[HN Gopher] Show HN: 2048 turned 10 this year, I built an update...
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Show HN: 2048 turned 10 this year, I built an updated version to
celebrate
Hi all! My name is Gabriele Cirulli, I'm the original creator of
2048. Ten years ago, someone posted 2048 on HN[1] and suddenly it
seemed like everyone was playing it. Back then, I wrote a bit about
my experience during those weeks[2]. Even after all these years,
that experience still feels a bit surreal to me. I'm deeply
grateful to everyone who connected with the game, whether in small
or significant ways, and for the stories shared along the way. Some
people expressed how they were going through tough times and found
some comfort, however small, in playing 2048. At the start of last
year, I wanted to breathe new life into the game as it was starting
to show its age. I quit my job last October to work on 2048 full
time and spent a year building this new version (the original took
just 5 days!). I wanted to pay tribute to what made 2048 great
while modernizing and polishing the experience. The idea of adding
powerups came when Prime Gaming and I connected to see if we could
create a special version of 2048 for their members, with some
exclusive extras. Some of those powerups made it into the main
game, though there's still a Classic[3] mode just like the original
for those who prefer a more hardcore experience. The old site is
also still online[4]. 2048 is now my full-time focus, and I'm
excited about the ways it can keep improving. I wanted to share
this update with the community where it all began, both for a bit
of nostalgia and to hear your thoughts and feedback! Thank you all
so much! -- Gabriele [1]:
https://news.ycombinator.com/item?id=7373566 [2]:
https://medium.com/@gabrielecirulli/2048-success-and-me-7dc6...
[3]: https://play2048.co/classic [4]: https://classic.play2048.co
Author : terabytest
Score : 376 points
Date : 2024-10-24 12:15 UTC (10 hours ago)
(HTM) web link (play2048.co)
(TXT) w3m dump (play2048.co)
| navent wrote:
| Was a fun game, I still remember trying it back then!
| iainmerrick wrote:
| For those who haven't heard of Threes, I highly recommend giving
| it a try. It's the original game that 1024, 2048 etc were cloned
| from (and I think it's still the best by far). Wikipedia has a
| good summary: https://en.wikipedia.org/wiki/Threes#Legacy
| lanthade wrote:
| I still play Threes regularly. It's super accessible but still
| remains challenging after years of play. I even occasionally
| still set a new high score.
| rubslopes wrote:
| Here's a great blog post from the Threes dev about their
| creation process and the impact of the rip-offs:
|
| https://asherv.com/threes/threemails/
| mysterydip wrote:
| I love being able to see the prototype evolution of the game
| on here. Thanks for sharing!
| zahlman wrote:
| >2048 is a broken game. Something we noticed about this kind
| of system early on (that you'll see hidden in the emails
| below). We wanted players to be able to play Threes over many
| months, if not years. We both beat 2048 on our first tries.
| We'd wager most people that have been able to score a 768 or
| even a 384 in Threes would be able to do the same using the
| fabled "corner strategy". You probably could too! Just try
| tapping "up" then "right" in alternating order until you
| can't move. Then press left. You may not get to a 2048, but
| you might just see your highest score ever.
|
| >When an automated script that alternates pressing up and
| right and left every hundreth time can beat the game, then
| well, that's broken.
|
| From my experience, this greatly overstates the "exploit". In
| 2048 you get to maybe 128 this way typically before you can't
| move up/right any more, then you have to start thinking after
| the left press. Basically whenever you slide away from the
| "preferred" corner, supposing your plan is to slide back
| promptly, there's always a chance that a random spawn gets in
| your way and complicates the plan. Getting to 2048 on the
| first try doesn't sound like a modal experience at all. (Of
| course, most new 2048 players won't have had the experience
| of developing Threes first.)
|
| For that matter, the developer talks about how rare it is to
| see a 6144, but doesn't seem to acknowledge that reaching a
| 4096 in 2048 is far more difficult than reaching 2048.
|
| At any rate, it's not at all immediately clear why having the
| player join 1+2 first before making blocks of 3*2^n, should
| noticeably improve the gameplay over having only powers of
| two. So IMO it's not that the gameplay of 2048 is
| fundamentally less interesting; the implementation just sets
| a lower standard.
|
| (Though for what it's worth, I've wondered how it might go
| with the Fibonacci sequence - allowing 1s to merge either
| with 2s or other 1s.)
| MattRix wrote:
| You just have to play Threes for a few hours and it becomes
| obvious it's a much more interesting and deep game than
| 2048. Of all the things that can be debated about this
| situation, that feels like the biggest stretch of all.
| zahlman wrote:
| I don't mean to "debate" the depth of Threes (having not
| played it), only to say that it isn't obvious from a
| description. On the other side of the equation, 2048 is
| clearly interesting _enough_ to have sold (and, from what
| I can tell, marketed by word of mouth), and its players
| would seem to disagree with the Threes author that 2048
| is "a broken game". The corner shake might seem like a
| tedious but powerful strategy; but it doesn't come
| anywhere close to trivializing the object of the game,
| and this is a casual time-waster anyway.
|
| 2048 might well have won out for its simplicity (although
| personally I think the audio had a lot to do with it).
| Screenshots of Threes development (from the page linked
| in the post I quoted) imply that for quite a while it
| allowed for making numbers of any 2^x*3^y form, and
| earlier versions of the game must have tried even more
| complex rules - even larger prime numbers like 79 show
| up. Eventually this reduced to only numbers of the form
| 2^x*3 (as well as 1 and 2). To me that looks like a
| strange left-over irregularity, even if it does improve
| gameplay.
|
| (After reading the rest of the thread, I think I regret
| replying at all.)
| xp84 wrote:
| > interesting enough to have sold
|
| Hasn't 2048 always been free? When comparing a paid game
| with a clone that's free (or even "free-to-play with
| obnoxious ads and lootbox mechanics" not that 2048 is
| that) the latter will usually become more popular, and
| that certainly happened here.
|
| I am not sure how I feel about it. I certainly don't
| believe anyone should be able to legally own an idea like
| "sliding tile number games based on powers of 2 with or
| without being multiplied by 3" but I also don't have a
| lot of respect for those who, lacking an original idea,
| resort to cloning someone else's creative work (or in
| 2048's case, I guess, cloning another clone). So I guess
| I have no problem with them existing, but don't feel any
| desire to give them accolades or to play their game.
| zahlman wrote:
| >Hasn't 2048 always been free?
|
| I paid something like $2 CAD in the Nintendo eShop for a
| 3DS version. (If it's a clone, it hews very close to the
| original.) I guess I can't be sure it's supposed to work
| like that.
| keeganpoppen wrote:
| you're right, it's not an "exploit"; it is literally the
| gameplay. go watch anyone play 2048 for more than 9 seconds
| and then try to tell me that isn't the case...
|
| and why is the fact that the difference between threes and
| 2048 "not immediately obvious" salient... at all? what is
| it even supposed to mean? i'm not so great at number
| theory... that doesn't make me think that all those people
| are gods among humans. same with the obverse: i am really
| good at geometry, so honestly are we sure that the ancient
| greeks were even good at math? it's not immediately obvious
| to me that geometry even _is_ math. they didn 't even have
| calculators for god's sake!
| madcaptenor wrote:
| That's been implemented - google "Fibonacci 2048".
| tym0 wrote:
| Came here to post a link to Threes, it does make me a bit sad
| whenever people mention 2048 without Threes.
| Suppafly wrote:
| > it does make me a bit sad
|
| Does it though?
| keeganpoppen wrote:
| uhhhh. well if reading their personal attestation is
| insufficient...
| smitelli wrote:
| Threes was (I believe) the first iOS game I actually paid money
| for. You could tell that the author was a true craftsperson who
| really cared about every detail of the product. It always felt
| unjust that the clones got all the attention, and now the
| nostalgia.
| mrgoldenbrown wrote:
| Threes would have worked fine as a free web game if they
| prioritized attention, but they chose to make it an iOS only
| paid app, presumably because they preferred making money over
| gaining attention. That's a very reasonable tradeoff in my
| book, I'd rather have money in pocket than stranger's
| upvotes.
| lifthrasiir wrote:
| While it's unfortunate that the _Threes_ team didn 't receive a
| proper recognition, I believe the popularity of 2048 mainly
| comes from the fact that it can be, in some sense, "finished"
| unlike _Threes_. Yes, you can continue after 2048, but it was a
| good milestone that is initially hard but can be done
| relatively easily once you 've got the hang of it. The clear
| milestone makes every game play much more disposable unlike
| _Threes_ , even though you can surely continue even after that.
| (I did play _Threes_ a bit before 2048 got popular and realized
| this in retrospect.) The same principle applies to more recent
| _Suika Game_ and I still find it amusing that the only major
| change for both was the title.
| iainmerrick wrote:
| Hmm, I'd guess that difference isn't significant for the vast
| majority of players. And for those that care, the greater
| depth of Threes is surely an advantage.
|
| I think 2048 became more popular because it was a) on the
| web, and b) free, whereas Threes was only on the iPhone and
| cost a few bucks.
|
| Oh, and c) the OP, to give him his due credit, did a really
| nice job with it! It had the same kind of simplicity and
| virality as Wordle.
| zahlman wrote:
| _Suika Game_ has the same core mechanic (and many clones) but
| still represents a fundamentally different game. The gameplay
| is not even in the same category, as it involves some kind of
| physical simulation.
|
| ... or did you mean that _Suika Game_ itself wasn 't the
| original game with the falling-circles mechanic?
| 6DM wrote:
| I will add, from playing with this just now, three's feels so
| much harder.
| terabytest wrote:
| Thank you for your comment. I wanted to add that credit should
| indeed be given where it's due and that while I didn't mention
| Threes in my original post, it has played a significant role in
| 2048's existence. Threes is credited on the play2048.co site
| (and now also on GitHub), and I've always tried to acknowledge
| its influence.
|
| That said, I think there's a balance to strike. As I mentioned
| before, I created 2048 before I became aware of Threes, and
| while it's important to credit inspiration, I'm not convinced
| that every creative project needs to trace back every indirect
| influence. 2048 began as a small experiment without any intent
| of gaining popularity, and it grew into something distinct,
| shaped by the viral spread and its community of its open-source
| variations.
|
| I understand the value of recognizing origins, but I also
| believe 2048 has developed its own identity over time. I
| appreciate the feedback, and I'm always open to improving where
| needed. Thanks for sharing your thoughts.
| MattRix wrote:
| I feel like this is a bit misleading. You say you weren't
| aware of Threes at all when you made 2048, which may be
| _technically_ true, but then you should probably clarify that
| 2048 was a clone of 1024 which was a clone of Threes. And
| this all happened within around a month of when Threes
| released... to the point where many people started accusing
| Threes of being a clone of 2048.
| doppp wrote:
| Let it go, Matt.
| Jerrrrrrry wrote:
| Humans are incapable of absolutely original thought - whether
| our inspirations are conscious, sub-conscious or fabricated.
|
| Wordle was just...
|
| DropBox was just...
|
| the iPhone was just...
|
| Modern movies are just...
|
| Don't allow others to dismiss your work. They are jealous
| they didn't do it first - which begs the question - if it was
| _just_.... then why didn't _they_ do it?
|
| I was originally frustrated with your game and jealous of you
| for awhile, too.
| matsemann wrote:
| I don't understand the peeve people have about mentioning
| Threes all the time. Does every discussion about a FPS game
| need to point out it's the same concept as Doom or Quake or
| whatever? The vitriol in some of the comments here are quite
| weird to me.
|
| It's also dishonest to label 2048 as a clone. Personally I
| never cared much for Threes, and same I guess with my parents
| etc which all got hooked for a while on 2048. 2048 strikes a
| good balance on being accessible and challenging, most people
| don't want it more complicated or deeper.
|
| If anything, the 2048 hype must have helped Threes
| tremendously. Instead, many people act as if 2048 was a slight
| on Threes somehow, stealing their thunder. I actually bought
| Threes based on all the comments back then, but didn't really
| like it. Too cutesy, and too challenging when I just wanted to
| mindlessly swipe.
| iainmerrick wrote:
| _Does every discussion about a FPS game need to point out it
| 's the same concept as Doom or Quake or whatever?_
|
| It's a fair question, but Doom and Quake were both very
| famous and successful.
|
| What sticks in my craw a bit with Threes is that the clones
| came out really fast, and 2048 in particular because much
| more famous and successful, so Threes never really got the
| chance to shine as much as it deserved (except when die-hard
| fans like me keep coming out of the woodwork to hype it, as
| you say). And I still think Threes has a much better and
| deeper game design than any of the clones!
|
| If one of the many clones and variants of Wordle had been a
| runaway success, and the excellent original had been
| relatively overlooked and forgotten, I'd similarly be
| promoting Wordle in threads like this.
|
| It's not that I resent the success of 2048 -- to the
| contrary, the OP did a great job with it and the success is
| deserved. But I assume that many people who have heard of
| 2048 have not heard of Threes, and I'd like them to try it,
| because it's great.
| Suppafly wrote:
| >If one of the many clones and variants of Wordle had been
| a runaway success, and the excellent original had been
| relatively overlooked and forgotten, I'd similarly be
| promoting Wordle in threads like this.
|
| Why? It's not a job, or even a fun hobby, to try and ensure
| forgotten things get the recognition they deserve.
| iainmerrick wrote:
| I'm surprised it's hard to understand! I see it as like
| recommending a cult movie or book to people -- that's not
| an unusual thing to do, right? Like when you're talking
| about time travel movies and there's always that one
| person who pops up and says "OK, but have you seen
| Primer? You should see Primer!"
|
| It can get tedious if you overdo it, sure.
| Suppafly wrote:
| >Like when you're talking about time travel movies
|
| Sure, but this wasn't a thread about games, or sliding
| number games, in general, it was a thread about 2048
| specifically.
| zahlman wrote:
| >It's not a job, or even a fun hobby
|
| However, some might imagine it to be _virtuous_.
| Suppafly wrote:
| >If anything, the 2048 hype must have helped Threes
| tremendously.
|
| This. I've never heard anyone mention Threes outside of a sub
| discussion about 2048. For all the people here that claim to
| love it, it has had very little impact outside of being
| discussed as being similar to, or a precursor of, 2048.
| echoangle wrote:
| > Does every discussion about a FPS game need to point out
| it's the same concept as Doom or Quake or whatever?
|
| Well the great differentiator between puzzle games is the
| idea of the playing mechanism. The great differentiator
| between FPS is implementation. If I make an FPS, I didn't
| really steal from Doom because the idea is pretty obvious.
| But if I make a sliding game that's very similar to 2048, you
| might say I stole the idea. It's like with patents,
| subjectively the mechanism of a FPS shouldn't be patentable
| to me, but three or 2048 might be.
| xp84 wrote:
| > three or 2048 might be
|
| I think there can be a different line drawn for "what
| should be patentable or legally protected" and "what should
| be celebrated as creativity."
|
| A clone of Tetris where the line pieces are 5 blocks tall,
| for instance, is not notable or creative. But also, I think
| someone should be legally free to make it if they're not
| infringing Tetris's trademarks or stealing their code.
| makeitdouble wrote:
| As Threes was getting famous I bought it and tried a bit, but
| it didn't really stick.
|
| It's with 2048 that I actually got hooked, it felt like a more
| natural and seamless game to play. I think it's the simplicity
| (no cuteness, no craftyness) that helps abstract the game, and
| of course dealing with powers of two makes it all the more
| natural. It felt a lot easier to get in and out of the game, be
| it for 30 sec to check the train station or 4 hours until lunch
| break.
|
| I feel like Threes was the cute and whimsical game, while 2048
| could probably become the classic game, in the same kind of
| spot as Tetris.
| donatj wrote:
| > It's the original game that 1024, 2048 etc were cloned from
|
| This argument has always been silly.
|
| Three's didn't invent sliding tile games. Sliding tile games
| existed going back to the 1980s and 2048's mechanics are
| different enough that I don't even think they're comparable.
|
| They've existed in wood for a lot longer than that.
|
| https://en.wikipedia.org/wiki/Klotski
| wiether wrote:
| > suddenly it seemed like everyone was playing it
|
| That's exactly how I remember it, yes.
|
| It started with only the tech people, but then it spread to all
| coworkers, friends, grandparents...
|
| Anyway, congrats on this game but I won't fall in the same trap
| as 10 years prior, wasting hours upon hours of productivity!
| speps wrote:
| Always interesting to hear the other side of the story:
| https://asherv.com/threes/threemails/
|
| HN thread: https://news.ycombinator.com/item?id=7484106
| simonebrunozzi wrote:
| Bravo Gabriele, 2048 was an amazing piece of design and UI. Loved
| it. You did amazing work.
| Twelveday wrote:
| It seems like there's a little pay to win even in a simple game
| like 2048 nowadays :)
| red_admiral wrote:
| Congratulations!
|
| "Powerups with Amazon Prime" sounds like the famous bug report
| that grep (I think) should search on Amazon if it doesn't find
| the string locally, which was submitted IIRC in protest at the
| Ubuntu "lens" doing just that.
| WesleyLivesay wrote:
| uBlock Origin blocks 330 items on that page, which I think is a
| personal record for the sites I have been to.
| maximegarcia wrote:
| Consent banner says data sent to "901 partners"...
|
| I like the game though, but I use the PWA made by Opera team at
| https://2048-opera-pwa.surge.sh/
| npinsker wrote:
| There are a lot of comments mentioning Threes! and holding it up
| as superior. I play a lot of games, and I greatly prefer Threes
| myself -- but I also remember very well when 2048 came out; I was
| in college, and 75% or more of my dorm had no interest in Threes
| and preferred playing and remixing 2048. Threes is very stressful
| and intense, while 2048 goes straight for your brain's pleasure
| centers, like many other mobile games nowadays.
|
| There's value in that. There's massive value in 2048 that Threes!
| does not capture. Just because someone spends a lot of time
| designing something, it does not entitle them to attention or
| praise. Many great artists get famous for works they absolutely
| hate. Gabriele has been consistently courteous about all of this
| for 10 years, and I'd suggest people here could be a bit more
| courteous to him too.
| bryanlarsen wrote:
| To me, Threes poorly straddles the middle ground between a
| "real game" and a "time filler". If I want a "real game" I'll
| play Factorio or something. When I need a break from mental
| work I can pull 2048. I rarely want anything in between.
| MattRix wrote:
| Lots of people do want that "middle ground" game, especially
| people who exclusively play games on mobile rather than PC or
| console.
| bryanlarsen wrote:
| [flagged]
| MattRix wrote:
| There is nothing wrong with pointing out the origins of ideas
| and concepts, especially on a site like Hacker News. 2048 was
| much more popular than Threes, often to the point where many
| people are unaware of Threes at all, so I think it's important
| in these kinds of forums to make sure people know where the
| game idea came from, and that the originators get credit.
| pololeono wrote:
| This manifestation of the threes trope below everything 2048
| related reminds me of a comment I recently read below a
| Stephen Wolfram related post:
|
| https://news.ycombinator.com/item?id=41406645
|
| _All: please don 't repeat the usual Wolfram trope. (If you
| don't know what I mean by that, a decade's worth of
| explanation can be found via https://hn.algolia.com/?dateRang
| e=all&page=0&prefix=true&que....) The issue is not that it's
| wrong, it's that it's extremely repetitive and we want fresh
| discussion on HN, preferably about the specific content of an
| article._
| samatman wrote:
| I saw that comment but didn't follow the algolia link.
|
| I didn't realize Stephen Wolfram was dang's personal We Do
| Not Mention the Orangutan. I suppose that given the
| inevitable prevalence of cliched back-and-forth tropes and
| exchanges on HN, there's little choice but to draw a line
| in the sand on specific versions and hope it serves as a
| stand-in for all of them.
| dang wrote:
| I don't know who the orangutan is, but that's just one of
| a thwack of tropes that make me wince on HN. A
| multithwack. A plenithwack.
|
| They can't be stopped but one can maybe dampen them a bit
| sometimes. Or not.
| tptacek wrote:
| TIL, and, on the off chance you didn't go look this up,
| it's extremely worth it:
|
| https://www.reddit.com/r/EdgarAllanPoe/comments/17cehq8/w
| e_d...
|
| (no matter whether it's true or not)
| IshKebab wrote:
| Wasn't that just because Threes was a paid iPhone-only app
| and 2048 was a free near-clone?
| keeganpoppen wrote:
| no, brah, 2048 had better game mechanics, brah
| doppp wrote:
| Totally agree. I prefer Threes! myself but ultimately, the
| market determines what's fun. Grabriele has been so humble
| about his success and while I feel for the Threes! developers,
| they came across as exceptionally sore.
| keeganpoppen wrote:
| there's also value in creating the "thinking man's" progenitor
| to 2048. both are extremely valuable. and if we're doing a
| weighing of the souls, 2048 probably wins. but you can't blame
| people on this site for gravitating toward the underlying ideas
| rather than their instantiation-- they're (ostensibly) makers,
| or at least moreso than the general population.
| jmclnx wrote:
| 2048 is only 10 years old, I am shocked.
|
| I found it a while ago when looking for the source of xjumpjump
| and instantly liked it. Thanks for creating 2048.
|
| Every so often I try and see if xjumpjump is available on cell
| phones, but none yet.
| MzHN wrote:
| Sometimes I have trouble listening without my thoughts drifting
| elsewhere. I found out that playing a Tetris clone that never
| increases in speed and never ends is a good way to keep a clear
| focus on listening. After changing phones recently my perfect
| Tetris clone stopped working as it was 32bit and the support was
| dropped. I've been looking for an alternative and finally found
| one in a 2048 clone with an Undo button. I thank you for that. It
| has saved me a lot of trouble staying focused!
| nicole_express wrote:
| Congrats on the 10 year anniversary, though honestly I think
| having tried your new 2048 I'll go back to the classic build. It
| might just be the hours I've poured into the original but it
| feels faster without the additional animation. But still a lot of
| good work there and I'm wishing you the best of luck.
|
| As for the argument about Threes!, I have to say that I've
| generally found 2048 to be a much more fun game; the full-screen
| sliding and the lack of the 1+2 mechanic makes things move much
| faster, which for me is a priority. That's definitely personal
| taste, but I hate the vitriol that comes up on the topic.
| mega_dean wrote:
| Interesting to see the times for speedruns of this game:
| https://www.speedrun.com/2048 2048: 24s
| 4096: 1m 37s 8192: 4m 53s 16384: 13m 34s
| 32768: 55m 24s
| Azrael3000 wrote:
| Congratulations on creating such a wonderful game. My wife still
| plays it, I would claim, daily. I would claim it's part of her
| evening relaxation :) I will most certainly forward your new
| developments to her and also try it myself. Good luck with your
| new job.
| bla3 wrote:
| Still very fun!
|
| I didn't notice anything different from how it was in my memory.
| That seems like a successful modernization :)
|
| I didn't notice that there were power ups until reading your
| post.
| rob74 wrote:
| Wow, has it already been ten years? I also wrote a clone of 2048
| back then (https://github.com/nieware/gofusion), using Go and a
| QML-based UI, for a contest, and (to my astonishment) actually
| won the first prize, which consisted of a Nexus 7 tablet (which
| served me well for several years) and a rare original vinyl
| Gopher figurine (which is still sitting on my desk looking at me
| serenely with its googly eyes while I type this).
| itchyouch wrote:
| Just downloaded the new classic version with ads and wanted to
| pass along a suggestion that Thor makes.
|
| While I understand that you've gotta make a living, ads are far
| more palatable if the user can consent to them.
|
| And the way to make the user a part of the process is to offer a
| trade for the ad, rather than obtrusively running them.
|
| "Would you like 500 gold to watch an ad?"
|
| Yes? Ad for in-game currency that provides powerups? That's a
| great deal and it's win/win.
|
| No? Okay, no ad, but no power up.
|
| Statistically, you almost always get a yes, but the players are
| 100x happier than the slimey games that force ads in unscrupulous
| ways.
| terabytest wrote:
| This is interesting feedback. I always thought that ads being
| unobtrusive and not part of gameplay would be the saner choice.
| In my mind, when games ask you to trade watching an add for
| some kind of in-game benefit or currency, that feels like an
| unreasonable demand. The ads impinge on the gameplay. The way
| I've set up the site, ads are tucked in their own corner and
| should never affect gameplay (though there have been instances
| of ads spilling over the powerup bar, I'm working on that).
| Thanks for sharing!
| Suppafly wrote:
| >And the way to make the user a part of the process is to offer
| a trade for the ad
|
| I think that is a worse pattern overall. It's essentially
| converting from the idea of watching ads to support the
| developer to watching ads as a pay to win mechanism. Pay to win
| mechanisms are always worse than any other alternative.
| mass_and_energy wrote:
| I'm disappointed in HN for stomping this person for the game that
| they made. They had no idea Threes existed, made this game as an
| experiment, and it went viral. Despite this, they still
| acknowledge Threes on their site.
|
| But they post here and are dogpiled on by people saying they
| ripped off another game and should feel like a scumbag. That's
| wrong, let's be kind to each other instead of exhibiting rude
| behavior that discourages people from pursuing their projects
| because "it's a ripoff of xyz". This started as an experiment,
| and is now this person's full time career. Can we instead
| encourage others to follow?
|
| We're not talking about a 1:1 ripoff, we're talking about a game
| whose gameplay is adjacent to another game. Is Call of Duty a
| rip-off of Medal of Honor because they're both WWII FPS games?
| The-Bus wrote:
| Especially when other merge games (Triple Town) existed for
| years.
|
| They're all in the same general genre.
| Suppafly wrote:
| >Especially when other merge games (Triple Town) existed for
| years.
|
| That matt guy that's posted like 100 times in this thread
| doesn't want to hear it, but I've literally only ever heard
| Threes brought up in comparison to 2048 and Triple Town. No
| one brings up Threes on their own organically.
| MattRix wrote:
| "They had no idea Threes existed" This makes it even worse,
| because it means they ripped off 1024 instead (the game that
| ripped off Threes). That means they put even less effort into
| their clone, even the name is a rip off of that game.
|
| I genuinely don't get how people here can say "Oh it's just
| like Call of Duty and Medal of Honor" or say that Triple Town
| and Threes were similar. Obviously there's a spectrum from
| inspiration to cloning, but 2048 is so far on the cloning end
| of that spectrum that the whole comparison seems like a joke.
| pests wrote:
| I think 2048 is a better game and I like it more.
| keeganpoppen wrote:
| where is the stomping happening? i think everyone here knows
| the score, and both teams have points.
| dang wrote:
| HN isn't a person--it's a statistical cloud. There is always a
| spectrum of opinion. Most of the comments here agree with you.
|
| There are some bilious and excessive responses but that's
| inevitable when a thread is large. We do our best to moderate
| the site so that they don't dominate.
|
| People commonly overgeneralize-then-anthropomorphize the data
| points that rub them the wrong way. There are cognitive biases
| that we all have which make this an easy trap to fall into
| ([1], [2], [3]), but it's important that we all try to avoid
| it.
|
| If you (I don't mean you personally, of course, but all of us)
| allow the negative tail of the spectrum to form your picture of
| the community, that's bad--because your picture of the
| community influences how you participate in it and this will
| cause harmful secondary effects that can, in the worst case,
| turn into doom loops.
|
| I don't think the primary harmful effects (e.g. bilious
| comments and upvotes for indignation) of running a large
| internet forum like HN are avoidable, but I do think the
| secondary ones are. At least I hope so!
|
| [1]
| https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
|
| [2] https://en.wikipedia.org/wiki/Hostile_media_effect
|
| [3] https://en.wikipedia.org/wiki/Fundamental_attribution_error
| andrewmcwatters wrote:
| Hi gab, thanks for sharing. This was fun to play back during our
| Facepunch era, and it's still entertaining now.
| Saming wrote:
| Hello as well from a past Facepunch user, 10 years go by very
| quickly
|
| @Terabytes glad to see your work, the new release is really
| nice
| Philpax wrote:
| Likewise, glad to see fellow former Facepunchers here :-)
| Great work!
| nikeee wrote:
| TypeScript was fairly new at that time and to learn it, I ported
| 2048 to TypeScript. It was fun!
|
| Fast forward a couple of years, I was debugging an issue with a
| react component and glanced over the .d.ts of react. I was quite
| surprised when I saw that my name was in them. I never
| contributed to react's types myself.
|
| It turned out that someone took some types I wrote for 2048 and
| used them in the very first type definitions for react:
| https://github.com/DefinitelyTyped/DefinitelyTyped/commit/4b...
|
| It's still there to this date, but I've lost my TS port in the
| sands of time.
| andrewf wrote:
| Random thing I noticed last week: there's a version of 2048
| buried in the United Airlines iPhone app. Hamburger -> Games ->
| 2048.
| a_t48 wrote:
| Also in some inflight entertainment systems!
| randomblast wrote:
| You know how the distribution of 2-value vs 4-value for new tiles
| is a weighted random function? And sometimes you get an unlikely
| 4 that really screw you over? Have you thought about adding a
| mode which always creates the worst option of the 2?
|
| You could call it "God _does_ play dice with the universe. They
| 're loaded and he hates you."
| amadeuspagel wrote:
| Like HATETRIS: https://qntm.org/files/hatetris/hatetris.html
| terabytest wrote:
| I think 2048-AI had this, but I'm not sure. It'd surely be
| pretty evil. Imagine it turning on randomly when it detects
| you're going too fast :)
| Jerrrry wrote:
| Like a Cambodian version of minesweeper.
| jnsaff2 wrote:
| My favorite version is the wasm implementation written in rust.
|
| Source: https://github.com/dev-family/wasm-2048
|
| Playable here: https://2048.dev.family/
| mbb70 wrote:
| My favorite 2048 clone by far is
| https://ashervollmer.github.io/2048/128.html, which is just a 3x3
| 2048 that only spawns 2. I like it because it is possible to
| achieve total victory, a perfect game fills the board with a a
| final score of 7172.
| igleria wrote:
| Thank you for the entertainment 2048 gave me years ago, hope your
| new version has the reach you want!
| rathboma wrote:
| 2048 is fantastic, and going full time on your project is a huge
| milestone. Congrats!
| rzodkiew wrote:
| I've opened the game without reading the post. When I've hovered
| over the crown and saw the prime stuff I thought it was some
| kinda' joke or parody. Turns out it isn't. Which I think is even
| funnier in some meta/state-of-the-things-today way. As there's
| nothing left but laugh at the absurdity of our reality.
| eirikbakke wrote:
| I made a version with llamas at some point, as a valentine's
| card. (Source code is yours, I just swapped the images!)
|
| # of llamas = log2(original number)
|
| https://people.csail.mit.edu/ebakke/twothousandandfortyppaca...
| diimdeep wrote:
| 20k run on the first try, enough for next 10 years
| https://cdn.jpg.wtf/futurico/8d/36/1729783571-8d36e171f9deb9...
| seafoamteal wrote:
| This feels so much snappier than the original. I don't know if
| I'd use the powerups, because usually I play 2048 mindlessly and
| when I don't really want to think too much, but I might find
| myself pleasantly surprised in the future.
| chubot wrote:
| I remember seeing it back then, and playing it for quite awhile.
| Great game, thank you!
| patatino wrote:
| I play it evertime when I watch a tv show. I played it probably
| 10 thousands time.
| vitaly-pavlenko wrote:
| Your game has inspired me back then to create a game on quickly
| finding isomorphic graphs. Since then, I haven't created any
| other game in 10 years. So thank you for a powerful stimulus!
|
| https://vpavlenko.github.io/fluffy-graph/
| ieuanking wrote:
| Cannot believe this is a decade old - will always remember
| playing 2048 on the NYC subway to school with my friends <3
| dang wrote:
| Here are the threads I could find with 20 or more comments.
| Smaller threads are listed in a collapsed reply. These are in
| chronological order for a change:
|
| _2048_ - https://news.ycombinator.com/item?id=7373566 - March
| 2014 (410 comments)
|
| _2048 AI_ - https://news.ycombinator.com/item?id=7379821 - March
| 2014 (189 comments)
|
| _2048 - multiplayer_ -
| https://news.ycombinator.com/item?id=7384974 - March 2014 (113
| comments)
|
| _2048 x 2 = 4096_ - https://news.ycombinator.com/item?id=7396134
| - March 2014 (24 comments)
|
| _2048 in the terminal_ -
| https://news.ycombinator.com/item?id=7398011 - March 2014 (88
| comments)
|
| _2048 with Leaderboard and achievements, with Kivy (Python
| /OpenGL)_ - https://news.ycombinator.com/item?id=7404515 - March
| 2014 (25 comments)
|
| _Show HN: 2048 in 2048 bytes_ -
| https://news.ycombinator.com/item?id=7406605 - March 2014 (54
| comments)
|
| _2048 in 3D_ - https://news.ycombinator.com/item?id=7416777 -
| March 2014 (66 comments)
|
| _2048 in 4D_ - https://news.ycombinator.com/item?id=7418219 -
| March 2014 (113 comments)
|
| _Flappy 2048_ - https://news.ycombinator.com/item?id=7431047 -
| March 2014 (121 comments)
|
| _Show HN: Logarithmic Flappy 2048_ -
| https://news.ycombinator.com/item?id=7432448 - March 2014 (64
| comments)
|
| _HN Plays 2048_ - https://news.ycombinator.com/item?id=7433524 -
| March 2014 (81 comments)
|
| _Show HN: 2048 Tetris_ -
| https://news.ycombinator.com/item?id=7435569 - March 2014 (60
| comments)
|
| _2048 for physicists_ -
| https://news.ycombinator.com/item?id=7438567 - March 2014 (33
| comments)
|
| _2048 Numberwang_ - https://news.ycombinator.com/item?id=7439444
| - March 2014 (110 comments)
|
| _Show HN: 2048 without numbers_ -
| https://news.ycombinator.com/item?id=7443166 - March 2014 (46
| comments)
|
| _Dropbox 2048_ - https://news.ycombinator.com/item?id=7443379 -
| March 2014 (2 comments)
|
| _8402: 2048 from the other side_ -
| https://news.ycombinator.com/item?id=7446139 - March 2014 (53
| comments)
|
| _2(048)_ - https://news.ycombinator.com/item?id=7453543 - March
| 2014 (46 comments)
|
| _2048 in sed_ - https://news.ycombinator.com/item?id=7464294 -
| March 2014 (35 comments)
|
| _2048 game to the Atari 2600 VCS_ -
| https://news.ycombinator.com/item?id=7466097 - March 2014 (22
| comments)
|
| _2048 Solver_ - https://news.ycombinator.com/item?id=7473486 -
| March 2014 (38 comments)
|
| _Threes: The Rip-offs and Making Our Original Game_ -
| https://news.ycombinator.com/item?id=7484106 - March 2014 (208
| comments)
|
| _2048 As A Service_ -
| https://news.ycombinator.com/item?id=7510670 - April 2014 (52
| comments)
|
| _2048 implemented in 487 bytes of C_ -
| https://news.ycombinator.com/item?id=7535666 - April 2014 (45
| comments)
|
| _2048 in 3D_ - https://news.ycombinator.com/item?id=7543483 -
| April 2014 (51 comments)
|
| _Flappy 2048_ - https://news.ycombinator.com/item?id=7637009 -
| April 2014 (32 comments)
|
| _2048 in Famo.us_ - https://news.ycombinator.com/item?id=7660206
| - April 2014 (21 comments)
|
| _2048, success and me_ -
| https://news.ycombinator.com/item?id=7704800 - May 2014 (222
| comments)
|
| _Show HN: 2048 in Swift_ -
| https://news.ycombinator.com/item?id=7845441 - June 2014 (34
| comments)
|
| _Implementing 2048 in 90 lines of Haskell_ -
| https://news.ycombinator.com/item?id=7896187 - June 2014 (24
| comments)
|
| _243 Game - inspired by 2048_ -
| https://news.ycombinator.com/item?id=7991773 - July 2014 (36
| comments)
|
| _Design Is Why 2048 Sucks, and Threes Is a Masterpiece_ -
| https://news.ycombinator.com/item?id=8030413 - July 2014 (80
| comments)
|
| _The Mathematics of 2048: Counting States with Combinatorics_ -
| https://news.ycombinator.com/item?id=15327837 - Sept 2017 (46
| comments)
|
| _The Mathematics of 2048: Counting States by Exhaustive
| Enumeration_ - https://news.ycombinator.com/item?id=15894126 -
| Dec 2017 (22 comments)
|
| _The Mathematics of 2048: Optimal Play with Markov Decision
| Processes_ - https://news.ycombinator.com/item?id=16790338 -
| April 2018 (43 comments)
|
| _Show HN: 2048.cpp - Play 2048 in directly your terminal_ -
| https://news.ycombinator.com/item?id=17897283 - Sept 2018 (45
| comments)
|
| _The Mathematics of 2048: Optimal Play with Markov Decision
| Processes (2018)_ - https://news.ycombinator.com/item?id=28310842
| - Aug 2021 (50 comments)
|
| _Show HN: 1024, a 2048 Puzzle Game_ -
| https://news.ycombinator.com/item?id=32405510 - Aug 2022 (48
| comments)
|
| _Show HN: Exponentile - A match 3 game mixed with 2048_ -
| https://news.ycombinator.com/item?id=39897112 - April 2024 (40
| comments)
|
| _Show HN: King Thirteen: 2048 with chess pieces, in under 13 KB_
| - https://news.ycombinator.com/item?id=41623814 - Sept 2024 (80
| comments)
| dang wrote:
| Here are the threads I could find with fewer than 20 comments--
| again in chronological order:
|
| _Ask HN: Why is the 2048 post so popular?_ -
| https://news.ycombinator.com/item?id=7378022 - March 2014 (15
| comments)
|
| _2048 was too easy : welcome 4096_ -
| https://news.ycombinator.com/item?id=7386557 - March 2014 (9
| comments)
|
| _Simple trick to beat 2048: left up, left down, repeat_ -
| https://news.ycombinator.com/item?id=7388699 - March 2014 (3
| comments)
|
| _2048 with undo_ -
| https://news.ycombinator.com/item?id=7389112 - March 2014 (5
| comments)
|
| _2048 in Augmented Reality_ -
| https://news.ycombinator.com/item?id=7391322 - March 2014 (2
| comments)
|
| _JS1k demo details: 2048_ -
| https://news.ycombinator.com/item?id=7407055 - March 2014 (14
| comments)
|
| _Show HN: 2048 with shareable replays_ -
| https://news.ycombinator.com/item?id=7408918 - March 2014 (4
| comments)
|
| _2048 Benchmark_ -
| https://news.ycombinator.com/item?id=7408952 - March 2014 (4
| comments)
|
| _How to win 2048 everytime_ -
| https://news.ycombinator.com/item?id=7410582 - March 2014 (6
| comments)
|
| _Invisible 2048_ -
| https://news.ycombinator.com/item?id=7418310 - March 2014 (4
| comments)
|
| _Why Do I Find 2048 So Damn Addictive?_ -
| https://news.ycombinator.com/item?id=7418806 - March 2014 (2
| comments)
|
| _Words oh so great: 2048 meets Scrabble_ -
| https://news.ycombinator.com/item?id=7419264 - March 2014 (5
| comments)
|
| _Xkcd comic about 2048 game_ -
| https://news.ycombinator.com/item?id=7427895 - March 2014 (3
| comments)
|
| _Flappy 2048 in HTML5 Canvas_ -
| https://news.ycombinator.com/item?id=7428175 - March 2014 (17
| comments)
|
| _Flappy 2048 AI_ -
| https://news.ycombinator.com/item?id=7432754 - March 2014 (2
| comments)
|
| _HN Plays 2048 (democracy)_ -
| https://news.ycombinator.com/item?id=7434051 - March 2014 (14
| comments)
|
| _Show HN: Gameboy port of 2048_ -
| https://news.ycombinator.com/item?id=7434529 - March 2014 (2
| comments)
|
| _2048 in bash_ - https://news.ycombinator.com/item?id=7435174
| - March 2014 (18 comments)
|
| _Flappy + 2048 side-by-side_ -
| https://news.ycombinator.com/item?id=7436813 - March 2014 (4
| comments)
|
| _All 2048 games_ -
| https://news.ycombinator.com/item?id=7438716 - March 2014 (4
| comments)
|
| _2048 Directory_ -
| https://news.ycombinator.com/item?id=7439663 - March 2014 (4
| comments)
|
| _WebRTC 2-player 2048 on same board with matchmaking_ -
| https://news.ycombinator.com/item?id=7445906 - March 2014 (8
| comments)
|
| _2048.py_ - https://news.ycombinator.com/item?id=7446524 -
| March 2014 (2 comments)
|
| _2048 with Stats_ -
| https://news.ycombinator.com/item?id=7446608 - March 2014 (4
| comments)
|
| _2048 game - How it started? Interview with the author_ -
| https://news.ycombinator.com/item?id=7448745 - March 2014 (3
| comments)
|
| _1125899906842624_ -
| https://news.ycombinator.com/item?id=7448931 - March 2014 (3
| comments)
|
| _Popular versions of 2048 with previews_ -
| https://news.ycombinator.com/item?id=7449160 - March 2014 (2
| comments)
|
| _What is the optimal algorithm for the game 2048?_ -
| https://news.ycombinator.com/item?id=7450244 - March 2014 (13
| comments)
|
| _2048 showcase_ - https://news.ycombinator.com/item?id=7459448
| - March 2014 (2 comments)
|
| _Myo armband controlling 2048 [video]_ -
| https://news.ycombinator.com/item?id=7463808 - March 2014 (4
| comments)
|
| _Ask HN: Why doesn 't 2048 have a '1' tile?_ -
| https://news.ycombinator.com/item?id=7464533 - March 2014 (2
| comments)
|
| _Ask HN: how do you commercialize something like 2048?_ -
| https://news.ycombinator.com/item?id=7473770 - March 2014 (4
| comments)
|
| _2048 Golf_ - https://news.ycombinator.com/item?id=7474824 -
| March 2014 (2 comments)
|
| _Code a 2048 bot on hackerrank_ -
| https://news.ycombinator.com/item?id=7481542 - March 2014 (8
| comments)
|
| _Show HN: I found a way to 'cheat'/solve 2048 (With live
| demo)_ - https://news.ycombinator.com/item?id=7486762 - March
| 2014 (10 comments)
|
| _Free Open Source Software and the 2048 Problem_ -
| https://news.ycombinator.com/item?id=7490316 - March 2014 (9
| comments)
|
| _Udacity Course: Make Your Own 2048_ -
| https://news.ycombinator.com/item?id=7536123 - April 2014 (2
| comments)
|
| _Building 2048 in AngularJS_ -
| https://news.ycombinator.com/item?id=7554348 - April 2014 (14
| comments)
|
| _2048 for stars_ -
| https://news.ycombinator.com/item?id=7603732 - April 2014 (2
| comments)
|
| _A 2048 spinoff to raise funds for cancer_ -
| https://news.ycombinator.com/item?id=7606252 - April 2014 (3
| comments)
|
| _A physics version of 2048 - stellar nucleosynthesis_ -
| https://news.ycombinator.com/item?id=7618293 - April 2014 (2
| comments)
|
| _2048 on 8-bit Sega Systems_ -
| https://news.ycombinator.com/item?id=7620914 - April 2014 (4
| comments)
|
| _Show HN: 2048 Game of Thrones Edition_ -
| https://news.ycombinator.com/item?id=7656436 - April 2014 (2
| comments)
|
| _2048 in Idris_ - https://news.ycombinator.com/item?id=7668540
| - April 2014 (11 comments)
|
| _2048 in Emacs_ - https://news.ycombinator.com/item?id=7705947
| - May 2014 (15 comments)
|
| _2048 in bash_ - https://news.ycombinator.com/item?id=7708183
| - May 2014 (6 comments)
|
| _(Yet another) parody of 2048, where you try to lose as fast
| as possible_ - https://news.ycombinator.com/item?id=7713249 -
| May 2014 (5 comments)
|
| _2048, Wolfram Style_ -
| https://news.ycombinator.com/item?id=7721685 - May 2014 (6
| comments)
|
| _2048 gestures_ - https://news.ycombinator.com/item?id=7780359
| - May 2014 (2 comments)
|
| _2048 in Erlang_ -
| https://news.ycombinator.com/item?id=7869179 - June 2014 (14
| comments)
|
| _Cubic 2048_ - https://news.ycombinator.com/item?id=8022498 -
| July 2014 (4 comments)
|
| _Show HN: Gunoki - Trainyard-and-2048-inspired Puzzle Game for
| iOS and Android_ - https://news.ycombinator.com/item?id=8329527
| - Sept 2014 (4 comments)
|
| _Twilio Plays 2048 - Multiplayer Without Internet_ -
| https://news.ycombinator.com/item?id=8498398 - Oct 2014 (3
| comments)
|
| _Can AI beat 2048?_ -
| https://news.ycombinator.com/item?id=8724754 - Dec 2014 (12
| comments)
|
| _Play 2048, get paid in Bitcoins_ -
| https://news.ycombinator.com/item?id=9195167 - March 2015 (3
| comments)
|
| _Zer0: addictive Web number-game like 2048 between two news
| from HN ^^_ - https://news.ycombinator.com/item?id=11202264 -
| March 2016 (5 comments)
|
| _Show HN: WebRTC Serverless 2-player 2048 Game with Annotated
| Source_ - https://news.ycombinator.com/item?id=12788147 - Oct
| 2016 (13 comments)
|
| _Show HN: Hex 2048_ -
| https://news.ycombinator.com/item?id=15890753 - Dec 2017 (3
| comments)
|
| _Ask HN: What are other awesome games like 2048?_ -
| https://news.ycombinator.com/item?id=16471374 - Feb 2018 (3
| comments)
|
| _Show HN: Adversarial 2048_ -
| https://news.ycombinator.com/item?id=31922891 - June 2022 (2
| comments)
|
| _x86-64 Operating System to Play 2048_ -
| https://news.ycombinator.com/item?id=36516496 - June 2023 (3
| comments)
| matsemann wrote:
| This corroborate well with my memory of 2048 being absolutely
| all over HN for a while, heh. It was so fun with all the
| variants popping up, really a cultural phenomenon for a while.
|
| But also made me think: what other "fads" have we seen?
|
| Some that come to mind is a wave of "{x}, a {y} written in
| rust", or more recently the wave of things being thin
| wrappers/prompts on top of some llm/transformer. Was also a
| time it felt like it daily was a new js library on the front
| page. It would be cool with a history of hn of sorts, about
| what's been in vogue at times.
| dang wrote:
| We've gotten a lot more aggressive (er, proactive) about
| downweighting follow-ups in the succeeding years: https://hn.
| algolia.com/?dateRange=all&page=0&prefix=true&que....
|
| Makes me think we could maybe ease up on that when it comes
| to ongoing work.
| Sharlin wrote:
| 383,392 points on the first try, using the new powerups. At that
| point I had a 16384, 8192, 4096, 2048, 1024, 256 and two 128's,
| but getting that extra 512 and then successfully folding the
| tiles into a 32768 likely wouldn't have been feasible, even if I
| had had more luck. I think this was enough for me for a while =D
| rane wrote:
| How did you do animations for the menus and stuff?
| mordae wrote:
| This doesn't make any sense. We should be celebrating 8 years, 16
| years and so on.
| rossant wrote:
| The true 10th anniversary actually happened 1000 years ago.
| 101008 wrote:
| This may be buried in the comments and you will never see it, but
| thank you very much Gabriele. Your game helped me in a very weird
| circumstance.
|
| I was afraid of flying, specially on the takeoff and landing (and
| turbulence as well, ha). So I read somewhere that if I focused on
| something else, it would help me. So for the past years, I played
| 2048 during takeoff and landing, and it worked. It helped me to
| focus on something else, not the airplane, and I started to
| enjoying more my trips.
|
| Now I don't need to do it anymore, but just for the experience I
| still do it when I fly. So thank you for helping me with my fear!
| richardzhang wrote:
| Always amazing to read about surprising positive impacts that a
| project can make in someone's life like this.
| terabytest wrote:
| That's amazing! Such a cool story. I'm really happy that 2048
| was able to help you this way :)
| hashtekar wrote:
| Just to note to say thanks. Never have I played anything that
| gives me so much satisfaction. I found I had some weird aptitude
| for it.
| swarthy_avenger wrote:
| I played 2048 A LOT back when it came out. I still fire it up
| every now and then.
|
| Thanks Gabriele, what a fantastic game you have made.
| windowshopping wrote:
| I have to ask, did the game make you rich?
| Jerrrrrrry wrote:
| It is easy to underestimate any individual's contribution to
| society, especially if it can be (ridiculously) trivialized as
| "just a mindless game" (that hurt to type).
|
| 2048 has impacted our species. Seriously.
|
| I can assure you from an objective, subjective, authoritative,
| personal, and collective position: your game has saved many
| people their sanity, entertained millions, saved/wasted billions,
| inspired untold people into math, web dev, and game design.
|
| But most importantly, people didn't quit
| "mindless/thankless/frustrating/demeaning" jobs because their
| mind was _just_ adequately stimulated by your creation to
| continue to justify coming to work the next day.
|
| Not demanding enough to command full attention (until we get a
| 4096, then nothing else matters), but 'choring' enough (in the
| most charitable sense) to keep people from finding a more or less
| demanding time-fill, likely compromising their jobs.
|
| Jobs that help others, in an exponential way, sometimes.
|
| Even if this was an isolated incident, I can tell you, you will
| forever be top 5 (hyper) viral games by a solo developer.
|
| If a butterfly can cause a hurricane, 2048 could just as easily
| be the reason we survive the next filter, for all we know.
|
| You helped me help others help others. And you deserve to know
| that.
|
| BTW: I always blocked your ads (no offense, just cognitive
| stuff).
|
| Drop a donation link somewhere, please.
| Devasta wrote:
| Store and/or access information on a device ( 723 partners
| included )
|
| Consent + Develop and improve services ( 379 partners included )
|
| Legitimate Interest Consent + Use limited data to select content
| ( 101 partners included )
|
| Legitimate Interest Consent + Use limited data to select
| advertising ( 472 partners included )
|
| Legitimate Interest Consent + Create profiles for personalised
| advertising ( 529 partners included )
|
| Use precise geolocation data ( 547 partners included )
|
| Consent + Actively scan device characteristics for identification
| ( 551 partners included )
|
| If this doesn't describe the modern internet I don't know what
| else does.
| LeifCarrotson wrote:
| Plus a requirement to subscribe to Amazon Prime if you want to
| unlock more DLC? _chef 's kiss_
|
| FWIW, on desktop Firefox, between uBlock Origin, EFF's Privacy
| Badger, and Ghostery "Never Consent" cookie dismissal, I got no
| trackers, no cookies, no ads, and full site functionality.
| hankchinaski wrote:
| Then don't use it. People who keen on whining about this
| clearly don't know anything about building a business.
| ziddoap wrote:
| You do not need what was posted above to build a business.
| lencastre wrote:
| Buuuuuuurn
| Devasta wrote:
| That you thought this was a post worth making, I'm
| embarrassed for you.
| hankchinaski wrote:
| Get lost dude
| Devasta wrote:
| > Then don't use it. People who keen on whining about
| this clearly don't know anything about building a
| business.
|
| You could heed your own advice and just not use the site,
| yet you're keen to stay and whine. Curious!
| seethedeaduu wrote:
| AND no way to conest the "legitimate interest" of these 9
| trillion partners in one click, disgusting
| lencastre wrote:
| Show some tolerance the guy list his job in October
| thih9 wrote:
| Many have the "legitimate interest" checkbox selected. Does
| anyone know what does it mean in practice in this case? I
| roughly understand the general idea behind legitimate interest
| but I wouldn't know how it would apply here.
| CAPSLOCKSSTUCK wrote:
| This is still the only mobile game I play (besides chess, if that
| counts). Thanks for creating such a fun piece of software. It's
| snappy, beautiful, and tastefully done.
| ricoche wrote:
| I spent so many hours on this back in Campus, thank you for
| building 2048
| kregasaurusrex wrote:
| I still remember how quickly this spread and people made their
| own versions, right about the same time as Twitch Plays Pokemon
| came out! I'm glad it's had such a positive impact both globally
| among your players and to your career. Praise helix!
| thiht wrote:
| One of my finals during my masters degree required us to
| implement a 2048 engine using OCaml. I had a bit of practice with
| OCaml but this specific exercise really made something click in
| me. It made me understand how to leverage a type system to
| represent a state, and make impossible states impossible to
| represent. I don't use OCaml anymore but this exercise has
| definitely made me a better developer. That's in part thanks to
| OCaml, and in part thanks to 2048 so thank you for inventing the
| game :)
| jooz wrote:
| Im curious on the real cost of the impact of this game had on big
| co. I remember everybody was playing non stop at work.
| Nifty3929 wrote:
| Fun game. I played for the first time and got a score of 3048,
| with my largest tile being 256 and no powerups used. Not sure if
| that's a good score or not.
|
| My one observation is that it didn't feel intellectually engaging
| until the board was fairly full. Until I got to ~2500 or so, I
| was just making random-ish moves that felt like they didn't
| matter much. So it took say 15min before I got to the "good
| part."
|
| It would be nice if the game could be modified in some way to get
| to the sweet spot earlier. Maybe starting from a mostly-full
| "puzzle" board, with varying levels of difficulty.
|
| Or if the early moves actually DO matter more - and my beginner
| brain just didn't realize it - maybe there's a way to explain
| that connection to newer players so that they engage their brain
| earlier on.
|
| Almost feels a bit like chess opening moves, which to a beginner
| might not feel very impactful, but to an experienced player they
| can see the connection from that one early pawn move to something
| meaningful later on in the game.
| air7 wrote:
| How time flies. I remember I wrote a zero-knowledge AI
| bookmarklet that did quite well...
|
| http://stackoverflow.com/a/23853848/632039
| omoikane wrote:
| The new power ups are a nice addition that allowed me to reach
| 2048 more quickly :)
|
| I remember a coworker who said something along the lines of "I am
| free!" when he finally got 2048, and then never touched the game
| again. I hope the new power ups will make the game _less_
| addictive.
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