[HN Gopher] Playstation Vita Architecture (Part 1)
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       Playstation Vita Architecture (Part 1)
        
       Author : wicket
       Score  : 100 points
       Date   : 2024-10-23 19:31 UTC (3 hours ago)
        
 (HTM) web link (www.copetti.org)
 (TXT) w3m dump (www.copetti.org)
        
       | BadJo0Jo0 wrote:
       | I'm a huge fan of the original PSP and the homebrew/jailbreaking
       | scene that came out of it. I recently acquired a PS Vita and have
       | been enjoying it's native and homebrew offerings. It's also
       | surprising that the homebrew scene is still fairly active there
       | too. Apparently there's some potential for Android game ports. I
       | wish Sony didn't let the PS Vita flop, it feels like it had so
       | much potential at the time.
        
         | tmtvl wrote:
         | I preordered a Vita back in the day and when I got it I
         | immediately fell in love with it. It fits in a pocket and it
         | has way better analogue sticks than that garbage the PSP had.
         | 
         | I still use it to this day because I can't fit my Steam Deck in
         | my pocket.
         | 
         | And I concur that its potential did kinda go to waste. Imagine
         | if we had Shadow of the Colossus and Demon's Souls available on
         | it.
        
           | bitmasher9 wrote:
           | The Vita1000 OLEDs in general haven't aged well, but the
           | Vita2000 is still a strong option for mobile gaming. The
           | handheld emulation machines aren't made with the same build
           | quality and the Steamdeck style consoles aren't massive by
           | comparison. The Switch Lite is another fine choice, but still
           | much bigger than the PSPVita 2000.
           | 
           | I'm hoping strong sales of the PSPortal encourages
           | development into a standalone mobile device, but I'm not
           | hopeful it'll replace my PSP3000/Vita2000 for daily driving.
        
             | theshackleford wrote:
             | My vita oled still functions fine? I have non oled variants
             | as well but I feel no reason to use them, they just exist
             | as spares.
             | 
             | Have the OLEDs all started dying or something?
        
               | hx8 wrote:
               | OLEDs degrade faster and stronger than CRT or LCD. OLEDs
               | have three major sources of degradation. The percentage
               | of Vitas will good OLED screens are significantly
               | decreasing.
               | 
               | * Burn in. Everyone knows about this, not a huge issue on
               | most Vitas.
               | 
               | * Use degradation. Using the OLED panel will slowly cause
               | it to become more dim, and each color dims at a different
               | rate. Blue dims 10% by 1k hours, and by 10k hours you can
               | expect half total brightness. The Vita was released 10
               | years ago, and many of them have seen thousands of hours
               | of gameplay by now.
               | 
               | * UV exposure. UV radiation is damaging to OLED displays,
               | even when powered off. Long periods of small exposure,
               | even if kept enclosed in storage, can damage the display.
               | For Vita displays this is the major problem. Vitas that
               | were rarely used outside/near windows, and were stored in
               | dark places will have the least amount of UV damage. All
               | of them should be noticeably more dim than their time of
               | manufacture if it were possible to compare side by side.
        
             | gambiting wrote:
             | >>The Vita1000 OLEDs in general haven't aged well
             | 
             | Really? That's an interesting opinion - I own both and
             | vastly prefer the original Vita due to that OLED screen,
             | it's just better in every way(the screen).
        
               | radicaldreamer wrote:
               | The white Vita OLED was an excellent device
        
               | hx8 wrote:
               | The 60 grams of weight and 3.5mm of depth are very
               | noticeable on a handheld.
        
           | johnnyanmac wrote:
           | calling the PSP nub an analog stick is almost an insult to
           | the Vita. It was this flat protrusion that you can switch out
           | caps on, and you move it around like some thinkpad nub for
           | analog movement. It made sense for the time, but I still
           | ponder why they never added two of them. Held back so many
           | potential games.
           | 
           | And yes, I still consider the Vita the last true "portable".
           | potability in my mind implies pocketability, and the Switch
           | and every other non-phone went beyond that. Devices like the
           | Ayaneo Air do give me hope that that "pocketable" market may
           | make a comback sooner than we think, though.
        
             | s1gsegv wrote:
             | I have a Retroid Pocket Flip that I've loved for this exact
             | reason. It's just about powerful enough for Gamecube. More
             | recent iterations are definitely powerful enough, and
             | Gamecube is the library I love to play most.
        
           | ninetyninenine wrote:
           | the ps2 emulator can run these pretty well (pcsx2). Though I
           | haven't tried it on the steam deck I'm sure you can get SoTC
           | and Demon's Souls on the deck via emulation.
        
         | zerocrates wrote:
         | They had a variety of issues around cost, competition with
         | Nintendo, their fiddly and expensive proprietary memory card
         | format, but I think just letting it die was a consequence of
         | the then-widely-held view that handheld gaming, and maybe all
         | dedicated console gaming, was sure to be killed by the
         | smartphone. So they let themselves believe that its poor
         | performance was just an inevitable result of a changing market,
         | not the result of their own avoidable mistakes.
        
           | fidotron wrote:
           | Honestly, my view is the Vita was the wrong product at the
           | wrong time.
           | 
           | At the time it came out mobile SoCs were improving so rapidly
           | it was never going to maintain an edge over phones for the
           | normal console lifespan. You rightly call out the storage,
           | but it is far from clear what other options really existed.
           | Flash/SSD storage was quite expensive at that time.
           | 
           | And market wise, the Sony audience (even more so then) would
           | not have been remotely receptive to the sort of games that
           | made the Switch popular later on.
           | 
           | It was doomed from conception, and the other mistakes were
           | inevitable after that.
        
             | goosedragons wrote:
             | How many mobile games look better than what the Vita was
             | putting out? Even today. CoD Mobile despite releasing 7
             | years after CoD Black Ops Declassified on Vita and having
             | way better phone SoCs is barely an improvement.
             | 
             | The Switch still happily runs games off microSD cards. The
             | home consoles didn't get SSDs till 2020. For Vita, the
             | cards were fast enough. The problem was the proprietary
             | nature of the cards. They just cost way too much for the
             | size especially as time wore on. I think at the time I
             | imported my 64GB Vita card, a microSD card of the same size
             | was half the price. By the end of the Vita's life the 32GB
             | card was laughably bad value.
        
               | gambiting wrote:
               | Genshin Impact mobile is pretty much on par with
               | PC/console versions, and Vita couldn't do anything even
               | remotely close to it in terms of scale. Although games
               | like Killzone and Uncharted definitely pushed the
               | envelope in terms of what was possible with the Vita,
               | really great games.
        
               | fidotron wrote:
               | > How many mobile games look better than what the Vita
               | was putting out?
               | 
               | This is a surprisingly profound question, because the
               | mobile people absolutely could do games that look better
               | than that and largely found it is not worth doing so. It
               | is partly tech, in that people prefer battery life (you
               | also cannot spend more if your battery has run out), but
               | also technical aspects of graphics simply don't impress
               | people as much as they did in the 90s. "Content", and
               | volumes of it, is far more important.
               | 
               | The Vita cards were fast enough but not big enough for
               | games that the Sony demographic would want. For example,
               | a Vita scale Gran Turismo or Metal Gear Solid entry is
               | simply not going to improve on the (great) PSP entries.
               | 
               | By the time the Vita launched we had already been
               | releasing Android builds for the Xperia Play which were
               | straight up ports from the PSP, as betrayed by the almost
               | uniform 1.6GB per game.
               | 
               | Edit: to add a concrete example, the developers of NBA
               | Jam mobile (which was great) went back to 2D afterwards,
               | and came up with a very nice engine for streaming 2D
               | animation and a whole content pipeline system for using
               | it. That ended up making huge amounts of money and
               | entertained tens of millions of people for a long time.
        
               | johnnyanmac wrote:
               | Back then, only a few from companies like Glu (now owned
               | by EA as of 2021) and Gameloft (Aquired by Vivendi) even
               | tried. The mobilew became night and day by the turn of
               | the decade, though. If Vita had a game like Genshin, then
               | maybe its fate (in Asia) wouldn't have been so dire.
               | 
               | But then again, Genshin was 8GB at launch. Definitely
               | shouldn't underestimate how quick storage costs came down
               | from 2012 to 2017 when the Switch launched. enabling
               | larger games to casually be made.
        
           | johnnyanmac wrote:
           | >I think just letting it die was a consequence of the then-
           | widely-held view that handheld gaming, and maybe all
           | dedicated console gaming, was sure to be killed by the
           | smartphone.
           | 
           | They were right in many regards. The casual gaming audience
           | disappeared in real time over gen 8 to phones. Even the 3DS
           | just did "well" as a result. So sony went all in on the PS4
           | and Nintendo converged handheld and console to stand out.
           | 
           | It's coming around again now, but through emulators (Analog
           | Pocket and various android handhelds), the blooming market of
           | handheld PCs (Steam Deck, GPD, Aya, etc.), and the occasional
           | novelty device aiming for small markets (Playdate,
           | Gameshell). I don't know if we'll ever get another handheld
           | like the Vita with its balance of power, build, and library.
        
         | benoau wrote:
         | I remember getting the PSP, and this was the iPod and PDA era,
         | the PSP was just absolutely amazing. It was better than
         | anything else _by far_ , even with the silly little UMD optical
         | discs. Thanks to EU regulations pressuring Apple's restrictions
         | you can get PPSSPP for iPhone now and the games _still_ hold up
         | amazingly well.
        
           | goosedragons wrote:
           | The Vita, as flawed as it was, was pretty incredible at
           | release too. The OLED screen, the PS3ish level visuals, a
           | second analog stick finally. It was easily my favorite
           | console from when I got it until I picked up a Switch.
           | 
           | Sony really bungled it with the over draconian DRM and
           | proprietary memory cards. Had it used microSD cards and not
           | been SO anal about how anything got on there it could have
           | done a lot better. And had they ditched the back touch panel
           | and added real R2/L2 in New 3DS style and perhaps clickable
           | thumbsticks, it could have been something!
        
             | gambiting wrote:
             | I think Sony was just incredibly scared of having a repeat
             | of the PSP situation where piracy was absolutely
             | dominating, they sold crazy number of consoles and very few
             | games(comparatively). I knew at least 10-15 people with
             | PSPs when I was a teenager and none of us ever owned a
             | single actual PSP game on a disc.
        
         | cheeseomlit wrote:
         | Same, the PSP was my first introduction to homebrew gaming and
         | custom firmware. Having all those emulators on a handheld blew
         | my mind back then. I actually still have it in a drawer
         | somewhere- which reminds me, check your battery! You don't want
         | a bloated battery ruining such a lovely device (or burning your
         | house down)
        
         | Sarkie wrote:
         | https://android.rinnegatamante.it/
        
         | ElCapitanMarkla wrote:
         | Hardware wise it was a fantastic console, I picked an OLED
         | version up a couple of years ago. The problem I always had was
         | the lack of games. There were a handful of good titles but
         | nothing really blew me away. I think I spent more time playing
         | Risk or Rain than anything else.
        
           | zelos wrote:
           | Back when I was commuting by train every day, the Vita was my
           | favourite console. It felt like it got a lot of great ports
           | of the big indie titles of the time, plus a decent number of
           | bigger titles: Hotline Miami, Spelunky, Stealth Inc, Wipeout
           | 2048, Resogun, Super stardust, Persona 4, Guacamelee.
        
         | corysama wrote:
         | I never followed the Vita homebrew scene. But, what I've read
         | from following the single board computer emulation scene is
         | that Vita homebrew took a while to pick up speed. But, today
         | the Vita is a respectable portable emulation device on par with
         | many small SBCs currently being manufactured.
         | 
         | https://docs.libretro.com/guides/install-psv/
        
         | Vitamin_Sushi wrote:
         | I miss the PSP jailbreaking scene. Back when I was in high
         | school, I made quite the pocket change cutting PCB traces on
         | people's PSP batteries. Come to think of it, I'm pretty sure
         | that got me interested in electronics in the first place.
        
           | hansonkd wrote:
           | Writing homebrew for PSP was my first introduction to
           | programming and my gateway to Python (through PyGame).
        
           | gambiting wrote:
           | Haha, same. And that's how I got into programming, making
           | homebrew games for my PSP - I taught myself C++, and I even
           | participated in several competitions for homebrew, PSPSnake
           | was one that got thousands of downloads, for a 15 year old
           | that was crazy cool.
        
       | corysama wrote:
       | Note that this is but one article in a long running collection.
       | 
       | https://www.copetti.org/writings/consoles/
        
       | stonethrowaway wrote:
       | Books like these fall into the pantheon of didn't ask for it,
       | didn't expect it, but now that it's here, I'm reading it from
       | sunrise til sunset. The author has written several other books on
       | processors and embedded architecture. Much needed, frankly.
       | 
       | The embedded world leans much further towards disassembling,
       | breaking down, explaining, reasoning and so on and so forth
       | compared to the software world. Not sure why, these guys go all
       | out to probe and put together circuit diagrams and just about
       | fucking everything. The recent Nintendo modding scene shows this
       | to an extreme. Software Reverse engineers clutch their IDA
       | licenses and plugins like it's going out of style. Copetti is the
       | kind of individual we need more of.
        
         | anthk wrote:
         | IDA? More like GHydra and diferent FLOSS tools.
        
       | atgreen wrote:
       | Many years ago I worked with Toshiba on the Media Embedded
       | Processor (MeP), referenced in this article. We (Red Hat) did
       | some toolchain work to support the configurable nature of the
       | processor, which was novel at the time. The MeP didn't take over
       | the world but I was happy to learn that it landed in the PS Vita.
        
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       (page generated 2024-10-23 23:00 UTC)