[HN Gopher] Kurt Vonnegut's lost board game published
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       Kurt Vonnegut's lost board game published
        
       Author : musha68k
       Score  : 134 points
       Date   : 2024-10-20 16:44 UTC (6 hours ago)
        
 (HTM) web link (www.polygon.com)
 (TXT) w3m dump (www.polygon.com)
        
       | pvg wrote:
       | Related NYT piece
       | https://www.nytimes.com/2024/10/03/crosswords/kurt-vonnegut-...
       | 
       | https://archive.ph/t3CBZ
        
       | karaterobot wrote:
       | > While The Sirens of Titan was a deeply cynical view of war, GHQ
       | is deeply uncynical. In fact, his own pitch letters note that
       | Vonnegut thought GHQ would be an excellent training aid for
       | future military leaders, including cadets at West Point. How are
       | modern audiences to reconcile those words from the same man who
       | wrote Cat's Cradle?
       | 
       | As we all know, authors can only write things they themselves
       | believe wholeheartedly, and veterans have uncomplicated
       | relationships with war. In general, people only hold simple,
       | consistent positions that are legible to others. That's
       | especially true if those people are introspective, creative
       | types. So I agree, and this is a head-scratcher for me just like
       | it is to the author of the article.
        
         | robertlagrant wrote:
         | It is Polygon, after all.
         | 
         | But it's even worse than you say. A plot where a military is
         | used deceptively doesn't invalidate the whole concept of a
         | military.
        
         | gweinberg wrote:
         | I don't understand how a board game is supposed to be
         | "uncynical" in the first place.
        
           | vundercind wrote:
           | Monopoly is famously and on-purpose cynical, to pick a
           | familiar example.
        
             | jhbadger wrote:
             | "The Landlord's game", the game that inspired (or some
             | would say was ripped off by) Monopoly was cynical in that
             | its designer Elizabeth Magie was a devotee of the the
             | radical economist Henry George and the point was to teach
             | why landlordism was bad. But there is no evidence that
             | Charles Darrow, who designed Monopoly, was trying to make
             | any sort of political point.
             | 
             | https://en.wikipedia.org/wiki/The_Landlord%27s_Game
        
               | pessimizer wrote:
               | Charles Darrow didn't design any part of Monopoly
               | excepting the excellent graphic design that Parker
               | Brothers went on to use. He used the same rules as the
               | Quakers he learned it from, and had gone into business
               | selling his very cool looking copies of it (assembled at
               | his kitchen table iirc) at a time when everybody was
               | making their own set.
               | 
               | The Charles Darrow lie was a way to remove Magie from the
               | game altogether (Parker Brothers _purchased_ the game
               | from Magie), and didn 't start until after she was dead
               | and couldn't complain about it.
               | 
               | It's a classic theft. They tried to steal her game, got
               | caught, bought it from her, and after she died pretended
               | that the graphic designer was the author.
               | 
               | edit: The Landlord's Game isn't one game, it's a class of
               | games with a similar structure (read the two patents and
               | watch how the details changed between them.) It has two
               | halves, of which Monopoly is the first half. The second
               | half is a cooperative game called "Prosperity" where
               | players reach rough equity by changing the rules on land
               | ownership, Henry George style. The first half is funner,
               | because the second half is really a proof that the first
               | half is no way to run a society. In the first half
               | everyone starts off in the same place with the same
               | resources, and through blind luck and minuscule skill
               | differences, one player ends up _owning_ all of the
               | others. In the second half, Magie is telling us that
               | society doesn 't have to work this way.
               | 
               | It's not "cynical", though, it's optimistic. It's not
               | cynical to say a sick system is sick, it's cynical to say
               | that systems _must_ be sick.
        
               | wahnfrieden wrote:
               | Sounds like the plot of Megalopolis
        
               | wileydragonfly wrote:
               | I listened to a Drew Carey interview once.. the man is
               | passionate about Monopoly. I don't think there's too much
               | strategy there besides "don't let property go unsold" and
               | "hoard houses" but he disagrees.
        
         | phmqk76 wrote:
         | When did snark replace thoughtful commentary?
        
           | NeoTar wrote:
           | 2014
        
         | QuesnayJr wrote:
         | It's a long time since I read the book, but it strikes me as a
         | bizarre misreading. The article quotes the guy who discovered
         | the game as saying:
         | 
         | > In Sirens of Titan, there's this army of Mars which is really
         | a joke. No one in the army, [not] even the officers, are really
         | in charge of what's going on. They're all mind controlled.
         | Nobody has any real free will. They're just set up as a pawn to
         | be sacrificed, to make Earth come together, kind of Watchmen-
         | style.
         | 
         | The effort of the officers in the book is meaningless, but it
         | turns out the effort of all humanity for all of history is
         | completely meaningless, because humanity is being manipulated
         | by aliens to achieve a trivial purpose.
        
         | dkarl wrote:
         | I don't think the author doubts the _possibility_ , they are
         | just curious about the details, and about how Vonnegut himself
         | thought about it and what changes he went through (or didn't go
         | through) on the journey to his later antiwar novels. That would
         | be really interesting to have some information about. It
         | appears there might not be any first-hand information, but
         | maybe a Vonnegut scholar or enthusiast will read this article
         | and connect it to other information that shows a change in
         | Vonnegut's thinking about war.
         | 
         | I just read a memoir by the Chinese short story writer and
         | novelist Yu Hua. In the first three years of his career, he
         | wrote stories were full of graphic violence and death. He also
         | had constant nightmares in which he was hunted down and killed.
         | After one such nightmare, he started thinking about the
         | executions he witnessed during the Cultural Revolution as a
         | child. He grew up in a fairly sleepy town, so the "trials" that
         | were a regular occurrence during the Cultural Revolution were a
         | can't-miss public spectacle. When someone was sentenced to
         | death and taken away in a truck to be executed, he and his
         | friends would race to the execution site, hoping to get there
         | in time to see it happen. If they made it in time, they saw the
         | accused executed with a rifle bullet to the back of the head,
         | sometimes watching from just a few feet away. After the
         | nightmares brought these memories back, he decided that if he
         | wanted to stop this violence from being reproduced every night
         | in his nightmares, he needed to stop reproducing the violence
         | every day in his writing. So he stopped writing about violence,
         | and his nightmares went away.
         | 
         | If you only knew that he grew up in the Cultural Revolution,
         | wrote incessantly about violence for several years, and then
         | stopped, you could easily say that there was nothing strange
         | about that, it's not a head-scratcher, but hearing the story as
         | he tells it is much more interesting than simply saying "it's
         | not strange." Raising this question about Vonnegut, even if it
         | has been raised before, might eventually unearth some
         | information that fleshes out his story.
        
         | aprilthird2021 wrote:
         | This argument is wild to me because anti-war types and
         | protestors aren't, largely, against the military existing or
         | being effective or good at its job. They usually just disagree
         | with the aims or conduct of a particular campaign, or disagree
         | about the cost-benefit ratio. Most people know a military is
         | essential and want it to function properly
        
         | zoeysmithe wrote:
         | At the end of the day Vonnegut was a liberal not a leftist. A
         | lot of that philosophy is more or less "I agree with protestors
         | of the past but the current thing is 'complex." See democrats
         | on gay rights, trans rights, anti-racist movements, etc.
         | Chicago, perhaps historically the most liberal city, is deeply
         | racially segregated by design. Remember 'liberal' California
         | voted against gay marriage. Obama ran as an anti-gay marrige
         | candidate in 2008. The dems today have hypocritical views on
         | trans rights, migrants, the I-P conflict, etc.
         | 
         | Vonnegut is a good everyday liberal (which is a big part of his
         | commercial appeal imho, never overly challenging and fit in
         | with the neolib NYTimes-style intelligentsia of the time) and
         | good, if not great, writer, but people expecting him to be more
         | to the left than that are just going to be disappointed.
         | 
         | I'd even argue this game is a great example of liberal
         | idealism. That is to say the problem is sort of distilled down
         | and punched down to individuals (hey this game should be taught
         | to soldiers) instead of punching up the dynamics that actually
         | cause the suffering of war he's trying to address (capitalism,
         | MIC, white supremacy, oil politics, racism, colonialism,
         | xenophobia, etc). Or at least it leans far more towards the
         | former than the latter. I think "war is sad and bad" is a far
         | more marketable and acceptable view to liberal readers than
         | "hey we will need to fundamentally revisit and reform or even
         | replace things like capitalism, the modern world order, and
         | even things you might personally benefit from if we want a
         | peaceful world." These types of writers play up to middle-class
         | moralism and liberalism, which is a big market, but never
         | challenge it too much.
         | 
         | Vonnegut wasn't a Chomsky or a Marx. He was an Anderson Cooper
         | or an Obama or a Chris Christy.
        
         | righthand wrote:
         | Vonnegut was very sarcastic, to the point where his remarks
         | often appear prejudicial. I wouldn't be surprised if that was a
         | misinterpretation.
        
         | hammock wrote:
         | Perhaps the expansion pack includes Ice-Nine
        
         | cookie_monsta wrote:
         | > As we all know, authors can only write things they themselves
         | believe wholeheartedly, and veterans have uncomplicated
         | relationships with war. In general, people only hold simple,
         | consistent positions that are legible to others.
         | 
         | This is all sarcasm, right?
        
       | donio wrote:
       | BGG entry: https://boardgamegeek.com/boardgame/422478/ghq
       | 
       | How-to play video: https://www.youtube.com/watch?v=zfXPIhvFPjw
       | 
       | Space-Biff review: https://spacebiff.com/2024/09/25/ghq/
        
         | slowhadoken wrote:
         | Thank you.
        
         | snarf21 wrote:
         | All credit for this go to Geoff and his efforts to bring this
         | to life. He is a well-known game designer with dozens of
         | published games and founder of the podcast Ludology (no longer
         | an active host after 100s of episodes) that posits that _Games
         | are worthy of study_.
         | 
         | He is also a co-founder of the TTGDA (https://www.ttgda.org/)
         | that aims to be a guild like resource for designers. It is his
         | connections that got this into Barnes & Nobles. Also of note,
         | the TTGDA has recently convinced B&N to list game designers on
         | all detail pages and search results in the same way they do
         | today for books and writers. He also runs a free newsletter
         | called GameTek (https://gametek.substack.com/) that is a
         | continuation of an old podcast format he did where he does deep
         | dives on specific games and game concepts. In short, he's
         | awesome.
        
       | grahamplace wrote:
       | For any Vonnegut fans who find themselves in Indianapolis, I
       | recommend checking out the Kurt Vonnegut Museum and Library:
       | https://www.vonnegutlibrary.org/
       | 
       | When I visited for the first time this year, I learned about GHQ
       | and the upcoming release
        
       | treetalker wrote:
       | Is the game fun?
        
       | consentfactory wrote:
       | Reminds me of Memoir '44.
       | 
       | https://www.daysofwonder.com/memoir-44/
        
         | donio wrote:
         | Other than the theme the two have very little in common. Memoir
         | 44 is card-driven and uses dice for combat resolution so there
         | is a lot of randomness. GHQ is a pure abstract with no
         | randomness at all. On the gameplay side GHQ is much closer to
         | chess than to M44.
        
       | slowhadoken wrote:
       | There should be a trigger warning for Polygon links.
        
         | chrishepner wrote:
         | What's wrong with Polygon?
        
           | pmarreck wrote:
           | I'm guessing you might end up going down a rabbit-hole you
           | don't have time for
        
             | slowhadoken wrote:
             | The rabbit hole is 14+ years old at this point, yeah.
        
           | slowhadoken wrote:
           | It's the BuzzFeed of gaming websites. Both Polygon and Kotaku
           | are owned by Vox Media. Its brand of degenerate circa 2010
           | faux-liberal corporate consumer rhetoric is social pollution.
           | Recently both websites have plummeted in popularity do to
           | divisive content and their staff making blatantly racist and
           | sexist comments about consumers, developers, and the video
           | game industry in general. I've never liked them or Venus
           | Patrol and video game journalists that came out of Boing
           | Boing, Brandon Boyer most of all.
        
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