[HN Gopher] The Best Darn Grid Shader (Yet) (2023)
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       The Best Darn Grid Shader (Yet) (2023)
        
       Author : eliasylonen
       Score  : 127 points
       Date   : 2024-10-20 08:50 UTC (14 hours ago)
        
 (HTM) web link (bgolus.medium.com)
 (TXT) w3m dump (bgolus.medium.com)
        
       | slimbuck wrote:
       | I love this article! I used it as a basis for the multi-level
       | grid in SuperSplat (https://playcanvas.com/supersplat/editor).
        
       | unclad5968 wrote:
       | It's awesome so much effort was put into rendering a grid. Great
       | write up.
        
       | tobr wrote:
       | Looks very interesting. I'm confused by the note in the intro
       | though:
       | 
       | > Note: I highly recommend viewing this article in dark mode.
       | 
       | I'm trying, but it seems like Medium doesn't even have a dark
       | mode? Is this reposted from somewhere else?
        
         | drdebug wrote:
         | You can install the "Dark Reader" plugin on Firefox, works
         | great.
        
       | singron wrote:
       | This was really interesting. I don't love the fading out to solve
       | the moire in the final solution. I wonder if some dithering would
       | feel better and give the impression there are lines out there
       | rather than a smooth gray surface? Or maybe some jitter to break
       | up the pattern?
       | 
       | This isn't shown in the post, but sometimes the moire feels worse
       | if you are walking around and the moire has a movement of its own
       | (either flickering/shimmering or sweeping across in uv space),
       | and it's probably a decent benefit to get rid of the moire even
       | if it's imperfect.
        
       | ansgri wrote:
       | Very nice, I'd use it as one of the starting points if I was to
       | learn 3D graphics as it touches upon a lot of math details in a
       | seemingly simple problem.
        
       | arandomhuman wrote:
       | This is really awesome. to ask a dumb question, what's a good way
       | to get acclimated with running and building shaders? Just going
       | straight to OpenGL tooling and extrapolating from there?
        
         | joenot443 wrote:
         | Book of Shaders + ShaderToy is how a lot of people cut their
         | teeth.
        
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       (page generated 2024-10-20 23:00 UTC)