[HN Gopher] Frederick Law Olmsted: His essential theory (2000)
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       Frederick Law Olmsted: His essential theory (2000)
        
       Author : squircle
       Score  : 50 points
       Date   : 2024-10-18 11:45 UTC (11 hours ago)
        
 (HTM) web link (www.nps.gov)
 (TXT) w3m dump (www.nps.gov)
        
       | CRConrad wrote:
       | About the man:
       | https://en.m.wikipedia.org/wiki/Frederick_Law_Olmsted
        
         | LFCotton wrote:
         | All the Olmsted aficionados might be interested in our PBS film
         | about FLO. I originated this project and served as chief
         | content provider and consulting producer. Our website does not
         | always show up at the top of searches. Here, you can watch the
         | entire PBS film as broadcast, stream additional bonus videos,
         | and select from a menu of essays about the Olmsted design
         | legacy. (Though our film does indeed focus on Olmsted, Senior,
         | here you will find an essay I penned about the legacy of John
         | Charles Olmsted in the Pacific Northwest. I do recommend that
         | beyond the appreciation of the life and works of Olmsted,
         | Senior, you should also explore the legacies of John C. Olmsted
         | and Frederick Law Olmsted, Jr., both of whom followed in their
         | famous father's garden paths, so to speak. Cheers.
         | 
         | https://www.wned.org/television/wned-productions/wned-histor...
        
           | LFCotton wrote:
           | PS The WNED production was directed by Lawrence Hott of
           | Florentine Films/Hott Productions.
        
       | roymurdock wrote:
       | Love the exploration of Olmsted's idea of natural scenery
       | "unbending" and untwisting the pent up anxiety inherent in urban
       | life. To use landscape architecture to "sanitize" and heal the
       | public.
       | 
       | NYC and Boston (and the US in general) are lucky to have had an
       | architect of his caliber designing green spaces...we could use
       | some more of those to catch up with Europe ;)
       | 
       | Also interesting idea here...correlates with talk is cheap...but
       | wonder if there is a word or phrase that captures this idea from
       | Bushnell, the Olmsted family pastor:
       | 
       | "The most important and constant influence that people exerted on
       | each other, Bushnell believed, was not verbal, but rather a
       | silent emanation of their real character that showed in their
       | habitual conduct and made itself felt at a level below that of
       | consciousness."
        
         | cduzz wrote:
         | I was walking around the Smithsonian National Zoo / "the zoo in
         | washington DC" and it really struck me as being very much like
         | parts of where I live now (inner-ring suburban boston) and
         | behold, same dude.
         | 
         | It's amazing that the visual language so effective that a
         | civilian like myself would even notice the correlation, and
         | it's similarly amazing that these spaces were built in such a
         | way that they're still consistent with each other and have
         | survived even though I'm sure someone would love to put condos
         | there.
        
       | mmooss wrote:
       | I wonder how his ideas could apply to scenes in games, where
       | after all we have far fewer constraints (we can make any
       | landscape or plant or tree), while we have other constraints that
       | Olmsted didn't have (rendering).
       | 
       | For example,
       | 
       |  _Through all the designs that Olmsted created there runs one
       | dominating and consistent conception. He always insisted on the
       | subordination of details to an overall composition whose
       | strongest and fullest effect was to act unconsciously on those
       | who viewed it. He vigilantly guarded against distracting elements
       | that would intrude on the consciousness of the observer. In the
       | process, he simplified the scene, clearing and planting to
       | clarify the "leading motive" of the natural site and heighten the
       | effect of a particular quality of nature._
       | 
       | And at a greater level of detail ... do game studios work at this
       | level of detail for the artwork (edit: I mean, do they think
       | through the artwork conceptually at the level Olmsted did)?
       | 
       |  _When employed the style of the Picturesque, Olmsted introduced
       | "complexity of light and shadow near the eye" to heighten another
       | aspect of nature--its mystery and bounteousness. To achieve a
       | sense of mystery, he used a variety of tints and textures of
       | foliage that made forms indistinct and created a constantly
       | changing play of light and shadow. At the same time, he planted
       | profusely to secure greater richness and lushness of growth than
       | nature would produce unaided. He planted one layer upon another,
       | beginning with ground cover, then shrubs, then trees above them.
       | To complete the effect he often added creepers that covered the
       | trunks and branches of deciduous trees, keeping them green with
       | foliage even in winter._
        
         | reneherse wrote:
         | I too am interested to know if anyone has experimented with
         | these ideas in a virtual environment.
         | 
         | It seems there would also be an opportunity for enriching
         | procedurally generated worlds with these concepts of landscape
         | (and shelter) patterning.
         | 
         | And not only Olmsted's ideas. Though I'm not up on the state of
         | the art, a couple other useful landscape and architectural
         | theories come to mind:
         | 
         | -Jay Appleton's "Prospect and Refuge" theory of landscape
         | painting analysis (and its extension into architecture by Grant
         | Hildebrand) [1]
         | 
         | -Chris Alexander's "A Pattern Language" and other books.
         | 
         | I wonder how one would go about training a model using data
         | from existing environments, paintings and photography that
         | exhibit these patterns?
         | 
         | [1]
         | https://www.researchgate.net/publication/286123657_Prospect_...
        
       | joncrane wrote:
       | Isn't Olmstead mentioned heavily in that novel about the serial
       | killer in Chicago?
        
         | pvg wrote:
         | Are you thinking of _The Devil in the White City_? It wasn 't a
         | novel although structured like one. Olmsted is in there quite
         | bit.
         | 
         | https://en.wikipedia.org/wiki/The_Devil_in_the_White_City
        
           | joncrane wrote:
           | Yes! It was so well written that I thought it was a novel
        
           | pimlottc wrote:
           | It's not exactly a novel but it's not entirely non-fiction as
           | well. There's a fair bit of liberty taken in the details of
           | Holmes' activities. An excellent read, regardless.
        
       | pmdulaney wrote:
       | Olmsted's "essential theory" in a nutshell:
       | 
       | "Olmsted realized that he had learned much about scenery from his
       | father's silent appreciation of it, and soon combined his own
       | experience with the theories of Zimmermann and Bushnell to
       | produce his own theory of the effect of scenery on man. Scenery,
       | he decided, worked by an unconscious process to produce relaxing
       | and 'unbending' of faculties made tense by the strain noise and
       | artificial surroundings of urban life. The necessary condition
       | for such an experience was the absence of distractions and
       | demands on the conscious mind. The effect came not as a result of
       | examination, analysis or comparison, nor of appreciation of
       | particular parts of the scene; rather, it came in such a way that
       | the viewer was unaware of its workings."
        
       | nberkman wrote:
       | Olmsted's work also foreshadowed "urban renewal" practices that
       | often displaced marginalized communities.
       | 
       | https://www.archdaily.com/993748/revealing-seneca-village-th...
       | 
       | https://www.aaihs.org/towards-usable-histories-of-the-black-...
        
         | frmersdog wrote:
         | If you visit the Gilded Age mansions of Newport, Rhode Island,
         | the audio tours mention him somewhat frequently as a
         | collaborator with the Robber Barons in the design of their
         | properties. Considering that much of the intent of their
         | conspicuous consumption was to impress and then marry into the
         | noble lines of Europe, Olmstead's connections to the notion of
         | "gentrification" are, "humorously", at least two-fold.
        
         | IncreasePosts wrote:
         | 225 people need to move, so that millions of people every year
         | can enjoy one of the greatest urban parks in the world?
         | 
         | Seems like a fair deal.
        
       | Kon-Peki wrote:
       | Another interesting factoid is that the final verse of "America
       | the Beautiful" is about Olmsted's White City in Chicago.
        
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