[HN Gopher] Dwarf Fortress - Boatmurdered Part #1 - Intro (2006)
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Dwarf Fortress - Boatmurdered Part #1 - Intro (2006)
Author : Tomte
Score : 103 points
Date : 2024-10-19 18:19 UTC (4 hours ago)
(HTM) web link (lparchive.org)
(TXT) w3m dump (lparchive.org)
| kibwen wrote:
| (The submission should have a [2006] in the title)
|
| As silly as it sounds to say, the importance of Boatmurdered
| can't be understated. Boatmurdered was an internet sensation and
| put Dwarf Fortress on the map; the depth and complexity of the
| simulation was mind-blowing to read about for the era (and it's
| still more-or-less unmatched in many ways). Without that there'd
| be no Infiniminer (and later, no Rimworld, no Factorio), and
| without that there'd be no Minecraft.
| refulgentis wrote:
| TL;DR: Is it possible that it seems to you that Dwarf Fortress
| was the first game with procedural generation?
|
| Full comment:
|
| Factorio wouldn't exist with Dwarf Fortress?
|
| If this is a claim that Dwarf Fortress paved the way for
| deep(er) simulation games, enabling Factorio, I don't think
| that's accurate.
|
| I was ~18 in 2006 and a _huge_ fan of simulation games when I
| was growing up. There were plenty with depth that approximated
| Factorio.
|
| I've never heard of Infiniminer or Rimworld.
|
| 5 minute review of Infiniminer shows its a very different game
| and has a specific triad of inspirations named by the creator,
| all of which predate Dwarf Fortress. (Team Fortress,
| Infinifrag, and Motherload)
|
| Rimworld is nearly a decade after Dwarf Fortress, so its
| impossible for me to claim it wouldn't exist without it, and I
| believe vice versa.
| Philpax wrote:
| No, their claim is that specific lineage of inspirations led
| to the games we enjoy today. It is very unlikely that the
| games would exist in the same form without the innovations
| and discoveries made along the way.
| ekidd wrote:
| > Factorio wouldn't exist with Dwarf Fortress?
|
| According to Factorio's developers, they were heavily
| inspired by Minecraft factory mods like IndustrialCraft.
| Minecraft is commonly said to have been inspired by
| Infiniminer.
|
| I'm not aware of Infinimer being inspired by Dwarf Fortress.
|
| RimWorld is basically "Dwarf Fortress on an alien planet",
| although the simulation doesn't go as ridiculously deep.
| RimWorld has in turn inspired a bunch of attempts to do
| "RimWorld on a spaceship," but none of so far have achieved
| the status of being a "classic".
| kozziollek wrote:
| Notch (the original creator of Minecraft) mentioned he got
| inspired by DF:
|
| > Infiniminer is the main inspiration for the blocky design
| and the terrain deforming. Dwarf Fortress is the main
| inspiration for the survival game mode, and this is where I
| want to take the majority of the gameplay.
|
| https://web.archive.org/web/20120126163153/http://notch.tumb.
| ..
|
| Kovarex (creator of Factorio) mentions Minecraft mod(s):
|
| > I always loved minecraft mods like industrial craft, but
| limitations of minecraft were my motivation to create
| something on my own.
|
| https://forum.industrial-craft.net/thread/8845-factorio/
|
| and not getting job at Mojang:
|
| > I had this great idea to apply for a job at Mojang as
| working on Minecraft might be very inspiring. I didn't get
| any reply, and later on, I decided to try to make something
| on my own.
|
| https://web.archive.org/web/20170324040836/https://www.minec.
| ..
| refulgentis wrote:
| My curiosity/claim is neither "There are 0 games inspired
| by Dwarf Fortress" nor "Minecraft was not inspired by Dwarf
| Fortress" :)
|
| Rather, 2 of the 3 specific games named, none of which are
| Minecraft, seem directly contradicted. I'm curious about
| the larger idea OP was getting at.
| itsoktocry wrote:
| > _There were plenty with depth that approximated Factorio._
|
| Curious if you could name a handful.
| refulgentis wrote:
| SimCity, Age of Empires, Sim$X (they really need to
| rerelease SimAnt), Roller Coaster Tycoon were my gotos, off
| the top of my head. Railroad Tycoon is probably the best
| obvious simile but also wasn't my favorite. Too much
| management :)
| beng-nl wrote:
| Nitpick, but I think you mean "can't be overstated" - no matter
| how important you state the thing to be, it's not overstated,
| because the thing is just that important. Hence, can't be
| overstated.
| sshine wrote:
| Maybe he meant "mustn't be understated", so "can't" as in
| "mustn't".
|
| Not to argue about idioms, what you say is right.
| rrssh wrote:
| Then it sounds authoritarian, "we'll have a beef if I hear
| you understated boutmurdered"
| kibwen wrote:
| Listen, my capacity for malapropisms can't be understated.
| Fuzzwah wrote:
| Similar to "I could care less".
| hinkley wrote:
| I tried to get into dwarf fortress, but always went back to
| Rimworld occasionally and mostly Oxygen Not Included.
| lubujackson wrote:
| My favorite Dwarf Fortress playthrough description and did a good
| job of explaining how the game actually works and how different
| people approach the game. I believe someone made a comic or
| animation or something based on this specific playthrough.
|
| Reminds me a lot of sofrware engineering projects where someone
| works on this pet project for a long time then someone else comes
| in and completely ignores it or has no idea how to use it because
| there's no documentation...
| recursivecaveat wrote:
| It looks like the animation had to be abandoned in favor of
| real life commitments unfortunately:
| http://www.bay12forums.com/smf/index.php?topic=60750.0
|
| This artist made a short series for another LP that are really
| charming: https://youtube.com/@starguarded
| sundarurfriend wrote:
| > Reminds me a lot of sofrware engineering projects where
| someone works on this pet project for a long time then someone
| else comes in and completely ignores it or has no idea how to
| use it because there's no documentation...
|
| I didn't understand how this connects to the first paragraph at
| first, but I think you're saying this playthrough is an analog
| to someone making such documentation, thus saving DF from such
| a fate?
|
| The general point is certainly true, there's a lot of projects
| out there that never see as much use as they could, where
| someone has put a lot of effort into the work, but never
| managed to present it in an accessible way - where you can't
| even tell what problem it's solving, even if you're dealing
| with that problem at that very moment.
|
| No documentation is one obvious way this happens, but there's
| also lots of projects where there's a good amount of
| documentation but only at the wrong abstraction level. It's
| easy to get lost in the implementation and document only the
| minutiae, but taking the small step to imagine your past self,
| go back to the big picture, and write just a few paragraphs
| from that perspective, can make a project so much more usable
| for others. (It's also ok to just create something for yourself
| and put it out there in a "take it or leave it" way if you're
| not charging for it, this is more about the projects that do
| want more people to use them, but just never manage to present
| themselves in the right way.)
| tehbeard wrote:
| No.
|
| It's because it's a succession play (series of users, each
| plays one in game year before handing it to the next.)
|
| So the various mechanisms set up for drawbridges, flood
| control etc by player 2-3.... aren't labeled / clear to
| player 7...
| sundarurfriend wrote:
| That makes sense, thanks.
| icen wrote:
| > I didn't understand how this connects to the first
| paragraph at first, but I think you're saying this
| playthrough is an analog to someone making such
| documentation, thus saving DF from such a fate?
|
| (Not OP) Possibly, but one of the repeated themes in
| Boatmurdered is a number of fortress defenses (some with
| considerable collateral damage) attached to a variety of
| scattered and unmarked levers.
|
| Does pulling this lever lower the drawbridge, irrigate the
| fields, or douse the world in cleansing magma? Only one way
| to tell!
| becquerel wrote:
| Absolute classic.
| 29athrowaway wrote:
| Dwarf Fortress is a single player game. But if you take a saved
| game and pass it around you can take off from where others left
| off.
|
| Boatmurdered is a Dwarf Fortress game session done by different
| people in this way, which is a good intro to the game for those
| who haven't played it.
| h2odragon wrote:
| tempts me to finally pick up dwarf fortress
|
| that will keep me away from new factorio for a sufficient time
| for that world to settle out and become safe, surely
| moreofthis wrote:
| If you've not been back in a while, give it a look a lot has
| been added. There's multi-tile enemies now, and a UI!
|
| If you do go back, there's an option in the Game tab in the
| settings to bring back keyboard controls for area selection
| called "Keyboard cursor enabled".
| hinkley wrote:
| I got it on the steam deck but it needs a keyboard so I haven't
| actually played it yet.
| sgrove wrote:
| Does anyone have a pdf of all of the pages together? This seems
| great to listen to as a NotebookLM podcast on a commute to work
| on Monday.
|
| Better yet, if someone has already _done_ that Notebook Lm
| podcast and has a link to it, please share!
| gloflo wrote:
| Why would want to hear a so wonderfully written story changed
| into a shallow, awkwardly phrased shadow of itself, read by
| robot voices in podcaster cadence?
| leononame wrote:
| A Boatmurdered read is one of the few times I actually burst out
| laughing in front of my screen - multiple times.
|
| Every time I read it I want to get back into dwarf fortress, but
| this damn game introduces so much new stuff over time that I
| can't shake off the feeling it's just too much for me. I _loved_
| that game until about ten years back but haven't played in ages.
| arwalk wrote:
| I don't know if that's appropriate, but that's an opportunity for
| me to boost this little tool I made :
| https://github.com/Arwalk/lparchive2epub
|
| This tool builds an epub file from a let's play from lparchive.
|
| Installation is through pip, it requires python >= 3.12.
|
| Boatmurdered has been built with it for the occasion on
| https://github.com/Arwalk/lparchive2epub/blob/master/prebuil...
| (click on raw to get it) , but i wouldn't advise on downloading
| stuff from the internet without prior verifications, of course.
|
| I'd love to have some feedback on it and its output, considering
| i've been the only one using it so far, afaik.
| yreg wrote:
| For sure it's appropriate!
| CodeCompost wrote:
| The Deadwood narrative in one of the parts put me off. I might
| read it again but I'll ask ChatGPT to clean that part up.
| fluorinerocket wrote:
| Yes!! Such a classic
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