and dropping new outfits
         | and gameplay modes. I kind of felt like I hit the lottery
         | buying a game I knew basically nothing about on day one and not
         | feeling like I was ripped off later, but that should be the
         | norm. I'm tempted to get Astro Bot although it seems pricey.
        
       | nitwit005 wrote:
       | > The too many games argument always seemed toxically Malthusian
       | to me. Like who made too many games? Who should stop making
       | games?
       | 
       | It's exactly the same as farmers planting too much. It doesn't
       | matter if people love what they planted. There is a limit to what
       | people can reasonably consume.
       | 
       | Only, unlike farming, I don't expect governments to intervene in
       | the market. Video games aren't exactly a critical good.
        
         | digging wrote:
         | Just as you say, it's a matter of it just being comparatively
         | very easy to make games. These questions have easy answers:
         | 
         | > Like who made too many games?
         | 
         | Everybody.
         | 
         | > Who should stop making games?
         | 
         | Nobody.
         | 
         | It's simply that more games get made than anyone can possibly
         | consume. That counts as "too many [to consume]". That doesn't
         | mean anything _should_ change.
         | 
         | It only feels weird because we recently came from a time where
         | it felt like you could play every game coming out (except if
         | you allow flash games, that actually hasn't been true for a
         | longer time than it seems).
         | 
         | But nobody is complaining that "we made too many t-shirt
         | designs in 2024 and I can't wear them all."
        
           | MichaelZuo wrote:
           | Amateur musicians do complain all the time about not getting
           | enough attention... at least in every country that I've heard
           | of?
        
             | recursive wrote:
             | Some of everyone is complaining about some of everything.
             | Some people want more attention. I don't think there's a
             | serious proposal to limit the amount of music made. There
             | will always be people making music for the love of it. And
             | since distributing it is now free, you'll need some kind of
             | special angle if you want to get paid.
             | 
             | My point is that not all musicians are complaining. And nor
             | are all the game publishers.
        
               | johnnyanmac wrote:
               | >And nor are all the game publishers.
               | 
               | they don't need to complain. Just lay off people and make
               | the rest work harder. Ubisoft is falling in real time and
               | their grand plan to recover is "make 2 Assassin's Creed's
               | a year for 5 years". Denial is worse than ignorance.
               | 
               | No one does everything. But there is a valid reason to
               | understand these complaints. That's all that matters.
        
       | 486sx33 wrote:
       | I'd say quantity is no replacement for quality. 3000 games could
       | have been released in Q3 of 2024 but I wouldn't have noticed
       | because there are exactly zero I want to play online with game
       | pass or be permanently connected to the internet for.
        
       | pier25 wrote:
       | The problem is not too many but games but not enough good games
       | being released.
        
       | YesBox wrote:
       | For juxtapositional context: This article [1] came out in 2016
       | and gives a great overview of why and how difficult it is to be
       | successful (especially more than once) in the video game
       | industry.
       | 
       | Entertaining people is _very_ challenging work.
       | 
       | John Carmack [2]: "The work in the aerospace industry is "simple"
       | compared to the work he does in video games"
       | 
       | [1] https://lostgarden.com/2016/11/17/autumn-of-indie-game-
       | marke...
       | 
       | [2]
       | https://en.wikipedia.org/wiki/John_Carmack#Armadillo_Aerospa...
        
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